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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arronicus</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T07:17:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolbelt&amp;diff=129193</id>
		<title>Toolbelt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolbelt&amp;diff=129193"/>
		<updated>2024-07-13T04:02:34Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Added note about 99.5 granting final slot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP | Action rework}}&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Toolbelt.jpg&lt;br /&gt;
|active=[[leather belt]] &lt;br /&gt;
|passive=[[hooks]] &lt;br /&gt;
|group= Miscellaneous&lt;br /&gt;
|materials=* 1x [[leather belt]]&lt;br /&gt;
* 1x [[hooks]]&lt;br /&gt;
* 1x [[leather]] &lt;br /&gt;
* 1x [[square piece of cloth]] &lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.''&lt;br /&gt;
&lt;br /&gt;
A '''toolbelt''' is a container that holds 2 items, 1 additional item per 10ql and 1 additional item per rarity level up to 15 items max.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
* The [[QL]] of the [[hooks]] affects the success rate.&lt;br /&gt;
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.&lt;br /&gt;
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Equip the toolbelt and open it by clicking the toolbelt button on the quickbar.&lt;br /&gt;
* You can drag tools/mats from your inventory into the toolbet. Items can be removed from the toolbelt by dragging them out and back into your inventory. &lt;br /&gt;
* A container containing water can be placed inside the toolbelt for improving items. &lt;br /&gt;
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing &amp;quot;toggle toolbelt&amp;quot; into the console.&lt;br /&gt;
* Despite being &amp;quot;worn&amp;quot; as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armour.&lt;br /&gt;
&lt;br /&gt;
==Quickbar==&lt;br /&gt;
&lt;br /&gt;
The quickbar on the toolbelt has two rows of slots, you can fill these slots with items or quickbar buttons. &lt;br /&gt;
* You can drag items or buttons onto the quick bar slots.  You can remove a item or button by dragging it off the toolbar.&lt;br /&gt;
* Clicking the [+] icon at the top right of the quick bar will open a menu with more button options. &lt;br /&gt;
* You can add up to 10 tabs by clicking the [+] next to a existing tab. The tabs change when a different tab is selected, which creates a large amount of items and button combinations for you to edit and save. &lt;br /&gt;
* The bottom row of the quick bar will not change unless you remove or replace a button, which allows for a static list of commonly used items or buttons. &lt;br /&gt;
* clicking an item on the top row of the quick bar with activate that item in the slot. &lt;br /&gt;
* Quickbar slots can be bound to a key by hovering the slot with your mouse pointer and holding the key you would like to bind to it. &lt;br /&gt;
* You can scroll with your mouse wheel to activate items in the top row when hovering your mouse pointer over the quick bar&lt;br /&gt;
* The arrow on the far right corner of the quickbar allows you to toggle the select bar.&lt;br /&gt;
* The lock icon on the quick bar locks all slots to prevent accidental changes.&lt;br /&gt;
* If you would like to change the size of the toolbelt, right-click the three lines at the top right of the toolbelt and choose toggle size.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
 &lt;br /&gt;
* While a toolbelt is equipped, all items inside are considered activated for actions.&lt;br /&gt;
* If you have an item activated and it is valid for the action you are doing, it will be used. If the item is not valid for the given action, the items inside your toolbelt will be checked by the system to see if there is a valid item to use. &lt;br /&gt;
* If multiple items are inside your toolbelt that have the same preference level, the item with higher quality will be used.&lt;br /&gt;
* Actions which work with multiple items have their own preference list for items, &amp;quot;Cut down&amp;quot; will prefer a hatchet over axes, weapons or a saw for example.&lt;br /&gt;
* An icon on the left in the right-click menu indicates what item will be used for the action.&lt;br /&gt;
* More details about the action and the used item is available when hovering over the action in the action queue. The action queue may be removed by right clicking the top right of the event window and choosing the hide option.&lt;br /&gt;
* Toolbelts will grant their final QL-based slot at 99.5 QL rather than 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_seeds&amp;diff=128597</id>
		<title>Reed seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_seeds&amp;diff=128597"/>
		<updated>2024-01-15T05:47:01Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Reed_seed.png&lt;br /&gt;
|creation=Pick seeds from a [[Reed plants|reed plant]] (0.50 kg)&lt;br /&gt;
|result=* '''Reed seeds''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A few handfuls of reed seed. It can be used to sow with, but reed must be grown under very special conditions.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Reed seeds can be sown on dirt tiles that are at most 8 dirts steep and have at least one corner between 1 and 4 dirts below water.&lt;br /&gt;
&lt;br /&gt;
Error messages:&lt;br /&gt;
* The ground is not flat enough for crops to grow. You need to flatten it first - The tile is steeper than 8 dirts&lt;br /&gt;
* This type of crop can only grow in water of suitable depth - No corner is between 1 and 4 dirts below water. Another way to measure the depth is to dig the maximum depth with a shovel, and then drop 3 dirt in each corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_reed_seeds.png|thumb|250px|Pile of reed seeds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=128542</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=128542"/>
		<updated>2024-01-01T14:25:05Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeamount=65000&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statue of gigantic proportions, resembling someone really noteworthy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A colossus is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
* It is considerably harder to create than guard tower.&lt;br /&gt;
* It can't be built on top/inside/on a floor of a house or attach parts to it inside a house. You will get the message ''You cannot create that inside a building''.&lt;br /&gt;
* It does not need to be built on flat ground, or unobstructed on adjacent tiles. &lt;br /&gt;
* Can be rotated by the owner.&lt;br /&gt;
* Can be pushed/pulled by the owner.&lt;br /&gt;
* Can be destroyed by the owner/mayor.&lt;br /&gt;
* Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
* Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
* Unlike the deity colossuses, this one can be dyed with a color rune or with a large quantity of dye.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Fo]]&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
* [[Colossus of Libila]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category: Statues]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Bless&amp;diff=127872</id>
		<title>Talk:Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Bless&amp;diff=127872"/>
		<updated>2023-12-03T09:21:24Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Alignment gain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Benevolent Aura ==&lt;br /&gt;
&lt;br /&gt;
2023-12-03 - I've discovered that being able to see that a lamp has a benevolent aura (is blessed) has some sort of pre-requisite that a new character does not possess. Unsure if it is requirement of having a religion, a characteristic requirement, or something else. Further testing is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alignment gain ==&lt;br /&gt;
The alignment gain bit doesn't cover the whole story yet. Today I didn't get alignment for blessing another player. He was a priest though, possibly it only works on non-priests. I did gain alignment by blessing a young horse. --[[User:Lisimba|Lisimba]] 18:51, 21 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bless on players still gives alignment. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[2011-03-15 04:42:34] You cast 'Bless' on Xerus.&lt;br /&gt;
[2011-03-15 04:42:34] Alignment increased by 1.00 to 46,525&lt;br /&gt;
--&lt;br /&gt;
[2011-03-30 19:45:42] You cast 'Bless' on Xerus.&lt;br /&gt;
[2011-03-30 19:45:42] Alignment increased by 1.00 to 36,745&lt;br /&gt;
--&lt;br /&gt;
[2011-04-13 02:04:04] You cast 'Bless' on Xerus.&lt;br /&gt;
[2011-04-13 02:04:04] Alignment increased by 1.00 to 34,880&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The circumstances are just a bit mystic. I just had to try for about 10 times on 2 priests to get one alignment gain.&lt;br /&gt;
I'm going to remove the strikeout again. It should be tested however if Tower and Spirit guards can still be blessed for alignment. &lt;br /&gt;
--[[User:Ago|Ago]] 00:09, 13 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I blessed a Tower guard about 10 times with two priests and had no alignment gain at all. I've removed the guards from the bless statement. If anyone happens to get alignment from them again we can add it again. --[[User:Ago|Ago]] 12:18, 13 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bless&amp;diff=127871</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bless&amp;diff=127871"/>
		<updated>2023-12-03T09:19:52Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Page claimed blessed lamps had to be fueled and lit before being blessed, not sure if that's how they were in the past, but this is no longer the case as per my testing today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Item, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[gods]] give [[priest]]s the spell Bless at 30 [[faith]]. Bless is mainly used to convert a blank metal [[altar]] to the faith of the casting priest. This is currently the only way to create an altar within the [[religion|domain]] of another faith.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an item or person. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Bless''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*   Priests can gain 1 point of [[alignment]] by casting Bless on players.&lt;br /&gt;
*   Bless cannot shatter an item upon failure when casting.&lt;br /&gt;
*   [[Lamp|Lamps]] planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, but will still take decay damage.&lt;br /&gt;
* [[Lamp|Lamps]] placed on the highway may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, and will not take damage. This function is similar to the way lamps work on deeded land.&lt;br /&gt;
* Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest.&lt;br /&gt;
* If a [[Libila]] priest casts Bless on a grazing [[creatures|animal]], it will become &amp;quot;corrupted&amp;quot; and eat [[mycelium]] instead of [[grass]]. This can be reversed if the animal is then blessed by a [[White Light]] priest. You can see if an animal has been corrupted by [[examining]] it.&lt;br /&gt;
** A creature corrupted in this way will no longer be able to be tamed by a [[White Light]] priest or follower, until the corruption is removed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127717</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127717"/>
		<updated>2023-11-06T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Fly catching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127716</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127716"/>
		<updated>2023-11-06T00:22:25Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch a [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127715</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127715"/>
		<updated>2023-11-06T00:21:46Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small pot of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch a [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grazer&amp;diff=127638</id>
		<title>Grazer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grazer&amp;diff=127638"/>
		<updated>2023-10-25T19:54:47Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
A grazing [[creature]] in Wurm eats grass, either as piles of [[mixed grass]] or from grass or steppe tiles. They may also be [[herbivore]]s or [[omnivore]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Bull]] / [[Cow]] / [[Calf]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Hell horse]] / Hell Foal&lt;br /&gt;
* [[Horse]] / [[Foal]]&lt;br /&gt;
* [[Ram]] / [[Sheep]] / [[Lamb]]&lt;br /&gt;
* [[Unicorn]] / Unicorn Foal&lt;br /&gt;
* [[Donkey]]&lt;br /&gt;
* [[Mule]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Creatures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grazer&amp;diff=127637</id>
		<title>Grazer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grazer&amp;diff=127637"/>
		<updated>2023-10-25T19:54:35Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
A grazing [[creature]] in Wurm eats grass, either as piles of [[mixed grass]] or from grass or steppe tiles. They may also be [[herbivore]]s or [[omnivore]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Bull]] / [[Cow]] / [[Calf]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Hell horse]] / Hell Foal&lt;br /&gt;
* [[Horse]] / [[Foal]]&lt;br /&gt;
* [[Ram]] / [[Sheep]] / [[Lamb]]&lt;br /&gt;
* [[Unicorn]] / Unicorn Foal&lt;br /&gt;
* [[Donkey]] / Donkey&lt;br /&gt;
* [[Mule]] / Mule&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Creatures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wogic&amp;diff=127630</id>
		<title>Wogic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wogic&amp;diff=127630"/>
		<updated>2023-10-23T03:26:16Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: There's a handful of entries in this list that seem to suggest not much thought or knowledge was put into the reality of the situation. Dirt for example, will dry out and crumble to dust in real life, if it is not kept adequately moist. The process of restoring it back to dirt/soil is not simply rehydrating it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Humor|Humor]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wogic is the art of Wurm Logic.  Perfected over the last decade it is, simply put, the 'Flawless' actions unique to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a term used to describe something quirky about [[Basic Knowledge|Wurm]] that just doesn't seem quite right or logical.&lt;br /&gt;
&lt;br /&gt;
Wogic dictates:&lt;br /&gt;
* You must polish the glowing hot metal object with a bundle of fur!&lt;br /&gt;
* You must sharpen the metal ball!&lt;br /&gt;
* Needing a [[mallet]] to finish or improve a mallet. &lt;br /&gt;
* Needing a [[hammer]] to finish or improve a hammer. (Apparently hammering the surface or sides of a hammer back flat to repair or improve it is not logical? This one really doesn't belong in this list, nor does the mallet one above it)&lt;br /&gt;
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by activating a hand on it).&lt;br /&gt;
* (No longer possible.) Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).&lt;br /&gt;
* [[Pile of dirt|Dirt]] taking damage and &amp;quot;crumbling to dust&amp;quot;. Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever. (Note: Soil, which dirt often represents in Wurm, does decay&lt;br /&gt;
* (No longer possible) Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts. &lt;br /&gt;
* (No longer possible) Building [[ship]]s in a [[cart]]. &lt;br /&gt;
* Holding the [[water]] to temper a hot item.&lt;br /&gt;
* [[Shaft]]s are longer than the [[log]]s they are made from.&lt;br /&gt;
* Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers.&lt;br /&gt;
* Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]].&lt;br /&gt;
* Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc.&lt;br /&gt;
* Being &amp;quot;too far away to eat&amp;quot; despite having the food right there with you.&lt;br /&gt;
* Using a [[yoyo]] is impossible while riding a boat, even if it is moored. It is possible while swimming.&lt;br /&gt;
* Tempering items in boiling water.&lt;br /&gt;
* [[Silver|Silver altars]] or [[Gold altar]]s are improved without heating them up, despite being [[Jewelry Smithing]].&lt;br /&gt;
* Snuffing a glowing hot [[Lantern]], even when in a lit [[Forge]] will instantly cool it down.&lt;br /&gt;
* Mining a roof gives you a warning &amp;quot;The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.&amp;quot; But your are unable to mine out a &amp;quot;sunroof&amp;quot; in the roof.&lt;br /&gt;
* A [[measuring jug]] can fit into a backpack, but a [[water skin]] cannot.&lt;br /&gt;
* A small [[rowing boat]] requires 4 seats to make but can only hold 3 people&lt;br /&gt;
* A [[small sailing boat]] requres 4 seats to make, but hold 5 people&lt;br /&gt;
* Some spells like [[Locate soul]] are available below 30 faith, but 30 faith are needed to be a priest &lt;br /&gt;
* [[Lunchbox|Lunchboxes]] are made of [[lead sheet]]s, even though [https://en.wikipedia.org/wiki/Lead_poisoning lead is poisonous].&lt;br /&gt;
* Reading a recipe makes it instantly crumble away to nothing.&lt;br /&gt;
* Green apples are red while hanging on a tree when they are in season.&lt;br /&gt;
* When improving a waterskin, you will have to punch holes into it with an awl.&lt;br /&gt;
* By combining olive oil, a pottery jar, and a needle, you can craft a compass, thats made of brass.&lt;br /&gt;
&lt;br /&gt;
Please add your contributions to this page. &lt;br /&gt;
&lt;br /&gt;
[[Category:Humor]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120900</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120900"/>
		<updated>2021-05-31T10:42:54Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: growth stages next stage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=Cut grass tile.png&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to make cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
|material2=hay&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP|Not all information is yet known}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile, as well as for harvesting [[mixed grass]] or [[hay]] from the tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tedd grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.&lt;br /&gt;
* (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun.&lt;br /&gt;
* (decay?)&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120894</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120894"/>
		<updated>2021-05-30T20:31:49Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Growth Stages */  addition and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=Cut grass tile.png&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to make cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
|material2=hay&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP|Not all information is yet known}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile, as well as for harvesting [[mixed grass]] or [[hay]] from the tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tedd grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.&lt;br /&gt;
* (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.&lt;br /&gt;
* (ripe?)&lt;br /&gt;
* (decay?)&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120823</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120823"/>
		<updated>2021-05-29T05:36:03Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Growth Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=field.jpg&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile, as well as for harvesting [[mixed grass]] or [[hay]] from the tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tedd grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
'''Not all information is yet known, this is a work in progress'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, Wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, Damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, Drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, halfway dried) [22:33:18] You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.&lt;br /&gt;
* (???)&lt;br /&gt;
* (ripe?)&lt;br /&gt;
* (decay?)&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cut_grass&amp;diff=120805</id>
		<title>Talk:Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cut_grass&amp;diff=120805"/>
		<updated>2021-05-28T05:10:12Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Created page with &amp;quot;Needs:  * Picture of cut grass tile * Help with the Method parameter to properly indicate the tile gives mixed grass when harvested early, and hay when fully dried * Additiona...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs: &lt;br /&gt;
* Picture of cut grass tile&lt;br /&gt;
* Help with the Method parameter to properly indicate the tile gives mixed grass when harvested early, and hay when fully dried&lt;br /&gt;
* Additional growth stage info&lt;br /&gt;
* ???&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120804</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=120804"/>
		<updated>2021-05-28T05:08:25Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Initial creation page for Cut Grass (Hay) to get it started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=field.jpg&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile, as well as for harvesting [[mixed grass]] or [[hay]] from the tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tedd grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
'''Not all information is yet known, this is a work in progress'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, Wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, Damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, Drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* ???&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_striped_cloth_sleeve&amp;diff=118678</id>
		<title>Red striped cloth sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_striped_cloth_sleeve&amp;diff=118678"/>
		<updated>2021-02-09T11:16:11Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cloth_sleeve.jpg&lt;br /&gt;
|active=[[White cloth sleeve]]&lt;br /&gt;
|passive=[[Water]] &lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=*1 [[White cloth sleeve]]&lt;br /&gt;
* [[Water]] (1.00 kg) &lt;br /&gt;
*1 [[Cochineal]]&lt;br /&gt;
|result=* [[{{PAGENAME}}]] (0.20 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|dyeable=useless&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''Cloth studded with wool and sewn into a cylinder to protect the arms. It could be improved with a string of cloth.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Armour for your arms. You will need one for each arm.&lt;br /&gt;
* Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.&lt;br /&gt;
* One sleeve is needed for each arm.&lt;br /&gt;
* A minimum of 10 [cloth tailoring] skill is required to craft these.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Cloth armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_striped_cloth_sleeve&amp;diff=118676</id>
		<title>Red striped cloth sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_striped_cloth_sleeve&amp;diff=118676"/>
		<updated>2021-02-09T11:05:59Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Removed the note about needle quality, as the recipe does not involve a needle. Further info about minimum skill required would be useful here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cloth_sleeve.jpg&lt;br /&gt;
|active=[[White cloth sleeve]]&lt;br /&gt;
|passive=[[Water]] &lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=*1 [[White cloth sleeve]]&lt;br /&gt;
* [[Water]] (1.00 kg) &lt;br /&gt;
*1 [[Cochineal]]&lt;br /&gt;
|result=* [[{{PAGENAME}}]] (0.20 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|dyeable=useless&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''Cloth studded with wool and sewn into a cylinder to protect the arms. It could be improved with a string of cloth.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Armour for your arms. You will need one for each arm.&lt;br /&gt;
* Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.&lt;br /&gt;
* One sleeve is needed for each arm.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Cloth armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=118383</id>
		<title>Suicide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=118383"/>
		<updated>2021-01-26T23:25:12Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
By typing the /suicide command into the chat window, the player will swallow their own tongue and die.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* A suicide will result in the typical player [[death]] and subsequent [[respawn]] options.&lt;br /&gt;
* Suicide off-deed results in the normal, death-related skill loss of 0.25 from several skills and 0.01 body strength. Suicide on-deed, however, results in full [[skill]] losses.&lt;br /&gt;
* There is a 5 minute cool-down timer between suicides.&lt;br /&gt;
* There is a requirement of 19.45 [[Body Strength]] to commit suicide.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Corpse]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=118382</id>
		<title>Suicide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=118382"/>
		<updated>2021-01-26T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
By typing the /suicide command into the chat window, the player will swallow their own tongue and die.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* A suicide will result in the typical player [[death]] and subsequent [[respawn]] options.&lt;br /&gt;
* Suicide off-deed results in the normal, death-related skill loss of 0.25 from several skills and 0.01 body strength. Suicide on-deed, however, results in full [[skill]] losses.&lt;br /&gt;
* There is a 5 minute cool-down timer between suicides.&lt;br /&gt;
* There is a requirement of 19.45 Body Strength to commit suicide.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Corpse]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=118205</id>
		<title>Characteristics</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=118205"/>
		<updated>2021-01-10T05:34:11Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Removed bit about soul depth benefitting nature skills and cooking, can't find any supporting evidence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Press F2 to see your characteristics. Characteristics help when you perform actions depending on them.  When a new character is created all characteristics start at 19.5.  Like skills they are limited to 20 if you don't have [[premium]] time.  Points in characteristics are gained much more slowly than those in [[skills]]. On PVE: If a character was once premium and then loses premium, their characteristic skills will drop down to 30 (or remain unchanged if lower than 30); however, you can not raise them further until becoming premium again.  On PVP: Characteristics remain capped at 20. Crossing from PVE to PVP will enforce this cap immediately.&lt;br /&gt;
* Body&lt;br /&gt;
** [[Body strength]] -  High strength allows you to carry more, take less damage from hits, and do more damage in fighting and destroying walls. &lt;br /&gt;
*** 21 strength is needed to get the option to destroy a wall. &lt;br /&gt;
*** 20 strength is needed to unpave or dig on roads.&lt;br /&gt;
*** 23 strength is needed to load and unload things. &lt;br /&gt;
*** 21 strength is needed to prevent damage to a [[Bag of keeping]]/Master bag of keeping upon death&lt;br /&gt;
** [[Body stamina]] - Body stamina reflects how much stamina you can have in your stamina bar. &lt;br /&gt;
** [[Body control]] -  20.50 body control is needed to be able to use the steal command, and to ride certain animals. Body control helps with chance to evade hits during fighting.&lt;br /&gt;
*** 21 control is needed to ride a horse.&lt;br /&gt;
* Mind&lt;br /&gt;
** [[Mind logic]] - Primarily used by [[carpentry]] &amp;amp; [[smithing]], and affects how many action queue slots you have. You also need varying levels of Mind logic to command [[Boats]]. Mind Logic is believed to have something to do with Stealth.&lt;br /&gt;
*** 20.10 logic is needed to drive a [[Large cart]] and [[Sailboat]]&lt;br /&gt;
** [[Mind speed]] - Primarily used in [[fighting]]. &lt;br /&gt;
* Soul&lt;br /&gt;
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you and casting [[Dominate]] and [[Rebirth]]. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[Champion player|champion]]. &lt;br /&gt;
** [[Soul depth]] - Used to determine your chance to attach [[runes]]. [[Priest]]s of [[Vynora]] and [[Fo]] need 25 soul depth to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Skill effect on characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth&lt;br /&gt;
|-&lt;br /&gt;
|| [[Animal husbandry]] ||  ||  ||  ||  ||  ||  [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Archaeology]] ||  ||  || [[File:green-check.png|center|middle|20px]] ||  [[File:green-check.png|center|middle|20px]]  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Archery]] || ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Taming|Animal Taming]] ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Baking]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Beverages]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[Botanizing]] ||  ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bowyery]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||[[File:green-check.png|center|middle|20px]]  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carpentry]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Channeling ]] ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Cloth Tailoring]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Coal-making]] ||  || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cooking]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only||  || [[File:green-check.png|center|middle|20px]] ||  || [[File:green-check.png|center|middle|20px]] Epic Only ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  [[File:green-check.png|center|middle|20px]]  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fighting]] ||  ||  ||[[File:green-check.png|center|middle|20px]]  || ||[[File:green-check.png|center|middle|20px]]  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Firemaking]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[First Aid]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fishing]] ||  ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fletching]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Foraging]] ||  ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Forestry]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gardening]] ||  ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Knives]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Leatherworking]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Lockpicking]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Meditating]] ||  ||  ||  ||  ||  || || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Metallurgy]] || [[File:green-check.png|center|middle|20px]] ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Milking]] ||  ||  ||  ||  ||  || || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Milling]] ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  [[File:green-check.png|center|middle|20px]] || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only||  || [[File:green-check.png|center|middle|20px]] ||  || [[File:green-check.png|center|middle|20px]] || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Natural Substances]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]] || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Praying]] ||  ||  ||  ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prospecting]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Repairing]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ropemaking]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Shields]] ||  ||  || [[File:green-check.png|center|middle|20px]]  || || [[File:green-check.png|center|middle|20px]]  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Swords]] || ||  || [[File:green-check.png|center|middle|20px]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tailoring]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Taunting]] ||  ||  || || || [[File:green-check.png|center|middle|20px]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Thatching]] ||  ||  || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tracking]] ||  ||  ||  || [[File:green-check.png|center|middle|20px]] ||  ||  || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[War machines]] ||  ||  ||  ||[[File:green-check.png|center|middle|20px]] ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=117876</id>
		<title>Food storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=117876"/>
		<updated>2020-12-31T00:45:15Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: updates on volume values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=FSB.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Food storage bins are useful for two main reasons. First, you can fit more than 100 objects into them. Second, they stop all decay of objects put into them. The quality of the merged item is based on the average quality of the items you put in it in relation to the total volume.&lt;br /&gt;
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 30 days of upkeep left.&lt;br /&gt;
* Finished storage bins can only be picked up if empty, but can always be pushed, pulled, and turned like forges and ovens.&lt;br /&gt;
* They can be planted to prevent pickup when they are empty.&lt;br /&gt;
* The food storage bin fits in a runed wagon.&lt;br /&gt;
* Enchants, renames, and other special characteristics are lost.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]] or [[small padlock]].&lt;br /&gt;
* Can hold more than 100 items.&lt;br /&gt;
* Storage bins can be used to separate large piles of combined items (e.g. olives, grapes).&lt;br /&gt;
* Storage bins can be used to combine leftover bits of items, assuming they are of the same type.&lt;br /&gt;
* The weight column of the bin is actually the volume, a single bin can hold 16000.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Food storage bins can be bashed off deed and picked up, if they are empty, if they are 70+ dmg and or 10 quality and below&lt;br /&gt;
* The bin's door will appear as open once it has reached more than 50% of its maximum storage capacity.&lt;br /&gt;
* Finished food items do not fit in the FSB, but some processed items, like filleted, chopped, diced, and mashed items do fit in. &lt;br /&gt;
* Mushrooms fit inside food storage bins.&lt;br /&gt;
* {{Haul}}&lt;br /&gt;
==Items &amp;amp; Volumes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Item&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Basil]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
| [[Belladonna]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
| [[Berries]] ([[Lingonberry]], [[Blueberry]], [[Strawberry]]) || 1.025&lt;br /&gt;
|-&lt;br /&gt;
|[[Black mushroom]] || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue mushroom]] || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue shark]] || 360.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Brook trout]] || 36.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown mushroom]] || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Cabbage]] || 1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Carp]] || 7.50&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrot]] || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Catfish]] || 150.00&lt;br /&gt;
|-&lt;br /&gt;
| Cheese || 0.2533&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocoa bean]] || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 0.018&lt;br /&gt;
|- &lt;br /&gt;
|[[Cucumber]] || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cumin]] || 0.024&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorado]] || 4.00&lt;br /&gt;
|-&lt;br /&gt;
| Dough || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Egg]] || .06&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]] || 0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennel]] || 0.135&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennel plant]] || 0.375&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennel seed]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
| [[Flour]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]s ([[Grapes]], [[Olives]], [[Apples]], [[Lemon]], [[Oranges]], [[Cherries]]) || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 0.027&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginger]] || 0.048&lt;br /&gt;
|-&lt;br /&gt;
|[[Grains]] ([[Barley]], [[Oats]], [[Rye]], [[Wheat]]) || 0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Green mushroom]] || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hazelnut]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
|[[Herring]] || 1.50&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]] || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|[[Lettuce]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Loach]] || 1.40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Marlin]] || 140.000&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]] || 0.084&lt;br /&gt;
|-&lt;br /&gt;
|[[Minnow]] || 0.08&lt;br /&gt;
|-&lt;br /&gt;
|[[Mint]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutmeg]] || 0.027&lt;br /&gt;
|-&lt;br /&gt;
|[[Octopus (fishing)]] || 4.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleander]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Oregano]] || 0.008&lt;br /&gt;
|- &lt;br /&gt;
| [[Paprika]] || 0.024&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
|[[Pea]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pea pod]] ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Perch]] || 0.84&lt;br /&gt;
|-&lt;br /&gt;
|[[Pike]] || 3.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinenuts]] || 0.002&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 0.175&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin seed]]|| 0.018&lt;br /&gt;
|-&lt;br /&gt;
| [[Red mushroom]] || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]] || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailfish]] || 4.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Salmon]] || 16.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]]|| 0.028&lt;br /&gt;
|-&lt;br /&gt;
| [[Sardine]] || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
| [[Smallmouth bass]] || 3.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Snook]] || 4.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] || 0.008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomato]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Tuna]] || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Turmeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
|[[White shark]] || 180.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow mushroom]] || 0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Wurmfish]] || 2.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=117609</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=117609"/>
		<updated>2020-12-15T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Mayor */  Clarified that mayors don't exclusively get the building/fence bash bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards.&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. This is because a character who has never been premium would be deleted if it becomes inactive for 90 days, and the deed would be disbanded when it runs out of upkeep.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Like any villager with the destroy buildings permission, mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=117604</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=117604"/>
		<updated>2020-12-13T12:29:29Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: added note about not being affected by wild growth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] or bush which has been altered by the Meditation [[Path of Love]] ability 'Enchant'. They can grow and form [[sprouts]], but the sprout cannot be picked. Like [[enchanted grass]], an enchanted tree tile provides a healing bonus to all wounds when standing on it.&lt;br /&gt;
&lt;br /&gt;
Sometimes you may need an item activated in order to receive the 'Enchant' option.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Acts as a potency 4 [[healing cover]] when stood on.&lt;br /&gt;
* Enchanted [[thorn|thorn bushes]] do not deal damage when walked through.&lt;br /&gt;
* Enchanted fruit trees or bushes cannot be harvested.&lt;br /&gt;
* [[Sprout|Sprouts]] cannot be picked from enchanted trees.&lt;br /&gt;
* Cannot be [[foraging|foraged]] or [[botanizing|botanized]].&lt;br /&gt;
* Enchanted trees do not age. &lt;br /&gt;
** This includes being immune to the effects of [[wild growth]].&lt;br /&gt;
* Cutting down an enchanted tree changes the tile to [[enchanted grass]].&lt;br /&gt;
* Enchanted trees can be removed by Vynora priests with the Ice Pillar spell which will convert the tile to tundra.  Success is not guaranteed on every casting.&lt;br /&gt;
* Can be [[trap|trapped]].&lt;br /&gt;
* The Enchant ability has an 18 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=116776</id>
		<title>Rock salt (shard)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=116776"/>
		<updated>2020-09-29T06:45:50Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Rock_salt.png&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Rock salt''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized rock salts.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Milling]] rock salts creates [[salt]].&lt;br /&gt;
* Milling rock salt at very low (under 11) levels is possible, but difficult. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=116775</id>
		<title>Rock salt (shard)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=116775"/>
		<updated>2020-09-29T06:45:29Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Changed section about 11 milling skill req. as person just did it with 9.54&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Rock_salt.png&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Rock salt''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized rock salts.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Milling]] rock salts creates [[salt]].&lt;br /&gt;
* Milling rock salt at very low (under &amp;lt;11) levels is possible, but difficult. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=116774</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=116774"/>
		<updated>2020-09-29T06:32:39Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Removed &amp;quot;*In a single, real-life, 24-hour day, a player may gain up to a maximum of 5 faith.&amp;quot; as it appears to have been an error in mar. 2018 revision, could not find any evidence to support this cap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.&lt;br /&gt;
&lt;br /&gt;
==Prayer==&lt;br /&gt;
&lt;br /&gt;
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. &lt;br /&gt;
&lt;br /&gt;
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. &lt;br /&gt;
&lt;br /&gt;
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit.  This scenario occurs when praying as non-[[Account Types|premium]].&lt;br /&gt;
&lt;br /&gt;
==Faith-Based Abilities==&lt;br /&gt;
&lt;br /&gt;
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: &lt;br /&gt;
&lt;br /&gt;
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.&lt;br /&gt;
&lt;br /&gt;
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)&lt;br /&gt;
&lt;br /&gt;
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].&lt;br /&gt;
&lt;br /&gt;
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. &lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Without becoming a priest, it is not possible to raise faith above 30.&lt;br /&gt;
&lt;br /&gt;
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. &lt;br /&gt;
&lt;br /&gt;
*Faith is not lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).&lt;br /&gt;
&lt;br /&gt;
==Sermons==&lt;br /&gt;
&lt;br /&gt;
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Procedure'''&lt;br /&gt;
&lt;br /&gt;
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle or cart, however, invalidates the listener). They must also have not gained any [[alignment]] within the past 30 minutes.&lt;br /&gt;
&lt;br /&gt;
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.&lt;br /&gt;
&lt;br /&gt;
*The priest giving the sermon does not count as a listener.&lt;br /&gt;
&lt;br /&gt;
*Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.&lt;br /&gt;
&lt;br /&gt;
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Listener Benefits'''&lt;br /&gt;
&lt;br /&gt;
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
&lt;br /&gt;
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Priest Benefits'''&lt;br /&gt;
&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. &lt;br /&gt;
&lt;br /&gt;
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
* Illuminated at 100 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=116761</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=116761"/>
		<updated>2020-09-24T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: fixed bit about not being able to place tents on deed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|image=Explorer_tent.png&lt;br /&gt;
|active=[[shaft]] (1.00kg)&lt;br /&gt;
|passive=[[square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 9x [[square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]s&lt;br /&gt;
* 9x [[shaft]]s&lt;br /&gt;
* 6x [[cordage rope]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.50kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A more robust version of the standard tent but without the item protection restrictions. The name of the owner, XXX, has been etched on a pole.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
An explorer tent can be used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, right-click it in your inventory and select &amp;quot;drop&amp;quot;. You will need at least a 2 x 2 area that is free of items for a successful placement.&lt;br /&gt;
&lt;br /&gt;
You can:&lt;br /&gt;
* [[lockpicking|lockpick]] and pick up other players' tents on PVP servers.&lt;br /&gt;
* pick up other players' tents on PvE servers when they are unlocked.&lt;br /&gt;
* place them in mines.&lt;br /&gt;
* bash other players' tents if they belong to players who are on your friends list or who live on the same deed.&lt;br /&gt;
* hitch an animal to it (the animal will stay online when the player logs out and remain vulnerable to aggressive creatures' attacks). &lt;br /&gt;
* Place them on a deed you are a citizen of.&lt;br /&gt;
 &lt;br /&gt;
You cannot:&lt;br /&gt;
* [[dye]] tents.&lt;br /&gt;
* load it onto vehicles using the [[load cargo|load]] ability.&lt;br /&gt;
* repair or mend tents.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The explorer tent comes pre-locked upon completion, however, the lock can be replaced with a [[small padlock|small]] or [[large padlock]].&lt;br /&gt;
* To use it as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. On PvE servers, however, the tent will work as a [[respawn]] point from anywhere that it is placed on the ground.&lt;br /&gt;
* When being created, the tent will weigh more than the completed tent. Upon completion, the weight of the tent will return to 3.50KG.&lt;br /&gt;
* When finishing building it, the tent will drop on the ground, even on deed or deed perimeter.&lt;br /&gt;
* It can hold 100 items.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Military tent]]&lt;br /&gt;
* [[Pavilion]]&lt;br /&gt;
* [[Starter tent]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=116759</id>
		<title>Small sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=116759"/>
		<updated>2020-09-23T19:15:10Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: corrected mooring rope to rope in material requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[thick rope]]s&lt;br /&gt;
|materialbreakdown=&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 1x [[small mast]] &lt;br /&gt;
* 1x [[triangular sail]] &lt;br /&gt;
* 2x [[cordage rope]]s&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
* 2x [[thick rope]]s&lt;br /&gt;
* 10x [[tar]]&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 61x [[hull plank]]s&lt;br /&gt;
* 60x [[tenon]]s&lt;br /&gt;
* 2x [[small tackle]]s&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 70x [[peg]]s&lt;br /&gt;
* Total components: 223&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small sailing boat that will accommodate up to five people.''&lt;br /&gt;
&lt;br /&gt;
They are very useful as personal ships for normal journeys. They don't have large holds, but can easily carry smaller items like [[fish]] and [[tools]]. [[Small barrel]]s are good for expanding their hold capacity. They can still sustain a speed of about 6-8km/h in low winds, making them &amp;quot;all-round&amp;quot; server travel boats.&lt;br /&gt;
&lt;br /&gt;
== Vessel Details ==&lt;br /&gt;
*1 captain + 4 crew&lt;br /&gt;
*Maximum speed: 21.34 km/h&lt;br /&gt;
*Hold Capacity: See Useful Quantities bellow.&lt;br /&gt;
**Cannot hold [[raft]]s&lt;br /&gt;
*Size: 2 tiles by 1 tile.&lt;br /&gt;
*Height: 3 dirt from water level to deck&lt;br /&gt;
*Depth: 5 dirt deep&lt;br /&gt;
*Weight: 140kg (Everybody can drag)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The second smallest boat possible to make (excluding the [[raft]], which isn't a true ship). &lt;br /&gt;
*20.10 [[mind logic]] is needed to command a {{PAGENAME}}, so [[premium]] is required.&lt;br /&gt;
*5.0 kg of [[dye]] is required to paint the wood of a sailboat, and 1.5 kg is needed to paint the sail.&lt;br /&gt;
*Has permissions management.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Quality of active keel section affects success chance for creation.&lt;br /&gt;
&lt;br /&gt;
== Loadable Containers ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
* Bulk storage bins and crates will not fit in the small sailing boat.&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a Small sailing boat can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[stone shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
* 100 [[planks]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Clay]] or similar items can be [[combine]]d to bypass the universal container limit of 100 items.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=116726</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=116726"/>
		<updated>2020-09-18T19:26:56Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: fixed fireheart binding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands.  These may be modified via the launcher settings under the '''Keybindings''' tab.  This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile.  See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes.  It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.&lt;br /&gt;
&lt;br /&gt;
== Quick Binding ==&lt;br /&gt;
&lt;br /&gt;
New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.&lt;br /&gt;
&lt;br /&gt;
==Default keybindings==&lt;br /&gt;
&amp;lt;!---  Editors, I have set this table up to match the keybindings screen in the settings.  I find this order would be best for new players.  I've added the additional ones at the bottom in a new table - Marni ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move forwards&lt;br /&gt;
| ALIGN=CENTER | {{key|W}} / {{key|UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move backwards&lt;br /&gt;
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_BACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move left&lt;br /&gt;
| ALIGN=CENTER | {{key|A}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move right&lt;br /&gt;
| ALIGN=CENTER | {{key|D}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn left&lt;br /&gt;
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn right&lt;br /&gt;
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn up&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera up&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn down&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera down&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Autorun&lt;br /&gt;
| ALIGN=CENTER | {{key|X}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | AUTORUN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Automatically walks forward until pressed again&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Strafe&lt;br /&gt;
| ALIGN=CENTER | {{key|INSERT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | STRAFE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Center view&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CENTER_VIEW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Resets the camera vertically&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Freelook Mode&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle freelookmode&amp;quot;&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the ability to look around using the mouse without clicking&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Change view&lt;br /&gt;
| ALIGN=CENTER | {{key|V}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CHANGE_VIEW&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Changes from first person to third person view and back&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Zoom in &lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | ZOOM_IN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the camera in in third person&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Zoom out&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | ZOOM_OUT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the camera out in third person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle chat&lt;br /&gt;
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHAT&lt;br /&gt;
| ALIGN=CENTER | BindF&lt;br /&gt;
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next tab&lt;br /&gt;
| ALIGN=CENTER | {{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the next tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous tab&lt;br /&gt;
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the previous tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|O}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Open the in-game menu&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop or Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|ESCAPE}}&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_OR_MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | &amp;lt;div id=&amp;quot;SelectBar&amp;quot;&amp;gt;Select bar slot #&amp;lt;/div&amp;gt;&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Select bar]]&lt;br /&gt;
| ALIGN=LEFT | SELECT_BUTTON_#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt slot #&lt;br /&gt;
| ALIGN=CENTER | {{key|1}} – {{key|5}}&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in [[toolbelt]] slot of number #&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt previous slot&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL_PREVIOUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in previous [[toolbelt]] slot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt next slot&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL_NEXT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in next [[toolbelt]] slot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Load toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads [[toolbelt]] arrangement # into active toolbelt&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save current toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Next toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | PREV_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save current skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[skill tracker]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads # skill tracker arrangement&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Next skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | PREV_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle climb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CLIMB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[climb]]ing mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle faithful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FAITHFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[faith]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle lawful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Reputation]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_LAWFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[lawful]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle fight spam&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[fighting]] spam text&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the the character display&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character&lt;br /&gt;
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle map&lt;br /&gt;
| ALIGN=CENTER | {{key|M}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_MAP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[world map]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting window&lt;br /&gt;
| ALIGN=CENTER | {{key|B}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting recipes&lt;br /&gt;
| ALIGN=CENTER | {{key|N}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle cookbook window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_COOKBOOK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Cooking#Cookbook|cooking recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle console&lt;br /&gt;
| ALIGN=CENTER | {{key|F1}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle console&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[console]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle skills&lt;br /&gt;
| ALIGN=CENTER | {{key|F2}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle inventory&lt;br /&gt;
| ALIGN=CENTER | {{key|F3}} / {{key|I}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle stats&lt;br /&gt;
| ALIGN=CENTER | {{key|F4}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the client statistics window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check sleep&lt;br /&gt;
| ALIGN=CENTER | {{key|F5}}&lt;br /&gt;
| ALIGN=CENTER | [[Sleep bonus]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[sleep bonus]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check time&lt;br /&gt;
| ALIGN=CENTER | {{key|F6}}&lt;br /&gt;
| ALIGN=CENTER | [[Time]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /time&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[time]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle mission&lt;br /&gt;
| ALIGN=CENTER | {{key|F7}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /mission&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle fight&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle fightspam&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the fight [[spam mode]] on or off&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle GUI&lt;br /&gt;
| ALIGN=CENTER | {{key|F10}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Screenshot&lt;br /&gt;
| ALIGN=CENTER | {{key|F11}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;screenshot&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Takes a screenshot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Quit&lt;br /&gt;
| ALIGN=CENTER | {{key|F12}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;quit&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Displays the quit dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Examine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EXAMINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Unequip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNEQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | First aid&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRSTAID&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Treat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TREAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Absorb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ABSORB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb up ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb down ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Track&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Track]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Fish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fish]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Sell&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SELL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Trade&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRADE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the [[trade]] window&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Investigate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | INVESTIGATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Investigates]] the highlighted tile for [[Unidentified fragment|fragments]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Identify&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | IDENTIFY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Identifies]] the selected unidentified fragments&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Eat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Eat the selected [[food]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Taste&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TASTE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Taste the selected [[food]]/[[beverage]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Drink&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drink the selected [[beverage]]/water &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Embark as commander&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EMBARK_DRIVER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Embark the selected vehicle/boat as commander/captain&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Embark as passenger&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EMBARK_PASSENGER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Embark the selected vehicle/boat as passenger&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Disembark&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DISEMBARK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Disembark the selected vehicle/boat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Moor&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MOOR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moor the selected boat with the activated anchor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Raise Anchor&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | RAISE_ANCHOR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Raise anchor from the selected boat &lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mix&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MIX&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Mix the highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Add to crafting window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Improve&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | IMPROVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Improve]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Repair&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | REPAIR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Repair]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Continue&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | CONTINUE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Plan building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | PLAN_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plan a [[building]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finalize building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINALIZE_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Finalizes a [[building]] on the highlighted tile&lt;br /&gt;
|}&lt;br /&gt;
=== Item ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Activate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Activate]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Open&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | OPEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Close&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | CLOSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Closes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Take&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAKE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Takes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Drop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s)&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drop as pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP_AS_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s) into a pile.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected items&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine fragment&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE_FRAGMENT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected gragments&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Lock]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unlock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Un[[locks]] the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drag&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRAG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drags the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop dragging&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_DRAGGING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops dragging the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pushes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pulls the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pushes the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pulls the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn clockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_CLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn counterclockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item counter-clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You sit on the targeted sit-able item.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Standup&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You stand up from sitting.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Meditate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MEDITATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You meditate at the targeted rug.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] once.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 5&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH5&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 10&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH10&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 10 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unwind&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNWIND&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unwinds the highlighted [[war machines|machine]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads the selected item into the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unload&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unloads the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fire&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Fires the highlighted [[war machines|machine]].&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sits your character on the selected item&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Stand up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stands your character up from the item your sitting on&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Load Cargo&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_CARGO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads selected object into mounted vehicle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Light&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Lights the selected object&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Snuff&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SNUFF&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Snuffs the selected object &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Discard&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DISCARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Discards the object (crumble into dust)&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Place&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PLACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Place the object&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Lore&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LORE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform a lore action on the container&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Rename&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | RENAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Renames an object&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Spin&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SPIN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Spin - &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Smelt&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SMELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Smelt - &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Burn&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Burn the activated fuel in the selected object &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lead&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop leading&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_LEADING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tame&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tame]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Feed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FEED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Feeds the highlighted creature with the activated item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Breed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BREED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Breed]]s the highlighted [[creature]] with the led creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Groom&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | GROOM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Groom]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Butcher&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BUTCHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Butchering|Butchers]] the highlighted [[corpse]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Bury&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Bury]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shear&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SHEAR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Milk&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MILK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect milk from [[bison]], [[sheep]], or [[cow|cows]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Hitch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | HITCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Hitching|Hitch]] a leaded animal to the vehicle&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unhitch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNHITCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unhitch the selected animal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraform ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig To Pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG_TO_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing, drops the dirt to a pile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pack&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | PACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pack]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave corner&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE_CORNER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dredge&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DREDGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Level&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | LEVEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten border&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN_BORDER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine surface&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_SURFACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tunnel&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_TUNNEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine forward&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prospect&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | PROSPECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prospect]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Analyse&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | ANALYSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Analyse]]s the highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick herb/spice&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PICK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[herb]] or [[spice]] from highlighted planter&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the right of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the left of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Harvest&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | HARVEST&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Harvest]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Farm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | FARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farm]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | SOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cultivate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | CULTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Cultivate]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick sprout&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PICK_SPROUT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant/trellis&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prune&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PRUNE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prune]] highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cut down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CUT_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant/[[hedges|hedge]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Chop up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CHOP_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Chop up highlighted [[felled tree]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage vegetable&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_VEG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage berries&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_BERRIES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize seeds&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SEEDS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize herbs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_HERBS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize spices&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SPICES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[spices]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick flower&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PICK_FLOWERS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant naturally&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s naturally or [[Herbs]] in  a [[Pottery planter]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant Center&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_CENTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Gather grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | GATHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gather [[grass]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Trim grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | TRIM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Collect Snow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | COLLECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect [[Snowballs]] during [[Winter]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Crush&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | CRUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Crush [[Wemp fibre|fibres]] from [[Wemp plant|plants]] or [[Pumpkin|Pumpkins]] into seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | No target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | NO_TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight defensive&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_DEFENSIVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] defensively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight normal&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_NORMAL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] normally&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight aggressively&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_AGGRESSIVELY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] aggressively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD7}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD9}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD4}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD5}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD6}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD1}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD2}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD3}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend left&lt;br /&gt;
| ALIGN=CENTER | {{key|DIVIDE}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend right&lt;br /&gt;
| ALIGN=CENTER | {{key|ADD}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend upper&lt;br /&gt;
| ALIGN=CENTER | {{key|MULTIPLY}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_UPPER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend lower&lt;br /&gt;
| ALIGN=CENTER | {{key|SUBTRACT}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LOWER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Focus&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FOCUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shield bash&lt;br /&gt;
| ALIGN=CENTER | {{key|DECIMAL}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SHIELD_BASH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Special move #&lt;br /&gt;
| ALIGN=CENTER | {{key|6}} – {{key|0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SPECIAL_MOVE#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform [[special move]] number #&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target Hostile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET_HOSTILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Only allows you to target hostile [[animals]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot &lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at legs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEGS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's legs with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at torso&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_TORSO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's torso with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at face&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_FACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's face with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at head&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_HEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's head with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at right arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_RIGHTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's right arm with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at left arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEFTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's left arm with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Taunt&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TAUNT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Taunt]] the creature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pray&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PRAY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pray]] at highlighted tile or item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Preach&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PREACH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Listen&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LISTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Listen]] to highlighted character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Link&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Link]] to highlighted character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest Spells ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left |Bless&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bless]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dispel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISPEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dispel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dirt (Spell)&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DIRT_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dirt (spell)]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Locate Soul&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_SOUL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate soul]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light Token&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_TOKEN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light token]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nolocate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NOLOCATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nolocate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure light&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_LIGHT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure light]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure medium&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_MEDIUM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure medium]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure serious&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_SERIOUS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure serious]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Humid drizzle&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMID_DRIZZLE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Humid drizzle]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Ward&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WARD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ward]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wild growth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILD_GROWTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wild growth]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light of Fo&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_OF_FO&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light of Fo]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wrath of Magranon&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WRATH_OF_MAGRANON&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wrath of Magranon]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Disintegrate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISINTEGRATE &lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Disintegrate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mass Stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MASS_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mass stamina]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Fire Pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIRE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fire pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mole senses&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MOLE_SENSES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mole senses]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Strongwall&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | STRONGWALL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Strongwall]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Locate artifact&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_ARTIFACT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate Artifact]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Tentacles &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TENTACLES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tentacles]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal creatures&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_CREATURES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal creatures]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Ice pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ICE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ice pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal settlements &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_SETTLEMENTS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal settlements]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus trap &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_TRAP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus Trap]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Pain rain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PAINRAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Pain rain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Scorn of Libila  &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SCORN_OF_LIBILA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Scorn of Libila]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bearpaws&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BEARPAWS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bearpaws]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Willowspine &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILLOWSPINE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Willowspine]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sixth sense&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SIXTH_SENSE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sixth sense]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Morning fog&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MORNING_FOG&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Morning fog]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Charm&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CHARM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Charm]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Refresh&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REFRESH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Refresh_(spell)|Refresh]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Oakshell&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OAKSHELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Oakshell]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Forest giant strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOREST_GIANT_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Forest giant strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Tangle weave&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TANGLEWEAVE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Genesis&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GENESIS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Genesis]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Heal&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HEAL_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Heal]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frantic Charge&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FRANTIC_CHARGE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frantic charge]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fireheart&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIRE_HEART&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fireheart]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dominate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DOMINATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dominate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Smite&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SMITE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Smite]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Goat shape&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GOAT_SHAPE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Goat shape]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Shard of Ice&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SHARD_OF_ICE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Shard of Ice]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Excel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | EXCEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Excel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wisdom of vynora&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WISDOM_OF_VYNORA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wisdom of vynora]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain Health&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_HEALTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain Health]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Phantasms&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PHANTASMS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Phantasms]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting gut&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_GUT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting gut]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Weakness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEAKNESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Weakness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Truehit&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TRUEHIT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Truehit]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Hell strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HELL_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Hell strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain stamina]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Worm Brains&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WORM_BRAINS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Worm Brains]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the Woods&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_WOODS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the woods]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lifetransfer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIFETRANSFER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lifetransfer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Vessel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VESSEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Vessel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dark Messenger&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DARK_MESSENGER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dark Messenger]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Courier&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | COURIER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Courier]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Venom&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VENOM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Venom]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Break altar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BREAK_ALTAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Break altar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Flaming aura&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FLAMING_AURA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Flaming aura]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Aura of Shared Pain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | AURA_OF_SHARED_PAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Aura of shared pain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sunder&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SUNDER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sunder]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Animal Demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ANIMALS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Animal Demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Circle of cunning&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CIRCLE_OF_CUNNING&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Circle of cunning]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Opulence&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OPULENCE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Opulence]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frostbrand&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FROSTBRAND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frostbrand]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mind stealer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MIND_STEALER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mind stealer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the deep&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DEEP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the deep]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mend&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MEND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mend]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wind of ages&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WIND_OF_AGES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wind of ages]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nimbleness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NIMBLENESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nimbleness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Human Demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMANS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Human Demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting touch&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_TOUCH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting touch]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bloodthirst&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLOOD_THIRST&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bloodthirst]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Web armour&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEB_ARMOUR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Web armour]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Blessings of the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESSINGS_OF_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Blessings of the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rebirth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REBIRTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rebirth]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Essence Drain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ESSENCE_DRAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Essence Drain]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Land of the dead&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LAND_OF_THE_DEAD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Land of the dead]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Summon soul&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spell]]&lt;br /&gt;
|ALIGN=LEFT | SUMMON_SOUL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Summon soul]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Corrupt&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CORRUPT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Corrupt]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Zombie Infestation&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ZOMBIE_INFESTATION&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Zombie infestation]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Purge&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PURGE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Purge]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Toxin&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TOXIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Toxin]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cleanse&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CLEANSE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cleanse]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Hypothermia&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HYPOTHERMIA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Hypothermia]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Focused Will&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOCUSED_WILL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Focused Will]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Inferno&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | INFERNO&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Inferno]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These keybinds are set as default in the client but cannot be directly modified in the settings.  Read the advanced section below for details on how to modify these.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Check focus level&lt;br /&gt;
| ALIGN=CENTER | {{key|F8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /fl&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle Wikisearch&lt;br /&gt;
| ALIGN=CENTER | {{key|H}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the Wikisearch window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced key binding==&lt;br /&gt;
There are more advanced methods to changing key binds and this section will attempt to explain these.  Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.&lt;br /&gt;
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.&lt;br /&gt;
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.&lt;br /&gt;
: If in doubt, back-up the &amp;lt;tt&amp;gt;keybindings.txt&amp;lt;/tt&amp;gt; file before making any changes via the console or in the file itself.&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
To access the console press the default keybind of {{key|F1}} to open the window.  From here the &amp;lt;tt&amp;gt;BIND&amp;lt;/tt&amp;gt; command may be used to assign keys to actions, chat or console commands.&lt;br /&gt;
 Usage: bind &amp;lt;key&amp;gt; [&amp;lt;action&amp;gt;|&amp;quot;&amp;lt;command&amp;gt;&amp;quot;]&lt;br /&gt;
There are three types of action or command which can be assigned to a key bind.  '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.&lt;br /&gt;
:Actions are the '''Bind''' type entries listed in the tables above, such as &amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt;.  These cannot be used stand-alone and normally reference right-click in-game context menu actions.&lt;br /&gt;
 BIND UP MINE_FORWARD&lt;br /&gt;
:Console commands are '''[[Console]]''' type entries such as &amp;lt;tt&amp;gt;&amp;quot;toggle console&amp;quot;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;&amp;quot;screenshot&amp;quot;&amp;lt;/tt&amp;gt;.  These must be added to the bind with the double quotes ({{key|&amp;quot;}}) surrounding them.  They may also be used stand-alone in the console without the quotations.&lt;br /&gt;
 BIND F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
:Chat commands are '''[[Chat]]''' type entries, &amp;lt;tt&amp;gt;&amp;quot;say /time&amp;quot;&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;&amp;quot;say /sleep&amp;quot;&amp;lt;/tt&amp;gt;.  These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix &amp;lt;tt&amp;gt;say&amp;lt;/tt&amp;gt;.&lt;br /&gt;
 BIND F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''In-game wiki'''&lt;br /&gt;
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound.  Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting.  Now enter the following to have it re-bound to {{key|H}}.&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.&lt;br /&gt;
&lt;br /&gt;
===keybindings.txt===&lt;br /&gt;
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed.  They are entered the in the same method as they would be typed into the console.  It's advisable that a backup is taken before any changes are made.&lt;br /&gt;
&lt;br /&gt;
===Console EXEC===&lt;br /&gt;
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
==Special characters==&lt;br /&gt;
Some keys cannot be entered as typed on a keyboard and must be referred to by their ''Java'' reference.&lt;br /&gt;
{| CLASS=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | Java name&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTY&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTZ&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|/}}&lt;br /&gt;
| ALIGN=CENTER | {{key|#}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;APOSTROPHE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|'}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ä}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PERIOD&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SEMICOLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| ;}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ü}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;EQUALS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|=}}&lt;br /&gt;
| ALIGN=CENTER | {{key|*}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COMMA&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SUBTRACT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PLUS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;GRAVE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|`}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ö}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;RBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|]}}&lt;br /&gt;
| ALIGN=CENTER | {{key|´}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;LBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|[}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ß}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;BACKSLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|\}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DECIMAL&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD .}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD ,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DIVIDE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MULTIPLY&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE2&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE3&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE4&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLUP&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLDOWN&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Down}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;AT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| :}}&lt;br /&gt;
| ALIGN=CENTER | {{key|:}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;CIRCUMFLEX&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|}&lt;br /&gt;
* Most mouse buttons will be detected by Java and the game may make them all available.  Simply increment the number at the end of &amp;lt;tt&amp;gt;MOUSE&amp;lt;/tt&amp;gt; to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only available in Preview client.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* To reset  key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings.  This will generate a new file on next load.&lt;br /&gt;
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.&lt;br /&gt;
* Key modifiers may also be specified, e.g. &amp;lt;tt&amp;gt;SHIFT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CTRL+ALT&amp;lt;/tt&amp;gt;. Add these before the key you with to bind, e.g. &amp;lt;tt&amp;gt;SHIFT+D&amp;lt;/tt&amp;gt;. Available modifiers are:&lt;br /&gt;
:* shift&lt;br /&gt;
:* ctrl, ctrl+alt, ctrl+shift&lt;br /&gt;
:* alt, alt+shift&lt;br /&gt;
:* ctrl+alt+shift&lt;br /&gt;
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.&lt;br /&gt;
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.&lt;br /&gt;
* To see the current assignment via the console type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* To remove a key bind assignment type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* Chat messages may also be bound to keys:&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /v Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /tell &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
* All possible chat commands are available by typing &amp;lt;tt&amp;gt;/help&amp;lt;/tt&amp;gt; in a chat box.&lt;br /&gt;
* To list all key binds in the console type &amp;lt;tt&amp;gt;dump binds&amp;lt;/tt&amp;gt; in the console window.&lt;br /&gt;
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action.  Some actions require an activated item to be available.&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* [[Quickswitch hotkeys]]&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].&lt;br /&gt;
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=116713</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=116713"/>
		<updated>2020-09-18T04:47:49Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Fixed max fuel amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[stone brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*50 [[stone brick]]s&lt;br /&gt;
*50 x 2.00 kg [[clay]] &lt;br /&gt;
*5 x 20.00 kg [[Sand]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A smelter made from bricks and clay, fits more ore than a forge.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To light the smelter, activate a [[steel and flint]] with a [[kindling]] in your inventory. To extend the burn time, fuel the smelter by activating any wooden item in inventory, right-click the smelter, and select '''Burn'''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 50 [[masonry]] skill is required to create and continue building a smelter. &lt;br /&gt;
* Only 30 kg of [[fuel]] can be used at a time. Adding more fuel is unnecessary until some time has passed. The quality of fuel used here does not affect burning time as does the quality of the smelter itself.&lt;br /&gt;
* A smelter will hold 100 uncombined ore.&lt;br /&gt;
* Loading requires a [[wagon]].&lt;br /&gt;
* Items can be placed onto it, if there is enough room, and will be heated if the smelter is hot. Wooden or otherwise flammable items placed on the smelter will be burned.&lt;br /&gt;
* Does not take damage on a [[settlement]] while the [[upkeep]] is greater than 30 days.&lt;br /&gt;
* A 56 Ql Normal Smelter stays lit for about 10 minutes with [[kindling]] only.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=116653</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=116653"/>
		<updated>2020-09-16T08:04:48Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Hell horses are attacking players even while they have food in the trough. Removed the bit about food in trough making them passive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitchingpost.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post.&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age aside from foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use perms can unhitch any horse by either right-clicking the horse and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116246</id>
		<title>Cadence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116246"/>
		<updated>2020-08-23T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Travel */  Added comment about affinities to transferring when travelling to defiance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=TBA&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=August 21, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Cadence&lt;br /&gt;
|mrtg-name=Cadence&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/409-cadence/&lt;br /&gt;
|start-towns=[[Sonata]] and [[Encore]]&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Cadence is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
[[Sonata]] and [[Encore]]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Cadence, you can travel to [[Harmony]] or [[Melody]] by boat. There is also a one time use Portal in the starter towns that can bring you to Cadence from [[Harmony]]. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Cadence residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=cadence.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116205</id>
		<title>Cadence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116205"/>
		<updated>2020-08-20T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Spawn settlements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=TBA&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=August 21, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Cadence&lt;br /&gt;
|mrtg-name=Cadence&lt;br /&gt;
|forum-url=TBD&lt;br /&gt;
|start-towns=TBD&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Cadence is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
[[Sonata]] and [[Encore]]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Cadence, you can travel to [[Harmony]] or [[Melody]] by boat. There is also a one time use Portal in the starter towns that can bring you to Cadence from [[Harmony]]. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Cadence residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=cadence.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=116204</id>
		<title>Wind of Ages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=116204"/>
		<updated>2020-08-20T06:44:46Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Tweaked wording on swing time reduction, given saying &amp;quot;Marginally reduces swing time&amp;quot; implies a very small effect, whereas 0.5 seconds off a 4 second weapon is definitely not marginal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cast on tools to reduce the length of time taken to complete actions with that tool.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Flaming aura]], [[Frostbrand]], [[Rotten Touch]], [[Circle of Cunning]] and [[demise_spells | Demise spells]].&lt;br /&gt;
&lt;br /&gt;
This spell will not stack with [[Nimbleness]] or [[Blessings of the dark]].&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your [[channeling]] skill.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Wind of Ages reduces the time it takes to perform your action, up to the base timer (4 seconds for most tools). It's effectiveness depends on the type of tool. As part of skill-gain is based on the length of the action timer, skill-gain per action is reduced when using WoA enchanted equipment. However, skill-gain per time spent doing actions is identical between WoA enchanted and not.&lt;br /&gt;
&lt;br /&gt;
On weapons, it reduces swing time  based on power, with a 100 power cast reducing the swing time by 0.5 seconds, but never under 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Wind of Ages also increases the speed bonus provided by [[horse shoe|horse shoes]] and [[saddle|saddles]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Wind of ages has no effect on the following:&lt;br /&gt;
*Fishing Pole (Fishing)&lt;br /&gt;
*Meditation Rug (Meditation)&lt;br /&gt;
*Sacrificial Knife (Sacrificing)&lt;br /&gt;
*This spell is stackable with [[Aura of Shared Pain]], [[Flaming aura]], [[Frostbrand]], [[Rotten Touch]] and [[demise_spells | Demise spells]] &lt;br /&gt;
&lt;br /&gt;
== Warning ==	 &lt;br /&gt;
There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116203</id>
		<title>Cadence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=116203"/>
		<updated>2020-08-19T23:44:16Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Created Cadence page in preparation for server release, based travel information on comments from staff on Discord and the Forums. Could not yet locate WO_Cadence twitter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=TBA&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=August 21, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Cadence&lt;br /&gt;
|mrtg-name=Cadence&lt;br /&gt;
|forum-url=TBD&lt;br /&gt;
|start-towns=TBD&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Cadence is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Cadence, you can travel to [[Harmony]] or [[Melody]] by boat. There is also a one time use Portal in the starter towns that can bring you to Cadence from [[Harmony]]. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Cadence residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=cadence.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Harmony&amp;diff=116202</id>
		<title>Harmony</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Harmony&amp;diff=116202"/>
		<updated>2020-08-19T23:40:27Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Updated travel to include Cadence as a destination (in preparation for server release i under 2 days)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=Harmony4.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Harmony&lt;br /&gt;
|mrtg-name=Harmony&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/381-harmony/&lt;br /&gt;
|start-towns=[[Settlement:Heartland|Heartland]], [[Settlement:Harmony Bay|Harmony Bay]]&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Harmony is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Harmony has two settlements you may respawn at: [[Settlement:Heartland|Heartland]], located in the center-north, and [[Settlement:Harmony Bay|Harmony Bay]], located in the center-south, both on the main central landmass.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Harmony, you can travel to [[Melody]] or [[Cadence]] by boat, once Cadence releases on Aug. 21st. There is also a one time use Portal in the starter towns that can bring you to [[Melody]] or [[Cadence]], again once Cadence releases on Aug. 21st. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Harmony residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=harmony.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Melody&amp;diff=116201</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Melody&amp;diff=116201"/>
		<updated>2020-08-19T23:39:38Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Updated travel to include Cadence as a destination (in preparation for server release i under 2 days)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=Melody2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 25th 2020&lt;br /&gt;
|size=2048x2048&lt;br /&gt;
|twitter=WO_Melody&lt;br /&gt;
|mrtg-name=melody&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/406-melody/&lt;br /&gt;
|start-towns=[[Settlement:Overture|Overture]]&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Melody is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
[[Settlement:Overture|Overture]]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Melody, you can travel to [[Harmony]] or [[Cadence]] by boat, once Cadence releases on Aug. 21st.&lt;br /&gt;
&lt;br /&gt;
melody residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=melody.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=116200</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=116200"/>
		<updated>2020-08-19T22:49:08Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Added Cadence, fixed Defiance incorrectly listed as PVE, other minor amendments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
==Traveling between Servers==&lt;br /&gt;
&lt;br /&gt;
For information on traveling between servers, see [[server travel]]. &lt;br /&gt;
&lt;br /&gt;
== Golden Valley/Haven servers ==&lt;br /&gt;
&lt;br /&gt;
Golden Valley is the login server and was formerly the tutorial server. While a few players still maintain GV characters and deeds, players can no longer go to this server to play. Haven is the new location of the tutorial. &lt;br /&gt;
&lt;br /&gt;
==Test server ==&lt;br /&gt;
The [[test server]]s exist to test large game updates before they are added to the main servers. They are wiped often. &lt;br /&gt;
&lt;br /&gt;
==Valrei ==&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
== Southern Freedom Islands, formerly Freedom servers cluster 1, 2, 3  ==&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. Griefing is frowned upon, and is a potentially bannable offense. [[Wurm staff|GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the south of Independence. This was followed by Exodus, to the south of Deliverance. The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance. Later, Celebration was added to the south of Exodus.&lt;br /&gt;
&lt;br /&gt;
All of the freedom clusters were connected when Xanadu was opened to the east of this cluster.&lt;br /&gt;
&lt;br /&gt;
''Freedom servers cluster 2 ''&lt;br /&gt;
&lt;br /&gt;
This was a new cluster starting with Pristine at the official release of Wurm Online 1.0 which wasn't connected to freedom cluster 1 for one and a half years in order to provide that total newbie feeling. The second server in this cluster was Release, which is situated to the southern border of Pristine. Sailing west from either of these servers leads you to Xanadu.&lt;br /&gt;
&lt;br /&gt;
'' Freedom servers cluster 3 ''&lt;br /&gt;
&lt;br /&gt;
The new Freedom server of Xanadu was isolated from the other servers for a few weeks. After that, it was connected to freedom cluster 1 to the west and freedom cluster 2 to the east. Sailing west from Xanadu leads you to Deliverance and sailing east from Xanadu leads you to Release.&lt;br /&gt;
&lt;br /&gt;
'' Chaos server ''&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a PvP enabled Freedom cluster server. It can be access by sailing west from Independence, Deliverance, or Exodus. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back east to Deliverance will put you back in the Freedom Isles kingdom, while returning to Chaos will put you back to whatever kingdom you were in when you left. &lt;br /&gt;
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks, and bash things on deed. GMs generally avoid intervening in PvP server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Southern Freedom Isles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  [[Independence]] !! [[Deliverance]] !! [[Exodus]] !! [[Celebration]] !! [[Pristine]] !! [[Release]] !! [[Xanadu]] !! [[Chaos]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded&lt;br /&gt;
| June 17th&amp;lt;br&amp;gt;2009 || September 7th&amp;lt;br&amp;gt;2011 || September 15th&amp;lt;br&amp;gt;2011 || May 31st&amp;lt;br&amp;gt;2012 || Dec 12th&amp;lt;br&amp;gt;2012 || Dec 18th&amp;lt;br&amp;gt;2012 || June 3rd&amp;lt;br&amp;gt;2014 || May 5th&amp;lt;br&amp;gt;2007 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 8192x8192 || 4096x4096 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] &amp;lt;br&amp;gt; Freedom Market &amp;lt;br&amp;gt; Haven's Landing || [[Green Dog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || &lt;br /&gt;
[[Glasshollow]]&amp;lt;br&amp;gt;[[Vrock Landing]]&amp;lt;br&amp;gt;[[Summerholt]]&amp;lt;br&amp;gt;[[Greymead]]&amp;lt;br&amp;gt;[[Whitefay]]&amp;lt;br&amp;gt;[[Linton]]&amp;lt;br&amp;gt;[[Lormere]]&amp;lt;br&amp;gt;[[Newspring]]&amp;lt;br&amp;gt;[[Esteron]]&lt;br /&gt;
|| [[Hunters Lodge]]&amp;lt;br&amp;gt;[[The Landing]]&amp;lt;br&amp;gt;[[Gold Coast]]&amp;lt;br&amp;gt;[[The Shroud]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;center&amp;quot; | Freedom || Freedom,&amp;lt;br&amp;gt; [[Horde of the Summoned|HOTS]],&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Limited &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Wurm staff|GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Dueling and Sparring with other players if both parties consent.&lt;br /&gt;
&lt;br /&gt;
==Epic Islands==&lt;br /&gt;
The Epic islands are made up of 4 different islands, arranged in a T-shaped pattern. These are all PVP servers. The Epic cluster is affected by The Curve, a skill gain formula that can allow new players to catch up to older players.&lt;br /&gt;
&lt;br /&gt;
The central island is named Elevation and is the crossroads where the different kingdoms meet and engage in warfare with each other. Elevation is a premium-only server. Elevation can have player made kingdoms founded on it.&lt;br /&gt;
&lt;br /&gt;
The southern island has been named Affliction and can be reached by traveling south from Elevation. Affliction is the homeland of the Horde of the Summoned Kingdom and is a mixed server, allowing both premium and non-premium players. The western island has been named Desertion and can be reached by traveling west from Elevation. Desertion is the homeland of Mol-Rehan and is a mixed server, allowing both premium and non-premium players. The eastern island has been named Serenity and can be reached by traveling east from Elevation. Serenity is the homeland of Jenn-Kellon and is a mixed server, allowing both premium and non-premium players.&lt;br /&gt;
&lt;br /&gt;
The homelands are connected only to the Elevation server, not to each other. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Epic Islands&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  [[Elevation]] !! [[Desertion]] !! [[Affliction]] !! [[Serenity]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded&lt;br /&gt;
| July 11th &amp;lt;br&amp;gt;2019 || November 1st&amp;lt;br&amp;gt;2011 || October 10th&amp;lt;br&amp;gt;2014 || November 1st&amp;lt;br&amp;gt;2011  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 2048x2048 || 2048x2048 || 2048x2048 || 2048x2048 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
|| New Hope (JK)&amp;lt;br&amp;gt;Ignis (MR)&amp;lt;br&amp;gt;Doomspine (HOTS) || Glittershore || Blackbone || Strongbox &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]],&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive&amp;lt;br&amp;gt;a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |  Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;|Premium || colspan=&amp;quot;3&amp;quot; | Premium and Basic &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Wurm staff|GM]] activity&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |  Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Dueling and Sparring with other players if both parties consent.&lt;br /&gt;
&lt;br /&gt;
==Northern Freedom Isles==&lt;br /&gt;
The Northern Freedom Isles are the newest servers, consisting of three PVE servers (Harmony, Melody, and Cadence) and one PVP server (Defiance). These servers are currently cut off from all other servers in Wurm to allow for new players to grow and skill together. Normal Freedom/PVE rules apply on the PVE servers, but Defiance has its own PVP rule set. &lt;br /&gt;
&lt;br /&gt;
See also:[[Defiance]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Northern Freedom Isles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  [[Harmony]] !! [[Melody]] !! [[Cadence]] !! [[Defiance]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded&lt;br /&gt;
|  July 24th&amp;lt;br&amp;gt;2020 || July 26th&amp;lt;br&amp;gt;2020 || August 21st&amp;lt;br&amp;gt;2020 || July 24th&amp;lt;br&amp;gt;2020&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
|  4096x4096 || 2048x2048 || 4096x4096 || 4096x4096&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Heartland&amp;lt;br&amp;gt;Harmony Bay || colspan=&amp;quot;1&amp;quot; | Overture || colspan=&amp;quot;1&amp;quot; | Unknown || colspan=&amp;quot;1&amp;quot; | Frontier &amp;lt;br&amp;gt; Rotten Hollow &amp;lt;br&amp;gt; Rumble &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Freedom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; | [[Horde of the Summoned|HOTS]], [[Mol-Rehan|MR]], [[Jenn-Kellon|JK]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Limited &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Optional&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Needed to claim kingdom land&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Wurm staff|GM]] activity&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Dueling and Sparring with other players if both parties consent.&lt;br /&gt;
&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal server is a seasonal server that refreshes with new challenges and closes to be be wiped and restarted after those challenges are met. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Jackal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  [[Jackal]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded&lt;br /&gt;
|  August 30th&amp;lt;br&amp;gt;2019 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
|  4096x4096 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| Camp Freedom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freedom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| Limited &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
|  No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Optional. Can be planted anywhere under Freedom influence. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| Yes. Yes. Can be planted anywhere under Freedom influence. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
|  No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Wurm staff|GM]] activity&lt;br /&gt;
| High&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
|  No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
|  3x Freedom servers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Dueling and Sparring with other players if both parties consent.&lt;br /&gt;
&lt;br /&gt;
== Server Information Links  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !!Twitter !! Status !! Battles&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]|| Login / Golden Valley || [http://twitter.com/WO_Goldenvalley Golden Valley] || [http://jenn001.game.wurmonline.com/battles/stats.html GV]|| [http://jenn001.game.wurmonline.com/battles GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || [http://twitter.com/WO_Independence Independence] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi] || [http://freedom001.game.wurmonline.com/battles Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || [http://twitter.com/WO_Deliverance Deliverance] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli] || [http://freedom002.game.wurmonline.com/battles Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || [http://twitter.com/WO_Exodus Exodus] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo] || [http://freedom003.game.wurmonline.com/battles Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || [http://twitter.com/WO_Celebration Celebration] || [https://celebration.live.wurmonline.io/battles/stats.html Cele] || [https://celebration.live.wurmonline.io/battles Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || [http://twitter.com/WO_Pristine Pristine] || [http://freedom005.game.wurmonline.com/battles/stats.html Pris] || [http://freedom005.game.wurmonline.com/battles Pris]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || [http://twitter.com/WO_Release Release] || [http://freedom006.game.wurmonline.com/battles/stats.html Rel] || [http://freedom006.game.wurmonline.com/battles Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom007]] || Xanadu || [http://twitter.com/WO_Xanadu Xanadu] || [http://freedom007.game.wurmonline.com/battles/stats.html Xan] || [http://freedom007.game.wurmonline.com/battles/ Xan]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || [http://twitter.com/WO_Chaos Chaos] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos] || [http://wild001.game.wurmonline.com/battles Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation ||  [http://twitter.com/WO_Elevation Elevation] || [http://elevation.wurmonline.com/battles/stats.html Ele] || [http://elevation.wurmonline.com/battles Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || [http://twitter.com/WO_Affliction Affliction] || [http://affliction.wurmonline.com/battles/stats.html Aff] || [http://affliction.wurmonline.com/battles Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || [http://twitter.com/WO_Desertion Desertion] || [http://desertion.wurmonline.com/battles/stats.html Des] || [http://desertion.wurmonline.com/battles Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || [http://twitter.com/WO_Serenity Serenity] || [http://serenity.wurmonline.com/battles/stats.html Ser] || [http://serenity.wurmonline.com/battles Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]] || Jackal ||  [https://twitter.com/wo_jackal Jackal] || [http://jackal.game.wurmonline.com/battles/stats.html Jackal] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || [http://twitter.com/valreimoon Valrei] || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Harmony]] || Harmony ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Melody]] || Melody || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defiance]] || Defiance ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=116199</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=116199"/>
		<updated>2020-08-19T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Fixed rowboat material costs (+rope -mooring rope)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See:[[:Category:Ship building items]]&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. &lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* The person attaching the last piece to a boat will become the owner.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Epic]] cluster and the [[Chaos]] server, but not on any other server in the [[Freedom]] cluster. To take ownership of a boat you must board the boat as captain whilst the current owner is an enemy.&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
All ships are started by using a [[keel section]] on a [[keel section]]. (Note: Each keel section weighs 60kg. Therefore you must be able to carry 120kg in order to start a ship.)&lt;br /&gt;
&lt;br /&gt;
For more detailed information on creation chance for the various ship types, see [[Keel section]].&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg)&lt;br /&gt;
* [[Hull plank]] (8.00kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg)&lt;br /&gt;
* [[Small tackle]] (6.50kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 34&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]] || NA || NA || NA || 20.1&lt;br /&gt;
| &amp;lt;20 || 20.1 || 21.05 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || &amp;lt;20 || 20 || &amp;lt;20 || ~29 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || unfinished&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || yes&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || yes&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For details regarding completed vessel statistics you may also want to see the [[Ship#Vessel Details | Vessel Details Table]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
* Master Shipwright at 90 skill&lt;br /&gt;
* Ancient Mariner at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wooden_shield&amp;diff=116192</id>
		<title>Small wooden shield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wooden_shield&amp;diff=116192"/>
		<updated>2020-08-19T07:06:42Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Removed erroneous information about small shields affecting swing rate or having lower block rates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Small wooden shield&lt;br /&gt;
|image=Small wooden shield.jpg&lt;br /&gt;
|active=[[small nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Shields&lt;br /&gt;
|materials=* 1x [[small nails]]&lt;br /&gt;
* 1x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=shield smithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
|dyeamount=68&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small sturdy shield made from wooden planks.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Shield}}&lt;br /&gt;
{{Woodenshield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Medium wooden shield]]&lt;br /&gt;
* [[Large wooden shield]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shields]] &lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116191</id>
		<title>Talk:Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116191"/>
		<updated>2020-08-19T06:12:02Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;This area looks picked clean.&amp;quot; does not always mean that you cannot botanize on the same tile, I have seen this multiple times. - [[Maozorz]]&lt;br /&gt;
&lt;br /&gt;
== Foraging Quantities on Tree Tiles ==&lt;br /&gt;
&lt;br /&gt;
I have a relatively large cedar tree farm I've been growing for the past couple weeks, have been consistently (every single time) getting VERY high ratio of mushrooms to other yield products. &lt;br /&gt;
18 skill, no special abilities or effects, just mostly cedar and other trees yielded the following:&lt;br /&gt;
&lt;br /&gt;
Aug 15:&lt;br /&gt;
Mushrooms: 5 red, 10 yellow, 21 blue, 8 green, 9 black, 9 brown&lt;br /&gt;
Non: Blueberry 7, branch 20, corn 11, cotton, lingonberry 8, onion, potato 11, raspberry 4, rice 4&lt;br /&gt;
'''Mushroom ratio: 48%'''&lt;br /&gt;
&lt;br /&gt;
Aug 17: (19 skill, otherwise identical conditions)&lt;br /&gt;
Mushrooms: 9 red, 7 yellow, 9 blue, 11 green, 14 black, 9 brown&lt;br /&gt;
Non: Blueberry 3, branch 16, corn 9, cotton 4, lingonberry 5, onion 5, potato 6, raspberry 4, rice 2, cocoa beans&lt;br /&gt;
'''Mushroom ratio: 52%'''&lt;br /&gt;
&lt;br /&gt;
Aug 18: (20 skill)&lt;br /&gt;
Mushrooms: 9 red, 7 yellow, 12 blue, 5 green, 18 black, 11 brown&lt;br /&gt;
Non: Blueberry 7, branch 20, corn 15, cotton 7, lingonberry 8, onion 3, potato 12, raspberry 5, cocoa beans 2&lt;br /&gt;
'''Mushroom ratio: 44%'''&lt;br /&gt;
&lt;br /&gt;
Foraging quantities on grass tiles:&lt;br /&gt;
Aug 17: 19 skill, grass tiles only, no bushes, no trees. &lt;br /&gt;
bluerry 2, cabbage, carrot, cocoa bean 8, corn 4, cotton 7, cucumber 4, egg 5, hops 7, ivy 6, lettuce 3, lingonberry 9, onion, pea pod 6, potato 6, pumpkin 11, raspberry 7, iron rock 5, sprout 23, strawberry 6, sugar beet 2, tomato 2, '''wemp plants 10'''&lt;br /&gt;
'''Mushroom ratio: 0%'''&lt;br /&gt;
&lt;br /&gt;
I'll update this further after a few more runs of tracking results, but these are completely in line with all my other foraging results thus far&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar&amp;diff=116174</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar&amp;diff=116174"/>
		<updated>2020-08-18T23:19:11Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: added note about 10 faith req. for saccing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Altars in Wurm are used as the focus for [[religion|religious]] rituals, including [[praying]] to a Wurm diety in order to gain religious [[faith]], and [[sacrificing]] goods and animals. &lt;br /&gt;
&lt;br /&gt;
There are four primary types of altars:&lt;br /&gt;
:* [[Stone altar]]&lt;br /&gt;
:* [[Wooden altar]]&lt;br /&gt;
:* [[Silver altar]]&lt;br /&gt;
:* [[Gold altar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Stone altar.png|stone altar&lt;br /&gt;
Image:Wooden altar.png|wooden altar&lt;br /&gt;
Image:Silver altar.png|silver altar&lt;br /&gt;
Image:Gold altar.png|golden altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also two special types of altars on PvP servers which are not craftable by players:&lt;br /&gt;
:* [[Bone Altar]]&lt;br /&gt;
:* [[Altar of Three]]&lt;br /&gt;
&lt;br /&gt;
== Domain ==&lt;br /&gt;
The domain of a deity provides bonuses to all their followers, priests and champions. An altar provides a portal from which a deity may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity.&lt;br /&gt;
&lt;br /&gt;
When standing on a tile in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill. These bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar, and the altar's QL.  The material type of an altar has no effect on domain influence or bonuses; it is strictly cosmetic.&lt;br /&gt;
&lt;br /&gt;
The distance of influence for a domain depends entirely on the QL of nearby altar(s). The highest quality, and therefore most influential, will control the domain in the area.&lt;br /&gt;
&lt;br /&gt;
In the below example, an altar of '''F'''o and an altar of '''M'''agranon are within 4 tiles of each other.  The resulting domain influence for each tile is pictured.&lt;br /&gt;
&lt;br /&gt;
[[File:Altardomain.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Destroying an altar ==&lt;br /&gt;
It is possible to destroy an altar via the &amp;quot;desecration&amp;quot; action.  To desecrate an altar of your own faith, you must go &amp;quot;unfaithful&amp;quot; in the action bar. If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. [[Exorcism]] skill is gained. The altar is removed from the game.&lt;br /&gt;
&lt;br /&gt;
You can also bash an Altar with a maul or similar item to destroy an altar.&lt;br /&gt;
&lt;br /&gt;
There are no known penalties for destroying an altar on deed if you are the mayor.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* Any items placed on the altar do not get sacrificed - only items placed inside the altar do.&lt;br /&gt;
* Rarity in altars adds faith bonus and improves alignment gains in sermons. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic. While with normal status, an altar gives 4 alignment gain, rarity is as follows: 5 for rare, 6 for supreme, and 7 for fantastic.&lt;br /&gt;
* [[Sacrificing]] items at an altar requires one to have at least 10 faith with the deity that the altar belongs to. &lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
* [[Priest]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116150</id>
		<title>Talk:Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116150"/>
		<updated>2020-08-17T10:31:36Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Foraging Quantities on Tree Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;This area looks picked clean.&amp;quot; does not always mean that you cannot botanize on the same tile, I have seen this multiple times. - [[Maozorz]]&lt;br /&gt;
&lt;br /&gt;
== Foraging Quantities on Tree Tiles ==&lt;br /&gt;
&lt;br /&gt;
I have a relatively large cedar tree farm I've been growing for the past couple weeks, have been consistently (every single time) getting VERY high ratio of mushrooms to other yield products. &lt;br /&gt;
18 skill, no special abilities or effects, just mostly cedar and other trees yielded the following:&lt;br /&gt;
&lt;br /&gt;
Aug 15:&lt;br /&gt;
Mushrooms: 5 red, 10 yellow, 21 blue, 8 green, 9 black, 9 brown&lt;br /&gt;
Non: Blueberry 7, branch 20, corn 11, cotton, lingonberry 8, onion, potato 11, raspberry 4, rice 4&lt;br /&gt;
'''Mushroom ratio: 48%'''&lt;br /&gt;
&lt;br /&gt;
Aug 17: (19 skill, otherwise identical conditions)&lt;br /&gt;
Mushrooms: 9 red, 7 yellow, 9 blue, 11 green, 14 black, 9 brown&lt;br /&gt;
Non: Blueberry 3, branch 16, corn 9, cotton 4, lingonberry 5, onion 5, potato 6, raspberry 4, rice 2, cocoa beans&lt;br /&gt;
'''Mushroom ratio: 52%'''&lt;br /&gt;
&lt;br /&gt;
Foraging quantities on grass tiles:&lt;br /&gt;
Aug 17: 19 skill, grass tiles only, no bushes, no trees. &lt;br /&gt;
bluerry 2, cabbage, carrot, cocoa bean 8, corn 4, cotton 7, cucumber 4, egg 5, hops 7, ivy 6, lettuce 3, lingonberry 9, onion, pea pod 6, potato 6, pumpkin 11, raspberry 7, iron rock 5, sprout 23, strawberry 6, sugar beet 2, tomato 2, '''wemp plants 10'''&lt;br /&gt;
'''Mushroom ratio: 0%'''&lt;br /&gt;
&lt;br /&gt;
I'll update this further after a few more runs of tracking results, but these are completely in line with all my other foraging results thus far&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116149</id>
		<title>Talk:Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116149"/>
		<updated>2020-08-17T10:31:01Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Foraging Quantities on Tree Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;This area looks picked clean.&amp;quot; does not always mean that you cannot botanize on the same tile, I have seen this multiple times. - [[Maozorz]]&lt;br /&gt;
&lt;br /&gt;
== Foraging Quantities on Tree Tiles ==&lt;br /&gt;
&lt;br /&gt;
I have a relatively large cedar tree farm I've been growing for the past couple weeks, have been consistently (every single time) getting VERY high ratio of mushrooms to other yield products. &lt;br /&gt;
18 skill, no special abilities or effects, just mostly cedar and other trees yielded the following:&lt;br /&gt;
&lt;br /&gt;
Aug 15:&lt;br /&gt;
Mushrooms: 5 red, 10 yellow, 21 blue, 8 green, 9 black, 9 brown&lt;br /&gt;
Non: Blueberry 7, branch 20, corn 11, cotton, lingonberry 8, onion, potato 11, raspberry 4, rice 4&lt;br /&gt;
Mushroom ratio: 48%&lt;br /&gt;
&lt;br /&gt;
Aug 17: (19 skill, otherwise identical conditions)&lt;br /&gt;
Mushrooms: 9 red, 7 yellow, 9 blue, 11 green, 14 black, 9 brown&lt;br /&gt;
Non: Blueberry 3, branch 16, corn 9, cotton 4, lingonberry 5, onion 5, potato 6, raspberry 4, rice 2, cocoa beans&lt;br /&gt;
Mushroom ratio: 52%&lt;br /&gt;
&lt;br /&gt;
Foraging quantities on grass tiles:&lt;br /&gt;
Aug 17: 19 skill, grass tiles only, no bushes, no trees. &lt;br /&gt;
bluerry 2, cabbage, carrot, cocoa bean 8, corn 4, cotton 7, cucumber 4, egg 5, hops 7, ivy 6, lettuce 3, lingonberry 9, onion, pea pod 6, potato 6, pumpkin 11, raspberry 7, iron rock 5, sprout 23, strawberry 6, sugar beet 2, tomato 2, '''wemp plants 10'''&lt;br /&gt;
&lt;br /&gt;
I'll update this further after a few more runs of tracking results, but these are completely in line with all my other foraging results thus far&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116092</id>
		<title>Talk:Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Foraging&amp;diff=116092"/>
		<updated>2020-08-16T10:41:01Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: /* Foraging Quantities on Tree Tiles */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;This area looks picked clean.&amp;quot; does not always mean that you cannot botanize on the same tile, I have seen this multiple times. - [[Maozorz]]&lt;br /&gt;
&lt;br /&gt;
== Foraging Quantities on Tree Tiles ==&lt;br /&gt;
&lt;br /&gt;
I have a relatively large cedar tree farm I've been growing for the past couple weeks, have been consistently (every single time) getting VERY high ratio of mushrooms to other yield products. &lt;br /&gt;
18 skill, no special abilities or effects, just mostly cedar and other trees yielded the following:&lt;br /&gt;
&lt;br /&gt;
Aug 15:&lt;br /&gt;
Mushrooms: 5 red, 10 yellow, 21 blue, 8 green, 9 black, 9 brown&lt;br /&gt;
Non: Blueberry 7, branch 20, corn 11, cotton, lingonberry 8, onion, potato 11, raspberry 4, rice 4&lt;br /&gt;
Mushroom ratio: 48%&lt;br /&gt;
&lt;br /&gt;
I'll update this further after a few more runs of tracking results, but these are completely in line with all my other foraging results thus far&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=115958</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=115958"/>
		<updated>2020-08-13T04:19:57Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Removed a redundant line stating that when runed, large crate capacity is increased from 12, to 12.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|requiredskill=40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command, and 23 [[Body Strength]] is needed to use the [[load cargo]] function. &lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon. &lt;br /&gt;
*Can be secured with a small or large [[padlock]]. &lt;br /&gt;
*Can't be dragged (must have a minimum of 2 animals hitched to it to move), but can be [[haul]]ed.&lt;br /&gt;
&lt;br /&gt;
== Creation == &lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Plank quality affects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
&lt;br /&gt;
=== Subcomponents ===&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
A wagon normally holds the maximum of 100 items directly in the hold, however, the total capacity of a wagon can be increased by stacking other [[container]]s, such as [[large crate]]s, inside. &lt;br /&gt;
*Wagons can hold 20 [[small crate]]s, or  27 [[raft]]s, or 12 [[large crate]]s. &lt;br /&gt;
*Can hold 1 [[Forge]] and 2 [[Creature cage]]s.&lt;br /&gt;
*Can be loaded with ~65 felled trees, or up to around 75 when runed.&lt;br /&gt;
*A runed wagon can fit 1 [[Bulk storage bin]] or 1 [[Food storage bin]] plus 2 [[large crate]]s.&lt;br /&gt;
*See the [[Container]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(Not an exhaustive list)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Saddle rack]]&lt;br /&gt;
* [[Shield rack]]&lt;br /&gt;
* [[Hitching post]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but it can be colored a random color with an adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_bee_hive&amp;diff=115655</id>
		<title>Wild bee hive</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_bee_hive&amp;diff=115655"/>
		<updated>2020-08-09T00:57:45Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Changed 'can' to 'will' on bees stinger the player, to clarify that it is not luck-based.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wildbeehive2.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|result=Wild bee hive&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A structure, built into a tree, in which some honey bee species of the subgenus Apis live and raise their young.''&lt;br /&gt;
&lt;br /&gt;
A '''wild bee hive''' is a randomly spawned item that appears on the side of [[tree]]s. They appear in the spring, and vanish at the end of the [[Wurm Universe|Wurm year]], in autumn and winter.&lt;br /&gt;
&lt;br /&gt;
When a player is in the vicinity of a hive, a message in the event window will indicate so. &lt;br /&gt;
&lt;br /&gt;
::{{event|inline|You hear bees, maybe you are getting close to a hive.}}&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The bees noise is getting louder, maybe you are getting closer to their hive.}}&lt;br /&gt;
&lt;br /&gt;
There is also a message when the player leaves the vicinity.&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The sounds of bees decreases as you move further away from the hive.}}&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The sounds of bees disappears in the distance.}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Wildbeehive.jpg|300px|thumb|left|Wild hive on a branch]] &lt;br /&gt;
'''Wild bee hives''' are spawned in different locations each year.&lt;br /&gt;
*They are found on the side of trees (except on fruit, chestnut, or walnut trees)&lt;br /&gt;
'''Wild bee hives''' will not spawn...&lt;br /&gt;
*Next to structures&lt;br /&gt;
*Close to existing hives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*A '''wild bee hive''' produces [[honey]] and [[beeswax]] over time.&lt;br /&gt;
**The amount produced is dependent on nearby flowers, fields, and trees.&lt;br /&gt;
***Flowers are the best in helping the production increase.&lt;br /&gt;
**If surrounding tiles don't produce enough nectar to feed the bees, nothing is produced.&lt;br /&gt;
***Higher quality hives look at a larger area of tiles.&lt;br /&gt;
*The quality of honey and bees wax is the same as the hive quality.&lt;br /&gt;
&lt;br /&gt;
== Queens ==&lt;br /&gt;
A '''wild bee hive''' is spawned containing one queen bee.&lt;br /&gt;
*A second queen bee can appear in the hive once every Wurm month.&lt;br /&gt;
**There must be a minimum amount of 1 kg of honey in the hive for a new queen to arrive.&lt;br /&gt;
A wild hive with two queen bees has a chance to migrate to a domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wild hive may have an attached descriptor to their name when you hover over it, which gives a clue to the status:&lt;br /&gt;
* Dormant (domestic bee hive only) - this shows in the winter only. This means the hive has one queen, and will reactivate in the spring.&lt;br /&gt;
* Empty - there is no queen in the hive.&lt;br /&gt;
* Noisy - the hive has two queens.&lt;br /&gt;
* Active - the hive has one queen, and is active.&lt;br /&gt;
&lt;br /&gt;
== Migration ==&lt;br /&gt;
Bees can migrate do a domestic ''bee hive'' if certain conditions are met. There are also some things a player can do to increase the chances.&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''one queen bee''', the domestic hive must be of a higher [[quality]] than the wild hive.&lt;br /&gt;
*The higher the quality of the domestic hive, the higher the chance of migration.&lt;br /&gt;
*The closer the domestic hive is to the wild hive, the higher the chance of migration.&lt;br /&gt;
**The distance and quality of the domestic hive from the wild hive both combine to effect the odds that a migration will occur.&lt;br /&gt;
*The migration will bring the queen and the swarm to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''two queen bees''', the hive quality will not affect the chances of migration.&lt;br /&gt;
*A domestic bee hive will have a higher chance of migration the closer it is to the wild hive.&lt;br /&gt;
*The migration will bring the second queen to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
If a wild hive's queen(s) have all migrated, the wild hive will be removed.&lt;br /&gt;
&lt;br /&gt;
== Opening a Hive ==&lt;br /&gt;
[[File:Wildhiveopen.jpg|500px|thumb|left|Wild hive's contents]] &lt;br /&gt;
When opening a hive, the bees will sting you, dealing poison damage, unless you have a lit [[bee smoker]].&lt;br /&gt;
*Note: When opening a hive with a lit bee smoker in the inventory, all produced honey and bees wax within the hive has a chance to be removed.&lt;br /&gt;
*Bees will not sting passers by.&lt;br /&gt;
*Bees will sting players attempting to cut down the tree containing their wild hive (unless they carry a lit bee smoker in their inventory).&lt;br /&gt;
**Note: the hive will be destroyed if their tree is cut down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bee hive]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=115654</id>
		<title>Bee hive</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=115654"/>
		<updated>2020-08-09T00:55:36Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Changed 'can' to 'will' on bees stinger the player, to clarify that it is not luck-based.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Beehive.jpg&lt;br /&gt;
|active=[[shaft]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|materials=*4x [[shafts]]&lt;br /&gt;
*11x [[planks]]&lt;br /&gt;
*1 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''An enclosed structure in which some honey bee species of the subgenus Apis live and raise their young.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bee hive is a created item used to attract nearby queen bees to migrate from a [[wild bee hive]].&lt;br /&gt;
* Bees produce [[honey]], which is an ingredient in some cooking recipes.&lt;br /&gt;
**The amount produced is dependent on nearby flowers, fields, and trees.&lt;br /&gt;
***Flowers are the best in helping the production increase.&lt;br /&gt;
***[[Flowers]] and [[enchanted grass]] provide a bigger boost to honey production during [[Wurm Universe|spring]] and [[Wurm Universe|summer]].&lt;br /&gt;
**If surrounding tiles don't produce enough nectar to feed the bees, nothing is produced.&lt;br /&gt;
***Higher quality hives look at a larger area of tiles.&lt;br /&gt;
* Bees produce [[beeswax]], which is used in the creation of [[waxed paper]], [[wax sealing kit]]s, [[candles]], and [[skull cup]]s.&lt;br /&gt;
*The quality of honey and bees wax is the same as the hive quality.&lt;br /&gt;
* Bees significantly increase the yield of farm tiles&lt;br /&gt;
* Requires 25 [[fine carpentry]] to create.&lt;br /&gt;
* You cannot create a bee hive inside a building.&lt;br /&gt;
* Empty hives can be carried or loaded, once active they can only be loaded.&lt;br /&gt;
** Bees in a vehicle still require food.&lt;br /&gt;
** Loading an active hive will result in being stung, causing poison damage, unless a lit [[bee smoker]] is carried.&lt;br /&gt;
** 9 Bee hives can be loaded into a [[wagon]] without a [[rune]].&lt;br /&gt;
* Can be locked with a [[large padlock]].&lt;br /&gt;
** When locked, you can set [[permissions]] on it to allow or restrict access.&lt;br /&gt;
* Adding [[sugar]] does not affect a queen going into a hive faster.&lt;br /&gt;
** Bees will eat [[sugar]] before the [[honey]].&lt;br /&gt;
*Capacity: 20 beeswax, 1000+kg honey&lt;br /&gt;
* The range of a hive's influence is, at this time, thought to be approximately:&lt;br /&gt;
** 1ql - 2 tile radius&lt;br /&gt;
** 10ql - 4 tile radius&lt;br /&gt;
** 25ql - 6 tile radius&lt;br /&gt;
** 50ql - 8 tile radius&lt;br /&gt;
** 75ql - 10 tile radius&lt;br /&gt;
** 90ql - 10 tile radius&lt;br /&gt;
** 95ql - 11 tile radius&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* Bees will consume either honey or sugar approximately once every 5 real life days, with a preference for [[sugar]] (there is a daily check with a 1-in-5 chance of consuming 10g of honey or sugar).  &lt;br /&gt;
* If no honey or sugar is available, the bees have a chance to die off.&lt;br /&gt;
* During the winter Wurm months, the hive will become &amp;quot;dormant&amp;quot; if a queen is present. During this time, the queen will still require food to stay alive.&lt;br /&gt;
&lt;br /&gt;
== Queens ==&lt;br /&gt;
The bee hive may have an attached descriptor to its name when you hover over it, which tells you the status:&lt;br /&gt;
* Dormant - this shows in the winter only. This means the hive has one queen, and will reactivate in the spring.&lt;br /&gt;
* Empty - there is no queen in the hive.&lt;br /&gt;
* Noisy - the hive has two queens.&lt;br /&gt;
** A second queen has a chance to spawn in the hive if there is a minimum of 1 kg of honey.&lt;br /&gt;
* Active - the hive has one queen, and is active.&lt;br /&gt;
&lt;br /&gt;
== Migration ==&lt;br /&gt;
=== Wild to domestic ===&lt;br /&gt;
* Bees can migrate to a domestic bee hive if certain conditions are met. There are also some things a player can do to increase the chances.&lt;br /&gt;
* If a wild hive has one queen bee, the domestic hive must be of a higher quality than the wild hive.&lt;br /&gt;
* The higher the quality of the domestic hive, the higher the chance of migration.&lt;br /&gt;
* The closer the domestic hive is to the wild hive, the higher the chance of migration.&lt;br /&gt;
** The distance and quality of the domestic hive from the wild hive both combine to effect the odds that a migration will occur.&lt;br /&gt;
*The migration will bring the queen and the swarm to the domestic hive.&lt;br /&gt;
* If a wild hive has two queen bees, the hive quality will not affect the chances of migration.&lt;br /&gt;
** A domestic bee hive will have a higher chance of migration the closer it is to the wild hive.&lt;br /&gt;
* If a wild hive's queen(s) have all migrated, the wild hive will be removed.&lt;br /&gt;
* If a domestic bee hive had a queen residing before Wurm winter and becomes empty, they have a chance to repopulate in the spring&lt;br /&gt;
&lt;br /&gt;
=== Domestic to domestic ===&lt;br /&gt;
* If a domestic hive is noisy, you can have the queen migrate to another domestic hive of any quality, with a higher chance of migration the closer the hives are together.&lt;br /&gt;
&lt;br /&gt;
== Opening a Hive ==&lt;br /&gt;
[[File:Wildhiveopen.jpg|500px|thumb|left|Wild hive's contents]] &lt;br /&gt;
* When opening a hive, the bees will sting you, dealing [[poison]] damage, unless you have a lit [[bee smoker]] or the hive is dormant. Repeated attempts to open an active hive without a smoker will result in additional wounds. &lt;br /&gt;
** Note: When opening a hive with a lit bee smoker in the inventory, all produced [[honey]] and [[beeswax]] within the hive may be removed.&lt;br /&gt;
** Bees will not sting passers by.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wild bee hive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Peat&amp;diff=115526</id>
		<title>Peat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Peat&amp;diff=115526"/>
		<updated>2020-08-01T00:15:52Z</updated>

		<summary type="html">&lt;p&gt;Arronicus: Adjusted passage on effectiveness comparison with wood to address inconsistency between wiki pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Peat.png&lt;br /&gt;
|creation=dig&lt;br /&gt;
|result=* '''Peat''' (10.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Use a [[shovel]] to dig peat from a [[peat tile]].  At the moment, the only known use is to burn it in [[Campfire|fires]], [[Stone Oven|ovens]], or [[Forge|forges]] to be used as a fuel.&lt;br /&gt;
&lt;br /&gt;
When used as a [[fuel]], peat is four times as effective as wood. Therefore, burning a 10kg piece of peat is equivalent to burning 40kg of wood, putting any of the above fire sources to their maximum burn time.  &lt;br /&gt;
&lt;br /&gt;
[[Peat tile]]s can be raised by dropping [[dirt]] or [[sand]]. They can be lowered with the [[level]] command if all corners are higher or level to an adjacent flat tile and your [[digging]] skill is at least 70.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
You can change Peat to another tile type using the new [[Transmutation liquid (Feature)|Transmutation liquids]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Arronicus</name></author>
		
	</entry>
</feed>