Changes

Jump to navigation Jump to search

Farming

5,696 bytes added, 10:29, 23 July 2023
Removed misleading information
[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''
 
{{Out_of_Date}}
* Almost Each Crops now have new images for each growth state
 
== Description ==
[[Image:Farm-harvest.png|thumb|200px|Ready to harvest]]
[[Image:Farm-notready.png|thumb|200px|Not ready to harvest]]
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[wemp]], and [[pumpkin]] must be picked to recover seeds for replanting.== Tools Used==
Crops * [[Rake]] - for farming* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]** No tool is required when harvesting any of the other crops.* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be harvested at any time after used to grow many crops above ground, if you like the first growth level, but harvesting too early or too late results look.* Any [[container]] in zero returnyour inventory - Can be used to sow seeds. When After seeds are put into the container activating the farm is ready to harvest container will use a new seed for every sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of it will turn yellowthe icon.
== Notes==* No plowing is needed. [[Seeds]] can be sown directly on a dirt tile to begin. * * The [[maximum slope]] on which you can sow [[seeds ]] is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS. Or , or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow [[seeds ]] on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.Still need more help, please see the chart below:
{| class="wikitable"|-! rowspan="2" | Type !! colspan="4" | Examples of slope length by side !! rowspan="2" | Explanation|-! North !! East !! South !! West|-! Good (flat) | <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be planted on.|-! Good | <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!|-! Good | <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.|-! Good | <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.|-! 1 Corner Bad | <center>0</center> || <center>2</center> || <center>8</center></span> || <center>0</center> || The current minimum harvest yield East and South slopes sum to 10 making the SE corner too extreme.|-! 2 Corners Bad | <center>0</center> || <center>4</center> || <center>8</center> || <center>8</center> || The sum for the SE corner is 12 and the SW corner is 216. They must be 8 or less.|-! 3 Corners Bad | <center>4</center> || <center>5</center> || <center>5</center> || <center>4</center> || The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.|-! All Bad | <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile corners sum above 8.:(|}
== Examine details ==* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. * Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. See the "Images" section below for pictures of each crop in the ripe stage.* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. * Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.* The quality of the [[seed]] does not affect the growth time of the fields.* Clearing crops that have turned to weeds will return one seed.
Anyone can verify if a field needs tending. "The crops grow steadily" means the field is in order, while "It could use a touch from the rake or some other farming tool" means it must be tidied with a [[rake]]. If the description mentions "rotting old weeds", the field is overgrown and can no longer be harvested.== Examining Crops ==
Level 10 farmers * '''Anyone can determine which type of crop verify if a field needs tending while holding an activated rake.''' Messages from this examination include:** "The crops grow steadily" - means the field is growing in order.** "It could use a field, except at touch from the lowest growth level (rake or some other farming tool" - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. ** "freshly sownRotting old weeds")- means the field has gone unmaintained for too long and can no longer be harvested for useful produce.
Level * '''Those with a farming skill below 15 farmers :''' can mouse over see the state of growth of a field and determine crop type, and whether or not the field is tended or untended , and which type of crop is growing in a field (ie needs farmingexcept when merely sprouts), on the field tile they are currently standing on.
Level 20 farmers * '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the growth level of a fieldis tended or untended, up to one tile away. The levels are, chronologically sorted:
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:
# You see a patch of freshly sown field.
# A few green blades pop out of the ground.
# The field is almost at full height.
# '''The field is at full height and ready to harvest!'''
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)
# (rotten old weeds, crops completely ruined)
Level * '''At level 30 farmers farming skill:''' players can go on to determine the growth status of nearby fields using the tool-tip when hovering over if a tileneeds tending/farming from up to two tiles away. At even higher farming skill this tooltip shows at greater distancesField ripeness can be checked from up to one tile awayThe stages displayed (in order) are:# Freshly sown# Sprouting# Growing# Halfway# Almost ripe# Ripe# Only weeds
Level * '''At level 60 farmers farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted , however, that the number it shows shown here is not very accurate but more of a minimum, since luck and approximation (due to the other factors change the final numberthat also go into determining harvest counts).
== Tools Field Tending Success and Farming Skill Gained Therein==
* [[Rake]] for farming* [[Scythe]] for harvesting [[wheat]]When tending a field, [[barley]]the player will receive one of five possible end results. Each provides a different message in the player event window, [[oat]] and [[rye]]each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
== Crops ==* The field is tended - Failure* The field is now tended - Weak success, always a farming skill gain* The field looks better after your tending - Mediocre success, sometimes a farming skill gain* The field is now groomed - Good success, no farming skill gain* The field is now nicely groomed - Excellent success, no farming skill gain
==Farming Warning Messages==* [[Barley]]''The ground is too moist here, so the <item> would rot.'':Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. :Also could present itself with the message ''The water is too deep. You cannot sow that <item> there.''* [[Corn]]''This type of crop can only grow in water of suitable depth'':Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. :Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''* [[Cotton]]''The water is too deep to plant the <item>.''* [[Garlic]]:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. * [[Oat]]==Skills & Characteristics==* [[OnionNature]]> Farming* [[PotatoBody]]* > [[PumpkinBody strength]]* [[RyeMind]]* > [[StrawberryMind logic]]* [[WempSoul]]* > [[WheatSoul depth]] == Yields ==the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)* at 20 skill you will get a guaranteed 3* at 35 skill you will get a chance at 4* at 40 skill you will get a guaranteed 4* at 60 skill you will get a guaranteed 6 Tending your crops with a rake can also give you a slight skill boost when harvesting. If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.
== [[Titles]] ==
* Crofter at 70 skill
* Master Farmer at 90 skill
* Pumpkin King at 100 skill
 
== List of Wurm Crops ==
 
{| class="wikitable sortable"
|-
! Crop !! Difficulty
|-
| [[Potato]] || 4
|-
| [[Cotton]] || 7
|-
| [[Rye]] || 10
|-
| [[Wemp]] || 10
|-
| [[Cucumber]] || 15
|-
| [[Oat]] || 15
|-
| [[Pumpkin]] || 15
|-
| [[Barley]] || 20
|-
| [[Reed]] || 20
|-
| [[Carrot]] || 25
|-
| [[Hay]] || 30
|-
| [[Wheat]] || 30
|-
| [[Cabbage]] || 35
|-
| [[Corn]] || 40
|-
| [[Tomato]] || 45
|-
| [[Lettuce]] || 55
|-
| [[Onion]] || 60
|-
| [[Strawberries]] || 60
|-
| [[Pea pod]] || 65
|-
| [[Garlic]] || 70
|-
| [[Rice]] || 80
|-
| [[Sugar beet]] || 85
|-
|}
== Guides Images ==
[[Farming With Tritus]]<gallery widths="200px" heights="150px">Image:Barley-harvest.png|<center>Barley</center>Image:Cabbage-harvest.jpg|<center>Cabbage</center>Image:Carrot-harvest.jpg|<center>Carrot</center>Image:Corn-harvest.png|<center>Corn</center>Image:Cotton-harvest.png|<center>Cotton</center>Image:Cucumber-harvest.jpg|<center>Cucumber</center>Image:Garlic-harvest.png|<center>Garlic</center>Image:Lettuce-harvest.jpg|<center>Lettuce</center>Image:Oat-harvest.png|<center>Oat</center>Image:Onion-harvest.png|<center>Onion</center>Image:Peas-harvest.jpg|<center>Peas</center>Image:Potato-harvest.png|<center>Potato</center>Image:Pumpkin-harvest.png|<center>Pumpkin</center>Image:Reed-harvest.png|<center>Reed</center>Image:Rice-harvest.png|<center>Rice</center>Image:Rye-harvest.png|<center>Rye</center>Image:Strawberry-harvest.png|<center>Strawberry</center>Image:Sugar_beet-harvest.jpg|<center>Sugar beet</center>Image:Tomato-harvest.jpg|<center>Tomato</center>Image:Wemp-harvest.png|<center>Wemp</center>Image:Wheat-harvest.png|<center>Wheat</center></gallery>
== See also ==
[[Dairy farming]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]

Navigation menu