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Lamp

1,481 bytes added, 04:18, 9 September 2023
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''
{{itemItemBox|nameimage={{PAGENAME}}Iron lamp.jpg|active=[[lamp headLog]](17.0 kg)|passive=[[logLamp head]] (~4.80 kg)|group=DecorationDecorations
|materials=no
|result=*'''{{PAGENAME}}'''(5.00 kg)
|skill=blacksmithing
|improve=blacksmithing
|dyeamount=100
}}
== Description ==
''A decorative lamp head on a wooden post.''
=== Description =Usage ==A decorative '''*Street lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.*You need 10 [[digging]] skill to plant a lamp, and the lamp head''must have at least 10 [[effective quality]].*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.*There' s no limit to how many street lamps you can plant.*on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.*off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a polehuge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.
=== Usage =Blessed lamps ==Lamps are used to light an area. Unlike [[lantern]]s*Off deed lamps will stay lit until out of fuel, unless they can be planted much like a are [[signBless|blessed]]by any priest. Only can be picked up by *Blessed lamps planted off deed on pavement tiles will auto-light in the planterevening and consume no fuel as long as they are fueled and lit initially. The one week delay of being able to plant does not apply unless you have recently platned a sign, *Blessed lamps planted off deed on bridges will auto-light in which case it prevents lamp plantingthe evening and consume no fuel as long as they are fueled and lit initially. '''Always plant *Blessed lamps before signs'''planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.
== Notes ==* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.* Street lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.* All street lamps are placed on a can be dyed with 100g of [[deeddye]], they . The dye will only affect the colour of the light themselves in the evening (after you once filled lamp emits, not the lamp itself.* The lamp quality determines how far the lamp will illuminate.* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and lighted them), /or are 10 quality and all below.* Though called iron lamps in the [[crafting window]], these can be made from any metal. The finished model will go out differ in appearance, depending on the metal used for the lamp head. * These can be dyed with 100g of dye, but this will only affect the light color, not the morning (even lamps in mines)appearance of lamp itself.
You need 10 digging skill to plant a lamp post. ==Images= Notes =<gallery widths="100px" heights="200px">* When creating, the [[quality]] of the log affects your success chanceImage:Adamantine_lamp.jpg|<center>Adamantine lamp</center>* When creating, the quality of the [[Image:Brass_lamp.jpg|<center>Brass lamp head]] affects the initial quality of the resulting [[</center>Image:Bronze_lamp.jpg|<center>Bronze lamp]]</center>Image:Copper_lamp.jpg|<center>Copper lamp</center>* If you fail creating, the log is lost and you create a [[metal scrap]] (0Image:Electrum_lamp.80kg)jpg|<center>Electrum lamp</center>Image:Glimmersteel_lamp.jpg|<center>Glimmersteel lamp</center>* The entie log is consumed when creating, regardless of sizeImage:Gold_lamp.jpg|<center>Gold lamp</center>* Lamp heads from different metals may differ in their light intensity, for example [[brass]] lamps illuminate the area better than [[iron]] lampsImage:Iron_lamp.jpg|<center>Iron lamp</center>* Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacityImage:Lead_lamp.jpg|<center>Lead lamp</center>* Consumes 0Image:Seryll_lamp.06kg of dye when painting, the dye will also affect the colour of the light the jpg|<center>Seryll lamp emmits</center>Image:Silver_lamp.* The lamp quality determines how far the jpg|<center>Silver lamp can illuminate.</center> === Material specialities ===* [[Brass]] lamps glow the brightestImage:Steel_lamp.jpg|<center>Steel lamp</center>* [[Bronze]] lamps give a deep brownImage:Tin_lamp.jpg|<center>Tin lamp</center>* [[Copper]] lamps glow orangeImage:Zinc_lamp.jpg|<center>Zinc lamp</center>* [[Silver]] lamps cast white light.</gallery>
<gallery caption="Examples with QL38 lamps using QL66 [[tarCategory:Babel/I]]" widths="100px" heights="100px" perrow="6">Image:IronLampAtNight.png|A lit [[iron]] lamp at night.ImageCategory:BrassLampAtNight.png|A lit [[brassLight sources]] lamp at night.</gallery> [[Category:Babel/LAny-metal products]][[Category:DecorationStreet lamps]]

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