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	<updated>2026-06-04T05:03:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=70166</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=70166"/>
		<updated>2012-03-05T07:08:37Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */ new drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
* Holds it's own very nicely versus 3-4 Tower Guards&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Burning Harp&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Frozen Token&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
*Silvery Token&lt;br /&gt;
*Soulstruck Opal&lt;br /&gt;
*Soulstruck Token&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=70093</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=70093"/>
		<updated>2012-02-27T05:50:40Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */ add new drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
* Holds it's own very nicely versus 3-4 Tower Guards&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Frozen Token&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
*Silvery Token&lt;br /&gt;
*Soulstruck Opal&lt;br /&gt;
*Soulstruck Token&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69970</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69970"/>
		<updated>2012-02-18T19:56:08Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */ Add item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Frozen Token&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
*Silvery Token&lt;br /&gt;
*Soulstruck Opal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69964</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69964"/>
		<updated>2012-02-18T06:26:43Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */ Add item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Frozen Token&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
*Soulstruck Opal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=69915</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=69915"/>
		<updated>2012-02-12T02:36:29Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
You cannot turn a guard tower after it has been made. &lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers).&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69908</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69908"/>
		<updated>2012-02-11T05:24:58Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Frozen Token&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69896</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69896"/>
		<updated>2012-02-10T12:55:14Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shadow Opal&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69891</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69891"/>
		<updated>2012-02-10T02:41:49Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Shiny Circlet&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=69726</id>
		<title>Farmer's salve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=69726"/>
		<updated>2012-01-31T14:02:14Z</updated>

		<summary type="html">&lt;p&gt;Arindor: Added information for internal wounds.  Also add poison to uses in description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[garlic]] (0.05 kg)&lt;br /&gt;
|passive=[[animal fat]] (0.10 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This faintly healing salve will cure swelling and bruises. It has a pretty vibrant smell of garlic.''&lt;br /&gt;
&lt;br /&gt;
'''Farmer's salve''' is a low [[weight]] [[healing]] item used for healing [[bruise]]s, and poison and internal [[wound]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Farmer's salve will not work on any wound above a medium. It acts the same as bandaging would, and thus will not work if a wound is already bandaged.&lt;br /&gt;
&lt;br /&gt;
Light or very light wounds take 0.01 of the weight of the farmer's salve, and medium wounds take 0.02. Use of a farmer's salve gives [[First aid]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Wound type must be a bruise, poison wound, or internal wound to use a farmer's salve. A farmer's salve will not work on bite, burn, cut or hole type wounds.'''&lt;br /&gt;
&lt;br /&gt;
When using a farmer's salve to heal a bruise, the text next to the wound reads &amp;quot;bandaged&amp;quot; but when healing a poison wound or internal wound it gives the special text &amp;quot;applied&amp;quot;. Farmer's salve is currently only one of very few possible ways to heal a poison or internal wound, the other ways being tied specifically to religion.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Garlic]] QL determines success rate.&lt;br /&gt;
*[[Animal fat]] QL determines maximum QL.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=69644</id>
		<title>Break altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=69644"/>
		<updated>2012-01-24T15:05:20Z</updated>

		<summary type="html">&lt;p&gt;Arindor: changed difficulty from unknown =&amp;gt; 50 (from Mag spell list)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=80&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|cooldowntime=3 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
This is a spell that can not only destroy normal [[altar]]s, but it can also damage the [[Bone Altar]] and the [[Altar of Three]]. This spell requires 80 favor to cast. It will give you rather nasty wounds if you fail in the cast.&lt;br /&gt;
&lt;br /&gt;
== Destroying the main WL / BL altar ==&lt;br /&gt;
To be able to destroy the black or white main altar it is imperative that the following requirements are met :&lt;br /&gt;
&lt;br /&gt;
*Enough followers of your faith with high faith. (Confirmed by Rolf, 5000 faith)&lt;br /&gt;
*Enough followers of your faith at the altar. (Unknown, 20-40 followers?)&lt;br /&gt;
*Someone who can cast the spell or [[Gold Sceptre of Ascension|through the use]] of the right [[:Category:artifact|artifact]].&lt;br /&gt;
&lt;br /&gt;
However since none of these requirements were met at the [[BL]] side it was not possible to destroy the [[WL]] altar in [[Battle for the White Light|beta]]. [[Wilem Benth|It is unknown]] what would happen to the world of Wurm if a main altar were to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Faith requirement changed from 90 to 40 around June 2011. Reportedly the favor requirement is 60 to 70 but that is not confirmed. - Kaptkaos&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=69643</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=69643"/>
		<updated>2012-01-24T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% &lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use alchemy.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 ||  Item || Damages the holy altars || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69501</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69501"/>
		<updated>2012-01-12T06:39:31Z</updated>

		<summary type="html">&lt;p&gt;Arindor: Update abilities to reflect recent nerf; added feeding/egg-laying behavior.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[grain]], [[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
* Will starve if not fed (similar to a chicken).&lt;br /&gt;
* Lays eggs when fed (similar to a hen - eggs indistinguishable from those of a chicken).&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69349</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69349"/>
		<updated>2012-01-01T14:20:59Z</updated>

		<summary type="html">&lt;p&gt;Arindor: Added gland and tooth to butchering items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=[[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* &lt;br /&gt;
* Can slay at least two [[deed guards]] and/or [[tower guard]]s and remain undamaged.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69348</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69348"/>
		<updated>2012-01-01T14:14:05Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Abilities */ Reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[Valrei item]].&lt;br /&gt;
|eats=[[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* &lt;br /&gt;
* Can slay at least two [[deed guards]] and/or [[tower guard]]s and remain undamaged.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69347</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69347"/>
		<updated>2012-01-01T14:13:17Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Abilities */ Tested hitching.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[Valrei item]].&lt;br /&gt;
|eats=[[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* &lt;br /&gt;
* Can slay at least two [[deed guards]] and/or [[tower guard]]s and remain undamaged.&lt;br /&gt;
* Cannot be [[Large cart|hitched]].&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69346</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69346"/>
		<updated>2012-01-01T13:44:33Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Drops */ Added Lustrous Shard, Valrei item clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[Valrei item]].&lt;br /&gt;
|eats=[[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* &lt;br /&gt;
* Can slay at least two [[deed guards]] and/or [[tower guard]]s and remain undamaged.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Lustrous Shard&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from [[Spawn of Uttacha]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wound&amp;diff=69338</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wound&amp;diff=69338"/>
		<updated>2012-01-01T07:42:31Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Wound Types */ Added internal wound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can suffer '''wounds''' or '''injuries''' from creature attacks (and player attacks on Wild servers) as well as falling, [[thorn]]s, drowning, and other mishaps.  Wounds are shown under the affected body part in the player's [[inventory window]] under the expanded &amp;quot;body&amp;quot; tab.  Pets and other creatures can also suffer wounds, but only from combat.  Wounds on creatures can be examined by right-clicking the creature and selecting look &amp;gt; equipment from the options.&lt;br /&gt;
&lt;br /&gt;
Medium, bad, and severe wounds will need treatment.&lt;br /&gt;
Bandaged medium wounds heal on their own again but very slow and maybe only below 25%, need further investigation.&lt;br /&gt;
&lt;br /&gt;
Head injuries cause your charachters to have minor concussion effects (lowering the effective level of mind logic). For example for a person who has the ability to queue 3 extra actions, a light bruise to the head can cause the number of extra actions queuable to be reduced.&lt;br /&gt;
&lt;br /&gt;
==Wound Severity==&lt;br /&gt;
Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen.  Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered.&lt;br /&gt;
&lt;br /&gt;
* [[Wound:Very light|Very light]].  0-5% damage.  These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).&lt;br /&gt;
* [[Wound:Light|Light]]. 5-15% damage.  Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character). &lt;br /&gt;
* [[Wound:Medium|Medium]].  15-30% damage.  Medium wounds will not heal without treatment.  If the wound has an infection or the character is underfed, a medium wound may worsen to bad. &lt;br /&gt;
* [[Wound:Bad|Bad]].  30-45% damage.  Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe. &lt;br /&gt;
* [[Wound:Severe|Severe]].  45% and up.  Severe wounds worsen at 10 HP/tick.  They must be treated or the wound will worsen until the character dies.&lt;br /&gt;
&lt;br /&gt;
==Wound Types==&lt;br /&gt;
Each wound is displayed with its type, which is usually related to how the wound was suffered.  Wound type will allow or prohibit what healing may be used.  Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.&lt;br /&gt;
* Bite. Inflicted by many animal, bites are treated normally.&lt;br /&gt;
* Bruise.  Inflicted by mauls and clubs, or by many animal attacks.  In addition to normal treatments, bruises may also be treated with farmer's salve.&lt;br /&gt;
* Burn.  Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons.  Treated normally.&lt;br /&gt;
* Cut.  Inflicted by sharp weapons such as axes and treated normally. &lt;br /&gt;
* Hole.  Inflicted by stabbing weapons and similar animal attacks.  Treated normally.&lt;br /&gt;
* Water.  Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound.  It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.&lt;br /&gt;
* Poison.  Inflicted by specially enchanted weapons or similar magical effects.  Poison wounds can only be treated with [[farmer's salve]] and magical healing.&lt;br /&gt;
* Infection.  Inflicted by specially enchanted weapons or similar magical effects.  Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.&lt;br /&gt;
* Internal.  Inflicted by [[drakespirit]].  Cannot be bandaged.  Can be healed with [[healing covers]] and by healing spells ([[Fo]] [[priest]]).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[First aid]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Wounds]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69337</id>
		<title>Drakespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drakespirit&amp;diff=69337"/>
		<updated>2012-01-01T07:34:46Z</updated>

		<summary type="html">&lt;p&gt;Arindor: Created page with '{{Creature |aggro=Yes |tamable=No |dommable=Yes |groomable=No |butcheringprod=Meat, eye, Valrei item. |eats=garlic, olive |ridable=No |swim=Yes |lair=[[Scenar…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[Valrei item]].&lt;br /&gt;
|eats=[[garlic]], [[olive]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drakespirits are usually found in their gardens on Valrei. They are hungry and aggressive.''&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Has slashing, biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Has stun area effect with a 1-2 tiles range, which deals internal [[wound]]s.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* &lt;br /&gt;
* Can slay at least two [[deed guards]] and/or [[tower guard]]s and remain undamaged.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d.&lt;br /&gt;
* Can bash down [[fence]]s when penned.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Random [[Valrei_item|Valrei items]] from butchering may include:&lt;br /&gt;
*Deadly Spirit&lt;br /&gt;
*Lustrous Diamond&lt;br /&gt;
*Silvery Crystal&lt;br /&gt;
These items are only different by their name, which seems to be a random combination out of a pool of names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=69307</id>
		<title>Animal conditions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=69307"/>
		<updated>2011-12-30T18:52:10Z</updated>

		<summary type="html">&lt;p&gt;Arindor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A list comprised of distinct conditions for many [[animal]]s or creatures that [[player]]s may encounter:&lt;br /&gt;
&lt;br /&gt;
*Alert - yellow, larger aggro range, increased attack power&lt;br /&gt;
*Angry - red, faster attack speed, less stamina, focuses more, frenzies more&lt;br /&gt;
*Champion - size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence&lt;br /&gt;
*Diseased - yellow-green, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Fierce - red, increased attack speed, increased stamina, frenzies more&lt;br /&gt;
*Greenish - green, size increased, attack speed increased, attack power increased&lt;br /&gt;
*Hardened - gray, size increased, increased stamina, increased defence&lt;br /&gt;
*Lurking - dark green, size decreased, faster attack speed&lt;br /&gt;
*Raging - red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more&lt;br /&gt;
*Scared - yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Slow - blue, size slightly increased, attack speed decreased, attack power decreased, stamina increased&lt;br /&gt;
*Sly - dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased&lt;br /&gt;
&lt;br /&gt;
Note: Only animals that spawn from a [[lair]] can have one of these conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;br /&gt;
[[Category:Fighting]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69292</id>
		<title>Garden gnome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69292"/>
		<updated>2011-12-28T19:29:46Z</updated>

		<summary type="html">&lt;p&gt;Arindor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arrgh make the music stop!!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How will we know, when wurm gets no snow,&lt;br /&gt;
&lt;br /&gt;
How will we know, when it's time,&lt;br /&gt;
&lt;br /&gt;
When warriors put down their swords and cooks make extra food.&lt;br /&gt;
&lt;br /&gt;
And the little bear just dances in the wood.&lt;br /&gt;
&lt;br /&gt;
Happy Christmas to all wurmians from Rolf and the entire team!  Ho ho ho!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
There appears to be a limit on how many times you can play the music for each gnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=68439</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=68439"/>
		<updated>2011-11-12T18:59:24Z</updated>

		<summary type="html">&lt;p&gt;Arindor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=39&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=35&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[:category:spells|spell]] of [[Magranon]] given to [[Priest/Priestess|Priests/Priestesses]] at level 39 [[faith]] even though the spell requires 40 [[favor]].&lt;br /&gt;
&lt;br /&gt;
This spell is used against [[monster]]s. It works almost like [[taming]], but has a lower rate of failure (based on [[channeling]] skill and Soul Strength). It can be used to dominate [[monster]]s without [[food]] as oppose to [[taming]] and also to dominate Unique creatures, such as [[dragons]]. However, the only creatures noted to be successfully dominated without the Crown of Might are [[Troll|trolls]], [[Goblin|goblins]], [[scorpion]]s and [[lava fiend]]s. It seems that creatures with humanlike characteristics can only be dominated.&lt;br /&gt;
&lt;br /&gt;
*Dominate Lasts approximately 72 hours.&lt;br /&gt;
*Pet does not disappear when dominator logs off.&lt;br /&gt;
*Dominated creatures lose loyalty when hurt. The more powerful the creature the easier it becomes aggravated&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68329</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68329"/>
		<updated>2011-11-06T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the [[wild server]], at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]]  (depending which of the [[Gods]] follow) at 30 [[faith]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On [[freedom server]], a priest with 40 faith can convert a player with 30 faith to priesthood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Destroy Pavement || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#FFFF00&amp;quot;|? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
? = In a recent change, Fo, Magranon, and Vynora priests can now destroy pavement.  If Libila can also, this column should be removed.&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
A follower can become a priest regardless of premium time, the reasoning behind is for players to try out priesthood or experience a little of the enchanting.&lt;br /&gt;
&lt;br /&gt;
A basic account is limited to 30 [[faith]] and 20 [[favor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68304</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68304"/>
		<updated>2011-11-04T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Comparison Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the [[wild server]], at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]]  (depending which of the [[Gods]] follow) at 30 [[faith]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On [[freedom server]], a priest with 40 faith can convert a player with 30 faith to priesthood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pave or destroy roads (Exception: [[Vynora]] priests can [[paving|pave]], [[Fo]] priests can destroy paving)&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Destroy Pavement || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
A follower can become a priest regardless of premium time, the reasoning behind is for players to try out priesthood or experience a little of the enchanting.&lt;br /&gt;
&lt;br /&gt;
A basic account is limited to 30 [[faith]] and 20 [[favor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68303</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=68303"/>
		<updated>2011-11-04T15:24:23Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the [[wild server]], at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]]  (depending which of the [[Gods]] follow) at 30 [[faith]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On [[freedom server]], a priest with 40 faith can convert a player with 30 faith to priesthood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pave or destroy roads (Exception: [[Vynora]] priests can [[paving|pave]], [[Fo]] priests can destroy paving)&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Destroy Pavement || Use [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
A follower can become a priest regardless of premium time, the reasoning behind is for players to try out priesthood or experience a little of the enchanting.&lt;br /&gt;
&lt;br /&gt;
A basic account is limited to 30 [[faith]] and 20 [[favor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=68254</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=68254"/>
		<updated>2011-11-01T23:58:26Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished [[stone altar]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A stone altar, with decorations depicting famous religious events. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
*You will need to be a follower of a [[Gods|God]] for the initial creation of an altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an altar dedicated to your god. Only altars dedicated to the god of their respective domain can be started or continued within that domain.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can [[Praying | pray]] at these altars for [[faith]] and you can use the altar for [[sacrificing]]. &lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
*You can improve a stone altar in the same way you can many other stone objects and buildings.&lt;br /&gt;
*For rock shards : it uses 0.5kg of [[rock_shard | rock shards]] per improve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=67786</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=67786"/>
		<updated>2011-10-03T16:14:33Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* No title at 50 skill&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 1.90 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** Info needed&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.80 kg [[Steel]] lump&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67154</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67154"/>
		<updated>2011-08-28T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12**&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''***Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hen&amp;diff=65615</id>
		<title>Hen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hen&amp;diff=65615"/>
		<updated>2011-07-24T14:58:06Z</updated>

		<summary type="html">&lt;p&gt;Arindor: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A fine hen proudly prods around here.''&lt;br /&gt;
&lt;br /&gt;
'''Hen''' is a farm [[animal]] that can be found in the wilderness. They can be lead with a [[rope]] without being [[Taming|tamed]]. Hens do ''not'' graze - or if they do, it's not enough to keep them healthy.  You must feed them by hand or by dropping a pile of seed near them.  When eating from a pile, they seem to eat roughly 10 seeds per RL day.  After they eat 2 [[seed]]s they will lay 1 [[egg]] every 3 hours.&lt;br /&gt;
&lt;br /&gt;
[[Egg]]s can be used for [[cooking]], eating, or hatching new [[chicken]]s.  To hatch eggs, lay one on a tile and allow it to decay.  When it reaches 100 damage, there is a small chance that a chicken will emerge.  ''Due to the low success rate of hatching (at least on Freedom), there is speculation that this function is perhaps bugged or is dependent on how dense the server animal population is.''&lt;br /&gt;
&lt;br /&gt;
Hens will follow [[rooster]]s. [[Chicken]]s will follow hens.  It can be quite difficult to separate the animals when this happens, so be careful about leading too close.&lt;br /&gt;
&lt;br /&gt;
*15 kg corpse.&lt;br /&gt;
*Extremely weak.&lt;br /&gt;
*Will only lay eggs on a level, natural (dirt, grass, crops) tile.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Hen.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arindor</name></author>
		
	</entry>
</feed>