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		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=116718</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=116718"/>
		<updated>2020-09-18T15:35:15Z</updated>

		<summary type="html">&lt;p&gt;Adje: Fixed bad formatting and excessive explanation of rarity and outcome of regular pole fishing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    [[Light fishing reel]]   &lt;br /&gt;
    [[Medium fishing reel]]&lt;br /&gt;
    [[Deep water fishing reel]]&lt;br /&gt;
    [[Professional fishing reel]]&lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Handles]]'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    [[Padded handle]]&lt;br /&gt;
&lt;br /&gt;
'''[[Fishing Line]]'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on light fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on medium fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
&lt;br /&gt;
Floats has to be added to lines, to be able to see when a fish can be hooked. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees, with an awl equipped.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Metal fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    [[Bone fishing hook]] - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.&lt;br /&gt;
Rare hooks are better at keeping a fish on the hook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wood Type !! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Cedar || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Fir || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Pine || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Lemon and Orange || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Apple || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Oleander || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Rod fishing ===&lt;br /&gt;
# Right-click on a tile or boat &amp;gt; '''Start fishing'''&lt;br /&gt;
# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.&lt;br /&gt;
# A 2nd timer starts (3 minutes). During this time, the following can happen:&lt;br /&gt;
* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves).&lt;br /&gt;
* You have a limited time to try to hook the fish (by left-clicking anywhere on the screen).&lt;br /&gt;
* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you.&lt;br /&gt;
** If the fish gets too far away, it will escape.&lt;br /&gt;
** If the fish gets close to you, it will be caught.&lt;br /&gt;
** There is a possibility for the rod to break (actually the rod stays with you but you lose the reel and anything in it).&lt;br /&gt;
** There is a possibility for the line to snap (you will lose anything that was on the line as well).&lt;br /&gt;
*If you tried and failed to hook the fish, your fishing session is over.&lt;br /&gt;
*If you did not try to hook the fish, it will swim away, and after a delay another will turn up.&lt;br /&gt;
&lt;br /&gt;
===Spear fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.&lt;br /&gt;
*You can try to spear it by launching your [[spear]] or [[long spear]] (e.g. left-click) near the fish.&lt;br /&gt;
**If you hit it, you catch a fish.&lt;br /&gt;
**If you miss it, it will swim away. It’s also possible to hit your own foot!&lt;br /&gt;
*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up.&lt;br /&gt;
&lt;br /&gt;
===Net fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*The net will sway on screen and no other action is required.&lt;br /&gt;
** Nets will need to be emptied once a item is caught. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Bait]]'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
    [[Fly|Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    [[Small piece of cheese]] - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough ball - a small ball of dough.&lt;br /&gt;
    [[Wurm]] - Found on dirt and mycelium tiles.&lt;br /&gt;
    [[Sardine|Sardines]] - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    [[Minnow|Minnow]] - Caught in caves.&lt;br /&gt;
    [[Bit of fish]] - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    [[Grain of wheat]] - from wheat!&lt;br /&gt;
    [[Corn kernel]] - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing ==&lt;br /&gt;
&lt;br /&gt;
For more detailed information see [[Fish]].&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
*[[Minnow|Minnow]]               ? kg/ql&lt;br /&gt;
*[[Loach]]             0.02 kg/ql&lt;br /&gt;
*[[Wurmfish]]          0.05 kg/ql&lt;br /&gt;
*[[clam|Clam]]         0.02  kg/ql&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Sardine|Sardine]]              ?  kg/ql&lt;br /&gt;
*[[Roach]]            0.002  kg/ql&lt;br /&gt;
*[[Perch]]            0.005  kg/ql&lt;br /&gt;
*[[clam|Clam]]         0.02  kg/ql&lt;br /&gt;
*[[Brook trout]]       0.03  kg/ql&lt;br /&gt;
*[[Pike]]              0.06  kg/ql&lt;br /&gt;
*[[Carp]]              0.16  kg/ql&lt;br /&gt;
*[[Catfish]]           0.25  kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]           0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]]    0.04 kg/ql&lt;br /&gt;
*[[Snook]]               0.2 kg/ql&lt;br /&gt;
*[[Salmon|Salmon]]         ? kg/ql&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Fish can be stored in water using a [[Fish keep net]] to reduce decay&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* Skill gain only happens on successfully hooking, or when the fish gets reeled in or otherwise catching a fish&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelting_pot&amp;diff=116306</id>
		<title>Smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelting_pot&amp;diff=116306"/>
		<updated>2020-09-02T17:21:26Z</updated>

		<summary type="html">&lt;p&gt;Adje: Structured the information a bit better and removed many redundant texts, essentially stating the same facts in a different way, that can easily be inferred from reading the Creation and Usage section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=Pottery smelting pot.png&lt;br /&gt;
|creation= Heating a [[clay smelting pot]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|result= '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
|dyeamount=120}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A ceramic smelting pot, used to smelt metal.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
It is created by placing a [[clay smelting pot]] into a [[campfire]], [[forge]], [[oven]], or [[kiln]]. &lt;br /&gt;
==Usage==&lt;br /&gt;
To smelt an item using the smelting pot, [[activate]] the glowing hot smelting pot, right-click the glowing hot metal item, and select '''Smelt'''. The material will appear as a metal [[lump]] in place of the item.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The quality of the resulting lump is capped by the quality of the smelting pot, but is otherwise equal to the item that was smelted.&lt;br /&gt;
* There are no known size limitations for items the smelter can smelt. The item only need be metal, not enchanted, and able to be heated to a red, glowing hot temperature state.&lt;br /&gt;
* The &amp;quot;'Smelt'&amp;quot; action is not available if any of the involved items is not glowing from heat.&lt;br /&gt;
* Smelting a rare or better metal item will produce a corresponding rare or better lump.&lt;br /&gt;
* A small amount of metal from the original item is typically lost to the smelting process.&lt;br /&gt;
* Items that cannot be improved and are not capped by the 20% of total skill when created will now receive a quality penalty when smelted, at the following rates: -7.5% to -2.5% for common metals, -12.5% to -7.5% for moon metals and alloys.&lt;br /&gt;
&lt;br /&gt;
== Cannot Be Smelted ==&lt;br /&gt;
* [[Lock]]s and [[key]]s&lt;br /&gt;
* Enchanted Items&lt;br /&gt;
* Runed items&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[:Category:Smithing items|Smithing items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=116270</id>
		<title>Archaeology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=116270"/>
		<updated>2020-08-30T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Unique Fragments */  Statue of Tich can simply be made with a chisel and shards, it's not unique to archeology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Archaeology is a skill used in retrieving artifacts. It has one subskill of [[restoration]]. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more. &lt;br /&gt;
&lt;br /&gt;
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.&lt;br /&gt;
&lt;br /&gt;
The type of fragment you retrieve is determined based on:&lt;br /&gt;
# How many settlements have been on that tile in the past&lt;br /&gt;
# How long the settlement(s) stood there&lt;br /&gt;
# How long it has been since the settlement disbanded&lt;br /&gt;
# Your Archaeology skill level&lt;br /&gt;
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.&lt;br /&gt;
&lt;br /&gt;
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. &lt;br /&gt;
&lt;br /&gt;
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.&lt;br /&gt;
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.&lt;br /&gt;
&lt;br /&gt;
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''&lt;br /&gt;
&lt;br /&gt;
*At 40+ Archaeology you have a chance to see the name of the last mayor:&lt;br /&gt;
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''&lt;br /&gt;
&lt;br /&gt;
*At 50+ Archaeology you have a chance to see the name of the settlement's founder:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''&lt;br /&gt;
&lt;br /&gt;
*At 70+ Archaeology you have a chance to see names of deeds in the area some tiles away:&lt;br /&gt;
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''&lt;br /&gt;
&lt;br /&gt;
*As of the October 4, 2018 patch: &amp;quot;You can also now get an extra bonus in areas that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special statues that can be created from fragments.&lt;br /&gt;
 &lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of fo|Statue of Fo]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of libila|Statue of Libila]]&lt;br /&gt;
* [[Statue of magranon|Statue of Magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Unicorn|Statue of unicorn]]&lt;br /&gt;
* [[Statue of vynora|Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Archaeology'''&lt;br /&gt;
* Investigator at 50 skill&lt;br /&gt;
* Archaeologist at 70 skill&lt;br /&gt;
* Curator at 90 skill&lt;br /&gt;
* Witness to Decay at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115716</id>
		<title>Category:Walls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115716"/>
		<updated>2020-08-10T19:02:48Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[CDB|Main]] / [[:Category:Structures|Structures]] / '''Walls'''&lt;br /&gt;
&lt;br /&gt;
These are the wall types you can build on a house. [[:Category:Fences|Fences]] may also be considered a type of wall and may be built inside houses.&lt;br /&gt;
To build a wall activate a [[hammer]], [[mallet]] or [[trowel]] and right click the [[wall plan]]. Select ''Build'' and a wall type.&lt;br /&gt;
Walls can be dyed with 1kg (1000g) of dye per section. &lt;br /&gt;
&lt;br /&gt;
====Types of walls====&lt;br /&gt;
* Solid walls block actions and movement and provide no visibility.&lt;br /&gt;
* Windows are walls with some form of opening for visibility and allow certain actions, such as archery, while blocking movement.&lt;br /&gt;
* Arched walls allow movement and some actions but cannot be locked and closed like [[:Category:House doors|doors]]; however, you can build a [[:Category:Gates|gate]] or [[Fences|fence]] inside them.&lt;br /&gt;
&lt;br /&gt;
=== Timber Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Timber_framed_arched_wall.jpg|link=Timber framed arched wall|Timber framed arched wall&lt;br /&gt;
File:Timber_framed_left_arch.jpg|link=Timber framed arch left|Timber framed arch left/right&lt;br /&gt;
File:Timber_framed_t_arch.jpg|link=Timber framed T arch|Timber framed T arch&lt;br /&gt;
File:Timber_framed_balcony.jpg|link=Timber framed balcony|Timber framed balcony&lt;br /&gt;
File:Timber_Framed_Door.png|link=Timber framed door|Timber framed door&lt;br /&gt;
File:Timber_framed_double_door.jpg|link=Timber framed double door|Timber framed double door&lt;br /&gt;
File:Timber_framed_jetty.jpg|link=Timber framed jetty|Timber framed jetty&lt;br /&gt;
File:Timber_framed_wall.jpg|link=Timber framed wall|Timber framed wall&lt;br /&gt;
File:Timber_framed_window.jpg|link=Timber framed window|Timber framed window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Wooden_arched_wall.jpg|link=Wooden arched wall|Wooden arched wall&lt;br /&gt;
File:Wooden_left_arch.jpg|link=Wooden_arch_left|Wooden arch left/right&lt;br /&gt;
File:Wooden_t_arch.jpg|link=Wooden_T_arch|Wooden t arch&lt;br /&gt;
File:Wooden_canopy.jpg|link=Wooden_canopy|Wooden canopy&lt;br /&gt;
File:Wooden_door.png|link=Wooden_door|Wooden door&lt;br /&gt;
File:Wooden_double_doors.jpg|link=Wooden_double_door|Wooden double door&lt;br /&gt;
File:Wooden_portcullis_sm.jpg|link=Wooden_portcullis|Wooden portcullis&lt;br /&gt;
File:Wooden_house_wall.png|link=Wooden house wall|Wooden house wall&lt;br /&gt;
File:Wooden window.png|link=Wooden window|Wooden window &lt;br /&gt;
File:Wooden_wide_window.jpg|link=Wooden wide window|Wooden wide window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble_arched_wall.jpg|link=marble arched wall|Marble arched wall&lt;br /&gt;
File:Marble_left_arch.jpg|link=marble arch left|Marble arch left/right&lt;br /&gt;
File:Marble_t_arch.jpg|link=marble T arch|Marble t arch&lt;br /&gt;
File:Marble_door.jpg|link=marble door|Marble door&lt;br /&gt;
File:Marble_double_door.jpg|link=marble double door|Marble double door&lt;br /&gt;
File:Marble_oriel_window.jpg|link=marble oriel|Marble oriel&lt;br /&gt;
File:Marble_portcullis_wall.jpg|link=marble portcullis|Marble portcullis&lt;br /&gt;
File:Marble_wall_building.jpg|link=marble wall (house)|Marble house wall&lt;br /&gt;
File:Marble_barred_wall.jpg|link=marble barred wall|Marble barred wall&lt;br /&gt;
File:Marble_window.jpg|link=marble window|Marble window&lt;br /&gt;
File:Marble_narrow_window.jpg|link=marble narrow window|Marble window narrow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plain Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Plain_stone_arched_wall.jpg|link=Plain stone arched wall|Plain stone arched wall&lt;br /&gt;
File:Plain_stone_left_arch.jpg|link=Plain stone arch left|Plain stone arch left/right&lt;br /&gt;
File:Plain_stone_t_arch.jpg|link=Plain stone T arch|Plain stone T arch&lt;br /&gt;
File:Plain_stone_door.jpg|link=Plain stone door|Plain stone door&lt;br /&gt;
File:Plain_stone_double_door.jpg|link=Plain stone double door|Plain stone double door&lt;br /&gt;
File:Plain_stone_oriel.jpg|link=Plain stone oriel|Plain stone oriel&lt;br /&gt;
File:Plain_stone_portcullis.jpg|link=Plain stone portcullis|Plain stone portcullis&lt;br /&gt;
File:Plain_stone_wall.jpg|link=Plain stone wall|Plain stone wall&lt;br /&gt;
File:Plain_stone_barred_wall.jpg|link=Plain stone barred wall|Plain stone barred wall&lt;br /&gt;
File:Plain_stone_window.jpg|link=Plain stone window|Plain stone window&lt;br /&gt;
File:Plain_narrow_stone_window.jpg|link=Plain narrow stone window|Plain narrow stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pottery Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_arched_wall.jpg|link=pottery arched wall|Pottery arched wall&lt;br /&gt;
File:Pottery_left_arch.jpg|link=pottery arch left|Pottery arch left/right&lt;br /&gt;
File:Pottery_t_arch.jpg|link=pottery T arch|Pottery T arch&lt;br /&gt;
File:Pottery_door.jpg|link=pottery door|Pottery door&lt;br /&gt;
File:Pottery_double_door.jpg|link=pottery double door|Pottery double door&lt;br /&gt;
File:Pottery_oriel_window.jpg|link=pottery oriel|Pottery oriel&lt;br /&gt;
File:Pottery_portcullis_wall.jpg|link=pottery portcullis|Pottery portcullis&lt;br /&gt;
File:Pottery_wall.jpg|link=pottery brick wall|Pottery house wall&lt;br /&gt;
File:Pottery_barred_wall.jpg|link=pottery barred wall|Pottery barred wall&lt;br /&gt;
File:Pottery_window.jpg|link=pottery window|Pottery window&lt;br /&gt;
File:Pottery_narrow_window.jpg|link=pottery narrow window|Pottery narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rendered Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_arched_wall.jpg|link=Rendered arched wall|Rendered arched wall&lt;br /&gt;
File:Rendered_arch_left.jpg|link=Rendered arch left|Rendered arch left/right&lt;br /&gt;
File:Rendered_t_arch.jpg|link=Rendered T arch|Rendered T arch&lt;br /&gt;
File:Rendered_door.jpg|link=Rendered door|Rendered door&lt;br /&gt;
File:Rendered_double_door.png|link=Rendered double door|Rendered double door&lt;br /&gt;
File:Rendered_oriel.jpg|link=Rendered oriel|Rendered oriel&lt;br /&gt;
File:Rendered_portcullis.jpg|link=Rendered portcullis|Rendered portcullis&lt;br /&gt;
File:Rendered_wall.jpg|link=Rendered wall|Rendered house wall&lt;br /&gt;
File:Rendered_barred_wall.jpg|link=Rendered barred wall|Rendered barred wall&lt;br /&gt;
File:Rendered_window.jpg|link=Rendered window|Rendered window&lt;br /&gt;
File:Rendered_narrow_window.PNG|link=Rendered narrow window|Rendered narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded_stone_arched_wall.jpg|link=rounded stone arched wall|Rounded stone arched wall&lt;br /&gt;
File:Rounded_stone_left_arch.jpg|link=rounded stone arch left|Rounded stone arch left/right&lt;br /&gt;
File:Rounded_stone_t_arch.jpg|link=rounded stone T arch|Rounded stone t arch&lt;br /&gt;
File:Rounded_stone_door.jpg|link=rounded stone door|Rounded stone door&lt;br /&gt;
File:Rounded_stone_double_door.jpg|link=rounded stone double door|Rounded stone double door&lt;br /&gt;
File:Rounded_stone_oriel_window.jpg|link=rounded stone oriel|Rounded stone oriel&lt;br /&gt;
File:Rounded_stone_portcullis_wall.jpg|link=rounded stone portcullis|Rounded stone portcullis&lt;br /&gt;
File:Rounded_stone_wall.jpg|link=rounded stone wall|Rounded stone house wall&lt;br /&gt;
File:Rounded_stone_barred_wall.jpg|link=rounded stone barred wall|Rounded stone barred wall&lt;br /&gt;
File:Rounded_stone_window.jpg|link=rounded stone window|Rounded stone window&lt;br /&gt;
File:Rounded_stone_narrow_window.jpg|link=rounded stone narrow window|Rounded stone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sandstone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone_arched_wall.jpg|link=sandstone arched wall|Sandstone arched wall&lt;br /&gt;
File:Sandstone_left_arch.jpg|link=sandstone arch left|Sandstone arch left/right&lt;br /&gt;
File:Sandstone_t_arch.jpg|link=sandstone T arch|Sandstone t arch&lt;br /&gt;
File:Sandstone_door.jpg|link=sandstone door|sandstone door&lt;br /&gt;
File:Sandstone_double_door.jpg|link=sandstone double door|sandstone double door&lt;br /&gt;
File:Sandstone_oriel_window.jpg|link=sandstone oriel|Sandstone oriel&lt;br /&gt;
File:Sandstone_portcullis_wall.jpg|link=sandstone portcullis|Sandstone portcullis&lt;br /&gt;
File:Sandstone_wall_building.jpg|link=sandstone wall|Sandstone house wall&lt;br /&gt;
File:Sandstone_barred_wall.jpg|link=sandstone barred wall|Sandstone barred wall&lt;br /&gt;
File:Sandstone_window.jpg|link=sandstone window|Sandstone window&lt;br /&gt;
File:Sandstone_narrow_window.jpg|link=sandstone narrow window|Sandstone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slate Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_arched_wall.jpg|link=slate arched wall|Slate arched wall&lt;br /&gt;
File:Slate_left_arch.jpg|link=slate arch left|Slate arch left/right&lt;br /&gt;
File:Slate_t_arch.jpg|link=slate T arch|Slate t arch&lt;br /&gt;
File:Slate_door.jpg|link=slate door|Slate door&lt;br /&gt;
File:Slate_double_door.jpg|link=slate double door|Slate double door&lt;br /&gt;
File:Slate_oriel_window.jpg|link=slate oriel|Slate oriel&lt;br /&gt;
File:Slate_portcullis_wall.jpg|link=slate portcullis|Slate portcullis&lt;br /&gt;
File:Slate_wall_building.jpg|link=slate brick wall|Slate house wall&lt;br /&gt;
File:Slate_barred_wall.jpg|link=slate barred wall|Slate barred wall&lt;br /&gt;
File:Slate_window.jpg|link=slate window|Slate window&lt;br /&gt;
File:Slate_narrow_window.jpg|link=slate narrow window|Slate narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_arched_wall.jpg|link=Stone arched wall|Stone arched wall&lt;br /&gt;
File:Stone_left_arch.jpg|link=Stone arch left|Stone arch left/right&lt;br /&gt;
File:Stone_t_arch.jpg|link=Stone T arch|Stone t arch&lt;br /&gt;
File:Stone_door.jpg|link=Stone door|Stone door&lt;br /&gt;
File:Stone_double_door.jpg|link=Stone double door|Stone double door&lt;br /&gt;
File:Stone_oriel.jpg|link=Stone oriel|Stone oriel&lt;br /&gt;
File:Stone_portcullis.jpg|link=Stone portcullis|Stone portcullis&lt;br /&gt;
File:Stone_house_wall.png|link=Stone house wall|Stone house wall&lt;br /&gt;
File:StoneWindow.jpg|link=Stone window|Stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115715</id>
		<title>Category:Walls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115715"/>
		<updated>2020-08-10T19:02:20Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[CDB|Main]] / [[:Category:Structures|Structures]] / '''Walls'''&lt;br /&gt;
&lt;br /&gt;
These are the wall types you can build on a house. [[:Category:Fences|Fences]] may also be considered a type of wall and may be built inside houses.&lt;br /&gt;
To build a wall activate a [[hammer]], [[mallet]] or [[trowel]] and right click the [[wall plan]]. Select ''Build'' and a wall type.&lt;br /&gt;
Walls can be dyed with 1kg (1000g) of dye per section. &lt;br /&gt;
&lt;br /&gt;
====Types of walls====&lt;br /&gt;
* Solid walls block actions and movement and provide no visibility.&lt;br /&gt;
* Windows are walls with some form of opening for visibility and allow certain actions, such as archery, while blocking movement.&lt;br /&gt;
* Arched walls allow movement and some actions but cannot be locked and closed like [[:Category:House doors|doors]]; however, you can build a [[:Category:Gates|gate]] or [[Category:Fences|fence]] inside them.&lt;br /&gt;
&lt;br /&gt;
=== Timber Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Timber_framed_arched_wall.jpg|link=Timber framed arched wall|Timber framed arched wall&lt;br /&gt;
File:Timber_framed_left_arch.jpg|link=Timber framed arch left|Timber framed arch left/right&lt;br /&gt;
File:Timber_framed_t_arch.jpg|link=Timber framed T arch|Timber framed T arch&lt;br /&gt;
File:Timber_framed_balcony.jpg|link=Timber framed balcony|Timber framed balcony&lt;br /&gt;
File:Timber_Framed_Door.png|link=Timber framed door|Timber framed door&lt;br /&gt;
File:Timber_framed_double_door.jpg|link=Timber framed double door|Timber framed double door&lt;br /&gt;
File:Timber_framed_jetty.jpg|link=Timber framed jetty|Timber framed jetty&lt;br /&gt;
File:Timber_framed_wall.jpg|link=Timber framed wall|Timber framed wall&lt;br /&gt;
File:Timber_framed_window.jpg|link=Timber framed window|Timber framed window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Wooden_arched_wall.jpg|link=Wooden arched wall|Wooden arched wall&lt;br /&gt;
File:Wooden_left_arch.jpg|link=Wooden_arch_left|Wooden arch left/right&lt;br /&gt;
File:Wooden_t_arch.jpg|link=Wooden_T_arch|Wooden t arch&lt;br /&gt;
File:Wooden_canopy.jpg|link=Wooden_canopy|Wooden canopy&lt;br /&gt;
File:Wooden_door.png|link=Wooden_door|Wooden door&lt;br /&gt;
File:Wooden_double_doors.jpg|link=Wooden_double_door|Wooden double door&lt;br /&gt;
File:Wooden_portcullis_sm.jpg|link=Wooden_portcullis|Wooden portcullis&lt;br /&gt;
File:Wooden_house_wall.png|link=Wooden house wall|Wooden house wall&lt;br /&gt;
File:Wooden window.png|link=Wooden window|Wooden window &lt;br /&gt;
File:Wooden_wide_window.jpg|link=Wooden wide window|Wooden wide window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble_arched_wall.jpg|link=marble arched wall|Marble arched wall&lt;br /&gt;
File:Marble_left_arch.jpg|link=marble arch left|Marble arch left/right&lt;br /&gt;
File:Marble_t_arch.jpg|link=marble T arch|Marble t arch&lt;br /&gt;
File:Marble_door.jpg|link=marble door|Marble door&lt;br /&gt;
File:Marble_double_door.jpg|link=marble double door|Marble double door&lt;br /&gt;
File:Marble_oriel_window.jpg|link=marble oriel|Marble oriel&lt;br /&gt;
File:Marble_portcullis_wall.jpg|link=marble portcullis|Marble portcullis&lt;br /&gt;
File:Marble_wall_building.jpg|link=marble wall (house)|Marble house wall&lt;br /&gt;
File:Marble_barred_wall.jpg|link=marble barred wall|Marble barred wall&lt;br /&gt;
File:Marble_window.jpg|link=marble window|Marble window&lt;br /&gt;
File:Marble_narrow_window.jpg|link=marble narrow window|Marble window narrow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plain Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Plain_stone_arched_wall.jpg|link=Plain stone arched wall|Plain stone arched wall&lt;br /&gt;
File:Plain_stone_left_arch.jpg|link=Plain stone arch left|Plain stone arch left/right&lt;br /&gt;
File:Plain_stone_t_arch.jpg|link=Plain stone T arch|Plain stone T arch&lt;br /&gt;
File:Plain_stone_door.jpg|link=Plain stone door|Plain stone door&lt;br /&gt;
File:Plain_stone_double_door.jpg|link=Plain stone double door|Plain stone double door&lt;br /&gt;
File:Plain_stone_oriel.jpg|link=Plain stone oriel|Plain stone oriel&lt;br /&gt;
File:Plain_stone_portcullis.jpg|link=Plain stone portcullis|Plain stone portcullis&lt;br /&gt;
File:Plain_stone_wall.jpg|link=Plain stone wall|Plain stone wall&lt;br /&gt;
File:Plain_stone_barred_wall.jpg|link=Plain stone barred wall|Plain stone barred wall&lt;br /&gt;
File:Plain_stone_window.jpg|link=Plain stone window|Plain stone window&lt;br /&gt;
File:Plain_narrow_stone_window.jpg|link=Plain narrow stone window|Plain narrow stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pottery Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_arched_wall.jpg|link=pottery arched wall|Pottery arched wall&lt;br /&gt;
File:Pottery_left_arch.jpg|link=pottery arch left|Pottery arch left/right&lt;br /&gt;
File:Pottery_t_arch.jpg|link=pottery T arch|Pottery T arch&lt;br /&gt;
File:Pottery_door.jpg|link=pottery door|Pottery door&lt;br /&gt;
File:Pottery_double_door.jpg|link=pottery double door|Pottery double door&lt;br /&gt;
File:Pottery_oriel_window.jpg|link=pottery oriel|Pottery oriel&lt;br /&gt;
File:Pottery_portcullis_wall.jpg|link=pottery portcullis|Pottery portcullis&lt;br /&gt;
File:Pottery_wall.jpg|link=pottery brick wall|Pottery house wall&lt;br /&gt;
File:Pottery_barred_wall.jpg|link=pottery barred wall|Pottery barred wall&lt;br /&gt;
File:Pottery_window.jpg|link=pottery window|Pottery window&lt;br /&gt;
File:Pottery_narrow_window.jpg|link=pottery narrow window|Pottery narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rendered Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_arched_wall.jpg|link=Rendered arched wall|Rendered arched wall&lt;br /&gt;
File:Rendered_arch_left.jpg|link=Rendered arch left|Rendered arch left/right&lt;br /&gt;
File:Rendered_t_arch.jpg|link=Rendered T arch|Rendered T arch&lt;br /&gt;
File:Rendered_door.jpg|link=Rendered door|Rendered door&lt;br /&gt;
File:Rendered_double_door.png|link=Rendered double door|Rendered double door&lt;br /&gt;
File:Rendered_oriel.jpg|link=Rendered oriel|Rendered oriel&lt;br /&gt;
File:Rendered_portcullis.jpg|link=Rendered portcullis|Rendered portcullis&lt;br /&gt;
File:Rendered_wall.jpg|link=Rendered wall|Rendered house wall&lt;br /&gt;
File:Rendered_barred_wall.jpg|link=Rendered barred wall|Rendered barred wall&lt;br /&gt;
File:Rendered_window.jpg|link=Rendered window|Rendered window&lt;br /&gt;
File:Rendered_narrow_window.PNG|link=Rendered narrow window|Rendered narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded_stone_arched_wall.jpg|link=rounded stone arched wall|Rounded stone arched wall&lt;br /&gt;
File:Rounded_stone_left_arch.jpg|link=rounded stone arch left|Rounded stone arch left/right&lt;br /&gt;
File:Rounded_stone_t_arch.jpg|link=rounded stone T arch|Rounded stone t arch&lt;br /&gt;
File:Rounded_stone_door.jpg|link=rounded stone door|Rounded stone door&lt;br /&gt;
File:Rounded_stone_double_door.jpg|link=rounded stone double door|Rounded stone double door&lt;br /&gt;
File:Rounded_stone_oriel_window.jpg|link=rounded stone oriel|Rounded stone oriel&lt;br /&gt;
File:Rounded_stone_portcullis_wall.jpg|link=rounded stone portcullis|Rounded stone portcullis&lt;br /&gt;
File:Rounded_stone_wall.jpg|link=rounded stone wall|Rounded stone house wall&lt;br /&gt;
File:Rounded_stone_barred_wall.jpg|link=rounded stone barred wall|Rounded stone barred wall&lt;br /&gt;
File:Rounded_stone_window.jpg|link=rounded stone window|Rounded stone window&lt;br /&gt;
File:Rounded_stone_narrow_window.jpg|link=rounded stone narrow window|Rounded stone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sandstone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone_arched_wall.jpg|link=sandstone arched wall|Sandstone arched wall&lt;br /&gt;
File:Sandstone_left_arch.jpg|link=sandstone arch left|Sandstone arch left/right&lt;br /&gt;
File:Sandstone_t_arch.jpg|link=sandstone T arch|Sandstone t arch&lt;br /&gt;
File:Sandstone_door.jpg|link=sandstone door|sandstone door&lt;br /&gt;
File:Sandstone_double_door.jpg|link=sandstone double door|sandstone double door&lt;br /&gt;
File:Sandstone_oriel_window.jpg|link=sandstone oriel|Sandstone oriel&lt;br /&gt;
File:Sandstone_portcullis_wall.jpg|link=sandstone portcullis|Sandstone portcullis&lt;br /&gt;
File:Sandstone_wall_building.jpg|link=sandstone wall|Sandstone house wall&lt;br /&gt;
File:Sandstone_barred_wall.jpg|link=sandstone barred wall|Sandstone barred wall&lt;br /&gt;
File:Sandstone_window.jpg|link=sandstone window|Sandstone window&lt;br /&gt;
File:Sandstone_narrow_window.jpg|link=sandstone narrow window|Sandstone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slate Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_arched_wall.jpg|link=slate arched wall|Slate arched wall&lt;br /&gt;
File:Slate_left_arch.jpg|link=slate arch left|Slate arch left/right&lt;br /&gt;
File:Slate_t_arch.jpg|link=slate T arch|Slate t arch&lt;br /&gt;
File:Slate_door.jpg|link=slate door|Slate door&lt;br /&gt;
File:Slate_double_door.jpg|link=slate double door|Slate double door&lt;br /&gt;
File:Slate_oriel_window.jpg|link=slate oriel|Slate oriel&lt;br /&gt;
File:Slate_portcullis_wall.jpg|link=slate portcullis|Slate portcullis&lt;br /&gt;
File:Slate_wall_building.jpg|link=slate brick wall|Slate house wall&lt;br /&gt;
File:Slate_barred_wall.jpg|link=slate barred wall|Slate barred wall&lt;br /&gt;
File:Slate_window.jpg|link=slate window|Slate window&lt;br /&gt;
File:Slate_narrow_window.jpg|link=slate narrow window|Slate narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_arched_wall.jpg|link=Stone arched wall|Stone arched wall&lt;br /&gt;
File:Stone_left_arch.jpg|link=Stone arch left|Stone arch left/right&lt;br /&gt;
File:Stone_t_arch.jpg|link=Stone T arch|Stone t arch&lt;br /&gt;
File:Stone_door.jpg|link=Stone door|Stone door&lt;br /&gt;
File:Stone_double_door.jpg|link=Stone double door|Stone double door&lt;br /&gt;
File:Stone_oriel.jpg|link=Stone oriel|Stone oriel&lt;br /&gt;
File:Stone_portcullis.jpg|link=Stone portcullis|Stone portcullis&lt;br /&gt;
File:Stone_house_wall.png|link=Stone house wall|Stone house wall&lt;br /&gt;
File:StoneWindow.jpg|link=Stone window|Stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115714</id>
		<title>Category:Walls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=115714"/>
		<updated>2020-08-10T19:02:12Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[CDB|Main]] / [[:Category:Structures|Structures]] / '''Walls'''&lt;br /&gt;
&lt;br /&gt;
These are the wall types you can build on a house. [[:Category:Fences|Fences]] may also be considered a type of wall and may be built inside houses.&lt;br /&gt;
To build a wall activate a [[hammer]], [[mallet]] or [[trowel]] and right click the [[wall plan]]. Select ''Build'' and a wall type.&lt;br /&gt;
Walls can be dyed with 1kg (1000g) of dye per section. &lt;br /&gt;
&lt;br /&gt;
====Types of walls====&lt;br /&gt;
* Solid walls block actions and movement and provide no visibility.&lt;br /&gt;
* Windows are walls with some form of opening for visibility and allow certain actions, such as archery, while blocking movement.&lt;br /&gt;
* Arched walls allow movement and some actions but cannot be locked and closed like [[:Category:House doors|doors]]; however, you can build a [[:Category:Gates|gate]] or [[Category:Fences|fence] inside them.&lt;br /&gt;
&lt;br /&gt;
=== Timber Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Timber_framed_arched_wall.jpg|link=Timber framed arched wall|Timber framed arched wall&lt;br /&gt;
File:Timber_framed_left_arch.jpg|link=Timber framed arch left|Timber framed arch left/right&lt;br /&gt;
File:Timber_framed_t_arch.jpg|link=Timber framed T arch|Timber framed T arch&lt;br /&gt;
File:Timber_framed_balcony.jpg|link=Timber framed balcony|Timber framed balcony&lt;br /&gt;
File:Timber_Framed_Door.png|link=Timber framed door|Timber framed door&lt;br /&gt;
File:Timber_framed_double_door.jpg|link=Timber framed double door|Timber framed double door&lt;br /&gt;
File:Timber_framed_jetty.jpg|link=Timber framed jetty|Timber framed jetty&lt;br /&gt;
File:Timber_framed_wall.jpg|link=Timber framed wall|Timber framed wall&lt;br /&gt;
File:Timber_framed_window.jpg|link=Timber framed window|Timber framed window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Wooden_arched_wall.jpg|link=Wooden arched wall|Wooden arched wall&lt;br /&gt;
File:Wooden_left_arch.jpg|link=Wooden_arch_left|Wooden arch left/right&lt;br /&gt;
File:Wooden_t_arch.jpg|link=Wooden_T_arch|Wooden t arch&lt;br /&gt;
File:Wooden_canopy.jpg|link=Wooden_canopy|Wooden canopy&lt;br /&gt;
File:Wooden_door.png|link=Wooden_door|Wooden door&lt;br /&gt;
File:Wooden_double_doors.jpg|link=Wooden_double_door|Wooden double door&lt;br /&gt;
File:Wooden_portcullis_sm.jpg|link=Wooden_portcullis|Wooden portcullis&lt;br /&gt;
File:Wooden_house_wall.png|link=Wooden house wall|Wooden house wall&lt;br /&gt;
File:Wooden window.png|link=Wooden window|Wooden window &lt;br /&gt;
File:Wooden_wide_window.jpg|link=Wooden wide window|Wooden wide window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble_arched_wall.jpg|link=marble arched wall|Marble arched wall&lt;br /&gt;
File:Marble_left_arch.jpg|link=marble arch left|Marble arch left/right&lt;br /&gt;
File:Marble_t_arch.jpg|link=marble T arch|Marble t arch&lt;br /&gt;
File:Marble_door.jpg|link=marble door|Marble door&lt;br /&gt;
File:Marble_double_door.jpg|link=marble double door|Marble double door&lt;br /&gt;
File:Marble_oriel_window.jpg|link=marble oriel|Marble oriel&lt;br /&gt;
File:Marble_portcullis_wall.jpg|link=marble portcullis|Marble portcullis&lt;br /&gt;
File:Marble_wall_building.jpg|link=marble wall (house)|Marble house wall&lt;br /&gt;
File:Marble_barred_wall.jpg|link=marble barred wall|Marble barred wall&lt;br /&gt;
File:Marble_window.jpg|link=marble window|Marble window&lt;br /&gt;
File:Marble_narrow_window.jpg|link=marble narrow window|Marble window narrow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plain Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Plain_stone_arched_wall.jpg|link=Plain stone arched wall|Plain stone arched wall&lt;br /&gt;
File:Plain_stone_left_arch.jpg|link=Plain stone arch left|Plain stone arch left/right&lt;br /&gt;
File:Plain_stone_t_arch.jpg|link=Plain stone T arch|Plain stone T arch&lt;br /&gt;
File:Plain_stone_door.jpg|link=Plain stone door|Plain stone door&lt;br /&gt;
File:Plain_stone_double_door.jpg|link=Plain stone double door|Plain stone double door&lt;br /&gt;
File:Plain_stone_oriel.jpg|link=Plain stone oriel|Plain stone oriel&lt;br /&gt;
File:Plain_stone_portcullis.jpg|link=Plain stone portcullis|Plain stone portcullis&lt;br /&gt;
File:Plain_stone_wall.jpg|link=Plain stone wall|Plain stone wall&lt;br /&gt;
File:Plain_stone_barred_wall.jpg|link=Plain stone barred wall|Plain stone barred wall&lt;br /&gt;
File:Plain_stone_window.jpg|link=Plain stone window|Plain stone window&lt;br /&gt;
File:Plain_narrow_stone_window.jpg|link=Plain narrow stone window|Plain narrow stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pottery Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_arched_wall.jpg|link=pottery arched wall|Pottery arched wall&lt;br /&gt;
File:Pottery_left_arch.jpg|link=pottery arch left|Pottery arch left/right&lt;br /&gt;
File:Pottery_t_arch.jpg|link=pottery T arch|Pottery T arch&lt;br /&gt;
File:Pottery_door.jpg|link=pottery door|Pottery door&lt;br /&gt;
File:Pottery_double_door.jpg|link=pottery double door|Pottery double door&lt;br /&gt;
File:Pottery_oriel_window.jpg|link=pottery oriel|Pottery oriel&lt;br /&gt;
File:Pottery_portcullis_wall.jpg|link=pottery portcullis|Pottery portcullis&lt;br /&gt;
File:Pottery_wall.jpg|link=pottery brick wall|Pottery house wall&lt;br /&gt;
File:Pottery_barred_wall.jpg|link=pottery barred wall|Pottery barred wall&lt;br /&gt;
File:Pottery_window.jpg|link=pottery window|Pottery window&lt;br /&gt;
File:Pottery_narrow_window.jpg|link=pottery narrow window|Pottery narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rendered Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_arched_wall.jpg|link=Rendered arched wall|Rendered arched wall&lt;br /&gt;
File:Rendered_arch_left.jpg|link=Rendered arch left|Rendered arch left/right&lt;br /&gt;
File:Rendered_t_arch.jpg|link=Rendered T arch|Rendered T arch&lt;br /&gt;
File:Rendered_door.jpg|link=Rendered door|Rendered door&lt;br /&gt;
File:Rendered_double_door.png|link=Rendered double door|Rendered double door&lt;br /&gt;
File:Rendered_oriel.jpg|link=Rendered oriel|Rendered oriel&lt;br /&gt;
File:Rendered_portcullis.jpg|link=Rendered portcullis|Rendered portcullis&lt;br /&gt;
File:Rendered_wall.jpg|link=Rendered wall|Rendered house wall&lt;br /&gt;
File:Rendered_barred_wall.jpg|link=Rendered barred wall|Rendered barred wall&lt;br /&gt;
File:Rendered_window.jpg|link=Rendered window|Rendered window&lt;br /&gt;
File:Rendered_narrow_window.PNG|link=Rendered narrow window|Rendered narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded_stone_arched_wall.jpg|link=rounded stone arched wall|Rounded stone arched wall&lt;br /&gt;
File:Rounded_stone_left_arch.jpg|link=rounded stone arch left|Rounded stone arch left/right&lt;br /&gt;
File:Rounded_stone_t_arch.jpg|link=rounded stone T arch|Rounded stone t arch&lt;br /&gt;
File:Rounded_stone_door.jpg|link=rounded stone door|Rounded stone door&lt;br /&gt;
File:Rounded_stone_double_door.jpg|link=rounded stone double door|Rounded stone double door&lt;br /&gt;
File:Rounded_stone_oriel_window.jpg|link=rounded stone oriel|Rounded stone oriel&lt;br /&gt;
File:Rounded_stone_portcullis_wall.jpg|link=rounded stone portcullis|Rounded stone portcullis&lt;br /&gt;
File:Rounded_stone_wall.jpg|link=rounded stone wall|Rounded stone house wall&lt;br /&gt;
File:Rounded_stone_barred_wall.jpg|link=rounded stone barred wall|Rounded stone barred wall&lt;br /&gt;
File:Rounded_stone_window.jpg|link=rounded stone window|Rounded stone window&lt;br /&gt;
File:Rounded_stone_narrow_window.jpg|link=rounded stone narrow window|Rounded stone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sandstone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone_arched_wall.jpg|link=sandstone arched wall|Sandstone arched wall&lt;br /&gt;
File:Sandstone_left_arch.jpg|link=sandstone arch left|Sandstone arch left/right&lt;br /&gt;
File:Sandstone_t_arch.jpg|link=sandstone T arch|Sandstone t arch&lt;br /&gt;
File:Sandstone_door.jpg|link=sandstone door|sandstone door&lt;br /&gt;
File:Sandstone_double_door.jpg|link=sandstone double door|sandstone double door&lt;br /&gt;
File:Sandstone_oriel_window.jpg|link=sandstone oriel|Sandstone oriel&lt;br /&gt;
File:Sandstone_portcullis_wall.jpg|link=sandstone portcullis|Sandstone portcullis&lt;br /&gt;
File:Sandstone_wall_building.jpg|link=sandstone wall|Sandstone house wall&lt;br /&gt;
File:Sandstone_barred_wall.jpg|link=sandstone barred wall|Sandstone barred wall&lt;br /&gt;
File:Sandstone_window.jpg|link=sandstone window|Sandstone window&lt;br /&gt;
File:Sandstone_narrow_window.jpg|link=sandstone narrow window|Sandstone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slate Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_arched_wall.jpg|link=slate arched wall|Slate arched wall&lt;br /&gt;
File:Slate_left_arch.jpg|link=slate arch left|Slate arch left/right&lt;br /&gt;
File:Slate_t_arch.jpg|link=slate T arch|Slate t arch&lt;br /&gt;
File:Slate_door.jpg|link=slate door|Slate door&lt;br /&gt;
File:Slate_double_door.jpg|link=slate double door|Slate double door&lt;br /&gt;
File:Slate_oriel_window.jpg|link=slate oriel|Slate oriel&lt;br /&gt;
File:Slate_portcullis_wall.jpg|link=slate portcullis|Slate portcullis&lt;br /&gt;
File:Slate_wall_building.jpg|link=slate brick wall|Slate house wall&lt;br /&gt;
File:Slate_barred_wall.jpg|link=slate barred wall|Slate barred wall&lt;br /&gt;
File:Slate_window.jpg|link=slate window|Slate window&lt;br /&gt;
File:Slate_narrow_window.jpg|link=slate narrow window|Slate narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_arched_wall.jpg|link=Stone arched wall|Stone arched wall&lt;br /&gt;
File:Stone_left_arch.jpg|link=Stone arch left|Stone arch left/right&lt;br /&gt;
File:Stone_t_arch.jpg|link=Stone T arch|Stone t arch&lt;br /&gt;
File:Stone_door.jpg|link=Stone door|Stone door&lt;br /&gt;
File:Stone_double_door.jpg|link=Stone double door|Stone double door&lt;br /&gt;
File:Stone_oriel.jpg|link=Stone oriel|Stone oriel&lt;br /&gt;
File:Stone_portcullis.jpg|link=Stone portcullis|Stone portcullis&lt;br /&gt;
File:Stone_house_wall.png|link=Stone house wall|Stone house wall&lt;br /&gt;
File:StoneWindow.jpg|link=Stone window|Stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rosemary&amp;diff=115696</id>
		<title>Rosemary</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rosemary&amp;diff=115696"/>
		<updated>2020-08-09T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;Adje: Better formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=rosemary.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|creation=Obtained through [[botanize|botanizing]] or picking from a [[pottery planter]].&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A herb with twig-like stems and small white flowers, as well as a very nice scent.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rosemary is used in many [[cooking]] recipes.&lt;br /&gt;
* It can be eaten by itself to fill a tiny amount of the hunger bar. &lt;br /&gt;
* Also a very powerful (potency 4) ingredient for a [[healing cover]]&lt;br /&gt;
* Can be found by botanizing or planted in a [[pottery planter]]&lt;br /&gt;
&lt;br /&gt;
[[File:rosemaryplanter.jpg|200px|thumb|right|Rosemary planted in a pottery planter]]&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Gardening items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_tripod_table&amp;diff=115657</id>
		<title>Small tripod table</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_tripod_table&amp;diff=115657"/>
		<updated>2020-08-09T11:26:40Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Plank]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 2x [[Plank]]&lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
* 2x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (12.00kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small round table on three legs.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Requires 30 [[fine carpentry]] to create.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be loaded into a [[large cart]] or bigger.&lt;br /&gt;
* Can be picked up by hand.&lt;br /&gt;
* Able to have items placed on it, though not all items will fit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gardening&amp;diff=115609</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gardening&amp;diff=115609"/>
		<updated>2020-08-06T20:30:19Z</updated>

		<summary type="html">&lt;p&gt;Adje: Hedges give gardening XP too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Gardening''' is a [[skill]], which is used for and raised via:&lt;br /&gt;
*Planting [[sprout]]s, [[hedge]]s, [[flowers]], [[thatch]], and [[mixed grass]]. &lt;br /&gt;
*Watering [[Pottery flowerpot|potted flowers]] and [[Flowerbed| flowerbeds]].&lt;br /&gt;
*Cutting grass to obtain [[mixed grass]], picking flowers, and gathering [[reed tile|reed]] or [[kelp]].&lt;br /&gt;
*Planting and picking from [[pottery planter | herb planters]].&lt;br /&gt;
*Improving [[Trellis|trellises]] using carpentry tools.&lt;br /&gt;
&lt;br /&gt;
Gardening does not include sowing [[seed]]s for [[farming]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gardening can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Level 15 gardeners can mouse over flower, grass, reed, and steppe tiles up to 1 tile away to determine the height and flower type. This range extends by 1 tile for every additional 15 skill (e.g. 2 tiles at 30 skill, 3 tiles at 45 skill).&lt;br /&gt;
* Level 30 gardeners can mouse over tiles up to 2 tiles away. This range continues to increase by 1 tile for every 15 points of skill.&lt;br /&gt;
* Level 50 gardeners get the message &amp;quot;You plant the sprout, and you can almost feel it start sucking nutrition from the earth.&amp;quot; when planting a sprout.&lt;br /&gt;
* Level 60 gardeners get the message &amp;quot;You plant the sprout, and you get a weird feeling that the plant thanks you.&amp;quot; when planting a sprout, and the level 50 message when planting a flower.&lt;br /&gt;
* Level 80 gardeners get the message &amp;quot;You plant the sprout. As you see the plant bow you hear the voice in your head of hundreds of plants thanking you.&amp;quot; when planting a sprout, and &amp;quot;You plant the bouquet of [color] flowers, and you see them perform an almost unnoticable bow. Or was it the wind?&amp;quot; when planting flowers.&lt;br /&gt;
* Level 90 gardeners get the message &amp;quot;You plant the sprout. As you see the plant bow you hear the voice in your head of hundreds of plants thanking you.&amp;quot; when planting a sprout, and &amp;quot;You plant the bouquet of [color] flowers. As you see them bow you hear their thankful tiny voices in your head.&amp;quot; when planting flowers.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
* To harvest, activate a [[sickle]], right-click the [[trellis]], and click ''Harvest''. Trellises can only be harvested when mature or older, and must be [[Seasons|in season]].&lt;br /&gt;
&lt;br /&gt;
*Examining the [[trellis]] will tell you if it's ready to be harvested, almost ready, or is in season but has been harvested already. With enough skill, hovering the mouse over it will also tell you if it can be harvested.&lt;br /&gt;
&lt;br /&gt;
*The amount of goods harvested depends on the player's gardening skill level and the age of the trellis:&lt;br /&gt;
** 1 below 26 skill &lt;br /&gt;
** 2 at 26 skill &lt;br /&gt;
** 3 at 53 skill&lt;br /&gt;
** 4 at 80 skill&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* Greenthumbs at 50 skill&lt;br /&gt;
* Gardener at 70 skill&lt;br /&gt;
* Jiko Enkai Zenji at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=104416</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=104416"/>
		<updated>2017-10-21T17:14:25Z</updated>

		<summary type="html">&lt;p&gt;Adje: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=88061</id>
		<title>Cauldron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=88061"/>
		<updated>2014-08-29T18:28:38Z</updated>

		<summary type="html">&lt;p&gt;Adje: Removed personal note, doesn't belong on page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cauldron&lt;br /&gt;
|image=Cauldron.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (5.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Cooking utensils&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.5 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge dark bowl with three feet and a metal hanger.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used to create [[soup]], [[porridge]], and [[tea]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Holds up to 64ℓ.&lt;br /&gt;
* Does not fit in an [[oven]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The cauldron has a very large volume. While cooking soup, the chances of getting 1[[QL]] product seems high unless you add enough of other ingredients ([[veggie]]s, [[meat]], [[herb]]s, etc) compared to the amount of [[water]]. Same rule applies when adding [[camellia]] for tea.&lt;br /&gt;
* Put [[metal scrap]]s, [[lumps]], or other small items in a cauldron to make more space in a [[forge]]. The higher the quality of the cauldron is, the faster the items inside it [[heat]] up.&lt;br /&gt;
* Simply the best hot meal storage container possible on deed. (Heat up in a forge then place in a cart for a mobile hot food storage device) Higher quality stays hot longer. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Cooking utensils]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=88060</id>
		<title>Historical:Casserole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=88060"/>
		<updated>2014-08-29T17:26:14Z</updated>

		<summary type="html">&lt;p&gt;Adje: Removed a myth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Casserole&lt;br /&gt;
|creation=cooking&lt;br /&gt;
|container=[[pottery bowl]]&lt;br /&gt;
|result=* 1 '''Casserole'''&lt;br /&gt;
|skill=hot food cooking&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A dish of moderate nutrition, mainly cooked and consumed by newcomers. Usually started by mixing [[botanised Items]] with [[foraged items]]. This dish may also be prepared with [[fish]] or [[meat]], which will make it bigger. A '''casserole''' will [[decay]] at a slower rate when stored within certain types of [[container]]s such as [[pottery bowl]]s.  Sometimes also used as a commodity for bartering when made up of high QL and preferential infrequent ingredients.&lt;br /&gt;
Eating casseroles can cause a lowering of your nutrition level.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Casseroles ==&lt;br /&gt;
Since [[hot food cooking]] is a very versatile skill when put into practice, you will find the following method is provided for the benefit of newcomers when they are preparing a basic casserole - '''it is not the only, definite way to make one'''.&lt;br /&gt;
&lt;br /&gt;
To start place 2 [[botanised Items]] and 2 [[foraged items]] (excluding onions, garlic, and some nuts: some may help 'cook' a casserole yet won't be consumable once casserole is done; ie. nuts) in a [[pottery bowl]]. Examine [[pottery bowl]] as you add items to determine that it will make a casserole, it will also tell you the difficulty of the dish. Once you are ready to finalize your dish put the pottery bowl into a [[stone oven]], [[stone forge]], or [[campfire]] until the casserole is cooked.  Dish is cooked when contents inside [[pottery bowl]] change to [[casserole]].  Once cooked, [[casserole]] can be examined to see what it is made of.&lt;br /&gt;
&lt;br /&gt;
Please note that for dish to become a substantial [[casserole]] it must be started with 2 [[botanised Items]] and 2 [[foraged items]], or it may yield a low QL [[casserole]] or [[stew]].  Adding more items (in more or less equal proportions) to [[pottery bowl]] will help [[casserole]] QL and weight to go up to max. Keep in mind that overall QL of cooked [[casserole]] will always be determined by [[Hot food cooking]] skill.&lt;br /&gt;
&lt;br /&gt;
==Example Recipes==&lt;br /&gt;
* [[Meat]]/[[Fish]] + [[botanised Items|Botanised Items]]/[[foraged items|Foraged Items]]&lt;br /&gt;
* [[botanised Items|Botanised Herbs]] + [[foraged items|Foraged Berries]]&lt;br /&gt;
&lt;br /&gt;
''Note: May become stew depending on # of ingredients.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some Recipes and Difficulties (2011 April 23)'''&lt;br /&gt;
&amp;lt;!--In-Game Help Version:&lt;br /&gt;
meat + wheat/barley/oat/rye/potato/corn = 14&lt;br /&gt;
&lt;br /&gt;
rosemary/belladonna/oregano/basil/sage/lovage/olives/thyme/nettles/parsley/sassafras&lt;br /&gt;
+&lt;br /&gt;
grapes/strawberries/lingonberries/hazelnuts/apples/cherries/blueberries/lemon&lt;br /&gt;
= 16&lt;br /&gt;
&lt;br /&gt;
bread + wheat/barley/oat/rye/potato/corn = 16&lt;br /&gt;
&lt;br /&gt;
meat + pumpkin/garlic/onion = 17&lt;br /&gt;
&lt;br /&gt;
bread + pumpkin/garlic/onion = 19&lt;br /&gt;
&lt;br /&gt;
olives/cheese&lt;br /&gt;
+&lt;br /&gt;
rosemary/belladonna/oregano/basil/sage/lovage/olives/thyme/nettles/parsley/sassafras&lt;br /&gt;
= 19&lt;br /&gt;
&lt;br /&gt;
An / means you can use either of the items in that list along with either of the items in the list behind the +. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--HTML Wiki Version--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Ingredient #1&lt;br /&gt;
!Ingredient #2&lt;br /&gt;
!Difficulty&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|wheat, barley, oat, rye, potato, corn&lt;br /&gt;
|14&lt;br /&gt;
|----&lt;br /&gt;
|rosemary, belladonna, oregano, basil, sage, lovage, olives, thyme, nettles, parsley, sassafras&lt;br /&gt;
|grapes, strawberries, lingonberries, hazelnuts, apples, cherries, blueberries, lemon&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|bread&lt;br /&gt;
|wheat, barley, oat, rye, potato, corn&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|pumpkin, garlic, onion&lt;br /&gt;
|17&lt;br /&gt;
|----&lt;br /&gt;
|bread&lt;br /&gt;
|pumpkin, garlic, onion&lt;br /&gt;
|19&lt;br /&gt;
|----&lt;br /&gt;
|olives, cheese&lt;br /&gt;
|rosemary, belladonna, oregano, basil, sage, lovage, olives, thyme, nettles, parsley, sassafras&lt;br /&gt;
|19&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|olive + salt&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
A comma (,) means you can use any number of any one of the items in that list.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Tools'''&lt;br /&gt;
&lt;br /&gt;
* [[Stone forge]] / [[Stone oven]] / [[Campfire]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
&lt;br /&gt;
'''Items/Resources'''&lt;br /&gt;
&lt;br /&gt;
* [[Botanised Items]]&lt;br /&gt;
* [[Foraged items]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Max QL of Casserole is 2x your [[Hot food cooking]] skill&lt;br /&gt;
* Adding [[Salt]] will increase the difficulty of the casserole by a few points, allowing you to get more skill ups through casseroles.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87563</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87563"/>
		<updated>2014-08-06T14:26:52Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Adje or more commonly: Zealord.&lt;br /&gt;
I've played for a long time and I am usually editing in-game help files.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Building a house is a player's first step in developing his life and character in Wurm Online. A house enables players to settle down and secure their items from other players. It also provides shelter in case you need to hide from [[enemy|enemies]] or other players. &lt;br /&gt;
This guide will cover the basics of building a house and will teach some additional tips and tricks. Let's start off with the prerequisites to building a house.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
Prior to starting a house, you will need to make sure a few things are in order. Nobody likes running into a wall or stalling their work. We're starting from scratch in this tutorial so in order to follow this guide, you will need at least:&lt;br /&gt;
&lt;br /&gt;
* A [[hatchet]]&lt;br /&gt;
* A [[saw]]&lt;br /&gt;
* A [[carving knife]]&lt;br /&gt;
* A [[steel and flint]]&lt;br /&gt;
* Level 5 [[carpentry]] [[skill]]&lt;br /&gt;
&lt;br /&gt;
== Preparing for the construction ==&lt;br /&gt;
We have our basics ready now. We will need to make a few additional items.&lt;br /&gt;
&lt;br /&gt;
=== Mallet===&lt;br /&gt;
It is time to make an important tool that you will use often in the game. A [[mallet]].&lt;br /&gt;
Making a mallet is easy if you follow these steps:&lt;br /&gt;
&lt;br /&gt;
'''Gathering materials'''&lt;br /&gt;
&lt;br /&gt;
We will need to chop down a tree as [[mallet|mallets]] are made out of wood. &lt;br /&gt;
*Activate your hatchet from your inventory and right-click a tree. &lt;br /&gt;
*Select the Chop Down option. &lt;br /&gt;
*Do this as much times as necessary until the tree is felled and drops to the ground. &lt;br /&gt;
*With your hatchet still activated, right-click the felled tree and select the Chop Up option in order to create logs from the tree.&lt;br /&gt;
&lt;br /&gt;
'''Creating parts'''&lt;br /&gt;
*Pick up a a log. &lt;br /&gt;
*Activate your [[carving knife]] from your inventory&lt;br /&gt;
*Right-click the log. &lt;br /&gt;
*Find the item that says &amp;quot;[[shaft]]&amp;quot; and create 2 shafts.&lt;br /&gt;
*Right-click one of the shafts and create a [[mallet head]].&lt;br /&gt;
&lt;br /&gt;
'''Assembling parts'''&lt;br /&gt;
*Activate the mallet head and use it on the other shaft to create a mallet.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=87558</id>
		<title>Sprout</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=87558"/>
		<updated>2014-08-05T16:58:32Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[file:Sprout.png]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''A delicate tree sprout with a few tender leaves.''&lt;br /&gt;
&lt;br /&gt;
A [[tree]] or a bush sprout, picked from one.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* To pick a sprout: Activate a [[sickle]], right-click a tree or bush and select 'Pick sprout'.&lt;br /&gt;
&lt;br /&gt;
Only mature to very old trees form sprouts. Note that not all trees have sprouts even then (e.g. if somebody has already picked it), so you might need to check several to have the option. The option to pick a sprout refreshes periodically, every couple of weeks, or sometimes at server restarts.&lt;br /&gt;
&lt;br /&gt;
* To [[Gardening|plant]] a sprout: Activate the sprout and select 'Plant' on a dirt tile or 'Nature'-&amp;gt;'Plant' on a grass tile. &lt;br /&gt;
&lt;br /&gt;
The[[quality]] and [[damage]] of a sprout and [[gardening]] skill affects the chance of successfully planting it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
# Planting new trees.&lt;br /&gt;
# Making a [[fruit press]].&lt;br /&gt;
# Making a [[cheese drill]].&lt;br /&gt;
# Planting [[hedges]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Sprout quality only affects success chance when planting. (Sprout quality does not determine tree quality nor does it have any affect in growth rate.)&lt;br /&gt;
* If a sprout is not picked, it will attempt to plant itself to a random nearby tile when it advances to the next stage of growth. If the tile is not &amp;quot;available&amp;quot; (Grass or  flower tile) then the sprout is wasted.&lt;br /&gt;
* Upon queuing the 'Pick sprout' action more than once on the same tree it will yield the message &amp;quot;The tree has no sprout to pick.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
== Skills used== &lt;br /&gt;
:*[[Forestry]] (picking sprouts)&lt;br /&gt;
:*[[Gardening]] (planting sprouts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Timber_framed_wall&amp;diff=87488</id>
		<title>Timber framed wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Timber_framed_wall&amp;diff=87488"/>
		<updated>2014-07-31T19:13:45Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Wall&lt;br /&gt;
|type=timber framed&lt;br /&gt;
|image=Timber_framed_wall.jpg&lt;br /&gt;
|menuname=Timber framed wall&lt;br /&gt;
|materials=*5x [[wooden beam]]&lt;br /&gt;
*20x [[clay]]&lt;br /&gt;
*10x [[mixed grass]]&lt;br /&gt;
|note=* You must have 1 wooden beam in inventory to build the wall&lt;br /&gt;
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A solid wall for a [[timber framed house]]. &lt;br /&gt;
&lt;br /&gt;
There are also the [[Stone house wall|stone]] and [[Wooden house wall|wood]] versions.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]] to plan and build&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 5x [[wooden beam]] per wall&lt;br /&gt;
* 20x [[clay]] per wall&lt;br /&gt;
* 10x [[mixed grass]] per wall&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Walls]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Timber_framed_wall&amp;diff=87487</id>
		<title>Timber framed wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Timber_framed_wall&amp;diff=87487"/>
		<updated>2014-07-31T19:12:58Z</updated>

		<summary type="html">&lt;p&gt;Adje: Removed confusing info. &amp;quot;More research needs to be done&amp;quot; means it should be in the discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Wall&lt;br /&gt;
|type=timber framed&lt;br /&gt;
|image=Timber_framed_wall.jpg&lt;br /&gt;
|menuname=Timber framed wall&lt;br /&gt;
|materials=*5x [[wooden beam]]&lt;br /&gt;
*20x [[clay]]&lt;br /&gt;
*10x [[mixed grass]]&lt;br /&gt;
|note=* You must have 1 wooden beam in inventory to build the wall&lt;br /&gt;
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A solid wall for a [[timber framed house]]. &lt;br /&gt;
&lt;br /&gt;
There are also the [[Stone house wall|stone]] and [[Wooden house wall|wood]] versions.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]] to plan and build&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 5x [[wooden beam]] per wall&lt;br /&gt;
* 20x [[clay]] per wall&lt;br /&gt;
* 10x [[mixed grass]] per wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Walls]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87395</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87395"/>
		<updated>2014-07-21T14:28:37Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Adje or more commonly: Zealord.&lt;br /&gt;
I've played for a long time and I am usually editing in-game help files.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Building a house is a player's first step in developing his life and character in Wurm Online. A house enables players to settle down and secure their items from other players. It also provides shelter in case you need to hide from [[enemy|enemies]] or other players. &lt;br /&gt;
This guide will cover the basics of building a house and will teach some additional tips and tricks. Let's start off with the prerequisites to building a house.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
Prior to starting a house, you will need to make sure a few things are in order. Nobody likes running into a wall or stalling their work. We're starting from scratch in this tutorial so in order to follow this guide, you will need at least:&lt;br /&gt;
&lt;br /&gt;
* A [[hatchet]]&lt;br /&gt;
* A [[saw]]&lt;br /&gt;
* A [[carving knife]]&lt;br /&gt;
* A [[steel and flint]]&lt;br /&gt;
* Level 5 [[carpentry]] [[skill]]&lt;br /&gt;
&lt;br /&gt;
== Preparing for the construction ==&lt;br /&gt;
We have our basics ready now. We will need to make a few additional items.&lt;br /&gt;
&lt;br /&gt;
=== Mallet===&lt;br /&gt;
It is time to make an important tool that you will use often in the game. A [[mallet]].&lt;br /&gt;
Making a mallet is easy if you follow these steps:&lt;br /&gt;
&lt;br /&gt;
'''Gathering materials'''&lt;br /&gt;
&lt;br /&gt;
We will need to chop down a tree as [[mallet|mallets]] are made out of wood. &lt;br /&gt;
*Activate your hatchet from your inventory and right-click a tree. &lt;br /&gt;
*Select the Chop Down option. &lt;br /&gt;
*Do this as much times as necessary until the tree is felled and drops to the ground. &lt;br /&gt;
*With your hatchet still activated, right-click the felled tree and select the Chop Up option in order to create logs from the tree.&lt;br /&gt;
&lt;br /&gt;
'''Creating parts'''&lt;br /&gt;
*Pick up a a log. &lt;br /&gt;
*Activate your [[carving knife]] from your inventory&lt;br /&gt;
*Right-click the log. &lt;br /&gt;
*Find the item that says &amp;quot;[[shaft]]&amp;quot; and create 2 shafts.&lt;br /&gt;
*Right-click one of the shafts and create a [[mallet head]].&lt;br /&gt;
&lt;br /&gt;
'''Assembling parts'''&lt;br /&gt;
*Activate the mallet head and use it on the other shaft.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87389</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87389"/>
		<updated>2014-07-20T23:00:22Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Adje or more commonly: Zealord.&lt;br /&gt;
I've played for a long time and I am usually editing in-game help files.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Building a house is a player's first step in developing his life and character in Wurm Online. A house enables players to settle down and secure their items from other players. It also provides shelter in case you need to hide from [[enemy|enemies]] or other players. &lt;br /&gt;
This guide will cover the basics of building a house and will teach some additional tips and tricks. Let's start off with the prerequisites to building a house.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
Prior to starting a house, you will need to make sure a few things are in order. Nobody likes running into a wall or stalling their work. We're starting from scratch in this tutorial so in order to follow this guide, you will need at least:&lt;br /&gt;
&lt;br /&gt;
* A [[hatchet]]&lt;br /&gt;
* A [[saw]]&lt;br /&gt;
* A [[carving knife]]&lt;br /&gt;
* A [[steel and flint]]&lt;br /&gt;
* Level 5 [[carpentry]] [[skill]]&lt;br /&gt;
&lt;br /&gt;
== Preparing for the construction ==&lt;br /&gt;
We have our basics ready now. It is time to make an important tool that you will use often in the game. A [[mallet]].&lt;br /&gt;
Making a mallet is easy if you follow these steps:&lt;br /&gt;
&lt;br /&gt;
'''Gathering materials'''&lt;br /&gt;
We will need to chop down a tree. Activate your hatchet from your inventory and right-click a tree. Select the Chop Down option. Do this as much times as necessary until the tree is felled and drops to the ground. With your hatchet still activated, right-click the felled tree and select the Chop Up option in order to create logs from the tree.&lt;br /&gt;
'''Creating parts'''&lt;br /&gt;
'''Assembling parts'''&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87387</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=87387"/>
		<updated>2014-07-20T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Adje or more commonly: Zealord.&lt;br /&gt;
I've played for a long time and I am usually editing in-game help files.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=80313</id>
		<title>Wood shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=80313"/>
		<updated>2013-07-19T00:51:32Z</updated>

		<summary type="html">&lt;p&gt;Adje: Undo revision 80312 by Adje (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Roof&lt;br /&gt;
|image=Wood_shingle_roof.png&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|materials=* 10x [[Wood shingle]]&lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improveItem=planks&lt;br /&gt;
|note=* You must have 1 small nails and 1 wood shingle in [[inventory]] to start the roof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create wood shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build'' and ''Wood shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Needs some carpentry skill (1 is not enough). Probably 5, as that's the minimum for building a house.&lt;br /&gt;
* Must have 1 [[small nails]] and [[wood shingle]] in inventory to start. &lt;br /&gt;
* Uses [[plank]] for repairing and improving.&lt;br /&gt;
&lt;br /&gt;
==Temporary Picture==&lt;br /&gt;
http://i.imgur.com/FVZhn.jpg&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[Wood shingle]] &lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=80312</id>
		<title>Wood shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=80312"/>
		<updated>2013-07-19T00:50:43Z</updated>

		<summary type="html">&lt;p&gt;Adje: thumbnailed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Roof&lt;br /&gt;
|image=Wood_shingle_roof.png&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|materials=* 10x [[Wood shingle]]&lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improveItem=planks&lt;br /&gt;
|note=* You must have 1 small nails and 1 wood shingle in [[inventory]] to start the roof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create wood shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build'' and ''Wood shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Needs some carpentry skill (1 is not enough). Probably 5, as that's the minimum for building a house.&lt;br /&gt;
* Must have 1 [[small nails]] and [[wood shingle]] in inventory to start. &lt;br /&gt;
* Uses [[plank]] for repairing and improving.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:http://i.imgur.com/FVZhn.jpg|thumb|left|upright=0.60|A player wielding a staff.]]&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[Wood shingle]] &lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80261</id>
		<title>Tall mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80261"/>
		<updated>2013-07-16T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tall mast&lt;br /&gt;
|image=Tall mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (144.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (24.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tall mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* To create the tall mast an overaged tree must be used as they create a 160kg [[felled tree]]&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square yard rig]]&lt;br /&gt;
*[[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80260</id>
		<title>Tall mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80260"/>
		<updated>2013-07-16T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tall mast&lt;br /&gt;
|image=Tall mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (144.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (24.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tall mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* To create the tall mast an overaged tree must be used as they create a 160KG [[felled tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square yard rig]]&lt;br /&gt;
*[[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Build_house&amp;diff=80256</id>
		<title>Guides talk:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Build_house&amp;diff=80256"/>
		<updated>2013-07-16T15:18:07Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Proposed Re-Write */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed Re-Write==&lt;br /&gt;
I'd like to revisit this guide for the following reasons.&lt;br /&gt;
* Information is repeated here and on the skill/item/guide specific pages.  I'd like to remove having to update two pages when mechanics change.&lt;br /&gt;
* This is a very long article and can be confusing to new players, even I got confused reading it.  I'd like to group things up and refer to other articles rather than re-writing in here.&lt;br /&gt;
* Putting tasks into chunks makes it easier to follow, this is currently a text wall.&lt;br /&gt;
&lt;br /&gt;
Below is an example of how we could group up a task.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
'''Preparing the area'''&lt;br /&gt;
&lt;br /&gt;
After you've found a suitable location away from player settlements and their perimeter, you will need to prepare the area you propose to build on.  To plan your house the ground needs to be completely flat and clear of trees, bushes and other obstacles.  This can be done by using the tools you start the game with.  The following check-list will get you started.&lt;br /&gt;
&lt;br /&gt;
* Remove [[Tree|trees]].&lt;br /&gt;
* [[Flatten]] the ground where you wish to plan your deed.  All tiles must be the same level/height.  It may be an idea to make sure the surrounding 1 or 2 tiles are also flat so you don't run into problems later.&lt;br /&gt;
* Move any large man-made unwanted objects away, if possible.  Right click on an object to see if it's movable.&lt;br /&gt;
* Create a [[Mallet|mallet]].&lt;br /&gt;
&lt;br /&gt;
Any trees which you cut down will be helpful in building your house, so don't dispose of these&amp;lt;/div&amp;gt;&lt;br /&gt;
Please let me know your thoughts --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 10:20, 8 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like the idea, the page is a textwall like you say and too easy to get lost, this should be a redirect page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide has to be rewritten entirely as it is highly inaccurate and a shame for the community.&lt;br /&gt;
-Adje&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Openhelmetmale.png&amp;diff=80252</id>
		<title>File:Openhelmetmale.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Openhelmetmale.png&amp;diff=80252"/>
		<updated>2013-07-15T20:42:59Z</updated>

		<summary type="html">&lt;p&gt;Adje: Open helm. Last one was outdated/incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open helm. Last one was outdated/incorrect&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Staff_(wooden)&amp;diff=80248</id>
		<title>Staff (wooden)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Staff_(wooden)&amp;diff=80248"/>
		<updated>2013-07-15T18:11:36Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Staff.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 '''[[Wood scrap]]''' (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long, well polished staff that could be useful as a rudimentary weapon or aiding the wanderer. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Uses Staff skill&lt;br /&gt;
* Uses both hands when equipped.&lt;br /&gt;
* Can parry&lt;br /&gt;
* Moderately fast attack speed&lt;br /&gt;
* Does mauling damage&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to create [[halberd]]s and [[long spear]]s.&lt;br /&gt;
* The staff can be used as a weapon and is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
* A wooden staff cannot be repaired if damaged.&lt;br /&gt;
* The material of the staff does not affect it's damage or speed.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[File:Playerwieldingwoodenstaff.png|thumb|left|upright=0.60|A player wielding a staff.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Playerwieldingwoodenstaff.png&amp;diff=80247</id>
		<title>File:Playerwieldingwoodenstaff.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Playerwieldingwoodenstaff.png&amp;diff=80247"/>
		<updated>2013-07-15T18:00:11Z</updated>

		<summary type="html">&lt;p&gt;Adje: A player in studded leather armor wielding a staff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in studded leather armor wielding a staff.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Staff_(wooden)&amp;diff=80246</id>
		<title>Staff (wooden)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Staff_(wooden)&amp;diff=80246"/>
		<updated>2013-07-15T17:54:14Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Staff.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 '''[[Wood scrap]]''' (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long, well polished staff that could be useful as a rudimentary weapon or aiding the wanderer. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Uses Staff skill&lt;br /&gt;
* Uses both hands when equipped.&lt;br /&gt;
* Can parry&lt;br /&gt;
* Moderately fast attack speed&lt;br /&gt;
* Does mauling damage&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to create [[halberd]]s and [[long spear]]s.&lt;br /&gt;
* The staff can be used as a weapon and is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
* A wooden staff cannot be repaired if damaged.&lt;br /&gt;
* The material of the staff does not affect it's damage or speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=63370</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=63370"/>
		<updated>2011-03-26T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Description */ Changed effects to affects. Which is correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. The skill affects the types of fish you get and their weight. &lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Activate the [[fishing rod]] or [[fine fishing rod]]&lt;br /&gt;
* Right click on [[water tile]] or a [[boat]] you are sailing&lt;br /&gt;
* Select ''Fish''.&lt;br /&gt;
&lt;br /&gt;
You can only fish on tiles that are fully submerged under water. &lt;br /&gt;
&lt;br /&gt;
You cannot fish while swimming or standing on water tile. What you need to stand on is a tile that is half above and half below water, and not so steep that you cannot stand on it without sliding in. Then stand on the part that is not submerged and fish the adjacent tile which is fully submerged. Note that you can also fish from a tile 2 - 3 tiles away from you rather than just the closest tile.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use a boat: Head out to deep water, activate your fishing rod, right click on your boat and select ''Fish''. Note that you will probably have to moor the boat first or it will drift too far to complete the action. It may help to embark on the boat as passenger rather than commander.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Fishing in deep water can give better fish. &lt;br /&gt;
* Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
* Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
* It is possible to make a fishing pond inside a cave, but you will only catch some types of fish. &lt;br /&gt;
* [[Lurker in the deep]] cast on a [[pendulum]] will help you find good fishing spots for rare fish like white shark.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=63362</id>
		<title>Campfire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=63362"/>
		<updated>2011-03-25T14:12:34Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[steel and flint]] or a [[wood scrap]]&lt;br /&gt;
|passive=[[kindling]] (1.50 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=firemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice and cosy campfire.''&lt;br /&gt;
&lt;br /&gt;
A '''campfire''' can be used to heat items like [[food]] and [[ore]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.&lt;br /&gt;
&lt;br /&gt;
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.&lt;br /&gt;
&lt;br /&gt;
If you create a campfire on the tile where an already burning campfire is. It will tell you 'A campfire seems to burn more brightly.' and the campfire will indeed produce a little more light.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To extend the life of a fire, you need to add [[fuel]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. Just opening the campfire and putting wood inside will not help.&lt;br /&gt;
&lt;br /&gt;
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.&lt;br /&gt;
&lt;br /&gt;
You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.&lt;br /&gt;
&lt;br /&gt;
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.&lt;br /&gt;
&lt;br /&gt;
=== Snuffing ===&lt;br /&gt;
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. &lt;br /&gt;
&lt;br /&gt;
=== Re-lighting ===&lt;br /&gt;
An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Campfire may hold up to 18 ore.&lt;br /&gt;
* Ore smelted in a campfire has it's quality reduced to 80%. A 50QL ore will only yield a 40QL lump.&lt;br /&gt;
* Campfire adds 5 difficulty to the [[cooking]] items in contrast to an [[oven]], but 5 less than a [[forge]].&lt;br /&gt;
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.&lt;br /&gt;
* The quality of the material you fuel the fire with should have no impact on the heating speed or lifespan of the fire, only the weight matters. It is said that [[birchwood]] burns the longest, however.&lt;br /&gt;
* Keep your fire in a &amp;quot;..will burn for a long time&amp;quot; state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Food&amp;diff=63357</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Food&amp;diff=63357"/>
		<updated>2011-03-24T13:21:42Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Food''' is what a [[player]] needs to eat to fill the [[hunger bar]] up. Food can be [[Farming|farmed]], [[Fishing|fished]], [[Butchering|butchered]], [[Foraging|foraged]], [[Botanizing|botanized]], and [[cooking|cooked]]. &lt;br /&gt;
&lt;br /&gt;
See [[hot food cooking]] for details about cooking various dishes. Cooked food usually provides a player with more [[nutrition]] than if the items were eaten raw.&lt;br /&gt;
&lt;br /&gt;
A player will automatically ''fast'' when the hunger bar drops between 6%-8%. However, once a player loses their [[fat]] reserves/layers, they will no longer be able to fast and will enter a state of [[starvation]].&lt;br /&gt;
&lt;br /&gt;
You will '''NOT''' die from not eating in wurm! Do not panic when your food and nutrition is low. The only problems caused by not eating in wurm is slower stamina regain and not being able to carry out heavy labour actions, such as [[mining]] or [[digging]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Food|*]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=63000</id>
		<title>Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=63000"/>
		<updated>2011-03-12T01:11:30Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Support Beam&lt;br /&gt;
|active=[[Shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[Log]] (must be 24.0 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*3 Shafts (1.0 kg) &lt;br /&gt;
*2 [[iron ribbon|Iron ribbons]]&lt;br /&gt;
*1 Log (18.0 to 24.0 kg)&lt;br /&gt;
|result=*Unfinished support beam&lt;br /&gt;
*'''{{PAGENAME}}''' - 60.0kg&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''support beam''' is a wooden construction made from [[log]]s, [[shaft]]s, and [[iron ribbon]]s intended to [[terrain:reinforced cave wall|reinforce and support cave walls]] in caves/[[mine]]s/tunnels.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Activate]] a support beam, right-click a [[cave wall]], and select &amp;quot;Reinforce wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[quality]] of the shaft affects your success chance.&lt;br /&gt;
* A support beam is required on ''every'' wall of a cave tile (both sides) to prevent the tile from collapsing. &lt;br /&gt;
* A [[reinforced wall]] can't be mined.&lt;br /&gt;
* Support beams may be removed by mayors of a deed if the reinforced tile is on deed.&lt;br /&gt;
* Support beams cannot be removed otherwise, except by collapsing the tile that holds the support beams with a [[shaker orb]].&lt;br /&gt;
* Finished support beams '''do not fit''' into a small cart, rowing boat or small sailboat, however a large cart can hold 7 finished support beams.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' If making a support beam outside of the cave, and using a [[small cart]] (or [[rowboat]]) to transport them, the best approach is to leave the beam [[unfinished]] (requiring a shaft or a ribbon), and finish it inside the cave.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Strongwall]] - A spell which can reinforce cave walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shaker_orb&amp;diff=62999</id>
		<title>Shaker orb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shaker_orb&amp;diff=62999"/>
		<updated>2011-03-12T01:06:39Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A round small glass orb with a faintly shining liquid. It is commonly used by miners to create cave-ins.''&lt;br /&gt;
&lt;br /&gt;
A '''shaker orb''' is used to collapse [[cave]] [[tile]]s. It is sold by [[trader]]s around the lands of Wurm for 5 [[silver coin]]s. It is a one-use [[item]].&lt;br /&gt;
&lt;br /&gt;
Shaker orb can instantly collapse a single cave tile. It can be used both inside a cave to collapse a tile underground, as well as on the surface to close a cave entrance. Cave tiles that are [[Support beam|reinforced]] by support beams can also be collapsed.&lt;br /&gt;
&lt;br /&gt;
On usage you get the message: &amp;quot;You throw the shaker orb on the ground. The earth suddenly shakes and the rock falls in!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig_food&amp;diff=62998</id>
		<title>Pig food</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig_food&amp;diff=62998"/>
		<updated>2011-03-12T00:48:11Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Smelly food, edible only by pigs.''&lt;br /&gt;
&lt;br /&gt;
'''Pig food''' is the byproduct from failing [[juice]] and [[dye]]. It is used for cooking and for feeding [[pig]]s.&lt;br /&gt;
It is also edible by the player, but it will almost never fill up the hunger bar, nor raise nutrition.&lt;br /&gt;
&lt;br /&gt;
Pig food can be used as an ingredient in [[stew]], [[casserole]] and [[meal]] as a spice, provided it is searing hot. If other ingredients reach searing hot before the pig food does, it will not be cooked.&lt;br /&gt;
&lt;br /&gt;
Fatter pigs generate larger quantities of meat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=62997</id>
		<title>Grapes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=62997"/>
		<updated>2011-03-11T23:43:02Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Beverages]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A fine cluster of blue grapes.''&lt;br /&gt;
&lt;br /&gt;
Blue grapes are harvested from [[grape|grape bushes]] in the southern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating blue grapes [[juice]] for making red [[wine]].&lt;br /&gt;
&lt;br /&gt;
''A fine cluster of green grapes.''&lt;br /&gt;
&lt;br /&gt;
Green grapes are harvested from grape bushes in the northern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating green grapes juice for making white wine.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate a [[sickle]], right-click a grape vine and select '''Harvest'''. Option only appears when grapes are in season.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
:*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*[[Fruit press]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=62996</id>
		<title>Grapes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=62996"/>
		<updated>2011-03-11T23:42:31Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Beverages]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A fine cluster of blue grapes.''&lt;br /&gt;
&lt;br /&gt;
Blue grapes are harvested from [[grape|grape bushes]] in the southern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating blue grapes [[juice]] for making red [[wine]].&lt;br /&gt;
&lt;br /&gt;
''A fine cluster of green grapes.''&lt;br /&gt;
&lt;br /&gt;
Green grapes are harvested from grape bushes in the northern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating green grapes juice for making white wine.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate a [[sickle]], right-click a grape vine and select '''Harvest'''. Option only appears when the cherries are in [[seasons|season]], during weeks 2 through 4 of the White Shark [[starfall]].&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
:*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*[[Fruit press]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=62995</id>
		<title>Talk:Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=62995"/>
		<updated>2011-03-11T22:47:56Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Passengers ==&lt;br /&gt;
How many Passengers can ride in a Large Cart?&lt;br /&gt;
&lt;br /&gt;
(I will test this as soon as possible)&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
How fast can you go with animals hitched to the large cart?&lt;br /&gt;
&lt;br /&gt;
* 1 old [[bull]] dragged it with 0.72km/h on [[packed dirt]]. - [[User:Ulviirala|Ulviirala]] 23:55, 3 April 2009 (CDT)&lt;br /&gt;
* Heard that two bulls dragged a cart at about 5km/h.  --Confirmed, 5.45kmh&lt;br /&gt;
* 1 old bull and 1 adolescent horse w/o any &amp;quot;upgrades&amp;quot; 3.60km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Same adolescent horse on its own 1.72km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Two adolescent/mature horses with QL50 shoes, one with bridle, 3.60km/h.&lt;br /&gt;
&lt;br /&gt;
It looks like the cart maxes out at 3.60km/h with any type of creature. Here's a quote from IRC:&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; i haven't hardcoded a max speed limit but maybe it's not possible to get it higher with those creatures&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; ox carts are notoriously slow&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; part of the siesta manana image&lt;br /&gt;
&lt;br /&gt;
* 1 young bull on freedom about 1.45 km/h&lt;br /&gt;
* 1 young brown bear about 2.12kmh&lt;br /&gt;
* Both together at a stunning 4.32km/h! (Did got &amp;quot;there is on space&amp;quot; message on first try to add the bull) *happyface* Need to find another bear ^_^&lt;br /&gt;
&lt;br /&gt;
* Adol hardened black bears drag them around 5.6km/h, all I can say for sure is older animals are faster. ~ Polan(02/2010)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A villagemate had 100 coal piles in his large cart, only the dirts missing. that sums up to 50.000kg. the cart didnt slow down. --[[User:KaiH|KaiH]] 14:50, 3 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
With 2 horses (both with 70ql gear, 80+ Woa on shoes, Fleeter Lightning Carries More Strong legs) my cart goes around 15kph. [[User:Othobrithol|Othobrithol]] 21:46, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My carts go around 11.28km/h with 2 horses attached to it.[[User:Adje|Adje]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
# Sub-components and Total Materials sections should be removed, I think people can click[[small wheel axle]] under creation.&lt;br /&gt;
# Hitching and notes sections have content that may not fit best in those categories.&lt;br /&gt;
# &amp;quot;Items can be stowed in large carts during construction....&amp;quot; This note is confusing. Since the items that can be built in carts seems to change with time, I think simple disclaimer is better.&lt;br /&gt;
I didn't want to do such a drastic edit to fulfill those 3 points, what do others think? [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Total materials should stay because it's very handy to check the total required materials and mass producing them before even starting the first wheel. In general I think it's good to have sub component information on the page too without having to dig through the linked pages. But I see how this duplicates information on many pages and can be a pain to maintain if anything changed.  --[[User:Ago|Ago]] 09:49, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the generic warnings (like building things inside carts) be moved to the cart page, and make it a category instead of a disambiguation page?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The cart doesn't speed up downhill, but it doesn't slow down uphill either.&amp;lt;/s&amp;gt;&lt;br /&gt;
With the latest changes to mounts, the cart doesn't speed up downhill, but it does slow down when going uphill now.&lt;br /&gt;
&lt;br /&gt;
Terrain doesn't affect cart speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At steep slopes (20?) the cart might not move. You have to '''move forward and double-strafe''' (hold your walk left and your walk right keys), to get up that hill but it's very slow.&amp;lt;/s&amp;gt;&lt;br /&gt;
This has been fixed and it seems that the animals don't move over a tile that has a slope above 27? of any opposite corner (diagonal opposite counts, too). The exact conditions are to be discovered yet.&amp;lt;br /&amp;gt;&lt;br /&gt;
sum or slopes at each corner can not exceed 30 [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The formula applied to small carts does not seem to be valid for large carts.&lt;br /&gt;
I propose testing: ((BodyStr * 7 - AmountYoureCarrying) * 10) - 240. &lt;br /&gt;
- [[User:Ulviirala|Ulviirala]] 02:58, 4 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Locks ==&lt;br /&gt;
All the notes below are outdated because we now use a [[large padlock]].[[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My large cart has a boat lock attached, it is &amp;quot;locked&amp;quot; but I can access the hold, drag it, and embark it without the key being in my inventory but in a large chest in my house. Therefore the information added about locks seems to be errorneus. It's to be tested if only the builder of the cart can still access it, and other people can't, I don't have many people around who could test though. --[[User:Ulviirala|Ulviirala]] 01:41, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
just checked with my alt. it acts like other boats. the key in not needed. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
I added the section on locks as I was testing the specifics. At that time, it was correct. Glad to see it was tweaked a little since then. [[User:Othobrithol|Othobrithol]] 15:59, 20 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which all became pointless as : [[http://wurmonline.com/newsmenu/game-updates/181-boat-bugfix| Rolf removed it]]   [[User:Othobrithol|Othobrithol]] 14:01, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&amp;quot;However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart.&amp;quot; - This bugs forum post claims ownership is fixed now, is it? http://wurmonline.com/forum/index.php?topic=40601.0 - [[User:Mauz|Mauz]] 09:33, 3 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62994</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62994"/>
		<updated>2011-03-11T22:46:20Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Useful capacity quantities */ Removed keel section, as it is not of use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart. The only portable container that can hold that much dye is the [[cauldron]].&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Well_of_Souls&amp;diff=62991</id>
		<title>Settlement:Well of Souls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Well_of_Souls&amp;diff=62991"/>
		<updated>2011-03-11T19:47:31Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
==About Well of Souls==&lt;br /&gt;
&lt;br /&gt;
Well of Souls was founded by [[User:Adje|Adje]].&lt;br /&gt;
It is a hard working community focussed on infrastructure and mining.&lt;br /&gt;
&lt;br /&gt;
'''Well of Souls provides healing, food and water to passerbys.'''&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Well_of_Souls&amp;diff=62990</id>
		<title>Settlement:Well of Souls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Well_of_Souls&amp;diff=62990"/>
		<updated>2011-03-11T19:44:19Z</updated>

		<summary type="html">&lt;p&gt;Adje: Created page with '{{s-freedom}}  ==About Well of Souls==  Well of Souls was founded by Adje. It is a hard working community focussed on infrastructure and mining.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
==About Well of Souls==&lt;br /&gt;
&lt;br /&gt;
Well of Souls was founded by [[User:Adje|Adje]]. It is a hard working community focussed on infrastructure and mining.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62989</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62989"/>
		<updated>2011-03-11T19:20:54Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Ropemaking items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62988</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62988"/>
		<updated>2011-03-11T19:20:41Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum quality items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Ropemaking items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62987</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=62987"/>
		<updated>2011-03-11T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;Adje: /* Notes */ Integer added to Wemp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum quality items&lt;br /&gt;
* The maximum quality is equal to the wemp fibre's effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Ropemaking items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62986</id>
		<title>Talk:Cotton</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62986"/>
		<updated>2011-03-11T16:37:12Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a picture of cotton, where should I place it?&lt;br /&gt;
By [[http://wurmonline.com/wiki/index.php?title=User:Adje]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=62985</id>
		<title>User:Adje</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Adje&amp;diff=62985"/>
		<updated>2011-03-11T16:36:36Z</updated>

		<summary type="html">&lt;p&gt;Adje: Created page with 'My name is Adje,  I live in a medium sized deed named Well of Souls, which I am the mayor of.  That's about it, haha.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Adje,&lt;br /&gt;
&lt;br /&gt;
I live in a medium sized deed named Well of Souls, which I am the mayor of.&lt;br /&gt;
&lt;br /&gt;
That's about it, haha.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62984</id>
		<title>Talk:Cotton</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62984"/>
		<updated>2011-03-11T16:36:02Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a picture of cotton, where should I place it?&lt;br /&gt;
By [[Adje]]&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62983</id>
		<title>Talk:Cotton</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cotton&amp;diff=62983"/>
		<updated>2011-03-11T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;Adje: Created page with 'I have a picture of cotton, where should I place it?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a picture of cotton, where should I place it?&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62982</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62982"/>
		<updated>2011-03-11T16:33:06Z</updated>

		<summary type="html">&lt;p&gt;Adje: Removed stub, seeing as there is enough information now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62981</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62981"/>
		<updated>2011-03-11T16:32:35Z</updated>

		<summary type="html">&lt;p&gt;Adje: Undo revision 62980 by Adje (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62980</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=62980"/>
		<updated>2011-03-11T16:32:07Z</updated>

		<summary type="html">&lt;p&gt;Adje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is.&lt;/div&gt;</summary>
		<author><name>Adje</name></author>
		
	</entry>
</feed>