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	<updated>2026-06-04T05:05:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107614</id>
		<title>Candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107614"/>
		<updated>2018-06-23T22:55:42Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Stays lit on deed with upkeep.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Candelabras are light sources in Wurm created with [[jewelry smithing]] and require candles made from [[animal fat]] or [[beeswax]] through [[Natural substances|natural substances]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;175px&amp;quot; heights=&amp;quot;275px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Brass_candelabra.png|&amp;lt;center&amp;gt;[[Brass candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Bronze_candelabra.png|&amp;lt;center&amp;gt;[[Bronze candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_candelabra.png|&amp;lt;center&amp;gt;[[Copper candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_candelabra.png|&amp;lt;center&amp;gt;[[Gold candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Iron_candelabra.png|&amp;lt;center&amp;gt;[[Iron candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lead_candelabra.png|&amp;lt;center&amp;gt;[[Lead candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_candelabra.png|&amp;lt;center&amp;gt;[[Silver candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Steel_candelabra.png|&amp;lt;center&amp;gt;[[Steel candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tin_candelabra.png|&amp;lt;center&amp;gt;[[Tin candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Zinc_candelabra.png|&amp;lt;center&amp;gt;[[Zinc candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2018&amp;diff=107409</id>
		<title>Wurm Server Release Notes 2018</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2018&amp;diff=107409"/>
		<updated>2018-06-14T15:01:07Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Patch Notes 14/JUN/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/06/14/patch-notes-14-jun-18/ 180614] Patch Notes 14/JUN/18==&lt;br /&gt;
Changes and Additions:&lt;br /&gt;
*New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.&lt;br /&gt;
*New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.&lt;br /&gt;
*New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.&lt;br /&gt;
*Change:  Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Spear tips and weapons heads (blades) will now also transfer rarity, runes and enchants to their completed item.&lt;br /&gt;
*Bugfix: Creature cage will no longer change ownership when another person on the permissions list loads it into a vehicle.&lt;br /&gt;
*Bugfix: Artifacts can no longer spawn in a  HoTA Zone.&lt;br /&gt;
*Bugfix: Fixed more text and spelling errors.&lt;br /&gt;
*Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.&lt;br /&gt;
*Bugfix: Liquids with a metal type can no longer be smelted.&lt;br /&gt;
*Bugfix: Enchanted turrets will no longer decay on deed on pve servers.&lt;br /&gt;
*Bugfix: Fixed the blank personal goal window and goal not completing when a server transfer was involved.&lt;br /&gt;
*Bugfix: Those who completed their goals but they did not register because of the epic/freedom transfer bug will receive the winning of the game stuff upon login.&lt;br /&gt;
*Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.&lt;br /&gt;
*Bugfix: Fix for some champion mission creatures being tiny.&lt;br /&gt;
*Bugfix: Fix for not being able to drag your archaeology journal back into your inventory from another container.&lt;br /&gt;
*Bugfix: Fix for archaeological reports  with deed names which contain apostrophes.&lt;br /&gt;
*Bugfix: The Troll King will not drown his followers if he leads them to water.&lt;br /&gt;
*Bugfix: Paper/papyrus/reports inside books and archaeological journals will now cost 1i each (similar to the almanac).&lt;br /&gt;
*Bugfix: Anchors can now properly be made from all metal types.&lt;br /&gt;
*Client :Bugfix: Items won’t hide under terrain in certain places.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/06/05/wurm-online-12th-anniversary-patch-notes-5-jun-18/ 180605] Patch Notes 5/JUN/18==&lt;br /&gt;
Happy Anniverary!&lt;br /&gt;
*Premium character can investigate on a tile during the week of the anniversary to get a “special fragment”.&lt;br /&gt;
*Find 3 and identify them all before combining to get one of a few different gifts for Wurm’s Anniversary.&lt;br /&gt;
*Chance to get a special fragment is 1/15 upon finding any other fragment.&lt;br /&gt;
*Once combined, players won’t be able to combine another, or find any more special fragments.&lt;br /&gt;
*Finding and combining these special fragments is available only during Wurm’s Anniversary week which will start on the 6th of June and end on the 13th.&lt;br /&gt;
&lt;br /&gt;
Changes and Additions:&lt;br /&gt;
&lt;br /&gt;
Archaeology changes:&lt;br /&gt;
&lt;br /&gt;
*Archaeology items can now be found in all metal types:&lt;br /&gt;
:*If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.&lt;br /&gt;
:*If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.&lt;br /&gt;
:*Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.&lt;br /&gt;
:*Same deal with steel and alloy fragments.&lt;br /&gt;
:*When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.&lt;br /&gt;
:*When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.&lt;br /&gt;
:*If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.&lt;br /&gt;
:*“metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.&lt;br /&gt;
&lt;br /&gt;
*New:  You can now create an archaeological journal to help record your investigations.&lt;br /&gt;
:*Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.&lt;br /&gt;
:*22 reports will fit into the journal.&lt;br /&gt;
:*Data will be added to your reports as you investigate and gather information.&lt;br /&gt;
:*New information will be added to the report as you continue to investigate.&lt;br /&gt;
:*Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.&lt;br /&gt;
&lt;br /&gt;
*Changes:&lt;br /&gt;
:*New statues have been added.&lt;br /&gt;
:*Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .&lt;br /&gt;
&lt;br /&gt;
*Fixes:&lt;br /&gt;
:*Fixed a bug which allowed investigating to bypass max inventory weight.&lt;br /&gt;
:*Paved tiles should properly reset the investigate flag.&lt;br /&gt;
&lt;br /&gt;
Item Placement:&lt;br /&gt;
&lt;br /&gt;
*Items can now be placed on tables and certain objects&lt;br /&gt;
*To place an item, simply right click it from your inventory and select drop &amp;gt; place. You may then move the outlined object onto the table, clicking will place it at that location.&lt;br /&gt;
*The following surfaces can have items placed on them:&lt;br /&gt;
:*square table&lt;br /&gt;
:*round table&lt;br /&gt;
:*dining table&lt;br /&gt;
:*bed&lt;br /&gt;
:*bench (stone)&lt;br /&gt;
:*bedside table&lt;br /&gt;
:*open fireplace&lt;br /&gt;
:*canopy bed&lt;br /&gt;
:*tripod table&lt;br /&gt;
:*high bookshelf&lt;br /&gt;
:*low bookshelf&lt;br /&gt;
:*round marble table&lt;br /&gt;
:*rectangular marble table&lt;br /&gt;
&lt;br /&gt;
*New Decorational Items that items can be placed on have been added too:&lt;br /&gt;
:*Empty High Bookshelf&lt;br /&gt;
:*Empty Low Bookshelf&lt;br /&gt;
:*Bar Table&lt;br /&gt;
&lt;br /&gt;
Creature Cages:&lt;br /&gt;
*New Item: Creature Cage – Requires 60 carpentry skill to create and continue.&lt;br /&gt;
*New Item: Creature Transporter – 25 Fine Carpentry to create.&lt;br /&gt;
*Must have 23 body strength to load cage onto vehicle.&lt;br /&gt;
*You cannot load pregnant animals.&lt;br /&gt;
*You cannot load hurt animals.&lt;br /&gt;
*You cannot load a creature with items on it.&lt;br /&gt;
*There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.&lt;br /&gt;
*Max of 4 creature cages per tile.&lt;br /&gt;
*A caged animal will move around and cause damage to the cage.&lt;br /&gt;
*When a cage hits 80 damage, the animal will escape.&lt;br /&gt;
*If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.&lt;br /&gt;
*You cannot repair or improve a cage if it is storing an animal.&lt;br /&gt;
*The number of cages that can be carried by a vehicle is as follows:&lt;br /&gt;
:*Caravel – 8&lt;br /&gt;
:*Cog – 6&lt;br /&gt;
:*Corbita – 5&lt;br /&gt;
:*Knarr – 4&lt;br /&gt;
:*Sailing boat – 0&lt;br /&gt;
:*Rowing boat – 0&lt;br /&gt;
:*Creature transporter – 4&lt;br /&gt;
:*Wagon – 2&lt;br /&gt;
:*Large cart – 0&lt;br /&gt;
&lt;br /&gt;
Personal goal changes:&lt;br /&gt;
*Changes&lt;br /&gt;
:*Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.&lt;br /&gt;
:*Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)&lt;br /&gt;
&lt;br /&gt;
*Bugfixes&lt;br /&gt;
:*The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.&lt;br /&gt;
:*The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.&lt;br /&gt;
:*Destroy a structure by catapulting it goal has been fixed.&lt;br /&gt;
:*Lockpick five boats goal has been fixed.&lt;br /&gt;
:*Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.&lt;br /&gt;
:*Fixed achievement triggers for mining gems.&lt;br /&gt;
:*Fixed a number of grammar and capitalization issues with personal goals and achievements.&lt;br /&gt;
:*Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.&lt;br /&gt;
:*Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.&lt;br /&gt;
&lt;br /&gt;
*New:  You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.&lt;br /&gt;
*New:  The creation of books has been added.&lt;br /&gt;
*Change: The recipe for creating an almanac has changed because of the introduction of books.&lt;br /&gt;
*New:  Kings robes will show as scale armour with specific colors for now.&lt;br /&gt;
&lt;br /&gt;
Client Changes:&lt;br /&gt;
*Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)&lt;br /&gt;
*Bugfix: Fix for items blocking placement.&lt;br /&gt;
*Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.&lt;br /&gt;
*Added keybind for Toggle Backpack and Toggle Quiver.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*PvP Mission Bugfix:  More checks to prevent erroneous structure building missions.&lt;br /&gt;
*Bugfix:  Fixed an issue which allowed  non-intended items/armor to be equipped on non-intended creatures.&lt;br /&gt;
*Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.&lt;br /&gt;
*Bugfix:  Ritual missions should now end at the 3.5 day mark if under 33% complete.&lt;br /&gt;
*Bugfix:  Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/26/patch-notes-26-apr-18/ 180426] Patch Notes 26/APR/18==&lt;br /&gt;
PvP Affinities and rank rework:&lt;br /&gt;
&lt;br /&gt;
PvP Rank:&lt;br /&gt;
&lt;br /&gt;
*Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player.&lt;br /&gt;
*If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker).&lt;br /&gt;
*If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank.&lt;br /&gt;
*If there isn’t enough to be split evenly, then it will be split based on attacker rank only.&lt;br /&gt;
*Killed player will lose 75% of the rank gained among attackers, instead of 100%.&lt;br /&gt;
:*(e.g. 20 rank split across 5 attackers: Each of the 5 will gain a base of 2 rank each. The other 10 rank will be split between attackers based on their relative rank – lowest rank attacker might gain 3 bonus (total 5), next 3 might gain 2 (total 4), and highest rank might only gain 1 (total 3). Killed player will only lose 15 rank instead of 20.&lt;br /&gt;
&lt;br /&gt;
PvP Affinities:&lt;br /&gt;
&lt;br /&gt;
*Affinity will now go to a random attacker instead of the “max” attacker.&lt;br /&gt;
*Changed the chance for the affinity to be lost without transfer: If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If the do not gain the affinity, another random attacker will get the chance instead.If no permanent affinity is gained, a week long timed affinity will be given to a random attacker instead. Killed player will still lose the affinity.&lt;br /&gt;
*All other attackers will gain a timed affinity of between 1 and 2 days in the skill of the lost affinity.&lt;br /&gt;
*Champions will now lose an affinity on death even if it is their only affinity.&lt;br /&gt;
*If a killed player doesn’t drop an affinity (due to only having one, or none as a Champion), a random timed affinity between 3 and 6 hours will be given to all attackers.&lt;br /&gt;
&lt;br /&gt;
PvP Mission changes:&lt;br /&gt;
&lt;br /&gt;
*Properly check the correct region when building mission structures on pvp.&lt;br /&gt;
*Lowered the number of players required for x player missions on pvp.&lt;br /&gt;
*Fixed rewards string for build missions.&lt;br /&gt;
*Changed create/sacrifice missions to take into account more number of items properly (bell tower is more than 2 items, for example).&lt;br /&gt;
*PvP servers should get less “requires x players” missions at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
General changes&lt;br /&gt;
&lt;br /&gt;
*Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes.&lt;br /&gt;
*Change: Icons for pegs, masts and tenons added.&lt;br /&gt;
*Change: You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room.&lt;br /&gt;
*Change: You can now do the following while mounted/embarked – yoyo, prune, pick sprout and harvest.&lt;br /&gt;
*Change: Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks.&lt;br /&gt;
*Change: A message in the event window will now appear when you gain an affinity via skill usage.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Kilns should now properly have the bash/destroy option.&lt;br /&gt;
*Bugfix: Various spelling and text errors.&lt;br /&gt;
*Bugfix: Small bells will now take on the metal type of the resonator instead of always becoming brass.&lt;br /&gt;
*Bugfix: Material types on lockpicks will now properly use and display the bonus for lockpicking.&lt;br /&gt;
*Bugfix: The adamantine rune of jackal will correctly change the secondary color of drake/scale armour instead of the primary colour.&lt;br /&gt;
*Bugfix: Fixed a depth check for flattening/leveling in shallow water.&lt;br /&gt;
*Bugfix: Action queue is now cleared when continuing a fence if you are standing in the way of completing the fence.&lt;br /&gt;
*Bugfix: Fixed an issue which failed to check for reinforced floors in some cases when mining tile corners.&lt;br /&gt;
*Bugfix: Grape seedling removed from mission item list.&lt;br /&gt;
*Bugfix: Fixed a dredge leveling action which in rare cases caused a slope to lower by 1 dirt even with a full dredge.&lt;br /&gt;
*Bugfix: Fixed branded and bred creatures on deed not losing agro when you back away and click no target.&lt;br /&gt;
*Bugfix: Fixed an issue that allowed dragging items from a branded/tamed horse onto an unbranded/untamed horse.&lt;br /&gt;
*Bugfix: Fixed issues with taking and opening distances with piles and containers.&lt;br /&gt;
*Bugfix: Fixed potential issue with uniques dying early.&lt;br /&gt;
*Bugfix: Brass oil lamps can now be crafted and improved correctly.&lt;br /&gt;
&lt;br /&gt;
Client updates:&lt;br /&gt;
&lt;br /&gt;
*Change: Added animal condition colors back&lt;br /&gt;
*Change: Distant terrain textures will look more fitting to the close ones&lt;br /&gt;
*Change: Added a Very High setting to Terrain/Shadow Detail&lt;br /&gt;
*Change: Fixed glitchy background when distant terrain was disabled.&lt;br /&gt;
*Bugfix: Reduced light flickering&lt;br /&gt;
*Bugfix: New stone fences will properly export to Deed Planner 2.8+.&lt;br /&gt;
*Bugfix: Slate and marble brick pavement will properly export to Deed Planner 2.8+&lt;br /&gt;
*Bugfix: Texture size settings will now work for all objects properly&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/06/patch-notes-6-apr-18/ 180406] Patch Notes 6/APR/18==&lt;br /&gt;
Epic structure changes:&lt;br /&gt;
:*All epic structures are now able to be improved.&lt;br /&gt;
:*All epic structures can be moved and rotated by their owners.&lt;br /&gt;
:*All epic structures cannot be moved and block deeds if they are involved in an active mission&lt;br /&gt;
:*Epic structures will not block deeds and will be removed from the pool of possible targets if on deed on all servers.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
Bug fix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/05/patch-notes-5-apr-18/ 180405] Patch Notes 5/APR/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
*Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power.&lt;br /&gt;
*Sacrifice creature success for missions will now take player FS and creature CR into account:&lt;br /&gt;
:*Weaker creatures will be able to be sacrificed at more health.&lt;br /&gt;
:*The existing requirements of 50% health or less will remain the cap.&lt;br /&gt;
*Mission descriptions will now display the movement timer reduction upon completion of the mission&lt;br /&gt;
 &lt;br /&gt;
Bug Fixes&lt;br /&gt;
*Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks.&lt;br /&gt;
*Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory.&lt;br /&gt;
*Bug fix: You can now mine out of a cliff tile without getting an error message.&lt;br /&gt;
*Bug fix: Fixed various spelling and text errors.&lt;br /&gt;
*Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory.&lt;br /&gt;
*Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days.&lt;br /&gt;
*Bug fix: Tree stumps should once again match the tree woodtype.&lt;br /&gt;
*Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks.&lt;br /&gt;
*Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion.&lt;br /&gt;
*Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters.&lt;br /&gt;
*Bug fix: Missions will now display there correct karma per item when requiring multi part items.&lt;br /&gt;
*Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/03/15/patch-notes-15-mar-18/ 180315] Patch Notes 15/MAR/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
*Chain, plate, drake and scale armour can now be dyed&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
*Bugfix: Staves and crowbars can now be crafted from all metal types.&lt;br /&gt;
*Bugfix: Fixed timer scaling issue for pickaxes with WoA when mining.&lt;br /&gt;
*Bugfix: Removed double copper needle from recipe list.&lt;br /&gt;
*Bugfix: You should no longer be able to bash a tent that does not belong to you on pve.&lt;br /&gt;
*Bugfix: Addressed issues with timer and success when sacrificing animals.&lt;br /&gt;
*Epic Bugfix: Player gods should no longer show up on the commune list or be referenced by name when deciding not to guide.&lt;br /&gt;
*Epic Bugfix: Drake/Scale should no longer drop when logging out.&lt;br /&gt;
&lt;br /&gt;
Client changes&lt;br /&gt;
&lt;br /&gt;
*Change: Dyes will now show on helmets and held items&lt;br /&gt;
*Due to some unforseen issues with a live build, the preview compatibility for mac changes have been delayed to an update coming shortly.&lt;br /&gt;
*Preview: Fixed issues with keyboard input on Linux&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/03/08/patch-notes-08-mar-18/ 180308] Patch Notes 08/MAR/18==&lt;br /&gt;
Changes and additions&lt;br /&gt;
*New: Added the option to use the Place feature for larger items which you cannot take into inventory.&lt;br /&gt;
*New: White Cloth, leather and studded leather armour can now be dyed.&lt;br /&gt;
*New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.&lt;br /&gt;
*Change: You should do more damage when destroying off deed items if they are owned/created by you.&lt;br /&gt;
*Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.&lt;br /&gt;
Epic Mission Tweaks:&lt;br /&gt;
:*Avenger of light missions will no longer spawn.&lt;br /&gt;
:*Increased amount of mission creatures spawned (up to 50% extra of the required amount).&lt;br /&gt;
:*Spawned mission creatures will age faster and die after a few weeks.&lt;br /&gt;
:*Mission difficulty will not always go up on a successful mission completion.&lt;br /&gt;
:*Mission requirements will be a bit less across most missions.&lt;br /&gt;
:*Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.&lt;br /&gt;
*Epic Change:  Characteristic skillgain has been increased by 30%.&lt;br /&gt;
Metal items update&lt;br /&gt;
*New: Many metal items and tools can now be crafted with any metal.&lt;br /&gt;
*New: Metal items will now take on a hue depending on the metal used in creation&lt;br /&gt;
*Change: Ore is no longer capped at 50 Quality on Epic Home Servers.&lt;br /&gt;
*New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.&lt;br /&gt;
:*Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.&lt;br /&gt;
*Metal items will now have special bonuses and penalties depending on metal type used:&lt;br /&gt;
*Note: All values are compared to iron.&lt;br /&gt;
:*Adamantine:&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR&lt;br /&gt;
:::*5% Movement Speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% Damage Dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*-60% Damage Taken&lt;br /&gt;
:::*8x Trader Price&lt;br /&gt;
:::*15% shatter resistance&lt;br /&gt;
:::*-60% decay reduction&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*15% Pendulum Area of Effect bonus&lt;br /&gt;
:::*7.5% bash damage bonus&lt;br /&gt;
:::*10% ql bonus to items created&lt;br /&gt;
:*Brass&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*1% DR bonus&lt;br /&gt;
::*Weapon&lt;br /&gt;
:::*-1% damage dealt&lt;br /&gt;
:::*5% bonus to damage dealt to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*-5% damage taken&lt;br /&gt;
:::*2.5% ql gain per improvement action&lt;br /&gt;
:::*6x trader price&lt;br /&gt;
:::*-5% decay damage&lt;br /&gt;
:::*10% bonus to quality upon creation&lt;br /&gt;
:::*2.5% bonus to repairing&lt;br /&gt;
:::*2.5% bonus to pendulum area of effect&lt;br /&gt;
:::*5% bonus to bash damage&lt;br /&gt;
:*Bronze&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*1% DR bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-1.5% damage dealt&lt;br /&gt;
:::*7.5% bonus damage dealt to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*-10% damage taken&lt;br /&gt;
:::*5x trader price&lt;br /&gt;
:::*-15% decay damage&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*5% bonus to pendulum area of effect&lt;br /&gt;
:::*2.5% bonus to bash damage&lt;br /&gt;
:*Copper’&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1% DR&lt;br /&gt;
:::*1% movement speed bonus&lt;br /&gt;
:::*-2% glance rate&lt;br /&gt;
::*Weapon&lt;br /&gt;
:::*Deals 35% less damage&lt;br /&gt;
:::*Deals extra poison wound at 30% of damage after 35% reduction&lt;br /&gt;
::*General&lt;br /&gt;
:::*5x trader price&lt;br /&gt;
:::*15% extra damage taken&lt;br /&gt;
:::*-5% decay damage taken&lt;br /&gt;
:::*5% bonus to quality gain per improvement action&lt;br /&gt;
:::*2.5% bonus to repairing&lt;br /&gt;
:::*-5% lockpicking penalty&lt;br /&gt;
:::*-5% to pendulum area of effect&lt;br /&gt;
:::*-10% to bash damage&lt;br /&gt;
:*Glimmersteel&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR Bonus&lt;br /&gt;
:::*10% movement speed bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% attack speed&lt;br /&gt;
::*General&lt;br /&gt;
:::*-40% damage taken&lt;br /&gt;
:::*25% shatter resistance&lt;br /&gt;
:::*10x Trader prices&lt;br /&gt;
:::*-40% decay taken&lt;br /&gt;
:::*5% bonus to repairing&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*20% bonus to pendulum area of effect&lt;br /&gt;
:::*10% ql bonus to items created&lt;br /&gt;
:*Gold&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1% DR&lt;br /&gt;
:::*-5% movement speed&lt;br /&gt;
:::*2.5% bonus to glance rate&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-5% attack speed&lt;br /&gt;
:::*-2.5% damage dealt&lt;br /&gt;
:::*5% bonus to armour damage&lt;br /&gt;
::*General&lt;br /&gt;
:::*10x trader prices&lt;br /&gt;
:::*20% extra damage taken&lt;br /&gt;
:::*-60% decay damage taken&lt;br /&gt;
:::*20% resistance to shatter&lt;br /&gt;
:::*-5% penalty to repairing&lt;br /&gt;
:::*-2.5 penalty to lockpicking&lt;br /&gt;
:::*Can be used to make holy items (altars, statuettes)&lt;br /&gt;
:::*10% bonus to pendulum area of effect&lt;br /&gt;
:::*15% bonus to bash damage&lt;br /&gt;
:::*Can be used to make unicorn shoes&lt;br /&gt;
:*Lead&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-2.5% DR&lt;br /&gt;
:::*-2.5% movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-50% damage dealt&lt;br /&gt;
:::*Deals extra poison wound at 75%% of damage after 50% reduction&lt;br /&gt;
::*General&lt;br /&gt;
:::*.75x trader prices&lt;br /&gt;
:::*30% extra damage taken&lt;br /&gt;
:::*-20% decay damage taken&lt;br /&gt;
:::*10% bonus to quality gain per improvement action&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*-10% repair speed&lt;br /&gt;
:::*-5% penalty to lockpicking&lt;br /&gt;
:::*-10% penalty to pendulum area of effect&lt;br /&gt;
:::*20% bonus to bash damage&lt;br /&gt;
:*Seryll&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR&lt;br /&gt;
:::*10% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*5% attack speed&lt;br /&gt;
:::*5% damage dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*12x trader prices&lt;br /&gt;
:::*-50% damage taken&lt;br /&gt;
:::*-50% decay damage taken&lt;br /&gt;
:::*100% shatter resistance&lt;br /&gt;
:::*5% bonus to repair speed&lt;br /&gt;
:::*5% bonus to lockpicking&lt;br /&gt;
:::*Can be used to make holy items&lt;br /&gt;
:::*25% bonus to pendulum area of effect&lt;br /&gt;
:::*7.5% bonus to bash damage&lt;br /&gt;
:*Silver&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-.75% DR&lt;br /&gt;
:::*-2% movement speed&lt;br /&gt;
:::*1% glance rate bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% damage to hunter mobs (most aggressive)&lt;br /&gt;
:::*-2.5% parry rate&lt;br /&gt;
::*General&lt;br /&gt;
:::*8x Trader prices&lt;br /&gt;
:::*2.5% extra damage taken&lt;br /&gt;
:::*-30% decay damage taken&lt;br /&gt;
:::*10% resistance to shatter&lt;br /&gt;
:::*2.5% bonus to lockpicking&lt;br /&gt;
:::*Can be used to make holy items&lt;br /&gt;
:::*Can be used to make unicorn shoes&lt;br /&gt;
:::*5% bonus to pendulum area of effect&lt;br /&gt;
:::*10% bonus to bash damage&lt;br /&gt;
:*Steel&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*2.5% DR&lt;br /&gt;
:::*Weapons&lt;br /&gt;
:::*2.5% extra damage to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*2.5x trader prices&lt;br /&gt;
:::*-20% damage taken&lt;br /&gt;
:::*-30% decay damage taken&lt;br /&gt;
:::*2.5% bonus to repair speed&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*2.5% bonus to pendulum area of effect&lt;br /&gt;
:::*5% bonus to bash damage&lt;br /&gt;
:*Tin&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1.75% DR&lt;br /&gt;
:::*2% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*4% bonus to attack speed&lt;br /&gt;
:::*-7.5% damage dealt&lt;br /&gt;
:::*-5% parry rate&lt;br /&gt;
::*General&lt;br /&gt;
:::*20% bonus damage taken&lt;br /&gt;
:::*-7.5% decay penalty&lt;br /&gt;
:::*2.5% bonus to quality gain per improvement action&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*-2.5% penalty to repair speed&lt;br /&gt;
:::*-2.5% lockpicking penalty&lt;br /&gt;
:::*-5% penalty to pendulum area of effect&lt;br /&gt;
:::*-10% bash damage&lt;br /&gt;
:*Zinc&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-2% DR&lt;br /&gt;
:::*2.5% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*5% attack speed&lt;br /&gt;
:::*-10% damage dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*.9x trader prices&lt;br /&gt;
:::*25% extra damage taken&lt;br /&gt;
:::*20% extra decay damage taken&lt;br /&gt;
:::*7.5% bonus to quality gain per improvement action&lt;br /&gt;
:::*-5% repair speed&lt;br /&gt;
:::*-2.5% lockpicking bonus&lt;br /&gt;
:::*-5% penalty to pendulum area of effect&lt;br /&gt;
:::*-15% bash damage&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
*Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.&lt;br /&gt;
*Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.&lt;br /&gt;
*Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.&lt;br /&gt;
*Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.&lt;br /&gt;
*Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.&lt;br /&gt;
*Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.&lt;br /&gt;
*Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.&lt;br /&gt;
*Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.&lt;br /&gt;
*Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).&lt;br /&gt;
*Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.&lt;br /&gt;
*Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.&lt;br /&gt;
*Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).&lt;br /&gt;
*Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.&lt;br /&gt;
*Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.&lt;br /&gt;
*Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.&lt;br /&gt;
*Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.&lt;br /&gt;
*Please allow a few weeks for everything to get a tick before reporting issues.&lt;br /&gt;
*In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.&lt;br /&gt;
*Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.&lt;br /&gt;
Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.&lt;br /&gt;
*Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/02/15/patch-notes-15-feb-18/ 180215] Patch Notes 15/FEB/18==&lt;br /&gt;
*Fix to address crashing issue on Elevation.&lt;br /&gt;
*Digging to pile will now correctly take rarity and 10% ql rune into account.&lt;br /&gt;
*Fixed issue with cleaning furnaces allowing for large quantities of ash.&lt;br /&gt;
*Leather can now be made again.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/02/07/patch-notes-07-feb-18/ 180207] Patch Notes 07/FEB/18==&lt;br /&gt;
Additions &amp;amp; Changes&lt;br /&gt;
&lt;br /&gt;
*New: You can now add notes to your friends list.&lt;br /&gt;
*New: You can now clean your furnaces after use and collect the ash which can be used in the creation of other products.&lt;br /&gt;
:*Once a furnace goes out, or after being lit for 30 minutes and snuffed, ash can be collected  with the ‘clean’ action by activating a shovel and right clicking the furnace&lt;br /&gt;
:*This will provide firemaking skill&lt;br /&gt;
:*Resulting quality is incluenced by firemaking skill and quality of furnace&lt;br /&gt;
:*QL is based off your skill and the QL of the furnace (random QL based on both).&lt;br /&gt;
*New: Attempting to dye an item with not enough dye will tell you how much you need&lt;br /&gt;
*New: You can now paint/dye certain items with one color for the wood and another for the cloth portion.&lt;br /&gt;
:*Dye is removed from the wooden sections with a wire brush&lt;br /&gt;
:*Dye is removed from the secondary (cloth) sections with lye equal to half the weight required to dye the item in the first place.&lt;br /&gt;
:*Note: Items that are currently dyed will have both primary and secondary sections coloured.&lt;br /&gt;
*New: Wood-type shaders have been added, so many items will once again show different hues for the different wood-types. This includes wood-types for the newly added trees which never had a different hue:&lt;br /&gt;
:*Orange&lt;br /&gt;
:*Linden&lt;br /&gt;
:*Oleander&lt;br /&gt;
:*Fir&lt;br /&gt;
:*Chestnut&lt;br /&gt;
:*Walnut.&lt;br /&gt;
*Change: With the addition of adding a second dye color to some items, all dye amount requirements have been reviewed and adjusted.&lt;br /&gt;
*Change: Adjusted affinity gain chances to favour skills more than characteristics. This change is aimed at avoiding the majority of affinities being characteristics and to result in skill affinities being more common. We will continue to monitor and adjust affinity chances in further updates if necessary.&lt;br /&gt;
*Change: Meditation abilities that only affect yourself are no longer affected by deed permissions.&lt;br /&gt;
*Change: Increased post grace period decay rate for offdeed red catseyes and waystones with only one valid link.&lt;br /&gt;
Client:&lt;br /&gt;
&lt;br /&gt;
*The ability to accurately place items with the use of the mouse cursor has been added:&lt;br /&gt;
:*To place an item, it must be possible to be in your inventory (not heavy objects or vehicles).&lt;br /&gt;
:*Right click the item, and select drop &amp;gt; place.&lt;br /&gt;
:*Default move is free move with the mouse.&lt;br /&gt;
:*Holding CTRL will align to an 8×8 grid within a tile(64 squares within the tile).&lt;br /&gt;
:*Holding ALT will align to a 4×4 grid within a tile (16 squares within the tile).&lt;br /&gt;
:*Mouse scroll will rotate the object.&lt;br /&gt;
:*Holding shift while mouse scrolling will rotate slowly for better precision.&lt;br /&gt;
*Improved loading times of settings window.&lt;br /&gt;
*Wood type will now show on equipped wooden things such as mallets, bows, and shields&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
*Bugfix:  Fixed various spelling and text issues.&lt;br /&gt;
*Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes.&lt;br /&gt;
*Bugfix: PvP – Disabling lawful now lets you bypass anti-archery permissions and gives penalty for doing so&lt;br /&gt;
*Bugfix:  Fixed an issue with mining or digging a tile corner from too far a distance.&lt;br /&gt;
*Bugfix:  Horse and Hell Horse corpses should match the color of the live horse/hell horse.&lt;br /&gt;
*Bugfix:  Fix for bulk bins taking the 5% tax tick immediately when moving them from deed to off deed.&lt;br /&gt;
*Bugfix:  You should no longer lose total fillet weight when adding them to a bulk container. Fillets will still be reduced to .30 wt, but the quantity will be increased to reflect the total weight of the fillets before putting them into a bulk container.&lt;br /&gt;
*Bugfix:  Tree stumps for centered trees will now also be centered.&lt;br /&gt;
*Bugfix: Fixed an issue which caused herbs planted while in inventory falling to the ground with the message that they will not fit in the planter rack.&lt;br /&gt;
*Bugfix:  Fixed a bug which allowed a mine entrance to be opened onto a bridge.&lt;br /&gt;
*Bugfix:  Wagoners have been instructed to keep their wagons repaired.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/28/hotfix-2018-01-28-fix-crash-bug/ 180128] Hotfix 2018-01-28: Fix for a crash bug==&lt;br /&gt;
Applying a fix to prevent a crash and bring Independence back online. Also swapped out a few hamsters and cleaned their cages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/19/hotfix-19-01-18/ 180119] Hotfix 19/01/18==&lt;br /&gt;
Affinity system adjustments:&lt;br /&gt;
We’ve made some adjustments to the affinity system to improve how affinities are gained. we’ll continue to log affinities gained and adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/18/patch-notes-18-jan-18/ 180118] Patch Notes 18/JAN/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
&lt;br /&gt;
*We have adjusted some creatures spawn tile requirements to prevent the over abundance of seal colonies on rocky shores. Rats can now spawn on rock near water and seals may spawn on beaches. We’ll continue to monitor locations of large seal colonies.&lt;br /&gt;
*The ability to dig dirt or resources directly into a pile has been added. The keybind dig_to_pile will allow you to dig dirt and other resources and have them go into a pile at your feet.  Once the pile is full, the resources will go into inventory. This is only available via the keybind which can be set in the console or in the keybind tab on the settings page.&lt;br /&gt;
*Hell horses now have new colour names to differentiate them from regular horses.&lt;br /&gt;
:*Brown &amp;gt; Cinder&lt;br /&gt;
:*Gold &amp;gt; Envious&lt;br /&gt;
:*Black &amp;gt; Shadow&lt;br /&gt;
:*White &amp;gt; Pestilential&lt;br /&gt;
:*Grey &amp;gt; Ash&lt;br /&gt;
:*Ebony Black &amp;gt; Molten&lt;br /&gt;
:*Piebald Pinto &amp;gt; Nightshade&lt;br /&gt;
:*Blood bay &amp;gt; Incandescent&lt;br /&gt;
*Examining a live horse or hell horse will now give it’s colour in the examine message.&lt;br /&gt;
*Title for masonry 100 added – Another Brick In The Wall&lt;br /&gt;
*Sealed containers can now be placed on merchants.&lt;br /&gt;
*Sealed dye containers will now show the RGB in the title.&lt;br /&gt;
Affinity System Adjustments:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Overkilling Changes:&lt;br /&gt;
(Note: Overkilling is the mechanic that stops any skillgain, affinity gain, rank bonuses etc from killing a player too often)&lt;br /&gt;
&lt;br /&gt;
*The time limit of 3 hours between kills to trigger overkilling of another player (after having killed them at least 3 times already per player) has been increased to 6 hours.&lt;br /&gt;
Overall kills on a single player are now tracked, and will count as overkilling if killed more than 3 times by any other player in a short time.&lt;br /&gt;
*When killed in PvP a player will gain a death count and a 3 hour timer will tick down.&lt;br /&gt;
*If killed while that timer is ticking down, another death count will be gained, and the timer will reset to the 3 hour mark and start again.&lt;br /&gt;
*After this timer has ticked down, a death is removed from their count and the timer will reset if any death counts remain.&lt;br /&gt;
*If a player’s death count increases over 3, then any PvP kills against them will count as overkilling until that death count is again below 3.&lt;br /&gt;
Affinity Changes:&lt;br /&gt;
:*When using a skill premium characters will now have a small chance to gain an affinity in that skill upon a successful skill check.&lt;br /&gt;
:*On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)&lt;br /&gt;
:*The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.&lt;br /&gt;
:*If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.&lt;br /&gt;
*This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.&lt;br /&gt;
*We will be monitoring these chances and making changes as necessary.&lt;br /&gt;
*Stealing affinities upon killing a character in PvP has changed:&lt;br /&gt;
:*If the dead character only has one affinity total, they will not lose that affinity and the killer will not gain an affinity.&lt;br /&gt;
If the dead character has more than one affinity, then a random one is lost and may go to the killer.&lt;br /&gt;
If the dead character has more affinities in that skill than the killer, then the killer will gain that affinity 100% of the time.&lt;br /&gt;
Otherwise, the chance for the killer to gain the affinity is dependant on the difference between the number of affinities in that skill each player has (before the dead character loses the affinity).&lt;br /&gt;
If the difference is 0, the chance is 50% for the killer to gain the affinity. Difference of 1 is 25%, difference of 2 is 12.5% and difference of 3 is 6.25%.&lt;br /&gt;
:*If an affinity is lost by the dead character and none gained by the killer, then the killer will receive a timed affinity in that skill that will last for a week.&lt;br /&gt;
Client Changes:&lt;br /&gt;
*Bugfix: Various objects should not re-appear in wrong places after traveling&lt;br /&gt;
*Bugfix: Keybinds set for GRAVE key will now save correctly&lt;br /&gt;
*Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*Bugfix: An issue causing continued lag on Elevation since the release of 1.6 has been identified and addressed. We will continue to monitor the server for any instances of extended lag&lt;br /&gt;
*Bugfix: You should no longer be able to drag more than 100 items into the saddlebags or saddle sacks.&lt;br /&gt;
*Bugfix: The 2017 Saddle Sack gifts should no longer decay.&lt;br /&gt;
*Bugfix: A roof on a south or east building border tile should no longer block wall plans.&lt;br /&gt;
*Bugfix: Fixed an issue with keybind for combine fragment not working properly.&lt;br /&gt;
*Bugfix: Fillets of fish and meat should no longer change to generic fish/meat fillets when dragging from one bulk container to another.&lt;br /&gt;
*Bugfix: Weight reduction runes on tool and weapon heads will be ignored so that the items can be used for creation and not return a too little material message.&lt;br /&gt;
*Bugfix: Corrected various text messages.&lt;br /&gt;
*Bugfix: Fixed Valrei scenario mission rewards being awarded incorrectly.&lt;br /&gt;
*Bugfix: You should no longer be able to resize a deed with enemy presence.&lt;br /&gt;
*Bugfix: Removed double taste and drink option on sealed containers with something activated in inventory.&lt;br /&gt;
*Bugfix: Fixed an issue with control-click and dragging containers inside containers.&lt;br /&gt;
*Bugfix: You can now drag items directly into containers inside equipped saddle sacks/bags.&lt;br /&gt;
*Bugfix: Disallowed PvP opportunity attacks on other players on PvE servers, except in spars/duels.&lt;br /&gt;
*Bugfix: Removed double application of bloodthirst for archery on Epic.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mend&amp;diff=107263</id>
		<title>Mend</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mend&amp;diff=107263"/>
		<updated>2018-06-08T07:37:07Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Description */ Repair vs. Mend Analysis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=29&lt;br /&gt;
|favor=29&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]], [[Nahjo]]&lt;br /&gt;
}}[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mend''' is a a spell available to a [[Vynora]] or [[Nahjo]] [[priest]]s at 29 [[faith]] that allows players to remove [[damage]] from items.&lt;br /&gt;
&lt;br /&gt;
The spell reduces the [[damage]] of an item by 20 points and the quality by 2, it also allows for the removal of damage on items that cannot normally be [[repair]]ed by conventional means, with some exceptions.&lt;br /&gt;
&lt;br /&gt;
''Depending on repair skill level, can be more effective at repairing on normal items.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Repairing vs Mending&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|'''Repairing'''&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|'''Mending'''&lt;br /&gt;
|- &lt;br /&gt;
|Item&lt;br /&gt;
|Quality Level&lt;br /&gt;
|Damage&lt;br /&gt;
|Repair Skill&lt;br /&gt;
|Total QL Loss&lt;br /&gt;
|Item&lt;br /&gt;
|Quality Level&lt;br /&gt;
|Damage&lt;br /&gt;
|Favor Cost&lt;br /&gt;
|Total QL Loss&lt;br /&gt;
|- &lt;br /&gt;
|'''Before Repair'''&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|lantern, iron&lt;br /&gt;
|92.34&lt;br /&gt;
|30.92&lt;br /&gt;
|31.78&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5.46&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|lantern, iron&lt;br /&gt;
|92.34&lt;br /&gt;
|30.92&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|58&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.00&lt;br /&gt;
|- &lt;br /&gt;
|'''After Repair'''&lt;br /&gt;
|86.88&lt;br /&gt;
|0.00&lt;br /&gt;
|31.80&lt;br /&gt;
|88.34&lt;br /&gt;
|0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[Activate]] a [[Statuette]], '''right-click''' an item and select ''Spells'' &amp;gt; ''Mend''.&lt;br /&gt;
&lt;br /&gt;
*You cannot cast mend on items of QL 2 or less. Instead you'll get an error message saying that the item {{event|inline|...would break under the power of the spell.}}&lt;br /&gt;
*Mend does not shatter items on failure.&lt;br /&gt;
*You cannot cast mend on items with 0 damage.&lt;br /&gt;
&lt;br /&gt;
=== Mend only items ===&lt;br /&gt;
A non-exhaustive list of such that '''cannot be repaired''', but can be mended.&lt;br /&gt;
* [[Compass]]es&lt;br /&gt;
* [[Logs]]&lt;br /&gt;
* [[Lump]]s&lt;br /&gt;
* [[Pelt]]s&lt;br /&gt;
* [[Whetstone]]s&lt;br /&gt;
&lt;br /&gt;
=== No repair or mend items ===&lt;br /&gt;
A non-exhaustive list of items that cannot be repaired or mended.&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Pottery]] items&lt;br /&gt;
* [[Small magical chest]]&lt;br /&gt;
* [[Starter tent]]&lt;br /&gt;
* [[Valrei item]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mask_of_rebirth&amp;diff=107253</id>
		<title>Mask of rebirth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mask_of_rebirth&amp;diff=107253"/>
		<updated>2018-06-07T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mask of Rebirth.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A mask.''&lt;br /&gt;
&lt;br /&gt;
You can almost feel the mask is alive with little shoots among the leaves. It can not be improved.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The mask of rebirth is originally from the Midsummers event on Xanadu back in June 2017&lt;br /&gt;
* One of many potential rewards through the 12th Anniversary of Wurm Archaeology event gift boxes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107243</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107243"/>
		<updated>2018-06-06T20:31:43Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Achievements */ Update to personal goals patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make [[wine]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree || Silver || Cut a tree down with something unusual. &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || Put 100 items in the trash bin || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make at 50kg of wine. (?)&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill many [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green or white [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mask_of_rebirth&amp;diff=107237</id>
		<title>Mask of rebirth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mask_of_rebirth&amp;diff=107237"/>
		<updated>2018-06-06T10:45:40Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mask of Rebirth.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A mask.''&lt;br /&gt;
&lt;br /&gt;
You can almost feel the mask is alive with little shoots among the leaves. It can not be improved.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* One of many potential rewards through the 12th Anniversary of Wurm Archaeology event gift boxes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Mask_of_Rebirth.png&amp;diff=107236</id>
		<title>File:Mask of Rebirth.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Mask_of_Rebirth.png&amp;diff=107236"/>
		<updated>2018-06-06T10:44:49Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=107210</id>
		<title>Archaeology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=107210"/>
		<updated>2018-06-05T18:56:44Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Combining */ Correcting my misunderstanding of archaeology after investigating this further&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more. &lt;br /&gt;
&lt;br /&gt;
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.&lt;br /&gt;
&lt;br /&gt;
The type of fragment you retrieve is determined based on:&lt;br /&gt;
# How many settlements have been on that tile in the past&lt;br /&gt;
# How long the settlement(s) stood there&lt;br /&gt;
# How long it has been since the settlement disbanded&lt;br /&gt;
# Your Archaeology skill level&lt;br /&gt;
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.&lt;br /&gt;
&lt;br /&gt;
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. &lt;br /&gt;
&lt;br /&gt;
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.&lt;br /&gt;
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.&lt;br /&gt;
&lt;br /&gt;
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''&lt;br /&gt;
&lt;br /&gt;
*At 40+ Archaeology you have a chance to see the name of the last mayor:&lt;br /&gt;
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''&lt;br /&gt;
&lt;br /&gt;
*At 50+ Archaeology you have a chance to see the name of the settlement's founder:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''&lt;br /&gt;
&lt;br /&gt;
*At 70+ Archaeology you have a chance to see names of deeds in the area some tiles away:&lt;br /&gt;
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rare partial items maintain rarity when combined with like fragments regardless of rarity. &lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments will be either metal or alloy based unless it is a fragment of [[ores|ore]] or [[metal lumps]].&lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified.&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
*A fragment may say: ''unidentified metal fragment'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''unidentified alloy fragment'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) though it is heavily weighted to be steel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.&lt;br /&gt;
*A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Investigator at 50 skill&lt;br /&gt;
* Archaeologist at 70 skill&lt;br /&gt;
* Curator at 90 skill&lt;br /&gt;
* '''??? at 100 skill'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=107191</id>
		<title>Archaeology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=107191"/>
		<updated>2018-06-05T13:02:33Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Added the changes from metal type fragments to metal and alloy fragments, with a bit of a restructure and addition of combining section to better clarify.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more. &lt;br /&gt;
&lt;br /&gt;
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.&lt;br /&gt;
&lt;br /&gt;
The type of fragment you retrieve is determined based on:&lt;br /&gt;
# How many settlements have been on that tile in the past&lt;br /&gt;
# How long the settlement(s) stood there&lt;br /&gt;
# How long it has been since the settlement disbanded&lt;br /&gt;
# Your Archaeology skill level&lt;br /&gt;
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.&lt;br /&gt;
&lt;br /&gt;
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. &lt;br /&gt;
&lt;br /&gt;
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.&lt;br /&gt;
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.&lt;br /&gt;
&lt;br /&gt;
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''&lt;br /&gt;
&lt;br /&gt;
*At 40+ Archaeology you have a chance to see the name of the last mayor:&lt;br /&gt;
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''&lt;br /&gt;
&lt;br /&gt;
*At 50+ Archaeology you have a chance to see the name of the settlement's founder:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''&lt;br /&gt;
&lt;br /&gt;
*At 70+ Archaeology you have a chance to see names of deeds in the area some tiles away:&lt;br /&gt;
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rare partial items maintain rarity when combined with like fragments regardless of rarity. &lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments will be either metal or alloy based unless it is a fragment of [[ores|ore]] or [[metal lumps]].&lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified.&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
*An identified fragment may say: ''hammer head fragment [1/12], metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc) and you need 11 more fragments to combine it.&lt;br /&gt;
*An identified fragment may say: ''hammer head fragment [1/12], alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) and you need 11 more fragments to combine it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.&lt;br /&gt;
*A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Investigator at 50 skill&lt;br /&gt;
* Archaeologist at 70 skill&lt;br /&gt;
* Curator at 90 skill&lt;br /&gt;
* '''??? at 100 skill'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=107190</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=107190"/>
		<updated>2018-06-05T11:55:32Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Useful capacity quantities */ Creature Cage Capacity added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command. &lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 12 large crates or 20 small crates can be [[Load_cargo|loaded]] on a wagon. Up to 9 large crates and a forge can also fit. Can hold 2 Creature Cages.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Wagons can hold 20 small crates or 12 large crates or 27 rafts.&lt;br /&gt;
*Can be loaded with at least 60+ felled trees.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality affects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Can be hauled&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but can be colored a random color with an Adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=107189</id>
		<title>Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=107189"/>
		<updated>2018-06-05T11:54:42Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Vessel details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 300x [[tenon]]s&lt;br /&gt;
* 1x [[tall square rig]]&lt;br /&gt;
* 1x [[ship helm]]&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 8x [[mooring rope]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 600x [[peg]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Caravel Caravel]&lt;br /&gt;
&lt;br /&gt;
''An impressive merchant ship.''&lt;br /&gt;
&lt;br /&gt;
The largest ship possible to construct, this huge ship requires 36 skill to start. Has permission management.&lt;br /&gt;
&lt;br /&gt;
24 [[Mind logic]] is required to command this ship.&lt;br /&gt;
&lt;br /&gt;
The Caravel is a good merchant ship but can be impractical. Its size can make some areas impassable. But its size is also its advantage, as the Caravel's large hold means that it can transport a massive amount of materials - making it a useful ship for the sale and delivery of bulk supplies - although it is very difficult to construct and can be expensive to buy.&lt;br /&gt;
&lt;br /&gt;
'''Note that you do not have to have 35 strength to avoid beaching the boat - so long as it is not moored then you can still push and pull the boat off of a reef.'''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 13 crew&lt;br /&gt;
*Maximum speed: 30.88km/h (solo)&lt;br /&gt;
*Maximum speed: 34.13km/h (full crew)&lt;br /&gt;
*Hold Capacity: &amp;gt;86 000 kg (100 rafts full of rock shards)&lt;br /&gt;
*Creature Cage Capacity: 8&lt;br /&gt;
*Size: 5 tiles by 3 tiles (?)&lt;br /&gt;
*Height: 35 dirt from water level to deck(?)&lt;br /&gt;
*Weight: 2450kg (35 strength minimum to drag)&lt;br /&gt;
&lt;br /&gt;
== Total Components ==&lt;br /&gt;
&lt;br /&gt;
* 310x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 1x [[tall mast]] (for [[tall square rig]])&lt;br /&gt;
* 7x [[square sail]] (6x for [[tall square rig]], 1x for [[square rig]])&lt;br /&gt;
* 24x [[cordage rope]] (16x for [[tall square rig]], 2x for [[spinnaker rig]], 4x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 10x [[large tackle]] (8x for [[tall square rig]], 2x for [[square rig]])&lt;br /&gt;
* 10x [[small tackle]] (4x for [[tall square rig]], 2x for [[spinnaker rig]], 2x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 4x [[Iron ribbon]] (for [[crows nest]])&lt;br /&gt;
* 24x [[plank]] (13x for [[crows nest]]) (5x for [[ship helm]], 6x for [[rudder]])&lt;br /&gt;
* 628x [[peg]] (8x for [[ship helm]], 20x for [[stern]])&lt;br /&gt;
* 7x [[shaft]] (6x for [[ship helm]], 1x for [[rudder]])&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 2x [[small mast]] (1x for [[spinnaker rig]], 1x for [[triangular rig]])&lt;br /&gt;
* 1x [[small square sail]] (for [[spinnaker rig]])&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[medium mast]] (for [[square rig]])&lt;br /&gt;
* 1x [[triangular sail]] (for [[triangular rig]])&lt;br /&gt;
* 12x [[thick rope]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
* 411x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* Total components: 1716&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*The most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Caravel can be started at 34 with a 35ql keel or better,  6% chance.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 62&lt;br /&gt;
*[[Small crate]] - 100&lt;br /&gt;
*[[Bulk storage bin]] - 6&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=107188</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=107188"/>
		<updated>2018-06-05T11:54:17Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Vessel Details */ Added Creature Cage Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
''It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rown with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
The second largest ship possible to construct. Has permission management.&lt;br /&gt;
&lt;br /&gt;
Knarrs are fast ships used for cross-server travel, with the advantage that their speed isn't affected nearly as much as other ships in low winds. Due to their speed, crew capacity, expansive cargo, and shallow draft knarrs are very popular among PVP raiders.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*23 [[Mind_logic|Mind Logic]] is required to command &lt;br /&gt;
*You need 29 [[Body Strength]] to drag a Knarr.&lt;br /&gt;
*To view creation chance see [[Keel section]]&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
&lt;br /&gt;
*Passengers: 1 Captain + 12 crew.&lt;br /&gt;
*Maximum total crew: 13&lt;br /&gt;
*Maximum speed: 27 km/h (solo).&lt;br /&gt;
*Maximum speed: ? km/h (full crew).&lt;br /&gt;
*Hold Capacity: &amp;gt;20,000 kg (100 rafts)&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
*Total Dye Needed: 240kg&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
* 1x [[tall mast]] (for [[square yard rig]])&lt;br /&gt;
* 4x [[square sail]] (for [[square yard rig]])&lt;br /&gt;
* 12x [[cordage rope]] (for [[square yard rig]])&lt;br /&gt;
* 6x [[large tackle]] (for [[square yard rig]])&lt;br /&gt;
* 10x [[belaying pin]]&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]&lt;br /&gt;
* 411 [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 420 [[peg]] (20x for [[stern]])&lt;br /&gt;
* 210 [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 1x [[shaft]] (1x for [[rudder]])&lt;br /&gt;
* 6x [[planks]] (6x for [[rudder]])&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[Cog]]s are between 13% and 14%, and [[Corbita]]s are at 27%&lt;br /&gt;
*Shallow draft allows for passage at depths that would stop other large ships.&lt;br /&gt;
*Can fit 43 [[Large crate]]s and 1 [[Small crate]] inside.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43&lt;br /&gt;
*[[Small crate]] - 75&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=107187</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=107187"/>
		<updated>2018-06-05T11:53:42Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Vessel Details */ Added Creature Cage Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[keel section]]s&lt;br /&gt;
* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.''&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this. &lt;br /&gt;
*Creature Cage Capacity: 6&lt;br /&gt;
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s. &lt;br /&gt;
*Size: ~ 5 tiles long and 2 tiles wide&lt;br /&gt;
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top&lt;br /&gt;
*64.5 kg of dye is required to paint a cog&lt;br /&gt;
*Requires 20 dirt water depth&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 311x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[belaying pin]]&lt;br /&gt;
* 210x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 420x [[peg]]s (20x for [[stern]])&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[large mast]] (for [[large square rig]])&lt;br /&gt;
* 1x [[square sail]] (for [[large square rig]])&lt;br /&gt;
* 8x [[cordage rope]] (for [[large square rig]])&lt;br /&gt;
* 2x [[small tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[large tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[iron ribbon]]s (for [[crows nest]])&lt;br /&gt;
* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])&lt;br /&gt;
* 1x [[shaft]] (for [[rudder]])&lt;br /&gt;
* 4x [[keel section]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 2x [[oar]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
*Total components: 1119&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*The quality of each of the keel sections affects the chance of being created.&lt;br /&gt;
*Keel sections can be improved (Carpentry items) before attempting assembly.&lt;br /&gt;
&lt;br /&gt;
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):&lt;br /&gt;
* QL6.12 + QL5.97 = 14% chance&lt;br /&gt;
* QL5.97 + QL18.33 = 23% chance&lt;br /&gt;
* QL10.46 + QL18.33 = 26% chance&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 29&lt;br /&gt;
*[[Small crate]] - 51&lt;br /&gt;
*[[Bulk storage bin]] - 3&lt;br /&gt;
&lt;br /&gt;
''Tested.&lt;br /&gt;
*11 small rafts&lt;br /&gt;
*1 large chest&lt;br /&gt;
*2 forges&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=107186</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=107186"/>
		<updated>2018-06-05T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Vessel Details */ Added Creature Cage Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[keel section]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]s&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
The Corbita is a small merchant ship. It is relatively good for trading but is smaller than the Cog. Aside from needing more resources, they aren't much harder to build.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 28 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: ??? [[Container|volume]] units (100 [[rafts]]). Weight(kg) has no affect on this. &lt;br /&gt;
*Creature Cage Capacity: 5&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag)&lt;br /&gt;
*Requires 21 dirt water depth&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
&lt;br /&gt;
* 420x [[Peg]] (20x for [[stern]])&lt;br /&gt;
* 210x [[Tenon]] (10x for [[stern]])&lt;br /&gt;
* 211x [[Hull plank]] (11x for [[stern]])&lt;br /&gt;
* 40x [[Deck board]]&lt;br /&gt;
* 2x [[Shaft]] (1x for each [[rudder]])&lt;br /&gt;
* 12x [[Plank]] (6 for each [[rudder]])&lt;br /&gt;
* 50x [[Tar]] &lt;br /&gt;
* 1x [[Square sail]] (for [[square rig]])&lt;br /&gt;
* 2x [[Large tackle]] (for [[square rig]])&lt;br /&gt;
* 1x [[Medium mast]] (for [[square rig]])&lt;br /&gt;
* 4x [[Small tackle]] (2x for [[square rig]]) (2x for [[spinnaker rig]])&lt;br /&gt;
* 6x [[Cordage rope]] (4x for [[square rig]]) (2x for [[spinnaker rig]])&lt;br /&gt;
* 1x [[Small mast]] (for [[spinnaker rig]])&lt;br /&gt;
* 1x [[Small square sail]] (for [[spinnaker rig]])&lt;br /&gt;
* 4x [[Keel section]]&lt;br /&gt;
* 4x [[Mooring rope]]&lt;br /&gt;
* 8x [[Thick rope]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
* 2x [[Oar]]&lt;br /&gt;
*Total components: 989&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The QL of the keel section that is active is what effects creation chance.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*With the new addition of the [[Load]] feature, many new items can now be loaded onto ships.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 49&lt;br /&gt;
*[[Small crate]] - 85&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
*[[Bulk storage bin]] - 5&lt;br /&gt;
* 1 wagon, 9 large crates and 2 small crates&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=107185</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=107185"/>
		<updated>2018-06-05T11:52:25Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Vessel Details */ Added Creature Cage Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. &lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by building it in a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window.&lt;br /&gt;
&lt;br /&gt;
Server crossing: on '''Freedom servers''' you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers), on '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, &amp;quot;dragging&amp;quot; the ship and ''managing the item''. &lt;br /&gt;
Each of these rights can be granted or denied to any individual character. The rights except &amp;quot;manage item&amp;quot; can also be assigned by group, such as &amp;quot;citizens&amp;quot;, &amp;quot;alliance&amp;quot; or &amp;quot;everyone&amp;quot;. The owner always has all permissions. The permissions window is available only if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
When ships are created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]], which may be necessary for security on PvP servers. The lock can only removed and reattached by the owner on PvE servers.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from being pushed away you can moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
Non-premium accounts should avoid crossing to Chaos on boats requiring &amp;gt;20 mind logic. Characteristics for non-premium accounts are capped at 20 on PVP rather than 30, meaning you will lack the skill to pilot the vessel.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*The speed of the ship is determined by the quality of the ship and the amount of crew in the ship. 3/12th's of the total speed is based on the crew in the ship. 9/12th's of the total speed is based on the quality level of the ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Can be transported over land using [[ship_transporter|ship transporter]]s.&lt;br /&gt;
*Trying to build a ship in a (large) cart will present the message &amp;quot;[01:06:39] You can't work with the Unfinished small rowing boat in the large cart.&amp;quot;, it is therefore not possible.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Maximum speed (full crew) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Hold Capacity (Sm Crates) || Hold Capacity (Lg Crates) || Size &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Height &amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_6|[6]]] || Minimum Passable Depth ||Creature Cage Capacity||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 12.05 || ? || ~7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || 21.34 || ~7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || 28 || ~1.4 || ?? || 100 || 85 || 49 || 6x2x5 || 25 Dirt || ?? || 20 || 5 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || 33.22 || ~1.43 || &amp;gt;=50,685 || 67 || 51 || 29 || 5x2x7 || 29 Dirt || ?? || 20  || 6 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 || ? || ~6.5 || ?? || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 4 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || 34.13 || ?? || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || ?? || 20 || 8 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured in tiles and multistory. Length x Width x Height''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.jpg|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.jpg|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.jpg|[[corbita]]&lt;br /&gt;
Image:Cog.jpg|[[cog]]&lt;br /&gt;
Image:Knarr.jpg|[[knarr]]&lt;br /&gt;
Image:Caravel.jpg|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2018&amp;diff=107184</id>
		<title>Wurm Server Release Notes 2018</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2018&amp;diff=107184"/>
		<updated>2018-06-05T11:46:34Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Added Patch Notes 5/JUN/18&lt;/p&gt;
&lt;hr /&gt;
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==[https://www.wurmonline.com/2018/06/05/wurm-online-12th-anniversary-patch-notes-5-jun-18/ 180605] Patch Notes 5/JUN/18==&lt;br /&gt;
Happy Anniverary!&lt;br /&gt;
*Premium character can investigate on a tile during the week of the anniversary to get a “special fragment”.&lt;br /&gt;
*Find 3 and identify them all before combining to get one of a few different gifts for Wurm’s Anniversary.&lt;br /&gt;
*Chance to get a special fragment is 1/15 upon finding any other fragment.&lt;br /&gt;
*Once combined, players won’t be able to combine another, or find any more special fragments.&lt;br /&gt;
*Finding and combining these special fragments is available only during Wurm’s Anniversary week which will start on the 6th of June and end on the 13th.&lt;br /&gt;
&lt;br /&gt;
Changes and Additions:&lt;br /&gt;
&lt;br /&gt;
Archaeology changes:&lt;br /&gt;
&lt;br /&gt;
*Archaeology items can now be found in all metal types:&lt;br /&gt;
:*If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.&lt;br /&gt;
:*If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.&lt;br /&gt;
:*Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.&lt;br /&gt;
:*Same deal with steel and alloy fragments.&lt;br /&gt;
:*When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.&lt;br /&gt;
:*When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.&lt;br /&gt;
:*If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.&lt;br /&gt;
:*“metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.&lt;br /&gt;
&lt;br /&gt;
*New:  You can now create an archaeological journal to help record your investigations.&lt;br /&gt;
:*Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.&lt;br /&gt;
:*22 reports will fit into the journal.&lt;br /&gt;
:*Data will be added to your reports as you investigate and gather information.&lt;br /&gt;
:*New information will be added to the report as you continue to investigate.&lt;br /&gt;
:*Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.&lt;br /&gt;
&lt;br /&gt;
*Changes:&lt;br /&gt;
:*New statues have been added.&lt;br /&gt;
:*Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .&lt;br /&gt;
&lt;br /&gt;
*Fixes:&lt;br /&gt;
:*Fixed a bug which allowed investigating to bypass max inventory weight.&lt;br /&gt;
:*Paved tiles should properly reset the investigate flag.&lt;br /&gt;
&lt;br /&gt;
Item Placement:&lt;br /&gt;
&lt;br /&gt;
*Items can now be placed on tables and certain objects&lt;br /&gt;
*To place an item, simply right click it from your inventory and select drop &amp;gt; place. You may then move the outlined object onto the table, clicking will place it at that location.&lt;br /&gt;
*The following surfaces can have items placed on them:&lt;br /&gt;
:*square table&lt;br /&gt;
:*round table&lt;br /&gt;
:*dining table&lt;br /&gt;
:*bed&lt;br /&gt;
:*bench (stone)&lt;br /&gt;
:*bedside table&lt;br /&gt;
:*open fireplace&lt;br /&gt;
:*canopy bed&lt;br /&gt;
:*tripod table&lt;br /&gt;
:*high bookshelf&lt;br /&gt;
:*low bookshelf&lt;br /&gt;
:*round marble table&lt;br /&gt;
:*rectangular marble table&lt;br /&gt;
&lt;br /&gt;
*New Decorational Items that items can be placed on have been added too:&lt;br /&gt;
:*Empty High Bookshelf&lt;br /&gt;
:*Empty Low Bookshelf&lt;br /&gt;
:*Bar Table&lt;br /&gt;
&lt;br /&gt;
Creature Cages:&lt;br /&gt;
*New Item: Creature Cage – Requires 60 carpentry skill to create and continue.&lt;br /&gt;
*New Item: Creature Transporter – 25 Fine Carpentry to create.&lt;br /&gt;
*Must have 23 body strength to load cage onto vehicle.&lt;br /&gt;
*You cannot load pregnant animals.&lt;br /&gt;
*You cannot load hurt animals.&lt;br /&gt;
*You cannot load a creature with items on it.&lt;br /&gt;
*There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.&lt;br /&gt;
*Max of 4 creature cages per tile.&lt;br /&gt;
*A caged animal will move around and cause damage to the cage.&lt;br /&gt;
*When a cage hits 80 damage, the animal will escape.&lt;br /&gt;
*If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.&lt;br /&gt;
*You cannot repair or improve a cage if it is storing an animal.&lt;br /&gt;
*The number of cages that can be carried by a vehicle is as follows:&lt;br /&gt;
:*Caravel – 8&lt;br /&gt;
:*Cog – 6&lt;br /&gt;
:*Corbita – 5&lt;br /&gt;
:*Knarr – 4&lt;br /&gt;
:*Sailing boat – 0&lt;br /&gt;
:*Rowing boat – 0&lt;br /&gt;
:*Creature transporter – 4&lt;br /&gt;
:*Wagon – 2&lt;br /&gt;
:*Large cart – 0&lt;br /&gt;
&lt;br /&gt;
Personal goal changes:&lt;br /&gt;
*Changes&lt;br /&gt;
:*Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.&lt;br /&gt;
:*Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)&lt;br /&gt;
&lt;br /&gt;
*Bugfixes&lt;br /&gt;
:*The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.&lt;br /&gt;
:*The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.&lt;br /&gt;
:*Destroy a structure by catapulting it goal has been fixed.&lt;br /&gt;
:*Lockpick five boats goal has been fixed.&lt;br /&gt;
:*Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.&lt;br /&gt;
:*Fixed achievement triggers for mining gems.&lt;br /&gt;
:*Fixed a number of grammar and capitalization issues with personal goals and achievements.&lt;br /&gt;
:*Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.&lt;br /&gt;
:*Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.&lt;br /&gt;
&lt;br /&gt;
*New:  You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.&lt;br /&gt;
*New:  The creation of books has been added.&lt;br /&gt;
*Change: The recipe for creating an almanac has changed because of the introduction of books.&lt;br /&gt;
*New:  Kings robes will show as scale armour with specific colors for now.&lt;br /&gt;
&lt;br /&gt;
Client Changes:&lt;br /&gt;
*Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)&lt;br /&gt;
*Bugfix: Fix for items blocking placement.&lt;br /&gt;
*Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.&lt;br /&gt;
*Added keybind for Toggle Backpack and Toggle Quiver.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*PvP Mission Bugfix:  More checks to prevent erroneous structure building missions.&lt;br /&gt;
*Bugfix:  Fixed an issue which allowed  non-intended items/armor to be equipped on non-intended creatures.&lt;br /&gt;
*Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.&lt;br /&gt;
*Bugfix:  Ritual missions should now end at the 3.5 day mark if under 33% complete.&lt;br /&gt;
*Bugfix:  Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/26/patch-notes-26-apr-18/ 180426] Patch Notes 26/APR/18==&lt;br /&gt;
PvP Affinities and rank rework:&lt;br /&gt;
&lt;br /&gt;
PvP Rank:&lt;br /&gt;
&lt;br /&gt;
*Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player.&lt;br /&gt;
*If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker).&lt;br /&gt;
*If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank.&lt;br /&gt;
*If there isn’t enough to be split evenly, then it will be split based on attacker rank only.&lt;br /&gt;
*Killed player will lose 75% of the rank gained among attackers, instead of 100%.&lt;br /&gt;
:*(e.g. 20 rank split across 5 attackers: Each of the 5 will gain a base of 2 rank each. The other 10 rank will be split between attackers based on their relative rank – lowest rank attacker might gain 3 bonus (total 5), next 3 might gain 2 (total 4), and highest rank might only gain 1 (total 3). Killed player will only lose 15 rank instead of 20.&lt;br /&gt;
&lt;br /&gt;
PvP Affinities:&lt;br /&gt;
&lt;br /&gt;
*Affinity will now go to a random attacker instead of the “max” attacker.&lt;br /&gt;
*Changed the chance for the affinity to be lost without transfer: If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If the do not gain the affinity, another random attacker will get the chance instead.If no permanent affinity is gained, a week long timed affinity will be given to a random attacker instead. Killed player will still lose the affinity.&lt;br /&gt;
*All other attackers will gain a timed affinity of between 1 and 2 days in the skill of the lost affinity.&lt;br /&gt;
*Champions will now lose an affinity on death even if it is their only affinity.&lt;br /&gt;
*If a killed player doesn’t drop an affinity (due to only having one, or none as a Champion), a random timed affinity between 3 and 6 hours will be given to all attackers.&lt;br /&gt;
&lt;br /&gt;
PvP Mission changes:&lt;br /&gt;
&lt;br /&gt;
*Properly check the correct region when building mission structures on pvp.&lt;br /&gt;
*Lowered the number of players required for x player missions on pvp.&lt;br /&gt;
*Fixed rewards string for build missions.&lt;br /&gt;
*Changed create/sacrifice missions to take into account more number of items properly (bell tower is more than 2 items, for example).&lt;br /&gt;
*PvP servers should get less “requires x players” missions at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
General changes&lt;br /&gt;
&lt;br /&gt;
*Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes.&lt;br /&gt;
*Change: Icons for pegs, masts and tenons added.&lt;br /&gt;
*Change: You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room.&lt;br /&gt;
*Change: You can now do the following while mounted/embarked – yoyo, prune, pick sprout and harvest.&lt;br /&gt;
*Change: Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks.&lt;br /&gt;
*Change: A message in the event window will now appear when you gain an affinity via skill usage.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Kilns should now properly have the bash/destroy option.&lt;br /&gt;
*Bugfix: Various spelling and text errors.&lt;br /&gt;
*Bugfix: Small bells will now take on the metal type of the resonator instead of always becoming brass.&lt;br /&gt;
*Bugfix: Material types on lockpicks will now properly use and display the bonus for lockpicking.&lt;br /&gt;
*Bugfix: The adamantine rune of jackal will correctly change the secondary color of drake/scale armour instead of the primary colour.&lt;br /&gt;
*Bugfix: Fixed a depth check for flattening/leveling in shallow water.&lt;br /&gt;
*Bugfix: Action queue is now cleared when continuing a fence if you are standing in the way of completing the fence.&lt;br /&gt;
*Bugfix: Fixed an issue which failed to check for reinforced floors in some cases when mining tile corners.&lt;br /&gt;
*Bugfix: Grape seedling removed from mission item list.&lt;br /&gt;
*Bugfix: Fixed a dredge leveling action which in rare cases caused a slope to lower by 1 dirt even with a full dredge.&lt;br /&gt;
*Bugfix: Fixed branded and bred creatures on deed not losing agro when you back away and click no target.&lt;br /&gt;
*Bugfix: Fixed an issue that allowed dragging items from a branded/tamed horse onto an unbranded/untamed horse.&lt;br /&gt;
*Bugfix: Fixed issues with taking and opening distances with piles and containers.&lt;br /&gt;
*Bugfix: Fixed potential issue with uniques dying early.&lt;br /&gt;
*Bugfix: Brass oil lamps can now be crafted and improved correctly.&lt;br /&gt;
&lt;br /&gt;
Client updates:&lt;br /&gt;
&lt;br /&gt;
*Change: Added animal condition colors back&lt;br /&gt;
*Change: Distant terrain textures will look more fitting to the close ones&lt;br /&gt;
*Change: Added a Very High setting to Terrain/Shadow Detail&lt;br /&gt;
*Change: Fixed glitchy background when distant terrain was disabled.&lt;br /&gt;
*Bugfix: Reduced light flickering&lt;br /&gt;
*Bugfix: New stone fences will properly export to Deed Planner 2.8+.&lt;br /&gt;
*Bugfix: Slate and marble brick pavement will properly export to Deed Planner 2.8+&lt;br /&gt;
*Bugfix: Texture size settings will now work for all objects properly&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/06/patch-notes-6-apr-18/ 180406] Patch Notes 6/APR/18==&lt;br /&gt;
Epic structure changes:&lt;br /&gt;
:*All epic structures are now able to be improved.&lt;br /&gt;
:*All epic structures can be moved and rotated by their owners.&lt;br /&gt;
:*All epic structures cannot be moved and block deeds if they are involved in an active mission&lt;br /&gt;
:*Epic structures will not block deeds and will be removed from the pool of possible targets if on deed on all servers.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
Bug fix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/04/05/patch-notes-5-apr-18/ 180405] Patch Notes 5/APR/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
*Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power.&lt;br /&gt;
*Sacrifice creature success for missions will now take player FS and creature CR into account:&lt;br /&gt;
:*Weaker creatures will be able to be sacrificed at more health.&lt;br /&gt;
:*The existing requirements of 50% health or less will remain the cap.&lt;br /&gt;
*Mission descriptions will now display the movement timer reduction upon completion of the mission&lt;br /&gt;
 &lt;br /&gt;
Bug Fixes&lt;br /&gt;
*Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks.&lt;br /&gt;
*Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory.&lt;br /&gt;
*Bug fix: You can now mine out of a cliff tile without getting an error message.&lt;br /&gt;
*Bug fix: Fixed various spelling and text errors.&lt;br /&gt;
*Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory.&lt;br /&gt;
*Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days.&lt;br /&gt;
*Bug fix: Tree stumps should once again match the tree woodtype.&lt;br /&gt;
*Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks.&lt;br /&gt;
*Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion.&lt;br /&gt;
*Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters.&lt;br /&gt;
*Bug fix: Missions will now display there correct karma per item when requiring multi part items.&lt;br /&gt;
*Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/03/15/patch-notes-15-mar-18/ 180315] Patch Notes 15/MAR/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
*Chain, plate, drake and scale armour can now be dyed&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
*Bugfix: Staves and crowbars can now be crafted from all metal types.&lt;br /&gt;
*Bugfix: Fixed timer scaling issue for pickaxes with WoA when mining.&lt;br /&gt;
*Bugfix: Removed double copper needle from recipe list.&lt;br /&gt;
*Bugfix: You should no longer be able to bash a tent that does not belong to you on pve.&lt;br /&gt;
*Bugfix: Addressed issues with timer and success when sacrificing animals.&lt;br /&gt;
*Epic Bugfix: Player gods should no longer show up on the commune list or be referenced by name when deciding not to guide.&lt;br /&gt;
*Epic Bugfix: Drake/Scale should no longer drop when logging out.&lt;br /&gt;
&lt;br /&gt;
Client changes&lt;br /&gt;
&lt;br /&gt;
*Change: Dyes will now show on helmets and held items&lt;br /&gt;
*Due to some unforseen issues with a live build, the preview compatibility for mac changes have been delayed to an update coming shortly.&lt;br /&gt;
*Preview: Fixed issues with keyboard input on Linux&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/03/08/patch-notes-08-mar-18/ 180308] Patch Notes 08/MAR/18==&lt;br /&gt;
Changes and additions&lt;br /&gt;
*New: Added the option to use the Place feature for larger items which you cannot take into inventory.&lt;br /&gt;
*New: White Cloth, leather and studded leather armour can now be dyed.&lt;br /&gt;
*New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.&lt;br /&gt;
*Change: You should do more damage when destroying off deed items if they are owned/created by you.&lt;br /&gt;
*Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.&lt;br /&gt;
Epic Mission Tweaks:&lt;br /&gt;
:*Avenger of light missions will no longer spawn.&lt;br /&gt;
:*Increased amount of mission creatures spawned (up to 50% extra of the required amount).&lt;br /&gt;
:*Spawned mission creatures will age faster and die after a few weeks.&lt;br /&gt;
:*Mission difficulty will not always go up on a successful mission completion.&lt;br /&gt;
:*Mission requirements will be a bit less across most missions.&lt;br /&gt;
:*Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.&lt;br /&gt;
*Epic Change:  Characteristic skillgain has been increased by 30%.&lt;br /&gt;
Metal items update&lt;br /&gt;
*New: Many metal items and tools can now be crafted with any metal.&lt;br /&gt;
*New: Metal items will now take on a hue depending on the metal used in creation&lt;br /&gt;
*Change: Ore is no longer capped at 50 Quality on Epic Home Servers.&lt;br /&gt;
*New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.&lt;br /&gt;
:*Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.&lt;br /&gt;
*Metal items will now have special bonuses and penalties depending on metal type used:&lt;br /&gt;
*Note: All values are compared to iron.&lt;br /&gt;
:*Adamantine:&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR&lt;br /&gt;
:::*5% Movement Speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% Damage Dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*-60% Damage Taken&lt;br /&gt;
:::*8x Trader Price&lt;br /&gt;
:::*15% shatter resistance&lt;br /&gt;
:::*-60% decay reduction&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*15% Pendulum Area of Effect bonus&lt;br /&gt;
:::*7.5% bash damage bonus&lt;br /&gt;
:::*10% ql bonus to items created&lt;br /&gt;
:*Brass&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*1% DR bonus&lt;br /&gt;
::*Weapon&lt;br /&gt;
:::*-1% damage dealt&lt;br /&gt;
:::*5% bonus to damage dealt to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*-5% damage taken&lt;br /&gt;
:::*2.5% ql gain per improvement action&lt;br /&gt;
:::*6x trader price&lt;br /&gt;
:::*-5% decay damage&lt;br /&gt;
:::*10% bonus to quality upon creation&lt;br /&gt;
:::*2.5% bonus to repairing&lt;br /&gt;
:::*2.5% bonus to pendulum area of effect&lt;br /&gt;
:::*5% bonus to bash damage&lt;br /&gt;
:*Bronze&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*1% DR bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-1.5% damage dealt&lt;br /&gt;
:::*7.5% bonus damage dealt to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*-10% damage taken&lt;br /&gt;
:::*5x trader price&lt;br /&gt;
:::*-15% decay damage&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*5% bonus to pendulum area of effect&lt;br /&gt;
:::*2.5% bonus to bash damage&lt;br /&gt;
:*Copper’&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1% DR&lt;br /&gt;
:::*1% movement speed bonus&lt;br /&gt;
:::*-2% glance rate&lt;br /&gt;
::*Weapon&lt;br /&gt;
:::*Deals 35% less damage&lt;br /&gt;
:::*Deals extra poison wound at 30% of damage after 35% reduction&lt;br /&gt;
::*General&lt;br /&gt;
:::*5x trader price&lt;br /&gt;
:::*15% extra damage taken&lt;br /&gt;
:::*-5% decay damage taken&lt;br /&gt;
:::*5% bonus to quality gain per improvement action&lt;br /&gt;
:::*2.5% bonus to repairing&lt;br /&gt;
:::*-5% lockpicking penalty&lt;br /&gt;
:::*-5% to pendulum area of effect&lt;br /&gt;
:::*-10% to bash damage&lt;br /&gt;
:*Glimmersteel&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR Bonus&lt;br /&gt;
:::*10% movement speed bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% attack speed&lt;br /&gt;
::*General&lt;br /&gt;
:::*-40% damage taken&lt;br /&gt;
:::*25% shatter resistance&lt;br /&gt;
:::*10x Trader prices&lt;br /&gt;
:::*-40% decay taken&lt;br /&gt;
:::*5% bonus to repairing&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*20% bonus to pendulum area of effect&lt;br /&gt;
:::*10% ql bonus to items created&lt;br /&gt;
:*Gold&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1% DR&lt;br /&gt;
:::*-5% movement speed&lt;br /&gt;
:::*2.5% bonus to glance rate&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-5% attack speed&lt;br /&gt;
:::*-2.5% damage dealt&lt;br /&gt;
:::*5% bonus to armour damage&lt;br /&gt;
::*General&lt;br /&gt;
:::*10x trader prices&lt;br /&gt;
:::*20% extra damage taken&lt;br /&gt;
:::*-60% decay damage taken&lt;br /&gt;
:::*20% resistance to shatter&lt;br /&gt;
:::*-5% penalty to repairing&lt;br /&gt;
:::*-2.5 penalty to lockpicking&lt;br /&gt;
:::*Can be used to make holy items (altars, statuettes)&lt;br /&gt;
:::*10% bonus to pendulum area of effect&lt;br /&gt;
:::*15% bonus to bash damage&lt;br /&gt;
:::*Can be used to make unicorn shoes&lt;br /&gt;
:*Lead&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-2.5% DR&lt;br /&gt;
:::*-2.5% movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*-50% damage dealt&lt;br /&gt;
:::*Deals extra poison wound at 75%% of damage after 50% reduction&lt;br /&gt;
::*General&lt;br /&gt;
:::*.75x trader prices&lt;br /&gt;
:::*30% extra damage taken&lt;br /&gt;
:::*-20% decay damage taken&lt;br /&gt;
:::*10% bonus to quality gain per improvement action&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*-10% repair speed&lt;br /&gt;
:::*-5% penalty to lockpicking&lt;br /&gt;
:::*-10% penalty to pendulum area of effect&lt;br /&gt;
:::*20% bonus to bash damage&lt;br /&gt;
:*Seryll&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*5% DR&lt;br /&gt;
:::*10% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*5% attack speed&lt;br /&gt;
:::*5% damage dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*12x trader prices&lt;br /&gt;
:::*-50% damage taken&lt;br /&gt;
:::*-50% decay damage taken&lt;br /&gt;
:::*100% shatter resistance&lt;br /&gt;
:::*5% bonus to repair speed&lt;br /&gt;
:::*5% bonus to lockpicking&lt;br /&gt;
:::*Can be used to make holy items&lt;br /&gt;
:::*25% bonus to pendulum area of effect&lt;br /&gt;
:::*7.5% bonus to bash damage&lt;br /&gt;
:*Silver&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-.75% DR&lt;br /&gt;
:::*-2% movement speed&lt;br /&gt;
:::*1% glance rate bonus&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*10% damage to hunter mobs (most aggressive)&lt;br /&gt;
:::*-2.5% parry rate&lt;br /&gt;
::*General&lt;br /&gt;
:::*8x Trader prices&lt;br /&gt;
:::*2.5% extra damage taken&lt;br /&gt;
:::*-30% decay damage taken&lt;br /&gt;
:::*10% resistance to shatter&lt;br /&gt;
:::*2.5% bonus to lockpicking&lt;br /&gt;
:::*Can be used to make holy items&lt;br /&gt;
:::*Can be used to make unicorn shoes&lt;br /&gt;
:::*5% bonus to pendulum area of effect&lt;br /&gt;
:::*10% bonus to bash damage&lt;br /&gt;
:*Steel&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*2.5% DR&lt;br /&gt;
:::*Weapons&lt;br /&gt;
:::*2.5% extra damage to armour&lt;br /&gt;
::*General&lt;br /&gt;
:::*2.5x trader prices&lt;br /&gt;
:::*-20% damage taken&lt;br /&gt;
:::*-30% decay damage taken&lt;br /&gt;
:::*2.5% bonus to repair speed&lt;br /&gt;
:::*5% lockpicking bonus&lt;br /&gt;
:::*2.5% bonus to pendulum area of effect&lt;br /&gt;
:::*5% bonus to bash damage&lt;br /&gt;
:*Tin&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-1.75% DR&lt;br /&gt;
:::*2% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*4% bonus to attack speed&lt;br /&gt;
:::*-7.5% damage dealt&lt;br /&gt;
:::*-5% parry rate&lt;br /&gt;
::*General&lt;br /&gt;
:::*20% bonus damage taken&lt;br /&gt;
:::*-7.5% decay penalty&lt;br /&gt;
:::*2.5% bonus to quality gain per improvement action&lt;br /&gt;
:::*5% bonus to quality upon creation&lt;br /&gt;
:::*-2.5% penalty to repair speed&lt;br /&gt;
:::*-2.5% lockpicking penalty&lt;br /&gt;
:::*-5% penalty to pendulum area of effect&lt;br /&gt;
:::*-10% bash damage&lt;br /&gt;
:*Zinc&lt;br /&gt;
::*Armour&lt;br /&gt;
:::*-2% DR&lt;br /&gt;
:::*2.5% bonus to movement speed&lt;br /&gt;
::*Weapons&lt;br /&gt;
:::*5% attack speed&lt;br /&gt;
:::*-10% damage dealt&lt;br /&gt;
::*General&lt;br /&gt;
:::*.9x trader prices&lt;br /&gt;
:::*25% extra damage taken&lt;br /&gt;
:::*20% extra decay damage taken&lt;br /&gt;
:::*7.5% bonus to quality gain per improvement action&lt;br /&gt;
:::*-5% repair speed&lt;br /&gt;
:::*-2.5% lockpicking bonus&lt;br /&gt;
:::*-5% penalty to pendulum area of effect&lt;br /&gt;
:::*-15% bash damage&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
*Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.&lt;br /&gt;
*Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.&lt;br /&gt;
*Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.&lt;br /&gt;
*Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.&lt;br /&gt;
*Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.&lt;br /&gt;
*Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.&lt;br /&gt;
*Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.&lt;br /&gt;
*Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.&lt;br /&gt;
*Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).&lt;br /&gt;
*Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.&lt;br /&gt;
*Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.&lt;br /&gt;
*Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).&lt;br /&gt;
*Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.&lt;br /&gt;
*Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.&lt;br /&gt;
*Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.&lt;br /&gt;
*Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.&lt;br /&gt;
*Please allow a few weeks for everything to get a tick before reporting issues.&lt;br /&gt;
*In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.&lt;br /&gt;
*Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.&lt;br /&gt;
Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.&lt;br /&gt;
*Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/02/15/patch-notes-15-feb-18/ 180215] Patch Notes 15/FEB/18==&lt;br /&gt;
*Fix to address crashing issue on Elevation.&lt;br /&gt;
*Digging to pile will now correctly take rarity and 10% ql rune into account.&lt;br /&gt;
*Fixed issue with cleaning furnaces allowing for large quantities of ash.&lt;br /&gt;
*Leather can now be made again.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/02/07/patch-notes-07-feb-18/ 180207] Patch Notes 07/FEB/18==&lt;br /&gt;
Additions &amp;amp; Changes&lt;br /&gt;
&lt;br /&gt;
*New: You can now add notes to your friends list.&lt;br /&gt;
*New: You can now clean your furnaces after use and collect the ash which can be used in the creation of other products.&lt;br /&gt;
:*Once a furnace goes out, or after being lit for 30 minutes and snuffed, ash can be collected  with the ‘clean’ action by activating a shovel and right clicking the furnace&lt;br /&gt;
:*This will provide firemaking skill&lt;br /&gt;
:*Resulting quality is incluenced by firemaking skill and quality of furnace&lt;br /&gt;
:*QL is based off your skill and the QL of the furnace (random QL based on both).&lt;br /&gt;
*New: Attempting to dye an item with not enough dye will tell you how much you need&lt;br /&gt;
*New: You can now paint/dye certain items with one color for the wood and another for the cloth portion.&lt;br /&gt;
:*Dye is removed from the wooden sections with a wire brush&lt;br /&gt;
:*Dye is removed from the secondary (cloth) sections with lye equal to half the weight required to dye the item in the first place.&lt;br /&gt;
:*Note: Items that are currently dyed will have both primary and secondary sections coloured.&lt;br /&gt;
*New: Wood-type shaders have been added, so many items will once again show different hues for the different wood-types. This includes wood-types for the newly added trees which never had a different hue:&lt;br /&gt;
:*Orange&lt;br /&gt;
:*Linden&lt;br /&gt;
:*Oleander&lt;br /&gt;
:*Fir&lt;br /&gt;
:*Chestnut&lt;br /&gt;
:*Walnut.&lt;br /&gt;
*Change: With the addition of adding a second dye color to some items, all dye amount requirements have been reviewed and adjusted.&lt;br /&gt;
*Change: Adjusted affinity gain chances to favour skills more than characteristics. This change is aimed at avoiding the majority of affinities being characteristics and to result in skill affinities being more common. We will continue to monitor and adjust affinity chances in further updates if necessary.&lt;br /&gt;
*Change: Meditation abilities that only affect yourself are no longer affected by deed permissions.&lt;br /&gt;
*Change: Increased post grace period decay rate for offdeed red catseyes and waystones with only one valid link.&lt;br /&gt;
Client:&lt;br /&gt;
&lt;br /&gt;
*The ability to accurately place items with the use of the mouse cursor has been added:&lt;br /&gt;
:*To place an item, it must be possible to be in your inventory (not heavy objects or vehicles).&lt;br /&gt;
:*Right click the item, and select drop &amp;gt; place.&lt;br /&gt;
:*Default move is free move with the mouse.&lt;br /&gt;
:*Holding CTRL will align to an 8×8 grid within a tile(64 squares within the tile).&lt;br /&gt;
:*Holding ALT will align to a 4×4 grid within a tile (16 squares within the tile).&lt;br /&gt;
:*Mouse scroll will rotate the object.&lt;br /&gt;
:*Holding shift while mouse scrolling will rotate slowly for better precision.&lt;br /&gt;
*Improved loading times of settings window.&lt;br /&gt;
*Wood type will now show on equipped wooden things such as mallets, bows, and shields&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
*Bugfix:  Fixed various spelling and text issues.&lt;br /&gt;
*Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes.&lt;br /&gt;
*Bugfix: PvP – Disabling lawful now lets you bypass anti-archery permissions and gives penalty for doing so&lt;br /&gt;
*Bugfix:  Fixed an issue with mining or digging a tile corner from too far a distance.&lt;br /&gt;
*Bugfix:  Horse and Hell Horse corpses should match the color of the live horse/hell horse.&lt;br /&gt;
*Bugfix:  Fix for bulk bins taking the 5% tax tick immediately when moving them from deed to off deed.&lt;br /&gt;
*Bugfix:  You should no longer lose total fillet weight when adding them to a bulk container. Fillets will still be reduced to .30 wt, but the quantity will be increased to reflect the total weight of the fillets before putting them into a bulk container.&lt;br /&gt;
*Bugfix:  Tree stumps for centered trees will now also be centered.&lt;br /&gt;
*Bugfix: Fixed an issue which caused herbs planted while in inventory falling to the ground with the message that they will not fit in the planter rack.&lt;br /&gt;
*Bugfix:  Fixed a bug which allowed a mine entrance to be opened onto a bridge.&lt;br /&gt;
*Bugfix:  Wagoners have been instructed to keep their wagons repaired.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/28/hotfix-2018-01-28-fix-crash-bug/ 180128] Hotfix 2018-01-28: Fix for a crash bug==&lt;br /&gt;
Applying a fix to prevent a crash and bring Independence back online. Also swapped out a few hamsters and cleaned their cages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/19/hotfix-19-01-18/ 180119] Hotfix 19/01/18==&lt;br /&gt;
Affinity system adjustments:&lt;br /&gt;
We’ve made some adjustments to the affinity system to improve how affinities are gained. we’ll continue to log affinities gained and adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
==[https://www.wurmonline.com/2018/01/18/patch-notes-18-jan-18/ 180118] Patch Notes 18/JAN/18==&lt;br /&gt;
Changes and additions:&lt;br /&gt;
&lt;br /&gt;
*We have adjusted some creatures spawn tile requirements to prevent the over abundance of seal colonies on rocky shores. Rats can now spawn on rock near water and seals may spawn on beaches. We’ll continue to monitor locations of large seal colonies.&lt;br /&gt;
*The ability to dig dirt or resources directly into a pile has been added. The keybind dig_to_pile will allow you to dig dirt and other resources and have them go into a pile at your feet.  Once the pile is full, the resources will go into inventory. This is only available via the keybind which can be set in the console or in the keybind tab on the settings page.&lt;br /&gt;
*Hell horses now have new colour names to differentiate them from regular horses.&lt;br /&gt;
:*Brown &amp;gt; Cinder&lt;br /&gt;
:*Gold &amp;gt; Envious&lt;br /&gt;
:*Black &amp;gt; Shadow&lt;br /&gt;
:*White &amp;gt; Pestilential&lt;br /&gt;
:*Grey &amp;gt; Ash&lt;br /&gt;
:*Ebony Black &amp;gt; Molten&lt;br /&gt;
:*Piebald Pinto &amp;gt; Nightshade&lt;br /&gt;
:*Blood bay &amp;gt; Incandescent&lt;br /&gt;
*Examining a live horse or hell horse will now give it’s colour in the examine message.&lt;br /&gt;
*Title for masonry 100 added – Another Brick In The Wall&lt;br /&gt;
*Sealed containers can now be placed on merchants.&lt;br /&gt;
*Sealed dye containers will now show the RGB in the title.&lt;br /&gt;
Affinity System Adjustments:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Overkilling Changes:&lt;br /&gt;
(Note: Overkilling is the mechanic that stops any skillgain, affinity gain, rank bonuses etc from killing a player too often)&lt;br /&gt;
&lt;br /&gt;
*The time limit of 3 hours between kills to trigger overkilling of another player (after having killed them at least 3 times already per player) has been increased to 6 hours.&lt;br /&gt;
Overall kills on a single player are now tracked, and will count as overkilling if killed more than 3 times by any other player in a short time.&lt;br /&gt;
*When killed in PvP a player will gain a death count and a 3 hour timer will tick down.&lt;br /&gt;
*If killed while that timer is ticking down, another death count will be gained, and the timer will reset to the 3 hour mark and start again.&lt;br /&gt;
*After this timer has ticked down, a death is removed from their count and the timer will reset if any death counts remain.&lt;br /&gt;
*If a player’s death count increases over 3, then any PvP kills against them will count as overkilling until that death count is again below 3.&lt;br /&gt;
Affinity Changes:&lt;br /&gt;
:*When using a skill premium characters will now have a small chance to gain an affinity in that skill upon a successful skill check.&lt;br /&gt;
:*On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)&lt;br /&gt;
:*The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.&lt;br /&gt;
:*If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.&lt;br /&gt;
*This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.&lt;br /&gt;
*We will be monitoring these chances and making changes as necessary.&lt;br /&gt;
*Stealing affinities upon killing a character in PvP has changed:&lt;br /&gt;
:*If the dead character only has one affinity total, they will not lose that affinity and the killer will not gain an affinity.&lt;br /&gt;
If the dead character has more than one affinity, then a random one is lost and may go to the killer.&lt;br /&gt;
If the dead character has more affinities in that skill than the killer, then the killer will gain that affinity 100% of the time.&lt;br /&gt;
Otherwise, the chance for the killer to gain the affinity is dependant on the difference between the number of affinities in that skill each player has (before the dead character loses the affinity).&lt;br /&gt;
If the difference is 0, the chance is 50% for the killer to gain the affinity. Difference of 1 is 25%, difference of 2 is 12.5% and difference of 3 is 6.25%.&lt;br /&gt;
:*If an affinity is lost by the dead character and none gained by the killer, then the killer will receive a timed affinity in that skill that will last for a week.&lt;br /&gt;
Client Changes:&lt;br /&gt;
*Bugfix: Various objects should not re-appear in wrong places after traveling&lt;br /&gt;
*Bugfix: Keybinds set for GRAVE key will now save correctly&lt;br /&gt;
*Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
*Bugfix: An issue causing continued lag on Elevation since the release of 1.6 has been identified and addressed. We will continue to monitor the server for any instances of extended lag&lt;br /&gt;
*Bugfix: You should no longer be able to drag more than 100 items into the saddlebags or saddle sacks.&lt;br /&gt;
*Bugfix: The 2017 Saddle Sack gifts should no longer decay.&lt;br /&gt;
*Bugfix: A roof on a south or east building border tile should no longer block wall plans.&lt;br /&gt;
*Bugfix: Fixed an issue with keybind for combine fragment not working properly.&lt;br /&gt;
*Bugfix: Fillets of fish and meat should no longer change to generic fish/meat fillets when dragging from one bulk container to another.&lt;br /&gt;
*Bugfix: Weight reduction runes on tool and weapon heads will be ignored so that the items can be used for creation and not return a too little material message.&lt;br /&gt;
*Bugfix: Corrected various text messages.&lt;br /&gt;
*Bugfix: Fixed Valrei scenario mission rewards being awarded incorrectly.&lt;br /&gt;
*Bugfix: You should no longer be able to resize a deed with enemy presence.&lt;br /&gt;
*Bugfix: Removed double taste and drink option on sealed containers with something activated in inventory.&lt;br /&gt;
*Bugfix: Fixed an issue with control-click and dragging containers inside containers.&lt;br /&gt;
*Bugfix: You can now drag items directly into containers inside equipped saddle sacks/bags.&lt;br /&gt;
*Bugfix: Disallowed PvP opportunity attacks on other players on PvE servers, except in spars/duels.&lt;br /&gt;
*Bugfix: Removed double application of bloodthirst for archery on Epic.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Zinc_candelabra&amp;diff=107183</id>
		<title>Zinc candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Zinc_candelabra&amp;diff=107183"/>
		<updated>2018-06-05T11:08:54Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Zinc_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[zinc lump|zinc]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Silver_candelabra&amp;diff=107182</id>
		<title>Silver candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Silver_candelabra&amp;diff=107182"/>
		<updated>2018-06-05T11:03:50Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Can be planted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Silver_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[silver lump|silver]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]].&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gold_candelabra&amp;diff=107181</id>
		<title>Gold candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gold_candelabra&amp;diff=107181"/>
		<updated>2018-06-05T11:03:16Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Can be planted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Gold_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[gold lump]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]].&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tin_candelabra&amp;diff=107180</id>
		<title>Tin candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tin_candelabra&amp;diff=107180"/>
		<updated>2018-06-05T11:01:49Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Tin_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[tin lump|tin]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Tin products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_candelabra&amp;diff=107179</id>
		<title>Steel candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_candelabra&amp;diff=107179"/>
		<updated>2018-06-05T11:00:29Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Steel_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[steel lump|steel]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_candelabra&amp;diff=107178</id>
		<title>Lead candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_candelabra&amp;diff=107178"/>
		<updated>2018-06-05T10:59:31Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Lead_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[lead lump|lead]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Lead products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bronze_candelabra&amp;diff=107177</id>
		<title>Bronze candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bronze_candelabra&amp;diff=107177"/>
		<updated>2018-06-05T10:58:49Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bronze_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[bronze lump|bronze]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Bronze products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_candelabra&amp;diff=107176</id>
		<title>Brass candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_candelabra&amp;diff=107176"/>
		<updated>2018-06-05T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brass_candelabra.png&lt;br /&gt;
|active=[[glowing]] [[brass lump|brass]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra. The number of arms on a candelabra varies depending on a number of factors, but mainly by the preferences of the designer. Apparently even fairly intelligent people sometimes fail to recognize the proper number which causes mild confusion.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107175</id>
		<title>Candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107175"/>
		<updated>2018-06-05T10:51:54Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Added new candelabra images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Candelabras are light sources in Wurm created with [[jewelry smithing]] and require candles made from [[animal fat]] or [[beeswax]] through [[Natural substances|natural substances]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;175px&amp;quot; heights=&amp;quot;275px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Brass_candelabra.png|&amp;lt;center&amp;gt;[[Brass candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Bronze_candelabra.png|&amp;lt;center&amp;gt;[[Bronze candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_candelabra.png|&amp;lt;center&amp;gt;[[Copper candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_candelabra.png|&amp;lt;center&amp;gt;[[Gold candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Iron_candelabra.png|&amp;lt;center&amp;gt;[[Iron candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lead_candelabra.png|&amp;lt;center&amp;gt;[[Lead candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_candelabra.png|&amp;lt;center&amp;gt;[[Silver candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Steel_candelabra.png|&amp;lt;center&amp;gt;[[Steel candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tin_candelabra.png|&amp;lt;center&amp;gt;[[Tin candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Zinc_candelabra.png|&amp;lt;center&amp;gt;[[Zinc candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Zinc_candelabra.png&amp;diff=107174</id>
		<title>File:Zinc candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Zinc_candelabra.png&amp;diff=107174"/>
		<updated>2018-06-05T10:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Tin_candelabra.png&amp;diff=107173</id>
		<title>File:Tin candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Tin_candelabra.png&amp;diff=107173"/>
		<updated>2018-06-05T10:45:19Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Steel_candelabra.png&amp;diff=107172</id>
		<title>File:Steel candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Steel_candelabra.png&amp;diff=107172"/>
		<updated>2018-06-05T10:45:08Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Lead_candelabra.png&amp;diff=107171</id>
		<title>File:Lead candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Lead_candelabra.png&amp;diff=107171"/>
		<updated>2018-06-05T10:44:58Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Copper_candelabra.png&amp;diff=107170</id>
		<title>File:Copper candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Copper_candelabra.png&amp;diff=107170"/>
		<updated>2018-06-05T10:44:47Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Ayluin uploaded a new version of &amp;amp;quot;File:Copper candelabra.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Bronze_candelabra.png&amp;diff=107169</id>
		<title>File:Bronze candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Bronze_candelabra.png&amp;diff=107169"/>
		<updated>2018-06-05T10:44:32Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Brass_candelabra.png&amp;diff=107168</id>
		<title>File:Brass candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Brass_candelabra.png&amp;diff=107168"/>
		<updated>2018-06-05T10:44:09Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Candelabra_brass.png&amp;diff=107167</id>
		<title>File:Candelabra brass.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Candelabra_brass.png&amp;diff=107167"/>
		<updated>2018-06-05T10:40:28Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107166</id>
		<title>Candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107166"/>
		<updated>2018-06-05T10:39:46Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Candelabras are light sources in Wurm created with [[jewelry smithing]] and require candles made from [[animal fat]] or [[beeswax]] through [[Natural substances|natural substances]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Iron_candelabra.png|&amp;lt;center&amp;gt;[[Iron candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_candelabra.png|&amp;lt;center&amp;gt;[[Copper candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_candelabra.png|&amp;lt;center&amp;gt;[[Silver candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_candelabra.png|&amp;lt;center&amp;gt;[[Gold candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]] depending on material used.&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Gold_candelabra.png&amp;diff=107165</id>
		<title>File:Gold candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Gold_candelabra.png&amp;diff=107165"/>
		<updated>2018-06-05T10:35:16Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Ayluin uploaded a new version of &amp;amp;quot;File:Gold candelabra.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Silver_candelabra.png&amp;diff=107164</id>
		<title>File:Silver candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Silver_candelabra.png&amp;diff=107164"/>
		<updated>2018-06-05T10:34:57Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Ayluin uploaded a new version of &amp;amp;quot;File:Silver candelabra.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Copper_candelabra.png&amp;diff=107163</id>
		<title>File:Copper candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Copper_candelabra.png&amp;diff=107163"/>
		<updated>2018-06-05T10:34:44Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Ayluin uploaded a new version of &amp;amp;quot;File:Copper candelabra.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Iron_candelabra.png&amp;diff=107162</id>
		<title>File:Iron candelabra.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Iron_candelabra.png&amp;diff=107162"/>
		<updated>2018-06-05T10:34:04Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Ayluin uploaded a new version of &amp;amp;quot;File:Iron candelabra.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107157</id>
		<title>Candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=107157"/>
		<updated>2018-06-03T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Updated to make pretty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Candelabras are light sources in Wurm created with [[jewelry smithing]] and require candles made from [[animal fat]] or [[beeswax]] through [[Natural substances|natural substances]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Iron_candelabra.png|&amp;lt;center&amp;gt;[[Iron candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_candelabra.png|&amp;lt;center&amp;gt;[[Copper candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_candelabra.png|&amp;lt;center&amp;gt;[[Silver candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_candelabra.png|&amp;lt;center&amp;gt;[[Gold candelabra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worth quite a sum of [[Bank of Wurm|money]] to a [[trader]].&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be planted or painted.&lt;br /&gt;
* Needs at least [[jewelry smithing]] skill &amp;gt; 1 to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Jewelry_smithing_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fearless&amp;diff=107147</id>
		<title>Fearless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fearless&amp;diff=107147"/>
		<updated>2018-06-02T14:55:26Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: It's not 2008 anymore. Titles from fighting work fine now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Titles#Special titles|title]] is given to those who killed the [[Goblin Leader]].&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107125</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107125"/>
		<updated>2018-06-01T00:34:21Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Removed outdated tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Wurm has four observable seasons, two of which are distinctly different by in-game changes. In Autumn, leaves fall to the ground leaving [[dirt]] tiles to be filled with leaves and Winter covers all of Wurm in snow. The following calendar highlights the seasons related to their month and day in Wurm though it is not necessarily exact and players can expect a season to begin a few days before or after the days listed on the calendar.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Trees]] and [[Trees#Bushes|Bushes]] can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week. To get a more accurate timeline for when items are able to be harvested, one can construct or purchase an [[Almanac]].&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wurm Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-date-and-season/ WurmClock]: Windows desktop app showing time, date, season and weather (by Yaga)&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;Examine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107124</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107124"/>
		<updated>2018-06-01T00:32:15Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Wurm has four observable seasons, two of which are distinctly different by in-game changes. In Autumn, leaves fall to the ground leaving [[dirt]] tiles to be filled with leaves and Winter covers all of Wurm in snow. The following calendar highlights the seasons related to their month and day in Wurm though it is not necessarily exact and players can expect a season to begin a few days before or after the days listed on the calendar.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Trees]] and [[Trees#Bushes|Bushes]] can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week. To get a more accurate timeline for when items are able to be harvested, one can construct or purchase an [[Almanac]].&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wurm Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-date-and-season/ WurmClock]: Windows desktop app showing time, date, season and weather (by Yaga)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* [http://schwanke.org/RandomFiles/Wurm/HarvestingCalculator.asp Great season calculator]: Great calculator that shows time left till certain season in Wurm time and RL time.&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107123</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107123"/>
		<updated>2018-06-01T00:31:24Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Wurm has four observable seasons, two of which are distinctly different by in-game changes. In Autumn, leaves fall to the ground leaving [[dirt]] tiles to be filled with leaves and Winter covers all of Wurm in snow. The following calendar highlights the seasons related to their month and day in Wurm though it is not necessarily exact and players can expect a season to begin a few days before or after the days listed on the calendar.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Trees]] and [[Trees#Bushes|Bushes]] can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week. To get a more accurate timeline for when items are able to be harvested, one can construct or purchase an [[Almanac]]&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wurm Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-date-and-season/ WurmClock]: Windows desktop app showing time, date, season and weather (by Yaga)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* [http://schwanke.org/RandomFiles/Wurm/HarvestingCalculator.asp Great season calculator]: Great calculator that shows time left till certain season in Wurm time and RL time.&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107122</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=107122"/>
		<updated>2018-06-01T00:30:11Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Added a description in relation to time, added link to bushes, added and referenced use of almanac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Wurm has four observable seasons, two of which are distinctly different by in-game changes. In Autumn, leaves fall to the ground leaving [[dirt]] tiles to be filled with leaves and winter covers all of Wurm in snow. The following calendar highlights the seasons related to their month and day in Wurm though it is not necessarily exact and players can expect a season to begin a few days before or after the days listed on the calendar.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Trees]] and [[Trees#Bushes|Bushes]] can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week. To get a more accurate timeline for when items are able to be harvested, one can construct or purchase an [[Almanac]]&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wurm Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/61451-wurmclock-desktop-app-showing-current-wurm-time-date-and-season/ WurmClock]: Windows desktop app showing time, date, season and weather (by Yaga)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* [http://schwanke.org/RandomFiles/Wurm/HarvestingCalculator.asp Great season calculator]: Great calculator that shows time left till certain season in Wurm time and RL time.&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=107116</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=107116"/>
		<updated>2018-06-01T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorized in 4 types: lumber trees, nut trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested along with nut trees while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
==Propagation and Age==&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it when the tree is in a sprouting stage. This uses the [[forestry]] skill. Taking a sprout will retreat a tree back one stage.&lt;br /&gt;
&lt;br /&gt;
Planting a new tree uses a sprout and [[gardening]] skill. A sprout can be planted at the center or at a random location on a tile. When trees replant themselves after advancing beyond overaged the location within its tile of the new young tree will be random. Further, this is true even if the overaged tree had been center planted. Sprout quality does not determine tree quality.  &lt;br /&gt;
&lt;br /&gt;
Trees self-plant their own sprouts when they advance beyond a sprouting stage. Both the tile they spread to and the location within that tile which the tree sprouts are random. Tiles must support tree growth for sprouts to propagate.&lt;br /&gt;
&lt;br /&gt;
Trees and bushes age through the 15 stages: young, young, young, mature, mature, mature, mature-sprouting, old, old-sprouting, old, old-sprouting, very old, very old-sprouting, overaged, shriveled.&lt;br /&gt;
&lt;br /&gt;
Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
&lt;br /&gt;
==Tending==&lt;br /&gt;
Pruning with a [[sickle]] can be done to very old-sprouting and overaged trees. This reverts the tree's age to very old.&lt;br /&gt;
&lt;br /&gt;
Grass under a tree can be cut like a [[Grass tile]] and trimmed like [[Lawn]]. Trimmed grass will stay trimmed on deed. Off deed and in perimeter trimmed grass will revert to wild grass quickly. Wild grass will spread from trimmed tree tiles to adjacent dirt tiles.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burn-time of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
* [[Fir]] - Fir has no known special properties.&lt;br /&gt;
* [[Linden]] - Linden has no known special properties.&lt;br /&gt;
&lt;br /&gt;
===Nut Trees===&lt;br /&gt;
[[Nut]] trees have nuts which can be harvested during harvest season, but otherwise provide same amount of wood as Lumber trees. &lt;br /&gt;
&lt;br /&gt;
* [[Oak]] - [[Acorns]]; Rare tree, grows slowly. An oak will kill other trees within 2 tiles. Oak tools, weapons, and shields take less damage when used. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - [[Pinenuts]]; Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Walnut]] - [[Walnuts]]; [[charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
* [[Chestnut]] - [[Chestnuts]]; Chestnut has no special properties.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - [[Green apple|apples]]&lt;br /&gt;
* [[Cherry]] - [[Cherries]]&lt;br /&gt;
* [[Lemon]] - [[Lemons]]&lt;br /&gt;
* [[Olive]] - [[Olives]]&lt;br /&gt;
* [[Orange]] - [[Oranges]]&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
[[:Category:Bushes]] don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - [[Item:Camellia|Camellia Flower]]&lt;br /&gt;
* [[Lavender]] - [[Item:Lavender flower|Lavander Flower]]&lt;br /&gt;
* [[Oleander]] - [[Item:Oleander|Oleander Flower]]&lt;br /&gt;
* [[Rose]] - [[Item:Rose flower|Rose Flower]]&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
* [[Hazelnut]] - [[Hazelnuts]]&lt;br /&gt;
* [[Grape]] - [[Grapes]]&lt;br /&gt;
* [[Blueberry]] - [[Blueberries]]&lt;br /&gt;
* [[Raspberry]] - [[Raspberries]]&lt;br /&gt;
&lt;br /&gt;
Seedlings can be found while [[foraging]]. Seedlings are used to make a [[Trellis]], some may be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Grape seedling]] - Grapes&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Rose seedling]] - Roses&lt;br /&gt;
* [[Hops seedling]] - Hops&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106.67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173.33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
* Tile must be at least dirt levels above water to plant trees.&lt;br /&gt;
* Coconut is crafted from a nut, pineapples are crafted from apples, but neither are something found or harvested&lt;br /&gt;
* Certain sprouts may be used to create [[Hedges]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=107114</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=107114"/>
		<updated>2018-06-01T00:12:06Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Notes */ Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorized in 4 types: lumber trees, nut trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested along with nut trees while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
==Propagation and Age==&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it when the tree is in a sprouting stage. This uses the [[forestry]] skill. Taking a sprout will retreat a tree back one stage.&lt;br /&gt;
&lt;br /&gt;
Planting a new tree uses a sprout and [[gardening]] skill. A sprout can be planted at the center or at a random location on a tile. When trees replant themselves after advancing beyond overaged the location within its tile of the new young tree will be random. Further, this is true even if the overaged tree had been center planted. Sprout quality does not determine tree quality.  &lt;br /&gt;
&lt;br /&gt;
Trees self-plant their own sprouts when they advance beyond a sprouting stage. Both the tile they spread to and the location within that tile which the tree sprouts are random. Tiles must support tree growth for sprouts to propagate.&lt;br /&gt;
&lt;br /&gt;
Trees and bushes age through the 15 stages: young, young, young, mature, mature, mature, mature-sprouting, old, old-sprouting, old, old-sprouting, very old, very old-sprouting, overaged, shriveled.&lt;br /&gt;
&lt;br /&gt;
Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
&lt;br /&gt;
==Tending==&lt;br /&gt;
Pruning with a [[sickle]] can be done to very old-sprouting and overaged trees. This reverts the tree's age to very old.&lt;br /&gt;
&lt;br /&gt;
Grass under a tree can be cut like a [[Grass tile]] and trimmed like [[Lawn]]. Trimmed grass will stay trimmed on deed. Off deed and in perimeter trimmed grass will revert to wild grass quickly. Wild grass will spread from trimmed tree tiles to adjacent dirt tiles.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burn-time of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
* [[Fir]] - Fir has no known special properties.&lt;br /&gt;
* [[Linden]] - Linden has no known special properties.&lt;br /&gt;
&lt;br /&gt;
===Nut Trees===&lt;br /&gt;
[[Nut]] trees have nuts which can be harvested during harvest season, but otherwise provide same amount of wood as Lumber trees. &lt;br /&gt;
&lt;br /&gt;
* [[Oak]] - [[Acorns]]; Rare tree, grows slowly. An oak will kill other trees within 2 tiles. Oak tools, weapons, and shields take less damage when used. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - [[Pinenuts]]; Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Walnut]] - [[Walnuts]]; [[charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
* [[Chestnut]] - [[Chestnuts]]; Chestnut has no special properties.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - [[Green apple|apples]]&lt;br /&gt;
* [[Cherry]] - [[Cherries]]&lt;br /&gt;
* [[Lemon]] - [[Lemons]]&lt;br /&gt;
* [[Olive]] - [[Olives]]&lt;br /&gt;
* [[Orange]] - [[Oranges]]&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
[[:Category:Bushes]] don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - [[Item:Camellia|Camellia Flower]]&lt;br /&gt;
* [[Lavender]] - [[Item:Lavender flower|Lavander Flower]]&lt;br /&gt;
* [[Oleander]] - [[Item:Oleander|Oleander Flower]]&lt;br /&gt;
* [[Rose]] - [[Item:Rose flower|Rose Flower]]&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
* [[Hazelnut]] - [[Hazelnuts]]&lt;br /&gt;
* [[Grape]] - [[Grapes]]&lt;br /&gt;
* [[Blueberry]] - [[Blueberries]]&lt;br /&gt;
* [[Raspberry]] - [[Raspberries]]&lt;br /&gt;
&lt;br /&gt;
Seedlings can be found while [[foraging]]. Seedlings are used to make a [[Trellis]], some may be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Grape seedling]] - Grapes&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Rose seedling]] - Roses&lt;br /&gt;
* [[Hops seedling]] - Hops&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106.67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173.33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
* Tile must be at least dirt levels above water to plant trees.&lt;br /&gt;
* Coconut is crafted from a nut, but is not itself something found or harvested&lt;br /&gt;
* Certain sprouts may be used to create [[Hedges]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=107008</id>
		<title>Metal properties</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=107008"/>
		<updated>2018-05-28T17:41:03Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Added Gold Properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Various '''Metal Properties''' within [[Wurm]]&lt;br /&gt;
&lt;br /&gt;
===Adamantine Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*5% Movement Speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% Damage Dealt&lt;br /&gt;
====General====&lt;br /&gt;
*-60% Damage Taken&lt;br /&gt;
*8x Trader Price&lt;br /&gt;
*15% shatter resistance&lt;br /&gt;
*-60% decay reduction&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*15% Pendulum Area of Effect bonus&lt;br /&gt;
*7.5% bash damage bonus&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Brass Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapon====&lt;br /&gt;
*-1% damage dealt&lt;br /&gt;
*5% bonus to damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-5% damage taken&lt;br /&gt;
*2.5% ql gain per improvement action&lt;br /&gt;
*6x trader price&lt;br /&gt;
*-5% decay damage&lt;br /&gt;
*10% bonus to quality upon creation&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Bronze Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-1.5% damage dealt&lt;br /&gt;
*7.5% bonus damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-10% damage taken&lt;br /&gt;
*5x trader price&lt;br /&gt;
*-15% decay damage&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*2.5% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Copper Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1% DR&lt;br /&gt;
*1% movement speed bonus&lt;br /&gt;
*-2% glance rate&lt;br /&gt;
====Weapon====&lt;br /&gt;
*Deals 35% less damage&lt;br /&gt;
*Deals extra poison wound at 30% of damage after 35% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*5x trader price&lt;br /&gt;
*15% extra damage taken&lt;br /&gt;
*-5% decay damage taken&lt;br /&gt;
*5% bonus to quality gain per improvement action&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*-5% lockpicking penalty&lt;br /&gt;
*-5% to pendulum area of effect&lt;br /&gt;
*-10% to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Glimmersteel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR Bonus&lt;br /&gt;
*10% movement speed bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% attack speed&lt;br /&gt;
====General====&lt;br /&gt;
*-40% damage taken&lt;br /&gt;
*25% shatter resistance&lt;br /&gt;
*10x Trader prices&lt;br /&gt;
*-40% decay taken&lt;br /&gt;
*5% bonus to repairing&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*20% bonus to pendulum area of effect&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Gold Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1% DR&lt;br /&gt;
*-5% movement speed&lt;br /&gt;
*2.5% bonus to glance rate&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-5% attack speed&lt;br /&gt;
*-2.5% damage dealt&lt;br /&gt;
*5% bonus to armour damage&lt;br /&gt;
====General====&lt;br /&gt;
*10x trader prices&lt;br /&gt;
*20% extra damage taken&lt;br /&gt;
*-60% decay damage taken&lt;br /&gt;
*20% resistance to shatter&lt;br /&gt;
*-5% penalty to repairing&lt;br /&gt;
*-2.5 penalty to lockpicking&lt;br /&gt;
*10% bonus to pendulum area of effect&lt;br /&gt;
*15% bonus to bash damage&lt;br /&gt;
*Can be used to make unicorn Shoes&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Iron Properties===&lt;br /&gt;
Iron Exhibits no special properties&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
===Lead Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2.5% DR&lt;br /&gt;
*-2.5% movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-50% damage dealt&lt;br /&gt;
Deals extra poison wound at 75%% of damage after 50% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*.75x trader prices&lt;br /&gt;
*30% extra damage taken&lt;br /&gt;
*-20% decay damage taken&lt;br /&gt;
*10% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-10% repair speed&lt;br /&gt;
*-5% penalty to lockpicking&lt;br /&gt;
*-10% penalty to pendulum area of effect&lt;br /&gt;
*20% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Seryll Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*10% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*5% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*12x trader prices&lt;br /&gt;
*-50% damage taken&lt;br /&gt;
*-50% decay damage taken&lt;br /&gt;
*100% shatter resistance&lt;br /&gt;
*5% bonus to repair speed&lt;br /&gt;
*5% bonus to lockpicking&lt;br /&gt;
*25% bonus to pendulum area of effect&lt;br /&gt;
*7.5% bonus to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Silver Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-.75% DR&lt;br /&gt;
*-2% movement speed&lt;br /&gt;
*1% glance rate bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% damage to hunter mobs (most aggressive)&lt;br /&gt;
*-2.5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*8x Trader prices&lt;br /&gt;
*2.5% extra damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*10% resistance to shatter&lt;br /&gt;
*2.5% bonus to lockpicking&lt;br /&gt;
*Can be used to make unicorn shoes&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*10% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Steel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*2.5% DR&lt;br /&gt;
====Weapons====&lt;br /&gt;
*2.5% extra damage to armour&lt;br /&gt;
====General====&lt;br /&gt;
*2.5x trader prices&lt;br /&gt;
*-20% damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*2.5% bonus to repair speed&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Tin Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1.75% DR&lt;br /&gt;
*2% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*4% bonus to attack speed&lt;br /&gt;
*-7.5% damage dealt&lt;br /&gt;
*-5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*20% bonus damage taken&lt;br /&gt;
*-7.5% decay penalty&lt;br /&gt;
*2.5% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-2.5% penalty to repair speed&lt;br /&gt;
*-2.5% lockpicking penalty&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-10% bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Zinc Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2% DR&lt;br /&gt;
*2.5% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*-10% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*.9x trader prices&lt;br /&gt;
*25% extra damage taken&lt;br /&gt;
*20% extra decay damage taken&lt;br /&gt;
*7.5% bonus to quality gain per improvement action&lt;br /&gt;
*-5% repair speed&lt;br /&gt;
*-2.5% lockpicking bonus&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-15% bash damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106960</id>
		<title>Wood bridge - crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106960"/>
		<updated>2018-05-24T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Description */ Link Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BridgeSection&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wood BridgeCrown.jpg&lt;br /&gt;
|main=*4 [[Wooden beam]]&lt;br /&gt;
*2 [[Iron ribbon]]&lt;br /&gt;
*1 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*2 [[Planks]]&lt;br /&gt;
*2 [[Shafts]]&lt;br /&gt;
*1 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Crown&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
It is the crown of a [[Wood bridge]].&lt;br /&gt;
&lt;br /&gt;
== Total materials ==&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*3 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*5 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106959</id>
		<title>Wood bridge - crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106959"/>
		<updated>2018-05-24T01:13:15Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: /* Description */ Link to Wood Bridge added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BridgeSection&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wood BridgeCrown.jpg&lt;br /&gt;
|main=*4 [[Wooden beam]]&lt;br /&gt;
*2 [[Iron ribbon]]&lt;br /&gt;
*1 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*2 [[Planks]]&lt;br /&gt;
*2 [[Shafts]]&lt;br /&gt;
*1 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Crown&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
It is the crown of a [[Wood Bridge]].&lt;br /&gt;
&lt;br /&gt;
== Total materials ==&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*3 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*5 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106958</id>
		<title>Wood bridge - crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_crown&amp;diff=106958"/>
		<updated>2018-05-24T01:12:53Z</updated>

		<summary type="html">&lt;p&gt;Ayluin: Formatting change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BridgeSection&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wood BridgeCrown.jpg&lt;br /&gt;
|main=*4 [[Wooden beam]]&lt;br /&gt;
*2 [[Iron ribbon]]&lt;br /&gt;
*1 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*2 [[Planks]]&lt;br /&gt;
*2 [[Shafts]]&lt;br /&gt;
*1 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Crown&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
It is the crown of a [Wood Bridge].&lt;br /&gt;
&lt;br /&gt;
== Total materials ==&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*3 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*5 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Ayluin</name></author>
		
	</entry>
</feed>