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	<updated>2026-06-04T10:26:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Inventory&amp;diff=44902</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Inventory&amp;diff=44902"/>
		<updated>2009-06-12T02:37:19Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: /* Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inventory is where you carry your items, you can open it by pressing {{key|F3}}.&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
The body is where you can place your [[weapon]]s, [[armor]] and other things that you can equip. To equip an item you have to open the relevant part of the body (see below) and drag the item onto it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
! Body part !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Body || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; Head || [[Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; Face || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; Torso || [[Jacket]], [[quiver]], [[backpack]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; Legs || [[Pants]], [[quiver]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; &amp;gt; Left foot || [[Boot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; &amp;gt; Right foot || [[Boot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; Left arm || [[Sleeve]], [[shield]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; &amp;gt; Left hand || [[Glove]], off-hand [[weapon]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; Right arm || [[Sleeve]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; &amp;gt; &amp;gt; Right hand || [[Glove]], main [[weapon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
The inventory section holds items you carry, but haven't equipped. It is limited to 100 items like all [[container]]s, but you can keep other containers in your inventory to bypass this limit.&lt;br /&gt;
&lt;br /&gt;
E.g. you could keep 50 [[string of cloth]] in a [[pottery jar]] and only the jar would count toward your inventory's limit of 100.&lt;br /&gt;
&lt;br /&gt;
You cannot carry unlimited weight, either. Your carrying capacity is based on your [[body strength]], with the maximum being strength times seven.&lt;br /&gt;
&lt;br /&gt;
== Inventory concepts ==&lt;br /&gt;
&lt;br /&gt;
=== Sorting ===&lt;br /&gt;
&lt;br /&gt;
The inventory (as other containers) is made up for four columns. Clicking a column header will sort items by that column, clicking again will resort them in reverse order.&lt;br /&gt;
&lt;br /&gt;
; Name : The name of the item.&lt;br /&gt;
; QL : The [[quality]] of the item, higher is better.&lt;br /&gt;
; DMG : The current [[damage]] of the item, lower is better.&lt;br /&gt;
; Weight : The weight of the item (including the weight of the contents for containers)&lt;br /&gt;
&lt;br /&gt;
=== Activating ===&lt;br /&gt;
&lt;br /&gt;
To activate an item, all you do is double-click the item you want to use. After the item is active, you can start doing actions that require that item. The item will also show up at the bottom of the inventory next to '''Active:'''&lt;br /&gt;
&lt;br /&gt;
Note that equipping an item does not activate it, nor is it necessary to equip an item before you can activate it.&lt;br /&gt;
&lt;br /&gt;
=== Equipping ===&lt;br /&gt;
&lt;br /&gt;
To equip an item, drag it onto the body part you wish to equip it on. In some cases you might have to remove already equipped items, e.g. if you have something in your left hand and try to wield a two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
Equipping is for use with weapons, armor, and similar (see the [[#Body|body section]]). It has no relation to activating items.&lt;br /&gt;
&lt;br /&gt;
=== Taking and dropping ===&lt;br /&gt;
&lt;br /&gt;
Items can be moved around in several ways:&lt;br /&gt;
&lt;br /&gt;
* Some actions (like [[farming]]) produce items in your inventory, other actions (like making a [[stone wall]]) consume materials in your inventory.&lt;br /&gt;
* [[Trading]] moves items between your inventory and another player's.&lt;br /&gt;
* Drag and drop can be used to move items between containers and/or other windows (but at least one must your inventory)&lt;br /&gt;
* Finally, many items can be picked up using the 'take' command, and dropped with the 'drop' command in the context menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=44871</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=44871"/>
		<updated>2009-06-10T05:55:35Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: /* Losing priesthood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
At 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] (depending which of the [[Gods]] you follow) and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Priests cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pave or destroy roads (Exception: [[Vynora]] priests can [[paving|pave]])&lt;br /&gt;
* Priests cannot use [[healing cover]]s (Exception: [[Fo]] priests can use [[Healing cover|healing covers]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Fo priests cannot attack (Note that at 60 [[faith]], normal [[animals]] are not hostile to [[Fo]] priests. This severely restricts fight training)&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. you may also convert to another god and your faith will go down to 1 and you will loose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a Follower or someone on a basic account you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect Soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise Soul faster if you become premium.&lt;br /&gt;
# Support skills such as Blacksmithing, Carpentry, Cloth Tailoring, Masonry, Pottery, Stone Cutting and Wood Chopping  should all be raised to at least 20 so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 30 is a much better level to raise your support skills to for all skills except Stone Cutting, though raising Masonry to 30 via Stone Cutting alone would be a good idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a Priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise Strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your Soul Strength/Depth in order to improve the outcome of your spells. Libilian and Magranon Priests must raise Soul Strength, Fo and Vynoran Priests must raise Soul Depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]] [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=War_arrow&amp;diff=44825</id>
		<title>War arrow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=War_arrow&amp;diff=44825"/>
		<updated>2009-06-08T00:02:48Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[arrow shaft]] (0.1 kg)&lt;br /&gt;
|passive=[[war arrow head]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An arrow with barbs designed to inflict damage to anyone trying to pull the arrow out.&lt;br /&gt;
&lt;br /&gt;
It does more damage then a [[hunting arrow]], but it has less accuracy.&lt;br /&gt;
&lt;br /&gt;
Arrows made from [[maple]] take less damage (4 damage a shot instead of 5)&lt;br /&gt;
Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hunting_arrow&amp;diff=44824</id>
		<title>Hunting arrow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hunting_arrow&amp;diff=44824"/>
		<updated>2009-06-08T00:01:52Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[arrow shaft]] (0.1 kg)&lt;br /&gt;
|passive=[[hunting arrow head]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An arrow with a sharp, straight iron arrowhead, designed for hunting animals. The head allows it to be more easily retrieved from the animal's body.&lt;br /&gt;
&lt;br /&gt;
It has greater accuracy but does less damage than a [[war arrow]].&lt;br /&gt;
&lt;br /&gt;
Arrows made from [[maple]] take less damage (4 damage a shot instead of 5)&lt;br /&gt;
Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
&lt;br /&gt;
See [[archery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=44812</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=44812"/>
		<updated>2009-06-07T08:49:23Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*Best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
*[[Bow]]s are best shot from 10 tiles.&lt;br /&gt;
*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44806</id>
		<title>Goulash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44806"/>
		<updated>2009-06-07T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is made in a [[sauce pan]] Useing 1 meat and 1 Bontanized/foraged foods. It has the same nutritional value as a [[casserole]]. It's a liquid and must be carried in a liquid [[container]] such as a [[jar]] or [[waterskin]].&lt;br /&gt;
&lt;br /&gt;
Gulasch is useful for [[skill]] gain in [[hot food cooking]] for difficulty levels that are higher than casseroles but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44805</id>
		<title>Goulash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44805"/>
		<updated>2009-06-07T00:37:12Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is made in a [[sauce pan]] Useing 1 meat and 1 [[Bontanized]]/foraged foods. It has the same nutritional value as a [[casserole]]. It's a liquid and must be carried in a liquid [[container]] such as a [[jar]] or [[waterskin]].&lt;br /&gt;
&lt;br /&gt;
Gulasch is useful for [[skill]] gain in [[hot food cooking]] for difficulty levels that are higher than casseroles but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44804</id>
		<title>Goulash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44804"/>
		<updated>2009-06-07T00:36:37Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is made in a [[sauce pan]] Useing 1 meat and 1 Bontanized/foraged foods. It has the same nutritional value as a [[casserole]]. It's a liquid and must be carried in a liquid [[container]] such as a [[jar]] or [[waterskin]].&lt;br /&gt;
&lt;br /&gt;
Gulasch is useful for [[skill]] gain in [[hot food cooking]] for difficulty levels that are higher than casseroles but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44801</id>
		<title>Goulash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=44801"/>
		<updated>2009-06-06T20:02:14Z</updated>

		<summary type="html">&lt;p&gt;Blkcobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulasch (&amp;quot;Goulash&amp;quot;) is made in a [[sauce pan]] Useing 1 meat and 1 Bontanized herb. It has the same nutritional value as a [[casserole]]. It's a liquid and must be carried in a liquid [[container]] such as a [[jar]] or [[waterskin]].&lt;br /&gt;
&lt;br /&gt;
Gulasch is useful for [[skill]] gain in [[hot food cooking]] for difficulty levels that are higher than casseroles but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Blkcobra</name></author>
		
	</entry>
</feed>