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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Akaki</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T07:18:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=62463</id>
		<title>Talk:Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=62463"/>
		<updated>2011-02-19T00:13:52Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Dashiva. Couldn't quite figure out how to do the comments.-[[User:Pwin|Pwin]]&lt;br /&gt;
&lt;br /&gt;
If you want to make something only displayed in the source (and thus the Wurm client too) you should use comments. &amp;lt;nowiki&amp;gt;&amp;lt;!-- This does not show up on regular pages --&amp;gt;&amp;lt;/nowiki&amp;gt; - [[User:Dashiva|Dashiva]] 05:21, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I think the way covers and bandaging works got changed, bandaged medium wounds heal slowly on their own. With a power 4 cover they heal faster. So I guess there needs to be reinvestigation done. -- [[User:Akaki|Akaki]] 19.02.2011&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=62462</id>
		<title>Talk:Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=62462"/>
		<updated>2011-02-19T00:13:15Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Dashiva. Couldn't quite figure out how to do the comments.-[[User:Pwin|Pwin]]&lt;br /&gt;
&lt;br /&gt;
If you want to make something only displayed in the source (and thus the Wurm client too) you should use comments. &amp;lt;nowiki&amp;gt;&amp;lt;!-- This does not show up on regular pages --&amp;gt;&amp;lt;/nowiki&amp;gt; - [[User:Dashiva|Dashiva]] 05:21, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I think the way covers and bandaging works got changed, bandaged medium wounds heal slowly on their own. With a power 4 cover they heal faster. So I guess there needs to be reinvestigation done.&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=62460</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=62460"/>
		<updated>2011-02-18T22:08:54Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Wine is a [[beverage]] made from [[maple syrup]] and [[juice|grapes juice]]. Blue [[grapes]] make red wine, while green grapes make white wine.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time. The least amount of wine easily creatable is 1.00 kg made from 0.5kg of [[maple syrup]] and 0.5kg [[Juice|grape juice]] using [[Pottery flask|flasks]] for measuring. The amount of each ingredient needed is a 1-to-1 ratio (ie exactly the same amount of each). (alternatively you can use a jar + a berry + 27 corn to get slightly over 0.5 liter for mixing, less swapping around needed)&lt;br /&gt;
&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine. Wine is being investigated as a valuable [[fighting]] tool, allowing one to recuperate stamina while fleeing from an [[enemy]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Always use containers that can fit more than is being mixed to avoid &amp;quot;spillovers&amp;quot;.&lt;br /&gt;
* Maple syrup quality affects success chance.&lt;br /&gt;
* Use low [[ql]] [[barrel|barrels]] outside of [[house|houses]]. Anything to promote &amp;quot;[[decay]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages]]&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garlic&amp;diff=62457</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garlic&amp;diff=62457"/>
		<updated>2011-02-18T20:03:50Z</updated>

		<summary type="html">&lt;p&gt;Akaki: seem to give skill now even later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A cluster of white half-moons the size of a small child's hand. These can be planted but will be very hard to grow in this climate.''&lt;br /&gt;
&lt;br /&gt;
Garlic is an organic item which can be found by [[foraging]] on a grass tile. It can also be [[farming|farmed]], but you will not gain skill for it until about 70+ farming skill.&lt;br /&gt;
&lt;br /&gt;
Garlic can be used in [[Hot_food_cooking|cooking]] and making [[farmer's salve]].&lt;br /&gt;
&lt;br /&gt;
Garlic can be used in a [[healing cover]] with a potency of 2. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Covers&amp;diff=62447</id>
		<title>Covers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Covers&amp;diff=62447"/>
		<updated>2011-02-18T09:05:21Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Healing cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Healing cover]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=62436</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=62436"/>
		<updated>2011-02-16T18:56:47Z</updated>

		<summary type="html">&lt;p&gt;Akaki: slight reordering for most occuring ones to be at the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===&amp;lt;u&amp;gt;The Basics&amp;lt;/u&amp;gt;===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a path at 15 skill, but you must do so at 20 skill if you want to continue skill gain. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Skill Training&amp;lt;/u&amp;gt;===&lt;br /&gt;
====At All Skill Levels====&lt;br /&gt;
Skill can be built up to 20 on any tile, although you must move around to create at least a 10 tile distance  between successful meditations.  A successful meditation is completing the two minute meditation time but not necessarily seeing a skill gain. Overall you'll need three or more spots, each at least ten tiles apart, to continue gaining. A popular method is to patrol the perimeter of an 11x11 box and meditating at each corner.   Once you have 20 skill, further gain is restricted - see below. &lt;br /&gt;
&lt;br /&gt;
====Above 20 Skill====&lt;br /&gt;
&amp;lt;u&amp;gt;Notes from Rolf&amp;lt;/u&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# the counter is reset once per 24 hours to 0 and everyone gets 5 new chances&amp;lt;BR&amp;gt;&lt;br /&gt;
# You gain skill once per 30 minutes up to 5 times&amp;lt;BR&amp;gt;&lt;br /&gt;
# then every 3rd hour you get another chance&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How it actually works&amp;lt;/u&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Every time the server restarts, you have 5 chances to get a meditation gain. &amp;lt;BR&amp;gt;&lt;br /&gt;
# You can only use a chance and gain skill if you wait at least 30 minutes between each meditation attempts. If you accidentally meditate more than once during that 30 minutes limit, you won't lose your chances. &amp;lt;BR&amp;gt;&lt;br /&gt;
# After you used your 5th chance (and every time you run out of chances) you will get the &amp;quot;You feel that it will take you a while before you are ready to meditate again.&amp;quot; message. After you used your 5th chance, a 24 hour timer starts and you will gain 5 more chances when that timer is over. The chances reset isn't based on the server up-time.&amp;lt;BR&amp;gt;&lt;br /&gt;
# When you are out of chances, you will also gain &amp;lt;b&amp;gt;ONE&amp;lt;/b&amp;gt; extra chance 3 hours after you used your last chance. Note that this gain isn't cumulative: &amp;lt;b&amp;gt;you won't gain a new chance every 3 hours&amp;lt;/b&amp;gt;. For example, you will only gain one more chance even if you wait 6 hours without meditating. But once you use your new extra chance, you will get the &amp;quot;You feel that it will take you a while before you are ready to meditate again.&amp;quot; message again and you will gain one more chance 3 hours later, and so on as long as you meditate and until the 24 hours timer reset and you regain your 5 chances.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the Enlighten option (should be under Nature)&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
:Note: Trying to be enlightened from level 8 to level 9 with only 35 skill yielded the message &amp;quot;Wurzel asks you a very confusing question. You do not understand it and need to contemplate more.&amp;quot; The skill check may have been added in to enlightenment, or it might kick in at a certain level.&lt;br /&gt;
::I got this message when trying to advance from 6 to 7 (leader was level 9).  On the third attempt, I got the path dialog window.  Didn't have to move or wait or anything...Just needed to try it a few times.  ~Paola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''[Corrax][Love path level 7]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:16] Eleyna needs to type in the command /invitations.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You attempt to light the path for Eleyna.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You ask Eleyna a question. she seems to think hard.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''[Eleyna][Love path level 4]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:24] You will now accept invitations to change kingdom and religion.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] Corrax asks you a question.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] You think 'Sounds about right'&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love! &amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || ? || Drooling || Force || Respectful || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || ? || Gone || Vibrant Light || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ? || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You start meditating. :You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. :Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Message you get if you choose yes in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your progress sink in for several hours / days / more than a week / a few weeks. :You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Love_path&amp;diff=62416</id>
		<title>Love path</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Love_path&amp;diff=62416"/>
		<updated>2011-02-15T18:46:48Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Path of Love&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Love]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=62366</id>
		<title>Satchel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=62366"/>
		<updated>2011-02-12T17:45:53Z</updated>

		<summary type="html">&lt;p&gt;Akaki: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (0.50 kg) &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
* [[Rags]] on failure (0.50 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A piece of cloth sown with thick threads into a satchel perfect for carrying about the back or around the waist.''&lt;br /&gt;
&lt;br /&gt;
'''Satchel''' is a cloth container for holding things. It can be equipped on your body (torso). It is lighter to carry than a [[backpack]].  Equipping a satchel does not reduce walking speed like equipping armor does.&lt;br /&gt;
&lt;br /&gt;
Can be colored with 0.15kg of dye.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[needle]] in your [[inventory]]&lt;br /&gt;
#Right click on a [[square piece of cloth]] (0.50 kg)&lt;br /&gt;
#Select Create/Containers/Satchel.&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
* Satchel 0.50 kg on success&lt;br /&gt;
* [[Rags]] 0.50 kg on failure&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
*Activate a [[string of cloth]] (higher [[quality]] than the satchel) from your [[inventory]]&lt;br /&gt;
*Right click on the satchel and select Improve.&lt;br /&gt;
*May also need needle, [[scissors]], or water.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
:*[[Cloth tailoring]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Signature&amp;diff=62364</id>
		<title>Signature</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Signature&amp;diff=62364"/>
		<updated>2011-02-12T16:21:19Z</updated>

		<summary type="html">&lt;p&gt;Akaki: for finishing the creator isn't in the signature but the person who finished it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''You can barely make out the signature of its maker, '[name]'.''&lt;br /&gt;
&lt;br /&gt;
Certain [[item]]s carry the '''signature''' of their creator or the person who finished it if the item is of at least 20 [[QL]]. Higher QL has a tendency toward giving a clearer signature.  Unclear signatures have some letters of the name replaced by a dot. For example, '''[[User:Notch|Notch]]''' could be '''.o..h'''.&lt;br /&gt;
&lt;br /&gt;
==Pattern==&lt;br /&gt;
The letters of the signature that appears are based on the length of the maker's name and the quality of the item.  All names of the same length have letters appear in the same positions for the same quality range.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=11 | Name Length&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! ABC !! ABCD !! ABCDE !! ABCDEF !! ABCDEFG !! ABCDEFGH !! ABCDEFGHI !! ABCDEFGHIJ !! ABCDEFGHIJK !! ABCDEFGHIJKL !! ABCDEFGHIJKLM&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 19.99&lt;br /&gt;
| colspan=11 | None&lt;br /&gt;
|-&lt;br /&gt;
| 20 to 29.99 || .BC || .BC. || .BC.. || .BC... || .BC...G || .BC...G. || .BC...G.. || .BC...G... || .BC...G.... || .BC...G..... || .BC...G......&lt;br /&gt;
|-&lt;br /&gt;
| 30 to 39.99 || AB. || AB.D || AB.D. || AB.D.F || AB.D.F. || AB.D.F.. || AB.D.F..I || AB.D.F..IJ || AB.D.F..IJK || AB.D.F..IJK. || AB.D.F..IJK..&lt;br /&gt;
|-&lt;br /&gt;
| 40 to 49.99 || .BC || .BC. || .BC.. || .BC..F || .BC..FG || .BC..FGH || .BC..FGHI || .BC..FGHI. || .BC..FGHI.. || .BC..FGHI... || .BC..FGHI....&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 59.99 || A.C || A.CD || A.CD. || A.CD.F || A.CD.FG || A.CD.FGH || A.CD.FGHI || A.CD.FGHIJ || A.CD.FGHIJ. || A.CD.FGHIJ.. || A.CD.FGHIJ... &lt;br /&gt;
|-&lt;br /&gt;
| 60 to 69.99 || ABC || ABCD || ABCD. || ABCD.F || ABCD.F. || ABCD.F.H || ABCD.F.HI || ABCD.F.HIJ || ABCD.F.HIJK || ABCD.F.HIJK. || ABCD.F.HIJK.. &lt;br /&gt;
|-&lt;br /&gt;
| 70 to 79.99 || ABC || ABCD || ABCDE || ABCDEF || ABCDEF. || ABCDEF.H || ABCDEF.HI || ABCDEF.HIJ || ABCDEF.HIJ. || ABCDEF.HIJ.. || ABCDEF.HIJ...&lt;br /&gt;
|-&lt;br /&gt;
| 80 to 89.99 || .BC || .BC. || .BC.E || .BC.EF || .BC.EFG || .BC.EFGH || .BC.EFGHI || .BC.EFGHIJ || .BC.EFGHIJK || .BC.EFGHIJK. || .BC.EFGHIJK..&lt;br /&gt;
|-&lt;br /&gt;
| 90 to 99.99 || ABC || ABCD || ABCDE || ABCDEF || ABCDEFG || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
'''Edmazur'''&lt;br /&gt;
* 20 QL - .dm...r&lt;br /&gt;
* 30 QL - Ed.a.u.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
&lt;br /&gt;
'''Lewisthefreeman'''&lt;br /&gt;
*60 QL - Lewi.t.efre....&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_armour_smithing&amp;diff=62359</id>
		<title>Chain armour smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_armour_smithing&amp;diff=62359"/>
		<updated>2011-02-12T06:18:44Z</updated>

		<summary type="html">&lt;p&gt;Akaki: won't give me the option to make the jacket with 21.99 skill on a 27.7 anvil so I guess these values are more likely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Skill is gained the first time you make [[armour chains]] with [[large anvil]]. Influences your success ratio at making and improving any chain armour related item.&lt;br /&gt;
&lt;br /&gt;
Chain armour generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs. stabbing damage, while the equipment itself receives extra damage from stabbing. A full chain set weighs 8.20kg and will slow you to 13.90km/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also: [[:Category:Chain armour]] &lt;br /&gt;
&lt;br /&gt;
:*[[Armour chains]]&lt;br /&gt;
:*[[Chain coif]]&lt;br /&gt;
:*[[Chain jacket]]&lt;br /&gt;
:*[[Chain sleeve]]&lt;br /&gt;
:*[[Chain gauntlet]]&lt;br /&gt;
:*[[Chain pants]]&lt;br /&gt;
:*[[Chain boot]]&lt;br /&gt;
&lt;br /&gt;
== Chain armour table ==&lt;br /&gt;
This is a table of the armour you can make using [[armour chains]]. On the right hand of the table is the weight of armour chains needed to make the item, as well as what level Chain armour smithing level is required to make them with a 1QL large anvil. (According to the links above)&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|---- &lt;br /&gt;
!Armour name&lt;br /&gt;
!Chains used&lt;br /&gt;
!Final weight&lt;br /&gt;
!Level learned&lt;br /&gt;
|---- &lt;br /&gt;
|[[Chain coif]]&lt;br /&gt;
| 0.44 kg&lt;br /&gt;
| 0.40 kg&lt;br /&gt;
| Start&lt;br /&gt;
|----&lt;br /&gt;
|[[Chain jacket]]&lt;br /&gt;
| 2.42 kg&lt;br /&gt;
| 2.20 kg&lt;br /&gt;
| ~28.00&lt;br /&gt;
|---- &lt;br /&gt;
|[[Chain sleeve]]&lt;br /&gt;
| 0.77 kg&lt;br /&gt;
| 0.70 kg x2&lt;br /&gt;
| 7.00&lt;br /&gt;
|----&lt;br /&gt;
|[[Chain gauntlet]]&lt;br /&gt;
| 0.33 kg&lt;br /&gt;
| 0.30 kg x2&lt;br /&gt;
| Start&lt;br /&gt;
|---- &lt;br /&gt;
|[[Chain pants]]&lt;br /&gt;
| 2.42 kg&lt;br /&gt;
| 2.20 kg&lt;br /&gt;
| 11.50&lt;br /&gt;
|---- &lt;br /&gt;
|[[Chain boot]]&lt;br /&gt;
| 0.77 kg&lt;br /&gt;
| 0.70 kg x2&lt;br /&gt;
| Start&lt;br /&gt;
|----&lt;br /&gt;
|Total Suit&lt;br /&gt;
| 9.02 kg&lt;br /&gt;
| 8.20 kg&lt;br /&gt;
| ~28.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some items, particularily the pants and jacket, are difficult to create. They will not show up in the create menu unless you have a good anvil and/or high skill.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Chainsmith at 50 skill&lt;br /&gt;
* Renowned Chainsmith at 70 skill&lt;br /&gt;
* Master Chainsmith at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Armour_chains&amp;diff=62358</id>
		<title>Armour chains</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Armour_chains&amp;diff=62358"/>
		<updated>2011-02-12T02:28:12Z</updated>

		<summary type="html">&lt;p&gt;Akaki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[lump]] (0.11 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A piece of thick interwoven chain links.''&lt;br /&gt;
&lt;br /&gt;
'''Armour chains''' are a bunch of ring shape metal pieces that are slightly opened so to be attached to other chains. This creates [[Chain armour smithing|chain armours]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Armour chains]] can be made with various metals, such as [[iron lump|iron]], [[steel lump|steel]], [[bronze lump|bronze]], [[silver lump|silver]] or [[gold lump|gold]].&lt;br /&gt;
* Can not be repaired.&lt;br /&gt;
* Can be combined if glowing hot.&lt;br /&gt;
* Can be stored in a [[Bulk storage bin]] and really should be stored there unless you just made them and are about to use them in the next few days.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]] &lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improve&amp;diff=62357</id>
		<title>Improve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improve&amp;diff=62357"/>
		<updated>2011-02-12T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Akaki: added information about improving limits and tools affecting improving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Improve''' (or '''imp''' for short) is done on an [[item]] to increase its [[quality]].&lt;br /&gt;
&lt;br /&gt;
To improve the item, right-click it, click &amp;quot;Examine&amp;quot;, read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.&lt;br /&gt;
&lt;br /&gt;
Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and select 'toggle imp column'&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some items require certain conditions to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.&lt;br /&gt;
* Most items need to be at 0 [[damage]] (repaired) to be improved, notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s.&lt;br /&gt;
* Some items cannot be improved and will reflect that when the examine command gives no information for improvement, for example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, can be combined with higher [[quality]] materials to be improved (at the expense of the higher quality material)), unrepairable items, etc.&lt;br /&gt;
* [[Unfinished item]]s can't be improved until finished. The &amp;lt;tt&amp;gt;improve&amp;lt;/tt&amp;gt; [[Key bindings|keybind]] won't work on them, use &amp;lt;tt&amp;gt;finish&amp;lt;/tt&amp;gt; instead.&lt;br /&gt;
* The quality you can improve something up to is limited by two things:&lt;br /&gt;
 - your skill that is used for improving&lt;br /&gt;
 - the materials quality that is needed for improving&lt;br /&gt;
As example: if you have carpentry 20 and use quality 10 logs to improve a mallet you can get it to atleast quality 10, after that the logs can't be used anymore for improving this mallet as its quality is higher than the quality of the logs. You can however get up to around 30 IF you are lucky and it only wants tools for the improving processes.&lt;br /&gt;
&lt;br /&gt;
Another case would be if you would use quality 40 logs with carpentry 20 to improve said mallet. You could get it without problems close to quality 30 but as soon as the quality of the item you want to improve is higher than your skill that is needed for improving the quality gain per successful improve will become less and less. Even if you keep using the quality 40 logs you will mostlikely not get the mallet over or much over quality 30 as your skill of 20 will make you unable to improve it anymore. It seems like the maximum quality you can improve to is limited by 1.5 times your skill.&lt;br /&gt;
&lt;br /&gt;
The quality of your tools doesn't affect these limits but the better the quality the higher is the chance that the improving will succeed. On the other hand will higher quality tools give less skill gain for improving. So if you want to grind a skill better use quality 1 tools and things that need few material like spindles or clay shapers for carpentry, needles for blacksmithing, carving knifes for blade smithing and so on. The lighter an item is the less material it will need for improving, 5% of its weight or 0.5kg at max. This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
===The Toolbelt===&lt;br /&gt;
Here's a few things you could do to help improve when doing smithing. It's very helpful to have a [[toolbelt]], with the [[toolbelt]] you can bind your number keys 1-5 with [[key bindings]] for toggling imping tools on your [[toolbelt]].&lt;br /&gt;
* Use the [[console]] and type &amp;quot;Bind 1 Activate_Tool1&amp;quot;, then doing it 4 more times until you have your number keys 1-5 tied to the [[toolbelt]].&lt;br /&gt;
* After, use the [[console]] and type &amp;quot;Bind R Repair&amp;quot; and then &amp;quot;Bind I Improve&amp;quot;.&lt;br /&gt;
You now have all of your [[key bindings]] set. Now drag the common imping tools to your [[toolbelt]] like a [[whetstone]] for sharpening, a [[pelt]] for polishing, a [[hammer]] for dents, and when tempering with water, have a [[small barrel]] of water or a [[waterskin]] in your inventory and drag the water onto the [[toolbelt]]. And as well for the lump you are using for imping, put that onto your [[toolbelt]].&lt;br /&gt;
So now you should have everything ready. When you have your item that you are going to imp in your inventory, drag your mouse over the item and press the number keys 1 through 5 to whatever next step of imping it needs. Then press &amp;quot;I&amp;quot; for improving with that tool, and &amp;quot;R&amp;quot; for repairing.&lt;br /&gt;
With this you are conveniently imping with minimal effort. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Improving Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=62353</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=62353"/>
		<updated>2011-02-11T11:53:18Z</updated>

		<summary type="html">&lt;p&gt;Akaki: removed useless note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
75+ rafts will fit inside.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 24.68 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag) &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Akaki&amp;diff=62350</id>
		<title>User talk:Akaki</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Akaki&amp;diff=62350"/>
		<updated>2011-02-10T23:44:33Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Created page with 'If I did any editing in a bad way try to explain me what I did wrong so I can do it better next time.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If I did any editing in a bad way try to explain me what I did wrong so I can do it better next time.&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=62349</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=62349"/>
		<updated>2011-02-10T23:42:48Z</updated>

		<summary type="html">&lt;p&gt;Akaki: /* Iron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat on the golden valley server is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]].&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
a lot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky with finding an [[Iron Vein|iron vein]] you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house.&lt;br /&gt;
This way can also be alot faster if you only need few amounts of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
When you have put the first plank and nails into every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roof. &lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friends list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by ???]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=62348</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=62348"/>
		<updated>2011-02-10T23:39:33Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on grass tiles and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
It is believed that a higher foraging skill increases the likelihood of finding something.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click a grass tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Nut]]s===&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
||&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
||&lt;br /&gt;
===[[:Category:Resources|Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
|}&lt;br /&gt;
Sometimes you may get a [[botanizing]] item even when foraging.&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]]. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A grass tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* Higher skill reduces the action timer and increases the average QL of the items found.&lt;br /&gt;
* [[Tree]] and bush tiles cannot be foraged or botanized on. &lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_rock&amp;diff=62347</id>
		<title>Iron rock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_rock&amp;diff=62347"/>
		<updated>2011-02-10T23:35:50Z</updated>

		<summary type="html">&lt;p&gt;Akaki: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small vaguely reddish rock containing a few cavities lined with dark, metallic crystals.''&lt;br /&gt;
&lt;br /&gt;
'''Iron rock''' is a [[:Category:Resources | resource]] item found from [[foraging|rummaging]] on [[Rock Tile | rock tiles]]. The quality of the iron rocks is low and randomized.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Iron rocks are used in the creation of [[:Category:Crude Tools|crude tools]]. They can also be smelted into [[iron lump]]s like [[iron ore]] and give 0.2kg of iron for each 3kg of iron rock. Iron rocks can be combined.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rose_flowers&amp;diff=62339</id>
		<title>Rose flowers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rose_flowers&amp;diff=62339"/>
		<updated>2011-02-10T14:01:18Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Item:Rose flower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Item:Rose flower]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Body_stamina&amp;diff=62336</id>
		<title>Talk:Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Body_stamina&amp;diff=62336"/>
		<updated>2011-02-09T21:33:22Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Created page with 'Does anyone know if stamina also affects crafting success chances? -- Akaki 09.02.2011'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if stamina also affects crafting success chances? -- [[User:Akaki|Akaki]] 09.02.2011&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wound&amp;diff=62329</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wound&amp;diff=62329"/>
		<updated>2011-02-09T01:54:16Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can suffer '''wounds''' or '''injuries''' from creature attacks (and player attacks on Wild servers) as well as falling, [[thorn]]s, drowning, and other mishaps.  Wounds are shown under the affected body part in the player's [[inventory window]] under the expanded &amp;quot;body&amp;quot; tab.  Pets and other creatures can also suffer wounds, but only from combat.  Wounds on creatures can be examined by right-clicking the creature and selecting look &amp;gt; equipment from the options.&lt;br /&gt;
&lt;br /&gt;
Medium, bad, and severe wounds will need treatment.&lt;br /&gt;
Bandaged medium wounds heal on their own again but very slow and maybe only below 25%, need further investigation.&lt;br /&gt;
&lt;br /&gt;
==Wound Severity==&lt;br /&gt;
Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen.  Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered.&lt;br /&gt;
&lt;br /&gt;
* [[Wound:Very light|Very light]].  0-5% damage.  These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).&lt;br /&gt;
* [[Wound:Light|Light]]. 5-15% damage.  Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character). &lt;br /&gt;
* [[Wound:Medium|Medium]].  15-30% damage.  Medium wounds neither heal nor worsen... usually.  If the wound has an infection or the character is underfed, a medium wound may worsen to bad. &lt;br /&gt;
* [[Wound:Bad|Bad]].  30-45% damage.  Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe. &lt;br /&gt;
* [[Wound:Severe|Severe]].  45% and up.  Severe wounds worsen at 10 HP/tick.  They must be treated or the wound will worsen until the character dies.  &lt;br /&gt;
&lt;br /&gt;
==Wound Types==&lt;br /&gt;
Each wound is displayed with its type, which is usually related to how the wound was suffered.  Wound type will allow or prohibit what healing may be used.  Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.&lt;br /&gt;
* Bite. Inflicted by many animal, bites are treated normally.&lt;br /&gt;
* Bruise.  Inflicted by mauls and clubs, or by many animal attacks.  In addition to normal treatments, bruises may also be treated with farmer's salve.&lt;br /&gt;
* Burn.  Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons.  Treated normally.&lt;br /&gt;
* Cut.  Inflicted by sharp weapons such as axes and treated normally. &lt;br /&gt;
* Hole.  Inflicted by stabbing weapons and similar animal attacks.  Treated normally.&lt;br /&gt;
* Water.  Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound.  It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.&lt;br /&gt;
* Poison.  Inflicted by specially enchanted weapons or similar magical effects.  Poison wounds can only be treated with farmer's salve and magical healing.&lt;br /&gt;
* Infection.  Inflicted by specially enchanted weapons or similar magical effects.  Infected wounds may worsen more rapidly (or heal slower), but can be treated normally. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[First aid]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Wounds]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Wounds&amp;diff=62328</id>
		<title>Category:Wounds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Wounds&amp;diff=62328"/>
		<updated>2011-02-09T01:52:34Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Wound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wound]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sailingboat&amp;diff=62317</id>
		<title>Sailingboat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sailingboat&amp;diff=62317"/>
		<updated>2011-02-07T17:12:28Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Small sailing boat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Small sailing boat]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cheesedrill&amp;diff=62316</id>
		<title>Cheesedrill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cheesedrill&amp;diff=62316"/>
		<updated>2011-02-07T16:15:21Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Cheese drill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cheese drill]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cheesedrill&amp;diff=62315</id>
		<title>Cheesedrill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cheesedrill&amp;diff=62315"/>
		<updated>2011-02-07T16:09:54Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Cheese Drill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cheese Drill]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_working&amp;diff=62309</id>
		<title>Leather working</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_working&amp;diff=62309"/>
		<updated>2011-02-07T01:08:26Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Leatherworking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Leatherworking]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grain&amp;diff=62197</id>
		<title>Grain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grain&amp;diff=62197"/>
		<updated>2011-02-04T03:18:07Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Grain''' is a food plant, seeds of which can be found by [[botanizing]] or sometimes [[foraging]], planted on dirt, farmed with a [[rake]], harvested with a [[scythe]], and ground into [[flour]] with [[grindstone]] to make [[bread]]. Grain seeds can also be used to [[tame]] horses, for instance. They have slow decay in inventory like other seeds even though they show an eat option.&lt;br /&gt;
&lt;br /&gt;
The grains of Wurm:&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
''Note that [[corn]] is also a grain by definition, but not treated as such in Wurm. For instance, you cannot make bread from it, and it does not need to be harvested with a scythe.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Longbow&amp;diff=62181</id>
		<title>Longbow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Longbow&amp;diff=62181"/>
		<updated>2011-02-03T21:50:21Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Long Bow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Long Bow]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potatoes&amp;diff=62179</id>
		<title>Potatoes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potatoes&amp;diff=62179"/>
		<updated>2011-02-03T20:18:05Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Potato&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Potato]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sassafrases&amp;diff=62178</id>
		<title>Sassafrases</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sassafrases&amp;diff=62178"/>
		<updated>2011-02-03T20:16:24Z</updated>

		<summary type="html">&lt;p&gt;Akaki: Redirected page to Sassafras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sassafras]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flour&amp;diff=62164</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flour&amp;diff=62164"/>
		<updated>2011-02-02T21:57:51Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flour&lt;br /&gt;
|active=[[Grindstone]]&lt;br /&gt;
|passive=[[Grain]] (0.30 kg)&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=milling}}&lt;br /&gt;
&lt;br /&gt;
Flour is made by [[milling]] [[barley]], [[wheat]], [[rye]], or [[oat]] with a [[grindstone]]. It can be turned into [[dough]] by mixing it with [[water]].&lt;br /&gt;
&lt;br /&gt;
Can NOT be stored in a food bin unlike the original grain, the made dough or baked bread.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=62161</id>
		<title>Endurance sandwich</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=62161"/>
		<updated>2011-02-02T21:52:57Z</updated>

		<summary type="html">&lt;p&gt;Akaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Baking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Cheese]]&lt;br /&gt;
|passive=[[Bread]]&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.18 kg)&lt;br /&gt;
|skill=Baking&lt;br /&gt;
}}== Description ==&lt;br /&gt;
A fine sandwich.&lt;br /&gt;
&lt;br /&gt;
Can be used in meals like bread as a filler. Can also be used in addition to another filler, like [[pumpkin]] or [[cheese]] to complete a meal as a spice herb. Can be used as a taming item for pigs. Decays very fast in inventory but seems to decay much slower if left in a forge.&lt;br /&gt;
== Items/Resources Required ==&lt;br /&gt;
:*Bread - 0.18kg&lt;br /&gt;
:*Cheese - 0.10kg&lt;br /&gt;
:On failure, you will lose 0.18kg Bread&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:*Cheese QL determines success chance. &lt;br /&gt;
:*Bread QL determines maximum QL of sandwich.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Cooking items]]&lt;/div&gt;</summary>
		<author><name>Akaki</name></author>
		
	</entry>
</feed>