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Wurm Server Release Notes 2004

410 bytes removed, 13:48, 27 September 2022
m
eachother --> each other
This is a shameless, unofficial copy of the Wurm server release notes as shown by [[CDB|Main]] /news in 2004. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page is not an official document. If anyone has the /news from before March 2004 please add it to this page.'''{{PAGENAME}}'''{{update-header}}__NOTOC__
==041229 ==
* New guards have been beefed up. They also know more skills, huge and large axes and swords and large/medium shields.
==041207 ==
* Skill progression slowed down. Skills SHOULD work according to all calculations. Things are generally harder, since it works as intented intended now.
* A sudden heatwave have evaporized all water in containers.
* Altars must now be used on the ground.
==041112 ==
* We have had problems with skills being bonused too high and encumbrance. These (should be) are fixed, but we had to [[Rollback|rollback]] again.
==041117 ==
* Your diplomats may now declare war and make peace with other villages.
* For the moment, do not declare war on villages that do not agree beforehand.
* Villages and homsteads homesteads also cannot be disbanded if a citizen has logged in within a week.
* Lots of other bugfixes and features. New bugs has certainly been introduced. Expect heavy debugging.
==040830 ==
* Make sure to start using and debugging the new client at http://www.wurmonline.com/client/wurmclient.jnlp, since it will replace the old one soon.
* Newbies may now attack aggessive aggressive creatures.
* Items of different materials shouldn't combine any more.
* Traders will not pay for worthless items anymore.
* Corpse weight fix.
* Village alarm systems now work like this: Guards nearby have a chance of detecting illegal actions. That chance increases with the skill of the guard. There is also a 'general chance' that the guards detect illegal actions. The number of guards in the village increases that chance. That chance drops with the distance from the center of the village. The 5 center squares of a village has 100% detection chance.
* Guards now help eachother each other in a small perimeter around the village.
==040811 ==
==040705==
* You should now log off after pvp.
* You now may be attacked for one minute after you loose lose link unless you just fought a pvp battle, in which case it takes a little more than 3 minutes.
==040705==
==040524 ==
* WARNING! You can SOON slay eachothereach other. This is expected to have severe effect on gameplay. To use weapons, shield and armour, equip them by dragging them to your body parts. To experience relative safety, seek out and join or form villages with guards. When a person dies he will loose lose some fighting related skills, and carried and worn equipment will be left in a corpse for the winner to take. You will however NOT loose lose NODROP items such as deeds, writs and keys. Statistics are gathered, and will be displayed on the website later on.
* More production options, such as armours.
* Cows should start to appear. They will look like humans a little while.
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