<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Asera</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Asera"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Asera"/>
	<updated>2026-06-04T10:24:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=80701</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=80701"/>
		<updated>2013-08-04T04:56:31Z</updated>

		<summary type="html">&lt;p&gt;Asera: /* Cash flow */  As of the 1.1 update, a trader's ratio does not reset, whereas previously it reset every 28 days, give or take a few hours for server downtime.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. You can also [[trade]] items for items with it.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
[[Image:Trader.jpg|right|thumb|200px|Trader Dialog]]&lt;br /&gt;
Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears. Trader cannot be moved after it has been placed. If you own the writ to the building the trader is in and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlement. If you disband your deed for any reason the trader will vanish unless you first manage citizens and remove the trader as a citizen. Non-citizen traders to not benefit your deed upkeep. You can not place a new trader on your deed with an old trader nearby. Resizing a deed does not remove a trader from a deed.&lt;br /&gt;
&lt;br /&gt;
The three windows you will need to go through in order to place your Trader are on the left-hand side. They explain a bit about the Trader, allow you to name him or her, and what you want to set the tax rate of the Trader to.&lt;br /&gt;
&lt;br /&gt;
The tax rate is the percentage of all sales that you want to go towards the upkeep of the deed he/she is apart of. The cap of this rate is 40%, meaning that at the very most, only 40% of the Trader's profit will go towards the upkeep of the deed he is apart of. If set to 0%, the Trader will not fund the upkeep of a deed, but rather only keep the money in his pockets to be given to those who sell merchandise to him.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 1 [[personal merchant contract]]&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation|Rods of Transmutation]]&lt;br /&gt;
* 1 [[settlement form]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[sleep powder]]s&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]s&lt;br /&gt;
* 1 [[trader contract]]&lt;br /&gt;
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The envoy of the king will sometimes redistribute items on the trader to other traders and players in local will see.&lt;br /&gt;
''[11:50:48] Trader_Megan sells some items to an envoy from the ruler.''&lt;br /&gt;
&lt;br /&gt;
As of the 1.1 update, a trader's ratio does not reset, whereas previously it reset every 28 days, give or take a few hours for server downtime.&lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
=== A Cash Flow Fix ===&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50   &lt;br /&gt;
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least .10 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Traders will not disappear for not having any activity for a while.&lt;br /&gt;
* A 3x3 house with the trader on the centre tile is required to protect a trader from being used.&lt;br /&gt;
* Despite rumors, &amp;quot;abandoned&amp;quot; traders outside a deed, do not become a part of your own deed, even if you fund a village on top of him/her.&lt;br /&gt;
** Not withstanding the above, a Re-deed (of the same name and in a short time frame) has had the trader rejoin as a citizen.  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Enki&amp;gt; Public Service Announcement - Citizen traders DO leave when you disband your deed. To keep the trader, remove it from your citizen list before deed disbandment.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; You do not get a new contract when a trader leaves. Non-citizen traders do not benefit your deed upkeep. You cannot place a new trader on your deed with an old trader nearby.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; Traders planted by a deed citizen automatically makes the trader a default citizen. Resizing a deed does not remove a trader from a deed.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; Keep this in mind before you decide to remove a trader from your deed's citizen list.&amp;lt;br /&amp;gt;(29 May 2012)&lt;br /&gt;
&lt;br /&gt;
* A trader you place will always become part of the deed &amp;lt;strong&amp;gt;you are part of&amp;lt;/strong&amp;gt;, even if you place it on another deed.&lt;br /&gt;
* A trader who is physically on a deed, and has their citizenship revoked, will automatically rejoin that deed as a citizen when the server restart.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80676</id>
		<title>Source crystal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80676"/>
		<updated>2013-08-02T06:23:07Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|creation=Mining and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This is a translucent pink, glittering crystal containing the Source - the essense of the future.''&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
A source crystal can be crushed with a hammer into [[source salt]], which provides 30 [[karma]] when eaten.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Source crystals mined before an old patch give only 10 karma. These older crystals can be identified by their weight, which is only .01kg compared to the newer crystals that weigh .03kg.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source salt]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=80675</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=80675"/>
		<updated>2013-08-02T06:23:03Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|passive=[[source salt]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Source salt gives 30 [[karma]] when eaten. Source salt can also be used in the place of normal [[salt]] in meals.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80673</id>
		<title>Source crystal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80673"/>
		<updated>2013-08-02T05:58:22Z</updated>

		<summary type="html">&lt;p&gt;Asera: Added note about old source crystals. Changed the weight of the salt produced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a translucent pink, glittering crystal containing the Source - the essense of the future.''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|creation=Mining and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A source crystal can be crushed with a hammer into [[source salt]], which provides 30 [[karma]] when eaten. The source crystal is described as a pink crystal upon examination, but is named source crystal in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Source crystals mined before an old patch give only 10 karma. These older crystals can be identified by their weight, which is only .01kg compared to the newer crystals that weigh .03kg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80570</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80570"/>
		<updated>2013-07-29T03:14:32Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation) (Required level is &amp;gt;40)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Indistinct traces&amp;quot; - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85(?). (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41 and &amp;gt;24)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=80164</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=80164"/>
		<updated>2013-07-07T04:50:10Z</updated>

		<summary type="html">&lt;p&gt;Asera: /* - Release */  Updated the Release community map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] January 2013&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v4)] Now updated by Wraithglow. [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyVillage/Freedom%20Market.pdf Freedom Market Merchant Map] by MamaDarkness - Not currently updated&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  By: MamaDarkness  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]) - Not currently updated.&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (last update May 2012). [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (last update Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ This forum thread] is where updates are posted. [http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Low-resolution version of Trencal's map.]&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] created by Axeblade and now maintained by Seara. A searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://s3.amazonaws.com/Wlhost/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] by princeofperiabyte [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ This forum thread] is where updates are posted.&lt;br /&gt;
*[http://impgal.site90.com/wurm/celebtpikols.jpg Dump Based Celebration Map] by Tpikol - Discontinued.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebH.png High Res Celebration Community Map] by DarkMalice - Discontinued.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebL.png Low Res Celebration Community Map] by DarkMalice - Discontinued.&lt;br /&gt;
*[http://www.wlhost.net/images/53a03.png Official map dump release] July 2012&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
*  Post your contributions in [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-28313/ this forum thread]&lt;br /&gt;
* [http://dl.dropbox.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png New community map]&lt;br /&gt;
* [http://noizeviolation.com/wurm/pris.png First map by Darkmalice (Discontinued)]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] January 2013&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
&lt;br /&gt;
* The most recent map can be found [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png here], and its forum thread [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20130629/ here].&lt;br /&gt;
* [http://noizeviolation.com/wurm/rel.png First map by Darkmalice]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] January 2013&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer updated map] February 11 2013 ''(Contact Rajana for modification)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://sample.a-status.ru/z/ Map by fsbkun].&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80162</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80162"/>
		<updated>2013-07-07T03:15:12Z</updated>

		<summary type="html">&lt;p&gt;Asera: Confirmed Faint traces unlock requirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation) (Required level is &amp;gt;40)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41 and &amp;gt;24)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79929</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79929"/>
		<updated>2013-06-25T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;Asera: /* Skill requirement to get vein quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
According to [[Player:Seara]], you are supposed to be able to analyse all rock types. So it is most likely a bug. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;br /&gt;
:It is  bug http://forum.wurmonline.com/index.php?/topic/82691-rock-shard-analyzing-in-wurm-11-knowledge-and-speculation/page-2#entry827421 [[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 20:48, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Skill requirement to get vein quality ==&lt;br /&gt;
&lt;br /&gt;
According to the current article, you need 20 prospecting to see the quality of a vein 1 tile away.&lt;br /&gt;
However, I just tried that(on both rock an an actual ore) and could not see ore quality, so I'm guessing you need a bit more prespecting for that.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 16:16, 24 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
I know I had it at 25ish prospecting when the update came. Have you gotten any farther along yet?&lt;br /&gt;
[[User:Asera|Asera]] ([[User talk:Asera|talk]]) 09:04, 25 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=79884</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=79884"/>
		<updated>2013-06-22T07:41:33Z</updated>

		<summary type="html">&lt;p&gt;Asera: Added to notes: *The last log added determines the wood type of the pile. So you could add 20 pine logs but have the final one added be oak and you would get an oak charcoal pile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to two real life days, accumulating the products over time. The higher the quality, the longer the pile will burn. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
&lt;br /&gt;
Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cedarwood piles burn slower. Oakenwood piles burn slower and produce more charcoal.&lt;br /&gt;
*The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
*Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79827</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79827"/>
		<updated>2013-06-21T13:35:42Z</updated>

		<summary type="html">&lt;p&gt;Asera: Once again I have revised the level at which increased detection distances are unlocked. Added that rock shard QL may play a part in detection information, but it's part is uncertain. Also a minor style error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 20&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
*Rock shard QL may play a part in how much information is given. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79823</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79823"/>
		<updated>2013-06-21T06:21:40Z</updated>

		<summary type="html">&lt;p&gt;Asera: Add Uncertain knowledge back - Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 20&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
==Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79821</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79821"/>
		<updated>2013-06-21T05:24:29Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 20&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79806</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79806"/>
		<updated>2013-06-21T00:05:25Z</updated>

		<summary type="html">&lt;p&gt;Asera: More information on quality detection; the skill necessary for detection at different distances. Removed point from knowledge notes as it's now part of the 'How to use' section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again. Also appears if part of the shards have been used to make something or used in improving.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79805</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79805"/>
		<updated>2013-06-20T23:38:07Z</updated>

		<summary type="html">&lt;p&gt;Asera: Added another level of trace strength. Added information on the detection of ore vein quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again. Also appears if part of the shards have been used to make something or used in improving.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
Additionally, at prospecting level 80, you can see the quality of the ore veins you find.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*At least the first two lines can show the QL range of the vein.&lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79782</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79782"/>
		<updated>2013-06-20T12:39:22Z</updated>

		<summary type="html">&lt;p&gt;Asera: Added another certain knowledge note. Started speculation section of notes with one added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again. Also appears if part of the shards have been used to make something or used in improving.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*At least the first two lines can show the QL range of the vein.&lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79777</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79777"/>
		<updated>2013-06-20T10:18:25Z</updated>

		<summary type="html">&lt;p&gt;Asera: Changed the level at which more distant detection is unlocked. Added more certain knowledge to the notes section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again. Also appears if part of the shards have been used to make something or used in improving.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 30. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the iron ore.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*At least the first two lines can show the QL range of the vein.&lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79776</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79776"/>
		<updated>2013-06-20T09:59:58Z</updated>

		<summary type="html">&lt;p&gt;Asera: Added another condition under which a message appears.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again. Also appears if part of the shards have been used to make something or used in improving.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 60. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-39:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the iron ore.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*At least the first two lines can show the QL range of the vein.&lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79774</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79774"/>
		<updated>2013-06-20T05:58:01Z</updated>

		<summary type="html">&lt;p&gt;Asera: Forgot summary with last one. Base article is down. Polished it up some more, and added known and speculated facts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ores]], it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 60. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-39:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the iron ore.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Certain knowledge===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*At least the first two lines can show the QL range of the vein.&lt;br /&gt;
*There's some randomness to the information you get, so it's worth analyzing several rocks in the same spot.&lt;br /&gt;
*Once a rock shard has been analysed it cannot be analysed again.&lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
&lt;br /&gt;
===Reasonably certain knowledge===&lt;br /&gt;
*Prospecting skill influences the quality of information.&lt;br /&gt;
*Higher rock quality influence the quality of information.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79773</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79773"/>
		<updated>2013-06-20T05:32:15Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined rock shards, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a pickaxe, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and is unable to be analysed again.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old?)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 60. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-39:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the silver ore is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one.&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tabard&amp;diff=79753</id>
		<title>Tabard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tabard&amp;diff=79753"/>
		<updated>2013-06-19T23:59:14Z</updated>

		<summary type="html">&lt;p&gt;Asera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=tabard.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (0.30 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:tabard.png|150px]]&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Asera</name></author>
		
	</entry>
</feed>