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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Afira</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T08:14:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=79453</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=79453"/>
		<updated>2013-06-04T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect her deed... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to T'sou-ke on Exodus where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Soldier&lt;br /&gt;
*Educated&lt;br /&gt;
*Handywoman&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Farmer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
*Mason&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=78690</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=78690"/>
		<updated>2013-03-25T19:33:46Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful player &lt;br /&gt;
&lt;br /&gt;
His affinity is Mind but his ''unofficial'' affinity is Falling, a skill he has reached 101 in.&lt;br /&gt;
&lt;br /&gt;
Camtire has a healthy fear of rabbits and is very happy to be in a place and time in which the evil &amp;quot;demons&amp;quot; do not appear to live.&lt;br /&gt;
&lt;br /&gt;
He collects and sell many types of animals. &lt;br /&gt;
&lt;br /&gt;
He has earned the following titles: &lt;br /&gt;
*Carpenter&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Mason&lt;br /&gt;
*Trollslayer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78689</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78689"/>
		<updated>2013-03-25T19:32:20Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect her deed... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to mydonia where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Soldier&lt;br /&gt;
*Educated&lt;br /&gt;
*Handywoman&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Farmer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
*Mason&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78408</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78408"/>
		<updated>2013-03-06T04:25:35Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect her deed... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to mydonia where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Soldier&lt;br /&gt;
*Educated&lt;br /&gt;
*Handywoman&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
*Mason&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78401</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=78401"/>
		<updated>2013-03-05T19:39:00Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect her deed... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to mydonia where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Soldier&lt;br /&gt;
*Educated&lt;br /&gt;
*Handywoman&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gender&amp;diff=67777</id>
		<title>Gender</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gender&amp;diff=67777"/>
		<updated>2011-10-02T16:22:01Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[gender]] of a [[Wurm]] [[player]] is either male or female. Gender is chosen at initial [http://register.wurmonline.com/ registration]. Gender at one time could be changed to female using the [[chat command]] &amp;lt;tt&amp;gt;/gofemale&amp;lt;/tt&amp;gt; in Wurm, the command is no longer valid. There is a (mostly) different [[emote]] package for female characters.&lt;br /&gt;
&lt;br /&gt;
Gender has no importance at all for character [[skills]] and status; gender is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gender&amp;diff=67776</id>
		<title>Gender</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gender&amp;diff=67776"/>
		<updated>2011-10-02T16:20:30Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[gender]] of a [[Wurm]] [[player]] is either male or female. Gender is chosen at initial [http://register.wurmonline.com/ registration]. Gender at one time could be changed to female using the [[chat command]] &amp;lt;tt&amp;gt;/gofemale&amp;lt;/tt&amp;gt; in Wurm, but it could not be reversed and the command is no longer valid. There is a (mostly) different [[emote]] package for female characters.&lt;br /&gt;
&lt;br /&gt;
Gender has no importance at all for character [[skills]] and status; gender is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67760</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67760"/>
		<updated>2011-10-01T00:03:06Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Skill Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not. You also may not gain any meditation skill even if you are eligible to gain skill when you meditate.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path, but you do lose any progress you've made in it.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 90 || ? || 13th Eidolon || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14**&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''**Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| ?  || '[[Path of Insanity#Final Breath|Final Breath]]' || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67436</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67436"/>
		<updated>2011-09-14T04:12:49Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect Mydonia... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to mydonia where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky. You can find her post in the forums, which details the newest additions to her deed and seeks home for those that are canidates for rehoming: http://wurmonline.com/forum/index.php?topic=60773.msg542983#msg542983&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67435</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67435"/>
		<updated>2011-09-14T04:11:21Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect Mydonia... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
Afira can often be found wandering around remote areas taming lost/hungry animals and bringing them back to mydonia where she allows them to live out thier natural life in a safe and happy enviroment. If she find a person such as herself that will love and care for those under her protection, she will consider allowing them to pick a special friend to take home with them. If there is a decayed fence and escaped animals running around, she is the first to help round them up and get them back into thier home or even to find a safe alternate place for them until thier caretaker returns. If she sees starving, forgotten pets of people long since gone she can usually be found carrying feed to the poor beasts. Grooming and other wise caring for the wee things until they are able to escape thier prisons or until the one calls them to the pasture in the sky, She and Camtire sell many animals, their forum post is at: http://wurmonline.com/forum/index.php?topic=60773.msg542983#msg542983&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67434</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67434"/>
		<updated>2011-09-14T04:06:03Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect Mydonia... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
She and Camtire sell many animals, their forum post is at: http://wurmonline.com/forum/index.php?topic=60773.msg542983#msg542983&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67433</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=67433"/>
		<updated>2011-09-14T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect Mydonia... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
She and Camtire sell many animals, their forum post is at: http://wurmonline.com/forum/index.php?topic=58839.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Carpenter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Death&amp;diff=66419</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Death&amp;diff=66419"/>
		<updated>2011-08-06T08:36:12Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Basic Knowledge]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
''You are dead.''&lt;br /&gt;
&lt;br /&gt;
You die when your health reaches 0%, or in other words when the sum of all your wounds reaches 100. It is not possible to die (or get hurt) from hunger or thirst, but they do decrease your survivability.&lt;br /&gt;
&lt;br /&gt;
When you die, you leave all your items and equipment on your corpse, except for those that are [[Non-drop]]. This includes the [[Beginners Tools]] you get when you first start, [[deed]]s, [[writ]]s, [[contract]]s, any items you may have in a [[bag of keeping]] (BoK) or [[master bag of keeping]] (MBoK) and more. &lt;br /&gt;
&lt;br /&gt;
Your corpse can only be looted by yourself, people of enemy kingdoms, and your friends. You can use the [[chat command]] '''/release corpse''' (with a space) to allow anyone to loot your corpse. If the corpse has decayed (usually takes 24 real-life hours) the items that were on it will be a pile of items on the ground where you died, and no longer protected.  If the corpse does not seem lootable after using the command, typing it a second time seems to actually release it. If your corpse is on a deed tile that does not allow picking up of items, it is possible that others may not be able to loot your corpse, even if you do release it.&lt;br /&gt;
&lt;br /&gt;
==Death penalty==&lt;br /&gt;
&lt;br /&gt;
''You are halted on the way to the netherworld by a dark spirit, demanding knowledge.''&lt;br /&gt;
''The spirit touches you and you feel drained.''&lt;br /&gt;
&lt;br /&gt;
The main death penalty is skill loss, covered below. In addition you also lose 15% food and water.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''a random 5''' skill, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.&lt;br /&gt;
&lt;br /&gt;
If you die with a bad reputation (lower than 0), you will more skill ''amount unknown''. In a 2 year old village, the skill loss is 0.6 from 5 random skills.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''.&lt;br /&gt;
&lt;br /&gt;
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
&lt;br /&gt;
''You are cast back into the light.''&lt;br /&gt;
&lt;br /&gt;
While dead, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a settlement, you will be able to spawn on or outside that settlement. If that settlement has any allies you will be able to spawn there also if you die within 50 tiles of their center. If the server you died on has a [[white light]] and [[black light]], you are also able to spawn at the light belonging to your kingdom.'&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]].&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66304</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66304"/>
		<updated>2011-08-02T21:08:12Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Taming Skill Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs, Rats&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35 Cavebugs&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=66303</id>
		<title>Cave bug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=66303"/>
		<updated>2011-08-02T21:06:56Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] 0.30 kg, [[cochineal]] 0.20 kg&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Cave bug mound]], cave tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some kind of unnaturally large and deformed insect lunges at you from the dark. It has a grey carapace, with small patches of lichen growing here and there.''&lt;br /&gt;
&lt;br /&gt;
'''Cave bug''' is a small grey-green [[animals|animal]] that spawns inside caves or from [[cave bug mound]]s. Usually comes in packs of three, especially after a mine tile cave-in.&lt;br /&gt;
&lt;br /&gt;
Bites and claws cuts relatively lightly but fast.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], 35+ taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Cave bug.png|left|thumb|200px|A cave bug]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_traits&amp;diff=65965</id>
		<title>Animal traits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_traits&amp;diff=65965"/>
		<updated>2011-08-01T01:28:16Z</updated>

		<summary type="html">&lt;p&gt;Afira: Redirected page to Animal husbandry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Animal husbandry]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_traits&amp;diff=65964</id>
		<title>Animal traits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_traits&amp;diff=65964"/>
		<updated>2011-08-01T01:26:53Z</updated>

		<summary type="html">&lt;p&gt;Afira: Redirected page to Animal Husbandry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Animal Husbandry]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65963</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65963"/>
		<updated>2011-08-01T00:07:06Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found south of Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Camtire's ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
Camtire has a healthy fear of ''rabbits'' and is very happy to be in a place and time in which the evil ''demons'' do not appear to live.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65962</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65962"/>
		<updated>2011-08-01T00:06:13Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found south of Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Camtires ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
Camtire has a healthy fear of ''rabbits'' and is very happy to be in a place and time in which the evil ''demons'' do not appear to live.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65961</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65961"/>
		<updated>2011-08-01T00:00:37Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found south of Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Camtires ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65960</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65960"/>
		<updated>2011-08-01T00:00:18Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HP-freedom}}&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afira is the Mayor of Mydonia which is found south of the Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Afira has earned the titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65959</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65959"/>
		<updated>2011-07-31T23:59:56Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
{{HP-freedom}}&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afira is the Mayor of Mydonia which is found south of the Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Afira has earned the titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65958</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=65958"/>
		<updated>2011-07-31T23:58:42Z</updated>

		<summary type="html">&lt;p&gt;Afira: Created page with '&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt; '''Helpful player'''  This is a helpful player on the [[freedom server…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afira is the Mayor of Mydonia which is found south of the Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Afira has earned the titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Afira&amp;diff=65956</id>
		<title>User:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Afira&amp;diff=65956"/>
		<updated>2011-07-31T23:58:03Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afira is the Mayor of Mydonia which is found south of the Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Afira has earned the titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65955</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65955"/>
		<updated>2011-07-31T23:55:47Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found south of Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Camtires ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65954</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65954"/>
		<updated>2011-07-31T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found far south of Windy Knoll Community.&lt;br /&gt;
&lt;br /&gt;
Camtires ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65953</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65953"/>
		<updated>2011-07-31T23:54:39Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found far south of Windy Knoll Community.&lt;br /&gt;
Camtires ''Unofficial'' Affinity is '''Falling'''.&lt;br /&gt;
&lt;br /&gt;
He has earned the Titles: &lt;br /&gt;
*TrollSlay&lt;br /&gt;
*Mason&lt;br /&gt;
*Educated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Afira&amp;diff=65952</id>
		<title>User:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Afira&amp;diff=65952"/>
		<updated>2011-07-31T23:52:53Z</updated>

		<summary type="html">&lt;p&gt;Afira: Created page with '&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt; '''Helpful player'''  This is a helpful player on the [[freedom server…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#FFFACD|bordercolor=#88A|align=center}} &amp;gt;&lt;br /&gt;
'''[[:Category:Helpful players|Helpful player]]'''&lt;br /&gt;
&lt;br /&gt;
This is a helpful player on the [[freedom server|freedom]] server. While in-game try to message this person if you need help. The command for this is /tell {{PAGENAME}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afira is the Mayor of Mydonia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65951</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=65951"/>
		<updated>2011-07-31T23:38:19Z</updated>

		<summary type="html">&lt;p&gt;Afira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful played that resides at Mydonia, found far south of Windy Knoll Community.&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=65950</id>
		<title>Rowing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=65950"/>
		<updated>2011-07-31T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=second [[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[keel section]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The smallest boat possible to make (excluding the [[raft]], which cannot be boarded).&lt;br /&gt;
&lt;br /&gt;
Painting requires 12.10 kg [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
* Passengers: 1 Captain + 2 Crew&lt;br /&gt;
* Maximum speed: No [[Wind]]: 4km/h, [[Gale]]: 10.93km/h&lt;br /&gt;
* Hold Capacity: Same as a [[small cart]].&lt;br /&gt;
* Size: 1 by 1 tile&lt;br /&gt;
* Height: 3 dirt from water level to deck&lt;br /&gt;
* Depth: 5 dirt deep&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 2x [[Oar]]s&lt;br /&gt;
* 1x [[Mooring rope]]&lt;br /&gt;
* 70x [[Peg]]s (20x in the [[stern]])&lt;br /&gt;
* 60x [[Tenon]] (10x in the [[stern]])&lt;br /&gt;
* 61x [[Hull plank]] (11x in the [[stern]])&lt;br /&gt;
* 10x [[Tar]] (Assuming base weight of 1 kg)&lt;br /&gt;
* 4x [[Seat]]s&lt;br /&gt;
* 3x [[Keel section]]&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
The rowing boat must be locked with a [[boat lock]] and moored with a [[mooring anchor]] to prevent it from being stolen. See [[Ships#Security|ship security]] for details.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the active keel section determines the creation success rate.&lt;br /&gt;
*On a failed attempt to begin a rowing boat both keels can sustain damage.&lt;br /&gt;
*Higher ql materials are easier to attach than lower ql so you should use the best materials you can.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*Unfinished, Missing One Peg - 855.40kg&lt;br /&gt;
*Finished, Estimated - 855.50kg&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dog&amp;diff=65728</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dog&amp;diff=65728"/>
		<updated>2011-07-29T03:08:51Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[pelt]], [[fat]], [[paw]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Dog hole]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Occasionally this dog will bark and scratch itself behind the ears.''&lt;br /&gt;
&lt;br /&gt;
'''Dog''' is a [[taming|tamable]] or huntable [[Animals|animal]]. Difficulty between a [[wild cat]] and a [[mountain lion]].&lt;br /&gt;
&lt;br /&gt;
*Moderately weak.&lt;br /&gt;
*Very good pet for beginners.&lt;br /&gt;
*Spawns from a [[dog hole]].&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], no minimum taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Dog:&lt;br /&gt;
&lt;br /&gt;
http://img14.imageshack.us/img14/1577/dogo.jpg&lt;br /&gt;
     &lt;br /&gt;
Alert Dog:&lt;br /&gt;
&lt;br /&gt;
http://img25.imageshack.us/img25/9771/alertdog.jpg&lt;br /&gt;
&lt;br /&gt;
Diseased Dog:&lt;br /&gt;
&lt;br /&gt;
http://img14.imageshack.us/img14/7948/diseaseddog.jpg&lt;br /&gt;
&lt;br /&gt;
Slow Dog:&lt;br /&gt;
&lt;br /&gt;
http://img14.imageshack.us/img14/6272/slowdog.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_rat&amp;diff=65727</id>
		<title>Large rat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_rat&amp;diff=65727"/>
		<updated>2011-07-29T03:07:48Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Garbage pile]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This is an unnaturally large version of a standard black rat.''&lt;br /&gt;
&lt;br /&gt;
A '''large rat''' is a weak but aggressive [[animal]] that is a common target for new players, as it can be killed quite easily and yields a useful [[pelt]] when butchered.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], no minimum taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
== Champions ==&lt;br /&gt;
&lt;br /&gt;
Champion large rats seem to be on par or slightly better than a regular black bear.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:LargeRat.jpg|left|thumb|200px|Large Rat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=65726</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=65726"/>
		<updated>2011-07-29T03:04:08Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Almost anything&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
'''Pig''' is an non-aggressive [[animal]] that wanders around constantly looking for something to eat. It is easily [[tame]]d and does not really hit very hard in a [[fight]], so it is a good hunting animal for [[meat]] and [[healing cover]] ingredients.&lt;br /&gt;
&lt;br /&gt;
* Leadable&lt;br /&gt;
* Kick and bite attack&lt;br /&gt;
* Will not graze from grass tiles like [[cows]]&lt;br /&gt;
* Eats any food laying on the ground near it (but not in &amp;quot;open&amp;quot; [[container]]s like [[bucket]]s)&lt;br /&gt;
* Generally considered to not be worth raising as the returns are meager at best considering you have to manually feed them constantly and the amount of food they consume is staggering.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with almost any food, at any taming skill.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Pig.jpg|thumb|left|200px|Pig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_rat&amp;diff=65725</id>
		<title>Large rat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_rat&amp;diff=65725"/>
		<updated>2011-07-29T03:01:24Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Garbage pile]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This is an unnaturally large version of a standard black rat.''&lt;br /&gt;
&lt;br /&gt;
A '''large rat''' is a weak but aggressive [[animal]] that is a common target for new players, as it can be killed quite easily and yields a useful [[pelt]] when butchered.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], 5+ Taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
== Champions ==&lt;br /&gt;
&lt;br /&gt;
Champion large rats seem to be on par or slightly better than a regular black bear.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:LargeRat.jpg|left|thumb|200px|Large Rat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=65724</id>
		<title>Cave bug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=65724"/>
		<updated>2011-07-29T03:00:30Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] 0.30 kg, [[cochineal]] 0.20 kg&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Cave bug mound]], cave tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some kind of unnaturally large and deformed insect lunges at you from the dark. It has a grey carapace, with small patches of lichen growing here and there.''&lt;br /&gt;
&lt;br /&gt;
'''Cave bug''' is a small grey-green [[animals|animal]] that spawns inside caves or from [[cave bug mound]]s. Usually comes in packs of three, especially after a mine tile cave-in.&lt;br /&gt;
&lt;br /&gt;
Bites and claws cuts relatively lightly but fast.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], 20+ taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Cave bug.png|left|thumb|200px|A cave bug]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=65723</id>
		<title>Black bear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=65723"/>
		<updated>2011-07-29T02:58:53Z</updated>

		<summary type="html">&lt;p&gt;Afira: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fur]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Bear cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The black bear looks pretty kind, but has strong, highly curved claws ready to render you to pieces.''&lt;br /&gt;
&lt;br /&gt;
'''Black bear''' is a fierce [[animal]], slightly stronger than its [[Brown bear|brown]] cousin, but weaker than a [[huge spider]]. It can be [[taming|tamed]] with [[meat]] or [[fish]], 20+ taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Blackbear.png|left|thumb|200px|A deadly Black Bear ready to eat some foos and raise hell!.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Afira</name></author>
		
	</entry>
</feed>