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	<updated>2026-06-04T08:26:11Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125852</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125852"/>
		<updated>2023-04-22T19:34:17Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Erupt/Freeze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains(2000 above water table)). However, please note that a path of power tile can be on a non-flat tile as well.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 slope after erupt.&lt;br /&gt;
&lt;br /&gt;
* Cave walls that are under the tile that is erupted will change into lava walls. This includes ore veins. These lava walls can be changed into regular cave walls with the freeze ability.&lt;br /&gt;
&lt;br /&gt;
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using freeze on the lava wall will not freeze the lava's surface tile.&lt;br /&gt;
&lt;br /&gt;
* You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; is possible on another player's settlement if the player performing the action belongs to that settlement or, if not, has permission to use meditation abilities from a group role. Note that individual roles do not appear to work for this: if the player is alliance, the &amp;quot;ally&amp;quot; role should give them the permission to use meditation abilities, or if not, a Village role should. &amp;quot;Freeze&amp;quot; is possible on another player's settlement only if the player performing the action belongs to that settlement or a settlement allied with it.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Adds a +30 to your [[body stamina]] level, reducing your stamina usage for actions. For example, if you have 20 body stamina, but Stamina of the Vibrant Light, you effectively have 50 body stamina. The maximum bonus is at 69 body stamina, when a player would have 99 effective stamina.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character, any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You close your eyes and let your spirit fly home.''&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125759</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125759"/>
		<updated>2023-04-07T19:36:03Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Erupt/Freeze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains(2000 above water table)). However, please note that a path of power tile can be on a non-flat tile as well.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 slope after erupt.&lt;br /&gt;
&lt;br /&gt;
* Cave walls that are under the tile that is erupted will change into lava walls. This includes ore veins. These lava walls can be changed into regular cave walls with the freeze ability.&lt;br /&gt;
&lt;br /&gt;
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using freeze on the lava wall will not freeze the lava's surface tile.&lt;br /&gt;
&lt;br /&gt;
* You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are not possible on another player's settlement unless the player performing the action belongs to that settlement or a settlement allied with it. Note that individual roles do not appear to work for this: if the player is alliance, the &amp;quot;ally&amp;quot; role should give them the permission to use meditation abilities, not an individual role.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Adds a +30 to your [[body stamina]] level, reducing your stamina usage for actions. For example, if you have 20 body stamina, but Stamina of the Vibrant Light, you effectively have 50 body stamina. The maximum bonus is at 69 body stamina, when a player would have 99 effective stamina.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. This cooldown is lowered by 1 hour for every level past 12. It only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125758</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=125758"/>
		<updated>2023-04-07T19:31:23Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Erupt/Freeze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains(2000 above water table)). However, please note that a path of power tile can be on a non-flat tile as well.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 slope after erupt.&lt;br /&gt;
&lt;br /&gt;
* Cave walls that are under the tile that is erupted will change into lava walls. This includes ore veins. These lava walls can be changed into regular cave walls with the freeze ability.&lt;br /&gt;
&lt;br /&gt;
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using freeze on the lava wall will not freeze the lava's surface tile.&lt;br /&gt;
&lt;br /&gt;
* You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are not possible on another player's settlement unless the player performing the action belongs to that settlement or a settlement allied with it. Note that individual roles do not appear to work for this: if the player is alliance, the &amp;quot;ally&amp;quot; role should give them the permission to use meditation abilities, they cannot have an individual role.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Adds a +30 to your [[body stamina]] level, reducing your stamina usage for actions. For example, if you have 20 body stamina, but Stamina of the Vibrant Light, you effectively have 50 body stamina. The maximum bonus is at 69 body stamina, when a player would have 99 effective stamina.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. This cooldown is lowered by 1 hour for every level past 12. It only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=125757</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=125757"/>
		<updated>2023-04-07T14:44:51Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Gifts from the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Prayer can increase your [[faith]] and give occasional gifts and boosts.&lt;br /&gt;
&lt;br /&gt;
As with other timed actions, you only gain half the [[favor]] while praying compared to when doing nothing, although favor gain is one possible result of praying.&lt;br /&gt;
&lt;br /&gt;
It is still being discussed whether or not prayer skill affects the type and amount of rewards given when praying at an altar. (see [[Talk:Praying|discussion]]).&lt;br /&gt;
&lt;br /&gt;
Praying timer is affected by praying skill and quality of altar (see [[Talk:Praying|discussion]] for more info)&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.  If, however, you do not gain faith from praying, the action does not count towards the daily five prayer cap, though this scenario occurs when praying while you're non-[[Account types|premium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the messages you may see when gaining faith while praying.&lt;br /&gt;
* You feel calm and solemn.&lt;br /&gt;
* Was that a sudden gust of wind? Maybe &amp;lt;god&amp;gt; is pleased with your devotion?&lt;br /&gt;
* You feel sincere devotion to &amp;lt;god&amp;gt;.&lt;br /&gt;
* You can almost feel that an envoy of &amp;lt;god&amp;gt; is watching you.&lt;br /&gt;
* You are relying on &amp;lt;god&amp;gt; to help you.&lt;br /&gt;
* You have a feeling that &amp;lt;god&amp;gt; is here with you now.&lt;br /&gt;
* Deep in your heart, you feel certain that &amp;lt;god&amp;gt; is pleased with you and will protect you.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith, but you can get gifts.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged or Shriveled trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - Can pray at any [[Cave]] tile, floor/ceiling/wall and even veins.&lt;br /&gt;
:* [[Libila]] - Human [[corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to &amp;lt;god&amp;gt;.&amp;quot;&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of 1-10 iron coins.&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; puts something in your pocket.&amp;quot; - Receive an item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals you.&amp;quot; - Fully heals one of your wounds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals &amp;lt;creature&amp;gt;.&amp;quot; - A 3x3 area-of-effect heal that is only available to priests. Fully heals one wound on every friendly player or creature near you, excluding yourself.&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can appear if current pet is a zombie or dominated animal, though its effect in that case is unknown.&lt;br /&gt;
* &amp;quot;You sober up and your addiction is removed.&amp;quot; - Removes [[alcohol]] addiction and cures drunkenness. &lt;br /&gt;
* &amp;quot;Nothing special seems to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Holy sites==&lt;br /&gt;
Players can receive a map of a [[Holy site]] from prayer, but only on those actions that could possibly give faith.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Praying&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* Pious at 70 skill&lt;br /&gt;
* Ascetic at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Gems|Gem]] will become a gift at 50+ Faith.&lt;br /&gt;
* Higher skill results in a slight decrease in timer example at 11 prayer your timer is at 28.3 but at 44 its at 25&lt;br /&gt;
* Praying can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creature_transporter&amp;diff=125565</id>
		<title>Creature transporter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creature_transporter&amp;diff=125565"/>
		<updated>2023-03-22T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Creature Transporter&lt;br /&gt;
|image=Creature_transporter.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[log]]s&lt;br /&gt;
* 10x [[plank]]s &lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cart designed to transport creature cages over land.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Creature transporters require 25 [[fine carpentry]] to start.&lt;br /&gt;
* 20.1 [[mind logic]] is needed to command the creature transporter.&lt;br /&gt;
* Will not hold anything but [[creature cage]]s.&lt;br /&gt;
* Can be dragged by a player or have 2 animals hitched to it to pull it.&lt;br /&gt;
* Can carry a maximum of 4 cages.&lt;br /&gt;
* Can not be loaded on to a boat, wagon, nor large cart.&lt;br /&gt;
&lt;br /&gt;
== To Load ==&lt;br /&gt;
&lt;br /&gt;
* First, drag or move the transporter very close to the cage. Then embark on the transporter. From here, right click the cage and select &amp;quot;Load Cargo&amp;quot;. &lt;br /&gt;
* 23 [[body strength]] is needed to use the [[load cargo]] function to load cages. &lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a cart or wagon.  &lt;br /&gt;
{{Hitchable}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Creature cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hops_seedling&amp;diff=125461</id>
		<title>Hops seedling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hops_seedling&amp;diff=125461"/>
		<updated>2023-03-10T21:59:27Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Skills used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Sprout.png&lt;br /&gt;
|creation=[[Foraging]] or picking sprout from a trelling&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tiny hops seedling.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Not to be confused with a [[sprout]].&lt;br /&gt;
* Cannot be planted, but can be used in creation of a [[hops trellis]].&lt;br /&gt;
&lt;br /&gt;
== Skills used== &lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]] (picking sprout on a hops trellis)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=125070</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=125070"/>
		<updated>2023-02-18T11:46:56Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards.&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. This is because a character who has never been premium would be deleted if it becomes inactive for 90 days, and the deed would be disbanded when it runs out of upkeep. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]'''&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=123513</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=123513"/>
		<updated>2022-07-10T09:24:09Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */ ql speed effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|materialbreakdown=* 2 [[cotton sheet]]s&lt;br /&gt;
* 33 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|requiredskill=40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command, and 23 [[body strength]] is needed to use the [[load cargo]] function. &lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon. &lt;br /&gt;
*Can be secured with a small or large [[padlock]]. &lt;br /&gt;
*Can't be dragged (must have a minimum of 2 animals hitched to it to move), but can be [[haul]]ed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a wagon.  &lt;br /&gt;
{{Hitchable}}&lt;br /&gt;
&lt;br /&gt;
== Creation == &lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon. &lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Plank quality affects creation chance. The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
A wagon normally holds the maximum of 100 items directly in the hold, however, the total capacity of a wagon can be increased by stacking other [[container]]s, such as [[large crate]]s, inside. &lt;br /&gt;
*Wagons can hold 20 [[small crate]]s (3000 items), or  27 [[raft]]s, or 12 [[large crate]]s (3600 items). &lt;br /&gt;
*Can hold 1 [[forge]] and 2 [[creature cage]]s.&lt;br /&gt;
*Can be loaded with ~65 felled trees, or up to around 75 when runed.&lt;br /&gt;
*A runed wagon can fit 1 [[bulk storage bin]] or 1 [[food storage bin]] plus 2 [[large crate]]s.&lt;br /&gt;
*A wagon can hold 9 [[bee hive]]s without being runed. &lt;br /&gt;
*See the [[Container]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(Not an exhaustive list)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Saddle rack]]&lt;br /&gt;
* [[Shield rack]]&lt;br /&gt;
* [[Hitching post]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but it can be colored a random color with an adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
*A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.&lt;br /&gt;
&lt;br /&gt;
==Wagon Styles==&lt;br /&gt;
Wagons from PVP Kingdoms have different designs on the cloth portion and are sometimes considered collectors editions. If a kingdom changes their designs, current wagons will change to that new design. &lt;br /&gt;
{{Spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:wagons.jpg]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=123091</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=123091"/>
		<updated>2022-05-01T11:16:42Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Cedar */ slight re-wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s, [[log]]s, or [[branch]]es. It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s. Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
== Type of wood ==&lt;br /&gt;
&lt;br /&gt;
The type of wood of the last wooden item that is attached to a carpentry item determines its type of wood. Depending on the type of wood an item is made of, it has different textures and colors.&lt;br /&gt;
== Bonus of Wood Types ==&lt;br /&gt;
===Oak===&lt;br /&gt;
*Tools made from oak take 20% less damage through use. &lt;br /&gt;
*Arrows made out of oak take less damage.&lt;br /&gt;
*Provides 20% additional bash resilience.&lt;br /&gt;
===Fir===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Pine===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Cedar===&lt;br /&gt;
*Cedarwood items decay slower. This applies when the item is a container, too, however it does not affect the decay of the items inside the container.&lt;br /&gt;
*Arrows made out of cedar are 10% easier to improve and give a difficulty reduction on shot. &lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s.&lt;br /&gt;
&lt;br /&gt;
===Apple===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Oleander===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Walnut===&lt;br /&gt;
*Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
===Maple===&lt;br /&gt;
*Arrows made out of maple take less damage and give a difficulty reduction on shot. They also take less damage each time they are fired.&lt;br /&gt;
===Willow=== &lt;br /&gt;
*Best wood for bows and gives a difficulty reduction.  &lt;br /&gt;
*It is also the best wood for fishing poles. &lt;br /&gt;
===Lemon/Orange===&lt;br /&gt;
*Best for [[wooden fishing hook]]s as it causes the fish to appear faster than any other wood type. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
==Rare Wood Types==&lt;br /&gt;
These wood types are only found through Archaeology and Restoration or when gathering [[rift wood]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arch_wood_types.jpg|1000px|Archaeology Wood Types]]&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
&lt;br /&gt;
[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Archaeology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Triangular_sail&amp;diff=119756</id>
		<title>Triangular sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Triangular_sail&amp;diff=119756"/>
		<updated>2021-04-03T18:04:16Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Square sail.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (&amp;gt;4.30 kg) &lt;br /&gt;
|group=Sails&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''When examined, this sails seems to be of triangular shape.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Triangular rig]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Needle [[QL]] affects significantly the chance to make this item.&lt;br /&gt;
* For example, 17 [[Cloth Tailoring]] and 80 ql [[needle]] has 16% chance to create.&lt;br /&gt;
* Upon failure .43 kg of a [[square piece of cloth]] is consumed.&lt;br /&gt;
* Improve with [[String of cloth]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Common_wool_hat&amp;diff=116890</id>
		<title>Common wool hat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Common_wool_hat&amp;diff=116890"/>
		<updated>2020-10-23T17:42:24Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Common wool hat.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of wool cloth]] (0.20kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=* [[square piece of wool cloth]] (0.20kg)&lt;br /&gt;
* [[Yarn]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A common wool hat for all weathers.''&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are six variants of the common wool hat, regular, blue, brown, dark, green, and red.  These are all created from the finished base hat and colored raw dying materials, they may not be colored by using pre-made dye.&lt;br /&gt;
&lt;br /&gt;
To color a hat it needs to first be dipped in [[water]]; activate water from a [[container]] in the [[inventory]] and on the base hat '''right click''' &amp;gt; '''create'''.  The table below shows all materials required to create a dyed hat, including the initial water.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! WIDTH=90 HEIGHT=17  | Color&lt;br /&gt;
! WIDTH=90  | [[Water]] 1.5kg&lt;br /&gt;
! WIDTH=90  | [[Cochineal]]&lt;br /&gt;
! WIDTH=90  | [[Copper lump]]&lt;br /&gt;
! WIDTH=90  | [[Iron lump]]&lt;br /&gt;
! WIDTH=90  | [[Tannin]]&lt;br /&gt;
! WIDTH=90  | [[Woad]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Blue&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Brown&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Dark&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Green&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Red&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hats replace [[armour]] pieces to the head and do not provide any protection.&lt;br /&gt;
* Requires minimum 5 [[Cloth Tailoring]] skill to create.&lt;br /&gt;
[[Category:Wool items]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spirit_house&amp;diff=116263</id>
		<title>Spirit house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spirit_house&amp;diff=116263"/>
		<updated>2020-08-24T22:16:51Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Spirit house.png&lt;br /&gt;
|active=[[small nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Mailboxes&lt;br /&gt;
|materials=* 9x [[plank]]s&lt;br /&gt;
* 3x [[small nails]]&lt;br /&gt;
* A [[Priest]] capable of casting [[Courier]] or [[Dark Messenger]] to enchant the spirit castle.&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount=4000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A wooden [[mailbox]] fashioned in the way of a small house.'' - ''Courier or Dark Messenger has been cast on it, so it seems to be possessed by something.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once enchanted with [[Courier]] or [[Dark Messenger]] by a [[priest]], the mailbox can be used to transport [[mail]] to other players.&lt;br /&gt;
* A failure on casting cannot shatter the mailbox. Enchanting multiple times has a chance of improving the cast without any risk.&lt;br /&gt;
* The quality of the finished mailbox does not effect the mail system but will reduce the decay rate of the mailbox itself. The quality of the spell cast will affect how fast mail travels from the mailbox. &lt;br /&gt;
* The [[plank]] QL increases the chance of success. It is not easy to create at very low [[fine carpentry]], but, as usual, the quality of materials helps with the chance to successfully attach them.&lt;br /&gt;
* Upon failure to create, the [[small nails]] will be damaged a bit.&lt;br /&gt;
* It may not be loaded or picked up after completion, but it may be pushed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mail]]&lt;br /&gt;
*[[Spirit mansion]]&lt;br /&gt;
*[[Spirit cottage]]&lt;br /&gt;
*[[Spirit castle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mailboxes]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spirit_house&amp;diff=116262</id>
		<title>Spirit house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spirit_house&amp;diff=116262"/>
		<updated>2020-08-24T22:15:58Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Spirit house.png&lt;br /&gt;
|active=[[small nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Mailboxes&lt;br /&gt;
|materials=* 9x [[plank]]s&lt;br /&gt;
* 3x [[small nails]]&lt;br /&gt;
* A [[Priest]] capable of casting [[Courier]] or [[Dark Messenger]] to enchant the spirit castle.&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount=4000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A wooden [[mailbox]] fashioned in the way of a small house.'' - ''Courier or Dark Messenger has been cast on it, so it seems to be possessed by something.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once enchanted with [[Courier]] or [[Dark Messenger]] by a [[priest]], the mailbox can be used to transport [[mail]] to other players.&lt;br /&gt;
* A failure on casting cannot shatter the mailbox. Enchanting multiple times has a chance of improving the cast without any risk.&lt;br /&gt;
* The quality of the finished mailbox does not effect the mail system but will reduce the decay rate of the mailbox itself. The quality of the spell cast will affect how fast mail travels from the mailbox. &lt;br /&gt;
* The [[plank]] QL increases the chance of success. It is not easy to create at very low [[fine carpentry]], but, as usual, the quality of materials helps with the chance to successfully attach them.&lt;br /&gt;
* Upon failure to create, the [[small nails]] will be damaged a bit.&lt;br /&gt;
^ It may not be loaded or picked up after completion, but it may be pushed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mail]]&lt;br /&gt;
*[[Spirit mansion]]&lt;br /&gt;
*[[Spirit cottage]]&lt;br /&gt;
*[[Spirit castle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mailboxes]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=116247</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=116247"/>
		<updated>2020-08-23T05:02:14Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards.&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. This is because a character who has never been premium would be deleted if it becomes inactive for 90 days, and the deed would be disbanded when it runs out of upkeep.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave&amp;diff=115615</id>
		<title>Cave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave&amp;diff=115615"/>
		<updated>2020-08-07T17:58:46Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Cave Ceiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Cave Wall=&lt;br /&gt;
''You see dark dungeons.''&lt;br /&gt;
&lt;br /&gt;
Caves are lined with cave walls which can be reinforced with a support beam to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint.&lt;br /&gt;
&lt;br /&gt;
Note: setting cave detail to &amp;quot;normal&amp;quot; instead of &amp;quot;high&amp;quot; will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels. &lt;br /&gt;
&lt;br /&gt;
Mining on this tile about 50 times will remove the tile and expand the cave. Gems and other substances can be found randomly when mining.&lt;br /&gt;
&lt;br /&gt;
See [[Mining warnings]] for information on problems when trying to mine cave walls.&lt;br /&gt;
&lt;br /&gt;
== Cave Floor ==&lt;br /&gt;
''You see dark dungeons.''&lt;br /&gt;
&lt;br /&gt;
Its a cave floor. This surface may be [[prospecting|prospected]] and mined for [[stone shards]]. Repeated [[mining]] will gradually lower the height of your nearest corner by 1 dirt/slope per action. You can raise corners of cave floors by using [[concrete]], or having a [[mag]] priest cast Strongwall and then re-mine the created rock tile.&lt;br /&gt;
&lt;br /&gt;
== Cave Ceiling ==&lt;br /&gt;
''You see dark dungeons.''&lt;br /&gt;
&lt;br /&gt;
A cave ceiling is the [[tile]] that is over you inside a cave.  It can be [[Mining|mined]] and [[prospecting|prospected]].  While [[Prospecting|prospected]] and with a [[Prospecting|prospect skill]] high enough, it will show the quality of the cave tile and it can reveal if a [[:Category:Resources | ore vein]] is close.  The [[Prospecting|quality]] of the [[Cave|cave tile]] will always be the same as the cave wall it came from.  It can be raised by mining it.  The maximum amount it may be raised is usually 31 before it is out of reach.&lt;br /&gt;
&lt;br /&gt;
==Reinforced Cave Wall==&lt;br /&gt;
&lt;br /&gt;
A reinforced cave wall is a cave wall that has been propped up with a support beam, designed to drastically reduce collapse chance. Ore veins are automatically considered reinforced for collapse chance purposes.&lt;br /&gt;
&lt;br /&gt;
[[File:Reinforced_cave_wall.jpg|200px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
All walls around a tile need to be reinforced to help protect against collapsing.&lt;br /&gt;
&lt;br /&gt;
Reinforced cave walls cannot be mined to remove the reinforcement, unless found under a deed.&lt;br /&gt;
&lt;br /&gt;
Attempting to mine a reinforced tile outside of a deed gives the error message 'The rock is too hard to mine'.&lt;br /&gt;
&lt;br /&gt;
The disintegrate spell can be used to remove reinforced cave walls; under certain conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cave tiles]]&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=115527</id>
		<title>Pottery planter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=115527"/>
		<updated>2020-08-01T14:17:05Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Pottery flowerpot.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|creation=* Heating [[clay planter]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay planter hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can plant herbs or spices by activating the seed, ''right-clicking'' on the pottery planter &amp;gt; ''plant [herb/spice]''&lt;br /&gt;
** Planting uses the [[gardening]] skill&lt;br /&gt;
* You can harvest from these plants occasionally by ''right-clicking'' on the planter &amp;gt; ''pick''&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
The herbs and spices that can be planted are listed below.&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Herbs'''&lt;br /&gt;
*[[Basil]]&lt;br /&gt;
*[[Belladonna]]&lt;br /&gt;
*[[Fennel seed|Fennel]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Lovage]]&lt;br /&gt;
*[[Mint]]&lt;br /&gt;
*[[Oregano]]&lt;br /&gt;
*[[Parsley]]&lt;br /&gt;
*[[Rosemary]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
*[[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
'''Spices'''&lt;br /&gt;
*[[Cumin]]&lt;br /&gt;
*[[Ginger]]&lt;br /&gt;
*[[Paprika seed|Paprika]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Turmeric seed|Turmeric]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*[[Woad]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The herbs or spices planted will die over time.&lt;br /&gt;
** Frequent harvesting helps them last longer.&lt;br /&gt;
* The quality of the picked product is determined by your [[gardening]] skill, but uses the harvester formula.&lt;br /&gt;
* Cannot be watered.&lt;br /&gt;
* Can be planted or secured if the pottery planter is above 10 [[effective quality]].&lt;br /&gt;
&lt;br /&gt;
* Plants have approximately 1 month life span (real time), affected by the following lines:&lt;br /&gt;
** You successfully picked a XXXX, it now looks healthier. (adds a bit to the life span)&lt;br /&gt;
** You broke off more than needed and damaged the plant, but still managed to get a XXXX. (lowers the life span a bit)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Clay planter]]&lt;br /&gt;
* [[Planter rack]]&lt;br /&gt;
* [[Pottery flowerpot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=115354</id>
		<title>Scenarios</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=115354"/>
		<updated>2020-07-11T12:19:56Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Immortals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario description ==&lt;br /&gt;
Scenarios are only active on the [[epic]] servers.&lt;br /&gt;
&lt;br /&gt;
On [[Astrology:Valrei|Valrei]], the [[gods | deities]] compete for a number of rare items. One such competition is a scenario. When a deity has found the number of items required to win the scenario (usually half) and brought them to the target location, the scenario is won and ends.&lt;br /&gt;
The god will then give your side bonuses or the enemy sides penalties. These bonuses and penalties can be terraforming events, volcanos, meteors, skill bonuses etc.&lt;br /&gt;
&lt;br /&gt;
== Valrei map ==&lt;br /&gt;
&lt;br /&gt;
You can follow the progress of the deities on the in-game [[Valrei map]] or on the [http://twitter.com/#!/valreimoon official twitter feed] reflecting the progress of the gods.&lt;br /&gt;
&lt;br /&gt;
== Deity movement &amp;amp; Missions explanation==&lt;br /&gt;
On a normal hexagon a deity will move once every 3 days if not assisted by players. The deity will move when the move timer is up, and doing more than one mission will reduce the time to move. There are slow and trap tiles that will increase movement timer, and trap tiles may cost the deity some vitality.&lt;br /&gt;
&lt;br /&gt;
A deity will give the players [[mission]]s that they can complete to help the deity. Two missions are required to be finished for a deity to recieve help.  Doing missions may give the deity a small strength or vitality buff as well.&lt;br /&gt;
The missions are designed to be performed by a number of players based on the current active “base kingdom”  (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.&lt;br /&gt;
&lt;br /&gt;
Participants in missions will receive 20 minutes of [[sleep bonus]], added to an amount of [[sleep bonus]] proportional with their participation, with a maximum of 30 minutes.  They will also get 1 battlerank, and karma/scenario points proportional to the amount of help given towards completing the mission.  Just helping complete it will give the karma/scenario points, the mission only has to be completed for the sleep bonus and battlerank.&lt;br /&gt;
&lt;br /&gt;
When a deity loses a fight against another deity or immortal, it will drop any collectibles in its possession and respawn at its home square.&lt;br /&gt;
&lt;br /&gt;
Some hexagons will offer strength or vitality buffs.&lt;br /&gt;
&lt;br /&gt;
The mission spawn time and expire time are in your own timezone.&lt;br /&gt;
&lt;br /&gt;
New mission will spawn when the previous mission is either completed or expires.&lt;br /&gt;
&lt;br /&gt;
== Spell effect bonuses ==&lt;br /&gt;
Deites will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods.  These are based on your kingdom's deity, not the religion you follow.&lt;br /&gt;
&lt;br /&gt;
* Spirit Stamina: Stamina regain is faster&lt;br /&gt;
* Spirit Fervor: Gives 1 CR &lt;br /&gt;
* Spirit Favor: Favour regain is faster&lt;br /&gt;
&lt;br /&gt;
== Deities allegiances ==&lt;br /&gt;
* [[Magranon]] will assist [[MR]] and any [[PMK]]s using the MR template&lt;br /&gt;
* [[Fo]] and [[Vynora]] will assist [[JK]] and any [[PMK]]s using the JK template&lt;br /&gt;
* [[Libila]] will assist the [[BL]] and any [[PMK]]s using the BL template&lt;br /&gt;
&lt;br /&gt;
== Immortals ==&lt;br /&gt;
Immortals are other creatures living on Valrei. Some are friendly to the deities.&lt;br /&gt;
&lt;br /&gt;
* Nogump the Dirty, a fairly friendly giant whose stupidity makes him a bit dangerous. Friend of Vynora.&lt;br /&gt;
* Jackal is the ally of Magranon. He’s a trickster and apparently looks quite a bit like a Jackal. Jackal is also a moon you can see from ingame.&lt;br /&gt;
* The Deathcrawler is an undead creature who looks like a giant crayfish with a mummified human-like head.&lt;br /&gt;
* The Dirtmaw Giant is a slobbering, aggressive giant whose main goal in life is to trample things and keep his plains flat.&lt;br /&gt;
* Walnut is also called the Treekeeper. His home holds a cherrytree whose berries give the power of immortality, which is what gives him his nickname.&lt;br /&gt;
* Pharmakos, aka The Expelled, is the ally of Libila. He is a tall, pale creature with parchment-like skin who spends his time with alchemy and mystical experiments.&lt;br /&gt;
* The Scavenger is a black beast who roams the Wintertree Hills, searching for and devouring any sort of living or dead meat that enters the region.&lt;br /&gt;
&lt;br /&gt;
== Source tokens ==&lt;br /&gt;
Source tokens can be collected by the deities to boost their attacks on other deities&lt;br /&gt;
&lt;br /&gt;
== Player demigods ==&lt;br /&gt;
When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal.&lt;br /&gt;
&lt;br /&gt;
First the player becomes a demigod. He will become an ally to his deity and protect a random square.&lt;br /&gt;
&lt;br /&gt;
If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=115353</id>
		<title>Scenarios</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=115353"/>
		<updated>2020-07-11T12:18:27Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Deity movement &amp;amp; Missions explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario description ==&lt;br /&gt;
Scenarios are only active on the [[epic]] servers.&lt;br /&gt;
&lt;br /&gt;
On [[Astrology:Valrei|Valrei]], the [[gods | deities]] compete for a number of rare items. One such competition is a scenario. When a deity has found the number of items required to win the scenario (usually half) and brought them to the target location, the scenario is won and ends.&lt;br /&gt;
The god will then give your side bonuses or the enemy sides penalties. These bonuses and penalties can be terraforming events, volcanos, meteors, skill bonuses etc.&lt;br /&gt;
&lt;br /&gt;
== Valrei map ==&lt;br /&gt;
&lt;br /&gt;
You can follow the progress of the deities on the in-game [[Valrei map]] or on the [http://twitter.com/#!/valreimoon official twitter feed] reflecting the progress of the gods.&lt;br /&gt;
&lt;br /&gt;
== Deity movement &amp;amp; Missions explanation==&lt;br /&gt;
On a normal hexagon a deity will move once every 3 days if not assisted by players. The deity will move when the move timer is up, and doing more than one mission will reduce the time to move. There are slow and trap tiles that will increase movement timer, and trap tiles may cost the deity some vitality.&lt;br /&gt;
&lt;br /&gt;
A deity will give the players [[mission]]s that they can complete to help the deity. Two missions are required to be finished for a deity to recieve help.  Doing missions may give the deity a small strength or vitality buff as well.&lt;br /&gt;
The missions are designed to be performed by a number of players based on the current active “base kingdom”  (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.&lt;br /&gt;
&lt;br /&gt;
Participants in missions will receive 20 minutes of [[sleep bonus]], added to an amount of [[sleep bonus]] proportional with their participation, with a maximum of 30 minutes.  They will also get 1 battlerank, and karma/scenario points proportional to the amount of help given towards completing the mission.  Just helping complete it will give the karma/scenario points, the mission only has to be completed for the sleep bonus and battlerank.&lt;br /&gt;
&lt;br /&gt;
When a deity loses a fight against another deity or immortal, it will drop any collectibles in its possession and respawn at its home square.&lt;br /&gt;
&lt;br /&gt;
Some hexagons will offer strength or vitality buffs.&lt;br /&gt;
&lt;br /&gt;
The mission spawn time and expire time are in your own timezone.&lt;br /&gt;
&lt;br /&gt;
New mission will spawn when the previous mission is either completed or expires.&lt;br /&gt;
&lt;br /&gt;
== Spell effect bonuses ==&lt;br /&gt;
Deites will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods.  These are based on your kingdom's deity, not the religion you follow.&lt;br /&gt;
&lt;br /&gt;
* Spirit Stamina: Stamina regain is faster&lt;br /&gt;
* Spirit Fervor: Gives 1 CR &lt;br /&gt;
* Spirit Favor: Favour regain is faster&lt;br /&gt;
&lt;br /&gt;
== Deities allegiances ==&lt;br /&gt;
* [[Magranon]] will assist [[MR]] and any [[PMK]]s using the MR template&lt;br /&gt;
* [[Fo]] and [[Vynora]] will assist [[JK]] and any [[PMK]]s using the JK template&lt;br /&gt;
* [[Libila]] will assist the [[BL]] and any [[PMK]]s using the BL template&lt;br /&gt;
&lt;br /&gt;
== Immortals ==&lt;br /&gt;
Immortals are other creatures living on Valrei. Some are friendly to the deities.&lt;br /&gt;
&lt;br /&gt;
* Nogump the Dirty, a fairly friendly giant whose stupidity makes him a bit dangerous. Friend of Vynora.&lt;br /&gt;
* Jackal is the ally of Magranon. He’s a trickster and apparently looks quite a bit like a Jackal. Jackal is also a moon you can see from ingame.&lt;br /&gt;
* The Deathcrawler is an undead creature who looks like a giant crayfish with a mummified human-like head.&lt;br /&gt;
* The Dirtmaw Giant is a slobbering, aggressive giant whos main goal in life is to trample things and keep his plains flat.&lt;br /&gt;
* Walnut is also called the Treekeeper. His home holds a cherrytree whose berries give the power of immortality, which is what gives him his nickname.&lt;br /&gt;
* Pharmakos, aka The Expelled, is the ally of Libila. He is a tall, pale creature with parchment-like skin who spends his time with alchemy and mystical experiments.&lt;br /&gt;
* The Scavenger is a black beast who roams the Wintertree Hills, searching for and devouring any sort of living or dead meat that enters the region.&lt;br /&gt;
&lt;br /&gt;
== Source tokens ==&lt;br /&gt;
Source tokens can be collected by the deities to boost their attacks on other deities&lt;br /&gt;
&lt;br /&gt;
== Player demigods ==&lt;br /&gt;
When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal.&lt;br /&gt;
&lt;br /&gt;
First the player becomes a demigod. He will become an ally to his deity and protect a random square.&lt;br /&gt;
&lt;br /&gt;
If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bash&amp;diff=115112</id>
		<title>Bash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bash&amp;diff=115112"/>
		<updated>2020-06-27T10:49:18Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Bashing is the use of some item to violently strike and thus destroy some other item or structure.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*You must have at least 21 body strength to bash. &lt;br /&gt;
*Activate the item with which you will do the bashing, then right-click the item to be bashed and select &amp;quot;destroy&amp;quot; or &amp;quot;bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Different items bash different things with varying efficacy. For example, it seems that carving knives work best in bashing rope fences and many wooden objects. Large mauls work well on stone items.&lt;br /&gt;
* Bashing is not an official skill nor does it carry a title of any sort.&lt;br /&gt;
* The quality of the item doing the bashing also seems to have a considerable effect on the efficacy of each bash action.&lt;br /&gt;
* Followers of some religions may find bashing to be a conflict. Toggling religious devotion is one way around this.&lt;br /&gt;
* On-deed, deed rules and permission settings apply and can thus prohibit or allow bashing.&lt;br /&gt;
* Wooden items made from oak receive a 25% bonus to resilience against bashing damage.&lt;br /&gt;
* Items made of [[lead]] provide a 20% bonus to the damage caused with each bash action. &lt;br /&gt;
* Some creatures are also able to bash and destroy certain structures.&lt;br /&gt;
* Bashing/destroying can be done while moving.&lt;br /&gt;
* Various metals do more or less damage when bashing ranging from [[lead]] being the best and [[zinc]] being the worst.&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/B]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Professional_fishing_reel&amp;diff=114944</id>
		<title>Professional fishing reel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Professional_fishing_reel&amp;diff=114944"/>
		<updated>2020-06-06T11:08:26Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=deep water fishing reel.jpg&lt;br /&gt;
|active=[[padded handle]]&lt;br /&gt;
|passive=[[professional reel]]&lt;br /&gt;
|group=Tool parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.551 kg)&lt;br /&gt;
|skill=jewelry smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A professional reel with a padded handle. It is made from steel. It could be improved with a lump. Requires a braided fishing line to be able to be used for fishing.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A fishing reel is required to create a fishing rod. A {{PAGENAME}} can be attached to a [[fishing pole]] to create a [[fishing rod|professional fishing rod]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A {{PAGENAME}} contains an ''empty braided fishing line slot'', where you need to add a [[braided fishing line]].&lt;br /&gt;
* Takes damage from use.&lt;br /&gt;
* A [[rarity system|rare]] {{PAGENAME}} takes less damage and is less likely to break the [[fishing rod]]. They also make it easier to reel fish in.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Light fishing reel]]&lt;br /&gt;
* [[Medium fishing reel]]&lt;br /&gt;
* [[Deep water fishing reel]]&lt;br /&gt;
* [[Professional fishing reel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fishing items]]&lt;br /&gt;
[[Category:Jewelry smithing items]]&lt;br /&gt;
[[Category:Tool parts]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_strike&amp;diff=114900</id>
		<title>Stone strike</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_strike&amp;diff=114900"/>
		<updated>2020-06-01T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=75&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
|cooldowntime=0 minutes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Stone strike''' is cast on a pick to improve the success chance of a surface mining action. &lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
* Stone strike increases your likelihood of a successful surface mining action (lowering the tile) rock by power of the cast/10%. So 10% at 100, 5% at 50, etc. with a cap of 60% at 100 mining, 100 stone strike cast. &lt;br /&gt;
* Without stone strike, 100 mining would give you a 50% chance. &lt;br /&gt;
&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Follower&amp;diff=114897</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Follower&amp;diff=114897"/>
		<updated>2020-05-30T23:30:49Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Followers''' are individuals who have accepted [[religion]] into their Wurm life and have chosen to align themselves with one of the four [[god]]s. In doing so they have accepted some minimal restrictions in return for their gods blessing.  The blessing is specific to each god and may be received after achieving 20 [[faith]] which is obtained through [[praying|prayer]]. The benefits are passive so no special actions or items are required for them to be active. Becoming a follower is also the first step to [[priest]]hood.&lt;br /&gt;
&lt;br /&gt;
Once a follower has reached 30 faith they may then choose to become a [[priest]]. The process to become a priest follows closely to that of becoming a follower, only with more prerequisites and comes with many more restrictions.&lt;br /&gt;
&lt;br /&gt;
===Converting===&lt;br /&gt;
{{main|Convert}}&lt;br /&gt;
&lt;br /&gt;
To become a follower, a player may seek out a priest or follower of the desired religion and seek conversion. To become a follower the player needs at least 1.5 in their overall [[body]] characteristic. To follow [[Fo]], at least +1.0 [[alignment]] is required and -1.0 is needed to follow [[Libila]]. Other gods do not require any specific alignment. The player will type '''/invitations''' to enable the existing follower to convert them. The existing follower can then activate their deity's [[statuette]] and '''right-click''' the player and click ''Religion &amp;gt; Convert''. &lt;br /&gt;
&lt;br /&gt;
The player may also make the risky pilgrimage to the [[Altar of Three]] for [[white light]] or the [[Bone Altar]] for [[black light]] deities. These special altars exist on the PvP servers of [[Chaos]] (Freedom) or [[Elevation]] (Epic).  The alignment requirement is not needed when using the [[Altar of Three]] or [[Bone Altar]] on [[Chaos]] or [[Elevation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cooldown between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
*[[Religion]] &lt;br /&gt;
*[[Gods]] &lt;br /&gt;
*[[Praying]] &lt;br /&gt;
*[[Faith]] &lt;br /&gt;
*[[Priest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=114896</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=114896"/>
		<updated>2020-05-30T23:03:01Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Bone Altar]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]] template kingdoms. Becoming a follower of this goddess will mean automatically joining the default Horde of the Summoned kingdom.&lt;br /&gt;
&lt;br /&gt;
Her [[channeling]] item is a gold or silver [[statuette of Libila]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the [[gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Libila follower abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* (PvP Only) Followers of Libila can absorb [[mycelium]], healing a random wound for 7 damage. This consumes the mycelium tile.&lt;br /&gt;
* (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.&lt;br /&gt;
&lt;br /&gt;
    *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.&lt;br /&gt;
    *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).&lt;br /&gt;
    *Automatically targets your most severe wound, like healing spells.&lt;br /&gt;
    *Sets corpse as “butchered”, so there is a choice between this and butchering products.&lt;br /&gt;
    *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment.&lt;br /&gt;
    *10-minute cooldown timer.&lt;br /&gt;
&lt;br /&gt;
* The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise [[nutrition]] to a maximum of 99.&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
* +15% skill gain to Religion &amp;amp; its sub skills, Alchemy &amp;amp; its Natural Substances, and Thievery &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.&lt;br /&gt;
* Ability to get meat from butchering human corpses.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +10% QL gain when improving leather items.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers are generally less successful when [[taming]] animals.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
* Members of HotS-template kingdoms on Chaos automatically convert to Freedom Isles upon leaving Chaos. Their faith, alignment, and kingdom allegiance will be restored upon returning to Chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Libila priest abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities.&lt;br /&gt;
* Ability to cast Libila spells (see below).&lt;br /&gt;
* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). &lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.&lt;br /&gt;
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].&lt;br /&gt;
*Priests of Libila receive favor bonus for sacrificing animal parts.&lt;br /&gt;
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing chopped vegetables (6.25 favor at 100QL).&lt;br /&gt;
* [[Mining|Mine]] ([[Vynora]] priests cannot do this).&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] and [[Magranon]] priests cannot do this).&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
* All Libila follower penalties.&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
* Cannot use [[gardening]].&lt;br /&gt;
* Can only use [[taming|tame]] if the animal has been corrupted via [[bless|bless]].&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=114885</id>
		<title>Small raft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=114885"/>
		<updated>2020-05-29T22:04:12Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=raft.jpg&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Shipbuilding resources&lt;br /&gt;
|materials=* 4x 18kg [[log]]s&lt;br /&gt;
* 4x [[plank]]s&lt;br /&gt;
* 8x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (60.0 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=2304&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to transport cargo over water, like masses of [[dirt]], [[stone shards]] and [[ore]]. &lt;br /&gt;
* The QL of the nails determines creation success. The wood type of the last plank or log added determines the wood type of the completed raft. The plank and large nails will both take damage upon creation failure. Additional components will receive damage if you fail to add them.&lt;br /&gt;
* A raft needs to be floating on water to be dragged, but can be pulled/pushed if on land.&lt;br /&gt;
* Rafts put a massive strain on [[stamina]], so it is not advisable to drag them over large distances since you can [[drown]] very quickly.&lt;br /&gt;
* Construction only requires 18kg logs. If you use a bigger log (such as a 24kg &amp;quot;full&amp;quot; log), it will consume the entire log and the excess will be lost.&lt;br /&gt;
* Can fit a total of 40 dirt, ore or shards (800kg)&lt;br /&gt;
* Can be picked up. &lt;br /&gt;
* Often used in large carts or boats to increase cargo capacity.&lt;br /&gt;
* An unfinished raft (with one nail missing) will weigh between 82.1kg and 90.10kg, but the finished raft will only weigh 60kg.&lt;br /&gt;
* See [[containers]] for volume information for all containers.&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=114884</id>
		<title>Rowing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=114884"/>
		<updated>2020-05-29T21:50:26Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=second [[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small rowing boat that will accommodate three people.''&lt;br /&gt;
&lt;br /&gt;
The smallest boat possible to make (excluding the [[raft]], which cannot be boarded).&lt;br /&gt;
&lt;br /&gt;
Painting requires 6.05 kg [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
* Passengers: 1 Captain + 2 Crew&lt;br /&gt;
* Hold Capacity: 100 items - same as a [[small cart]].&lt;br /&gt;
* Size: 1 by 1 tile&lt;br /&gt;
* Height: 3 dirt from water level to deck&lt;br /&gt;
* Depth: 5 dirt deep&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 2x [[Oar]]&lt;br /&gt;
* 1x [[Rope]]&lt;br /&gt;
* 70x [[Peg]] (20x for [[stern]])&lt;br /&gt;
* 60x [[Tenon]] (10x for [[stern]])&lt;br /&gt;
* 61x [[Hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[Tar]] &lt;br /&gt;
* 4x [[Seat]]&lt;br /&gt;
* 3x [[Keel section]]&lt;br /&gt;
* Total components: 211&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
The rowing boat is locked with a [[boat lock]] automatically upon creation, and can be moored with a [[mooring anchor]]. See [[Ships#Security|ship security]] for details.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the active keel section determines the creation success rate.&lt;br /&gt;
*On a failed attempt to begin a rowing boat both keels can sustain damage.&lt;br /&gt;
*Higher ql materials are easier to attach than lower ql so you should use the best materials you can.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Unfinished, Missing One Peg - 855.40kg&lt;br /&gt;
*Finished, Estimated - 855.50kg&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Bed]] - 1&lt;br /&gt;
*[[Weapons rack]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_storage_unit&amp;diff=114834</id>
		<title>Large storage unit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_storage_unit&amp;diff=114834"/>
		<updated>2020-05-26T19:24:11Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Large storage unit&lt;br /&gt;
|image=large storage unit.jpg&lt;br /&gt;
|active=[[Large nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 15x [[plank]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 3x [[small raft]]&lt;br /&gt;
* 4x [[ribbon]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (230.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden storage unit with shelves inside to store a large amount of items.''&lt;br /&gt;
&lt;br /&gt;
Used to store large items like [[saddle]]s or [[fishing rod]]s in one place for easy access.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 3x [[small raft]]s&lt;br /&gt;
** 24x [[large nails]]&lt;br /&gt;
** 12x [[log]]s&lt;br /&gt;
** 12x [[plank]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 28x [[large nails]]&lt;br /&gt;
* 27x [[plank]]s&lt;br /&gt;
* 10x [[peg]]s&lt;br /&gt;
* 4x [[ribbon]]s&lt;br /&gt;
* 12x [[log]]s&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Can be locked with a large padlock.&lt;br /&gt;
* Has three shelves with a [[volume]] of 1344 or 100 items each.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Cannot be loaded in a runed wagon with 5% size&lt;br /&gt;
* Has to be empty in order to be picked up.&lt;br /&gt;
* Finished weight is 230 kg, requiring Body Strength of &amp;gt;32.85 to carry&lt;br /&gt;
* Does not reduce decay of contents&lt;br /&gt;
* Only containers that can be picked up can be put into it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=111690</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=111690"/>
		<updated>2019-07-10T00:58:26Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Attaching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Combinations == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=6 |  Rune Combination List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL&lt;br /&gt;
| &amp;quot;Decent&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus&lt;br /&gt;
| 5% skill level bonus, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% raking/harvesting&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on [[Soul Depth]] and the [[Quality]] of the rune.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_beer_stein&amp;diff=111683</id>
		<title>Clay beer stein</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_beer_stein&amp;diff=111683"/>
		<updated>2019-07-03T18:32:07Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Clay beer stein&lt;br /&gt;
|image=Clay beer stein.jpg&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (3.00 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A beer mug made out of stoneware. Needs to be fired.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], or [[forge]] to turn it into a usable [[beer stein]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a beer stein, it can no longer be improved.&lt;br /&gt;
* It requires around 10 pottery skill to create.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
* [[Skull cup]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_brazier_pillar&amp;diff=111520</id>
		<title>Marble brazier pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_brazier_pillar&amp;diff=111520"/>
		<updated>2019-05-17T21:45:54Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_brazier_pillar.png&lt;br /&gt;
|active=[[marble brick]] &lt;br /&gt;
|passive=[[mortar]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=* 50x [[mortar]]&lt;br /&gt;
* 1x [[large brazier bowl]]&lt;br /&gt;
* 50x [[marble brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improve=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A pillar with a golden brazier on the top.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Minimum [[masonry]] skill required is 30, but creation success is affected by the marble brick ql.&lt;br /&gt;
* Using visibility setting of Extreme, braziers are visible from approximately 80 tiles away.&lt;br /&gt;
* Uses 0.13kg oil or tar to fill.&lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Decorative lamps]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=111513</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=111513"/>
		<updated>2019-05-09T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrifice]]&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Putting an item in an altar and right-clicking the [[altar]] will give the option to &amp;quot;sacrifice&amp;quot;. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Follower of a [[gods|god]], with at least 10 faith  &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing may yield:&lt;br /&gt;
* Favor gain&lt;br /&gt;
* Healing of wounds&lt;br /&gt;
* Alignment gain&lt;br /&gt;
* Potion&lt;br /&gt;
* Refill of Stamina, Nutrition, Food and Water&lt;br /&gt;
* Skill gain&lt;br /&gt;
* [[Faith bonus|Deed Faith bonuses]]&lt;br /&gt;
&lt;br /&gt;
Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a &amp;quot;get price&amp;quot; that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See [[Base Price]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Double bonus materials ===&lt;br /&gt;
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: Wood&lt;br /&gt;
*[[Fo]]: Pottery; Cotton; Food&lt;br /&gt;
*[[Magranon]]: Metals&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)&lt;br /&gt;
*[[Tosiek]]: Cloth&lt;br /&gt;
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)&lt;br /&gt;
&lt;br /&gt;
Note that for Chopped Crops, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 20). For example, sacrificing an 100QL corn would give a Vynora priest up to 5 favor. For priests following gods that favor alchemy ingredients, this value is multiplied by 1.25, giving 6.25 favor for an 100QL Chopped Corn. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials.&lt;br /&gt;
&lt;br /&gt;
For Alchemy favoring gods, [[Healing Cover]] materials favor is calculated as (QL / 33 * potency) Meaning a 100ql 1 potency item will give 3 favor, a 100ql 2 potency (garlic) item will give 6 favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Common double favor items ====&lt;br /&gt;
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: [[Yoyo]] and [[Torch]]&lt;br /&gt;
*[[Fo]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Magranon]]: [[Door lock]]&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
*[[Tosiek]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
&lt;br /&gt;
=== Healing of wounds ===&lt;br /&gt;
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)&lt;br /&gt;
&lt;br /&gt;
=== Alignment gain ===&lt;br /&gt;
&amp;lt;!-- (Verify specific value!) Sacrificing items that have a &amp;quot;get price&amp;quot; value of at least 50 copper will increase your alignment. See [[Alignment]] for details. --&amp;gt;&lt;br /&gt;
Sacrificing an item with a high enough Get Price value will increase your [[Alignment]]. As with deed Faith bonus and Favor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest.&lt;br /&gt;
&lt;br /&gt;
=== Potion ===&lt;br /&gt;
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.&lt;br /&gt;
&lt;br /&gt;
=== Refill of Stamina, Nutrition, Food and Water and Skill gain ===&lt;br /&gt;
Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.&lt;br /&gt;
&lt;br /&gt;
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.&lt;br /&gt;
&lt;br /&gt;
==== Rare Items ====&lt;br /&gt;
&lt;br /&gt;
* Sacrificing [[Rarity system|rares]] gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and will heal a wound, usually the first wound received, regardless of severity&lt;br /&gt;
* Sacrificing [[Rarity system|supremes]] gives the same as rares with a small gain in a random skill&lt;br /&gt;
* Sacrificing [[Rarity system|fantastics]] gives the same as supremes but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[trash heap]].&lt;br /&gt;
* Sacrificing creatures is done with a [[sacrificial knife]].&lt;br /&gt;
** This can only be done when there is a current mission for it, or, for a limited list of animals, also outside missions.&lt;br /&gt;
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.&lt;br /&gt;
* For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.&lt;br /&gt;
* For deed Enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=111511</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=111511"/>
		<updated>2019-05-06T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Enlightenment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be 30 minutes apart at least&lt;br /&gt;
* After your fifth meditation, you will get a message that &amp;quot;you feel it will take you a while before you are ready to meditate again. This means you must wait at least 3 hours to meditate again.&lt;br /&gt;
* You can get 5 skill ticks per real life day. Since you may not get a skill tick with each meditation, the meditations that are 3 hours apart may give you the opportunity to get a skill tick you missed earlier.&lt;br /&gt;
* Every 24 hours after a server restart the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=111510</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=111510"/>
		<updated>2019-05-06T22:27:17Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Enlightenment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be 30 minutes apart at least&lt;br /&gt;
* After your fifth meditation, you will get a message that &amp;quot;you feel it will take you a while before you are ready to meditate again. This means you must wait at least 3 hours to meditate again.&lt;br /&gt;
* You can get 5 skill ticks per real life day. Since you may not get a skill tick with each meditation, the meditations that are 3 hours apart may give you the opportunity to get a skill tick you missed earlier.&lt;br /&gt;
* Every 24 hours after a server restart the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, (almost) regardless of level, or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111485</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111485"/>
		<updated>2019-04-29T21:48:36Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Path of Love tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found near water on flat or flattish grass with flowers around.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low area close to open water and planting flowers on all of the tiles. The rules for a tile to become a special tile are:&lt;br /&gt;
&lt;br /&gt;
* There must be water closer than 20 tiles away. Usually the love tile will appear 5 or more tiles from water.&lt;br /&gt;
* There must be at least 4 tiles with flowers within a radius of 2 tiles around the special tile (forming a 5 x 5 area).&lt;br /&gt;
* The special tile must not be 10 dirts steeper than surrounding tiles.&lt;br /&gt;
* Grass (with or without flowers) must be predominant within a radius of 2 tiles around the special tile.&lt;br /&gt;
&lt;br /&gt;
Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center of the area. If flowers or grass tiles are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Be aware that sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
Recall Home is an activated by right clicking your body icon. It teleports you back to your settlement token.&lt;br /&gt;
&lt;br /&gt;
There is a 21 hour cooldown duration for recall home. it only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
'CAUTION - GLITCH' - Using this ability while on the 2nd floor or above of any structure may cause you to instantly die upon teleporting.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Love Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Goodhearter&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Rock&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Splendid&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Respectful&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Saint&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Deva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111484</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111484"/>
		<updated>2019-04-29T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Path of Love tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found near water on flat or flattish grass with flowers around.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low area close to open water and planting flowers on all of the tiles. The rules for a tile to become a special tile are:&lt;br /&gt;
&lt;br /&gt;
* There must be water closer than 20 tiles away. It's easier to create a love tile if you aim for it to be 5 or more tiles from water.&lt;br /&gt;
* There must be at least 4 tiles with flowers within a radius of 2 tiles around the special tile (forming a 5 x 5 area).&lt;br /&gt;
* The special tile must not be 10 dirts steeper than surrounding tiles.&lt;br /&gt;
* Grass (with or without flowers) must be predominant within a radius of 2 tiles around the special tile.&lt;br /&gt;
&lt;br /&gt;
Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center of the area. If flowers or grass tiles are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Be aware that sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
Recall Home is an activated by right clicking your body icon. It teleports you back to your settlement token.&lt;br /&gt;
&lt;br /&gt;
There is a 21 hour cooldown duration for recall home. it only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
'CAUTION - GLITCH' - Using this ability while on the 2nd floor or above of any structure may cause you to instantly die upon teleporting.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Love Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Goodhearter&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Rock&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Splendid&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Respectful&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Saint&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Deva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111483</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=111483"/>
		<updated>2019-04-29T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Path of Love tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found near water on flat or flattish grass with flowers around.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low area close to open water and planting flowers on all of the tiles. The rules for a tile to become a special tile are:&lt;br /&gt;
&lt;br /&gt;
* There must be water closer than 20 tiles away.&lt;br /&gt;
* There must be at least 4 tiles with flowers within a radius of 2 tiles around the special tile (forming a 5 x 5 area).&lt;br /&gt;
* The special tile must not be 10 dirts steeper than surrounding tiles.&lt;br /&gt;
* Grass (with or without flowers) must be predominant within a radius of 2 tiles around the special tile.&lt;br /&gt;
&lt;br /&gt;
Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center of the area. If flowers or grass tiles are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Be aware that sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
Recall Home is an activated by right clicking your body icon. It teleports you back to your settlement token.&lt;br /&gt;
&lt;br /&gt;
There is a 21 hour cooldown duration for recall home. it only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
'CAUTION - GLITCH' - Using this ability while on the 2nd floor or above of any structure may cause you to instantly die upon teleporting.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Love Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Goodhearter&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Rock&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Splendid&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Respectful&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Saint&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Deva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_token&amp;diff=111430</id>
		<title>Small token</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_token&amp;diff=111430"/>
		<updated>2019-04-17T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
''A small village token from investigating the history of a deed. You can barely make out the signature of its maker,  '.er..ar'. Ql: 47.25219, Dam: 0.0.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Small tokens are not craftable, and otherwise, can only be found by successfully locating a [[archaeology journal|cache]]. They represent the previous settlement and its token found at that cache location.&lt;br /&gt;
* Small tokens do not decay when placed as decorations on deed.&lt;br /&gt;
* While a lump may appear in the improvement column for a small token held in inventory, as of this time, the token will not actually improve once the attempt is made.&lt;br /&gt;
* Duplicate small tokens can exist, either through multiple players discovering one old settlement's cache or by one player repeatedly discovering the same cache.&lt;br /&gt;
* The material type of the small token can be composed of any of the game's many [[metal]] types, and it is yet to be fully known which exact factors determine the type assigned to each small token. The quality level assigned to small tokens is also not fully understood as of this time. &lt;br /&gt;
* The maker's signature denotes the past settlement's mayor in which the cache was found. A mouse-hover over the token will provide the past settlement's name. Additional information regarding that past settlement is not provided via the small token in any way. It is therefore suggested, for those wishing to maintain past deed information, that the archaeological journal entry not be used to locate the cache and small token, as this destroys the journal entry and all additional past deed information discovered and recorded therein. Players may also choose to locate a past settlement's cache and its small token, destroying the original journal entry, but then go on to simply create and rebuild another duplicate journal entry for that particular old settlement simply for retention of that information otherwise lost upon cache location.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[File:Small token size.png|300px|thumb|left|Here is the size difference between a settlement token and cache found token]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology journal]] (Info on Caches Found Here)&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Restoration]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=111416</id>
		<title>Sacrificial knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=111416"/>
		<updated>2019-04-13T19:06:02Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Sacrificial knife.jpg&lt;br /&gt;
|active=[[Sacrificial knife blade]] (1.1 kg)&lt;br /&gt;
|passive=[[Leather wound handle]] (0.13 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* 3x [[Sapphire]]&lt;br /&gt;
* 1x [[Diamond]]&lt;br /&gt;
* 3x [[Ruby]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.23 kg)&lt;br /&gt;
|skill=weapon smithing&lt;br /&gt;
|improve=weapon smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A curved, sharp knife with a long decorated blade inset with gems.''&lt;br /&gt;
&lt;br /&gt;
A [[knife]] used for [[sacrificing]] missions.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sacrificing an animal must be done within the influence of an [[altar]], the domain range of the god. With Sacrificial knife activated, right-click the animal and sacrifice.&lt;br /&gt;
&lt;br /&gt;
Sacrificing of animals gives [[favor]] for a [[priest]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Some passive animals can be sacrificed when there is an active mission for sacrificing them. This includes:&lt;br /&gt;
*[[Rooster]]&lt;br /&gt;
*[[Hen]]/[[Chicken]]&lt;br /&gt;
*[[Cow]]&lt;br /&gt;
*[[Bull]]&lt;br /&gt;
*[[Horse]]&lt;br /&gt;
*[[Bison]]&lt;br /&gt;
*[[Pig]]&lt;br /&gt;
&lt;br /&gt;
* As of the January 24, 2019 patch, a number of creatures became able to be sacrificed outside of a mission calling for sacrifice. The full list can be found at https://forum.wurmonline.com/index.php?/topic/167893-patch-notes-24jan19/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Favor gains are dependent on animal [[age]]:&lt;br /&gt;
*Young = 4.5 &lt;br /&gt;
*Adolescent = 5.0&lt;br /&gt;
*Mature = 5.5&lt;br /&gt;
*Aged = 6.0&lt;br /&gt;
*Old = 6.5&lt;br /&gt;
*Venerable = 7.0&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Sacrifice creature success for missions take a player's FS and creature CR into account, so weaker creatures can be sacrificed at more health with the max of 50% health as the cap. &lt;br /&gt;
*Can also be used used for [[butchering]] and filleting [[meat]] and [[fish]]. Butchering only produces maximum one meat.&lt;br /&gt;
*Uses [[butchering knife]] skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=111281</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=111281"/>
		<updated>2019-03-28T10:51:23Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of terraforming or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). In order to dig and have the dirt drop as a pile on the ground rather than directly into the inventory, the keybind dig_to_pile must be used.&lt;br /&gt;
&lt;br /&gt;
Note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on, level, or flatten is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
&lt;br /&gt;
It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but not lower the clay or other material tile.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The only instance trees will obstruct digging is when there is a tree in the NE, NW and SW tiles.&lt;br /&gt;
* Digging holds a chance to reward you with Rare Bones &amp;amp; Emeralds. Anybody, even non premium accounts have the chance of finding Emeralds. Only premium accounts however have the chance of finding Rare Bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the slope of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
* On occasion, [[gem|gems]] may be found while digging.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles.&lt;br /&gt;
: This message will also occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less then 3 dirts deep you will fail and get the message, &amp;quot;The rock is too shallow to bury anything in.&amp;quot; However, it is possible to now bury corpses on a rock tile and or a cave tile in the same fashion as on dirt just with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 7 dirt deep below water level. You can use a dredge to flatten or level while disembarked. &lt;br /&gt;
&lt;br /&gt;
To dredge,  drive a boat to the corner you wish to dredge, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging. Dredged dirt/sand/clay will go into the boat's hold if there is space available (note that the dredge should have space in it as well, as the materials will &amp;quot;pass through&amp;quot; the dredge to the boat).&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
* ''Earthwurm'' at 100.00 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111104</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111104"/>
		<updated>2019-03-17T17:07:56Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
| N/A || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher || Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears&lt;br /&gt;
|- &lt;br /&gt;
| [[Blades smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker || Bow Down&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || Master Butcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering Knife]]&lt;br /&gt;
| Dissector || Skinner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect &lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast || Guardian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon || Swift Death &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing &lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac ||  Lorax&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Woman At Arms ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Large Axe]]&lt;br /&gt;
| Large Axewoman || Battleaxe || Viking ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion || Nimble Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason || Another Brick In The Wall  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
| Nimble Defender || Nimble Bastion || Nimble Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness &lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior || World Connector&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  Mountain Eater&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  &lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm &lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology|Restoration]]&lt;br /&gt;
|       Restorer|| Fragmented || Conservator || Ancient Fraggle&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[skills:saw|Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || Tom Sawyer&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper || Hand of Libila ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner || Juggernaut ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith || Forge of the Shieldwall&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker || Ace Of Spades&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender || Sturdy Light Bastion || Sturdy Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
| Nimble Light Defender || Nimble Light Bastion || Nimble Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Disciple || Monk || Sensei ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealing]]&lt;br /&gt;
| Pickpocket || Burglar || Robber || Criminal Mastermind&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder || Bloodhound of Wurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Weapon heads smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
| Lightweight || Middleweight  || Heavyweight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || Wurmian Termite&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One || Legendary Woodspinner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information, and proof of implementation can be found in this [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| thread.]&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| Keepers of Truth&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium reward titles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Marquis/Marchioness of Lomaner&lt;br /&gt;
| You have been premium a total of 40 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Duke of Lomaner&lt;br /&gt;
| You have been premium a total of 54 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; Volunteer titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Moderator|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Users with 0 posts have the forum title of 'Settler'&lt;br /&gt;
&lt;br /&gt;
Users with 10 posts have the forum title of 'Villager'&lt;br /&gt;
&lt;br /&gt;
Users with 1,000 posts have the forum title of 'Mayor'&lt;br /&gt;
&lt;br /&gt;
Users with 5,000 posts have the forum title of 'Elder'&lt;br /&gt;
&lt;br /&gt;
Users with 10,000 posts have the forum title of 'Ancient'&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; volunteer banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining_warnings&amp;diff=111013</id>
		<title>Mining warnings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining_warnings&amp;diff=111013"/>
		<updated>2019-03-13T10:04:54Z</updated>

		<summary type="html">&lt;p&gt;Amath: added &amp;quot;Cannot have cave entrances meeting diagonally.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mining}}&lt;br /&gt;
&lt;br /&gt;
Under some circumstances a warning message will appear in the events window while mining or [[tunnel]]ling to inform the player that they are either unable to continue on the current tile or that continuing may cause unusual effects.&lt;br /&gt;
&lt;br /&gt;
==Informational messages==&lt;br /&gt;
These messages do not prevent mining but inform the player of the result of their actions should mining continue.  These may be intentional or otherwise.&lt;br /&gt;
&lt;br /&gt;
; The cave walls sound hollow. : Appears when mining into another shaft and the height difference is not dangerous.&lt;br /&gt;
&lt;br /&gt;
==Preventative messages==&lt;br /&gt;
Mining will be no longer possible when receiving one of the following messages.&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft]]&lt;br /&gt;
&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile being mined shares a single corner with an existing tunnel. To continue adjacent tiles must be mined out before mining can continue on this tile. See example on the right.&lt;br /&gt;
; Cannot have cave entrances meeting diagonally. : Occurs when there is another cave entrance diagonally. It can be two tiles away from the tile giving the message. Mine out the adjacent tiles, so you can connect the two entrances by a tunnel.&lt;br /&gt;
; The mountainside would risk crumbling. You cannot tunnel here. : Occurs when opening a new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to. Surface mine down to reduce the slopes, then attempt to tunnel again.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile being mined will break out to the surface, but the surface is not exposed rock. To excavate it the rock on the surface must be fully exposed.&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Caused by undermining previous tile mined above, as in a steep upwards dropshaft would be created. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.  Going from the other side down should work.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface when there's already a tunnel on the tile being tunnelled, an entrance cannot be mined here. &lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. 1 corner must be lowered with surface mining to continue.&amp;lt;br&amp;gt;This can also occur if both corners nearest the lowest corner are the same height.&amp;lt;br&amp;gt;Has also been reported underground, probably when mining that tile would create a flat mine entrance.  Mining downwards may work in this case.&lt;br /&gt;
; The mountainside would risk crumbling. You can't open a hole here. :  Occurs when attempting to create a mine entrance on a rock tile that is too steep.  The maximum slope is 270.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile occupied by the player has 100 a pile of items.  Clear the area.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock tile next to the one you get this message on.&lt;br /&gt;
: Happens when mining down a floor and roof is too high, Can only be fixed by collapsing all affected tiles and re-mining. (IOW. if you want the tile flat collapse it and re-mine, if you want to lower it collapse all surrounding tiles and re-mine.)&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
; The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining. : You get this when mining a ceiling too close to the surface and it is not rock.&lt;br /&gt;
; The water is too deep to mine here. : You get this when you are trying to mine too far under the water table.&lt;br /&gt;
; The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.: You get this when you are mining a cave ceiling and mined to outside corners height.&lt;br /&gt;
; The roof sounds dangerously weak and you must abandon this attempt. : Indicates the rock layer above is very close to to your mining of the ceiling, so there is no more room to mine further.&lt;br /&gt;
; You cannot reach the ceiling. : You can't mine the ceiling any higher.&lt;br /&gt;
; You are not allowed to mine here. : Deed permissions have disabled mining, and at least 1 spirit templar exists to uphold the law.&lt;br /&gt;
; The rock sounds hollow, you will need to tunnel to continue : When trying to Surface Mine above an open tile underground, and you are already at the ceiling height of the mine.&lt;br /&gt;
; The rock is too hard to mine. : You have tried to mine into a reinforced tile or more rarely, happens with stacked action when the wall breaks before you run out of actions (ie trying to mine thin air).&lt;br /&gt;
; You are too unskilled to mine here. : You have tried to surface mine higher than your skill allows. Freedom Formula: 3 x Mining Skill. Epic Formula: 1 x Mining Skill (Not-curved).&lt;br /&gt;
; An altar of (deity) on the surface disturbs your operation. : You get this warning when an altar is directly above the tile you are trying to mine (possibly near the entrance?). Push the altar to another tile.&lt;br /&gt;
; This tile is protected by the gods. You can not mine here. : GM protected highway tile above the tile that is being mined.&lt;br /&gt;
; A felled tree on the surface disturbs your operation. : A felled tree is laying over the surface of the tile where the tunnel will be created. Occurs when mining from the inside out.&lt;br /&gt;
; Current tile needs a flat border to correspond to lower part of adjacent cave entrance. : Need to surface mine the bottom slope of the adjacent tile to match the slope of the mine entrance. Only when creating a multi-tile entrance.&lt;br /&gt;
; Lowering the floor further would make the cavern unstable. : Occurs when ceiling is too high above the floor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_mining&amp;diff=110628</id>
		<title>Potion of mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_mining&amp;diff=110628"/>
		<updated>2019-02-18T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=potion.jpg&lt;br /&gt;
|active=[[goblin leader]] [[blood]] &lt;br /&gt;
|passive=[[source salt]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|mix=Alchemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small flask containing a dark substance that glows in the dark.''&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
Activate the potion and right-click a [[pickaxe]] - select &amp;quot;Alchemy &amp;gt; Imbue&amp;quot; from the context menu. &lt;br /&gt;
Examine imbued tool to get event message about power of the effect.&lt;br /&gt;
&lt;br /&gt;
Imbued pickaxe will make the ore/shards you mine higher quality.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The potion is consumed in the process of imbuing.&lt;br /&gt;
*The effect wears down slowly.&lt;br /&gt;
*There is roughly a 1-2ql increase per 10 imbued level.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=108867</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=108867"/>
		<updated>2018-11-01T21:14:33Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Actions performed&amp;quot; can be found in this Achievement window (sort by name to easily find it), which is useful for tracking the [[Personal_goals|personal goal]] &amp;quot;Perform 100000 actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 Actions Performed&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Embark a boat x times&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || That's your money! || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into  trash bin.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.&lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.&lt;br /&gt;
|-&lt;br /&gt;
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Ouch that Hurt || ??? || Silver || Fall from a height?&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Owning || You've been premium 12 months || Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Patron Of The Net || You have been premium for 60 months || Diamond || &lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating rare items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || You're just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || ? || Silver || Kill a greenish creature.&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature&lt;br /&gt;
|-&lt;br /&gt;
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Supreme being || You've created a supreme item || Gold || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || You've found the gold, now what to do with it? || Silver || Mine gold ore.&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[Sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Electrum_lump&amp;diff=107813</id>
		<title>Electrum lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Electrum_lump&amp;diff=107813"/>
		<updated>2018-07-08T21:15:34Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image={{PAGENAME}}.png&lt;br /&gt;
|active=[[Gold lump]] (0.10 kg)&lt;br /&gt;
|passive=[[Silver lump]] (0.10 kg)&lt;br /&gt;
|group=Resources&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An alloy of gold and silver.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[QL]] of the [[Gold lump|gold]] affects your success chance.&lt;br /&gt;
* Any [[enchantments]] should be cast upon the gold lump.&lt;br /&gt;
* The quality of the [[silver lump|silver]] is the maximum quality of the resulting lump.&lt;br /&gt;
* If you fail creating, you lose 0.01kg from both lumps.&lt;br /&gt;
* The gold and/or silver can be combined into one lump, as only the amount required is used. Even when both are combined, only one 0.10kg electrum lump is produced, however.&lt;br /&gt;
* Despite using 0.10kg of each lump to create the alloy, attempting to use exactly 0.10 results in an error because it's too little material: more than 0.10kg is needed to start the creation.&lt;br /&gt;
* This alloy has some [[Metal_properties#Electrum_Properties|special properties]], especially when compared to [[Iron]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Electrum_lump&amp;diff=107812</id>
		<title>Electrum lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Electrum_lump&amp;diff=107812"/>
		<updated>2018-07-08T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;Amath: weirdness with electrum creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image={{PAGENAME}}.png&lt;br /&gt;
|active=[[Gold lump]] (0.10 kg)&lt;br /&gt;
|passive=[[Silver lump]] (0.10 kg)&lt;br /&gt;
|group=Resources&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An alloy of gold and silver.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[QL]] of the [[Gold lump|gold]] affects your success chance.&lt;br /&gt;
* Any [[enchantments]] should be cast upon the gold lump.&lt;br /&gt;
* The quality of the [[silver lump|silver]] is the maximum quality of the resulting lump.&lt;br /&gt;
* If you fail creating, you lose 0.01kg from both lumps.&lt;br /&gt;
* The gold and/or silver can be combined into one lump, as only the amount required is used. Even when both are combined, only one 0.10kg electrum lump is produced, however.&lt;br /&gt;
* Despite using 0.10 of each lump to create the alloy, 0.11 of each is needed to start the creation.&lt;br /&gt;
* This alloy has some [[Metal_properties#Electrum_Properties|special properties]], especially when compared to [[Iron]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blue_tome&amp;diff=107792</id>
		<title>Blue tome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blue_tome&amp;diff=107792"/>
		<updated>2018-07-07T18:09:21Z</updated>

		<summary type="html">&lt;p&gt;Amath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Blue tome of magic.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Wall of Stone (Click Tile Border to create a Wall of Stone, needs to be one tile to the right or left - 400 Karma to cast)&lt;br /&gt;
*Spell granted: Wall of Ice (Click Tile Border to create a Wall of Ice, needs to be one tile to the right or left - 400 Karma to cast)&lt;br /&gt;
*Resistance: Cold 15% (Decreases cold damage taken by 15%)&lt;br /&gt;
*Weakness: Acid 10% (Increases Acid damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107791</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107791"/>
		<updated>2018-07-07T17:38:26Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Sorcery abilities are learned from magic tomes or through special [[Astrology:Valrei|Valrei]] items.&lt;br /&gt;
&lt;br /&gt;
*Each Sorcery item comes with it's own unique ability as well as a resistance and a weakness to a certain type of damage. &lt;br /&gt;
&lt;br /&gt;
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[Unique]] monster upon death. These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]). These tomes have 3 charges.&lt;br /&gt;
&lt;br /&gt;
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Each Sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. &lt;br /&gt;
&lt;br /&gt;
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness &lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke of Sol]]&lt;br /&gt;
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison &lt;br /&gt;
|-&lt;br /&gt;
| [[White Cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage || Water || Disease &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Tome]]&lt;br /&gt;
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cherry]]&lt;br /&gt;
|  Evocator || Karma Bolt || Causes 19dmg Headwound  || Poison || Physical &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](m)&lt;br /&gt;
|  Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](f)&lt;br /&gt;
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Walnut]]&lt;br /&gt;
| Druid || Lightning || Causes a  HeadWound || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tome]]&lt;br /&gt;
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tome]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Tome]]&lt;br /&gt;
| Illusionist || Stone Wall || Click Tile Border to Create a Wall of stone || Cold || Acid &lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of Binding]]&lt;br /&gt;
| Spellbinder || Karma Slow ||Slows Attack Speed || Crush || Slash &lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the Night]]&lt;br /&gt;
| Inquisitor || Karma Missile || || Pierce || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% Crit || Slash || Crush &lt;br /&gt;
|-&lt;br /&gt;
| [[White Tome]]&lt;br /&gt;
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce &lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Incineration]]&lt;br /&gt;
| Incinerator (m/f?) || Incinerate || DoT Fire Spell || Fire || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the Heavens]]&lt;br /&gt;
| Ascended || || 0-3 Random Abilities || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related items==&lt;br /&gt;
*[[Smoke of Sol]]&lt;br /&gt;
*[[Blood of Angels]]&lt;br /&gt;
*[[Red Cherry]]&lt;br /&gt;
*[[White Cherry]]&lt;br /&gt;
*[[Green Cherry]]&lt;br /&gt;
*[[Red Tome]]&lt;br /&gt;
*[[White Tome]]&lt;br /&gt;
*[[Black Tome]]&lt;br /&gt;
*[[Green Tome]]&lt;br /&gt;
*[[Blue Tome]]&lt;br /&gt;
*[[Libram of the Night]]&lt;br /&gt;
*[[Slime of Uttacha]]&lt;br /&gt;
*[[Giant Walnut]]&lt;br /&gt;
*[[Scroll of Binding]]&lt;br /&gt;
*Wand of the Seas&lt;br /&gt;
*[[Tome of Incineration]]&lt;br /&gt;
*[[Key to the Heavens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107790</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107790"/>
		<updated>2018-07-07T17:38:13Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Sorcery abilities are learned from magic tomes or through special [[Astrology:Valrei|Valrei]] items.&lt;br /&gt;
&lt;br /&gt;
*Each Sorcery item comes with it's own unique ability as well as a resistance and a weakness to a certain type of damage. &lt;br /&gt;
&lt;br /&gt;
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[Unique]] monster upon death. These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]). These tomes have 3 charges.&lt;br /&gt;
&lt;br /&gt;
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Each Sorcery item comes with 3 charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. &lt;br /&gt;
&lt;br /&gt;
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness &lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke of Sol]]&lt;br /&gt;
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison &lt;br /&gt;
|-&lt;br /&gt;
| [[White Cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage || Water || Disease &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Tome]]&lt;br /&gt;
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cherry]]&lt;br /&gt;
|  Evocator || Karma Bolt || Causes 19dmg Headwound  || Poison || Physical &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](m)&lt;br /&gt;
|  Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](f)&lt;br /&gt;
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Walnut]]&lt;br /&gt;
| Druid || Lightning || Causes a  HeadWound || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tome]]&lt;br /&gt;
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tome]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Tome]]&lt;br /&gt;
| Illusionist || Stone Wall || Click Tile Border to Create a Wall of stone || Cold || Acid &lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of Binding]]&lt;br /&gt;
| Spellbinder || Karma Slow ||Slows Attack Speed || Crush || Slash &lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the Night]]&lt;br /&gt;
| Inquisitor || Karma Missile || || Pierce || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% Crit || Slash || Crush &lt;br /&gt;
|-&lt;br /&gt;
| [[White Tome]]&lt;br /&gt;
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce &lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Incineration]]&lt;br /&gt;
| Incinerator (m/f?) || Incinerate || DoT Fire Spell || Fire || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the Heavens]]&lt;br /&gt;
| Ascended || || 0-3 Random Abilities || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related items==&lt;br /&gt;
*[[Smoke of Sol]]&lt;br /&gt;
*[[Blood of Angels]]&lt;br /&gt;
*[[Red Cherry]]&lt;br /&gt;
*[[White Cherry]]&lt;br /&gt;
*[[Green Cherry]]&lt;br /&gt;
*[[Red Tome]]&lt;br /&gt;
*[[White Tome]]&lt;br /&gt;
*[[Black Tome]]&lt;br /&gt;
*[[Green Tome]]&lt;br /&gt;
*[[Blue Tome]]&lt;br /&gt;
*[[Libram of the Night]]&lt;br /&gt;
*[[Slime of Uttacha]]&lt;br /&gt;
*[[Giant Walnut]]&lt;br /&gt;
*[[Scroll of Binding]]&lt;br /&gt;
*Wand of the Seas&lt;br /&gt;
*[[Tome of Incineration]]&lt;br /&gt;
*[[Key to the Heavens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107789</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=107789"/>
		<updated>2018-07-07T15:22:19Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Sorcery abilities are learned from magic tomes or through special [[Astrology:Valrei|Valrei]] items.&lt;br /&gt;
&lt;br /&gt;
*Each Sorcery item comes with it's own unique ability as well as a resistance and a weakness to a certain type of damage. &lt;br /&gt;
&lt;br /&gt;
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[Unique]] monster upon death. These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]).&lt;br /&gt;
&lt;br /&gt;
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Each Sorcery item comes with 3 charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. &lt;br /&gt;
&lt;br /&gt;
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness &lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke of Sol]]&lt;br /&gt;
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison &lt;br /&gt;
|-&lt;br /&gt;
| [[White Cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage || Water || Disease &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Tome]]&lt;br /&gt;
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cherry]]&lt;br /&gt;
|  Evocator || Karma Bolt || Causes 19dmg Headwound  || Poison || Physical &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](m)&lt;br /&gt;
|  Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](f)&lt;br /&gt;
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Walnut]]&lt;br /&gt;
| Druid || Lightning || Causes a  HeadWound || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tome]]&lt;br /&gt;
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tome]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Tome]]&lt;br /&gt;
| Illusionist || Stone Wall || Click Tile Border to Create a Wall of stone || Cold || Acid &lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of Binding]]&lt;br /&gt;
| Spellbinder || Karma Slow ||Slows Attack Speed || Crush || Slash &lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the Night]]&lt;br /&gt;
| Inquisitor || Karma Missile || || Pierce || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% Crit || Slash || Crush &lt;br /&gt;
|-&lt;br /&gt;
| [[White Tome]]&lt;br /&gt;
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce &lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Incineration]]&lt;br /&gt;
| Incinerator (m/f?) || Incinerate || DoT Fire Spell || Fire || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the Heavens]]&lt;br /&gt;
| Ascended || || 0-3 Random Abilities || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related items==&lt;br /&gt;
*[[Smoke of Sol]]&lt;br /&gt;
*[[Blood of Angels]]&lt;br /&gt;
*[[Red Cherry]]&lt;br /&gt;
*[[White Cherry]]&lt;br /&gt;
*[[Green Cherry]]&lt;br /&gt;
*[[Red Tome]]&lt;br /&gt;
*[[White Tome]]&lt;br /&gt;
*[[Black Tome]]&lt;br /&gt;
*[[Green Tome]]&lt;br /&gt;
*[[Blue Tome]]&lt;br /&gt;
*[[Libram of the Night]]&lt;br /&gt;
*[[Slime of Uttacha]]&lt;br /&gt;
*[[Giant Walnut]]&lt;br /&gt;
*[[Scroll of Binding]]&lt;br /&gt;
*Wand of the Seas&lt;br /&gt;
*[[Tome of Incineration]]&lt;br /&gt;
*[[Key to the Heavens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Favor&amp;diff=107656</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Favor&amp;diff=107656"/>
		<updated>2018-07-02T13:58:58Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* Gains and Replenishment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[CDB | Main]] / [[:Category:Religion|Religion]] / [[Favor]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Favor]] is used by [[priest]]s and [[Champion player|champion]]s in casting [[:Category:Spells |spells]]. It is an unseen, mystical resource that is only limited in obtainable quantity by the player's current level of [[faith]]. Favor replenishes automatically and can optionally be stored in [[gems]] with the spell [[Vessel]].&lt;br /&gt;
&lt;br /&gt;
== Gains and Replenishment ==&lt;br /&gt;
The rate of replenishment of favor is slow and decreases the more favor you have. Going from 30 to 60 favor takes about 3 times longer than going from 0 to 30. The actual faith being utilized has no noticeable influence on the rate of replenishment.&lt;br /&gt;
&lt;br /&gt;
A good rule of thumb for favor gain from 0 favor is &lt;br /&gt;
*2 minutes to gain 10 Favor&lt;br /&gt;
*10 minutes to gain 20 Favor &lt;br /&gt;
*22 minutes to gain 30 Favor.&lt;br /&gt;
&lt;br /&gt;
Favor gain is halved when performing an action. &lt;br /&gt;
&lt;br /&gt;
Favor can be gained by [[sacrificing]] items or money at an altar of your god. Any quality level of item may be sacrificed in this way, but the higher the quality level, the more favor is consequently gained. [[Praying]] can grant you both an instant favor boost, as well as a temporary favor gain rate increase. The completion of missions for the gods is also an effective way to gain favor.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Armour |Armour]] other than [[:Category:Cloth_armour |cloth armour]] slows down the rate of favor replenishment, but the differences seem minor.&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing valuable items in an altar grants favor when you are below your favor maximum. If you are at max favor, it will instead add to the deed sacrifice bonuses.&lt;br /&gt;
&lt;br /&gt;
A larger list of favor to quality ratios can be found on the [[Base Price]] page.&lt;br /&gt;
&lt;br /&gt;
Quality required for 1 favour gained:&lt;br /&gt;
&lt;br /&gt;
*Cordage Rope: 22.36ql&lt;br /&gt;
*Square Piece of Cloth: 31.16ql (22.36 for Fo)&lt;br /&gt;
*Door lock: 31.16ql (22.36 for Mag)&lt;br /&gt;
*Yoyo: 31.16ql (22.36 for Vyn)&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107652</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107652"/>
		<updated>2018-07-01T19:48:17Z</updated>

		<summary type="html">&lt;p&gt;Amath: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigeron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || You've found the gold, now what to do with it? || Silver || Mine gold ore.&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[Sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Amath</name></author>
		
	</entry>
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