<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ajala</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ajala"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Ajala"/>
	<updated>2026-06-04T07:17:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128999</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128999"/>
		<updated>2024-05-14T17:42:29Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9 kg/piece), [[eye]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|meattype=Pork&lt;br /&gt;
|eats=[[Omnivore]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pigs can be lead without taming, but are also good practice for early taming skill. &lt;br /&gt;
* Kick and bite attack.&lt;br /&gt;
* Eats any food laying on the ground near it, or in a [[pet bowl]] or [[trough]]. &lt;br /&gt;
* Effectively butchers corpses that lay around to eat the meat but does not bury the corpse.&lt;br /&gt;
* Pigs may be hitched on hitching post.&lt;br /&gt;
&lt;br /&gt;
== Pig model during Halloween ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H14 Pig.jpg|left|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128998</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128998"/>
		<updated>2024-05-14T17:42:04Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9 kg/piece), [[eye]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|meattype=Pork&lt;br /&gt;
|eats=[[Omnivore]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pigs can be lead without taming, but are also good practice for early taming skill. &lt;br /&gt;
* Kick and bite attack.&lt;br /&gt;
* Eats any food laying on the ground near it, or in a [[pet bowl]] or [[trough]], but not from open [[container]]s like [[bucket]]s. &lt;br /&gt;
* Effectively butchers corpses that lay around to eat the meat but does not bury the corpse.&lt;br /&gt;
* Pigs may be hitched on hitching post.&lt;br /&gt;
&lt;br /&gt;
== Pig model during Halloween ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H14 Pig.jpg|left|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128997</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=128997"/>
		<updated>2024-05-14T17:40:51Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9 kg/piece), [[eye]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|meattype=Pork&lt;br /&gt;
|eats=[[Omnivore]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pigs can be lead without taming, but are also good practice for early taming skill. &lt;br /&gt;
* Kick and bite attack.&lt;br /&gt;
* Eats any food laying on the ground near it, or in a pet bowl or trough, but not from open [[container]]s like [[bucket]]s. &lt;br /&gt;
* Effectively butchers corpses that lay around to eat the meat but does not bury the corpse.&lt;br /&gt;
* Pigs may be hitched on hitching post.&lt;br /&gt;
&lt;br /&gt;
== Pig model during Halloween ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H14 Pig.jpg|left|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_flask&amp;diff=128995</id>
		<title>Pottery flask</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_flask&amp;diff=128995"/>
		<updated>2024-05-10T21:47:13Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|creation=Heating [[clay flask]]&lt;br /&gt;
|improve=no&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay flask hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A pottery flask is created by putting a [[clay flask]] in a [[campfire]], [[stone oven]], [[forge]], or [[kiln]]. &lt;br /&gt;
* Pottery flasks are used when creating a [[corrosive trap]].&lt;br /&gt;
* A pottery flask holds up to 0.26 kg of liquid.&lt;br /&gt;
* A hardened pottery flask can no longer be improved, nor repaired.&lt;br /&gt;
* Can be sealed with a [[wax sealing kit]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Pottery bowl]]&lt;br /&gt;
*[[Pottery jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Book&amp;diff=128994</id>
		<title>Book</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Book&amp;diff=128994"/>
		<updated>2024-05-10T19:18:18Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Papyrusmaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Book&lt;br /&gt;
|image=Book.png&lt;br /&gt;
|active=[[string of cloth]]&lt;br /&gt;
|passive=[[papyrus sheet]] or [[paper sheet]] (0.01 kg)&lt;br /&gt;
|materials= no&lt;br /&gt;
|group=Writing&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=papyrusmaking&lt;br /&gt;
|combinable=no&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
|dyeamount=81}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small book with a dyeable cover. Can be used to hold [[papyrus]] or [[paper sheet|paper sheets]].''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Placeable as a decoration on furniture.&lt;br /&gt;
* Used to make [[Almanac]],  [[Archaeology journal]] or [[Atlas]].&lt;br /&gt;
* Creation quality is capped at 1/5 of papyrusmaking skill.&lt;br /&gt;
* Improves with cloth tailoring tools and gives papyrusmaking skill.&lt;br /&gt;
* A book whose quality is 22 or less will hold 22 pages. If its quality is 23 or more, it will hold the number of pages equal to its quality.&lt;br /&gt;
* Rare books do not allow more pages to be stored than non-rares of the same quality.&lt;br /&gt;
* Paper, papyrus and reports will no longer decay inside books.&lt;br /&gt;
* A book can be given a title of up to 20 characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Writing]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=128848</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=128848"/>
		<updated>2024-04-25T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various premade goals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in rewards, which can be seen by hovering over the heading of each section.&lt;br /&gt;
* Rewards include [[Titles]] and [[Sleep bonus]] buffs.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
* There are 10 sections of the journal. At first, only the first is displayed. After you complete 50% of the quests in a section, the next section will become visible. You don't need to have triggered the visibility of a section in order to complete a quest in that section.&lt;br /&gt;
* Sleep bonuses added by journal completions do not stack above your sleep bonus capacity.&lt;br /&gt;
* You can leave one goal in each section uncompleted and still complete that section.&lt;br /&gt;
* The journal is in no way related to the separate item, the [[archaeology journal]].&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
===Crafter journal===&lt;br /&gt;
&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
#Pick flowers&lt;br /&gt;
Reward: Apprentice title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
#Find a rare coin&lt;br /&gt;
Reward: Learned title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two story building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL &lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
#Epic Helper&lt;br /&gt;
Reward: Experienced title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL (doesn't need to be a weaponsmithing item)&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
#Write with Black Ink and a Reed Pen&lt;br /&gt;
Reward: Skilled title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''On the Highway''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
#Harvest Lingonberries&lt;br /&gt;
Reward: Accomplished title. [[glimmersteel]] or [[adamantine]] lump, and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Picking up Speed''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
#Breed a Hostile Wild Champion Creature&lt;br /&gt;
Reward: Proficient title, a choice of [[affinity]], and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''The Winding Road''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an Armour Piece or Shield to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore (1000kg of ore 80+ql)&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
#Create a Moon Metal Item&lt;br /&gt;
Reward: Talented title, increased maximum sleep bonus, and 6 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Going the Distance''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Learn 250 cooking recipes&lt;br /&gt;
#Get 2000 total skill points&lt;br /&gt;
#Create 5 items from every metal&lt;br /&gt;
#Help with 50 missions&lt;br /&gt;
#Slay 50 champion creatures&lt;br /&gt;
#Use 50 runes&lt;br /&gt;
#Complete a colossus&lt;br /&gt;
#Dye 100 things&lt;br /&gt;
#Bandage 1000 wounds&lt;br /&gt;
#Discover 10 archaeology caches&lt;br /&gt;
#Get 70 fighting skill&lt;br /&gt;
#Get 70 in a sub-fighting skill&lt;br /&gt;
#Contribute to an Epic Mission Structure&lt;br /&gt;
Reward: Professional title, 2.5% bonus skillgain, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''The Road Less Traveled''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Travel 7500km&lt;br /&gt;
#Complete 20 buildings&lt;br /&gt;
#Catch a 75KG fish&lt;br /&gt;
#Get 90 titles&lt;br /&gt;
#Slay 10 legendary creatures&lt;br /&gt;
#Destroy 25 veins via mining&lt;br /&gt;
#Reach level 11 meditation path&lt;br /&gt;
#Get 10 skills to 70&lt;br /&gt;
#Restore 250 items from fragments&lt;br /&gt;
#Plant 2500 trees&lt;br /&gt;
#Equip a complete set of Drake armour&lt;br /&gt;
#Get 80 fighting skill&lt;br /&gt;
#Create a chess set&lt;br /&gt;
Rewards: Expert title, 10% more rarity windows, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Destinations Unknown''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Build a 10 story building &lt;br /&gt;
#Get a skill to 99&lt;br /&gt;
#Get 5000 total skill points&lt;br /&gt;
#Learn 500 cooking recipes&lt;br /&gt;
#Help with 250 missions&lt;br /&gt;
#Get 120 titles&lt;br /&gt;
#Slay 20000 creatures&lt;br /&gt;
#Improve items 100000 times&lt;br /&gt;
#Close 100 rifts (You must have 20 participation points per rift)&lt;br /&gt;
#Perform 500000 actions&lt;br /&gt;
#Equip a complete set of enchanted scale armour&lt;br /&gt;
#Get 90 fighting skill&lt;br /&gt;
#Collect 10 chests from difficult treasure hunts&lt;br /&gt;
Rewards: Master title, 10% more affinity windows, Master Cape, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic training ===&lt;br /&gt;
&lt;br /&gt;
'''Basic Training: Carpentry''' - Complete at least 10 out of 11 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice carpenter&lt;br /&gt;
#Create a set of carpentry tools&lt;br /&gt;
#Create a bed&lt;br /&gt;
#Plan a building of 10 or more tiles&lt;br /&gt;
#Sailboat maker&lt;br /&gt;
#Create 10 crates&lt;br /&gt;
#Creat 100 arrows&lt;br /&gt;
#Create a set of puppets&lt;br /&gt;
#Create items from each type of tree wood&lt;br /&gt;
#Create a rare carpentry item&lt;br /&gt;
#Improve a carpentry item to 30 ql&lt;br /&gt;
Rewards: Novice Woodworker title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Smithing''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
# Apprentice smith&lt;br /&gt;
#Create a set of smithing tools&lt;br /&gt;
#Create 100 nails&lt;br /&gt;
#Create a lunchbox&lt;br /&gt;
#Create a set of god statuettes&lt;br /&gt;
#Create a set of chain armour&lt;br /&gt;
#Create a dioptra&lt;br /&gt;
#Create some lockpicks&lt;br /&gt;
#Create a charcoal pile&lt;br /&gt;
#Create a lump of each alloy&lt;br /&gt;
#Create an item of each base metal&lt;br /&gt;
#Create a rare smithing item&lt;br /&gt;
#Improve a smithing item to 30 ql&lt;br /&gt;
Rewards: Novice metalworker title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Tailoring''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice tailor&lt;br /&gt;
#Create a set of tailoring tools&lt;br /&gt;
#Create a set of leather armour&lt;br /&gt;
#Create a set of cloth armour&lt;br /&gt;
#Create 100 strings of cloth or wool yarn&lt;br /&gt;
#Create a meditation rug&lt;br /&gt;
#Create a tapestry stand&lt;br /&gt;
#Create a set of tailored horse equipment&lt;br /&gt;
#Create a triangular sail&lt;br /&gt;
#Create an animal skin rug&lt;br /&gt;
#Create a cordage rope&lt;br /&gt;
#Create a rare tailoring or ropemaking item&lt;br /&gt;
#Improve a tailoring or ropemaking item to 30 ql&lt;br /&gt;
Rewards: Novice Clothier title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Masonry''' - Complete at least 13 out of 14 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice mason&lt;br /&gt;
#Create a set of masonry tools&lt;br /&gt;
#Create a forge and oven&lt;br /&gt;
#Create an open fireplace&lt;br /&gt;
#Create a coffin and gravestone&lt;br /&gt;
#Create 10 masonry fences&lt;br /&gt;
#Create 10 statues&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Render a wall or fence using clay&lt;br /&gt;
#Create a well&lt;br /&gt;
#Create an item of each stone&lt;br /&gt;
#Create a rare masonry item&lt;br /&gt;
#Improve a masonry item to 30 ql&lt;br /&gt;
Rewards: Novice Bricklayer title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Pottery''' - Complete at least 9 out of 10 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice potter&lt;br /&gt;
#Create a set of pottery tools&lt;br /&gt;
#Create an amphora&lt;br /&gt;
#Create 100 clay shingles or bricks&lt;br /&gt;
#Create 10 clay flowerpots&lt;br /&gt;
#Create 10 clay planters&lt;br /&gt;
#Create a measuring jug&lt;br /&gt;
#Use a kiln&lt;br /&gt;
#Create a rare pottery item&lt;br /&gt;
#Improve a pottery item to 30 ql&lt;br /&gt;
Rewards: Novice Ceramist title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Terraforming''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice terraformer&lt;br /&gt;
#Create a set of terraforming tools&lt;br /&gt;
#Create a dredge&lt;br /&gt;
#Dig special resources&lt;br /&gt;
#Dig or mine a gem&lt;br /&gt;
#Mine for minerals&lt;br /&gt;
#Flatten or level a cave tile&lt;br /&gt;
#Flatter or level a tile border&lt;br /&gt;
#Prospect for silver or gold&lt;br /&gt;
#Analyze for traces of metal&lt;br /&gt;
#Plan an underground house&lt;br /&gt;
#Pave 10 tiles&lt;br /&gt;
#Mine, dig, or dredge a rare item&lt;br /&gt;
Rewards: Novice Landscaper title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Cooking''' - Complete at least 11 out of 12 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice cook&lt;br /&gt;
#Create a set of utensils&lt;br /&gt;
#Learn 50 cooking recipes&lt;br /&gt;
#Butcher animal skins&lt;br /&gt;
#Mill salt&lt;br /&gt;
#Use a wine barrel&lt;br /&gt;
#Bake a pie, tart, or cake&lt;br /&gt;
#Make fruit juice, olive oil, and cooking oil&lt;br /&gt;
#The smell of freshly baked bread&lt;br /&gt;
#Create butter&lt;br /&gt;
#Spit-roast an animal&lt;br /&gt;
#Make rare food&lt;br /&gt;
Rewards: Novice Provisioner title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Nature''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice Ecologist&lt;br /&gt;
#Create a set of agriculture tools&lt;br /&gt;
#Plant 10 trees&lt;br /&gt;
#Pick 10 bouquets of flowers&lt;br /&gt;
#Catch a clam&lt;br /&gt;
#Create a trellis&lt;br /&gt;
#Harvest seasonal products&lt;br /&gt;
#Farm vegetables&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Milk a cow, bison, and sheep&lt;br /&gt;
#Find foraging and botanizing items&lt;br /&gt;
#Find a rare nature product&lt;br /&gt;
Rewards: Novice Naturalist, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Treasure hunting ===&lt;br /&gt;
&lt;br /&gt;
'''Hunting for Clues''' - Complete at least 5 out of 6 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Search via farming or harvesting&lt;br /&gt;
#search via foraging or botanizing&lt;br /&gt;
#Search via digging or dredging&lt;br /&gt;
#Search via mining&lt;br /&gt;
#Search via investigating&lt;br /&gt;
#Search via catching fish&lt;br /&gt;
Rewards: Scavenger title, 1 hour sleep bonus, 1 novice treasure clue&lt;br /&gt;
}}&lt;br /&gt;
'''Hunting for Treasure''' - Complete at least 7 out of 8 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Complete 10 novice hunts&lt;br /&gt;
#Complete 3 challenging hunts&lt;br /&gt;
#Complete a difficult hunt&lt;br /&gt;
#Create a chess set&lt;br /&gt;
#Kill 50 ambushing creatures&lt;br /&gt;
#Win a game of chess&lt;br /&gt;
#Complete a hunt in 24 hours&lt;br /&gt;
Rewards: Treasure Hunter title, 1 hours sleep bonus, 1 unique treasure hunting reward roll&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cartography ===&lt;br /&gt;
&lt;br /&gt;
'''Introduction: Cartography''' - Complete at least 8 out of 9 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Complete a Survey&lt;br /&gt;
#Improve a Survey 10 times&lt;br /&gt;
#Create a Cartography Table&lt;br /&gt;
#Create a Blank Map&lt;br /&gt;
#Fill a Cartography Table&lt;br /&gt;
#Create a Painted Map&lt;br /&gt;
#Copy a Painted Map&lt;br /&gt;
#Combine Painted Maps&lt;br /&gt;
#Create an Atlas&lt;br /&gt;
Rewards: Mapmaker Title, 5 Blank Maps, 1 Pottery Jar of Ink &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Introduction: Stamps''' (unlocks at 10 in cartography skill) - Complete at least 9 out of 10 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create 5 Clay Stamps&lt;br /&gt;
#Change a Clay Stamp's Pattern&lt;br /&gt;
#Set a Gem into a Clay Stamp&lt;br /&gt;
#Imprint a Village or Structure Stamp&lt;br /&gt;
#Imprint a Timer or Annotation Stamp&lt;br /&gt;
#Link a Stamp to the World Map&lt;br /&gt;
#Link a Stamp to a Map&lt;br /&gt;
#Stamp a Map 10 Times&lt;br /&gt;
#Create a Stamp Box&lt;br /&gt;
#Erase Some Stamps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Priest journal ===&lt;br /&gt;
&lt;br /&gt;
[[Priest]]s can complete an extra three journal levels.&lt;br /&gt;
&lt;br /&gt;
'''Dedication''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice an item&lt;br /&gt;
#Listen to a confession&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
#Fully desecrate an altar&lt;br /&gt;
Reward: Blessed title, 2h of sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Approbation''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 30 favor&lt;br /&gt;
#Claim a Global Spell Reward&lt;br /&gt;
Reward: Angelic title, increased max faith gains per day and 3hr sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Benediction''' - Complete at least 10 out of 11 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
#Recover 50 favor form a vesseled star gem&lt;br /&gt;
'''Reward:''' Divine title, +5 power to spell casts and 5hr sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Note:''' the goals of hold 10 sermons and hold 100 sermons only require 1 premium listener to count for the journal.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journal.PNG|The Open Journal Panel&lt;br /&gt;
File:priest_journal.png|Priest Journal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology journal]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/J]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=128847</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=128847"/>
		<updated>2024-04-25T21:34:27Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various premade goals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in rewards, which can be seen by hovering over the heading of each section.&lt;br /&gt;
* Rewards include [[Titles]] and [[Sleep bonus]] buffs.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
* There are 10 sections of the journal. At first, only the first is displayed. After players complete 50% of the quests in each section, the next section will become visible.&lt;br /&gt;
* Sleep bonuses added by journal completions do not stack above your sleep bonus capacity.&lt;br /&gt;
* You can leave one goal in each section uncompleted and still complete that section.&lt;br /&gt;
* The journal is in no way related to the separate item, the [[archaeology journal]].&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
===Crafter journal===&lt;br /&gt;
&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
#Pick flowers&lt;br /&gt;
Reward: Apprentice title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
#Find a rare coin&lt;br /&gt;
Reward: Learned title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two story building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL &lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
#Epic Helper&lt;br /&gt;
Reward: Experienced title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL (doesn't need to be a weaponsmithing item)&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
#Write with Black Ink and a Reed Pen&lt;br /&gt;
Reward: Skilled title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''On the Highway''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
#Harvest Lingonberries&lt;br /&gt;
Reward: Accomplished title. [[glimmersteel]] or [[adamantine]] lump, and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Picking up Speed''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
#Breed a Hostile Wild Champion Creature&lt;br /&gt;
Reward: Proficient title, a choice of [[affinity]], and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''The Winding Road''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an Armour Piece or Shield to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore (1000kg of ore 80+ql)&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
#Create a Moon Metal Item&lt;br /&gt;
Reward: Talented title, increased maximum sleep bonus, and 6 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Going the Distance''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Learn 250 cooking recipes&lt;br /&gt;
#Get 2000 total skill points&lt;br /&gt;
#Create 5 items from every metal&lt;br /&gt;
#Help with 50 missions&lt;br /&gt;
#Slay 50 champion creatures&lt;br /&gt;
#Use 50 runes&lt;br /&gt;
#Complete a colossus&lt;br /&gt;
#Dye 100 things&lt;br /&gt;
#Bandage 1000 wounds&lt;br /&gt;
#Discover 10 archaeology caches&lt;br /&gt;
#Get 70 fighting skill&lt;br /&gt;
#Get 70 in a sub-fighting skill&lt;br /&gt;
#Contribute to an Epic Mission Structure&lt;br /&gt;
Reward: Professional title, 2.5% bonus skillgain, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''The Road Less Traveled''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Travel 7500km&lt;br /&gt;
#Complete 20 buildings&lt;br /&gt;
#Catch a 75KG fish&lt;br /&gt;
#Get 90 titles&lt;br /&gt;
#Slay 10 legendary creatures&lt;br /&gt;
#Destroy 25 veins via mining&lt;br /&gt;
#Reach level 11 meditation path&lt;br /&gt;
#Get 10 skills to 70&lt;br /&gt;
#Restore 250 items from fragments&lt;br /&gt;
#Plant 2500 trees&lt;br /&gt;
#Equip a complete set of Drake armour&lt;br /&gt;
#Get 80 fighting skill&lt;br /&gt;
#Create a chess set&lt;br /&gt;
Rewards: Expert title, 10% more rarity windows, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
'''Destinations Unknown''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Build a 10 story building &lt;br /&gt;
#Get a skill to 99&lt;br /&gt;
#Get 5000 total skill points&lt;br /&gt;
#Learn 500 cooking recipes&lt;br /&gt;
#Help with 250 missions&lt;br /&gt;
#Get 120 titles&lt;br /&gt;
#Slay 20000 creatures&lt;br /&gt;
#Improve items 100000 times&lt;br /&gt;
#Close 100 rifts (You must have 20 participation points per rift)&lt;br /&gt;
#Perform 500000 actions&lt;br /&gt;
#Equip a complete set of enchanted scale armour&lt;br /&gt;
#Get 90 fighting skill&lt;br /&gt;
#Collect 10 chests from difficult treasure hunts&lt;br /&gt;
Rewards: Master title, 10% more affinity windows, Master Cape, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic training ===&lt;br /&gt;
&lt;br /&gt;
'''Basic Training: Carpentry''' - Complete at least 10 out of 11 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice carpenter&lt;br /&gt;
#Create a set of carpentry tools&lt;br /&gt;
#Create a bed&lt;br /&gt;
#Plan a building of 10 or more tiles&lt;br /&gt;
#Sailboat maker&lt;br /&gt;
#Create 10 crates&lt;br /&gt;
#Creat 100 arrows&lt;br /&gt;
#Create a set of puppets&lt;br /&gt;
#Create items from each type of tree wood&lt;br /&gt;
#Create a rare carpentry item&lt;br /&gt;
#Improve a carpentry item to 30 ql&lt;br /&gt;
Rewards: Novice Woodworker title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Smithing''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
# Apprentice smith&lt;br /&gt;
#Create a set of smithing tools&lt;br /&gt;
#Create 100 nails&lt;br /&gt;
#Create a lunchbox&lt;br /&gt;
#Create a set of god statuettes&lt;br /&gt;
#Create a set of chain armour&lt;br /&gt;
#Create a dioptra&lt;br /&gt;
#Create some lockpicks&lt;br /&gt;
#Create a charcoal pile&lt;br /&gt;
#Create a lump of each alloy&lt;br /&gt;
#Create an item of each base metal&lt;br /&gt;
#Create a rare smithing item&lt;br /&gt;
#Improve a smithing item to 30 ql&lt;br /&gt;
Rewards: Novice metalworker title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Tailoring''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice tailor&lt;br /&gt;
#Create a set of tailoring tools&lt;br /&gt;
#Create a set of leather armour&lt;br /&gt;
#Create a set of cloth armour&lt;br /&gt;
#Create 100 strings of cloth or wool yarn&lt;br /&gt;
#Create a meditation rug&lt;br /&gt;
#Create a tapestry stand&lt;br /&gt;
#Create a set of tailored horse equipment&lt;br /&gt;
#Create a triangular sail&lt;br /&gt;
#Create an animal skin rug&lt;br /&gt;
#Create a cordage rope&lt;br /&gt;
#Create a rare tailoring or ropemaking item&lt;br /&gt;
#Improve a tailoring or ropemaking item to 30 ql&lt;br /&gt;
Rewards: Novice Clothier title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Masonry''' - Complete at least 13 out of 14 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice mason&lt;br /&gt;
#Create a set of masonry tools&lt;br /&gt;
#Create a forge and oven&lt;br /&gt;
#Create an open fireplace&lt;br /&gt;
#Create a coffin and gravestone&lt;br /&gt;
#Create 10 masonry fences&lt;br /&gt;
#Create 10 statues&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Render a wall or fence using clay&lt;br /&gt;
#Create a well&lt;br /&gt;
#Create an item of each stone&lt;br /&gt;
#Create a rare masonry item&lt;br /&gt;
#Improve a masonry item to 30 ql&lt;br /&gt;
Rewards: Novice Bricklayer title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Pottery''' - Complete at least 9 out of 10 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice potter&lt;br /&gt;
#Create a set of pottery tools&lt;br /&gt;
#Create an amphora&lt;br /&gt;
#Create 100 clay shingles or bricks&lt;br /&gt;
#Create 10 clay flowerpots&lt;br /&gt;
#Create 10 clay planters&lt;br /&gt;
#Create a measuring jug&lt;br /&gt;
#Use a kiln&lt;br /&gt;
#Create a rare pottery item&lt;br /&gt;
#Improve a pottery item to 30 ql&lt;br /&gt;
Rewards: Novice Ceramist title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Terraforming''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice terraformer&lt;br /&gt;
#Create a set of terraforming tools&lt;br /&gt;
#Create a dredge&lt;br /&gt;
#Dig special resources&lt;br /&gt;
#Dig or mine a gem&lt;br /&gt;
#Mine for minerals&lt;br /&gt;
#Flatten or level a cave tile&lt;br /&gt;
#Flatter or level a tile border&lt;br /&gt;
#Prospect for silver or gold&lt;br /&gt;
#Analyze for traces of metal&lt;br /&gt;
#Plan an underground house&lt;br /&gt;
#Pave 10 tiles&lt;br /&gt;
#Mine, dig, or dredge a rare item&lt;br /&gt;
Rewards: Novice Landscaper title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Cooking''' - Complete at least 11 out of 12 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice cook&lt;br /&gt;
#Create a set of utensils&lt;br /&gt;
#Learn 50 cooking recipes&lt;br /&gt;
#Butcher animal skins&lt;br /&gt;
#Mill salt&lt;br /&gt;
#Use a wine barrel&lt;br /&gt;
#Bake a pie, tart, or cake&lt;br /&gt;
#Make fruit juice, olive oil, and cooking oil&lt;br /&gt;
#The smell of freshly baked bread&lt;br /&gt;
#Create butter&lt;br /&gt;
#Spit-roast an animal&lt;br /&gt;
#Make rare food&lt;br /&gt;
Rewards: Novice Provisioner title, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
'''Basic Training: Nature''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Apprentice Ecologist&lt;br /&gt;
#Create a set of agriculture tools&lt;br /&gt;
#Plant 10 trees&lt;br /&gt;
#Pick 10 bouquets of flowers&lt;br /&gt;
#Catch a clam&lt;br /&gt;
#Create a trellis&lt;br /&gt;
#Harvest seasonal products&lt;br /&gt;
#Farm vegetables&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Milk a cow, bison, and sheep&lt;br /&gt;
#Find foraging and botanizing items&lt;br /&gt;
#Find a rare nature product&lt;br /&gt;
Rewards: Novice Naturalist, 2 hours sleep bonus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Treasure hunting ===&lt;br /&gt;
&lt;br /&gt;
'''Hunting for Clues''' - Complete at least 5 out of 6 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Search via farming or harvesting&lt;br /&gt;
#search via foraging or botanizing&lt;br /&gt;
#Search via digging or dredging&lt;br /&gt;
#Search via mining&lt;br /&gt;
#Search via investigating&lt;br /&gt;
#Search via catching fish&lt;br /&gt;
Rewards: Scavenger title, 1 hour sleep bonus, 1 novice treasure clue&lt;br /&gt;
}}&lt;br /&gt;
'''Hunting for Treasure''' - Complete at least 7 out of 8 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Complete 10 novice hunts&lt;br /&gt;
#Complete 3 challenging hunts&lt;br /&gt;
#Complete a difficult hunt&lt;br /&gt;
#Create a chess set&lt;br /&gt;
#Kill 50 ambushing creatures&lt;br /&gt;
#Win a game of chess&lt;br /&gt;
#Complete a hunt in 24 hours&lt;br /&gt;
Rewards: Treasure Hunter title, 1 hours sleep bonus, 1 unique treasure hunting reward roll&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cartography ===&lt;br /&gt;
&lt;br /&gt;
'''Introduction: Cartography''' - Complete at least 8 out of 9 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Complete a Survey&lt;br /&gt;
#Improve a Survey 10 times&lt;br /&gt;
#Create a Cartography Table&lt;br /&gt;
#Create a Blank Map&lt;br /&gt;
#Fill a Cartography Table&lt;br /&gt;
#Create a Painted Map&lt;br /&gt;
#Copy a Painted Map&lt;br /&gt;
#Combine Painted Maps&lt;br /&gt;
#Create an Atlas&lt;br /&gt;
Rewards: Mapmaker Title, 5 Blank Maps, 1 Pottery Jar of Ink &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Introduction: Stamps''' (unlocks at 10 in cartography skill) - Complete at least 9 out of 10 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create 5 Clay Stamps&lt;br /&gt;
#Change a Clay Stamp's Pattern&lt;br /&gt;
#Set a Gem into a Clay Stamp&lt;br /&gt;
#Imprint a Village or Structure Stamp&lt;br /&gt;
#Imprint a Timer or Annotation Stamp&lt;br /&gt;
#Link a Stamp to the World Map&lt;br /&gt;
#Link a Stamp to a Map&lt;br /&gt;
#Stamp a Map 10 Times&lt;br /&gt;
#Create a Stamp Box&lt;br /&gt;
#Erase Some Stamps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Priest journal ===&lt;br /&gt;
&lt;br /&gt;
[[Priest]]s can complete an extra three journal levels.&lt;br /&gt;
&lt;br /&gt;
'''Dedication''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice an item&lt;br /&gt;
#Listen to a confession&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
#Fully desecrate an altar&lt;br /&gt;
Reward: Blessed title, 2h of sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Approbation''' - Complete at least 12 out of 13 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 30 favor&lt;br /&gt;
#Claim a Global Spell Reward&lt;br /&gt;
Reward: Angelic title, increased max faith gains per day and 3hr sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Benediction''' - Complete at least 10 out of 11 goals&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
#Recover 50 favor form a vesseled star gem&lt;br /&gt;
'''Reward:''' Divine title, +5 power to spell casts and 5hr sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
'''Note:''' the goals of hold 10 sermons and hold 100 sermons only require 1 premium listener to count for the journal.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journal.PNG|The Open Journal Panel&lt;br /&gt;
File:priest_journal.png|Priest Journal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology journal]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/J]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rite_of_spring&amp;diff=128839</id>
		<title>Rite of spring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rite_of_spring&amp;diff=128839"/>
		<updated>2024-04-20T21:45:30Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=300&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=100&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Vynora]] spell available to [[priest]]s at 50 [[faith]]. An enchantment spell castable on [[altar]]s. Requires [[link]]ing with at least four Vynora priests to cast as it costs much more than 100 favor.&lt;br /&gt;
&lt;br /&gt;
The spell is available to cast once the deity's favour is full. Only prayers and sermons that could cause valid faith gains increase deity favour, which is used to charge [[rite spells]]. If you are capped at the 30 or 100 faith caps, you can still provide to the deity favour as long as you have the valid timing available. Missions also provide some deity favour, scaled on the difficulty of the mission.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Priests and followers gain 0.2% [[mind logic]] towards 100 and 5 hours of sleep bonus through a single prayer. This benefit can be experienced up to 24 hours from the cast by praying and having at least 30 [[faith]].&lt;br /&gt;
* Double speed for all [[ship]]s on the server for 24 hours.&lt;br /&gt;
* 5% increased chance of [[affinity]] gain during the event.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The spell will disappear from list after a successful cast. The cooldown for this spell is similar to that of other global spells.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Holy crop]]&lt;br /&gt;
* [[Ritual of the sun]]&lt;br /&gt;
* [[Rite of death]]&lt;br /&gt;
* [[Rite spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rite_of_spring&amp;diff=128838</id>
		<title>Rite of spring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rite_of_spring&amp;diff=128838"/>
		<updated>2024-04-20T21:44:22Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=300&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=100&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Vynora]] spell available to [[priest]]s at 50 [[faith]]. An enchantment spell castable on [[altar]]s. Requires [[link]]ing with four or more priests to cast as it costs much more than 100 favor.&lt;br /&gt;
&lt;br /&gt;
The spell is available to cast once the deity's favour is full. Only prayers and sermons that could cause valid faith gains increase deity favour, which is used to charge [[rite spells]]. If you are capped at the 30 or 100 faith caps, you can still provide to the deity favour as long as you have the valid timing available. Missions also provide some deity favour, scaled on the difficulty of the mission.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Priests and followers gain 0.2% [[mind logic]] towards 100 and 5 hours of sleep bonus through a single prayer. This benefit can be experienced up to 24 hours from the cast by praying and having at least 30 [[faith]].&lt;br /&gt;
* Double speed for all [[ship]]s on the server for 24 hours.&lt;br /&gt;
* 5% increased chance of [[affinity]] gain during the event.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The spell will disappear from list after a successful cast. The cooldown for this spell is similar to that of other global spells.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Holy crop]]&lt;br /&gt;
* [[Ritual of the sun]]&lt;br /&gt;
* [[Rite of death]]&lt;br /&gt;
* [[Rite spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bless&amp;diff=128833</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bless&amp;diff=128833"/>
		<updated>2024-04-15T21:18:42Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Item, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[gods]] give [[priest]]s the spell Bless at 30 [[faith]]. Bless is used to convert a blank metal [[altar]] to the faith of the casting priest. This is currently the only way to create an altar within the [[religion|domain]] of another faith. It is also used to improve the functionality and longevity of [[Street lamps]], and to create [[Transmutation liquid]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an item or person. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Bless''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*   Priests can gain 1 point of [[alignment]] by casting Bless on players.&lt;br /&gt;
*   Bless cannot shatter an item upon failure when casting.&lt;br /&gt;
*   [[Lamp|Lamps]] planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, but will still take decay damage.&lt;br /&gt;
* [[Lamp|Lamps]] placed on the highway may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, and will not take damage. This function is similar to the way lamps work on deeded land.&lt;br /&gt;
* Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest.&lt;br /&gt;
* If a [[Libila]] priest casts Bless on a grazing [[creatures|animal]], it will become &amp;quot;corrupted&amp;quot; and eat [[mycelium]] instead of [[grass]]. This can be reversed if the animal is then blessed by a [[White Light]] priest. You can see if an animal has been corrupted by [[examining]] it.&lt;br /&gt;
** A creature corrupted in this way will no longer be able to be tamed by a [[White Light]] priest or follower, until the corruption is removed.&lt;br /&gt;
* Bless is required to change &amp;quot;passive&amp;quot; [[Transmutation liquid]] into usable &amp;quot;active&amp;quot; liquid.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bless&amp;diff=128832</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bless&amp;diff=128832"/>
		<updated>2024-04-15T21:12:21Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Item, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[gods]] give [[priest]]s the spell Bless at 30 [[faith]]. Bless is mainly used to convert a blank metal [[altar]] to the faith of the casting priest. This is currently the only way to create an altar within the [[religion|domain]] of another faith.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an item or person. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Bless''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*   Priests can gain 1 point of [[alignment]] by casting Bless on players.&lt;br /&gt;
*   Bless cannot shatter an item upon failure when casting.&lt;br /&gt;
*   [[Lamp|Lamps]] planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, but will still take decay damage.&lt;br /&gt;
* [[Lamp|Lamps]] placed on the highway may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, and will not take damage. This function is similar to the way lamps work on deeded land.&lt;br /&gt;
* Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest.&lt;br /&gt;
* If a [[Libila]] priest casts Bless on a grazing [[creatures|animal]], it will become &amp;quot;corrupted&amp;quot; and eat [[mycelium]] instead of [[grass]]. This can be reversed if the animal is then blessed by a [[White Light]] priest. You can see if an animal has been corrupted by [[examining]] it.&lt;br /&gt;
** A creature corrupted in this way will no longer be able to be tamed by a [[White Light]] priest or follower, until the corruption is removed.&lt;br /&gt;
* Bless is required to change &amp;quot;passive&amp;quot; [[Transmutation liquid]] into usable &amp;quot;active&amp;quot; liquid.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128831</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128831"/>
		<updated>2024-04-15T21:10:10Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Usage Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with the required solid.&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin lump]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead lump]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper lump]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* You may create larger amounts of inactive transmutation liquid by combining multiple amounts of the required liquid and solid. Please note that the [[QL]] of the liquid will be random, so you have a chance of making a large amount of low quality. To be sure to get high [[QL]] it is better to do one batch at a time and separate out the [[QL]]. &lt;br /&gt;
* The required solid does not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty,and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example, passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only &amp;quot;Active&amp;quot; liquids (which have been enchanted with the [[Bless]] spell) can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]] &amp;amp; [[Defiance]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=128814</id>
		<title>Magranon Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=128814"/>
		<updated>2024-04-10T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Special actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]]  / [[Holy sites]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A mysterious, impenetrable obelisk that has fallen from the sky and embedded itself into the sand like a spear. It bears an aura of Magranon.''&lt;br /&gt;
&lt;br /&gt;
A Magranon [[Holy site]] will spawn randomly and will have a Magranon theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Magranon [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*A glowing, volcanic crack in the rock. &lt;br /&gt;
*Spawns in barren, rocky terrain. &lt;br /&gt;
  &lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*An obelisk that has fallen from the sky and buried itself into the ground. &lt;br /&gt;
*Spawns on sand.&lt;br /&gt;
 &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Magranon, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Magranon grants this effect to metal items. &lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Magranon, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*Unearth a random item using a [[pickaxe]], [[shovel]], or [[trowel]]. &lt;br /&gt;
*This will usually be a gem and may come stored with [[favor]].&lt;br /&gt;
*There is a small chance of receiving a large [[source crystal]].&lt;br /&gt;
*There is a very small chance of receiving a random unique [[blood]].&lt;br /&gt;
*On rare actions, there is a chance of receiving a [[strange bone]] fragment instead. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: a random base [[metal]] (any metal that can be mined as ore), a random [[alloy]], [[empyrean lump]], and a random [[moon metal]].&lt;br /&gt;
*Only followers of [[Magranon]] may rummage.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure'''&lt;br /&gt;
Erupts, giving one archaeology fragment to everyone within the Holy Site.&lt;br /&gt;
*Fragment item types are drawn from a different list than usual.  &lt;br /&gt;
*Some items that are impossible to find through normal [[archaeology]] can be found. &lt;br /&gt;
*Some items that can be found normally through [[archaeology]] are excluded especially wooden items. &lt;br /&gt;
*Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials. &lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith'''&lt;br /&gt;
Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site.&lt;br /&gt;
*These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
*Magranon sites have a slightly higher chance to spawn champion creatures.&lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Ritual of the Sun]] will be granted.the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=128813</id>
		<title>Magranon Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=128813"/>
		<updated>2024-04-10T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Special actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]]  / [[Holy sites]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A mysterious, impenetrable obelisk that has fallen from the sky and embedded itself into the sand like a spear. It bears an aura of Magranon.''&lt;br /&gt;
&lt;br /&gt;
A Magranon [[Holy site]] will spawn randomly and will have a Magranon theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Magranon [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*A glowing, volcanic crack in the rock. &lt;br /&gt;
*Spawns in barren, rocky terrain. &lt;br /&gt;
  &lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*An obelisk that has fallen from the sky and buried itself into the ground. &lt;br /&gt;
*Spawns on sand.&lt;br /&gt;
 &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Magranon, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Magranon grants this effect to metal items. &lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Magranon, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*Unearth a random item using a [[pickaxe]], [[shovel]], or [[trowel]]. &lt;br /&gt;
*This will usually be a gem and may come stored with [[favor]].&lt;br /&gt;
*There is a small chance of receiving a large [[source crystal]].&lt;br /&gt;
*There is a very small chance of receiving a random unique [[blood]].&lt;br /&gt;
*On rare actions, there is a chance ot receiving a strange bone fragment instead. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal.&lt;br /&gt;
*Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.&lt;br /&gt;
*Only followers of Magranon may rummage.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure'''&lt;br /&gt;
Erupts, giving one archaeology fragment to everyone within the Holy Site.&lt;br /&gt;
*Fragment item types are drawn from a different list than usual.  &lt;br /&gt;
*Some items that are impossible to find through normal [[archaeology]] can be found. &lt;br /&gt;
*Some items that can be found normally through [[archaeology]] are excluded especially wooden items. &lt;br /&gt;
*Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials. &lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith'''&lt;br /&gt;
Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site.&lt;br /&gt;
*These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
*Magranon sites have a slightly higher chance to spawn champion creatures.&lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Ritual of the Sun]] will be granted.the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=128791</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=128791"/>
		<updated>2024-04-03T21:56:40Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Caring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 43. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
To prevent Venerable creatures from dying of old age they may be ''Cared for''.  The creature will then live indefinitely at the Venerable stage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To ''Care for''''' a creature, stand next to it, right click, and select ''Care for''. &lt;br /&gt;
&lt;br /&gt;
When you start ''Caring for'' a creature this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
If the character is unable to ''Care for'' more creatures this message will appear:&lt;br /&gt;
{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}}&lt;br /&gt;
&lt;br /&gt;
The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character. &lt;br /&gt;
* 1 creature may be ''Cared for'' plus 1 additional for every 10 points in the Animal husbandry skill.&lt;br /&gt;
* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks ''(for a total adjusted Max of 12.)''&lt;br /&gt;
* 1 additional ''Care For'' slot may be purchased from the [[Silver store]]&lt;br /&gt;
&lt;br /&gt;
'''To stop caring''' for a specific creature right click the creature and select ''Care for''.&lt;br /&gt;
&lt;br /&gt;
You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
&lt;br /&gt;
The chat command ''/stopcaring'' will stop the player from caring for all creatures.  This message will appear:&lt;br /&gt;
{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for'' but the character may not change or initiate a new ''Care for'' until they re-premium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTES''' &lt;br /&gt;
&lt;br /&gt;
''Care for'' does '''NOT''' stop the creature dying from causes other than Old Age. Miscarriage, starvation, disease, or violence (from starving beasts, legendary beasts, or general combat if Tamed). &lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be ''Cared for'' or branded.&lt;br /&gt;
* The corpse of a ''Cared for'' creature can be hovered over with the mouse to see the creature's cause of death.&lt;br /&gt;
* A list of all the creatures ''Cared for'' may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=128788</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=128788"/>
		<updated>2024-04-03T19:47:15Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm and can also be [[botanize]]d on [[Wildflowers]] nodes. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flowers on that tile. Flowers are picked with a [[sickle]] and are planted on [[dirt]] or [[grass]] tiles. Flowers spawn randomly on grass tiles and can spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* Bouquet of yellow flowers: ''Some yellow prickly flowers.'' (~35% chance to spawn)&lt;br /&gt;
* Bouquet of orange-red flowers: ''Some long-stemmed orange-red flowers with thick, pointy leaves..'' (~20%)&lt;br /&gt;
* Bouquet of purple flowers: ''Some purple fluffy flowers.'' (~15%)&lt;br /&gt;
* Bouquet of white flowers: ''Some white flowers with a thick stem and long leaves.'' (~10+%)&lt;br /&gt;
* Bouquet of blue flowers: ''Some crooked but beautiful blue flowers.'' (~10%)&lt;br /&gt;
** 10 used in the construction of a [[shrine]].&lt;br /&gt;
* Bouquet of greenish-yellow flowers: ''Some greenish-yellow furry flowers.'' (~8%)&lt;br /&gt;
* Bouquet of white-dotted flowers: ''Some white-dotted flowers.'' (~2%)&lt;br /&gt;
** 10 used in the construction of a [[temple]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Decorative (eg: [[flowerbed]], [[pottery flowerpot]], [[marble planter]])&lt;br /&gt;
* Converting a [[dirt tile|dirt]] or [[grass tiles]] to a grass tile with flowers&lt;br /&gt;
** Useful for providing a grazing spot for [[Creatures|animals]]&lt;br /&gt;
** Flower tiles also increase [[honey]] production in [[bee hive]]s&lt;br /&gt;
* Can be used to create a [[path of Love]] tile when relatively close to water&lt;br /&gt;
* Construction of [[Shrine|shrines]], [[Temple|temples]]&lt;br /&gt;
* Used in some cooking recipes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Planting flowers uses [[gardening]] skill.&lt;br /&gt;
** Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
* Can be picked and re-used on dirt or grass tile to change them to grass tiles with flowers. (Can be re-picked and replanted)&lt;br /&gt;
* Picking failures result in 1 quality flowers which are harder to plant.&lt;br /&gt;
* Planting failures result in the flowers being lost.&lt;br /&gt;
* Flower tiles count as an available tile when [[sprouts]] spread from other [[trees]] and [[bushes]]. As such, they can be &amp;quot;replaced&amp;quot; by them.&lt;br /&gt;
* Flower tiles share the same properties as [[grass tiles]].&lt;br /&gt;
* [[Creatures|Animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
* [[Enchant]]ing ([[path of Love]] ability) will destroy flowers turning the tile into [[enchanted grass]]&lt;br /&gt;
* Spring does appear to increase the flower spawn frequency.&lt;br /&gt;
* Tiles must be at least two dirt above water to plant.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:yellow_flower.jpg|yellow flower&lt;br /&gt;
Image:purple_flower.jpg|purple flower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Bouquet of yellow flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of white flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of blue flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of purple flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of orange-red flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of greenish-yellow flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of white-dotted flowers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128777</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128777"/>
		<updated>2024-03-29T01:24:03Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* Said to increase the effective [[Animal husbandry]] skill of the player by between 5 and 10, depending on seed QL, when breeding a female animal within one hour of that animal being fed the seeds.&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128776</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128776"/>
		<updated>2024-03-29T01:23:47Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* Said to increase the effective [[Animal husbandry]] skill of the player by between 5 and 10, depending on seed QL, when breeding a female animal within one hour of that animal being fed the seeds.&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.h&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128775</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128775"/>
		<updated>2024-03-29T01:23:06Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* Said to increase the effective [[Animal husbandry]] skill of the player by between 5 and 10, depending on seed QL, when breeding a female animal within one hour of it being fed the seeds.&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.h&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128774</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128774"/>
		<updated>2024-03-29T01:22:28Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* Said to increase the effective [[Animal Husbandry]] skill of the player by between 5 and 10, depending on seed QL, when breeding a female animal within one hour of it being fed the seeds.&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128773</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128773"/>
		<updated>2024-03-29T01:19:54Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* Said to increase the effective Animal Husbandry skill of the player by between 5 and 10, depending on seed QL, when breeding a female animal within one hour of it being fed the seeds.&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128772</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128772"/>
		<updated>2024-03-29T01:15:56Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one reported test to date) with no special qualities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128771</id>
		<title>Source seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_seeds&amp;diff=128771"/>
		<updated>2024-03-29T00:58:52Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Source seeds.png&lt;br /&gt;
|creation=* [[Botanizing|Botanized]] from [[Wild grasses]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A handful of small white seeds. Feed these to a female creature before breeding for a chance of healthier offspring.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be found by [[Botanizing]] at [[Wild grasses]] [[Resource nodes]].&lt;br /&gt;
* A rare item requiring high [[Botanizing]] skill to obtain.&lt;br /&gt;
* There is a small chance to get Source seeds from the [[Sampo]] at a [[Fo Holy Site|Fo Holy site]].&lt;br /&gt;
* They can be planted in dirt tiles, but they grow into regular vegetables (potatoes, in the one test to date) with no special qualities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Fo Holy Site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128767</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128767"/>
		<updated>2024-03-26T17:22:36Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Quantity Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with the required solid.&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin lump]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead lump]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper lump]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* You may create larger amounts of inactive transmutation liquid by combining multiple amounts of the required liquid and solid. Please note that the [[QL]] of the liquid will be random, so you have a chance of making a large amount of low quality. To be sure to get high [[QL]] it is better to do one batch at a time and separate out the [[QL]]. &lt;br /&gt;
* The required solid does not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty,and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example, passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only active (blessed) liquids can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]] &amp;amp; [[Defiance]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128721</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=128721"/>
		<updated>2024-02-17T20:28:54Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Creation Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with the required solid.&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin lump]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead lump]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper lump]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
* For the purposes of the above, tiles within deed perimeters count as &amp;quot;on-deed&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* You may create larger amounts of inactive transmutation liquid by combining multiple amounts of the required liquid and solid. Please note that the [[QL]] of the liquid will be random, so you have a chance of making a large amount of low quality. To be sure to get high [[QL]] it is better to do one batch at a time and separate out the [[QL]]. &lt;br /&gt;
* The required solid does not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty,and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example, passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only active (blessed) liquids can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]] &amp;amp; [[Defiance]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=126175</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=126175"/>
		<updated>2023-06-21T22:19:04Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope).   &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
* Climbing consumes much more [[stamina]] than walking. &lt;br /&gt;
* Climbing is turned on and off with the button that looks like a person ascending a slope in the [[quickbar]] (icon shown below).&lt;br /&gt;
* If you are climbing uphill while dragging a cart or carrying lots of weight otherwise, your stamina drops considerably faster.&lt;br /&gt;
* If you don't have enough stamina to activate climbing while you're swimming to get out of the water, then you can activate [[Last gasp]].&lt;br /&gt;
* Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death.&lt;br /&gt;
* When climbing and unable to find a sufficiently flat tile to rest, a small amount of stamina can be instantly restored by drinking [[wine]]. Many large mountains can be scaled by simply repeated drinking 1g of wine (measured in a [[measuring jug]]) whenever your stamina gets low.&lt;br /&gt;
&lt;br /&gt;
==Icon==&lt;br /&gt;
[[File:climbing.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Climbing]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
* Sherpa at 70 skill&lt;br /&gt;
* Cliffhanger at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=126174</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=126174"/>
		<updated>2023-06-21T22:18:25Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope).   &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
* Climbing consumes much more [[stamina]] than walking. &lt;br /&gt;
* Climbing is turned on and off with the button that looks like a person ascending a slope in the [[quickbar]] (icon shown below).&lt;br /&gt;
* If you are climbing uphill while dragging a cart or carrying lots of weight otherwise, your stamina drops considerably faster.&lt;br /&gt;
* If you don't have enough stamina to activate climbing while you're swimming to get out of the water, then you can activate [[Last gasp]].&lt;br /&gt;
* Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death.&lt;br /&gt;
* When climbing, a small amount of stamina can be instantly restored by drinking [[wine]]. Many large mountains can be scaled by simply repeated drinking 1g of wine (measured in a [[measuring jug]]) whenever your stamina gets low.&lt;br /&gt;
&lt;br /&gt;
==Icon==&lt;br /&gt;
[[File:climbing.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Climbing]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
* Sherpa at 70 skill&lt;br /&gt;
* Cliffhanger at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography_table&amp;diff=126171</id>
		<title>Cartography table</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography_table&amp;diff=126171"/>
		<updated>2023-06-18T15:14:21Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP| new item}}&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Cartography table&lt;br /&gt;
|image= Cartographytable.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nail]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 2 [[small nails]]&lt;br /&gt;
* 6 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (10.51 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden table with placements for various cartography tools used in the process of creating maps''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A cartography table can hold a maximum of 25 blank maps. QL determines how many painted maps can be stored in the table, every 10 QL adds room for an additional map.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The last wooden piece determines the wood type.&lt;br /&gt;
* Cannot be picked up after completion.&lt;br /&gt;
* Can be loaded into large cart and wagon.&lt;br /&gt;
* A minimum of 20 fine carpentry is required to start/continue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography_table&amp;diff=126170</id>
		<title>Cartography table</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography_table&amp;diff=126170"/>
		<updated>2023-06-18T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP| new item}}&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Cartography table&lt;br /&gt;
|image= Cartographytable.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nail]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 2 [[small nails]]&lt;br /&gt;
* 6 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (10.51 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden table with placements for various cartography tools used in the process of creating maps''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A cartography table can hold a maximum of 25 blank maps.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The last wooden piece determines the wood type.&lt;br /&gt;
* Cannot be picked up after completion.&lt;br /&gt;
* Can be loaded into large cart and wagon.&lt;br /&gt;
* A minimum of 20 fine carpentry is required to start/continue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126167</id>
		<title>Cartography</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126167"/>
		<updated>2023-06-17T23:13:41Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Painting Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP | added with the cartography update}}&lt;br /&gt;
==Description==&lt;br /&gt;
Cartography is a skill that allows players to create maps of the land around them. Creating a map is started by creating a survey of the land you would like a map of, then using a completed survey on a cartography table to create the map. You can then copy the map, expand the map, and stamp the map at your cartography table, and prepare them for adding to an Atlas.&lt;br /&gt;
&lt;br /&gt;
==Required Tools==&lt;br /&gt;
Surveying requires a [[dioptra]], [[range pole]], [[reed pen]], [[dye]] or [[black ink]], and a [[papyrus sheet]] or [[paper sheet]], with (optionally) an [[ink pot]].&lt;br /&gt;
&lt;br /&gt;
Creating maps requires a [[cartography table]], [[ink pot]], [[ink brush]], [[blank map]], and either [[dye]] or [[black ink]].&lt;br /&gt;
&lt;br /&gt;
Stamping uses at least one [[stamp]] and different types of [[gems]], and optionally a [[stamp box]] and [[stamp eraser]].&lt;br /&gt;
&lt;br /&gt;
Players may also choose to create an [[atlas]] to store their maps.&lt;br /&gt;
&lt;br /&gt;
==Surveying==&lt;br /&gt;
Surveying involves exploring the area you wish to map, hunting down survey points and collecting data to increase the quality of your survey, which will increase the quality of the map you eventually create. This is main way to gain cartography XP, and is how you improve a map's quality. Each successful survey adds to the quality a little bit, depending on the quality of your dioptra and your skill level. You need at least four successful surveys to convert your incomplete survey to a complete survey that can be used to paint a map.&lt;br /&gt;
&lt;br /&gt;
To survey: &lt;br /&gt;
&lt;br /&gt;
* Drop or plant your range pole on the tile you wish to be the center of your survey/map.&lt;br /&gt;
* Activate your blank paper or papyrus sheet, right click the range pole and click Survey Area. If successful, the paper will be converted into an incomplete survey and a new compass interface element represented by a golden spyglass icon will appear. The spyglass leads you to the next survey point, which is represented in the world by a floating ball of light.&lt;br /&gt;
* Head in the direction that spyglass icon points. Hovering over it will tell you roughly how close you are to the survey point. The distances are &amp;quot;too far&amp;quot;, &amp;quot;poor&amp;quot;, &amp;quot;okay&amp;quot;, &amp;quot;good&amp;quot; and &amp;quot;best&amp;quot;. &lt;br /&gt;
* If the spyglass icon and ball of light disappear, activate your dioptra, right-click your survey, and select &amp;quot;Find survey location&amp;quot; and they will reappear after a short timer.&lt;br /&gt;
* When you get as close to the survey point as you can, turn to face the location of your range pole, activate your dioptra, right-click your survey, and select &amp;quot;Continue survey&amp;quot;. If successful, your survey will be improved and you'll receive a new survey point to go to. &lt;br /&gt;
* Rinse and repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==Surveying Messages==&lt;br /&gt;
The closer you are to the survey point when you continue the survey, the more XP you will gain, and the more information will be added to the survey, leading to a better quality survey. You may see some of the following messages:&lt;br /&gt;
&lt;br /&gt;
* If you do not face the right location you will get a &amp;quot;To record any usable data you need to be facing towards the starting location.&amp;quot; error. If you can't remember the direction of the range pole from your current location, activate your dioptra, right-click your survey, and select &amp;quot;Find starting location&amp;quot;, which will cause a dioptra icon pointing to the range pole to appear in the same compass as the spyglass.&lt;br /&gt;
* If you are too far from the survey point you will get a &amp;quot;This area is too far from the best location to gather any useful data. You'll need to get closer to the required location.&amp;quot; error. &lt;br /&gt;
* If you are near the area, but not close enough, you will get a &amp;quot;This spot is far from the best location for the data you need, but you continue to record what little information you can from here anyway.&amp;quot; message. This indicates you will not get the full XP or data you needed, and your map will gain very little QL. &lt;br /&gt;
* When you are close to the survey point it will give you a &amp;quot;You feel confident that you're in the best location to get the data required.&amp;quot; message, indicating you are in the right location, and will gain the maximum amount from your survey.&lt;br /&gt;
* You cannot move while surveying, but you can move while finding survey locations and finding starting locations.&lt;br /&gt;
&lt;br /&gt;
==Painting Maps==&lt;br /&gt;
&lt;br /&gt;
You need:&lt;br /&gt;
&lt;br /&gt;
*A [[cartography table]].&lt;br /&gt;
*A [[blank map]].&lt;br /&gt;
*An [[ink pot]].&lt;br /&gt;
*[[Dye]] or [[black ink]] in the ink pot.&lt;br /&gt;
*An [[ink brush]].&lt;br /&gt;
&lt;br /&gt;
Right click on the table to Create Map. once completed you will have a Painted Map added to your inventory, spending the Survey. this painted map can be added to the cartography table if you wish to copy it, or expand a map. &lt;br /&gt;
Expanding a map requires 2 or more Painted Maps to be stored inside your Cartography Table. 4 are preferred for a small expansion (since the map formed will be a square. using 2 or 3 maps will leave a large gap on the final enlarged map.) once selected you will get an interface that allows you to move the maps into whatever form you want with the final product being a copy of everything imposed over each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stamps require a great deal of preparation to do anything other then basic graphic stamping. to create a Stamp you simply need to shape some clay with your hands. once a clay stamp is made you can use a clay shaper to change the graphic the stamp represents. the default is an &amp;quot;X&amp;quot;.  [image of stamp graphics to be added]&lt;br /&gt;
adding gems to your stamp before you fire it will allow the stamp to gain additional features. &lt;br /&gt;
*Sapphires allow you to link a stamp to a deed somewhere in the world. doing this will add the deed name, mayor name, and deed motto to a rollover under the graphic when you stamp a map with this.&lt;br /&gt;
*Rubies allow you to link a stamp to a Structure, such as a guard tower, Colossus, or mission structure. any relevant info of the structure will be shown on a rollover when you mouse over the graphic once stamped on the map. &lt;br /&gt;
*Emeralds allow you to add a date stamp to the graphic you link with this stamp. &lt;br /&gt;
*Diamonds allow you to add text to the graphic you link with this stamp. &lt;br /&gt;
*Opals allow you to link a stamp with a location on your in game map. this will allow a player to click on this stamp in the game map, creating a popup link to the atlas map of that location, if you have the Atlas available in your inventory. &lt;br /&gt;
each of these stamps must be &amp;quot;linked&amp;quot; to something to function. the sapphire and ruby stamps require you to find the object in the game world, and link it directly (highlight the stamp in your inventory, and right click the structure; Link Stamp.) the emerald and diamond stamps require you to right click them, and add a date/time or text before they will function as such. the opal will require you to stamp your game map, and your painted map respectively before they will link to one another.&lt;br /&gt;
once a stamp is fired, you can no longer add gems, or change the graphic. you must add any gems or images before it is cooked to work. you can link the gemmed stamp to in world objects anytime after a gem is inserted, cooked or not.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cartography&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mapmaker from Journal, Introduction: Cartography&lt;br /&gt;
* Philatelist from Journal, Introduction: Stamps&lt;br /&gt;
* Surveyor at 50 skill&lt;br /&gt;
* Geographer at 70 skill&lt;br /&gt;
* Cartographer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Cartography table]]&lt;br /&gt;
* [[Ink brush]]&lt;br /&gt;
* [[Ink pot]] &lt;br /&gt;
* [[Stamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126107</id>
		<title>Cartography</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126107"/>
		<updated>2023-06-10T23:45:58Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP | added with the cartography update}}&lt;br /&gt;
==Description==&lt;br /&gt;
Cartography is a skill that allows players to create maps of the land around them. Creating a map is started by creating a survey of the land you would like a map of, then using a completed survey on a cartography table to create the map. You can then copy the map, expand the map, and stamp the map at your cartography table, and prepare them for adding to an Atlas.&lt;br /&gt;
&lt;br /&gt;
==Required Tools==&lt;br /&gt;
Surveying requires a [[dioptra]], [[range pole]], [[reed pen]], [[dye]] or [[black ink]], and a [[papyrus sheet]] or [[paper sheet]], with (optionally) an [[ink pot]].&lt;br /&gt;
&lt;br /&gt;
Creating maps requires a [[cartography table]], [[ink pot]], [[ink brush]], [[blank map]], and either [[dye]] or [[black ink]].&lt;br /&gt;
&lt;br /&gt;
Stamping uses at least one [[stamp]] and different types of [[gems]], and optionally a [[stamp box]] and [[stamp eraser]].&lt;br /&gt;
&lt;br /&gt;
Players may also choose to create an [[atlas]] to store their maps.&lt;br /&gt;
&lt;br /&gt;
==Surveying==&lt;br /&gt;
Surveying involves exploring the area you wish to map, hunting down survey points and collecting data to increase the quality of your survey, which will increase the quality of the map you eventually create. This is main way to gain cartography XP, and is how you improve a map's quality. Each successful survey adds to the quality a little bit, depending on the quality of your dioptra and your skill level. You need at least four successful surveys to convert your incomplete survey to a complete survey that can be used to paint a map.&lt;br /&gt;
&lt;br /&gt;
To survey: &lt;br /&gt;
&lt;br /&gt;
* Drop or plant your range pole on the tile you wish to be the center of your survey/map.&lt;br /&gt;
* Activate your blank paper or papyrus sheet, right click the range pole and click Survey Area. If successful, the paper will be converted into an incomplete survey and a new compass interface element represented by a golden spyglass icon will appear. The spyglass leads you to the next survey point, which is represented in the world by a floating ball of light.&lt;br /&gt;
* Head in the direction that spyglass icon points. Hovering over it will tell you roughly how close you are to the survey point. The distances are &amp;quot;too far&amp;quot;, &amp;quot;poor&amp;quot;, &amp;quot;okay&amp;quot;, &amp;quot;good&amp;quot; and &amp;quot;best&amp;quot;. &lt;br /&gt;
* If the spyglass icon and ball of light disappear, activate your dioptra, right-click your survey, and select &amp;quot;Find survey location&amp;quot; and they will reappear after a short timer.&lt;br /&gt;
* When you get as close to the survey point as you can, turn to face the location of your range pole, activate your dioptra, right-click your survey, and select &amp;quot;Continue survey&amp;quot;. If successful, your survey will be improved and you'll receive a new survey point to go to. &lt;br /&gt;
* Rinse and repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==Surveying Messages==&lt;br /&gt;
The closer you are to the survey point when you continue the survey, the more XP you will gain, and the more information will be added to the survey, leading to a better quality survey. You may see some of the following messages:&lt;br /&gt;
&lt;br /&gt;
* If you do not face the right location you will get a &amp;quot;To record any usable data you need to be facing towards the starting location.&amp;quot; error. If you can't remember the direction of the range pole from your current location, activate your dioptra, right-click your survey, and select &amp;quot;Find starting location&amp;quot;, which will cause a dioptra icon pointing to the range pole to appear in the same compass as the spyglass.&lt;br /&gt;
* If you are too far from the survey point you will get a &amp;quot;This area is too far from the best location to gather any useful data. You'll need to get closer to the required location.&amp;quot; error. &lt;br /&gt;
* If you are near the area, but not close enough, you will get a &amp;quot;This spot is far from the best location for the data you need, but you continue to record what little information you can from here anyway.&amp;quot; message. This indicates you will not get the full XP or data you needed, and your map will gain very little QL. &lt;br /&gt;
* When you are close to the survey point it will give you a &amp;quot;You feel confident that you're in the best location to get the data required.&amp;quot; message, indicating you are in the right location, and will gain the maximum amount from your survey.&lt;br /&gt;
* You cannot move while surveying, but you can move while finding survey locations and finding starting locations.&lt;br /&gt;
&lt;br /&gt;
==Painting Maps==&lt;br /&gt;
To create a Painted Map out of a survey, you need to have a fully stocked Cartography Table available. a Cartography Table with Blank Maps, Ink pot (with ink/dye inside), and an Ink Brush will allow you to highlight a completed survey in your inventory, and right click on the table to Create Map. once completed you will have a Painted Map added to your inventory, spending the Survey. this painted map can be added to the cartography table if you wish to copy it, or expand a map. &lt;br /&gt;
Expanding a map requires 2 or more Painted Maps to be stored inside your Cartography Table. 4 are preferred for a small expansion (since the map formed will be a square. using 2 or 3 maps will leave a large gap on the final enlarged map.) once selected you will get an interface that allows you to move the maps into whatever form you want with the final product being a copy of everything imposed over each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stamps require a great deal of preparation to do anything other then basic graphic stamping. to create a Stamp you simply need to shape some clay with your hands. once a clay stamp is made you can use a clay shaper to change the graphic the stamp represents. the default is an &amp;quot;X&amp;quot;.  [image of stamp graphics to be added]&lt;br /&gt;
adding gems to your stamp before you fire it will allow the stamp to gain additional features. &lt;br /&gt;
*Sapphires allow you to link a stamp to a deed somewhere in the world. doing this will add the deed name, mayor name, and deed motto to a rollover under the graphic when you stamp a map with this.&lt;br /&gt;
*Rubies allow you to link a stamp to a Structure, such as a guard tower, Colossus, or mission structure. any relevant info of the structure will be shown on a rollover when you mouse over the graphic once stamped on the map. &lt;br /&gt;
*Emeralds allow you to add a date stamp to the graphic you link with this stamp. &lt;br /&gt;
*Diamonds allow you to add text to the graphic you link with this stamp. &lt;br /&gt;
*Opals allow you to link a stamp with a location on your in game map. this will allow a player to click on this stamp in the game map, creating a popup link to the atlas map of that location, if you have the Atlas available in your inventory. &lt;br /&gt;
each of these stamps must be &amp;quot;linked&amp;quot; to something to function. the sapphire and ruby stamps require you to find the object in the game world, and link it directly (highlight the stamp in your inventory, and right click the structure; Link Stamp.) the emerald and diamond stamps require you to right click them, and add a date/time or text before they will function as such. the opal will require you to stamp your game map, and your painted map respectively before they will link to one another.&lt;br /&gt;
once a stamp is fired, you can no longer add gems, or change the graphic. you must add any gems or images before it is cooked to work. you can link the gemmed stamp to in world objects anytime after a gem is inserted, cooked or not.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cartography&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mapmaker from Journal, Introduction: Cartography&lt;br /&gt;
* Philatelist from Journal, Introduction: Stamps&lt;br /&gt;
* Surveyor at 50 skill&lt;br /&gt;
* Geographer at 70 skill&lt;br /&gt;
* Cartographer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Cartography table]]&lt;br /&gt;
* [[Ink brush]]&lt;br /&gt;
* [[Ink pot]] &lt;br /&gt;
* [[Stamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126106</id>
		<title>Cartography</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126106"/>
		<updated>2023-06-10T23:34:27Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Surveying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP | added with the cartography update}}&lt;br /&gt;
==Description==&lt;br /&gt;
Cartography is a skill that allows players to create maps of the land around them. Creating a map is started by creating a survey of the land you would like a map of, then using a completed survey on a cartography table to create the map. You can then copy the map, expand the map, and stamp the map at your cartography table, and prepare them for adding to an Atlas.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Cartography is done in several stages. First, the player must survey the area they wish to map, to create a written record of the topography and features of the region. Then the player must use the survey's data to paint the map of the area. These maps can then be combined, copied, placed in an atlas, and stamped to include features of note such as local settlements or resources.&lt;br /&gt;
&lt;br /&gt;
==Required Tools==&lt;br /&gt;
Surveying requires a [[dioptra]], [[range pole]], [[reed pen]], [[dye]] or [[black ink]], and a [[papyrus sheet]] or [[paper sheet]], with (optionally) an [[ink pot]].&lt;br /&gt;
&lt;br /&gt;
Creating maps requires a [[cartography table]], [[ink pot]], [[ink brush]], [[blank map]], and either [[dye]] or [[black ink]].&lt;br /&gt;
&lt;br /&gt;
Stamping uses at least one [[stamp]] and different types of [[gems]], and optionally a [[stamp box]] and [[stamp eraser]].&lt;br /&gt;
&lt;br /&gt;
Players may also choose to create an [[atlas]] to store their maps.&lt;br /&gt;
&lt;br /&gt;
==Surveying==&lt;br /&gt;
Surveying involves exploring the area you wish to map, hunting down survey points and collecting data to increase the quality of your survey, which will increase the quality of the map you eventually create. This is main way to gain cartography XP, and is how you improve a map's quality. Each successful survey adds to the quality a little bit, depending on the quality of your dioptra and your skill level. You need at least four successful surveys to convert your incomplete survey to a complete survey that can be used to paint a map.&lt;br /&gt;
&lt;br /&gt;
To survey: &lt;br /&gt;
&lt;br /&gt;
* Drop or plant your range pole on the tile you wish to be the center of your survey/map.&lt;br /&gt;
* Activate your blank paper or papyrus sheet, right click the range pole and click Survey Area. If successful, the paper will be converted into an incomplete survey and a new compass interface element represented by a golden spyglass icon will appear. The spyglass leads you to the next survey point, which is represented in the world by a floating ball of light.&lt;br /&gt;
* Head in the direction that spyglass icon points. Hovering over it will tell you roughly how close you are to the survey point. The distances are &amp;quot;too far&amp;quot;, &amp;quot;poor&amp;quot;, &amp;quot;okay&amp;quot;, &amp;quot;good&amp;quot; and &amp;quot;best&amp;quot;. &lt;br /&gt;
* If the spyglass icon and ball of light disappear, activate your dioptra, right-click your survey, and select &amp;quot;Find survey location&amp;quot; and they will reappear after a short timer.&lt;br /&gt;
* When you get as close to the survey point as you can, turn to face the location of your range pole, activate your dioptra, right-click your survey, and select &amp;quot;Continue survey&amp;quot;. If successful, your survey will be improved and you'll receive a new survey point to go to. &lt;br /&gt;
* Rinse and repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==Surveying Messages==&lt;br /&gt;
The closer you are to the survey point when you continue the survey, the more XP you will gain, and the more information will be added to the survey, leading to a better quality survey. You may see some of the following messages:&lt;br /&gt;
&lt;br /&gt;
* If you do not face the right location you will get a &amp;quot;To record any usable data you need to be facing towards the starting location.&amp;quot; error. If you can't remember the direction of the range pole from your current location, activate your dioptra, right-click your survey, and select &amp;quot;Find starting location&amp;quot;, which will cause a dioptra icon pointing to the range pole to appear in the same compass as the spyglass.&lt;br /&gt;
* If you are too far from the survey point you will get a &amp;quot;This area is too far from the best location to gather any useful data. You'll need to get closer to the required location.&amp;quot; error. &lt;br /&gt;
* If you are near the area, but not close enough, you will get a &amp;quot;This spot is far from the best location for the data you need, but you continue to record what little information you can from here anyway.&amp;quot; message. This indicates you will not get the full XP or data you needed, and your map will gain very little QL. &lt;br /&gt;
* When you are close to the survey point it will give you a &amp;quot;You feel confident that you're in the best location to get the data required.&amp;quot; message, indicating you are in the right location, and will gain the maximum amount from your survey.&lt;br /&gt;
* You cannot move while surveying, but you can move while finding survey locations and finding starting locations.&lt;br /&gt;
&lt;br /&gt;
==Painting Maps==&lt;br /&gt;
To create a Painted Map out of a survey, you need to have a fully stocked Cartography Table available. a Cartography Table with Blank Maps, Ink pot (with ink/dye inside), and an Ink Brush will allow you to highlight a completed survey in your inventory, and right click on the table to Create Map. once completed you will have a Painted Map added to your inventory, spending the Survey. this painted map can be added to the cartography table if you wish to copy it, or expand a map. &lt;br /&gt;
Expanding a map requires 2 or more Painted Maps to be stored inside your Cartography Table. 4 are preferred for a small expansion (since the map formed will be a square. using 2 or 3 maps will leave a large gap on the final enlarged map.) once selected you will get an interface that allows you to move the maps into whatever form you want with the final product being a copy of everything imposed over each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stamps require a great deal of preparation to do anything other then basic graphic stamping. to create a Stamp you simply need to shape some clay with your hands. once a clay stamp is made you can use a clay shaper to change the graphic the stamp represents. the default is an &amp;quot;X&amp;quot;.  [image of stamp graphics to be added]&lt;br /&gt;
adding gems to your stamp before you fire it will allow the stamp to gain additional features. &lt;br /&gt;
*Sapphires allow you to link a stamp to a deed somewhere in the world. doing this will add the deed name, mayor name, and deed motto to a rollover under the graphic when you stamp a map with this.&lt;br /&gt;
*Rubies allow you to link a stamp to a Structure, such as a guard tower, Colossus, or mission structure. any relevant info of the structure will be shown on a rollover when you mouse over the graphic once stamped on the map. &lt;br /&gt;
*Emeralds allow you to add a date stamp to the graphic you link with this stamp. &lt;br /&gt;
*Diamonds allow you to add text to the graphic you link with this stamp. &lt;br /&gt;
*Opals allow you to link a stamp with a location on your in game map. this will allow a player to click on this stamp in the game map, creating a popup link to the atlas map of that location, if you have the Atlas available in your inventory. &lt;br /&gt;
each of these stamps must be &amp;quot;linked&amp;quot; to something to function. the sapphire and ruby stamps require you to find the object in the game world, and link it directly (highlight the stamp in your inventory, and right click the structure; Link Stamp.) the emerald and diamond stamps require you to right click them, and add a date/time or text before they will function as such. the opal will require you to stamp your game map, and your painted map respectively before they will link to one another.&lt;br /&gt;
once a stamp is fired, you can no longer add gems, or change the graphic. you must add any gems or images before it is cooked to work. you can link the gemmed stamp to in world objects anytime after a gem is inserted, cooked or not.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cartography&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mapmaker from Journal, Introduction: Cartography&lt;br /&gt;
* Philatelist from Journal, Introduction: Stamps&lt;br /&gt;
* Surveyor at 50 skill&lt;br /&gt;
* Geographer at 70 skill&lt;br /&gt;
* Cartographer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Cartography table]]&lt;br /&gt;
* [[Ink brush]]&lt;br /&gt;
* [[Ink pot]] &lt;br /&gt;
* [[Stamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126105</id>
		<title>Cartography</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cartography&amp;diff=126105"/>
		<updated>2023-06-10T23:29:20Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP | added with the cartography update}}&lt;br /&gt;
==Description==&lt;br /&gt;
Cartography is a skill that allows players to create maps of the land around them. Creating a map is started by creating a survey of the land you would like a map of, then using a completed survey on a cartography table to create the map. You can then copy the map, expand the map, and stamp the map at your cartography table, and prepare them for adding to an Atlas.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Cartography is done in several stages. First, the player must survey the area they wish to map, to create a written record of the topography and features of the region. Then the player must use the survey's data to paint the map of the area. These maps can then be combined, copied, placed in an atlas, and stamped to include features of note such as local settlements or resources.&lt;br /&gt;
&lt;br /&gt;
==Required Tools==&lt;br /&gt;
Surveying requires a [[dioptra]], [[range pole]], [[reed pen]], [[dye]] or [[black ink]], and a [[papyrus sheet]] or [[paper sheet]], with (optionally) an [[ink pot]].&lt;br /&gt;
&lt;br /&gt;
Creating maps requires a [[cartography table]], [[ink pot]], [[ink brush]], [[blank map]], and either [[dye]] or [[black ink]].&lt;br /&gt;
&lt;br /&gt;
Stamping uses at least one [[stamp]] and different types of [[gems]], and optionally a [[stamp box]] and [[stamp eraser]].&lt;br /&gt;
&lt;br /&gt;
Players may also choose to create an [[atlas]] to store their maps.&lt;br /&gt;
&lt;br /&gt;
==Surveying==&lt;br /&gt;
Surveying involves exploring the area you wish to map, hunting down survey points and collecting data to increase the quality of your survey, which will increase the quality of the map you eventually create. This is main way to gain cartography XP, and is how you improve a map's quality. Each successful survey adds to the quality a little bit, depending on the quality of your dioptra and your skill level. &lt;br /&gt;
&lt;br /&gt;
To survey: &lt;br /&gt;
&lt;br /&gt;
* Drop or plant your range pole on the tile you wish to be the center of your survey/map.&lt;br /&gt;
* Activate your blank paper or papyrus sheet, right click the range pole and click Survey Area. If successful, the paper will be converted into an incomplete survey and a new compass interface element represented by a golden spyglass icon will appear. The spyglass leads you to the next survey point, which is represented in the world by a floating ball of light.&lt;br /&gt;
* Head in the direction that spyglass icon points. Hovering over it will tell you roughly how close you are to the survey point. The distances are &amp;quot;too far&amp;quot;, &amp;quot;poor&amp;quot;, &amp;quot;okay&amp;quot;, &amp;quot;good&amp;quot; and &amp;quot;best&amp;quot;. &lt;br /&gt;
* If the spyglass icon and ball of light disappear, activate your dioptra, right-click your survey, and select &amp;quot;Find survey location&amp;quot; and they will reappear after a short timer.&lt;br /&gt;
* When you get as close to the survey point as you can, turn to face the location of your range pole, activate your dioptra, right-click your survey, and select &amp;quot;Continue survey&amp;quot;. If successful, your survey will be improved and you'll receive a new survey point to go to. &lt;br /&gt;
* Rinse and repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==Surveying Messages==&lt;br /&gt;
The closer you are to the survey point when you continue the survey, the more XP you will gain, and the more information will be added to the survey, leading to a better quality survey. You may see some of the following messages:&lt;br /&gt;
&lt;br /&gt;
* If you do not face the right location you will get a &amp;quot;To record any usable data you need to be facing towards the starting location.&amp;quot; error. If you can't remember the direction of the range pole from your current location, activate your dioptra, right-click your survey, and select &amp;quot;Find starting location&amp;quot;, which will cause a dioptra icon pointing to the range pole to appear in the same compass as the spyglass.&lt;br /&gt;
* If you are too far from the survey point you will get a &amp;quot;This area is too far from the best location to gather any useful data. You'll need to get closer to the required location.&amp;quot; error. &lt;br /&gt;
* If you are near the area, but not close enough, you will get a &amp;quot;This spot is far from the best location for the data you need, but you continue to record what little information you can from here anyway.&amp;quot; message. This indicates you will not get the full XP or data you needed, and your map will gain very little QL. &lt;br /&gt;
* When you are close to the survey point it will give you a &amp;quot;You feel confident that you're in the best location to get the data required.&amp;quot; message, indicating you are in the right location, and will gain the maximum amount from your survey.&lt;br /&gt;
* You cannot move while surveying, but you can move while finding survey locations and finding starting locations.&lt;br /&gt;
&lt;br /&gt;
==Painting Maps==&lt;br /&gt;
To create a Painted Map out of a survey, you need to have a fully stocked Cartography Table available. a Cartography Table with Blank Maps, Ink pot (with ink/dye inside), and an Ink Brush will allow you to highlight a completed survey in your inventory, and right click on the table to Create Map. once completed you will have a Painted Map added to your inventory, spending the Survey. this painted map can be added to the cartography table if you wish to copy it, or expand a map. &lt;br /&gt;
Expanding a map requires 2 or more Painted Maps to be stored inside your Cartography Table. 4 are preferred for a small expansion (since the map formed will be a square. using 2 or 3 maps will leave a large gap on the final enlarged map.) once selected you will get an interface that allows you to move the maps into whatever form you want with the final product being a copy of everything imposed over each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stamps require a great deal of preparation to do anything other then basic graphic stamping. to create a Stamp you simply need to shape some clay with your hands. once a clay stamp is made you can use a clay shaper to change the graphic the stamp represents. the default is an &amp;quot;X&amp;quot;.  [image of stamp graphics to be added]&lt;br /&gt;
adding gems to your stamp before you fire it will allow the stamp to gain additional features. &lt;br /&gt;
*Sapphires allow you to link a stamp to a deed somewhere in the world. doing this will add the deed name, mayor name, and deed motto to a rollover under the graphic when you stamp a map with this.&lt;br /&gt;
*Rubies allow you to link a stamp to a Structure, such as a guard tower, Colossus, or mission structure. any relevant info of the structure will be shown on a rollover when you mouse over the graphic once stamped on the map. &lt;br /&gt;
*Emeralds allow you to add a date stamp to the graphic you link with this stamp. &lt;br /&gt;
*Diamonds allow you to add text to the graphic you link with this stamp. &lt;br /&gt;
*Opals allow you to link a stamp with a location on your in game map. this will allow a player to click on this stamp in the game map, creating a popup link to the atlas map of that location, if you have the Atlas available in your inventory. &lt;br /&gt;
each of these stamps must be &amp;quot;linked&amp;quot; to something to function. the sapphire and ruby stamps require you to find the object in the game world, and link it directly (highlight the stamp in your inventory, and right click the structure; Link Stamp.) the emerald and diamond stamps require you to right click them, and add a date/time or text before they will function as such. the opal will require you to stamp your game map, and your painted map respectively before they will link to one another.&lt;br /&gt;
once a stamp is fired, you can no longer add gems, or change the graphic. you must add any gems or images before it is cooked to work. you can link the gemmed stamp to in world objects anytime after a gem is inserted, cooked or not.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cartography&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mapmaker from Journal, Introduction: Cartography&lt;br /&gt;
* Philatelist from Journal, Introduction: Stamps&lt;br /&gt;
* Surveyor at 50 skill&lt;br /&gt;
* Geographer at 70 skill&lt;br /&gt;
* Cartographer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Cartography table]]&lt;br /&gt;
* [[Ink brush]]&lt;br /&gt;
* [[Ink pot]] &lt;br /&gt;
* [[Stamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=126060</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=126060"/>
		<updated>2023-05-26T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Fish by water type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught:&lt;br /&gt;
*Preferred water type &lt;br /&gt;
*Minimum and maximum depth: if the depth of the water is between the min and max, then the fish is more likely to be caught; otherwise it’s harder the further away from either limit you are.&lt;br /&gt;
*Equipment&lt;br /&gt;
*Time of day: some fish like to feed in the morning, afternoon, evening or even at night. Morning (4:30-10:30) | Afternoon (10:30-16:30) | Evening (16:30-22:30) | Night (22:30-4:30). A higher number means the fish is more likely to feed at those times  (on a scale of 1-4). &lt;br /&gt;
*Bait: each fish has a favorite bait (on a scale of 1-10). Some it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
*Outside or in caves: some fish are only found underground. Rare fish can only be caught on special tiles (which are out at sea).&lt;br /&gt;
*Fishing height - how deep the fish swim. Water has several depths, allowing for fish to prefer a particular level&lt;br /&gt;
**Top - near the surface of the water&lt;br /&gt;
**Bottom - near the bottom of the water column&lt;br /&gt;
**Any - anywhere in the water column&lt;br /&gt;
&lt;br /&gt;
===Water types===&lt;br /&gt;
* Lake-Inland body of water at least 7 tiles radius. Fresh water. If a lake is connected to the sea by a canal of over 25 depth, it will count as Sea (salt water) whether above or below ground.&lt;br /&gt;
&lt;br /&gt;
* Lake shallows-Enclosed inland body of water, shallower than 25 dirt. Fresh water.&lt;br /&gt;
&lt;br /&gt;
* Pond-Inland body of water at least 2 tiles radius. Fresh water. &lt;br /&gt;
 &lt;br /&gt;
* Sea-Open water, not surrounded by land. Salt water.&lt;br /&gt;
&lt;br /&gt;
* Sea shallows-Open water, shallower than 25 dirt. Salt water.&lt;br /&gt;
&lt;br /&gt;
==Known species==&lt;br /&gt;
&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier. &lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
===Fish by water type===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Water type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Pond || Carp, Minnow, Perch, Roach, Sardine, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake || Carp, Catfish, Herring, Minnow, Perch, Pike, Roach, Salmon, Sardine, Smallmouth bass, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake shallows || Minnow, Perch, Roach, Sardine&lt;br /&gt;
|-&lt;br /&gt;
|Sea ||Blue shark, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Salmon, Snook, Tuna, White shark, Smallmouth bass&lt;br /&gt;
|-&lt;br /&gt;
|Sea shallows || Minnow, Perch, Roach, Sardine &lt;br /&gt;
|-&lt;br /&gt;
|Cave pond, Cave lake || Loach, Minnow&lt;br /&gt;
|-&lt;br /&gt;
|Cave sea || Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Special fish tiles ||Blue shark, Marlin, Octopus, Sailfish, Tuna, White shark, Dorado&lt;br /&gt;
|-&lt;br /&gt;
|Any water of any depth || Sardine, Clam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish by equipment type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Equipment type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Net|| Clam, Sardine, Minnow, Perch, Roach&lt;br /&gt;
|-&lt;br /&gt;
|Spear || Brook trout, Carp, Catfish, Loach, Perch, Roach, Salmon  &lt;br /&gt;
|-&lt;br /&gt;
|Pole || Carp, Minnow, Loach, Perch, Roach, Smallmouth Bass&lt;br /&gt;
|-&lt;br /&gt;
|Light rod ||  Brook trout, Carp, Catfish, Herring, Loach, Minnow, Perch, Pike, Roach, Salmon, Smallmouth Bass, Snook, Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Medium rod || Brook trout, Carp, Catfish, Herring, Loach, Pike, Salmon, Snook&lt;br /&gt;
|-&lt;br /&gt;
|Deep water rod || Carp, Catfish, Dorado, Octopus, Snook, Tuna &lt;br /&gt;
|-&lt;br /&gt;
|Professional rod || Blue shark, Carp, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Smallmouth Bass, Tuna, White shark, Wurmfish &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish information tables===&lt;br /&gt;
{{:Blue shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Brook trout|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Carp|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Catfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Clam|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Dorado|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Herring|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Loach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Marlin|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Minnow|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Octopus (fishing)|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Perch|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Pike|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Roach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sailfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Salmon|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sardine|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Smallmouth bass|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Snook|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Tuna|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:White shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Wurmfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the old format, large table, see: [[Old fishing table]]&lt;br /&gt;
&lt;br /&gt;
== Rarity &amp;amp; Modfiers==&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
===Fish===&lt;br /&gt;
Rare rolls are at the &amp;quot;Something Bites&amp;quot; event message.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
At this point you have a chance to actually catch the fish, have your line snap, or have the fish get away. At lower fishing skills you may lose these fish more often than at higher skill levels. These fish are slightly heavier than a fish of the same quality level. You can use them in meals, but they will not make the meal rare nor will butchering them give rare fillets. They may be sacrificed at an altar for a refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
During fishing, event window text uses the following different adjectives to describe the fish, which directly relate to its quality:&lt;br /&gt;
*small - up to 15 ql&lt;br /&gt;
*large - 65-74 ql&lt;br /&gt;
*impressive - 75-84 ql&lt;br /&gt;
*huge - 85-94 ql&lt;br /&gt;
*massive - 95-98 ql&lt;br /&gt;
*stupendous - 99+ ql&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To prevent decay, fish can be stored in food storage bins and in crates.&lt;br /&gt;
*One can also store fish in a [[fish keep net]] to reduce decay during a fishing session&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Clam.jpg | Clam&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Loach.jpg | Loach&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Minnow.jpg | Minnow&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:Wurmfish.jpg | Wurmfish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creature_cage&amp;diff=123991</id>
		<title>Creature cage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creature_cage&amp;diff=123991"/>
		<updated>2022-07-26T19:17:22Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|image= Creature_cage.png&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 6x [[iron fence bars]]&lt;br /&gt;
* 25x [[plank]]s&lt;br /&gt;
* 17x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cage to hold a creature. This cage is empty.''&lt;br /&gt;
&lt;br /&gt;
A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].&lt;br /&gt;
&lt;br /&gt;
== General notes ==&lt;br /&gt;
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it. &lt;br /&gt;
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.&lt;br /&gt;
*Like all loaded containers, deed [[permissions]] come into play.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
* To load (while leading animal): Right click cage -&amp;gt; Load creature.&lt;br /&gt;
* To unload (after unloading cage): Activate [[Rope|rope]]/[[Halter rope|halter rope]] &amp;gt; Right click cage &amp;gt; Open &amp;gt; Right click creature &amp;gt; Unload creature.&lt;br /&gt;
&lt;br /&gt;
== Concerning venerable animals ==&lt;br /&gt;
When loading a venerable animal, the message ''&amp;quot;The venerable fat (animal name) is venerable, and may die if it crosses to another server&amp;quot;'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.&lt;br /&gt;
* To reduce this risk, use an [[electrum]] [[rune]]'s spell on the creature, which will reduce the creature's age.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 1 creature per cage, no matter the size. &lt;br /&gt;
* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridle etc..).&lt;br /&gt;
* You can only lead and load one animal at a time.&lt;br /&gt;
* Max of 4 creature cages per tile.&lt;br /&gt;
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.&lt;br /&gt;
* The animal will kick the cage in anger after being unloaded, causing more damage.&lt;br /&gt;
* You cannot repair or improve a cage if it's storing an animal.&lt;br /&gt;
* When a cage hits 80 damage, the animal will escape.&lt;br /&gt;
* A low QL cage can take 80 damage in under 48 hours.&lt;br /&gt;
* The cage can be pushed/pulled/rotated, with or without an animal.&lt;br /&gt;
* A rope/halter rope is needed to unload the animal from the cage.&lt;br /&gt;
* Only animals that are leadable can be stored in the cage. Note that some animals need to be [[taming|tamed]] to be led.&lt;br /&gt;
* It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.&lt;br /&gt;
* Animals with traits will keep them when crossing servers.&lt;br /&gt;
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded. However, they can be cared for as soon you pass the server border, even when loaded.&lt;br /&gt;
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.&lt;br /&gt;
* Can be hauled up and down ladders with or without creature loaded.&lt;br /&gt;
* When you open the creature cage with a loaded animal, the ql shown for the animal, depicts the age of the animal in Wurm months.&lt;br /&gt;
&lt;br /&gt;
==Vehicle load capacity==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature transporter]]&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Creature transporter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zellmer/dough&amp;diff=123656</id>
		<title>User:Zellmer/dough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zellmer/dough&amp;diff=123656"/>
		<updated>2022-07-20T12:54:42Z</updated>

		<summary type="html">&lt;p&gt;Ajala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Dough.jpg&lt;br /&gt;
|active=[[water]]&lt;br /&gt;
|passive=[[flour]] &lt;br /&gt;
|group=&lt;br /&gt;
|materials=&lt;br /&gt;
*water&lt;br /&gt;
*some kind of flour&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|decoration=no&lt;br /&gt;
|dyeamount=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nächstes Rezeot: [[Bread]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123565</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123565"/>
		<updated>2022-07-15T11:14:11Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Rarity &amp;amp; Modfiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught:&lt;br /&gt;
*Preferred water type &lt;br /&gt;
*Minimum and maximum depth: if the depth of the water is between the min and max, then the fish is more likely to be caught; otherwise it’s harder the further away from either limit you are.&lt;br /&gt;
*Equipment&lt;br /&gt;
*Time of day: some fish like to feed in the morning, afternoon, evening or even at night. Morning (4:30-10:30) | Afternoon (10:30-16:30) | Evening (16:30-22:30) | Night (22:30-4:30). A higher number means the fish is more likely to feed at those times  (on a scale of 1-4). &lt;br /&gt;
*Bait: each fish has a favorite bait (on a scale of 1-10). Some it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
*Outside or in caves: some fish are only found underground. Rare fish can only be caught on special tiles (which are out at sea).&lt;br /&gt;
*Fishing height - how deep the fish swim. Water has several depths, allowing for fish to prefer a particular level&lt;br /&gt;
**Top - near the surface of the water&lt;br /&gt;
**Bottom - near the bottom of the water column&lt;br /&gt;
**Any - anywhere in the water column&lt;br /&gt;
&lt;br /&gt;
===Water types===&lt;br /&gt;
* Lake-Inland body of water at least 7 tiles radius. Fresh water. If a lake is connected to the sea by a canal of over 25 depth, it will count as Sea (salt water) whether above or below ground.&lt;br /&gt;
&lt;br /&gt;
* Lake shallows-Enclosed inland body of water, shallower than 25 dirt. Fresh water.&lt;br /&gt;
&lt;br /&gt;
* Pond-Inland body of water at least 2 tiles radius. Fresh water. &lt;br /&gt;
 &lt;br /&gt;
* Sea-Open water, not surrounded by land. Salt water.&lt;br /&gt;
&lt;br /&gt;
* Sea shallows-Open water, shallower than 25 dirt. Salt water.&lt;br /&gt;
&lt;br /&gt;
==Known species==&lt;br /&gt;
&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier. &lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
===Fish by water type===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Water type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Pond || Carp, Minnow, Perch, Roach, Sardine, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake || Carp, Catfish, Herring, Minnow, Perch, Pike, Roach, Salmon, Sardine, Smallmouth bass, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake shallows || Minnow, Perch, Roach, Sardine&lt;br /&gt;
|-&lt;br /&gt;
|Sea ||Blue shark, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Salmon, Snook, Tuna, White shark, Smallmouth bass&lt;br /&gt;
|-&lt;br /&gt;
|Sea shallows || Minnow, Perch, Roach, Sardine &lt;br /&gt;
|-&lt;br /&gt;
|Cave pond, Cave lake || Loach, Minnow&lt;br /&gt;
|-&lt;br /&gt;
|Cave sea || Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Special fish tiles ||Blue shark, Marlin, Octopus, Sailfish, Tuna, White shark &lt;br /&gt;
|-&lt;br /&gt;
|Any water of any depth || Sardine, Clam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish by equipment type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Equipment type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Net|| Clam, Sardine, Minnow, Perch, Roach&lt;br /&gt;
|-&lt;br /&gt;
|Spear || Brook trout, Carp, Catfish, Loach, Perch, Roach, Salmon  &lt;br /&gt;
|-&lt;br /&gt;
|Pole || Carp, Minnow, Loach, Perch, Roach, Smallmouth Bass&lt;br /&gt;
|-&lt;br /&gt;
|Light rod ||  Brook trout, Carp, Catfish, Herring, Loach, Minnow, Perch, Pike, Roach, Salmon, Smallmouth Bass, Snook, Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Medium rod || Brook trout, Carp, Catfish, Herring, Loach, Pike, Salmon, Snook&lt;br /&gt;
|-&lt;br /&gt;
|Deep water rod || Carp, Catfish, Dorado, Octopus, Snook, Tuna &lt;br /&gt;
|-&lt;br /&gt;
|Professional rod || Blue shark, Carp, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Smallmouth Bass, Tuna, White shark, Wurmfish &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish information tables===&lt;br /&gt;
{{:Blue shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Brook trout|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Carp|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Catfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Clam|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Dorado|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Herring|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Loach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Marlin|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Minnow|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Octopus (fishing)|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Perch|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Pike|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Roach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sailfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Salmon|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sardine|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Smallmouth bass|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Snook|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Tuna|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:White shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Wurmfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the old format, large table, see: [[Old fishing table]]&lt;br /&gt;
&lt;br /&gt;
== Rarity &amp;amp; Modfiers==&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
===Fish===&lt;br /&gt;
Rare rolls are at the &amp;quot;Something Bites&amp;quot; event message.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
At this point you have a chance to actually catch the fish, have your line snap, or have the fish get away. At lower fishing skills you may lose these fish more often than at higher skill levels. These fish are slightly heavier than a fish of the same quality level. You can use them in meals, but they will not make the meal rare nor will butchering them give rare fillets. They may be sacrificed at an altar for a refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
During fishing, event window text uses the following different adjectives to describe the fish, which directly relate to its quality:&lt;br /&gt;
*small - up to 15 ql&lt;br /&gt;
*large - 65-74 ql&lt;br /&gt;
*impressive - 75-84 ql&lt;br /&gt;
*huge - 85-94 ql&lt;br /&gt;
*massive - 95-98 ql&lt;br /&gt;
*stupendous - 99+ ql&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To prevent decay, fish can be stored in food storage bins and in crates.&lt;br /&gt;
*One can also store fish in a [[fish keep net]] to reduce decay during a fishing session&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Clam.jpg | Clam&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Loach.jpg | Loach&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Minnow.jpg | Minnow&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:Wurmfish.jpg | Wurmfish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123564</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123564"/>
		<updated>2022-07-15T11:13:24Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Rarity &amp;amp; Modfiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught:&lt;br /&gt;
*Preferred water type &lt;br /&gt;
*Minimum and maximum depth: if the depth of the water is between the min and max, then the fish is more likely to be caught; otherwise it’s harder the further away from either limit you are.&lt;br /&gt;
*Equipment&lt;br /&gt;
*Time of day: some fish like to feed in the morning, afternoon, evening or even at night. Morning (4:30-10:30) | Afternoon (10:30-16:30) | Evening (16:30-22:30) | Night (22:30-4:30). A higher number means the fish is more likely to feed at those times  (on a scale of 1-4). &lt;br /&gt;
*Bait: each fish has a favorite bait (on a scale of 1-10). Some it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
*Outside or in caves: some fish are only found underground. Rare fish can only be caught on special tiles (which are out at sea).&lt;br /&gt;
*Fishing height - how deep the fish swim. Water has several depths, allowing for fish to prefer a particular level&lt;br /&gt;
**Top - near the surface of the water&lt;br /&gt;
**Bottom - near the bottom of the water column&lt;br /&gt;
**Any - anywhere in the water column&lt;br /&gt;
&lt;br /&gt;
===Water types===&lt;br /&gt;
* Lake-Inland body of water at least 7 tiles radius. Fresh water. If a lake is connected to the sea by a canal of over 25 depth, it will count as Sea (salt water) whether above or below ground.&lt;br /&gt;
&lt;br /&gt;
* Lake shallows-Enclosed inland body of water, shallower than 25 dirt. Fresh water.&lt;br /&gt;
&lt;br /&gt;
* Pond-Inland body of water at least 2 tiles radius. Fresh water. &lt;br /&gt;
 &lt;br /&gt;
* Sea-Open water, not surrounded by land. Salt water.&lt;br /&gt;
&lt;br /&gt;
* Sea shallows-Open water, shallower than 25 dirt. Salt water.&lt;br /&gt;
&lt;br /&gt;
==Known species==&lt;br /&gt;
&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier. &lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
===Fish by water type===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Water type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Pond || Carp, Minnow, Perch, Roach, Sardine, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake || Carp, Catfish, Herring, Minnow, Perch, Pike, Roach, Salmon, Sardine, Smallmouth bass, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake shallows || Minnow, Perch, Roach, Sardine&lt;br /&gt;
|-&lt;br /&gt;
|Sea ||Blue shark, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Salmon, Snook, Tuna, White shark, Smallmouth bass&lt;br /&gt;
|-&lt;br /&gt;
|Sea shallows || Minnow, Perch, Roach, Sardine &lt;br /&gt;
|-&lt;br /&gt;
|Cave pond, Cave lake || Loach, Minnow&lt;br /&gt;
|-&lt;br /&gt;
|Cave sea || Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Special fish tiles ||Blue shark, Marlin, Octopus, Sailfish, Tuna, White shark &lt;br /&gt;
|-&lt;br /&gt;
|Any water of any depth || Sardine, Clam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish by equipment type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Equipment type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Net|| Clam, Sardine, Minnow, Perch, Roach&lt;br /&gt;
|-&lt;br /&gt;
|Spear || Brook trout, Carp, Catfish, Loach, Perch, Roach, Salmon  &lt;br /&gt;
|-&lt;br /&gt;
|Pole || Carp, Minnow, Loach, Perch, Roach, Smallmouth Bass&lt;br /&gt;
|-&lt;br /&gt;
|Light rod ||  Brook trout, Carp, Catfish, Herring, Loach, Minnow, Perch, Pike, Roach, Salmon, Smallmouth Bass, Snook, Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Medium rod || Brook trout, Carp, Catfish, Herring, Loach, Pike, Salmon, Snook&lt;br /&gt;
|-&lt;br /&gt;
|Deep water rod || Carp, Catfish, Dorado, Octopus, Snook, Tuna &lt;br /&gt;
|-&lt;br /&gt;
|Professional rod || Blue shark, Carp, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Smallmouth Bass, Tuna, White shark, Wurmfish &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish information tables===&lt;br /&gt;
{{:Blue shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Brook trout|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Carp|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Catfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Clam|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Dorado|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Herring|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Loach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Marlin|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Minnow|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Octopus (fishing)|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Perch|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Pike|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Roach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sailfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Salmon|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sardine|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Smallmouth bass|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Snook|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Tuna|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:White shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Wurmfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the old format, large table, see: [[Old fishing table]]&lt;br /&gt;
&lt;br /&gt;
== Rarity &amp;amp; Modfiers==&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
===Fish===&lt;br /&gt;
Rare rolls are at the &amp;quot;Something Bites&amp;quot; event message.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
At this point you have a chance to actually catch the fish, have your line snap, or have the fish get away. At lower fishing skills you may lose these fish more often than at higher skill levels. These fish are slightly heavier than a fish of the same quality level. You can use them in meals, but they will not make the meal rare nor will butchering them give rare fillets. They may be sacrificed at an altar for a refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
During fishing, event window text uses the following different adjectives to describe the fish, which directly relates to its quality:&lt;br /&gt;
*small - up to 15 ql&lt;br /&gt;
*large - 65-74 ql&lt;br /&gt;
*impressive - 75-84 ql&lt;br /&gt;
*huge - 85-94 ql&lt;br /&gt;
*massive - 95-98 ql&lt;br /&gt;
*stupendous - 99+ ql&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To prevent decay, fish can be stored in food storage bins and in crates.&lt;br /&gt;
*One can also store fish in a [[fish keep net]] to reduce decay during a fishing session&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Clam.jpg | Clam&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Loach.jpg | Loach&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Minnow.jpg | Minnow&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:Wurmfish.jpg | Wurmfish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123563</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=123563"/>
		<updated>2022-07-14T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught:&lt;br /&gt;
*Preferred water type &lt;br /&gt;
*Minimum and maximum depth: if the depth of the water is between the min and max, then the fish is more likely to be caught; otherwise it’s harder the further away from either limit you are.&lt;br /&gt;
*Equipment&lt;br /&gt;
*Time of day: some fish like to feed in the morning, afternoon, evening or even at night. Morning (4:30-10:30) | Afternoon (10:30-16:30) | Evening (16:30-22:30) | Night (22:30-4:30). A higher number means the fish is more likely to feed at those times  (on a scale of 1-4). &lt;br /&gt;
*Bait: each fish has a favorite bait (on a scale of 1-10). Some it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
*Outside or in caves: some fish are only found underground. Rare fish can only be caught on special tiles (which are out at sea).&lt;br /&gt;
*Fishing height - how deep the fish swim. Water has several depths, allowing for fish to prefer a particular level&lt;br /&gt;
**Top - near the surface of the water&lt;br /&gt;
**Bottom - near the bottom of the water column&lt;br /&gt;
**Any - anywhere in the water column&lt;br /&gt;
&lt;br /&gt;
===Water types===&lt;br /&gt;
* Lake-Inland body of water at least 7 tiles radius. Fresh water. If a lake is connected to the sea by a canal of over 25 depth, it will count as Sea (salt water) whether above or below ground.&lt;br /&gt;
&lt;br /&gt;
* Lake shallows-Enclosed inland body of water, shallower than 25 dirt. Fresh water.&lt;br /&gt;
&lt;br /&gt;
* Pond-Inland body of water at least 2 tiles radius. Fresh water. &lt;br /&gt;
 &lt;br /&gt;
* Sea-Open water, not surrounded by land. Salt water.&lt;br /&gt;
&lt;br /&gt;
* Sea shallows-Open water, shallower than 25 dirt. Salt water.&lt;br /&gt;
&lt;br /&gt;
==Known species==&lt;br /&gt;
&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier. &lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
===Fish by water type===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Water type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Pond || Carp, Minnow, Perch, Roach, Sardine, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake || Carp, Catfish, Herring, Minnow, Perch, Pike, Roach, Salmon, Sardine, Smallmouth bass, Trout &lt;br /&gt;
|-&lt;br /&gt;
|Lake shallows || Minnow, Perch, Roach, Sardine&lt;br /&gt;
|-&lt;br /&gt;
|Sea ||Blue shark, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Salmon, Snook, Tuna, White shark, Smallmouth bass&lt;br /&gt;
|-&lt;br /&gt;
|Sea shallows || Minnow, Perch, Roach, Sardine &lt;br /&gt;
|-&lt;br /&gt;
|Cave pond, Cave lake || Loach, Minnow&lt;br /&gt;
|-&lt;br /&gt;
|Cave sea || Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Special fish tiles ||Blue shark, Marlin, Octopus, Sailfish, Tuna, White shark &lt;br /&gt;
|-&lt;br /&gt;
|Any water of any depth || Sardine, Clam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish by equipment type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! Equipment type !! Fish &lt;br /&gt;
|-&lt;br /&gt;
|Net|| Clam, Sardine, Minnow, Perch, Roach&lt;br /&gt;
|-&lt;br /&gt;
|Spear || Brook trout, Carp, Catfish, Loach, Perch, Roach, Salmon  &lt;br /&gt;
|-&lt;br /&gt;
|Pole || Carp, Minnow, Loach, Perch, Roach, Smallmouth Bass&lt;br /&gt;
|-&lt;br /&gt;
|Light rod ||  Brook trout, Carp, Catfish, Herring, Loach, Minnow, Perch, Pike, Roach, Salmon, Smallmouth Bass, Snook, Wurmfish&lt;br /&gt;
|-&lt;br /&gt;
|Medium rod || Brook trout, Carp, Catfish, Herring, Loach, Pike, Salmon, Snook&lt;br /&gt;
|-&lt;br /&gt;
|Deep water rod || Carp, Catfish, Dorado, Octopus, Snook, Tuna &lt;br /&gt;
|-&lt;br /&gt;
|Professional rod || Blue shark, Carp, Catfish, Dorado, Herring, Marlin, Octopus, Sailfish, Smallmouth Bass, Tuna, White shark, Wurmfish &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish information tables===&lt;br /&gt;
{{:Blue shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Brook trout|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Carp|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Catfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Clam|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Dorado|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Herring|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Loach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Marlin|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Minnow|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Octopus (fishing)|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Perch|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Pike|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Roach|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sailfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Salmon|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Sardine|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Smallmouth bass|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Snook|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Tuna|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:White shark|transcludesection=Fishing Guidelines}}&lt;br /&gt;
{{:Wurmfish|transcludesection=Fishing Guidelines}}&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the old format, large table, see: [[Old fishing table]]&lt;br /&gt;
&lt;br /&gt;
== Rarity &amp;amp; Modfiers==&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
===Fish===&lt;br /&gt;
Rare rolls are at the &amp;quot;Something Bites&amp;quot; event message.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
At this point you have a chance to actually catch the fish, have your line snap, or have the fish get away. At lower fishing skills you may lose these fish more often than at higher skill levels. These fish are slightly heavier than a fish of the same quality level. You can use them in meals, but they will not make the meal rare nor will butchering them give rare fillets. They may be sacrificed at an altar for a refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
During fishing, event window text uses the following different adjectives to describe the fish:&lt;br /&gt;
*small - up to 15 ql&lt;br /&gt;
*large - 65 - 74 ql&lt;br /&gt;
*impressive 75-84ql&lt;br /&gt;
*huge - 85-94 ql&lt;br /&gt;
*massive - 95-98 ql&lt;br /&gt;
*stupendous - 99+ ql&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To prevent decay, fish can be stored in food storage bins and in crates.&lt;br /&gt;
*One can also store fish in a [[fish keep net]] to reduce decay during a fishing session&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Clam.jpg | Clam&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Loach.jpg | Loach&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Minnow.jpg | Minnow&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:Wurmfish.jpg | Wurmfish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=123468</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=123468"/>
		<updated>2022-07-06T14:14:30Z</updated>

		<summary type="html">&lt;p&gt;Ajala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=War machines&lt;br /&gt;
|materials=* 1x [[log]]s (24kg)&lt;br /&gt;
* 6x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
|dyeamount=18048&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.&lt;br /&gt;
* To use a catapult: &lt;br /&gt;
**First load it with ammunition. Almost everything can be fired, but [[stone shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
**After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The maximum distance a catapult can shoot is 50. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
**To aim the catapult, simply drag it so that it points to the target. This can be improved with further precision by changing the firing angle. By default, the firing angle will be 45 degrees and it can be changed to be between 5 and 85 degrees. &lt;br /&gt;
**When the catapult has winched at least 10 winches, you can fire the catapult. Right-click the catapult, select 'Machine'&amp;gt;'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or a list of everything it hits. If it only says that you've hit nothing, your aim is off.&lt;br /&gt;
* A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
* A catapult needs 21.0 body strength to use.&lt;br /&gt;
* It can be dragged, but only by players, not by animals.&lt;br /&gt;
* Action timer for winching is affected by skill.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Starting power is determined by the number of winches. Power is directly related to starting velocity (E.G: 20 winches is 20 m/s)&lt;br /&gt;
* Anything within a small radius of the landing position will take damage and the size of the radius is determined by the size of the thrown projectile&lt;br /&gt;
* Catapults projectile arc is checked for any walls, floors, bridges or fences it hits. Otherwise it travels a full arc until it hits the ground. &lt;br /&gt;
* Weight, quality, and final velocity all add into how much damage it deals to objects it lands on (metal and stone do the most damage)&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s or damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four [[stone shards]] did 8.0374664 damage on a bridge of QL = 48.90988.&lt;br /&gt;
* Cannot be operated with furniture or other large objects within 1 tile of it.&lt;br /&gt;
* Cannot be operated if the tile it stands on is below water level or inside a cave.&lt;br /&gt;
* Can be loaded into larger ships like the knarr or cog.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone shards]] || Combined stone shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || Less damage than stone shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
==Skills==&lt;br /&gt;
* [[War machines]] &amp;gt; Catapults&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Rock Hurler at 50 skill&lt;br /&gt;
* Wall Breaker at 70 skill&lt;br /&gt;
* Eradicator at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Notes on use on Freedom servers==&lt;br /&gt;
*It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
** '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
** '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123467</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123467"/>
		<updated>2022-07-06T13:20:33Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Sending items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (anything that can fit in a large or small crate) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive to the destination, unload the goods and then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
* The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
* The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone. Any waystone connected to the highway system works, it does not have to be close to a wagoner.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statue&amp;diff=123466</id>
		<title>Statue</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statue&amp;diff=123466"/>
		<updated>2022-07-06T12:53:26Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Archaeology &amp;amp; Restoration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
A statue is a decorative item that can be made of a number of materials and is placed to decorate your deed or home. &lt;br /&gt;
==How to Create, Get, or Find Statues==&lt;br /&gt;
Statues in Wurm can be created or obtained in a wide variety of ways. &lt;br /&gt;
===Creation - Stonecutting===&lt;br /&gt;
Some statues are created with the [[stonecutting]] skill, using [[stone shard]]s or [[marble shard]]s.&lt;br /&gt;
* [[Statue of boy]]&lt;br /&gt;
* [[Statue of demon]]&lt;br /&gt;
* [[Statue of dog]]&lt;br /&gt;
* [[Statue of girl]]&lt;br /&gt;
* [[Statue of horse]]&lt;br /&gt;
* [[Statue of nymph]]&lt;br /&gt;
* [[Statue of Tich]] - the marble version of this statue is made with stone cutting. &lt;br /&gt;
* [[Statue of troll]]&lt;br /&gt;
===Creation - Jewelrysmithing===&lt;br /&gt;
These statuettes are small statues made using a forge and blacksmithing tools. Some are used for religious purposes.&lt;br /&gt;
* [[Statuette]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of Fo]]&lt;br /&gt;
* [[Statuette of Libila]]&lt;br /&gt;
* [[Statuette of Magranon]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
* [[Statuette of Vynora]]&lt;br /&gt;
===Creation - Masonry===&lt;br /&gt;
These are large statues created from [[colossus brick]]s, [[clay]], and [[plank]]s.&lt;br /&gt;
* [[Colossus]]&lt;br /&gt;
* [[Colossus of Fo]]&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
* [[Colossus of Libila]]&lt;br /&gt;
===Gifts===&lt;br /&gt;
These statues are gifts for premium players for holidays.&lt;br /&gt;
* [[Snowman statue]] - Given as a gift to premium players for Christmas 2018.&lt;br /&gt;
&lt;br /&gt;
===HOTA===&lt;br /&gt;
These statues are rewards for winning the Hunt of the Ancients on PVP servers. &lt;br /&gt;
* [[Hota statue]]&lt;br /&gt;
===Archaeology &amp;amp; Restoration===&lt;br /&gt;
These statues are created by finding and [[restoration|combining]] fragments discovered using [[archaeology]]. &lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of Fo]]&lt;br /&gt;
* [[Statue of goblin]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of jackal's revenge]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of libila]]&lt;br /&gt;
* [[Statue of magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of pumpkin terror]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Tich]] - metal or marble versions of this statue are made with archaeology fragments. &lt;br /&gt;
* [[Statue of Unicorn]]&lt;br /&gt;
* [[Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Hunt Statues===&lt;br /&gt;
These statues are found in treasure chests found by using treasure maps.&lt;br /&gt;
* [[Octopus statue]]&lt;br /&gt;
* [[Statue of whale and dolphin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statue_of_Tich&amp;diff=123465</id>
		<title>Statue of Tich</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statue_of_Tich&amp;diff=123465"/>
		<updated>2022-07-06T12:51:55Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statue of tich.JPG&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (80kg)&lt;br /&gt;
|group=Statues&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (60kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''In loving memory of our friend and developer, Tich. You can barely make out the signature of its maker ___.''&lt;br /&gt;
&lt;br /&gt;
A statue of a much beloved player and contributor stands in eternal remembrance.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A marble version of the Statue of Tich is created through stone cutting work, or by combining 80 archaeology [[fragments]]. &lt;br /&gt;
* A metallic version of the Statue of Tich is created via the assembly of 80 archaeology [[fragments]].&lt;br /&gt;
* Statues can be improved with [[marble shards]] and [[stone chisel]] if marble, or the corresponding metal, if the metal version.&lt;br /&gt;
* Statues cannot be picked up by hand once finished, but can be moved with 'Push', 'Pull' and &amp;quot;Turn&amp;quot; commands.&lt;br /&gt;
* Statues can be loaded into large carts or wagons (23 body strength required for loading them).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Statues]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Restoration items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123458</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123458"/>
		<updated>2022-07-04T22:46:48Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (anything that can fit in a large or small crate) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive to the destination, unload the goods and then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
* The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
* The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=123106</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=123106"/>
		<updated>2022-05-13T18:08:19Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Creation Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with solid&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
* Tiles that have previously been transmuted need 50% less liquid to transmute again. You can examine the tile to determine whether a tile has been transmuted before.&lt;br /&gt;
* For the purposes of the above, tiles within deed perimeters count as &amp;quot;on-deed&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* During creation, using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid from a single action.&lt;br /&gt;
* Solids do not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty, and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only active (blessed) liquids can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trash_heap&amp;diff=123095</id>
		<title>Trash heap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trash_heap&amp;diff=123095"/>
		<updated>2022-05-08T19:28:24Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Trash heap.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[ribbon]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 11x [[plank]]s&lt;br /&gt;
* 1x [[ribbon]]&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|dyeamount=16000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A simple trash heap with a base made from planks. Things sure rot away quickly in there.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to dispose of unwanted items.&lt;br /&gt;
* It must be a decayable item; for instance [[gem]]s, [[lock]]s, and original [[key]]s do not decay.&lt;br /&gt;
* Hull planks and bulk bins will not fit.&lt;br /&gt;
* Holds up to 100 items.&lt;br /&gt;
* Damaged items placed in the heap will decay within an hour. &lt;br /&gt;
* Undamaged items will receive 0.10 damage in the first hour, then decay completely in the second hour.&lt;br /&gt;
* Note that the decay above is instantaneous.  You cannot use the trash heap to deliberately damage items, and remove them before they are destroyed.&lt;br /&gt;
* Fluids in containers do not get decay damage at all, but are gone when the container is lost.&lt;br /&gt;
* When creating, the last plank added determines wood type.&lt;br /&gt;
* Can be loaded into wagons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=123094</id>
		<title>Load cargo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=123094"/>
		<updated>2022-05-08T19:27:16Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Alphabetical list of loadable items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Action allowing large items which can not be picked up and held in inventory to be loaded into [[large cart]]s, [[wagon]]s, large [[ship]]s and [[ship transporter]]s.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
: '''Load''': Embark the [[:Category:Vehicles|vehicle]] and right-click on the object, select '''Load cargo'''.&lt;br /&gt;
: '''Unload''': Right-click on the object in the vehicle inventory and select '''Unload cargo'''.&lt;br /&gt;
==Notes==&lt;br /&gt;
* 23 [[body strength]] is required to load cargo.&lt;br /&gt;
* Has a 10 second timer.&lt;br /&gt;
** Loading and unloading is significantly faster on-deed.&lt;br /&gt;
* Normal rules apply for having more than one large item on any tile, such as beds.&lt;br /&gt;
&lt;br /&gt;
==Vehicles that hold loadable cargo==&lt;br /&gt;
From smallest to largest: ''Land Transportation'': [[Large cart]], [[Wagon]] | ''Water Transportation'': [[Rowboat]], [[Sailboat]], [[Cog]], [[Knarr]], [[Corbita]], [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
== Alphabetical list of loadable items ==&lt;br /&gt;
Here are some examples of what can and can't be loaded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ May be loaded&lt;br /&gt;
|-&lt;br /&gt;
! width=150 | Item&lt;br /&gt;
! width=100 | Min. vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery target]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour stand]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bed]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bench]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow rack]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Brazier pillar]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]] || Cog, Corbita, Knarr,  Wagon - with size rune&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Canopy bed]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge oil barrel]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Barrel]] || Rowboat&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || Caravel, Cog, Corbita or Knarr&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Large crate]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Large dining table]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Large magical chest]] || Large Cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor loom]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Food storage bin]] || Cog, Corbita, Wagon - with size rune&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || Wagon, Large cart - with size rune&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate fountain]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]] || Wagon, Large cart - with size rune&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Small crate]] || Large cart&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelter]] || Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Statue]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
|  [[Trash heap]]  ||  Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons rack]] || Large cart, Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || Caravel, Corbita, Knarr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; These items may be carried in the player's inventory when empty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cannot be loaded&lt;br /&gt;
|-&lt;br /&gt;
! width=150 | Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic portal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail|Mail box]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit gate]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=123083</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=123083"/>
		<updated>2022-04-25T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.&lt;br /&gt;
&lt;br /&gt;
==Prayer==&lt;br /&gt;
&lt;br /&gt;
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. &lt;br /&gt;
&lt;br /&gt;
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. &lt;br /&gt;
&lt;br /&gt;
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit.  This scenario occurs when praying as non-[[Account types|premium]].&lt;br /&gt;
&lt;br /&gt;
==Faith-Based Abilities==&lt;br /&gt;
&lt;br /&gt;
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: &lt;br /&gt;
&lt;br /&gt;
- At 10 faith, it becomes possible to [[Favor#Sacrificing|sacrifice]] at altars and to [[Exorcism|desecrate]] altars.&lt;br /&gt;
&lt;br /&gt;
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)&lt;br /&gt;
&lt;br /&gt;
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].&lt;br /&gt;
&lt;br /&gt;
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. &lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Without becoming a priest, it is not possible to raise faith above 30.&lt;br /&gt;
&lt;br /&gt;
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. &lt;br /&gt;
&lt;br /&gt;
*Faith is not lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).&lt;br /&gt;
&lt;br /&gt;
*Faith can be lost when going Unfaithful and performing actions your deity does not approve of. The faith loss occurs even if the action is cancelled before it is completed.&lt;br /&gt;
&lt;br /&gt;
==Sermons==&lt;br /&gt;
&lt;br /&gt;
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Procedure'''&lt;br /&gt;
&lt;br /&gt;
*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.&lt;br /&gt;
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart, however, invalidates the listener). Listeners are allowed to sit. They must also have not gained or lost any [[alignment]] within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.&lt;br /&gt;
&lt;br /&gt;
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.&lt;br /&gt;
&lt;br /&gt;
*The priest giving the sermon does not count as a listener.&lt;br /&gt;
&lt;br /&gt;
*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.&lt;br /&gt;
&lt;br /&gt;
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Listener Benefits'''&lt;br /&gt;
&lt;br /&gt;
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
&lt;br /&gt;
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Priest Benefits'''&lt;br /&gt;
&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if at least 6 valid listeners attended.&lt;br /&gt;
&lt;br /&gt;
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the sun]], [[Rite of spring]], [[Holy crop]], or [[Rite of death]]) is ready to be performed.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
* Illuminated at 100 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123080</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123080"/>
		<updated>2022-04-23T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|creation=unique&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Blood from special creatures is said to have magic enchanting powers. This came from the &amp;lt;creature type&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Blood from [[unique]] creatures can be mixed with [[source salt]] to create potions that when applied to tools -- a process known as &amp;quot;imbuing&amp;quot; -- grant that tool a bonus to gathering or improving.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain, whether or not you attacked the creature or landed a blow. &lt;br /&gt;
*Blood is not treated as a liquid by the game so it does not have to be held within a [[container]].&lt;br /&gt;
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.&lt;br /&gt;
*[[Dispel]] will remove imbues from a tool, so use caution. &lt;br /&gt;
* Salve of frost and potion of acid are disabled on [[Defiance]] server. Alternate potions are noted below.&lt;br /&gt;
&lt;br /&gt;
== Creatures and potions ==&lt;br /&gt;
*[[Goblin leader]] - [[Potion of mining]]&lt;br /&gt;
*[[Kyklops]] - [[Potion of leatherworking]]&lt;br /&gt;
*[[Forest giant]] - [[Potion of woodcutting]]&lt;br /&gt;
*[[Troll king]] - [[Ointment of stonecutting]]&lt;br /&gt;
&lt;br /&gt;
'''Dragons'''&lt;br /&gt;
*[[Black dragon]] - [[Potion of carpentry]] &lt;br /&gt;
*[[Blue dragon]] - [[Potion of butchery]]&lt;br /&gt;
*[[Green dragon]] - [[Ointment of tailoring]]&lt;br /&gt;
*[[Red dragon]] - [[Potion of ropemaking]]&lt;br /&gt;
*[[White dragon]] - [[Oil of the blacksmith]]&lt;br /&gt;
'''Hatchlings'''&lt;br /&gt;
*[[Black dragon hatchling]] - [[Oil of the armour smith]]&lt;br /&gt;
*[[Blue dragon hatchling]] - [[Fletching potion]]&lt;br /&gt;
*[[Green dragon hatchling]] - [[Potion of acid]]/ Ointment of tailoring on Defiance&lt;br /&gt;
*[[Red dragon hatchling]] - [[Oil of the weapon smith]]&lt;br /&gt;
*[[White dragon hatchling]] - [[Salve of frost]]/ Oil of the blacksmith on Defiance&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with potion you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality has the largest effect the strength of the potion's imbuement, while skill in [[natural substances]] has a lesser effect.&lt;br /&gt;
&lt;br /&gt;
*A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.&lt;br /&gt;
&lt;br /&gt;
== Skill imbuement ==&lt;br /&gt;
&lt;br /&gt;
Potions of a particular skill, such as a '''Fletching potion''' or '''Ointment of stonecutting''' will improve the results of using those skills in various ways:&lt;br /&gt;
* '''Better results in item creation'''. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.&lt;br /&gt;
* '''Higher quality resources'''. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and [[ore]] vein quality.&lt;br /&gt;
* '''Better item improvement'''. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.&lt;br /&gt;
&lt;br /&gt;
Examining the imbued tool will show: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123079</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123079"/>
		<updated>2022-04-23T19:40:46Z</updated>

		<summary type="html">&lt;p&gt;Ajala: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|creation=unique&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Blood from special creatures is said to have magic enchanting powers. This came from the &amp;lt;creature type&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Blood from [[unique]] creatures can be mixed with [[source salt]] to create potions that when applied to tools -- a process known as &amp;quot;imbuing&amp;quot; -- grant that tool a bonus to gathering or improving.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain, whether or not you attacked the creature. &lt;br /&gt;
*Blood is not treated as a liquid by the game so it does not have to be held within a [[container]].&lt;br /&gt;
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.&lt;br /&gt;
*[[Dispel]] will remove imbues from a tool, so use caution. &lt;br /&gt;
* Salve of frost and potion of acid are disabled on [[Defiance]] server. Alternate potions are noted below.&lt;br /&gt;
&lt;br /&gt;
== Creatures and potions ==&lt;br /&gt;
*[[Goblin leader]] - [[Potion of mining]]&lt;br /&gt;
*[[Kyklops]] - [[Potion of leatherworking]]&lt;br /&gt;
*[[Forest giant]] - [[Potion of woodcutting]]&lt;br /&gt;
*[[Troll king]] - [[Ointment of stonecutting]]&lt;br /&gt;
&lt;br /&gt;
'''Dragons'''&lt;br /&gt;
*[[Black dragon]] - [[Potion of carpentry]] &lt;br /&gt;
*[[Blue dragon]] - [[Potion of butchery]]&lt;br /&gt;
*[[Green dragon]] - [[Ointment of tailoring]]&lt;br /&gt;
*[[Red dragon]] - [[Potion of ropemaking]]&lt;br /&gt;
*[[White dragon]] - [[Oil of the blacksmith]]&lt;br /&gt;
'''Hatchlings'''&lt;br /&gt;
*[[Black dragon hatchling]] - [[Oil of the armour smith]]&lt;br /&gt;
*[[Blue dragon hatchling]] - [[Fletching potion]]&lt;br /&gt;
*[[Green dragon hatchling]] - [[Potion of acid]]/ Ointment of tailoring on Defiance&lt;br /&gt;
*[[Red dragon hatchling]] - [[Oil of the weapon smith]]&lt;br /&gt;
*[[White dragon hatchling]] - [[Salve of frost]]/ Oil of the blacksmith on Defiance&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with potion you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality has the largest effect the strength of the potion's imbuement, while skill in [[natural substances]] has a lesser effect.&lt;br /&gt;
&lt;br /&gt;
*A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.&lt;br /&gt;
&lt;br /&gt;
== Skill imbuement ==&lt;br /&gt;
&lt;br /&gt;
Potions of a particular skill, such as a '''Fletching potion''' or '''Ointment of stonecutting''' will improve the results of using those skills in various ways:&lt;br /&gt;
* '''Better results in item creation'''. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.&lt;br /&gt;
* '''Higher quality resources'''. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and [[ore]] vein quality.&lt;br /&gt;
* '''Better item improvement'''. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.&lt;br /&gt;
&lt;br /&gt;
Examining the imbued tool will show: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ajala</name></author>
		
	</entry>
</feed>