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Botanizing

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
==Description==[[Botanizing]] is the [[skill]] used when searching [[tile|a tileResource nodes]] for [[herbs]], [[seeds]] , vegetables and other plant-related [[resources]]. * Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level. * Right-click on a node and select ''Botanize''. Some resources can be used to create [[healing cover]]s or creating [[dye]], and seeds can be used for [[farming]].
Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, and increases the likelihood of finding more than items and rarer items from a single item on one tile, and enables you to botanize on more [[tile types]]node.
{| class="wikitable" border="1" cellpadding="3" cellspacingResource Nodes that use Botanizing ="0"==* [[Alpine brush]]!Skill !!Unlock !!Comment * [[Briar patch]]|-* [[Desert weeds]]| 1||botanize on * [[grass tile|Dune grass]], * [[trees|treesLow brush]], and * [[Steppe_tile|steppeMints]]|||-* [[Nightshades]]| 20||choose what to botanize (Anything, Herbs, Seeds, * [[Roots and Resources)||Need to be premium for this to work.bulbs]]|-* [[Swampy puddle]]| 26||botanize two items on * [[grass tile|grassThicket]]||one item on short grass|-* [[Tropical foliage]]| 27||botanize on * [[marshUmbellifers]]|||-| 35||botanize on * [[mossVines]]|||-| 53||botanize three items on * [[grass tile|grassWild grasses]]||one item on short grass|-| 80||botanize four items on * [[grass tile|grassWildflowers]]||one item on short grass|}
== Method==* Right-click a tile.* Select "Nature > Botanize".==Items==
{| width=100%
|- valign=top
|
===[[Fruit]] and [[Berries]]===
* [[Apples]]
* [[Cherries]]
* [[Drakemelon]]
* [[Grapes]]
* [[Lemons]]
* [[Olives]]
* [[Oranges]]
* [[Pineapple]]
* [[Starberries]]
* [[Strawberries]]
* [[Blueberries]]
* [[Lingonberries]]
* [[Raspberries]]
 
===[[Herb]]s===
* [[Belladonna]]
* [[Basil]]
* [[Fennel plant|Fennel]]
* [[Lovage]]
* [[Mint]]
* [[Oregano]]
* [[Parsley]]
* [[Sassafras]]
* [[Thyme]]
 || ===Resources===* [[GarlicCacao beans]]* [[Coconut]]* [[Coffee cherries]]* [[Cotton]]* [[Fennel plant]]* [[Flower]]s* [[Green tea leaves]]* [[Hazelnuts]]* [[Honey nuts]]* [[Hops]]* [[Kelp]]* [[Mixed grass]]* [[Oleander]]* [[Olives]]* [[Rice]]* [[Source seeds]]* [[Sugar beet]]* [[Worgsbane]] 
||
 ===[[Seed]]s and [[Cereal]]s===
* [[Barley]]
* [[OatOats]]
* [[Rye]]
* [[Wheat]]
||
===[[Spice]]s===
* [[Cumin]]
* [[Ginger]]
* [[Golden pepper]]
* [[Nutmeg]]
* [[Paprika seed|Paprika]]* [[Tumeric seed|TumericTurmeric]]||===[[ResourcesVegetable]]s===* [[NettlesCabbage]]* [[Carrot]]* [[Corn]]* [[Cucumber]]* [[Garlic]]* [[Onion]]* [[Pea pod]]* [[AcornPotatoes]]* [[WoadPumpkin]]* [[Tomato]] 
|}
== Messages ==
; "This area looks picked clean{{event|inline|You've found all that you can here." : }} There is nothing more to be botanized on the node. <br> == Notes ==* Botanizing a node will deplete it, causing it to disappear.* Resource nodes spawn randomly, and can take up to a few days for more to appear. * Different tiletypes and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers. ; "* You find nothing interestinghave a chance to obtain rare [[coin]] while botanizing.* Botanizing can be done while mounted/driving a vehicle." : There is nothing to * Botanizing can be botanized but done while moving, so long as you do not move too far away (two tiles) from the tile you will find something foragable hereare currently working on.
== Tips Skills & Characteristics==* A tile can be botanized every 24 real [[hourNature]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.> Botanizing* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.* It also seems that there is a higher chance of getting something if the tile has [[flowerSoul]]s on it.* It is possible to both forage and botanize on the same tile as these actions are on separate timers.* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.* It has been said that you are more likely to find > [[acornsSoul depth]] around oak trees.
==[[Titles]]==
* Herbalist at 50 skill
* Botanist at 70 skill
* Loremaster at 90 skill
 
==Images==
<gallery heights=200px mode="packed-hover">
File: Forage - botanize.jpg | A player botanizing on a grass tile
</gallery>
 
==See Also==
* [[Nature]]
** [[Animal husbandry]]
** [[Animal taming]]
** [[Botanizing]]
** [[Farming]]
** [[Fishing]]
** [[Foraging]]
** [[Forestry]]
** [[Gardening]]
** [[Meditating]]
** [[Milking]]
** [[Papyrusmaking]]
** [[Resource nodes]]
==See also==
* [[Foraging]]
==Reference==
[[wikipedia:botany|Botany]]
[[Category:Babel/B]]
[[Category:While_moving]]
[[Category:Skills]]
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