Difference between revisions of "Lamp"

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m (→‎Material specialities: decoration cat readded--it's still decorative)
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* When creating, the quality of the [[lamp head]] affects the initial quality of the resulting [[lamp]].
 
* When creating, the quality of the [[lamp head]] affects the initial quality of the resulting [[lamp]].
 
* If you fail creating, the log is lost and you create a [[metal scrap]] (0.80kg).
 
* If you fail creating, the log is lost and you create a [[metal scrap]] (0.80kg).
 +
* The entie log is consumed when creating, regardless of size.
 
* Lamp heads from different metals may differ in their light intensity, for example [[brass]] lamps illuminate the area better than [[iron]] lamps.
 
* Lamp heads from different metals may differ in their light intensity, for example [[brass]] lamps illuminate the area better than [[iron]] lamps.
 
* Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacity.
 
* Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacity.
 
* Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.
 
* Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.
* The lamp quality determines how far the lamp can illuminate.  
+
* The lamp quality determines how far the lamp can illuminate.
  
 
=== Material specialities ===
 
=== Material specialities ===

Revision as of 10:39, 25 November 2009

Main / Skills / Blacksmithing / Lamp


Lamp
A Lamp
Creation
  1. Activate lamp head
  2. Right-click log (~4.80 kg)
  3. Open submenu "Create > Decoration"
Result
  • Lamp
Skill and improvement




Description

A decorative lamp head on a pole.

Usage

Lamps are used to light an area. Unlike lanterns, they can be planted much like a sign. Only can be picked up by the planter. The one week delay of being able to plant does not apply unless you have recently platned a sign, in which case it prevents lamp planting. Always plant lamps before signs.

When lamps are placed on a deed, they will light themselves in the evening (after you once filled and lighted them), and all lamps will go out in the morning (even lamps in mines).

You need 10 digging skill to plant a lamp post.

Notes

  • When creating, the quality of the log affects your success chance.
  • When creating, the quality of the lamp head affects the initial quality of the resulting lamp.
  • If you fail creating, the log is lost and you create a metal scrap (0.80kg).
  • The entie log is consumed when creating, regardless of size.
  • Lamp heads from different metals may differ in their light intensity, for example brass lamps illuminate the area better than iron lamps.
  • Lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity.
  • Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.
  • The lamp quality determines how far the lamp can illuminate.

Material specialities

  • Brass lamps glow the brightest.
  • Bronze lamps give a deep brown.
  • Copper lamps glow orange.
  • Silver lamps cast white light.