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Tower guard

33 bytes added, 15:31, 6 September 2023
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[[Complete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
{{Creature
|image=Towerguard_female.jpg
|lair=[[Guard tower]]
}}
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
== Description ==
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]
[[Image:Helloweenguard.jpg|thumb|A tower at Halloween in Wurm Online]]
 
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''
A '''Tower tower guard''' is a an [[NPC]] that spawns at from a [[guard tower]]. Tower guards They are aggressive against those anyone from the other opposing [[kingdom]]s, [[outlaw]]s, and hostile [[animalcreatures]]s that you the player may ask them to attack. == Fight Skill ==*Tower guards have ~35-40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].*They can gain or lose fighting skill.*The limit is either twice or half the initial skill, whether they kill or get killed a lot. == Equipping ==You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items. * [[Jenn-Kellon]] guards have skill in [[longsword]]s* [[Mol-Rehan]] guards have skill in [[axe]]s* [[Horde of the Summoned]] guards have skill in [[maul]]s* All kingdom guards have skill in [[medium shield]]s
== Notes on General Function ==
*You can ask call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in the Local chat Chat window (this is case sensitive and must be all lower case in order to call the guards.) ** Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.** Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.** It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
*For every 10 [[quality]] of the guard tower you will get ''', one''' guardwill be spawned and present for battle. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
*It is useful to [[keybind|bind]] calling Guards will not answer calls for help to a key. To do this - Press {{key|F1}} to open console against targets inside caves, unless they themselves are inside that cave, and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the target is within tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for funrange. Example, "guards! Kill this thief!"
*Target needs to be within a 20 Guards stuck inside [[tilecaves]] radius of a Tower for guards most often won't respond to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call calls for helpon the surface. Distance between you and the Target does not matterTo prevent guards from entering caves, nor does the distance between guard and Target/Youplace mine doors on all nearby entrances.
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave can walk through locked gates and target is within tower rangefences.
*Guards stuck inside [[caves]] most often won't Calling guards more than once can help, as more will respond . This is because upon requesting help only two will answer. The rest stay available to calls for help on with a different creature or to provide additional support to the guards already helping the surfaceplayer. To prevent The second request for help will call more guards from entering caves, place mine doors on all nearby entrancesif there are any more available and can be done after 10 seconds.
*Guards can walk through locked gatesautomatically attack nearby [[KoS|KoS-marked]] and hostile players. Guards are very fast and relentless, and they may chase players hundreds of tiles away and will continue even far away from the original KoS deed site.
== Fight Skill, Equipping ==*Calling Tower guards more than once can help as more will respondhave approximately 35-40 fighting skill. This is because upon requesting help, only two will answer makes them stronger than [[brown bear]]s and the rest stay available to help with a different creature or to provide additional support to the [[scorpion]]s but considerably weaker than village [[spirit guards already helping the player]]. The second request for help will call more * Tower guards if there are any more available, can gain and lose fighting skill depending on kills achieved and can be done after 10 secondskills received.
*Guards automatically attack nearby Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corpse upon death. Anyone from the same kingdom can remove these items.** [[KoSJenn-Kellon]]guards have skill in [[longsword] and hostile players]s. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter** [[Mol-Rehan]] guards have skill in [[:Category:Axes|axe]]s. Guards are very fast and relentless, they may chase you hundreds ** [[Horde of tiles away and will continue even if you leave KoS deed areathe Summoned]] guards have skill in [[:Category:Mauls|maul]]s** All kingdom guards have skill in [[medium shield]]s.
== Additional Notes ==
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
 
== Additional Images ==
 
<gallery heights=300px mode="packed-hover">
File:Helloweenguard.jpg|The Helloween Guard!
</gallery>
[[Category:Bestiary]]
[[Category:Babel/T]]
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