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Farming

2,811 bytes added, 10:29, 23 July 2023
Removed misleading information
== Description ==
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.
== Notes Tools Used==
Crops can take several real life * [[Rake]] - for farming* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]** No tool is required when harvesting any of the other crops.* [[dayLarge planter]]s - for growing below ground or for aesthetics. A planter is required to grow, during which a farmer should tend ("farm") the field [[tilemushroom]]s to remove weedsabove or below ground. This A planter can be done approximately once every (real life) day and will improve used to grow many crops above ground, if you like the harvestlook. * Any [[Qualitycontainer]] and yield of in your inventory - Can be used to sow seeds. After seeds are put into the container activating the harvest increases when you have container will use a high farming skillnew seed for every sow action. Quality The container can be put on the toolbelt and will show the number of seeds in the [[seed]] does not affect the growth time container on top of the fieldsicon.
The seeds and veggies == Notes==* No plowing is needed to start farming can be found while . [[botanizingSeeds]] can be sown directly on a dirt tile to begin. * * The [[grassmaximum slope]] or on which you can sow [[steppeseeds]] or from harvesting the cropsis 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). Harvested [[cotton]] For example, [[strawberries]]the slope can be level EW and 8-steep NS, [[pumpkin]]or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow [[wemp plants|wempseeds]] and [[reed plants]] must be picked on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to recover seeds for replantingflatten it first". Farm tiles function the same with a slope 8, flat or anything in between.Still need more help, please see the chart below:
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look {| class="readywikitable". |-! Fields take between 3 and 5 RL days to ripen. See the Images section from pictures rowspan="2" | Type !! colspan="4" | Examples of each crop to see how they look when ripe.slope length by side !! rowspan="2" | Explanation|-! North !! East !! South !! West|-! Good (flat) Seeds | <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be sown planted on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is |-! Good | <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, where E+S = 8 , S+W = (highest north-south tile border's slope) 8, W+ (highest east-west tile border's slope). For exampleN = 8, the slope can be level EW and None over 8so good!|-steep NS! Good | <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8. Or |-! Good | <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.|-steep EW ! 1 Corner Bad | <center>0</center> || <center>2</center> || <center>8</center></span> || <center>0</center> || The East and South slopes sum to 10 making the SE corner too extreme.|-! 2 Corners Bad | <center>0</center> || <center>4-steep NS, etc. </center> || <center>8</center> || <center>8</center> || Attempting to sow seeds on a greater slope results in a message "The ground sum for the SE corner is 12 and the SW corner is not flat enough for crops to grow16. You need to flatten it first". Farm tiles function the same with a slope They must be 8, flat or anything in betweenless.|-! 3 Corners Bad Farming can | <center>4</center> || <center>5</center> || <center>5</center> || <center>4</center> || The NE corner sums to 9, SE to 10, SW to 9. All must be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on8 or less.|-! All Bad The minimum harvest yield is 2| <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile corners sum above 8.:( Clearing crops that have turned to weeds will return one seed.|}
It * Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. * Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is not possible ready to produce harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. See the "Images" section below for pictures of each crop in the ripe stage.* If an animal grazes a rare item crop tile down by one stage, when the crop regrows, the yield will be increased by 1.* Farming can be done while moving, so long as you do not move too far away (two tiles) from a moment the tile you are currently working on.* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. * Moments of inspiration (rare rollrolls) do not produce rare crops while harvesting, sowing, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending any kind of farm field. It is also believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.* The quality of the [[seed]] does not affect the growth time of the fields.* Clearing crops that have turned to weeds will return one seed.
== Examine details Examining Crops ==
* '''Anyone can verify if a field needs tendingwhile holding an activated rake. ''' Messages from this examination include:** "The crops grow steadily" - means the field is in order, while .** "It could use a touch from the rake or some other farming tool" - means it can be tidied needs weeding and maintenance work performed by tending with a an activated [[rake]]. If the description mentions ** "rotting Rotting old weeds", - means the field is overgrown has gone unmaintained for too long and can no longer be harvestedfor useful produce.
Under level * '''Those with a farming skill below 15 farmers :''' can see the state of growth of the a field, whether or not the field is tended or untended (i.e. needs farming) , and which type of crop is growing in a field, (except at the lowest growth level ("freshly sown"when merely sprouts), on the field tile they are currently standing on.
Level * '''At level 15 farmers farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended , up to one tile away. Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:
# You see a patch of freshly sown field.
# A few green blades pop out of the ground.
# (rotten old weeds, crops completely ruined)
Level * '''At level 30 farmers farming skill:''' players can go on to determine Whether if a tile needs tending/farming(from up to two tiles away). You Field ripeness can now see if the field is ripe (be checked from up to one tile away).
The stages displayed * '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (in orderdue to the other factors that also go into determining harvest counts) are:# Freshly sown# Sprouting# Growing# Halfway# Almost ripe# Ripe# Only weeds.
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck ==Field Tending Success and other factors change the final number (you should get a message of the minimum you will harvest from the field when you examine it).Farming Skill Gained Therein==
If an animal grazes When tending a crop tile down by field, the player will receive one stage, when of five possible end results. Each provides a different message in the crop regrowsplayer event window, the yield will be increased by 1and each provides its own unique amount of skill-gain.The five possible field-tending results are as follows:
== Tools ==* The field is tended - Failure* The field is now tended - Weak success, always a farming skill gain* The field looks better after your tending - Mediocre success, sometimes a farming skill gain* The field is now groomed - Good success, no farming skill gain* The field is now nicely groomed - Excellent success, no farming skill gain
==Farming Warning Messages==*''The ground is too moist here, so the <item> would rot.'':Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. :Also could present itself with the message ''The water is too deep. You cannot sow that <item> there.''*''This type of crop can only grow in water of suitable depth'':Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. :Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''*''The water is too deep to plant the <item>.'':Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. ==Skills & Characteristics==* [[RakeNature]] for farming> Farming* [[ScytheBody]] > [[Body strength]] for harvesting * [[wheatMind]], > [[barleyMind logic]], * [[oatSoul]] and > [[ryeSoul depth]]* No tool is required when harvesting any of the other crops.
== [[Titles]] ==* Farmer at 50 skill* Crofter at 70 skill* Master Farmer at 90 skill* Pumpkin King at 100 skill == List of Wurm Crops ==
{| class="wikitablesortable"
|-
! Crop !! Difficulty
|-
| [[Carrot]] || 25
|-
| [[Hay]] || 30
|-
| [[Wheat]] || 30
| [[Onion]] || 60
|-
| [[StrawberryStrawberries]] || 60
|-
| [[Pea pod]] || 65
|-
|}
 
== Yields ==
Yields need more confirmation. Please participate in the [[Talk:Farming|Discussion]] page.
 
==Field-Tending Success and Farming Skill Gained Therein==
 
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
 
* The field is tended - Failure
* The field is now tended - Weak success, always a farming skill gain
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain
* The field is now groomed - Good success, no farming skill gain
* The field is now nicely groomed - Excellent success, no farming skill gain
 
== [[Titles]] ==
* Farmer at 50 skill
* Crofter at 70 skill
* Master Farmer at 90 skill
*'''Pumpkin King''' at 100 skill
== Images ==
{| border="2" cellspacing="5" cellpadding="2" align="center" style="text-align:center; style="background-color:#474340;"
|+ Farms when ripe
|- style="background-color:#a6a290;" |
! Barley :
! Corn :
! Cotton :
! Garlic :
! Oat :
|-
| [[Image:Barley-harvest.png|200px]]
| [[Image:Corn-harvest.png|200px]]
| [[Image:Cotton-harvest.png|200px]]
| [[Image:Garlic-harvest.png|200px]]
| [[Image:Oat-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Onion :
! Potato :
! Pumpkin :
! Reed :
! Rice :
|-
| [[Image:Onion-harvest.png|200px]]
| [[Image:Potato-harvest.png|200px]]
| [[Image:Pumpkin-harvest.png|200px]]
| [[Image:Reed-harvest.png|200px]]
| [[Image:Rice-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Rye
! Strawberry :
! Wemp :
! Wheat :
! Old Look :
|-
| [[Image:Rye-harvest.png|200px]]
| [[Image:Strawberry-harvest.png|200px]]
| [[Image:Wemp-harvest.png|200px]]
| [[Image:Wheat-harvest.png|200px]]
| [[Image:Farm-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Cabbage :
! Carrot :
! Cucumber :
! Lettuce :
! Peas :
|-
| [[Image:Cabbage-harvest.jpg|200px]]
| [[Image:Carrot-harvest.jpg|200px]]
| [[Image:Cucumber-harvest.jpg|200px]]
| [[Image:Lettuce-harvest.jpg|200px]]
| [[Image:Peas-harvest.jpg|200px]]
|- style="background-color:#a6a290;" |
! Sugar Beet :
! Tomato :
|-
| [[Image:Sugar beet-harvest.jpg|200px]]
| [[Image:Tomato-harvest.jpg|200px]]
|}
''Click on image to see a larger view''<gallery widths="200px" heights="150px">Image:Barley-harvest.png|<center>Barley</center>Image:Cabbage-harvest.jpg|<center>Cabbage</center>Image:Carrot-harvest.jpg|<center>Carrot</center>Image:Corn-harvest.png|<center>Corn</center>Image:Cotton-harvest.png|<center>Cotton</center>Image:Cucumber-harvest.jpg|<center>Cucumber</center>Image:Garlic-harvest.png|<center>Garlic</center>Image:Lettuce-harvest.jpg|<center>Lettuce</center>Image:Oat-harvest.png|<center>Oat</center>Image:Onion-harvest.png|<center>Onion</center>Image:Peas-harvest.jpg|<center>Peas</center>Image:Potato-harvest.png|<center>Potato</center>Image:Pumpkin-harvest.png|<center>Pumpkin</center>Image:Reed-harvest.png|<center>Reed</center>Image:Rice-harvest.png|<center>Rice</center>Image:Rye-harvest.png|<center>Rye</center>Image:Strawberry-harvest.png|<center>Strawberry</center>Image:Sugar_beet-harvest.jpg|<center>Sugar beet</center>Image:Tomato-harvest.jpg|<center>Tomato</center>Image:Wemp-harvest.png|<center>Wemp</center>Image:Wheat-harvest.png|<center>Wheat</center></gallery>
== Notes ==

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