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Botanizing

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
 
==Description==
'''[[Botanizing''' ]] is the [[skill]] used when searching [[tile|a tileResource nodes]] for [[herbs]], [[seeds]] , vegetables and other plant-related [[resources]] . * Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level. * Right-click on a node and select ''Botanize''. Some resources can be used to create [[Healing_cover|healing cover]], s or [[seedsdye]] , and seeds can be used for [[farming]]. Higher skill reduces the action timer, and creation increases the average [[quality]] of the [[dyeitem]]s found, and increases the likelihood of finding more items and rarer items from a node.
=== Resource Nodes that use Botanizing ===* At skill level 0, you can botanize on [[Alpine brush]]* [[Briar patch]]* [[Desert weeds]]* [[Dune grass tile|grass]], * [[Low brush]]* [[Mints]]* [[trees|treesNightshades]], * [[Roots and bulbs]]* [[Steppe_tile|steppeSwampy puddle]].* At skill level 20, you can choose what to botanize (Anything, Herbs, Seeds, and Resources).[[Thicket]]* [[Tropical foliage]]* [[Umbellifers]]* At skill level 26, you can get two items from [[grass tile|grassVines]].* At skill level 27, you can botanize on [[Marsh|marshWild grasses]].* Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile[[Wildflowers]]
== Method==* Right-click a tile.* Select "Nature > Botanize".==Items==
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|- valign=top
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===[[Fruit]] and [[Berries]]===
* [[Apples]]
* [[Cherries]]
* [[Drakemelon]]
* [[Grapes]]
* [[Lemons]]
* [[Olives]]
* [[Oranges]]
* [[Pineapple]]
* [[Starberries]]
* [[Strawberries]]
* [[Blueberries]]
* [[Lingonberries]]
* [[Raspberries]]
 
===[[Herb]]s===
* [[Belladonna]]
* [[Basil]]
* [[Lovage]]
* [[Mint]]
* [[Oregano]]
* [[Parsley]]
* [[Sassafras]]
* [[Thyme]]
 
||
 
===Resources===
* [[Cacao beans]]
* [[Coconut]]
* [[Coffee cherries]]
* [[Cotton]]
* [[Fennel plant]]
* [[Flower]]s
* [[Green tea leaves]]
* [[Hazelnuts]]
* [[Honey nuts]]
* [[Hops]]
* [[Kelp]]
* [[Mixed grass]]
* [[Oleander]]
* [[Olives]]
* [[Rice]]
* [[Source seeds]]
* [[Sugar beet]]
* [[Worgsbane]]
 
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 ===[[Seed]]s and [[Cereal]]s===
* [[Barley]]
* [[OatOats]]
* [[Rye]]
* [[Wheat]]
||===[[ResourcesSpice]]s===* [[NettlesCumin]]* [[Ginger]]* [[Golden pepper]]* [[Nutmeg]]* [[Paprika]]* [[Turmeric]]===[[Vegetable]]s===* [[Cabbage]]* [[Carrot]]* [[Corn]]* [[Cucumber]]
* [[Garlic]]
* [[AcornOnion]]* [[WoadPea pod]]* [[Potatoes]]* [[Pumpkin]]* [[Tomato]] 
|}
 
== Messages ==
; "This area looks picked clean{{event|inline|You've found all that you can here." : }} There is nothing more to be botanized on the node. <br> == Notes ==* Botanizing a node will deplete it, causing it to disappear.* Resource nodes spawn randomly, and can take up to a few days for more to appear. * Different tiletypes and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers. ; "* You find nothing interestinghave a chance to obtain rare [[coin]] while botanizing.* Botanizing can be done while mounted/driving a vehicle." : There is nothing to * Botanizing can be botanized but done while moving, so long as you do not move too far away (two tiles) from the tile you will find something foragable hereare currently working on.
== Tips Skills & Characteristics==* A tile can be botanized every 24 real [[hourNature]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.> Botanizing* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.* It also seems that there is a higher chance of getting something if the tile has [[flowerSoul]] > [[Soul depth]]s on it.* It is possible to both forage and botanize on the same tile as these actions are on separate timers.* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.
==[[Titles]]==
* Herbalist at 50 skill
* Botanist at 70 skill* Loremaster at 90 skill ==Images==<gallery heights=200px mode="packed-hover">File: Forage - botanize.jpg | A player botanizing on a grass tile</gallery> ==See alsoAlso==* [[Nature]]** [[Animal husbandry]]** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]==Reference==** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]]** [[wikipedia:botany|BotanyResource nodes]] 
[[Category:Babel/B]]
[[Category:While_moving]]
[[Category:Skills]]
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