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	<updated>2026-06-04T10:01:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=50693</id>
		<title>Historical:Gulasch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=50693"/>
		<updated>2009-12-02T22:21:34Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gulasch''' (&amp;quot;'''goulash'''&amp;quot;) is a somewhat good [[nutrition]]al [[hot food cooking|dish]] made in a [[sauce pan]]. You can put a lot of ingredients into a sauce pan to cook a gulasch, but at least two different items are required. Excluding grain and water (if you add another type it works), any combination of grain, meat, [[foraged]] item, [[botanized]] item, and small amounts of water creates gulasch.&lt;br /&gt;
 &lt;br /&gt;
The proper ratio for water to food is for every .02[[kg]] of water there must be at least .3kg of food (grain will make [[porridge]] unless combined with a [[foraged]]/[[botanized]] item). Bear in mind you do not need water..&lt;br /&gt;
&lt;br /&gt;
When trying new combinations of ingredients, always [[examine]] the sauce pan to determine what kind of dish you make. For example, mixing [[rye]] and [[barley]] would result in a [[casserole]] if used with meat, or [[porridge]] if used with water.&lt;br /&gt;
&lt;br /&gt;
Gulasch is a liquid dish and must be carried in a liquid [[container]] such as a [[pottery jar]] or [[waterskin]]. It is useful for [[skill]]gain in [[hot food cooking]] for difficulty levels that are higher than [[casserole]]s but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=50692</id>
		<title>Historical:Gulasch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=50692"/>
		<updated>2009-12-02T22:21:15Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gulasch''' (&amp;quot;'''goulash'''&amp;quot;) is a somewhat good [[nutrition]]al [[hot food cooking|dish]] made in a [[sauce pan]]. You can put a lot of ingredients into a sauce pan to cook a gulasch, but at least two different items are required. Excluding grain and water (if you add another type it works), any combination of grain, meat, [[foraged]] item, [[botanized]] item, and small amounts of water creates gulasch.&lt;br /&gt;
 &lt;br /&gt;
The proper ratio for water to food is for every .02[[kg]] of water there must be at least .3kg of food (grain will make [[porridge]] unless combined with a [[forged]]/[[botanized]] item). Bear in mind you do not need water..&lt;br /&gt;
&lt;br /&gt;
When trying new combinations of ingredients, always [[examine]] the sauce pan to determine what kind of dish you make. For example, mixing [[rye]] and [[barley]] would result in a [[casserole]] if used with meat, or [[porridge]] if used with water.&lt;br /&gt;
&lt;br /&gt;
Gulasch is a liquid dish and must be carried in a liquid [[container]] such as a [[pottery jar]] or [[waterskin]]. It is useful for [[skill]]gain in [[hot food cooking]] for difficulty levels that are higher than [[casserole]]s but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=50532</id>
		<title>Player:AvatarJTC</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=50532"/>
		<updated>2009-11-29T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC is currently a member of Oak Point on the Freedom Server.  He enjoys good conversation and helping others.  He enjoys terraforming, hunting, cooking, and traveling.  He shows up often in kingdom chat and on the forums.  He often corrects and edits the Wurmpedia.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC started playing mid gold 1 under the alias of AvatarJC.  He met a player named Jonathanlaramee.  He eventually joined Serenity Port, took a couple months break from the game to come back in Gold 2, rejoined Serenity Port.  After awhile Jonathanlaramee left and AvatarJC joined him in Port Isengard, and then left to Oakvale.  After taking another, quite long break he came back under the alias of AvatarJTC.  He came across IamFred who was a member of Oakvale who at the time was under the alias of IamBob.  As a slightly odd coincidence, he started playing again the same day.  Together they built their first boat, the S.S. Awesome.  They were graciously welcomed by the founders of Independent Settlers, Toni and Ghosted, when they joined the town.  Soon IamFred lost interest in Wurm and stopped playing.  He left his tools and the boat to AvatarJTC.  AvatarJTC took a short break and came back to a ghost town.  The migration period started a day or two before he logged on.  He gathered his stuff and got moving.  He moved to Kinsaitos on the Freedom Server.  After awhile the town lost activity and he moved to Oak Point.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=50531</id>
		<title>Practice doll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=50531"/>
		<updated>2009-11-29T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Practice doll&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*1 [[pumpkin]] (1.0 kg)&lt;br /&gt;
*3 [[shaft]] (1.0 kg)&lt;br /&gt;
*2 [[plank]] (2.0 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (7.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An item with which you can raise your fighting skill. To fight it, you must have an item in your right hand, preferably a [[shaft]] so that you won't damage the doll too much. The lower the quality of the shaft, the less damage you will cause, therefore the practice doll will last longer.&lt;br /&gt;
&lt;br /&gt;
You can raise your fighting skill to a maximum of 20 using a doll, up to 20 in any weapon subskill, and body control. To gain more skill points after that you must fight in real combat. &lt;br /&gt;
&lt;br /&gt;
You can also practice with a bow equipped, this will train archery, fighting, and the type of bow at the same time. But it's much slower for archery than an [[archery target]], and it damages the doll more than a shaft.&lt;br /&gt;
&lt;br /&gt;
Try to keep the quality of the doll as high as possible so you won't damage it as much per hit and you will still get the same amount of skill, no matter how much damage you do or don't cause.&lt;br /&gt;
[[Category:Carpentry items]][[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=50461</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=50461"/>
		<updated>2009-11-29T00:56:18Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Porridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
I am seeing a pattern here in water based dishes.  While in the case of Gulasch, you don't need water but it still works.  It uses the same water to food ratio that I found for porridge: At the most .02kg of water for every .30kg of food.  An easy way to get a proper ratio is to fill an empty sauce pan, use that water to fill an empty water skin.  You now would have .04kg of water so just put in .60k or more of food. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
To me it seems to make a difference if i eat the meal in a house on deed or not. Searing hot (86%) and (82%) is different too (both on deed in a house, 76ql meal).--[[User:KaiH|KaiH]] 14:53, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Meal Nutrition Table===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Meal Ql || Hot % || Cold %&lt;br /&gt;
|-&lt;br /&gt;
| 14.83 || 69|| 60 &lt;br /&gt;
|-&lt;br /&gt;
| 22.67 || 72 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 73 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 77 ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 78 ||&lt;br /&gt;
|-&lt;br /&gt;
| 42.5 || || 70 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 80 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 72 || || 80&lt;br /&gt;
|-&lt;br /&gt;
| 74 || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || 91 ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || 83 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added the above to make this slightly easier to track. I'm trying to work my alt up to 50 cooking so I will add data points as they occur.[[User:Othobrithol|Othobrithol]] 05:29, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
gaining high nutrition levels takes time... you don't get to the max as an instant. 81ql hot at 83% seems wrong to me--[[User:KaiH|KaiH]] 16:47, 17 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think i figured it out as close as possible:&lt;br /&gt;
'''nutrition% = (QL/2,75)+55'''   ''(55 for meals)'' Someone please check if this fits in any way for other food types --KaiH 22:22, 17 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
:No, I tried with a sauce pan, starting with water from a flask with 3 grains and a potato and one grain. I also tried full water and then putting grains in it until no more would fit, spilling more and more water and it always said it makes dishwater instead of porridge. Someone mentioned s/he cooked porridge in a cauldron instead. &lt;br /&gt;
:I suggested testing it with a cauldron because I don't have the patience to thoroughly test it myself.&lt;br /&gt;
:No pun at your direction intended.&lt;br /&gt;
:Further I was suggesting using something else than water because gulasch didn't need water after the update either. But also '''because getting so minimal amounts of water, that it's only obtainable through hacking around with the game is ridiculous''' and stupid. If one can't make a dish otherwise, Mr. Jansson probably just fucked up the recipe. --[[User:Ulviirala|Ulviirala]] 15:35, 14 July 2009 (CDT)&lt;br /&gt;
Definitely sauce pan filled with grains and water. To get the least amount of water, put 4 corn and a potatoe in a flask. the remaining amount is 0,004 displayed as 0,00 (good for lye and gulash/stew/soup too). --[[User:KaiH|KaiH]] 16:16, 14 July 2009 (CDT)&lt;br /&gt;
Or fill a sauce pan then fill a water skin with the water in your sauce pan, that gives you a very small amount of water as well.  I agree though, it's dumb how much screwing around you have to do to get such small amounts of water. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Raw Meat]]==&lt;br /&gt;
Raised to 18%N with 90q meat(cold) [[User:Urman|Urman]] 17:41, 18 July 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=50460</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=50460"/>
		<updated>2009-11-29T00:53:42Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
I am seeing a pattern here in water based dishes.  While in the case of Gulasch, you don't need water but it still works.  It uses the same water to food ratio that I found for porridge: At the most .02kg of water for every .30kg of food.  An easy way to get a proper ratio is to fill an empty sauce pan, use that water to fill an empty water skin.  You now would have .04kg of water so just put in .60k or more of food. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
To me it seems to make a difference if i eat the meal in a house on deed or not. Searing hot (86%) and (82%) is different too (both on deed in a house, 76ql meal).--[[User:KaiH|KaiH]] 14:53, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Meal Nutrition Table===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Meal Ql || Hot % || Cold %&lt;br /&gt;
|-&lt;br /&gt;
| 14.83 || 69|| 60 &lt;br /&gt;
|-&lt;br /&gt;
| 22.67 || 72 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 73 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 77 ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 78 ||&lt;br /&gt;
|-&lt;br /&gt;
| 42.5 || || 70 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 80 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 72 || || 80&lt;br /&gt;
|-&lt;br /&gt;
| 74 || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || 91 ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || 83 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added the above to make this slightly easier to track. I'm trying to work my alt up to 50 cooking so I will add data points as they occur.[[User:Othobrithol|Othobrithol]] 05:29, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
gaining high nutrition levels takes time... you don't get to the max as an instant. 81ql hot at 83% seems wrong to me--[[User:KaiH|KaiH]] 16:47, 17 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think i figured it out as close as possible:&lt;br /&gt;
'''nutrition% = (QL/2,75)+55'''   ''(55 for meals)'' Someone please check if this fits in any way for other food types --KaiH 22:22, 17 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
:No, I tried with a sauce pan, starting with water from a flask with 3 grains and a potato and one grain. I also tried full water and then putting grains in it until no more would fit, spilling more and more water and it always said it makes dishwater instead of porridge. Someone mentioned s/he cooked porridge in a cauldron instead. &lt;br /&gt;
:I suggested testing it with a cauldron because I don't have the patience to thoroughly test it myself.&lt;br /&gt;
:No pun at your direction intended.&lt;br /&gt;
:Further I was suggesting using something else than water because gulasch didn't need water after the update either. But also '''because getting so minimal amounts of water, that it's only obtainable through hacking around with the game is ridiculous''' and stupid. If one can't make a dish otherwise, Mr. Jansson probably just fucked up the recipe. --[[User:Ulviirala|Ulviirala]] 15:35, 14 July 2009 (CDT)&lt;br /&gt;
Definitely sauce pan filled with grains and water. To get the least amount of water, put 4 corn and a potatoe in a flask. the remaining amount is 0,004 displayed as 0,00 (good for lye and gulash/stew/soup too). --[[User:KaiH|KaiH]] 16:16, 14 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Raw Meat]]==&lt;br /&gt;
Raised to 18%N with 90q meat(cold) [[User:Urman|Urman]] 17:41, 18 July 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=46991</id>
		<title>Animal conditions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=46991"/>
		<updated>2009-07-24T02:53:40Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.&lt;br /&gt;
&lt;br /&gt;
List of known conditions:&lt;br /&gt;
* Alert - faster moving, larger aggro range, slightly increased attack power&lt;br /&gt;
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier&lt;br /&gt;
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased&lt;br /&gt;
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced&lt;br /&gt;
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier&lt;br /&gt;
* Greenish - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased&lt;br /&gt;
* Hardened - greatly increased stamina, greatly increased armor&lt;br /&gt;
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed&lt;br /&gt;
* Raging - attack speed greatly increased, colour changed, stamina decreased, higher focus and frenzy amplitude&lt;br /&gt;
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range&lt;br /&gt;
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased&lt;br /&gt;
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]][[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46657</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46657"/>
		<updated>2009-07-16T23:00:22Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''There are clay tiles just north of [[First Light]].''&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a [[hatchet]] (at this point you should put your shortsword in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[hatchet]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.&lt;br /&gt;
&lt;br /&gt;
:''See [[fuel]] for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which can only raise your [[nutrition]] so far depending on their quality.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46656</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46656"/>
		<updated>2009-07-16T22:59:00Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Starting A Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''There are clay tiles just north of [[First Light]].''&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a [[hatchet]] (at this point you should put your shortsword in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[hatchet]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.&lt;br /&gt;
&lt;br /&gt;
:''See [[fuel]] for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46655</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=46655"/>
		<updated>2009-07-16T22:58:22Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Starting A Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''There are clay tiles just north of [[First Light]].''&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a [[hatchet]] (at this point you should put your shortsword in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.&lt;br /&gt;
&lt;br /&gt;
:''See [[fuel]] for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46654</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46654"/>
		<updated>2009-07-16T22:54:56Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* The End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it.&lt;br /&gt;
&lt;br /&gt;
Equip your shortsword in your right hand, and put the wooden shield on your left '''arm''', not your hand.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the golden valley you are on now, as this is not even possible. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46653</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46653"/>
		<updated>2009-07-16T22:54:36Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it.&lt;br /&gt;
&lt;br /&gt;
Equip your shortsword in your right hand, and put the wooden shield on your left '''arm''', not your hand.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the golden valley you are on now, as this is not even possible. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46652</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46652"/>
		<updated>2009-07-16T22:52:41Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Butchering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the golden valley you are on now, as this is not even possible. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46651</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46651"/>
		<updated>2009-07-16T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Picking a fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the golden valley you are on now, as this is not even possible. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46650</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46650"/>
		<updated>2009-07-16T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46649</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46649"/>
		<updated>2009-07-16T22:48:01Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Feeding yourself */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46648</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=46648"/>
		<updated>2009-07-16T22:46:30Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Statusbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Useful_links_for_beginners&amp;diff=46646</id>
		<title>Useful links for beginners</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Useful_links_for_beginners&amp;diff=46646"/>
		<updated>2009-07-16T22:42:50Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
; [[Abbreviations]] : Some of the most common abbreviations used in-game.&lt;br /&gt;
; [[Alternative Characters]] : Rules for creating and using alternative characters.&lt;br /&gt;
; [[Basic Knowledge]] : This contains some important information about Wurm Online and how it differs from other online games.&lt;br /&gt;
; [[Beginner faq|Beginner FAQ]] : This contains some frequently asked questions - check if your question is here before you ask on the forums or IRC.&lt;br /&gt;
; [[Healing]] : A guide on how to heal yourself when you get wounded.&lt;br /&gt;
; [[:Category:Helpful players|Helpful players]] : A list of helpful players on each server.&lt;br /&gt;
; [[The &amp;quot;how do I build a house?&amp;quot; guide.|House Building Guide]] : A guide on how to construct a house.&lt;br /&gt;
; [[Guide To Cooking|Guide to Cooking]] : A guide on how to prepare food.&lt;br /&gt;
; [[Maps]] : A list of player-made maps.&lt;br /&gt;
; [[Possibilities as a Wurmian]] : Advice on things you should (or should not) do when you are new to Wurm.&lt;br /&gt;
; [[Religion]] : A guide on religion and its effects.&lt;br /&gt;
; [[Tile types]] : An explanation of the different tiles found in Wurm.&lt;br /&gt;
; [[Secure storage]] : A guide on how to store goods to prevent theft.&lt;br /&gt;
; [[Settlement]]s: All the important information about founding and managing a settlement.&lt;br /&gt;
; [[Skills]] : A guide on skills, skill gains, and their effects. &lt;br /&gt;
; [[Characteristics]] : What characteristics affect, and how they are raised. &lt;br /&gt;
; [[The guide]] : A short introduction to the Newbie tutorial NPC in at your starting village.&lt;br /&gt;
; [[Tutorials]] : How-to style guides made by wurmians.&lt;br /&gt;
; [[Tips for Skills]] : Some tips for helping to gain in the more commonly used skills.&lt;br /&gt;
&lt;br /&gt;
Or go directly to the [[Complete DB|complete database]], a database of all items, creatures and more on Wurm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/U]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46645</id>
		<title>Guides:Possibilities as a Wurmian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46645"/>
		<updated>2009-07-16T22:40:55Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Possibilities as a Wurmian]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This topic covers some of the possibilities a new character can (and perhaps should) do on arrival in Wurm.&lt;br /&gt;
&lt;br /&gt;
Many new players tend to immediately run straight into the&lt;br /&gt;
wilderness, just to realize after a while that without food, weapons/armor&lt;br /&gt;
this is not the best idea after all. Wurm is a huge landmass (and no map exists,&lt;br /&gt;
except the one you build in your head), with many things out there that can cost you your life; and as a new character your skills are not very well suited to life in the wilderness on your own. It is possible, but definitively a lot harder than if you had the right equipment and/or friends.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
For the first 24 hours of your life, you can get food in the tavern of&lt;br /&gt;
your starting village for free, but you really should make sure to establish some food supply for the time after. One possibily is [[fishing]], combined with some [[foraging]] and [[pottery]]. In combination with a [[campfire]] you will at least be able to make yourself a (low nutrition) [[stew]] or [[casserole]]. More info at: [[Guide To Cooking]].&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
Another important point: you are not alone in Wurm, there are other players, some as new as yourself, some experienced, some friendly and helpful, some trickery and thievish but lots are worth to get into contact with. ([[Chat|Kingdom chat]] is a good place to make first contact).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Even if you want to be the &amp;quot;lone wolf&amp;quot;, it's hard to do this without experience and/or equipment and your starting village is a good place to get both. You could, for example, learn how to create things on your own (for example: [[Pottery]], [[Carpentry]], [[Fishing]], [[:Category:Skills|Skills]]), then sell your [[:Category:Items|Items]] to for other kinds of equipment/[[:Category:Weapons|weapons]]/[[:Category:Armour|armour]], or get a job at one of the many building-sites which often hire people to cut [[:Terrain:Tree|trees]] or [[Mining|mine]] (see the complete [[:Category:Skills|skills-list]]) in exchange for loan and/or equipment, learn to use [[:Category:Weapons|weapons]] (using a [[:Item:practice doll|practice doll]] or light [[animals]], like [[Large Rat]] and [[Wild Cat]]) and help fight the evil followers of [[Libila]] (and these are just some possibilities).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Search out other players who travel the World of Wurm and ask to join them as it increases your survival rate drastically if you move in groups, especially if one or more experienced players are with you.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
But you don't have to... you can always be evil, rob, plunder and burn down everything which gets into your way, but this is another topic... &amp;lt;sub&amp;gt;(any Blacklighter care to add to this?).&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Always remember, if you go to a wild server, there are quite a few people who really like to kill you on sight, so my personal advice would be: join existing villages/communities for protection. If you don't go to a wild server, expect that some outlaws could try to steal from you or even rob/kill you. On the Freedom or Golden Valley server (the place you start for example) attacking other non-outlaw players or stealing is not possible in most circumstances.&lt;br /&gt;
&lt;br /&gt;
Note: If you are thinking of joining the HOTS&amp;lt;sup&amp;gt;(Horde of the Summoned)&amp;lt;/sup&amp;gt; you should try and get to know some first through the forums or one of their alts; they can be pretty aggressive and their trust must be earned.  Don't worry though, there are many who are fair even with the HOTS.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
Be friendly and ask politely, in most cases someone will help you to have a good start in many different ways.&amp;lt;br&amp;gt;&lt;br /&gt;
And after all, you're free to do anything you would like to :)&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46644</id>
		<title>Guides:Possibilities as a Wurmian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46644"/>
		<updated>2009-07-16T22:36:18Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Possibilities as a Wurmian]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This topic covers some of the possibilities a new character can (and perhaps should) do on arrival in Wurm.&lt;br /&gt;
&lt;br /&gt;
Many new players tend to immediately run straight into the&lt;br /&gt;
wilderness, just to realize after a while that without food, weapons/armor&lt;br /&gt;
this is not the best idea after all. Wurm is a huge landmass (and no map exists,&lt;br /&gt;
except the one you build in your head), with many things out there that can cost you your life; and as a new character your skills are not very well suited to life in the wilderness on your own. It is possible, but definitively a lot harder than if you had the right equipment and/or friends.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
For the first 24 hours of your life, you can get food in the tavern of&lt;br /&gt;
your starting village for free, but you really should make sure to establish some food supply for the time after. One possibily is [[fishing]], combined with some [[foraging]] and [[pottery]]. In combination with a [[campfire]] you will at least be able to make yourself a (low nutrition) [[stew]] or [[casserole]]. More info at: [[Guide To Cooking]].&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
Another important point: you are not alone in Wurm, there are other players, some as new as yourself, some experienced, some friendly and helpful, some trickery and thievish but lots are worth to get into contact with. ([[Chat|Kingdom chat]] is a good place to make first contact).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Even if you want to be the &amp;quot;lone wolf&amp;quot;, it's hard to do this without experience and/or equipment and your starting village is a good place to get both. You could, for example, learn how to create things on your own (for example: [[Pottery]], [[Carpentry]], [[Fishing]], [[:Category:Skills|Skills]]), then sell your [[:Category:Items|Items]] to for other kinds of equipment/[[:Category:Weapons|weapons]]/[[:Category:Armour|armour]], or get a job at one of the many building-sites which often hire people to cut [[:Terrain:Tree|trees]] or [[Mining|mine]] (see the complete [[:Category:Skills|skills-list]]) in exchange for loan and/or equipment, learn to use [[:Category:Weapons|weapons]] (using a [[:Item:practice doll|practice doll]] or light [[animals]], like [[Large Rat]] and [[Wild Cat]]) and help fight the evil followers of [[Libila]] (and these are just some possibilities).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Search out other players who travel the World of Wurm and ask to join them as it increases your survival rate drastically if you move in groups, especially if one or more experienced players are with you.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
But you don't have to... you can always be evil, rob, plunder and burn down everything which gets into your way, but this is another topic... &amp;lt;sub&amp;gt;(any Blacklighter care to add to this?).&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Always remember, if you go to a wild server, there are quite a few people who really like to kill you on sight, so my personal advice would be: join existing villages/communities and prepare for battle. If you don't go to a wild server, expect that some outlaws could try to steal from you or even rob/kill you. On your kingdoms home server (the place you start for example) attacking other non-outlaw players or stealing is way to become an outlaw. And being outlaw involves high risks of getting hunted by kingdom guards and other players legally.&lt;br /&gt;
&lt;br /&gt;
Note: It is best to join HOTS&amp;lt;sup&amp;gt;(Horde of the Summoned)&amp;lt;/sup&amp;gt; if you know people there; they can be pretty aggressive and tend to not let new players join.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
Be friendly and ask politely, in most cases someone will help you to have a good start in many different ways.&amp;lt;br&amp;gt;&lt;br /&gt;
And after all, you're free to do anything you would like to :)&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46643</id>
		<title>Guides:Possibilities as a Wurmian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46643"/>
		<updated>2009-07-16T22:34:00Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Possibilities as a Wurmian]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This topic covers some of the possibilities a new character can (and perhaps should) do on arrival in Wurm.&lt;br /&gt;
&lt;br /&gt;
Many new players tend to immediately run straight into the&lt;br /&gt;
wilderness, just to realize after a while that without food, weapons/armor&lt;br /&gt;
this is not the best idea after all. Wurm is a huge landmass (and no map exists,&lt;br /&gt;
except the one you build in your head), with many things out there that can cost you your life; and as a new character your skills are not very well suited to life in the wilderness on your own. It is possible, but definitively a lot harder than if you had the right equipment and/or friends.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
For the first 24 hours of your life, you can get food in the tavern of&lt;br /&gt;
your starting village for free, but you really should make sure to establish some food supply for the time after. One possibily is [[fishing]], combined with some [[foraging]] and [[pottery]]. In combination with a [[campfire]] you will at least be able to make yourself a (low nutrition) [[stew]] or [[casserole]]. More info at: [[Guide To Cooking]].&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
Another important point: you are not alone in Wurm, there are other players, some as new as yourself, some experienced, some friendly and helpful, some trickery and thievish but lots are worth to get into contact with. ([[Chat|Kingdom chat]] is a good place to make first contact).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Even if you want to be the &amp;quot;lone wolf&amp;quot;, it's hard to do this without experience and/or equipment and [[Newtown]] is a good place to get both. You could, for example, learn how to create things on your own (for example: [[Pottery]], [[Carpentry]], [[Fishing]], [[:Category:Skills|Skills]]), then sell your [[:Category:Items|Items]] to [[Trader Jake]] (or other players/traders) to earn money and buy equipment/[[:Category:Weapons|weapons]]/[[:Category:Armour|armour]], or get a job at one of the many building-sites which often hire people to cut [[:Terrain:Tree|trees]] or [[Mining|mine]] (see the complete [[:Category:Skills|skills-list]]) in exchange for loan and/or equipment, learn to use [[:Category:Weapons|weapons]] (using a [[:Item:practice doll|practice doll]] or light [[animals]], like [[Large Rat]] and [[Wild Cat]]) and help fight the evil followers of [[Libila]] (and these are just some possibilities).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Search out other players who travel the World of Wurm and ask to join them as it increases your survival rate drastically if you move in groups, especially if one or more experienced players are with you.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
But you don't have to... you can always be evil, rob, plunder and burn down everything which gets into your way, but this is another topic... &amp;lt;sub&amp;gt;(any Blacklighter care to add to this?).&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Always remember, if you go to a wild server, there are quite a few people who really like to kill you on sight, so my personal advice would be: join existing villages/communities and prepare for battle. If you don't go to a wild server, expect that some outlaws could try to steal from you or even rob/kill you. On your kingdoms home server (the place you start for example) attacking other non-outlaw players or stealing is way to become an outlaw. And being outlaw involves high risks of getting hunted by kingdom guards and other players legally.&lt;br /&gt;
&lt;br /&gt;
Note: It is best to join HOTS&amp;lt;sup&amp;gt;(Horde of the Summoned)&amp;lt;/sup&amp;gt; if you know people there; they can be pretty aggressive and tend to not let new players join.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
Be friendly and ask politely, in most cases someone will help you to have a good start in many different ways.&amp;lt;br&amp;gt;&lt;br /&gt;
And after all, you're free to do anything you would like to :)&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46642</id>
		<title>Guides:Possibilities as a Wurmian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=46642"/>
		<updated>2009-07-16T22:33:16Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Possibilities as a Wurmian]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This topic covers some of the possibilities a new character can (and perhaps should) do on arrival in Wurm.&lt;br /&gt;
&lt;br /&gt;
Many new players tend to immediately run straight into the&lt;br /&gt;
wilderness, just to realize after a while that without food, weapons/armor&lt;br /&gt;
this is not the best idea after all. Wurm is a huge landmass (and no map exists,&lt;br /&gt;
except the one you build in your head), with many things out there that can cost you your life; and as a new character your skills are not very well suited to life in the wilderness on your own. It is possible, but definitively a lot harder than if you had the right equipment and/or friends.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
For the first 24 hours of your life, you can get food in the tavern of&lt;br /&gt;
[[Newtown]] for free, but you really should make sure to establish some food supply for the time after. One possibily is [[fishing]], combined with some [[foraging]] and [[pottery]]. In combination with a [[campfire]] you will at least be able to make yourself a (bad tasting) [[stew]] or [[casserole]]. More info at: [[Guide To Cooking]].&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
Another important point: you are not alone in Wurm, there are other players, some as new as yourself, some experienced, some friendly and helpful, some trickery and thievish but lots are worth to get into contact with. ([[Chat|Kingdom chat]] is a good place to make first contact).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Even if you want to be the &amp;quot;lone wolf&amp;quot;, it's hard to do this without experience and/or equipment and [[Newtown]] is a good place to get both. You could, for example, learn how to create things on your own (for example: [[Pottery]], [[Carpentry]], [[Fishing]], [[:Category:Skills|Skills]]), then sell your [[:Category:Items|Items]] to [[Trader Jake]] (or other players/traders) to earn money and buy equipment/[[:Category:Weapons|weapons]]/[[:Category:Armour|armour]], or get a job at one of the many building-sites which often hire people to cut [[:Terrain:Tree|trees]] or [[Mining|mine]] (see the complete [[:Category:Skills|skills-list]]) in exchange for loan and/or equipment, learn to use [[:Category:Weapons|weapons]] (using a [[:Item:practice doll|practice doll]] or light [[animals]], like [[Large Rat]] and [[Wild Cat]]) and help fight the evil followers of [[Libila]] (and these are just some possibilities).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Search out other players who travel the World of Wurm and ask to join them as it increases your survival rate drastically if you move in groups, especially if one or more experienced players are with you.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
But you don't have to... you can always be evil, rob, plunder and burn down everything which gets into your way, but this is another topic... &amp;lt;sub&amp;gt;(any Blacklighter care to add to this?).&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Always remember, if you go to a wild server, there are quite a few people who really like to kill you on sight, so my personal advice would be: join existing villages/communities and prepare for battle. If you don't go to a wild server, expect that some outlaws could try to steal from you or even rob/kill you. On your kingdoms home server (the place you start for example) attacking other non-outlaw players or stealing is way to become an outlaw. And being outlaw involves high risks of getting hunted by kingdom guards and other players legally.&lt;br /&gt;
&lt;br /&gt;
Note: It is best to join HOTS&amp;lt;sup&amp;gt;(Horde of the Summoned)&amp;lt;/sup&amp;gt; if you know people there; they can be pretty aggressive and tend to not let new players join.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
Be friendly and ask politely, in most cases someone will help you to have a good start in many different ways.&amp;lt;br&amp;gt;&lt;br /&gt;
And after all, you're free to do anything you would like to :)&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Guide_To_Cooking&amp;diff=46641</id>
		<title>Historical:Guide To Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Guide_To_Cooking&amp;diff=46641"/>
		<updated>2009-07-16T22:29:46Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Campfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Guide To Cooking|Cooking Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
As a Newbie you will get free food for the first 24 hours of playtime (if you play 3 hours every real life day, you will have access to free food for 8 real life days) at the bistro of the starting villages.&lt;br /&gt;
&lt;br /&gt;
== [[Foraging]] and [[botanizing]] ==&lt;br /&gt;
You will need to forage and botanize to make your [[stew]], [[soup]], or [[casserole]]s. To do this, right-click a [[tile types|grass tile]], and select ''Nature &amp;gt; Forage'' or ''Botanize''.&lt;br /&gt;
&lt;br /&gt;
NOTE: A player can do both, forage and botanize, once on the same tile every 24 hours. Any attempts past then will find nothing, so it's a good idea to find a less populated area to forage in.&lt;br /&gt;
&lt;br /&gt;
== [[Pottery Bowl]] ==&lt;br /&gt;
To make your Pottery Bowl for cooking, you will need to first find clay. When you find a deposit Double Click your [[Shovel]], than Right click the [[Terrain:Clay|Clay Tile]] and Select Dig. You will get [[Clay]], now Double click your left or right hand than right click and select Create &amp;gt; Containers &amp;gt; Clay Bowl. You will now either fail, get an Unfinished Clay Bowl or get a Clay Bowl.  If the bowl is unfinished you will need to perform actions on it to finish it.  &lt;br /&gt;
&lt;br /&gt;
Put the (not unfinished) Clay Bowl in a Fire to finish the bowl, it should change colour and be called [[Pottery Bowl]] once it has heated up and cured.&lt;br /&gt;
&lt;br /&gt;
== [[Campfire]] ==&lt;br /&gt;
To create a [[campfire]], first find a [[Terrain:Tree|tree]], double click your hatchet and right click the tree than select Chop Down, keep selecting Chop Down to the same tree until the tree vanishes. Now there should be a log or a felled tree on the floor. For the felled tree right click than select Chop Down to create [[log]]s, Now double click either your hatchet or [[Carving Knife]] than Right click the log and select Create &amp;gt; Miscellaneus &amp;gt; Kindling. Now that you have a [[Kindling]] Double click your [[Steel and Flint]] and right click the Kindling and Select: Create &amp;gt; [[Campfire]]&lt;br /&gt;
&lt;br /&gt;
== Combining all three things to cook ==&lt;br /&gt;
First off you should Forage and Botanize, now create your Clay Bowl and BEFORE you heat up the Clay Bowl put the Foraged and Botanized items in the Bowl then put it in a Campfire (Please note that the food will only cook in a pottery bowl, so you may have to wait for a clay bowl to turn into a pottery bowl). If you already have a finished pottery bowl just put your food in the bowl and put it in the campfire. Note that you can add more than just one Foraged or Botanized Item in a bowl for a Larger Casserole. We'll cover the recipe for [[Meal]] on this page as it's currently the most useful recipe.&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
To create a meal you will need a [[Vegetables|Vegetable]] and a piece of [[Meat]] or [[Fish]]. Heat them up to searing hot and put them in a [[Frying Pan]], and you will have a meal. Various low-nutrition foods like bread, berries or cheese can be added to the frying pan to make your meal larger. QL of the meal will in most cases equal your skill in hot food cooking, unless you try to cook a meal with too high difficulty.&lt;br /&gt;
&lt;br /&gt;
==My cooking will not go up, why?==&lt;br /&gt;
You are probably cooking too high or low difficulty food, at Cooking Level 1 cook a couple of 3-5 Difficulty Foods, to check the difficulty Right Click then Examine the bowl it will also tell you what the food will turn out as. Try cooking lots of stews at once to gain cooking skill faster.&lt;br /&gt;
&lt;br /&gt;
Gaining cook skill is a mystery, although Rolf has posted on the forums the way it should work, what works for one player doesn't always work for another.  Use trial and error to find what works best for you.&lt;br /&gt;
&lt;br /&gt;
Using 1 [[cooked meat]] and 1 veggie works well until about skill 30. Once you get to 30, skill gain seems to slow down and you will prolly only get skill for every 5-10 meals. You can also use [[corn]] as a component, which is especially nice since you can grow your own and will not have to go out search for ingredients.&lt;br /&gt;
&lt;br /&gt;
'''''Note: To cook faster, placing [[meat]] and veggies in a fire (not in the pan) wait for them all to become at least searing hot, and then place 1 [[cooked meat]] and 1 veggie in the [[Frying Pan]], it will become an instant [[Meal]] and will heat faster than in the [[Frying Pan]].'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Guide_To_Cooking&amp;diff=46640</id>
		<title>Historical:Guide To Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Guide_To_Cooking&amp;diff=46640"/>
		<updated>2009-07-16T22:28:27Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Guide To Cooking|Cooking Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
As a Newbie you will get free food for the first 24 hours of playtime (if you play 3 hours every real life day, you will have access to free food for 8 real life days) at the bistro of the starting villages.&lt;br /&gt;
&lt;br /&gt;
== [[Foraging]] and [[botanizing]] ==&lt;br /&gt;
You will need to forage and botanize to make your [[stew]], [[soup]], or [[casserole]]s. To do this, right-click a [[tile types|grass tile]], and select ''Nature &amp;gt; Forage'' or ''Botanize''.&lt;br /&gt;
&lt;br /&gt;
NOTE: A player can do both, forage and botanize, once on the same tile every 24 hours. Any attempts past then will find nothing, so it's a good idea to find a less populated area to forage in.&lt;br /&gt;
&lt;br /&gt;
== [[Pottery Bowl]] ==&lt;br /&gt;
To make your Pottery Bowl for cooking, you will need to first find clay. When you find a deposit Double Click your [[Shovel]], than Right click the [[Terrain:Clay|Clay Tile]] and Select Dig. You will get [[Clay]], now Double click your left or right hand than right click and select Create &amp;gt; Containers &amp;gt; Clay Bowl. You will now either fail, get an Unfinished Clay Bowl or get a Clay Bowl.  If the bowl is unfinished you will need to perform actions on it to finish it.  &lt;br /&gt;
&lt;br /&gt;
Put the (not unfinished) Clay Bowl in a Fire to finish the bowl, it should change colour and be called [[Pottery Bowl]] once it has heated up and cured.&lt;br /&gt;
&lt;br /&gt;
== [[Campfire]] ==&lt;br /&gt;
To create a [[campfire]], first find a [[Terrain:Tree|tree]], double click your Small Axe and right click the tree than select Chop Down, keep selecting Chop Down to the same tree until the tree vanishes. Now there should be a log or a felled tree on the floor. For the felled tree right click than select Chop Down to create [[log]]s, Now double click either your Small Axe or [[Carving Knife]] than Right click the log and select Create &amp;gt; Miscellaneus &amp;gt; Kindling. Now that you have a [[Kindling]] Double click your [[Steel and Flint]] and right click the Kindling and Select: Create &amp;gt; [[Campfire]]&lt;br /&gt;
&lt;br /&gt;
== Combining all three things to cook ==&lt;br /&gt;
First off you should Forage and Botanize, now create your Clay Bowl and BEFORE you heat up the Clay Bowl put the Foraged and Botanized items in the Bowl then put it in a Campfire (Please note that the food will only cook in a pottery bowl, so you may have to wait for a clay bowl to turn into a pottery bowl). If you already have a finished pottery bowl just put your food in the bowl and put it in the campfire. Note that you can add more than just one Foraged or Botanized Item in a bowl for a Larger Casserole. We'll cover the recipe for [[Meal]] on this page as it's currently the most useful recipe.&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
To create a meal you will need a [[Vegetables|Vegetable]] and a piece of [[Meat]] or [[Fish]]. Heat them up to searing hot and put them in a [[Frying Pan]], and you will have a meal. Various low-nutrition foods like bread, berries or cheese can be added to the frying pan to make your meal larger. QL of the meal will in most cases equal your skill in hot food cooking, unless you try to cook a meal with too high difficulty.&lt;br /&gt;
&lt;br /&gt;
==My cooking will not go up, why?==&lt;br /&gt;
You are probably cooking too high or low difficulty food, at Cooking Level 1 cook a couple of 3-5 Difficulty Foods, to check the difficulty Right Click then Examine the bowl it will also tell you what the food will turn out as. Try cooking lots of stews at once to gain cooking skill faster.&lt;br /&gt;
&lt;br /&gt;
Gaining cook skill is a mystery, although Rolf has posted on the forums the way it should work, what works for one player doesn't always work for another.  Use trial and error to find what works best for you.&lt;br /&gt;
&lt;br /&gt;
Using 1 [[cooked meat]] and 1 veggie works well until about skill 30. Once you get to 30, skill gain seems to slow down and you will prolly only get skill for every 5-10 meals. You can also use [[corn]] as a component, which is especially nice since you can grow your own and will not have to go out search for ingredients.&lt;br /&gt;
&lt;br /&gt;
'''''Note: To cook faster, placing [[meat]] and veggies in a fire (not in the pan) wait for them all to become at least searing hot, and then place 1 [[cooked meat]] and 1 veggie in the [[Frying Pan]], it will become an instant [[Meal]] and will heat faster than in the [[Frying Pan]].'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=46639</id>
		<title>Historical:Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=46639"/>
		<updated>2009-07-16T22:25:02Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Tutorial]]&lt;br /&gt;
[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
= Wurm Online Tutorial =&lt;br /&gt;
&lt;br /&gt;
Welcome to the unofficial [[Wurm Online]] tutorial. This tutorial will teach you how to feed yourself and how crafting works in the world of the Wurm. You are currently reading the Wurm Wiki, which is an encyclopedia of information about the game. The Wiki is a collaborative effort by Wurm players and developers. In the Wiki you will find many different types of information such as tutorials, fan fiction and lore, [[map]]s of the world, and descriptions of [[town]]s and [[item]]s. If you cannot find the information you require in the wiki, then you can request help in-game using the &amp;quot;[[Jenn-Kellon]]&amp;quot; chat tab.&lt;br /&gt;
&lt;br /&gt;
Some of the information printed here is covered in more depth in the [[Basic_Knowledge|Basic Knowledge]] article.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Interface ==&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|HUD Status Bars]]&lt;br /&gt;
First of all is the interface (or user interface--UI--or graphical user interface--GUI). In the upper left corner of the game window you will see some text and a few coloured bars.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]&lt;br /&gt;
Hit F2 on your keyboard to show a list of your [[skill]]s. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]], and spell effects. The characteristic sub-skills are values representing the current state of your [[body]], [[mind]], and [[soul]]. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-sub characteristics, which have their own functions. For instance, the maximum amount of [[weight]] you can carry is determined by your [[body strength]].&lt;br /&gt;
&lt;br /&gt;
Religion skills consist of 3 things, [[faith]], [[favour]], and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an [[altar]] dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest]]s. Priests are dedicated to following the will of their gods, and as such, a priest has the ability to cast his or her god’s [[spell]] at the cost of favour. Favor is the equivalent of [[wikipedia:mana|mana]] in many other role-playing games. Favor is only regained over time once used, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Like most everything in Wurm, skills [[decay]] over time, as well as when you [[die]], so take good care as your skills are the most valuable thing you have. Due to the skill decay, it is important to specialize if one wants to have high skills, as they will otherwise slowly decay.&lt;br /&gt;
&lt;br /&gt;
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]&lt;br /&gt;
The inventory menu (F3) contains 2 trees: ''body'' and ''[[inventory]]''. Your inventory is where you carry the [[item]]s you start with, create, and pick up. Your body is where your equipped items are placed, as well as where [[wound]]s will be located when you take damage. If you click the ''+'' next to your body you will see your various body parts as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. To activate an item, double left-click on it.&lt;br /&gt;
&lt;br /&gt;
=== Status Bars ===&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|Status Bars]]&lt;br /&gt;
Underneath the white text are 3 coloured bars. The green one is your stamina bar and tells you how much energy you have left to do actions. When you perform an action, your [[stamina]] will go down and you will need to wait for it to recharge before you do another action, or the action will take much longer to finish. Tired people work slower. The speed with which your stamina bar recharges is determined by your [[food]] and [[water]] bars--the orange and blue ones underneath the stamina bar. You can refill your water bar by drinking water from a [[Water tiles|tile with water on it]], or from a [[container]] in your inventory, a fountain, or any other external container with water in it. The food bar is refilled by eating; how to get food is explained later in the tutorial.&lt;br /&gt;
&lt;br /&gt;
All actions except for moving are done by right-clicking. Try right-clicking a few things to see what options are available. Once the right-click menu has loaded, you will at the bottom of it see an option saying “What’s this?” Clicking this will open an in-game window with an explanation of the item you right-clicked on.&lt;br /&gt;
&lt;br /&gt;
=== Chat and Events ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; Event boxes]]&lt;br /&gt;
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you. The &amp;quot;Local&amp;quot; tab is for chatting to people that are near you, you can see which people can see your messages in the list in the right side of the first box. The &amp;quot;Jenn-Kellon&amp;quot; tab is a global chat for all players of the same [[kingdom]] on your server. If you wish to send a message that only one other player can see, you can type in &amp;lt;em&amp;gt;“/t playername message”&amp;lt;/em&amp;gt; to open a tab where you and &amp;lt;em&amp;gt;“playername”&amp;lt;/em&amp;gt; can chat together in private.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Event&amp;quot; chat is, as mentioned, where you receive information from the game. If you fail or succeed an action, get attacked, or the server is shutting down, this is where you can find the information. The buttons underneath it are used for toggling your status. “[[Climbing]]” will enable you to go up steep [[slope]]s, but it will heavily reduce your stamina, and you can not regain stamina while climbing. &amp;quot;[[Faithful]]&amp;quot; allows you to do actions that your god frowns upon, although you will lose some faith from it. When &amp;quot;[[Lawful]]&amp;quot; is activated, it will prevent you from doing illegal things. If you go unlawful, you can [[steal]] items, but be warned, guards do not like thieves.&lt;br /&gt;
&lt;br /&gt;
The text next to the Lawful button displays more of your current status. The first word is your current fighting style, the rest can be either a warning about low stamina, low or high food and low water levels.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
* Move about with the keys W, S, A and D keys. Turn by holding the left mouse button and moving the mouse. There is no jump key; movement in Wurm is very simplistic.&lt;br /&gt;
* You will start the game in a starting town on [[Golden Valley]]. Depending on the kindom you chose, it will be [[Glitterdale]] for the kingdom of [[Mol-Rehan]] or [[First Light]] for the kingdom of [[Jenn-Kellon]]. The starting towns are a relatively safe haven for new players, but as soon as you leave them you must be wary of the many [[creatures]] that inhibit the lands of Wurm.&lt;br /&gt;
* Take your bearings using the [[settlement token]] in the center of your starting town. On top of the token is a compass.&lt;br /&gt;
* If you get attacked by a [[creature]], try to flee into water. Only a few animals ([[Large Rat|rats]], [[Brown Bear|bears]] and [[Crocodile|crocodiles]]) can pursue you across water.&lt;br /&gt;
* Village guards will attack creatures that enter [[deed]]ed land so if you can make it into a deeded area (such as your starting town) you should be safe.&lt;br /&gt;
* For the first 24 hours of your Wurm playing time (real-life time spent in-game) you can get free food at the bartenders in the starting town and your &amp;quot;built-in&amp;quot; light source will always stay on.&lt;br /&gt;
&lt;br /&gt;
However, after 24 hours have passed, you must obtain food via cooking or trade and you will not have a light source. Hence, it is wise to spend time learning to feed yourself and aquiring a light source. For cooking you will need a few items:&lt;br /&gt;
# Pottery bowl&lt;br /&gt;
# Ingredients&lt;br /&gt;
# Fire&lt;br /&gt;
&lt;br /&gt;
The equipment in your [[inventory]] when you begin the game will enable you to obtain these items.&lt;br /&gt;
&lt;br /&gt;
=== 1. Ingredients ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
* To [[forage]] for food ingredients, find a patch of [[grass]], and right-click on a grass tile then select ''Nature &amp;gt; Forage''.&lt;br /&gt;
* You will have to forage many different grass patches to obtain ingredients, and it's best to move away from densely populated areas for this, as each grass patch can only be foraged once in any 24-hour real-life period. Hence, you need to find grass that nobody has foraged in the last 24 hours.&lt;br /&gt;
* Find a few berries, nuts, and herbs before moving on to stage 2 of this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== 2. Pottery Bowl ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
# You will need [[clay]] to make a [[pottery bowl]]. Clay is found near water.&lt;br /&gt;
# There are clay tiles just outside of Newtown located to the north and east by the edge of the water.&lt;br /&gt;
# Once you find a clay tile, open your inventory and double-click your [[shovel]] to 'activate' it.&lt;br /&gt;
# With the shovel active, right-click on a clay tile and select ''dig''.&lt;br /&gt;
# You should then obtain a piece of clay in your inventory. Find your ''right hand'' in the ''Body'' inventory and double-click it to make it active.&lt;br /&gt;
# Right-click on the clay and select ''Create &amp;gt; Containers &amp;gt; [[Clay bowl]]''.&lt;br /&gt;
# If creation of the bowl fails, repeat the steps until you succeed. If you make an unfinished clay bowl, keep trying until you make a finished one. As with anything else in Wurm, you will fail often when first trying something. Be patient and keep trying.&lt;br /&gt;
# Make a few clay bowls and perhaps also a [[clay jar]] while you're at it.&lt;br /&gt;
# Clay bowls must be fired into pottery bowls before they become useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== 3. Fire ===&lt;br /&gt;
[[Image:Tutorial Trees.jpg|right|thumb|A Tree]]&lt;br /&gt;
[[Image:Tutorial Cutting.jpg|right|thumb|Chopping down a tree]]&lt;br /&gt;
[[Image:Tutorial Kindling.jpg|right|thumb|Creating Kindling]]&lt;br /&gt;
[[Image:Tutorial Campfire.jpg|right|thumb|Creating a Campfire]]&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
[[Image:Tutorial Casserole.jpg|right|thumb|Casserole ingredients in a bowl]]&lt;br /&gt;
&lt;br /&gt;
# You need to obtain [[kindling]] to light a [[fire]]. Activate a [[small axe]] and find a [[tree]]. Examine the trees by right-clicking the ground around them and selecting ''Examine''. Pick an old or very old tree (preferably), and avoid fruit trees as they provide fruit (food) when in [[season]] and don't provide much wood anyway. Bushes will ''not'' provide wood so please don't cut them down as they are [[harvest]]able too.&lt;br /&gt;
# Right-click the tree and ''Cut down''. When the tree is down, right-click the [[felled tree]] and chop it up into [[log]]s.&lt;br /&gt;
# With a log in your [[inventory]] (right-click &amp;gt; ''Take''), right-click the log and ''Create &amp;gt; Misc &amp;gt; Kindling''. Repeat until successful. Make a few spare for later as they're always useful.&lt;br /&gt;
# Activate a [[steel and flint]], then right-click the kindling and create a campfire. Once it's lit, activate some of the wood scraps you made while creating kindling and right-click the fire. Burn the scraps to keep the fire going (Most wooden items can be burned to fuel a fire).  See [[Firemaking]].&lt;br /&gt;
# You will need to fuel the fire with about 20 kg of wood every hour or so, you can see its status by examining. If it does not say “The fire burns steadily and will burn for a long time.” You need to put on fuel by activating wood (or substitute) and right-clicking the fire, then selecting burn.&lt;br /&gt;
&lt;br /&gt;
=== 4. Completing the Bowls ===&lt;br /&gt;
# Put your empty clay bowls into the fire. Right-click the fire and select ''Open'', then drag the clay bowls across from your inventory.&lt;br /&gt;
# The bowls will take quite a while to heat up to [[glowing hot]] and become pottery. While they do this, you can try making some different items from your log, botanize and forage more, or do something completely different, just make sure to examine the fire from time to time to see if it needs [[fuel]].&lt;br /&gt;
# It is a good idea to put all your berries, nuts, and herbs into the fire as well (not inside the bowls), so they can heat up. This reduces the time needed to make food when you put them into the finished bowls. &lt;br /&gt;
# Once the clay bowls have turned into a pottery bowls (this will happen once the clay bowl has been glowing from heat for a while) take it out of the fire along with the ingredients.&lt;br /&gt;
&lt;br /&gt;
=== 5. Cooking a Casserole ===&lt;br /&gt;
# Drag one berry and one herb onto each pottery bowl in your inventory so they are located inside the bowl. Examine the bowl and it should mention the 'difficulty' of the [[casserole]] you're about to cook.&lt;br /&gt;
# Put the pottery bowls containing casserole ingredients back into the fire.&lt;br /&gt;
# Keep checking the bowl in the fire until the contents of the bowl turn into &amp;quot;Casserole&amp;quot;. If you see the word “casserole” when you click the +, you have successfully made your first item of food.&lt;br /&gt;
# Take the pottery bowl out of the fire and eat the casserole if you are hungry. Otherwise, store the casserole in your inventory for later, but if you are logging of its a better idea to store it in a container.&lt;br /&gt;
As you cook more food, your skill will increase and you will make better and better food. Once you gain access to [[meat]], [[fish]], and [[vegetable]]s and have a [[frying pan]], you can start making [[meal]]s with other ingredients.  Meals will increase your nutrition quicker and generally have a higher nutrition value than casseroles of the same quality.&lt;br /&gt;
&lt;br /&gt;
== What Next? ==&lt;br /&gt;
* Obtaining a [[fishing rod]] will give you access to a reliable method of obtaining meat, which is important for creating quality food.&lt;br /&gt;
* You can chop down a few trees to make (and improve) [[wooden spindle]]s, and later sell them to the [[trader]] where you started. From the [[money]] you earn, you can buy food, tools, and [[weapon]]s at the various traders.&lt;br /&gt;
* You can create a [[butchering knife]] if you find some ore to smelt and make a small anvil so you can get [[pelt]]s and food from killed creatures.&lt;br /&gt;
* If you are lucky and ask around, you might be introduced to a nice [[village]] or neighborhood to live.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=46638</id>
		<title>Toolkits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=46638"/>
		<updated>2009-07-16T22:19:16Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Toolkits|Online tools and calculators]]&lt;br /&gt;
&lt;br /&gt;
== Highscores ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/ Wurm Online Skillcompare (WOS)]&lt;br /&gt;
&lt;br /&gt;
== Planning Tools ==&lt;br /&gt;
[http://www.jonathanedgecombe.com/townplanner/index.htm Town Planner] (By Dramen)''Link is dead or planner no longer exists, please add a new one.''&lt;br /&gt;
&lt;br /&gt;
[http://www.jonathanedgecombe.com/caveplanner/index.htm Cave Planner] (By Dramen)''Link is dead or planner no longer exists, please add a new one.''&lt;br /&gt;
&lt;br /&gt;
[http://jenn001.game.wurmonline.com/mapper/ Mapper] (By Discon)&lt;br /&gt;
&lt;br /&gt;
[http://discon.googlepages.com/prospector.html Prospector] (Used for finding the location of ores)&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Housecalc] (Used to calculate the required [[carpentry]] skill for [[wall plan]]s and resources for [[house]]s)&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil] (Used to calculate the required carpentry skill for wall plans and resources for houses)&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Faith/Pray calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/slopecalc.php Slope calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/compasscalc.php Compass Quality Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://orjans.se/wurmis/woacoc WoA &amp;amp; CoC Price Calculator]&lt;br /&gt;
&lt;br /&gt;
== Combined ==&lt;br /&gt;
[http://wurmonline.com/wiki/index.php?title=Wurm_Tool Wurm Tool]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=46637</id>
		<title>Toolkits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=46637"/>
		<updated>2009-07-16T22:18:56Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Toolkits|Online tools and calculators]]&lt;br /&gt;
&lt;br /&gt;
== Highscores ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/ Wurm Online Skillcompare (WOS)]&lt;br /&gt;
&lt;br /&gt;
== Planning Tools ==&lt;br /&gt;
[http://www.jonathanedgecombe.com/townplanner/index.htm Town Planner] (By Dramen)''Link is dead or planner no longer exists, please add a new one.''&lt;br /&gt;
&lt;br /&gt;
[http://www.jonathanedgecombe.com/caveplanner/index.htm Cave Planner] (By Dramen)&lt;br /&gt;
&lt;br /&gt;
[http://jenn001.game.wurmonline.com/mapper/ Mapper] (By Discon)&lt;br /&gt;
&lt;br /&gt;
[http://discon.googlepages.com/prospector.html Prospector] (Used for finding the location of ores)&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Housecalc] (Used to calculate the required [[carpentry]] skill for [[wall plan]]s and resources for [[house]]s)&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil] (Used to calculate the required carpentry skill for wall plans and resources for houses)&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Faith/Pray calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/slopecalc.php Slope calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/compasscalc.php Compass Quality Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://orjans.se/wurmis/woacoc WoA &amp;amp; CoC Price Calculator]&lt;br /&gt;
&lt;br /&gt;
== Combined ==&lt;br /&gt;
[http://wurmonline.com/wiki/index.php?title=Wurm_Tool Wurm Tool]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=46636</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=46636"/>
		<updated>2009-07-16T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The skill of fishing. Skill effects the types of fish you get and the weight. &lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate the [[fishing rod]] or [[fine fishing rod]] and right click on water or boat and select Fish&lt;br /&gt;
&lt;br /&gt;
You can now only fish on tiles which are fully submerged. Since you can't fish while swimming this can make finding a spot quite difficult. What you need is a tile to stand on which is half above and half below water, and not so steep that you can't stand on it without sliding in. Then stand on the part that isn't submerged and fish the adjacent tile which is fully submerged.  The most common method though is to use a boat, head out to deep water, equip your fishing rod, right click on your '''boat''' and select &amp;quot;fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:*Fishing in deep water can give better fish. &lt;br /&gt;
:*Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
:*Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
==Tools required==&lt;br /&gt;
:*[[fine fishing rod]] or [[fishing rod]]&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:*Different types of [[Fish]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fisherman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=46635</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=46635"/>
		<updated>2009-07-16T22:16:51Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The skill of fishing. Skill effects the types of fish you get and the weight. &lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate the [[fishing rod]] or [[fine fishing rod]] and right click on water and select Fish&lt;br /&gt;
&lt;br /&gt;
You can now only fish on tiles which are fully submerged. Since you can't fish while swimming this can make finding a spot quite difficult. What you need is a tile to stand on which is half above and half below water, and not so steep that you can't stand on it without sliding in. Then stand on the part that isn't submerged and fish the adjacent tile which is fully submerged.  The most common method though is to use a boat, head out to deep water, equip your fishing rod, right click on your '''boat''' and select &amp;quot;fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:*Fishing in deep water can give better fish. &lt;br /&gt;
:*Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
:*Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
==Tools required==&lt;br /&gt;
:*[[fine fishing rod]] or [[fishing rod]]&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:*Different types of [[Fish]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fisherman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=46634</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=46634"/>
		<updated>2009-07-16T22:14:54Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
* [[Item:blue shark|Blue Shark]] - min weight unknown; 4.36kg caught on Nov 1st 2008.&lt;br /&gt;
* [[Item:brook trout|Brook trout]] - minimum weight 0.33kg&lt;br /&gt;
* [[Item:carp|Carp]] - minimum weight 2.72kg&lt;br /&gt;
* [[Item:catfish|Catfish]] - minimum weight 1.74kg&lt;br /&gt;
* [[Item:dorado|Dorado]] - minimum weight ???&lt;br /&gt;
* [[Item:herring|Herring]] - minimum weight 0.06kg&lt;br /&gt;
* [[Item:marlin|Marlin]] - minimum weight 21.8kg &lt;br /&gt;
* [[Item:octopus|Octopus]] - minimum weight 1.09kg&lt;br /&gt;
* [[Item:perch|Perch]] - minimum weight 0.05kg&lt;br /&gt;
* [[Item:pike|Pike]] - minimum weight 0.65kg&lt;br /&gt;
* [[Item:roach|Roach]] - minimum weight 0.01 kg (A tiny fish, used only for adding weight to food and [[taming]] animals with.)&lt;br /&gt;
* [[Item:sailfish|Sailfish]] - minimum weight ???&lt;br /&gt;
* [[Item:smallmouth_bass|Smallmouth bass]] - minimum weight 0.44kg&lt;br /&gt;
* [[Item:snook|Snook]] - minimum weight 2.18kg&lt;br /&gt;
* [[Item:tuna|Tuna]] - minimum weight ???.&lt;br /&gt;
* [[Item:white shark|White Shark]] - minimum weight 21.80kg&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Look for fish swimming in deeper [[water]] for better and bigger fish. A boat is necessary to fish in the middle of an ocean or lake. Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=46633</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=46633"/>
		<updated>2009-07-16T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
* [[Item:blue shark|Blue Shark]] - min weight unknown; 4.36kg caught on Nov 1st 2008.&lt;br /&gt;
* [[Item:brook trout|Brook trout]] - minimum weight 0.33kg&lt;br /&gt;
* [[Item:carp|Carp]] - minimum weight 2.72kg&lt;br /&gt;
* [[Item:catfish|Catfish]] - minimum weight 1.74kg&lt;br /&gt;
* [[Item:dorado|Dorado]] - minimum weight ???&lt;br /&gt;
* [[Item:herring|Herring]] - minimum weight 0.06kg&lt;br /&gt;
* [[Item:marlin|Marlin]] - minimum weight 21.8kg &lt;br /&gt;
* [[Item:octopus|Octopus]] - minimum weight 1.09kg&lt;br /&gt;
* [[Item:perch|Perch]] - minimum weight 0.05kg&lt;br /&gt;
* [[Item:pike|Pike]] - minimum weight 0.65kg&lt;br /&gt;
* [[Item:roach|Roach]] - minimum weight 0.01 kg (A tiny fish, used only for adding weight to food and [[taming]] animals with.)&lt;br /&gt;
* [[Item:sailfish|Sailfish]] - minimum weight ???&lt;br /&gt;
* [[Item:smallmouth_bass|Smallmouth bass]] - minimum weight 0.44kg&lt;br /&gt;
* [[Item:snook|Snook]] - minimum weight 2.18kg&lt;br /&gt;
* [[Item:tuna|Tuna]] - minimum weight ???.&lt;br /&gt;
* [[Item:white shark|White Shark]] - minimum weight 21.80kg&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Look for fish swimming in deeper [[water]] for better and bigger fish. You can also fish in flooded [[caves]]. Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=46631</id>
		<title>Historical:Gulasch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=46631"/>
		<updated>2009-07-16T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is a somehwat good nutritional [[hot food cooking|dish]] made in a [[sauce pan]]. You can put a lot of ingredients into a sauce pan to cook a [[gulasch]], but at least two different items. Any combination of [[foraging|foraged]] or [[botanizing|botanized]] items (except [[acorn]]s and [[woad]]) or [[meat filet|filets of meat]], or meat filets with a small amount of water may all result in a [[gulasch]].&lt;br /&gt;
 &lt;br /&gt;
The proper ratio for water to meat is this:  For every .02kg of water you must have at least .30kg of meat.  Bear in mind you do not need water.&lt;br /&gt;
&lt;br /&gt;
When trying new combinations of ingredients, always [[examine]] the sauce pan to determine what kind of dish you make. For example, mixing [[rye]] and [[barley]] would result in a [[casserole]] instead.&lt;br /&gt;
&lt;br /&gt;
Gulasch is a liquid dish and must be carried in a liquid [[container]] such as a [[pottery jar]] or [[waterskin]]. It is useful for [[skill]]gain in [[hot food cooking]] for difficulty levels that are higher than [[casserole]]s but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=46630</id>
		<title>Historical:Gulasch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=46630"/>
		<updated>2009-07-16T21:02:07Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is a somehwat good nutritional [[hot food cooking|dish]] made in a [[sauce pan]]. You can put a lot of ingredients into a sauce pan to cook a [[gulasch]], but at least two different items. Any combination of [[foraging|foraged]] or [[botanizing|botanized]] items (except [[acorn]]s and [[woad]]) or [[meat filet|filets of meat]], or meat filets with a small amount of water may all result in a [[gulasch]].&lt;br /&gt;
&lt;br /&gt;
The proper ratio for water to meat is this:  For every .02kg of water you must have at least .30kg of meat.&lt;br /&gt;
&lt;br /&gt;
When trying new combinations of ingredients, always [[examine]] the sauce pan to determine what kind of dish you make. For example, mixing [[rye]] and [[barley]] would result in a [[casserole]] instead.&lt;br /&gt;
&lt;br /&gt;
Gulasch is a liquid dish and must be carried in a liquid [[container]] such as a [[pottery jar]] or [[waterskin]]. It is useful for [[skill]]gain in [[hot food cooking]] for difficulty levels that are higher than [[casserole]]s but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=46629</id>
		<title>Talk:Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=46629"/>
		<updated>2009-07-16T20:56:36Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questions for testing by Marni/[[User:Marni|purp]] 06:03, 21 May 2009 (CDT)&lt;br /&gt;
: Are the wounds always new or can they affect other wounds already on the stomach area?&lt;br /&gt;
: Do they, as some people say, heal faster than normal light wounds?&lt;br /&gt;
: Has anyone experienced the glitch where drowning could occur on land?&lt;br /&gt;
: Are animals affected by drowning?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battlepants:&lt;br /&gt;
Seems they are always a new drowning wound, I have had 15+ on my torso at once and they never stacked.&lt;br /&gt;
Also, it actually seemed like this heal slower to me. (not actually measured though, just a hunch)&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:&lt;br /&gt;
Perhaps the healing was slower because you were out of stamina?&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:  &lt;br /&gt;
I lead a tame dog while on a boat from Kinsaitos to a kilometer east of Samling.  &lt;br /&gt;
That journey was all on water, and the dog swam the entire time.  It is safe to say dogs are not affected by drowning.  &lt;br /&gt;
Further testing with bears and crocodiles will be required before we are certain animals don't drown.&lt;br /&gt;
This also could mean tame animals can't drown and wild animals can.&lt;br /&gt;
:Untame animals lead with a rope while sailing/rowing don't drown. Who thought of that anyway? ;) --[[User:Ulviirala|Ulviirala]] 07:22, 13 July 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Server_types&amp;diff=46628</id>
		<title>Talk:Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Server_types&amp;diff=46628"/>
		<updated>2009-07-16T20:50:40Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently as shown in a recent interview with Rolf, you will have to start from scratch on the epic server.  This could mean you can only get there from GV but not keep any items and/or skill.  Perhaps it will also have a migration period?  It wouldn't make sense though, considering the fact that he said you must start from scratch.-AvatarJTC&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Server_types&amp;diff=46627</id>
		<title>Talk:Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Server_types&amp;diff=46627"/>
		<updated>2009-07-16T20:50:25Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: New page: Apparently as shown in a recent interview with Rolf, you will have to start from scratch on the epic server.  This could mean you can only get there from GV but not keep any items and/or s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently as shown in a recent interview with Rolf, you will have to start from scratch on the epic server.  This could mean you can only get there from GV but not keep any items and/or skill.  Perhaps it will also have a migration period?  It wouldn't make sense though, considering the fact that he said you must start from scratch.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=46626</id>
		<title>Player:AvatarJTC</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=46626"/>
		<updated>2009-07-16T20:45:59Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC is currently a member of Kinsaitos on the Freedom Server.  He enjoys good conversation and helping others.  He enjoys terraforming, hunting, cooking, and traveling.  He shows up often in kingdom chat and on the forums.  He often corrects and edits the Wurmpedia.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC started playing mid gold 1 under the alias of AvatarJC.  He met a player named Jonathanlaramee.  He eventually joined Serenity Port, took a couple months break from the game to come back in Gold 2, rejoined Serenity Port.  After awhile Jonathanlaramee left and AvatarJC joined him in Port Isengard, and then left to Oakvale.  After taking another, quite long break he came back under the alias of AvatarJTC.  He came across IamFred who was a member of Oakvale who at the time was under the alias of IamBob.  As a slightly odd coincidence, he started playing again the same day.  Together they built their first boat, the S.S. Awesome.  They were graciously welcomed by the founders of Independent Settlers, Toni and Ghosted, when they joined the town.  Soon IamFred lost interest in Wurm and stopped playing.  He left his tools and the boat to AvatarJTC.  AvatarJTC took a short break and came back to a ghost town.  The migration period started a day or two before he logged on.  He gathered his stuff and got moving.  He now lives at Kinsaitos on the Freedom Server.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steppe_Tile&amp;diff=46624</id>
		<title>Steppe Tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steppe_Tile&amp;diff=46624"/>
		<updated>2009-07-16T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A steppe tile is a place where only poor grass grows due to a dry climate and lack of irrigation. It can be converted into [[Dirt Tile|dirt]]. Once a steppe tile has been converted to another type, it can be replaced by using mixed grass botanized from other steppe tiles.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
Steppe tiles are good for hunting, as trees do not block your view and animals spawn there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steppe_Tile&amp;diff=46623</id>
		<title>Steppe Tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steppe_Tile&amp;diff=46623"/>
		<updated>2009-07-16T20:42:16Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A steppe tile is a place where only poor grass grows due to a dry climate and lack of irrigation. It can be converted into [[Dirt Tile|dirt]]. Once a steppe tile has been converted to another type, it can be replaced by using mixed seeds botanized from other steppe tiles.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
Steppe tiles are good for hunting, as trees do not block your view and animals spawn there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=46579</id>
		<title>Player:AvatarJTC</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:AvatarJTC&amp;diff=46579"/>
		<updated>2009-07-15T01:01:31Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: New page: == Information ==  AvatarJTC is currently a member of Kinsaitos on the Freedom Server.  He enjoys good conversation and helping others.  He enjoys terraforming, hunting, cooking, and trave...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC is currently a member of Kinsaitos on the Freedom Server.  He enjoys good conversation and helping others.  He enjoys terraforming, hunting, cooking, and traveling.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
AvatarJTC started playing mid gold 1 under the alias of AvatarJC.  He met a player named Jonathanlaramee.  He eventually joined Serenity Port, took a couple months break from the game to come back in Gold 2, rejoined Serenity Port.  After awhile Jonathanlaramee left and AvatarJC joined him in Port Isengard, and then left to Oakvale.  After taking another, quite long break he came back under the alias of AvatarJTC.  He came across IamFred who was a member of Oakvale who at the time was under the alias of IamBob.  As a slightly odd coincidence, he started playing again the same day.  Together they built their first boat, the S.S. Awesome.  They were graciously welcomed by the founders of Independent Settlers, Toni and Ghosted, when they joined the town.  Soon IamFred lost interest in Wurm and stopped playing.  He left his tools and the boat to AvatarJTC.  AvatarJTC took a short break and came back to a ghost town.  The migration period started a day or two before he logged on.  He gathered his stuff and got moving.  He now lives at Kinsaitos on the Freedom Server.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46572</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46572"/>
		<updated>2009-07-14T22:56:21Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Gulasch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
I am seeing a pattern here in water based dishes.  While in the case of Gulasch, you don't need water it still works.  It uses the same water to food ratio that I found for porridge: At the most .02kg of water for every .30kg of food.  An easy way to get a proper ratio is to fill an empty sauce pan, use that water to fill an empty water skin.  You now would have .04kg of water so just put in .60k or more of food. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
:No, I tried with a sauce pan, starting with water from a flask with 3 grains and a potato and one grain. I also tried full water and then putting grains in it until no more would fit, spilling more and more water and it always said it makes dishwater instead of porridge. Someone mentioned s/he cooked porridge in a cauldron instead. &lt;br /&gt;
:I suggested testing it with a cauldron because I don't have the patience to thoroughly test it myself.&lt;br /&gt;
:No pun at your direction intended.&lt;br /&gt;
:Further I was suggesting using something else than water because gulasch didn't need water after the update either. But also because getting so minimal amounts of water, that it's only obtainable through hacking around with the game is ridiculous and stupid. If one can't make a dish otherwise, Mr. Jansson probably just fucked up the recipe. --[[User:Ulviirala|Ulviirala]] 15:35, 14 July 2009 (CDT)&lt;br /&gt;
Definitely sauce pan filled with grains and water. To get the least amount of water, put 4 corn and a potatoe in a flask. the remaining amount is 0,004 displayed as 0,00 (good for lye and gulash/stew/soup too). --[[User:KaiH|KaiH]] 16:16, 14 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46571</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46571"/>
		<updated>2009-07-14T22:55:09Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Gulasch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
I am seeing a pattern here in water based dishes.  While in the case of Gulasch, you don't need water it still works.  It uses the same water to food ratio that I found for porridge: At the most .02kg of water for every .30kg of food.  An easy way to get this amount is fill an empty sauce pan, use that water to fill a water skin.  You now would have .04kg of water so just put in .60k or more of food. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
:No, I tried with a sauce pan, starting with water from a flask with 3 grains and a potato and one grain. I also tried full water and then putting grains in it until no more would fit, spilling more and more water and it always said it makes dishwater instead of porridge. Someone mentioned s/he cooked porridge in a cauldron instead. &lt;br /&gt;
:I suggested testing it with a cauldron because I don't have the patience to thoroughly test it myself.&lt;br /&gt;
:No pun at your direction intended.&lt;br /&gt;
:Further I was suggesting using something else than water because gulasch didn't need water after the update either. But also because getting so minimal amounts of water, that it's only obtainable through hacking around with the game is ridiculous and stupid. If one can't make a dish otherwise, Mr. Jansson probably just fucked up the recipe. --[[User:Ulviirala|Ulviirala]] 15:35, 14 July 2009 (CDT)&lt;br /&gt;
Definitely sauce pan filled with grains and water. To get the least amount of water, put 4 corn and a potatoe in a flask. the remaining amount is 0,004 displayed as 0,00 (good for lye and gulash/stew/soup too). --[[User:KaiH|KaiH]] 16:16, 14 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46550</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46550"/>
		<updated>2009-07-14T00:30:11Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Porridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46549</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=46549"/>
		<updated>2009-07-14T00:29:56Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: /* Porridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons?&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46541</id>
		<title>Talk:Porridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46541"/>
		<updated>2009-07-13T17:17:44Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have found that the new ratio for water to grain is this:  ou can have at the MOST .02kg of water for every .30kg of grain.  At least, that's as close as I can get, or anyone can get I believe.  Further testing needs to be done to know if this ratio works with gulasch and soup as well. - AvatarJTC&lt;br /&gt;
:Read up on [[talk:nutrition]] and [[gulasch]], gulasch doesn't need water. Porridge does not work in a [[sauce pan]]. Try using a cauldron and something else than [[water]].&lt;br /&gt;
&lt;br /&gt;
But porridge DOES work in a sauce pan, I used a sauce pan and made porridge in a sauce pan.  So far every single thing I've tried other than water doesn't work with porridge.  Either it makes casseroles (yes casseroles, Pumpkin + grain) or stew-AvatarJTC&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46540</id>
		<title>Talk:Porridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46540"/>
		<updated>2009-07-13T17:17:29Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have found that the new ratio for water to grain is this:  ou can have at the MOST .02kg of water for every .30kg of grain.  At least, that's as close as I can get, or anyone can get I believe.  Further testing needs to be done to know if this ratio works with gulasch and soup as well.&lt;br /&gt;
:Read up on [[talk:nutrition]] and [[gulasch]], gulasch doesn't need water. Porridge does not work in a [[sauce pan]]. Try using a cauldron and something else than [[water]].&lt;br /&gt;
&lt;br /&gt;
But porridge DOES work in a sauce pan, I used a sauce pan and made porridge in a sauce pan.  So far every single thing I've tried other than water doesn't work with porridge.  Either it makes casseroles (yes casseroles, Pumpkin + grain) or stew-AvatarJTC&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46539</id>
		<title>Talk:Porridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46539"/>
		<updated>2009-07-13T17:17:13Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have found that the new ratio for water to grain is this:  ou can have at the MOST .02kg of water for every .30kg of grain.  At least, that's as close as I can get, or anyone can get I believe.  Further testing needs to be done to know if this ratio works with gulasch and soup as well.&lt;br /&gt;
:Read up on [[talk:nutrition]] and [[gulasch]], gulasch doesn't need water. Porridge does not work in a [[sauce pan]]. Try using a cauldron and something else than [[water]].&lt;br /&gt;
&lt;br /&gt;
But porridge DOES work in a sauce pan, I used a sauce pan and made porridge in a sauce pan.  So far every single thing I've tried other than water doesn't work with porridge.  Either it makes casseroles (yes casseroles, Pumpkin + grain) or stew.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46531</id>
		<title>Talk:Porridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Porridge&amp;diff=46531"/>
		<updated>2009-07-12T23:53:02Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: New page: I have found that the new ratio for water to grain is this:  ou can have at the MOST .02kg of water for every .30kg of grain.  At least, that's as close as I can get, or anyone can get I b...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have found that the new ratio for water to grain is this:  ou can have at the MOST .02kg of water for every .30kg of grain.  At least, that's as close as I can get, or anyone can get I believe.  Further testing needs to be done to know if this ratio works with gulasch and soup as well.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Moons&amp;diff=46524</id>
		<title>Talk:Moons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Moons&amp;diff=46524"/>
		<updated>2009-07-12T18:23:25Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have observed on the wild server than Valrei is actually north, and it is rising. Once it starts to set, I'll see which directin it is in. Perhaps either the wiki is wrong or out of date (new map), or because the moons are different on the wild server than on the home server? --Zylian&lt;br /&gt;
&lt;br /&gt;
: The moons are the same on both servers, I saw no change when crossing the border. I suspect they may be entirely client-side (based on the time and date). But yes, the wiki is both wrong and outdated. PS. It's a good idea to sign your talk page comments - [[User:Dashiva|Dashiva]] 11:41, 29 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:  It would be good to know WHEN the moons rise and set also.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=46523</id>
		<title>Talk:Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=46523"/>
		<updated>2009-07-12T17:53:37Z</updated>

		<summary type="html">&lt;p&gt;AvatarJTC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questions for testing by Marni/[[User:Marni|purp]] 06:03, 21 May 2009 (CDT)&lt;br /&gt;
: Are the wounds always new or can they affect other wounds already on the stomach area?&lt;br /&gt;
: Do they, as some people say, heal faster than normal light wounds?&lt;br /&gt;
: Has anyone experienced the glitch where drowning could occur on land?&lt;br /&gt;
: Are animals affected by drowning?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battlepants:&lt;br /&gt;
Seems they are always a new drowning wound, I have had 15+ on my torso at once and they never stacked.&lt;br /&gt;
Also, it actually seemed like this heal slower to me. (not actually measured though, just a hunch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:  &lt;br /&gt;
I lead a tame dog while on a boat from Kinsaitos to a kilometer east of Samling.  &lt;br /&gt;
That journey was all on water, and the dog swam the entire time.  It is safe to say dogs are not affected by drowning.  &lt;br /&gt;
Further testing with bears and crocodiles will be required before we are certain animals don't drown.&lt;br /&gt;
This also could mean tame animals can't drown and wild animals can.&lt;/div&gt;</summary>
		<author><name>AvatarJTC</name></author>
		
	</entry>
</feed>