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Lamp

1,312 bytes added, 04:18, 9 September 2023
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''
{{itemItemBox|nameimage={{PAGENAME}}Iron lamp.jpg|active=[[lamp headLog]](17.0 kg)|passive=[[logLamp head]] (~4.80 kg)|group=DecorationDecorations
|materials=no
|result=*'''{{PAGENAME}}'''(5.00 kg)
|skill=blacksmithing
|improve=blacksmithing
|dyeamount=100
}}
== Description ==
''A decorative lamp head on a wooden post.''
=== Description =Usage ==A decorative '''*Street lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.*You need 10 [[digging]] skill to plant a lamp, and the lamp head''must have at least 10 [[effective quality]].*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.*There' s no limit to how many street lamps you can plant.*on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.*off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a polehuge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.
'''Note: this old model is no longer used. For the new == Blessed lamps ==*Off deed lamps see here: will stay lit until out of fuel, unless they are [[:Category:LampsBless|blessed]]'''by any priest.*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.
=== Usage =Notes ==Lamps are used to light an area* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.* Street lamps need 0. Unlike 125kg of [[lanterntar]]s, they or [[olive oil]] as fuel to fill to max capacity.* All street lamps can be planted much like a dyed with 100g of [[signdye]]. Only The dye will only affect the colour of the light the lamp emits, not the lamp itself.* The lamp quality determines how far the lamp will illuminate.* Lamps can be bashed off deed as well as picked up by if they have 70+ dmg and/or are 10 quality and below.* Though called iron lamps in the planter[[crafting window]], these can be made from any metal. The one week delay finished model will differ in appearance, depending on the metal used for the lamp head. * These can be dyed with 100g of being able to plant does dye, but this will only affect the light color, not apply unless you have recently platned a sign, in which case it prevents the appearance of lamp planting. '''Always plant lamps before signs'''itself.
When lamps are placed on a [[deed]], they will light themselves in the evening (after you once filled and lighted them), and all lamps will go out in the morning (even lamps in mines)==Images==<gallery widths="100px" heights="200px">Image:Adamantine_lamp.jpg|<center>Adamantine lamp</center>Image:Brass_lamp.jpg|<center>Brass lamp</center>Image:Bronze_lamp.jpg|<center>Bronze lamp</center>Image:Copper_lamp.jpg|<center>Copper lamp</center>Image:Electrum_lamp.jpg|<center>Electrum lamp</center>Image:Glimmersteel_lamp.jpg|<center>Glimmersteel lamp</center>Image:Gold_lamp.jpg|<center>Gold lamp</center>Image:Iron_lamp.jpg|<center>Iron lamp</center>Image:Lead_lamp.jpg|<center>Lead lamp</center>Image:Seryll_lamp.jpg|<center>Seryll lamp</center>Image:Silver_lamp.jpg|<center>Silver lamp</center>Image:Steel_lamp.jpg|<center>Steel lamp</center>Image:Tin_lamp.jpg|<center>Tin lamp</center>Image:Zinc_lamp.jpg|<center>Zinc lamp</center></gallery>
You need 10 digging skill to plant a lamp post. === Notes ===* When creating, the [[qualityCategory:Babel/I]] of the log affects your success chance.* When creating, the quality of the [[lamp head]] affects the initial quality of the resulting [[lamp]].* If you fail creating, the log is lost and you create a [[metal scrap]] (0.80kg).* The entie log is consumed when creating, regardless of size.* Lamp heads from different metals may differ in their light intensity, for example [[brass lump|brass]] lamps illuminate the area better than [[iron lump|iron]] lamps.* Lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.* Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.* The lamp quality determines how far the lamp can illuminate. === Material specialities ===* [[brass lump|Brass]] lamps glow the brightest.* [[bronze lump|Bronze]] lamps give a deep brown.* [[copper lump|Copper]] lamps glow orange.* [[silver lump|Silver]] lamps cast white light. <gallery caption="Examples with QL38 lamps using QL66 [[tar]]" widths="100px" heights="100px" perrow="6">Image:IronLampAtNight.png|A lit iron lamp at night.Image:BrassLampAtNight.png|A lit brass lamp at night.</gallery> [[Category:Babel/LLight sources]][[Category:DecorationAny-metal products]][[Category:LampsStreet lamps]]

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