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Animal taming

4,859 bytes added, 24 March
== Description == [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
==Description=='''Taming ''' is a the [[skill ]] used to make an [[Animalscreatures|animal]] a [[pet]]. You can only have one [[pet]] at a timeTaming allows for special features such as protecting the animal, if having the animal fight with you have a [[pet]] and you tame another, your first [[pet]] will or placing equipment on the animal, if applicable. Not all creatures can be what it normaly was, aggressive or non-aggressivetamed.
Only == Method == You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. * For some animals the item is [[animalsseeds]] can be tamed, for monsters you need to be a follower of others it is [[meat]] or [[Magranonfish]]. ** For information on what animals eat, check the [[Blacklighter:Category:Bestiary|creature's Wurmpedia page]]s can also tame .* The [[animalsQL]]of the taming item speeds up the taming action, they for about 1 second per 20 QL.* Note: Food eaten while taming does go towards their hunger level.* You can also raise only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. ** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the spirit animal is normally hostile then it will begin attacking guards and players.  ==Taming Skill and Status of the Animal== * 0-10 Upset* 10-20 Nervous* 20-30 Submissive* 30-40 Calm* 40-50 Tame* 50-60 Loyal* 60-70 Trusting* 70-99 Extremely loyal The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal or player and create will have a maximum "tamed level" of [42]. Over time, this value will [Zombie[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
50 skill in Taming gives the [[title]] "Animal Trainer"Praying to your deity can improve your taming level. Example: {{event|inline|Aged seal suddenly seems more loyal.}}
''Blacklighters need 40 ==Handling a Pet==* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[faithrope]] in .* A pet can't be tamed by another person while it is your pet.* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>* You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[LibilaChat commands|invitations]] </tt> command first.**They must not have a pet, and their own taming skill must be high enough to raise a spirit''keep the animal.
== Method Hitching Creatures== You * Hitchable animals such as horses, while tamed, can use tame still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by activating an item a commanding player).* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven. If they go untamed, they will unhitch automatically and '''will turn aggressive'''.* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart. ==Pets and Combat==* In PvP, players can attack your tamed creature, and you can command it to attack other players.* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the animal fight. * Note that if you tame your mount, creatures you fight will often target your mount instead of you.* If a pet is hit in combat, it will eatlose loyalty. for some Stronger animals lose more loyalty when hit than weaker animals its seeds. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, for others its meat/fishit's helpful to assure that the pet has the highest loyalty level you can achieve.
'''Taming skill ==Messages=={{event|inline| [The animal] sniffs the air and status of looks too nervous to focus. }} Move the animal '''to another spot or off deed before taming.
*0-10 Upset<br>*10-20 Nervous<br>*20-30 Submissive<br>*30-40 Calm<br>*40-50 Tame<br>*50-60 Loyal<br>*60-70 Trusting<br>*70-80 Loyal to death<br>*80+ still unknown<br>''Note: Status does unknown things to tamed [[animals]], if you have any information, please edit this''== Taming Skill Levels ==
A [[pet]] can be ordered to go somewhere or to attack other [[animals]]/people'''Beware: The following are recommendations, not hard requirements. You can also lead a [[pet]] with a [[rope]]Your results may slightly vary.'''
A *00 [[petPig]] can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your , [[petDog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s*07 [[Horse]]s*15 [[Brown Bear]]s*15 [[Wolf|Young Champion Wolves]]*20 [[Black Bear]]s*35 [[Cave bug]]s*35-40 [[Unicorn]]s*40 [[Crocodile]]s*45 [[black bear|Champion Black Bears]]*55-60 [[hell hound|Hell Hounds]]*60 [[Brown Bear|Champion Brown Bear]]s*70 [[hell horse|Hell Horses]]*90+ [[unicorn|Champion Unicorns]].
You ==Notes==* The animal being tamed can decide go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if your you have "Display 'no target' in menus" option checked in Settings). * Only animals can be tamed; to gain control over [[petmonster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] should go offline or stay online when [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you log offare currently working on. Right-click something * Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and select Pet/Go go untame much quicker than others.* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (off/onfor example, cows no longer running when the player is near)line. Further research is needed.
You can give your pet to another (if they do not already have a pet). Right click on person, under pet option, choose give away pet.==Skills & Characteristics==* [[Nature]] > Animal taming* [[Soul]] > [[Soul strength]]* [[Soul]] > [[Soul depth]]
The QL of ==[[Titles]]==* Animal Trainer at 50 skill* Beast Speaker at 70 skill* Beastmaster at 90 skill* Who let the taming item speeds up the taming action. It is about 1 second less per 20 ql.dogs out at 100 skill
==See Also==* [[categoryAge]]* [[Nature]]** [[Animal husbandry]]** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]][[Category:Skills]][[Category:While_moving]]
[[category:Babel/A]]
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