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Tower guard

14 bytes added, 15:31, 6 September 2023
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[[Complete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
{{Creature
|image=Towerguard_female.jpg
|lair=[[Guard tower]]
}}
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
== Description ==
 
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''
A '''tower guard''' is an [[NPC]] that spawns from a [[guard tower]]. They are aggressive against anyone from opposing [[kingdom]]s, [[outlaw]]s, and hostile [[animalcreatures]]s that the player may ask them to attack.
== Notes on General Function ==
*You can ask call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in the Local chat Chat window (this is case sensitive and must be all lower case in order to call the guards.) ** Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.** Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns. *For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy. *It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
*Target needs to be within a 20 For every 10 [[tilequality]] radius of a Tower the guard tower, one guard will be spawned and present for guards battle. The minimum quality required to respondget a tower guard is 10. If the target There is within 15 tiles a maximum of the 5 tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you tower; any increase in QL above 50 has no impact on numbers and the Target does not matterstrength of guards, nor does the distance between guard and Target/Youthough it will make your tower harder to destroy.
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave , and the target is within tower range.
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.
*Guards can walk through locked gatesand fences.
*Calling guards more than once can help , as more will respond. This is because upon requesting help, only two will answer and the . The rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available, and can be done after 10 seconds.
*Guards automatically attack nearby [[KoS|KoS-marked]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, and they may chase you players hundreds of tiles away and will continue even if you leave far away from the original KoS deed areasite.
== Fight Skill, Equipping ==
* Tower guards can gain and lose fighting skill depending on kills achieved and kills received.
* Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corps corpse upon death. Anyone from the same kingdom can remove these items.
** [[Jenn-Kellon]] guards have skill in [[longsword]]s.
** [[Mol-Rehan]] guards have skill in [[:Category:Axes|axe]]s.** [[Horde of the Summoned]] guards have skill in [[:Category:Mauls|maul]]s
** All kingdom guards have skill in [[medium shield]]s.
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