<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amiti</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amiti"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Amiti"/>
	<updated>2026-06-04T10:02:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=79294</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=79294"/>
		<updated>2013-05-21T19:41:53Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Sermons */ Changed faith gain from doesn't count on a horse, to does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.&lt;br /&gt;
&lt;br /&gt;
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.&lt;br /&gt;
&lt;br /&gt;
You cannot raise faith above 30 without becoming a priest.&lt;br /&gt;
&lt;br /&gt;
At 10 '''faith''', you may [[Exorcism|desecrate]] [[altar]]s.&lt;br /&gt;
&lt;br /&gt;
At 30 '''faith''', you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.&lt;br /&gt;
&lt;br /&gt;
At 40 '''faith''', you can identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
At 50 '''faith''', you can become a [[champion player|champion]] of your god on the [[Epic]] Elevation server; this does not carry over to the Freedom cluster, however. You can also randomly get flint, salt, and gems from [[praying]].&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies. &lt;br /&gt;
*It can take a player approximately a month (praying five times a day) to reach the 30 faith needed to become a [[priest]].&lt;br /&gt;
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.&lt;br /&gt;
&lt;br /&gt;
===Sermons===&lt;br /&gt;
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), which has not received an [[alignment]] gain in the past half hour and is near the preacher (4 tiles).&lt;br /&gt;
*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4 and maximum gain seems like its 2.50 (not confirmed).&lt;br /&gt;
*The priest giving the sermon does NOT count as a listener. So you need 7 players total to reset the prays for the day (the preacher and 6 valid listeners).&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''&lt;br /&gt;
**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.&lt;br /&gt;
*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)&lt;br /&gt;
*A sermon has a  three hour cooldown for the preacher. Although, within this window that same preacher can be a listener in another priest's sermon.&lt;br /&gt;
**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
*Sermons need to be spaced 30 mins apart to Count.&lt;br /&gt;
*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)&lt;br /&gt;
**Alignment gains exceeding 100.00 still count as a gain.&lt;br /&gt;
*A mounted play DOES count as faith gain (mounted on horse, but not embarked on a cart)&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=79267</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=79267"/>
		<updated>2013-05-20T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */  added in note for vesseling while linked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Vessel'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=38&lt;br /&gt;
|favor=5+&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
This spell stores [[favor]] in [[gems]], depending on the [[QL]] of the gem, and your current amount of favor.&lt;br /&gt;
You need at least 7.5 favor to cast vessel but it will only use a min of 5 [[favor]] on casting.&lt;br /&gt;
If the gem is less than 10QL, the gem is not filled but the priest loses 5 [[favor]] and can gain channeling skill as usual and the gem loses 3QL in the 5 to 10ql range and random below 5ql.&lt;br /&gt;
If the gem is above 10QL, you can still cast Vessel on it starting from 7.5 favor, then use it, and it will lose between 3.5 to 4.5QL, and you can&lt;br /&gt;
cast Vessel on it again and again (until it reaches 0 QL of course, in which case it will vanish)&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item.&lt;br /&gt;
# Right-click a gem.&lt;br /&gt;
# Select Spells/[[Vessel]].&lt;br /&gt;
&lt;br /&gt;
===Using the gem===&lt;br /&gt;
# Right-click the gem.&lt;br /&gt;
# Select Use.&lt;br /&gt;
&lt;br /&gt;
If the gem is over 10ql it will lose [[QL]] when you use it, depending on the amount of [[favor]] to regenerate.&lt;br /&gt;
You cannot use the gem to store favor when the [[QL]] is below 10.&lt;br /&gt;
&lt;br /&gt;
===Favor Used to Fill a Gem===&lt;br /&gt;
&lt;br /&gt;
The amount of favor used to fill a gem with favor completely is the QL plus 5, so a 20QL gem would require 25 favor to fill completely.&lt;br /&gt;
&lt;br /&gt;
Gems can also be part filled with favor, but once part filled they can not be topped off with additional favor. &lt;br /&gt;
&lt;br /&gt;
===Favor Stored in Gem===&lt;br /&gt;
&lt;br /&gt;
The amount of favor stored in a gem is double the amount used to fill the gem&lt;br /&gt;
&lt;br /&gt;
Upon examining a gem the ''approximate'' amount of favor stored can be found from the power emitted.&lt;br /&gt;
&lt;br /&gt;
1 - 10 It emits faint power.&lt;br /&gt;
&lt;br /&gt;
10 - ? It emits some power.&lt;br /&gt;
&lt;br /&gt;
? - 50 It emits power.&lt;br /&gt;
&lt;br /&gt;
51 - 100 It emits quite a lot of power.&lt;br /&gt;
&lt;br /&gt;
101 - 150 It emits very much power.&lt;br /&gt;
&lt;br /&gt;
150+ It emits huge amounts of power&lt;br /&gt;
&lt;br /&gt;
===Example of Storing and Using Vessel===&lt;br /&gt;
&lt;br /&gt;
Assume that the Priest has 50 Faith and a therefore a maximum of 50 Favor. The priest also has a gem of 25QL&lt;br /&gt;
&lt;br /&gt;
If the priest had 30 favor and cast vessel on the 25QL gem their favor would drop to 0 and the gem would be completely filled with power, as the favor to completely fill a gem is the QL plus 5 Favor.&lt;br /&gt;
&lt;br /&gt;
Now the priest, not wanting to wait to regain favor naturally uses the gem at once &amp;quot;You feel a rush of blood to your head as the power from the gem enters your body.&amp;quot; the QL of the gem drops to almost 0 and the priests favor jumps up to 50. This is because the amount of favor used to fill the gem (not including the 5 used to cast) is doubled and given back to the priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Although you can vessel a gem only once, you can absorb it over and over till its empty so a gem over 50ql can potentially fill your favor up multiple times.&lt;br /&gt;
(You can vessel a gem more than once, if you don't fill it up completely. For example if you start casting Vessel at 7.5 favor, you will fill it up with approximately&lt;br /&gt;
2.5 favor (gain 5 favor on use), then when you use it the gem will lose around 3-4QL and can be revesseled and reused until it disappears after reaching below 0QL)&lt;br /&gt;
&lt;br /&gt;
A Priest can not use a linked priest's favor when vesseling. (You use your own, but not the link'ed priests)&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=79255</id>
		<title>Toolkits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=79255"/>
		<updated>2013-05-19T07:43:24Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Planning Tools */ Moved deedplanner to the top due to it being better than the others.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Toolkits|Online tools and calculators]]&lt;br /&gt;
&lt;br /&gt;
== Highscores ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/ Wurm Online Skillcompare (WOS)]&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/wprograms/files/WStats/ Wurm Stats (WStats)] - Discussion thread can be found [http://wurmonline.com/forum/index.php?topic=47823.0 here]&lt;br /&gt;
&lt;br /&gt;
== Planning Tools ==&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/67758055/Wurm/HouseCalc3d/DeedPlanner.zip Deedplanner] (By Warlander) [http://forum.wurmonline.com/index.php?/topic/79352-deedplanner-3d-house-and-deed-planner/ Forum Thread] DeedPlanner (previously HouseCalc) is 3d deed/house planner for Wurm. It is fully moddable, so you can fully customize it to your needs (or import missing/updated models and textures). &lt;br /&gt;
&lt;br /&gt;
[https://sourceforge.net/projects/wprograms/files/WPlanner/ WPlanner] (By Budda) (Forum thread can be found [http://forum.wurmonline.com/index.php?/topic/42986-wplanner-v300-wurm-mapping-program-patch-for-broken-maps/ here]) - Updated, versatile and user-friendly mapper program for deeds, villages and mines.&lt;br /&gt;
&lt;br /&gt;
[http://noizeviolation.com/wurm/DeedCalculator.exe Deed Price Calculator] (By Grizzlyadams)  - A simple calculator for previewing the installation and upkeep costs for deeds, perimeter and guards. Customisable sizes.&lt;br /&gt;
&lt;br /&gt;
[http://jenn001.game.wurmonline.com/mapper/ Mapper] (By Discon)&lt;br /&gt;
&lt;br /&gt;
[http://discon.googlepages.com/prospector.html Prospector] (Used for finding the location of ores)&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Housecalc] (Used to calculate the required [[carpentry]] skill for [[wall plan]]s and resources for [[House (general)|house]]s)&lt;br /&gt;
&lt;br /&gt;
[http://sketchup.google.com/ Google Sketchup] (Very popular and useful planner, and easy to learn. Helps aid builders visually with it's 3D detail. You can download tiles and house models [http://sketchup.google.com/3dwarehouse/cldetails?mid=2be414a114815b9ef9d5388d05b6f880 Here], which all credit is due to Tich.)&lt;br /&gt;
* ''Also see here :'' http://forum.wurmonline.com/index.php?/topic/3563-wurm-mapping-in-google-sketchup&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/wurmarmyknife/ Wurm Army knife] has deed mapping as part of it's functions. [http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/page__hl__%2Barmy+%2Bknife Forum thread] for the tool.  By [http://forum.wurmonline.com/index.php?/user/3788-bgantzler/ bgantzler]&lt;br /&gt;
&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet House plan Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
[http://wurmtools.com/calculators Wurm Online Tools &amp;amp; Calculators]&lt;br /&gt;
&lt;br /&gt;
[http://wurmtoolbox.somee.com/ Wurm Online Toolbox - Web Edition]&lt;br /&gt;
&lt;br /&gt;
[http://codecats.net/Calc/launch.html Java based price calculator for items]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Faith/Pray calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/slopecalc.php Slope calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/compasscalc.php Compass Quality Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://orjans.se/wurmis/woacoc WoA &amp;amp; CoC Price Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://69.60.120.243/wurm/healingcovers.php Healing Cover Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://69.60.120.243/wurm/pricer.html Base Price and Favor Calculator]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
[https://sourceforge.net/projects/wurmtoolbox/ Wurm Online Toolbox] (by Warlander) (Forum thread can be found [http://forum.wurmonline.com/index.php?/topic/66844-wurm-online-toolbox-and-wurm-online-calendar/ here]) - advanced laucher, collection of maps, tools, clock, calendar, log reader and everything other that Wurm player needs.&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/skillhighlighter.php Skill Highliter]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/44181-software-meditation-clock-download-here (multipurpose) Meditation Clock]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-and-date/ &amp;quot;'''WurmClock'''&amp;quot; (by Yaga) (Windows desktop application showing in-game time and harvest season)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/69117-new-wurm-tool-wurmskills/ &amp;quot;'''WurmSkills'''&amp;quot; (by Yaga) (Windows tool showing your skills over time)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70108-new-tool-showing-server-status-information/ &amp;quot;'''WurmStatus'''&amp;quot; (by Yaga) (Windows tool showing status information of all Wurm Online servers)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=79181</id>
		<title>Toolkits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=79181"/>
		<updated>2013-05-09T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Planning Tools */  Added Deedplanner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Toolkits|Online tools and calculators]]&lt;br /&gt;
&lt;br /&gt;
== Highscores ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/ Wurm Online Skillcompare (WOS)]&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/wprograms/files/WStats/ Wurm Stats (WStats)] - Discussion thread can be found [http://wurmonline.com/forum/index.php?topic=47823.0 here]&lt;br /&gt;
&lt;br /&gt;
== Planning Tools ==&lt;br /&gt;
&lt;br /&gt;
[https://sourceforge.net/projects/wprograms/files/WPlanner/ WPlanner] (By Budda) (Forum thread can be found [http://forum.wurmonline.com/index.php?/topic/42986-wplanner-v300-wurm-mapping-program-patch-for-broken-maps/ here]) - Updated, versatile and user-friendly mapper program for deeds, villages and mines.&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/67758055/Wurm/HouseCalc3d/DeedPlanner.zip Deedplanner] (By Warlander) [http://forum.wurmonline.com/index.php?/topic/79352-deedplanner-3d-house-and-deed-planner/ Forum Thread] DeedPlanner (previously HouseCalc) is 3d deed/house planner for Wurm. It is fully moddable, so you can fully customize it to your needs (or import missing/updated models and textures). &lt;br /&gt;
&lt;br /&gt;
[http://noizeviolation.com/wurm/DeedCalculator.exe Deed Price Calculator] (By Grizzlyadams)  - A simple calculator for previewing the installation and upkeep costs for deeds, perimeter and guards. Customisable sizes.&lt;br /&gt;
&lt;br /&gt;
[http://jenn001.game.wurmonline.com/mapper/ Mapper] (By Discon)&lt;br /&gt;
&lt;br /&gt;
[http://discon.googlepages.com/prospector.html Prospector] (Used for finding the location of ores)&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Housecalc] (Used to calculate the required [[carpentry]] skill for [[wall plan]]s and resources for [[House (general)|house]]s)&lt;br /&gt;
&lt;br /&gt;
[http://sketchup.google.com/ Google Sketchup] (Very popular and useful planner, and easy to learn. Helps aid builders visually with it's 3D detail. You can download tiles and house models [http://sketchup.google.com/3dwarehouse/cldetails?mid=2be414a114815b9ef9d5388d05b6f880 Here], which all credit is due to Tich.)&lt;br /&gt;
* ''Also see here :'' http://forum.wurmonline.com/index.php?/topic/3563-wurm-mapping-in-google-sketchup&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/wurmarmyknife/ Wurm Army knife] has deed mapping as part of it's functions. [http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/page__hl__%2Barmy+%2Bknife Forum thread] for the tool.  By [http://forum.wurmonline.com/index.php?/user/3788-bgantzler/ bgantzler]&lt;br /&gt;
&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet House plan Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
[http://wurmtools.com/calculators Wurm Online Tools &amp;amp; Calculators]&lt;br /&gt;
&lt;br /&gt;
[http://wurmtoolbox.somee.com/ Wurm Online Toolbox - Web Edition]&lt;br /&gt;
&lt;br /&gt;
[http://codecats.net/Calc/launch.html Java based price calculator for items]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Faith/Pray calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/slopecalc.php Slope calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/compasscalc.php Compass Quality Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://orjans.se/wurmis/woacoc WoA &amp;amp; CoC Price Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://69.60.120.243/wurm/healingcovers.php Healing Cover Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://69.60.120.243/wurm/pricer.html Base Price and Favor Calculator]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
[https://sourceforge.net/projects/wurmtoolbox/ Wurm Online Toolbox] (by Warlander) (Forum thread can be found [http://forum.wurmonline.com/index.php?/topic/66844-wurm-online-toolbox-and-wurm-online-calendar/ here]) - advanced laucher, collection of maps, tools, clock, calendar, log reader and everything other that Wurm player needs.&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/skillhighlighter.php Skill Highliter]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/44181-software-meditation-clock-download-here (multipurpose) Meditation Clock]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-and-date/ &amp;quot;'''WurmClock'''&amp;quot; (by Yaga) (Windows desktop application showing in-game time and harvest season)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/69117-new-wurm-tool-wurmskills/ &amp;quot;'''WurmSkills'''&amp;quot; (by Yaga) (Windows tool showing your skills over time)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70108-new-tool-showing-server-status-information/ &amp;quot;'''WurmStatus'''&amp;quot; (by Yaga) (Windows tool showing status information of all Wurm Online servers)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farwalker_stone&amp;diff=79144</id>
		<title>Farwalker stone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farwalker_stone&amp;diff=79144"/>
		<updated>2013-05-01T05:45:58Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */ changed text to be clear on where to use/when&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A greenish stone glimmering from various precious minerals. It may be used to transport you quickly once to caves vast distances away.''&lt;br /&gt;
&lt;br /&gt;
'''Farwalker stone''' allows you to teleport once to a distant location that has been set inside some mine.&lt;br /&gt;
&lt;br /&gt;
[[Trader]]s will not buy these items, only sell. Their price is set at 5 [[silver coin]]s. They are one-use, non-craftable and [[no-drop]].&lt;br /&gt;
&lt;br /&gt;
To set the place that you wish to teleport to, activate the stone and right click a vein tile, then choose 'Set teleport marker'. Thereafter you can teleport to that location by activating the stone, right clicking on the ground and choosing 'Teleport'. You will be taken there instantly and the stone will disappear from your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Used on a vein tile only while underground.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=79035</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=79035"/>
		<updated>2013-04-22T03:35:46Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Traits */  Strong body back to Speed, from health, since there is no support info for it to be health.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have miscarriages which can kill the mother.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  0 skill: Horse's color is considered a trait.&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Bonus to maintaining top speed) (with no information on health of a horse, and lots of information on speed testing with or without the trait. This change is being done from Horse health, back to Speed.) 4/21/13 8:34 gmt-8 (Any issues PM Camberme on the forums)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will drop lead or unhitch from a cart at random)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease)&lt;br /&gt;
* 41 skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding is has a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Non-premium players can only care for 1 animal.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=78860</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=78860"/>
		<updated>2013-04-04T18:33:34Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot imp all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the &amp;lt;s&amp;gt;quality of the [[cochineal]] is reduced by 0.5&amp;lt;/s&amp;gt; quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  24.60&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|819.84&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=78858</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=78858"/>
		<updated>2013-04-04T18:12:21Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Vessel Details */  added knarr's minimum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner.''' &lt;br /&gt;
&lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window.&lt;br /&gt;
&lt;br /&gt;
Server crossing: on '''Freedom servers''' you need to be owner of the boat to sail to another server, on '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 100 || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || 7 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=78577</id>
		<title>Horse shoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=78577"/>
		<updated>2013-03-20T01:17:36Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */ added possible speed bonus below ql 50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Horse shoe&lt;br /&gt;
|image=Horse shoe.png&lt;br /&gt;
|active=[[lump]] (0.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Horse shoe''' (0.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These are said to bring luck! Apart from improving horse speed and safety, of course.''&lt;br /&gt;
&lt;br /&gt;
'''Horse shoes''' are U-shaped [[metal]] [[item]]s which can be equipped on a [[horse]]'s hooves to help it move somewhat faster.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*4 horse shoes are needed per horse.&lt;br /&gt;
*The horse must be [[tame]]d before attaching horse shoes and other equipment, the horse shoes need to be cool before attaching. After equipping it can be untamed.&lt;br /&gt;
*Horse shoes are damaged with every step the horse takes while mounted. Horse shoes are not damaged on horses being led.&lt;br /&gt;
*The speed enhancement depends on the quality of the equipped horseshoes. 50 QL is required for any bonus. A bonus of .24 km/hr is gained for each shoe at QL50, another .24 km/hr at QL70, and a final .24 km/hr at QL90.  (on pristine, 3/19/13 [Redacted] &amp;lt;(redacted)&amp;gt; i put a 43, 33, 32, 31 on a horse with no traits, went from 16.55 to 18.00)&lt;br /&gt;
*Enchantment with [[Wind of Ages|WoA]] will increase the efficiency of the horse shoes. The same bonus is added as for the QL: a bonus of .24 km/hr at 50 WoA, another bonus of .24 km/hr at 70 WoA, and a bonus of .24 km/hr at 90 WoA.&lt;br /&gt;
*Speed bonuses are only at each threshhold. For example, a QL70 horse shoe will give the same bonus as the same shoe improved to QL89, and a horse shoe with 50 WoA will give the same bonus as the same shoe with 69 WoA.&lt;br /&gt;
*Does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78489</id>
		<title>Wild cat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78489"/>
		<updated>2013-03-12T08:48:42Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Wild Cat]]&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=cat.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Wild cat hideout]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wild cat, fierce and aggressive.''&lt;br /&gt;
&lt;br /&gt;
'''Wild cat''' is a small, huntable [[Animals|animal]]. Difficulty to kill is between a [[large rat]] and a [[dog]]. Despite being aggressive towards player by default, it seems generally less prone to attack unprovoked.&lt;br /&gt;
==Notes==&lt;br /&gt;
* FS around 5&lt;br /&gt;
* Normally female.  &lt;br /&gt;
&lt;br /&gt;
Males do exist (Confirmed Pristine server 3/12/13 1:38 a.m. gmt-8 By Jessicame)&lt;br /&gt;
&lt;br /&gt;
[[image:Malewildcat.jpg|200px|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:wildcat|Wildcat]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78488</id>
		<title>Wild cat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78488"/>
		<updated>2013-03-12T08:46:48Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Wild Cat]]&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=cat.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Wild cat hideout]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wild cat, fierce and aggressive.''&lt;br /&gt;
&lt;br /&gt;
'''Wild cat''' is a small, huntable [[Animals|animal]]. Difficulty to kill is between a [[large rat]] and a [[dog]]. Despite being aggressive towards player by default, it seems generally less prone to attack unprovoked.&lt;br /&gt;
==Notes==&lt;br /&gt;
* FS around 5&lt;br /&gt;
* Normally female.  &lt;br /&gt;
&lt;br /&gt;
Males do exist (Confirmed Pristine server 3/12/13 1:38 a.m. gmt-8 By Jessicame)&lt;br /&gt;
&lt;br /&gt;
[[File:Malewildcat.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:wildcat|Wildcat]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78486</id>
		<title>Wild cat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=78486"/>
		<updated>2013-03-12T08:38:36Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Wild Cat]]&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=cat.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Wild cat hideout]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wild cat, fierce and aggressive.''&lt;br /&gt;
&lt;br /&gt;
'''Wild cat''' is a small, huntable [[Animals|animal]]. Difficulty to kill is between a [[large rat]] and a [[dog]]. Despite being aggressive towards player by default, it seems generally less prone to attack unprovoked.&lt;br /&gt;
==Notes==&lt;br /&gt;
* FS around 5&lt;br /&gt;
* Normally female.  &lt;br /&gt;
&lt;br /&gt;
Males do exist (Confirmed Pristine server 3/12/13 1:38 a.m. gmt-8 By Jessicame)&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:wildcat|Wildcat]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Elp&amp;diff=78417</id>
		<title>Elp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Elp&amp;diff=78417"/>
		<updated>2013-03-07T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Created page with &amp;quot;Elp usually typed after somebody has hit H and opened the ingame Wiki.  If you are trying to get help from a tower guard please exit the in game wiki and open your local windo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elp usually typed after somebody has hit H and opened the ingame Wiki.&lt;br /&gt;
&lt;br /&gt;
If you are trying to get help from a tower guard please exit the in game wiki and open your local window, to type help.&lt;br /&gt;
&lt;br /&gt;
If you are taking the time to read this notice you are probably laughing to hard to actually need the help.&lt;br /&gt;
&lt;br /&gt;
If you do die, a Vyn priest can be asked to cast locate soul on you, to assist in finding your corpse.&lt;br /&gt;
&lt;br /&gt;
Thank you and have a nice day!&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=78415</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=78415"/>
		<updated>2013-03-06T23:22:42Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Resizing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing or Trading an already Placed Settlement requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
Deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free player cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings within your new settlement area held in your inventory. &lt;br /&gt;
**''The initial deed when founding cannot have non-writ houses in the perimeter.''&lt;br /&gt;
**''However, that does not apply when expanding your perimeter.  You can expand a perimeter over houses you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*Token cannot be inside a cave.&lt;br /&gt;
*Aggressive animals in local area prevent planting the deed, kill or lead them away first.&lt;br /&gt;
*The mayor can destroy any building on deed even if he/she has not got the writ&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit settings from token &amp;gt; Settlement menu, or Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
You cannot resize if the settlement is under siege.&lt;br /&gt;
There are no refunds for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
''There's some confusion on this &amp;quot;Extend over a house&amp;quot; rule / ability.  It does happen, but may be a bug.  Once the situation is clarified, we'll update this section.''&amp;lt;br /&amp;gt;&lt;br /&gt;
You may move your perimeter over a house you don't have the writ to. Although once you do normal rules apply and you'll need the writ to do any further adjustments.&lt;br /&gt;
&lt;br /&gt;
The money needed to resizing must be either on the person resizeing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing the Disband, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep.  Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. NOTE: In some cases, it only takes 1 hour to disband a settlement. Reason for this is unknown, but may be related to size, age or number of citizens. (This is likely due to the deed being classified as a 'homestead,' which under the old deed system would only take one hour to disband.)&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as a 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''.  Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To from or add to one right click on a person with diplomacy rights from another village and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]]&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example if Player1 was entered into the role field on VillageFunTime's settlement permissions, was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field then if Player2 from the same village as Player1 came to VillageFunTime then Player2 would be able to terraform even though their name was not specified in the role field.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost for hiring guard: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=78414</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=78414"/>
		<updated>2013-03-06T23:12:51Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Planning the house */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be classed as &amp;quot;finished&amp;quot; and would be secure, but it does not have a floor and roof. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 3 [[small nails]] for the roof and floor.&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 9 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[Iron Vein|iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.&lt;br /&gt;
This way can also be alot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; option is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
(to be able to plan more than 1 house, you either have to wait for server reset, 24 hours, or finish the first floor walls of the current plan)&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
When all this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, fancier and with more than one floor! See [[Multi-storey housing|multi-storey housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete.  To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and they require 30 Carpentry skill to plan (and possibly to also build).&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]] for each segment of wall.&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=78413</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=78413"/>
		<updated>2013-03-06T23:11:51Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on flat [[ground]]: house tiles can now only be [[building plan|planned]] on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset. (or 24 hours)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once finalized, the footprint of a house may not be altered. If you wish to increase the footprint of your house, you would need to destroy and re-plan the structure.  You do not receive materials back from this process, so plan your structure carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78258</id>
		<title>Settlement:Wandering Hill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78258"/>
		<updated>2013-02-26T07:38:21Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wandering Hill's Colossus&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78257</id>
		<title>Settlement:Wandering Hill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78257"/>
		<updated>2013-02-26T07:38:07Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wandering Hill's Colossus&lt;br /&gt;
&lt;br /&gt;
image=whcolossus.png&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78256</id>
		<title>Settlement:Wandering Hill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Wandering_Hill&amp;diff=78256"/>
		<updated>2013-02-26T07:36:38Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Created page with &amp;quot;Wandering Hill's Colossus&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wandering Hill's Colossus&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=78255</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=78255"/>
		<updated>2013-02-26T07:36:14Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Added first pristine Colossus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a huge statue twice the height of a [[guard tower]] and 3 [[tile]]s long and wide.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A colossus cannot be painted at the moment, because no current container can hold enough [[dye]] for it, nor is there anybody with enough strength to carry such a container.&lt;br /&gt;
* A colossus is considerably harder to create than guard tower.&lt;br /&gt;
&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Wild]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Coolosus of Shoehorn Cove&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78229</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78229"/>
		<updated>2013-02-24T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Magranon's domain&lt;br /&gt;
* Receives double favor gain from sacrificing door locks.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (40+?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Priest]]s of Magranon receive double favor gains from [[sacrifice|sacrificing]] [[door lock]]s&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use alchemy.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 ||  Item || Damages the holy altars || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground, Note that a metre is 10 dirt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mining&amp;diff=77968</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mining&amp;diff=77968"/>
		<updated>2013-02-17T04:38:49Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Cleanup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I won't disagree with a 90+ miner obviously. I merely added what I've heard some other sources discuss.&lt;br /&gt;
&lt;br /&gt;
: You ''should'' disagree with a 90+ miner who doesn't substantiate his claims. Removing the template until some concrete examples for correction are provided. - [[User:Dashiva|Dashiva]] 13:49, 7 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== New rock lowering and tunneling stuff ==&lt;br /&gt;
&lt;br /&gt;
  Gonna dig through this article and modify based on the new rock terraforming ability and new tunneling actions&lt;br /&gt;
&lt;br /&gt;
I will agree to that. Something about these stats does seem a little off. Mayhaps Artibaton will provide solid facts at a later date. -Aureate&lt;br /&gt;
&lt;br /&gt;
tunneling seems to always produce rock shards from what I've experienced. - Skyefox&lt;br /&gt;
&lt;br /&gt;
== yar ==&lt;br /&gt;
&lt;br /&gt;
Some statistics I'd like to dump down.&lt;br /&gt;
&lt;br /&gt;
I mined 1000 copper ore with a ql 66.6 iron pickaxe at 66.8 mining, I gained 0.70 mining skill, putting me at 67.49. Then I mined 1000 gold ore and gained 1.2 mining skill with the same pickaxe and level after I'd mined the 1000 copper. I don't know why people say gold is completely useless. It's really not.&lt;br /&gt;
&lt;br /&gt;
== Cleanup ==&lt;br /&gt;
&lt;br /&gt;
Page is too big and could be confusing for new players.  I'm going to create some sub-pages and move some of the stuff away.  Also, anything which is considered a guide should really be moved to a guide page and not included on the main skill page.  --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 03:58, 7 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had a few questions on where the mining warnings went, This should be easier to find, but I don't know how to make it more .. visible. --[[User:Amiti|Amiti]] ([[User talk:Amiti|talk]]) 8:38 p.m., 16 feb&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mining&amp;diff=77967</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mining&amp;diff=77967"/>
		<updated>2013-02-17T04:37:41Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Cleanup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I won't disagree with a 90+ miner obviously. I merely added what I've heard some other sources discuss.&lt;br /&gt;
&lt;br /&gt;
: You ''should'' disagree with a 90+ miner who doesn't substantiate his claims. Removing the template until some concrete examples for correction are provided. - [[User:Dashiva|Dashiva]] 13:49, 7 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== New rock lowering and tunneling stuff ==&lt;br /&gt;
&lt;br /&gt;
  Gonna dig through this article and modify based on the new rock terraforming ability and new tunneling actions&lt;br /&gt;
&lt;br /&gt;
I will agree to that. Something about these stats does seem a little off. Mayhaps Artibaton will provide solid facts at a later date. -Aureate&lt;br /&gt;
&lt;br /&gt;
tunneling seems to always produce rock shards from what I've experienced. - Skyefox&lt;br /&gt;
&lt;br /&gt;
== yar ==&lt;br /&gt;
&lt;br /&gt;
Some statistics I'd like to dump down.&lt;br /&gt;
&lt;br /&gt;
I mined 1000 copper ore with a ql 66.6 iron pickaxe at 66.8 mining, I gained 0.70 mining skill, putting me at 67.49. Then I mined 1000 gold ore and gained 1.2 mining skill with the same pickaxe and level after I'd mined the 1000 copper. I don't know why people say gold is completely useless. It's really not.&lt;br /&gt;
&lt;br /&gt;
== Cleanup ==&lt;br /&gt;
&lt;br /&gt;
Page is too big and could be confusing for new players.  I'm going to create some sub-pages and move some of the stuff away.  Also, anything which is considered a guide should really be moved to a guide page and not included on the main skill page.  --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 03:58, 7 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had a few questions on where the mining warnings went, This should be easier to find, but I don't know how to make it more .. visible.&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77966</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77966"/>
		<updated>2013-02-17T04:36:04Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Resources */  added stone cutting to rockshard refined.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with [[Concrete]] one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||[[Stone_cutting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77965</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77965"/>
		<updated>2013-02-17T04:29:52Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Floor and ceiling mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with [[Concrete]] one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77964</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=77964"/>
		<updated>2013-02-17T04:27:52Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Floor and ceiling mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with --Concrete-- one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key&amp;diff=77313</id>
		<title>Key</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key&amp;diff=77313"/>
		<updated>2013-01-15T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Amiti: changed failure to make key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Key.png&lt;br /&gt;
|active=[[copper lump]] (0.05 kg)&lt;br /&gt;
|passive=[[key form]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}'''&lt;br /&gt;
:*Failed - .50 Ql lost off the Key form (and .005 from copper lump)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A metal key with a few large teeth.''&lt;br /&gt;
&lt;br /&gt;
Used to lock or unlock different kinds of [[lock]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[key form]] affects your success chance when creating.&lt;br /&gt;
* The quality of the copper lump affects the quality of the resulting key.&lt;br /&gt;
* Original keys that are created along with certain types of [[lock]] are made of [[iron]] instead of copper.&lt;br /&gt;
* The original key's quality will always match the lock's quality.&lt;br /&gt;
* A copy of a key will include &amp;quot;''It has some weird dents''&amp;quot; in its [[examine]] description, even when a copy of a copy.&lt;br /&gt;
* Unless you have a [[bag of keeping]] or are very confident in your ability to stay alive, you should always make a copy of important keys and store them somewhere safe, such as in your [[bank account]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_form&amp;diff=77312</id>
		<title>Key form</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_form&amp;diff=77312"/>
		<updated>2013-01-15T22:02:40Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Description */ added in Ql lost to keyform, when making a key.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Key form.png|thumb|A [[key mould]] fired into a pottery [[key]] form.]]&lt;br /&gt;
A red pottery form, made after a [[key]], to make an indefinite amount of copies of it. It is the result of firing a [[key mould]] made of [[clay]].&lt;br /&gt;
&lt;br /&gt;
See [[key]] for instructions for how to make key copies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Upon failure to make a key, .50 Ql lost off the Key form&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farwalker_stone&amp;diff=77262</id>
		<title>Farwalker stone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farwalker_stone&amp;diff=77262"/>
		<updated>2013-01-13T00:11:54Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A greenish stone glimmering from various precious minerals. It may be used to transport you quickly once to caves vast distances away.''&lt;br /&gt;
&lt;br /&gt;
'''Farwalker stone''' allows you to teleport once to a distant location that has been set inside some mine.&lt;br /&gt;
&lt;br /&gt;
[[Trader]]s will not buy these items, only sell. Their price is set at 5 [[silver coin]]s. They are one-use, non-craftable and [[no-drop]].&lt;br /&gt;
&lt;br /&gt;
To set the place that you wish to teleport to, activate the stone and right click a cave tile, then choose 'Set teleport marker'. Thereafter you can teleport to that location by activating the stone, right clicking on the ground and choosing 'Teleport'. You will be taken there instantly and the stone will disappear from your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Can not be placed on a vein tile.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=77257</id>
		<title>Mine door (rock)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=77257"/>
		<updated>2013-01-12T19:51:00Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rock mine door&lt;br /&gt;
|image=Rock mine door.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door that looks very similar to the rock around here.''&lt;br /&gt;
&lt;br /&gt;
'''Rock mine door''' is an item used to limit access to a mine.  It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the mine door, right click a mine tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.&lt;br /&gt;
&lt;br /&gt;
The mine door cannot be improved or removed once installed and can only be managed by right-clicking it while visible (no writs).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*No lock is required.&lt;br /&gt;
*Requires 21 mining skill to attach&lt;br /&gt;
*Decays over time (loses Strength and disappears when it drops to 0). Both on or off deed.&lt;br /&gt;
*Substantially more difficult to create than any other cut stone object&lt;br /&gt;
*Option to build shows up with around Chisel Skill of 15 and Stone Cutting of 10 or vice versa (creation success will only be roughly 6% at that point).&lt;br /&gt;
(reports of needing 29.5 masonry skill to have the option to create one (6% chance).)&lt;br /&gt;
*Fits in a [[large cart]], but not in a [[small cart]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Mine door (wood)]]&lt;br /&gt;
*[[Mine door (gold)]]&lt;br /&gt;
*[[Mine door (silver)]]&lt;br /&gt;
*[[Mine door (steel)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=77239</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=77239"/>
		<updated>2013-01-12T03:51:06Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The correct rules for an enclosure are found and updated on the forums, at this link&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/7-game-rules/ Game Rules]&lt;br /&gt;
&lt;br /&gt;
You will want to scroll down to the part that says Freedom Isles ( Excluding Chaos ) &amp;amp; GV Server Specific Rules&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=77238</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=77238"/>
		<updated>2013-01-12T03:49:34Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Enclosure link to the rules on the forums.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The correct rules for an enclosure are found and updated on the forums, at this link&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/7-game-rules/]&lt;br /&gt;
&lt;br /&gt;
You will want to scroll down to the part that says Freedom Isles ( Excluding Chaos ) &amp;amp; GV Server Specific Rules&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spirit_cottage&amp;diff=77232</id>
		<title>Spirit cottage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spirit_cottage&amp;diff=77232"/>
		<updated>2013-01-11T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;Amiti: added in chance to make note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Spirit cottage.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 10x [[clay]] (20.00 kg)&lt;br /&gt;
* 10x [[stone brick]]s&lt;br /&gt;
* A [[Fo]] or [[Libila]] [[Priest]] to enchant the spirit cottage.&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A stone [[mailbox]] fashioned in the way of a small cottage.. - ''If enchanted -'' [[Courier]] or [[Dark Messenger]] has been cast on it, so it seems to be possessed by something. (x)&lt;br /&gt;
&lt;br /&gt;
The spirit cottage is a very difficult item to create, and may not even be displayed as an option for less experienced masons. Attempting to create spirit cottages (see warning below) can be an exercise in frustration below 40-50 skill.&lt;br /&gt;
Success chance depends on the ql of the clay used in creating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Once enchanted by a [[Fo]] or [[Libila]] [[Priest/Priestess]], the mailbox can be used to transport [[mail]] that may include items to other people in the game, the player the mail is sent to will need to go to any mailbox to retrieve the mail. Sending mail automatically removes a small fee from your bank, the fee is based on the item. Items may be marked as Cash-on-delivery, which means the person must pay to retrieve the item. The money, once paid for by the recipient, will end up instantly in the sender's bank account. &lt;br /&gt;
&lt;br /&gt;
:'''Note''': The higher the level of the enchantment, the faster the item will arrive at the recipient. Apparently, a mailbox with an enchantment higher than 90 will take less than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*At 35 Masonry, with a 41 QL stone brick and 23.67 Ql clay, there is a 17% chance to make.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_torch&amp;diff=77230</id>
		<title>Metal torch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_torch&amp;diff=77230"/>
		<updated>2013-01-11T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Usage */ added in loss information on failure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metal_torch.jpg&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.80 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A finely bent metal sheet that will hold some oil and a wicker.''&lt;br /&gt;
&lt;br /&gt;
A '''metal torch''' can be used to produce light.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used in the creation of an [[Iron torch lamp]], but can also be used as a personal light source,.&lt;br /&gt;
* Fill it with 0.13 kg of [[olive oil]] or [[tar]], then light it with a [[steel and flint]].&lt;br /&gt;
* Oil is rumored to produce light for longer than tar.&lt;br /&gt;
* When full it will burn for almost 24 hours depending on [[quality]] (further studies are needed to determine more precise burn times).&lt;br /&gt;
* If the torch is [[dye|painted]], the light from the torch will be the color of the dye used. (However, black dye has no effect on the light of the torch.)&lt;br /&gt;
* The torch quality determines how far the lantern can illuminate.&lt;br /&gt;
* On fail to create lose .08 form your iron lump.&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Personal lights]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_oil_tub&amp;diff=77215</id>
		<title>Huge oil tub</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_oil_tub&amp;diff=77215"/>
		<updated>2013-01-10T19:07:59Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Description */ Water capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Oil_Tub.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 3x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mounted barrel that can hold a large amount of liquid.&lt;br /&gt;
&lt;br /&gt;
(An 11 ql barrel can hold 2250 KG? (volume) Of water)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Huge oil tubs are used to store olive oil in so that [[Spirit Templars]] can use it to re-fill on-deed [[:Category:Street lamps|lamps]]. Once completed, they cannot be picked up, but can be moved by pushing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Currently huge oil tubs are not required to keep on deed lamps fueled as long as they have been manually filled since the change. They can be be used with one or more [[Spirit Templar]] to automatically fuel all lamps within a 50 tile perimeter of the deed.'''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Use [[cedar]] wood to prevent the tub from decaying too quickly.&lt;br /&gt;
*Huge oil tubs are created exactly the same way as a regular huge tub.&lt;br /&gt;
*It is advised not to attempt to build a huge oil tub without high fine carpentry skill.&lt;br /&gt;
*18 kg of [[dye]] is needed to paint a huge oil tub.&lt;br /&gt;
*You cannot create or move a tub onto a tile already containing one.&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_jacket&amp;diff=77213</id>
		<title>Studded leather jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_jacket&amp;diff=77213"/>
		<updated>2013-01-10T17:56:22Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Note */ minimum ql note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Studded leather jacket.png&lt;br /&gt;
|active=[[rivets]] (0.3 kg)&lt;br /&gt;
|passive=[[leather jacket]] &lt;br /&gt;
|group=Studded leather jacket&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''studded leather jacket''' is a [[leather jacket]] studded with [[iron rivets]].&lt;br /&gt;
&lt;br /&gt;
[[Studded leather armour]] generally provides a moderate amount of base defence with similar penalties as [[leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense than [[plate armor]] provides.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. Higher rivet [[quality]] will increase the chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
Failure during creation damages the jacket and consumes 0.09kg of rivet.&lt;br /&gt;
&lt;br /&gt;
one report of minimum skill being 8, giving a 6% chance. (don't know the material ql, or tool ql used)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mooring_anchor&amp;diff=77183</id>
		<title>Mooring anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mooring_anchor&amp;diff=77183"/>
		<updated>2013-01-08T19:35:34Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Creating */  (only the rope is destroyed now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mooring anchor.jpg&lt;br /&gt;
|active=[[Mooring rope]] (0.50 kg)&lt;br /&gt;
|passive=[[Lead anchor]] (20.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.50 kg)&lt;br /&gt;
|skill=Ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A mooring rope tied to an anchor.''&lt;br /&gt;
&lt;br /&gt;
'''Mooring anchor''' is a heavy weight used to hold a [[ship]] in place, so that it cannot be moved by elements nor thieves.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The rope determines your success rate and the anchor determines the (max) QL.&lt;br /&gt;
* If you fail to create the mooring anchor, the rope will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To moor: Activate mooring anchor -&amp;gt; right-click ship -&amp;gt; moor. To unmoor: Right-click ship -&amp;gt; raise anchor.&lt;br /&gt;
&lt;br /&gt;
Both captain and passengers can moor a vessel, but only the captain can raise anchor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cement&amp;diff=77142</id>
		<title>Cement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cement&amp;diff=77142"/>
		<updated>2013-01-07T01:57:27Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Cement redirects to Concrete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Concrete]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lye&amp;diff=77111</id>
		<title>Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lye&amp;diff=77111"/>
		<updated>2013-01-05T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */ (added drink message)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mixture made through [[alchemy]], used for making [[leather]] out of [[animal hide]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate ash.&lt;br /&gt;
#Right click on water in container, create-&amp;gt;misc-&amp;gt;lye&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
#Container for water.&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used to turn hide into leather, creating [[corrosive trap]]s, and creating [[concrete]].&lt;br /&gt;
&lt;br /&gt;
0.10kg of [[lye]] is required to turn 3kg of hide into 3kg of leather.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Quality]] of the lye is capped by the quality of the ash used and affected by your skill in [[Natural substances]].&lt;br /&gt;
*The minimum amount of water is 2.00 to start creating.&lt;br /&gt;
*Lye creation uses up as much as possible of ash and water in the ratio of 0.1 kg ash to 1 kg water. &lt;br /&gt;
*Examples of using combined ash bundles on a container full of water include: 6.4k ash and a cauldron for 64 kg lye, 1.2 kg ash and a bucket for 12 kg lye, o.2 kg ash and a jar for 2 kg lye. &lt;br /&gt;
*Failing to create lye uses 0.2 kg of water.&lt;br /&gt;
*When trying to drink the message is &amp;lt;Willowsong&amp;gt; [14:49:11] Eww.. the lye tastes funny and won't quench your thirst at all!&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Ago&amp;diff=77040</id>
		<title>User talk:Ago</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Ago&amp;diff=77040"/>
		<updated>2013-01-04T04:13:35Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1/3/12 Amiti, Gold lumps raise the QL of a door, or &amp;quot;repair&amp;quot; them, at any QL, even a 1 ql lump repairs the door some, doesn't it?&lt;br /&gt;
:Lump ql and blacksmithing skill determine the maximum strength you can improve a door to. The formula is 100*(lump QL/4 + Blacksmithing skill/2). Assuming 50 BS skill and 1QL lump the maximum strength is 2525. A 40QL lump would allow imping to 3500. Trying to improve higher than the maximum will result in a message that the skill or materials do not allow improving the mine door any higher. [[Mine door (silver)]] has all the maths around improving although the information should probably be moved to a more general [[Mine door (metal)]] page. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 19:59, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
OK, so I see what was &amp;quot;confusing&amp;quot; it was imping, just not as high as it could. Thank you for the clarification.&lt;br /&gt;
1/3/12 20:13 (pst)&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Ago&amp;diff=77027</id>
		<title>User talk:Ago</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Ago&amp;diff=77027"/>
		<updated>2013-01-03T23:55:16Z</updated>

		<summary type="html">&lt;p&gt;Amiti: Question about QL lumps on a gold door.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1/3/12 Amiti, Gold lumps raise the QL of a door, or &amp;quot;repair&amp;quot; them, at any QL, even a 1 ql lump repairs the door some, doesn't it?&lt;br /&gt;
&lt;br /&gt;
I had not noticed that you had edited the [[:Category:De:Babel]] page I recently added when I set about to modify it.&lt;br /&gt;
&lt;br /&gt;
Thanks for (re-)correcting your work I evidently undid - my apologies to you. :) --[[User:Thyrh|Thyrh]] ([[User talk:Thyrh|talk]]) 08:26, 31 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bull&amp;diff=77025</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bull&amp;diff=77025"/>
		<updated>2013-01-03T23:35:57Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=bull.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazes&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This bull looks pretty menacing.''&lt;br /&gt;
&lt;br /&gt;
'''Bull''' is a farm [[animal]] that can be found in the wilderness. You can lead a bull with a [[rope]] or [[taming|tame]] it. You can feed them by placing them on a tile of grass or a tile of farmed field. They can eat your crops so be warned. Bulls can be hitched to a [[large cart]] as a draft animal.&lt;br /&gt;
&lt;br /&gt;
Body Control of 23 required to ride.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:bull|Bull]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(gold)&amp;diff=77022</id>
		<title>Mine door (gold)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(gold)&amp;diff=77022"/>
		<updated>2013-01-03T21:19:53Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Maintenance */  Lump of gold doesn't need to be glowing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Golden mine door&lt;br /&gt;
|image=Golden mine door.jpg&lt;br /&gt;
|active=[[gold sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 11 [[gold sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (121 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Maintenance==&lt;br /&gt;
&lt;br /&gt;
Once installed the gold mine door slowly loses strength. To keep it from decaying it has to be repaired. To repair the gold mine door activate a [[gold lump]] (QL doesn't matter), right click the mine door and select ''Improve''. &lt;br /&gt;
&lt;br /&gt;
Each improvement uses 0.1kg of the gold lump and raises the strength of the mine door.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue. (Estimated to take ~2 hours at 70 blacksmithing, with equal-quality materials)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Mine_door_(gold)_small.jpg]]&lt;br /&gt;
[[Image:Mine_door_item(gold).jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mine door (silver)]]&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
* [[Mine door (steel)]]&lt;br /&gt;
* [[Mine door (wood)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_anvil&amp;diff=77014</id>
		<title>Large anvil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_anvil&amp;diff=77014"/>
		<updated>2013-01-03T18:20:35Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Creating */ (added lump loss on failure)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Anvil&lt;br /&gt;
|image=Large anvil.png&lt;br /&gt;
|active=[[iron lump]] (10.00 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.00 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large, heavy metal anvil.''&lt;br /&gt;
&lt;br /&gt;
'''Large anvil''' allows a player to make more advanced metalworking items than the [[small anvil]] but is heavier and requires more iron to make and improve. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Combine [[glowing]] from heat [[iron lump]]s into one 10 kg lump, right-click a small anvil in your inventory and select 'Create &amp;gt; Decorations &amp;gt; large anvil'. If the large anvil turns out unfinished, it needs to be dropped on the ground and still glowing hot before you can finish it.&lt;br /&gt;
Uses 1 kg of your lump upon failure to create.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
In order to use a large anvil to make things, it must be dropped on the ground.&lt;br /&gt;
Activate a glowing hot [[lump]], right-click the anvil, and 'Create &amp;gt;'. &lt;br /&gt;
&lt;br /&gt;
== Smithing Items ==&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* [[Basinet helm]] - [[steel lump|steel]]&lt;br /&gt;
* [[Breast plate]] - steel&lt;br /&gt;
* [[Dragon scale jacket]] - [[dragon scale]]&lt;br /&gt;
* [[Dragon scale glove]] - dragon scale&lt;br /&gt;
* [[Dragon scale pants]] - dragon scale&lt;br /&gt;
* [[Dragon scale boot]] - dragon scale&lt;br /&gt;
* [[Dragon scale sleeve]] - dragon scale&lt;br /&gt;
* [[Steel great helm|Great helm]] - steel&lt;br /&gt;
* [[Steel open helmet|Open helm]] - steel&lt;br /&gt;
* [[Plate gauntlet]] - steel&lt;br /&gt;
* [[Plate leggings]] - steel&lt;br /&gt;
* [[Plate sabatons|Plate sabaton]] - steel&lt;br /&gt;
* [[Plate vambrace]] - steel&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Altar]] - [[gold lump|gold]], [[silver lump|silver]]&lt;br /&gt;
* [[Bowl]] - iron, [[bronze lump|bronze]], [[copper lump|copper]], gold, silver, steel&lt;br /&gt;
* [[Cauldron]] - iron&lt;br /&gt;
* [[Frying pan]] - iron&lt;br /&gt;
* [[Sauce pan]] - iron&lt;br /&gt;
* [[Brass oil lamp]] - [[brass lump|brass]]&lt;br /&gt;
* [[Lantern]] - iron&lt;br /&gt;
* [[Metal torch]] - iron&lt;br /&gt;
=== Locks ===&lt;br /&gt;
* [[Boat lock]] - iron&lt;br /&gt;
* [[Gate lock]] - iron&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Anchor]] - [[lead lump|lead]]&lt;br /&gt;
* [[Armour chains]] - iron, bronze, copper, gold, silver, steel&lt;br /&gt;
* [[Dredge scraping lip]] - steel&lt;br /&gt;
* [[Iron fence bars|Fence bars]] - iron&lt;br /&gt;
* [[Hanging lamp head]] - brass, bronze, copper, gold, silver&lt;br /&gt;
* [[Horse shoe]] - iron, steel&lt;br /&gt;
* [[Huge axe head]] - iron&lt;br /&gt;
* [[Huge sword blade]] - iron&lt;br /&gt;
* [[Iron imperial lamp head|Imperial lamp head]] - iron&lt;br /&gt;
* [[Lamp head]] - iron, brass, bronze&lt;br /&gt;
* [[Large axe head]] - iron&lt;br /&gt;
* [[Large maul head]] - iron&lt;br /&gt;
* [[Long sword blade]] - iron&lt;br /&gt;
* [[Maul head]] - iron&lt;br /&gt;
* [[Mouth bit]] - iron, steel&lt;br /&gt;
* [[Ribbon]] - iron&lt;br /&gt;
* [[Scythe blade]] - iron&lt;br /&gt;
* [[Shovel blade]] - iron&lt;br /&gt;
* [[Sickle blade]] - iron&lt;br /&gt;
* [[Small maul head]] - iron&lt;br /&gt;
* [[Spring]] - steel&lt;br /&gt;
=== Shields ===&lt;br /&gt;
* [[Large shield]] - iron&lt;br /&gt;
* [[Shield]] - iron&lt;br /&gt;
* [[Small iron shield|Small metal shield]] - iron&lt;br /&gt;
Skills used: [[blacksmithing]], [[blades smithing]], [[chain armour smithing]], [[jewelry smithing]], [[locksmithing]], [[plate armour smithing]], [[weapon heads smithing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76806</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76806"/>
		<updated>2012-12-31T01:48:42Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first floor planning needs 1 skill per wall and 1 skill per tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Carpentry]]!! Floors  !! [[Carpentry]]!! Floors !! [[Carpentry]]!! Floors&lt;br /&gt;
|-&lt;br /&gt;
|| 21 || 2 ||| 60 || 7  |||    || 12&lt;br /&gt;
|-&lt;br /&gt;
||    || 3 |||    || 8  |||    || 13&lt;br /&gt;
|-&lt;br /&gt;
||    || 4 |||    || 9  |||    || 14&lt;br /&gt;
|-&lt;br /&gt;
||    || 5 ||| 90 || 10 ||| 99 || 15&lt;br /&gt;
|-&lt;br /&gt;
||    || 6 |||    || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Floor openings ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=76674</id>
		<title>Wooden fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=76674"/>
		<updated>2012-12-29T00:25:02Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Skill Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wooden Fence&lt;br /&gt;
|image=Wooden Fence.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden fence&lt;br /&gt;
|materials=*2x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must have all materials in your inventory to complete.&lt;br /&gt;
*Canceling or interrupting the Continue Building action can result in loss of a [[Plank]]&lt;br /&gt;
*Repair with a plank.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence.''&lt;br /&gt;
&lt;br /&gt;
A '''wooden fence''' is a quick and easy-to-make fence -- useful for animal pens. Wooden fences can break more easily than [[stone wall]]s when battered with a [[maul]] or [[rock]]s from a [[catapult]]. A [[wooden fence gate]] can be added for minimal protection when used with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
''Note: Bugs have been introduced several times in the last year that cause these fences to not restrict animal movement.  It is not recommended you use this type of fence for any animal enclosure.''&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Wooden fences will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance.&lt;br /&gt;
Wooden fences can be improved or repaired with [[plank]]s. Each plank will repair 40 damage.&lt;br /&gt;
Failing to repair the fence still consumes the plank.&lt;br /&gt;
&lt;br /&gt;
== Skill Required ==&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, which is based on your [[carpentry]] skill, use the following formula discovered by [[Player:Ketza|Ketza]]:&lt;br /&gt;
&lt;br /&gt;
Minimum required to build on a flat slope, is 5. (12/28/12)&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 2 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=76671</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=76671"/>
		<updated>2012-12-28T22:48:39Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest the top of it will turn yellow.&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
Note: Above is not entirely correct, game is using more complicated [[diagonal slope]] formula to calculate steepness for both diagonal directions of the tile. If that value is greater than 8, tile cannot be sown on. It also appears to be bugged. --[[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 07:10, 28 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)up to one tile away.&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine Whether a tile needs tending/farming(up to two tiles away). You can now see if the field is ripe (up to one tile away).&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number (you should get a messageof the minimum you will harvest from the field when you examine it).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]] - No skill gain until ~25.&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Reed]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 23 skill you will get a chance at 4 (12/28/12 on pristine (cotton))&lt;br /&gt;
* at 40 skill you will get a guaranteed 4 (42 for wemp)&lt;br /&gt;
* at 60 skill you will get a guaranteed 6&lt;br /&gt;
&lt;br /&gt;
Tending your crops with a rake can also give you a slight skill boost when harvesting.  If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
At the current time, reed still use the old look; it does not have an updated crop image.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Farms when ripe&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Barley :&lt;br /&gt;
! Corn :&lt;br /&gt;
! Cotton :&lt;br /&gt;
! Garlic :&lt;br /&gt;
! Oat :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Barley-harvest.png|200px]]&lt;br /&gt;
| [[Image:Corn-harvest.png|200px]]&lt;br /&gt;
| [[Image:Cotton-harvest.png|200px]]&lt;br /&gt;
| [[Image:Garlic-harvest.png|200px]]&lt;br /&gt;
| [[Image:Oat-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Onion :&lt;br /&gt;
! Potato :&lt;br /&gt;
! Pumpkin :&lt;br /&gt;
! Reed :&lt;br /&gt;
! Rye :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Onion-harvest.png|200px]]&lt;br /&gt;
| [[Image:Potato-harvest.png|200px]]&lt;br /&gt;
| [[Image:Pumpkin-harvest.png|200px]]&lt;br /&gt;
| &amp;lt;!-- [[Image:Reed-harvest.png|200px]] --&amp;gt;  [[Image:Farm-harvest.png|200px]]&amp;lt;center&amp;gt;Uses old look&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Image:Rye-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Strawberry :&lt;br /&gt;
! Wemp :&lt;br /&gt;
! Wheat :&lt;br /&gt;
!&lt;br /&gt;
! Old Look :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Strawberry-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wemp-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wheat-harvest.png|200px]]&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Farm-harvest.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=76582</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=76582"/>
		<updated>2012-12-27T01:42:16Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Burn time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also  the upgraded forge-type [[Supreme forge]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
 &lt;br /&gt;
A QL 26.6 forge using 1 log, stayed lit for 49 minutes (tested on 12/26/12 Pristine)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Probably the first 99QL forge was build by Raycg - [http://forum.wurmonline.com/index.php?/topic/69807-every-smiths-dream/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=76516</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=76516"/>
		<updated>2012-12-24T05:45:19Z</updated>

		<summary type="html">&lt;p&gt;Amiti: /* Key binds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press &amp;quot;F1&amp;quot; (by default). You can also press &amp;quot;ESC&amp;quot; and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is possible to bind actions to mouse buttons too but only the middle mouse button ''MOUSE2'' seems to have any effect.&lt;br /&gt;
&lt;br /&gt;
(as of 12/23/12 mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse (tested with mine_forward as the command))&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || Works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind your H key to the wiki search, you would open your console (F1) and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;minus&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=76453</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=76453"/>
		<updated>2012-12-22T09:40:38Z</updated>

		<summary type="html">&lt;p&gt;Amiti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
=== Skill required ===&lt;br /&gt;
To start planning minimum of 5 Masonry skill required, even for totally flat tiles. *as of 12/22/12 (or some time before)&lt;br /&gt;
&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, based on your [[masonry]] skill, use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The solution is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope  !!Skill !!Maximum Slope   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| 16 || 22 || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| 19 || 23 || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| 22 || 24 || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| 25 || 25 || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| 29 || 26 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| 33 || 27 || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| 36 || 28 || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| 41 || 29 || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| 45 || 30 || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Amiti</name></author>
		
	</entry>
</feed>