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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Wurm.20121214.1740.jpg&amp;diff=76199</id>
		<title>File:Wurm.20121214.1740.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Wurm.20121214.1740.jpg&amp;diff=76199"/>
		<updated>2012-12-14T16:46:33Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=76061</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=76061"/>
		<updated>2012-12-12T08:49:38Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''NOTE: These values are currently being reconfirmed due to PMK problems and player feedback.''&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the &amp;lt;del&amp;gt;left&amp;lt;/del&amp;gt; right(see [[Talk:Guard tower]] for further information)  of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a tower will jump to the tile the player is facing upon completion. &lt;br /&gt;
&lt;br /&gt;
To prevent this, the player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. &lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
If the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; centered along the &amp;quot;E/F&amp;quot; border.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
If the player is facing &amp;quot;I&amp;quot; to place the tower so it faces &amp;quot;F&amp;quot; then the player should be standing on &amp;quot;E&amp;quot; in the &amp;quot;A/B/D/E&amp;quot; corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76060</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76060"/>
		<updated>2012-12-12T08:48:38Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=== Facing ===&lt;br /&gt;
It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions.  ~ [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]])&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76059</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76059"/>
		<updated>2012-12-12T08:47:51Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=== Facing ===&lt;br /&gt;
It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions. [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]])&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76058</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=76058"/>
		<updated>2012-12-12T08:45:59Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=== Facing ===&lt;br /&gt;
It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions.&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=76057</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=76057"/>
		<updated>2012-12-12T08:42:03Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''NOTE: These values are currently being reconfirmed due to PMK problems and player feedback.''&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the &amp;lt;del&amp;gt;left&amp;lt;/del&amp;gt; right(see [[Talk:Guard tower]] for info)  of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a tower will jump to the tile the player is facing upon completion. &lt;br /&gt;
&lt;br /&gt;
To prevent this, the player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. &lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
If the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; centered along the &amp;quot;E/F&amp;quot; border.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
If the player is facing &amp;quot;I&amp;quot; to place the tower so it faces &amp;quot;F&amp;quot; then the player should be standing on &amp;quot;E&amp;quot; in the &amp;quot;A/B/D/E&amp;quot; corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75552</id>
		<title>Talk:Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75552"/>
		<updated>2012-10-31T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience. - [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 23:56, 25 October 2012 (CDT)&lt;br /&gt;
:You can put such a change log in the &amp;quot;Summary&amp;quot; field before saving the change. That way it even shows up in the page history. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 08:38, 26 October 2012 (CDT)&lt;br /&gt;
:: Change your tone and i eventually mind. [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) Aelfred&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75551</id>
		<title>Talk:Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75551"/>
		<updated>2012-10-31T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience. - [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 23:56, 25 October 2012 (CDT)&lt;br /&gt;
:You can put such a change log in the &amp;quot;Summary&amp;quot; field before saving the change. That way it even shows up in the page history. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 08:38, 26 October 2012 (CDT)&lt;br /&gt;
:: Change your tone and i eventually mind.&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Bell_cot&amp;diff=75513</id>
		<title>Talk:Bell cot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Bell_cot&amp;diff=75513"/>
		<updated>2012-10-26T05:34:45Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: Created page with &amp;quot;added &amp;quot;(18 to 24 kg)&amp;quot;. Tried it out myself - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;added &amp;quot;(18 to 24 kg)&amp;quot;. Tried it out myself - [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 00:34, 26 October 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bell_cot&amp;diff=75512</id>
		<title>Bell cot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bell_cot&amp;diff=75512"/>
		<updated>2012-10-26T05:34:01Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bell_cot.png&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 4x [[log]] (18 to 24 kg)&lt;br /&gt;
* 25x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (30.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This is the framework where a huge bell should hang.''&lt;br /&gt;
&lt;br /&gt;
* Together with a [[Huge bell]] this item is used to create a [[Bell tower]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The [[wood]] type is dictated by the wood type of the last item attached.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75511</id>
		<title>Talk:Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75511"/>
		<updated>2012-10-26T04:56:25Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience. - [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 23:56, 25 October 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75510</id>
		<title>Talk:Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75510"/>
		<updated>2012-10-26T04:56:05Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience. -[[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 23:56, 25 October 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75509</id>
		<title>Talk:Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Huge_bell&amp;diff=75509"/>
		<updated>2012-10-26T04:55:37Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: Created page with &amp;quot;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited the improvement part, the finished bell is improvable, and added the QLs of the parts and the unfinished bell, to add some experience.&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=75508</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=75508"/>
		<updated>2012-10-26T04:54:07Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
Large clapper and the resonator must be glowing hot to make it. The QL of the [[Large Clapper]] influences the chance of making it.&lt;br /&gt;
&lt;br /&gt;
[[Large Bell Resonator]] was QL 44 and the [[Large Clapper]] was QL 53, result was a unfinished [[Huge bell]] QL 12&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75415</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75415"/>
		<updated>2012-10-20T01:10:39Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: Undo revision 75384 by KaiH (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also  the upgraded forge-type [[Supreme forge]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75414</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75414"/>
		<updated>2012-10-20T01:10:11Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: Undo revision 75385 by KaiH (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also  the upgraded forge-type [[Supreme forge]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing. This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
== Additional informations about rare and supreme ==&lt;br /&gt;
Either a component([[stone brick]] or [[clay]]) has to be rar/supreme, or - when the forge is finished - the [[rock shard]] you improve the forge with.&lt;br /&gt;
&lt;br /&gt;
When you start the forge with a rare/supreme component you will hear a drum roll every time, so there is no chance to interrupt and start again, until the forge becomes supreme. &lt;br /&gt;
&lt;br /&gt;
When improving the forge with a rare/supreme rock shard, there are no drum rolls when the improvement is changing the forge to a supreme forge. &lt;br /&gt;
&lt;br /&gt;
Chances are around 1% that the item will become rare/supreme then.&lt;br /&gt;
&lt;br /&gt;
Other, when using a [[stone chisel]] to improve, here you hear a drum roll at the deciding improvement, '''but''' if you fail to improve, the chance is lost. And if you hear the drumroll and succeed, its only a 50% chance, that the forge changes to rare/supreme.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
(Fueled with 20kg wood scraps)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! QL of Forge&lt;br /&gt;
! Time from start to &amp;quot;unburnt&amp;quot;-status !! Time from start to &amp;quot;not lit&amp;quot;-status&lt;br /&gt;
|-&lt;br /&gt;
| 30 normal&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 50 normal&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 70 normal&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 90 normal&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 30 rare&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 50 rare&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 70 rare&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 90 rare&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|-&lt;br /&gt;
| 30 supreme&lt;br /&gt;
| 51 minutes || 69 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 50 supreme&lt;br /&gt;
| 71 minutes || 99 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 70 supreme&lt;br /&gt;
| 88 minutes || 121 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 90 supreme&lt;br /&gt;
| ? minutes || ? minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table shows the heat-up times of metal and the comparison to the times of a normal forge:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! QL of Supreme Forge&lt;br /&gt;
! QL of Iron Lump(1 kg) !! Heating-up from cold to &amp;quot;glowing&amp;quot; !! Comparison(heatup) normal Forge&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
| 29.62 || 185 seconds || 193 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
| 71 || 150 seconds || 156 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 50 &lt;br /&gt;
| 29.62 || 152 seconds || 164 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 50 &lt;br /&gt;
| 71 || 125 seconds || 138 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 70 &lt;br /&gt;
| 29.62 || 137 seconds || 148 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 70 &lt;br /&gt;
| 71 || 112 seconds || 124 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
image=Supreme_forge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is wasted because the forge will not use it. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items will cool much faster than usual in an unlit forge, regardless of the forge QL. Fastest cooling is dropping the item([[nails]] f.e.) into a cauldron and that into a cold forge. &lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Forge&amp;diff=75366</id>
		<title>Talk:Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Forge&amp;diff=75366"/>
		<updated>2012-10-16T01:01:02Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;minor edit to change 'might depend' to definetly depends on ql of lumps regarding heating time to glowing --[[User:Lara|Lara]] 19:04, 5 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Player's smithing guide reads a higher forge QL effects success chance when imping. I doubt this is true, unless anyone else has anything to say about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added a line with a link to &amp;quot;Supreme forge&amp;quot;. - [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]]) 20:01, 15 October 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75365</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=75365"/>
		<updated>2012-10-16T00:59:38Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also  the upgraded forge-type [[Supreme forge]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Supreme_forge.jpg&amp;diff=75362</id>
		<title>File:Supreme forge.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Supreme_forge.jpg&amp;diff=75362"/>
		<updated>2012-10-15T21:04:05Z</updated>

		<summary type="html">&lt;p&gt;Aelfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aelfred</name></author>
		
	</entry>
</feed>