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Combat rating

277 bytes added, 07:05, 2 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Introduction ==
Combat rating is a fairly controversial subject involving the unseen (iesystem in wurm, passive) dynamics which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less. == The system == When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent. Combat rating is a value derived from many variables. It can be affected by the [[Fighting]] environment. '''Combat Rating system after the infamous info from Rolf: 'fight fix'First of all, the bonus is applied to something that is called Combat Rating or CR for short in the system. Every creature has one. What the theory proposes It is a flat value assigned very similar to the character concept of levels in other games, just that actively decides their it fluctuates a lot more in wurm. It is the basis for calculating the chance to hit, damage multiplier and damage mitigation based on another creature. Players have a unit, herein referred to as 'base combat rating of 4. ''If the troll I am fighting has CR 10 and I have CR4 I have about 4/(10+4) chance to hit the troll, or 29% every attack. The troll on the other hand has 10/14 so it'll hit me 71% of his attacks.''Very simplified. There are parry bonuses and covers involved in that specific algorithm. Also your basic fighting skill is added 1 per 10 in skill, so if you have fighting 59 you have a CR of 4+5.9=9.9 in base CR. Monsters have their type modifying base CR, making Champion creatures have maybe double the figure of the standard type.
== Basics ''A lot of things also affect the Theory ==combat rating before that algorithm. Things such as footing, if you are prone, certain combat moves affect it negatively, being flanked, height distance to target, focusing, being drunk.. things like that. And also the kingdom bonus.
''Now, in Player versus Player combat the base fighting skill is added 1 point per 5 in skill instead, so a player with 99 fighting skill would have like 23.98 in base CR = 2-3% hit, damage multiplier and parry chanceone with 50 fighting skill would have CR 14.
1 CR ''So how much is gained for every 10 Fighting overall skill obtainedthe kingdom bonus?1 CR ''The kingdom bonus is gained for equipping a weapon, and 1 more CR added for every extra 10ql 2 if your kingdom has less than 10% of the swordCR is deducted from enemy players when using shields of any size (in a ratio equivalent to 1 CR per 20ql of shield + 1CR per 10 shield substat)CR server population. It is deducted from enemy players when wearing armor - 1 CR for having a set of chain/studded armor and 1 additional CR for every 20ql if the kingdom has 20% or less of the armorpopulation.
'''Combat rating is multiplicative, and only applies to Source: http://forum.wurmonline.com/index.php?/topic/2099-comment-on-the Fighting skill, not Archery or anything else.'''-kingdom-bonus-bug/
Focus level is seen to add a flat 10% additional CR per focus level, to a maximum of 100% additional CR at focus level ten.== Acquiring combat rating ==
This would meanEvery player in wurm and every creature has assigned a specific combat rating at all times. However, that it is a fighter with 40 FS wearing 60ql studded armor and using two 70ql longswords would have:4 CR (fighting large bundle of variables, not only determined by your skill) + 4 CR (studded armor) + 16 CR (dual longswords) = 24 CR (48-60+ chance to hit, parry but also by your location and your kingdom population.6x additional damage on hits)
Another fighter, with 50 FS wearing 60ql chain and using a 60ql large iron shield and longsword with 30 substat would have'''Confirmed variables to effect your combat rating:5 CR (fighting skill) + 4 CR (chain armor) + 7 CR (longsword) = 16 CR (32-40+ chance to hit, parry and .4x additional damage on hits)'''
However, since ''[[Fighting]] skill.'' One of the second fighter basic ways of acquiring a high combat rating is adept in using his large iron shield, he effectively negates 6 CR from the other fighterof course, bringing them to roughly the same levelget a high fighting skill. Fighting then becomes a battle of maintaining and raising focusYour fighting skill gives different combat rating depending on whether you are fighting an NPC creature, which the shield user has a large advantage on (shieldbashing breaks focus)or you're fighting in PvP combat.
''[[Normal fighting]] (fighting subskill).'' "Max combat rating bonus for normal fighting was raised to 2.5" -Release notes July 12, 2011
== Combat Rating on NPCs ==''Kingdom bonus.'' An Elevation- and Chaos-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive an extra 1 combat rating. If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, for a total of 2 extra.
Similar attributes apply when fighting monsters and animals in the Wurm universe - all creatures appear to have a base CR which increases with their age and is dependent on what prefix they may have. For example, an aged fierce spider could have CR similar to that of a young, no prefix troll. Obviously, the troll would have an advantage of being a self healer, but the spider attacks marginally faster and would likely stack dangerous wounds far, far quicker than the younger troll. CR has also been observed in animals to increase the chance they target sensitive areas, such as the head and shoulder areas, and even the legs in some cases.
While there is no definitive proof of this theory, many fighters feel it makes a great deal of sense in determining how gear and skill intertwine, and also explains how sometimes fighters of significantly lesser skill can win versus a superior opponent through merely gear and focus alone. One thing this theory does not explain however, is why there is such a significant difference between a 70 FS fighter and a 90 FS fighter, despite only having a base 2 CR difference.'''Suspected variables to effect your combat rating:'''
*Flanking
*Footing
*Height advantage
*Distance to target
*High-faith bonuses from [[Magranon]] , [[Libila]] and [[Vynora]]
*Combat bonuses from being near an altar of your deity
*Ruler bonus
*Appointed assassin, executioner or avenger bonus
*Champion bonus
*Focus levels
*Potions
*Boats
*Water
*Riding [[horses]] and carts
''Combat rating is a versatile tool which can be used to effectively compare players and understand the nuances of the new fighting system, but take it with a pinch of salt and realize that CR is not definite information, and has not been verified by the developers or even hinted to be even slightly correct. Make your own decisions based from the data presented here to you.''[[Category:Game mechanics]][[Category:Babel/C]]
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