Trap

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Revision as of 02:24, 10 May 2010 by Manny (talk | contribs) (added mantrap)
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A trap is a device that can be hidden on various types of ground tiles and causes damage or other effects to a player who steps on it. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.

Traps are a relatively new addition to Wurm which seek to change the face of PvP combat forever. They are extremely powerful area denial/control abilities, but require skilled carpenters and potterers to be of any use. Traps have various effects individually which are described on their individual pages.

A trap is set by activating the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."

A trap can be disarmed by activating a variety of tools and items (like a log, shovel, or rake), right-clicking on a tile, and choosing "Disarm". Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.

A trap can be detected by with the Sixth Sense spell cast on a player. Blacklighters have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.

The chance to successfully place a trap is determined by the traps skill.

Traps work on the Freedom server, but only against players who are on the village KoS list of the trap placer.

Traps

Examples

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)

See also