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	<updated>2026-06-04T05:07:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rice&amp;diff=108570</id>
		<title>Rice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rice&amp;diff=108570"/>
		<updated>2018-09-02T09:48:30Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: /* Notes: changed “slopped” to “slope” - was misspelled  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Rice.png&lt;br /&gt;
|creation=forage&lt;br /&gt;
|result=* '''Rice''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=?&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some rice. Rice requires a lot of water to grow.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used in many [[cooking]] recipes.&lt;br /&gt;
* Can be used with [[beverages]] skill to create [[rice wine]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can frequently find Rice by foraging, especially on grass tile 1-2 tiles beside water or, with 43 or more [[foraging]] skill, on marsh tiles.&lt;br /&gt;
* Rice requires a water depth of at least 1 and a maximum of 4. The &amp;quot;Drink&amp;quot; option in the [[context menu]] will first appear when at least one corner of a tile is one dirt below water. Another way to measure depth is with a shovel's maximum dig depth. Three dirts up from maximum shovel dig depth is the maximum planting depth (4 dirts below water) and six dirts up is the minimum planting depth (1 dirt below water).&lt;br /&gt;
* Sowing is possible if at least one corner is within the acceptable zone and the standard [[farming]] sloped tile restriction apply.&lt;br /&gt;
* A Rice field can be tended, harvested, and sown like other [[Farming|farm]] crops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_rice.png|thumb|250px|Pile of rice]]&lt;br /&gt;
[[Image:Rice-harvest.png|200px]]&lt;br /&gt;
Picture of rice field growing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=97362</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=97362"/>
		<updated>2016-03-14T19:32:23Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: added mechanics detail that has been overlooked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
==Propagation and Age==&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it when the tree is in a sprouting stage. This uses the [[forestry]] skill. Taking a sprout will retreat a tree back one stage.&lt;br /&gt;
&lt;br /&gt;
Planting a new tree uses a sprout and [[gardening]] skill. A sprout can be planted at the center or at a random location on a tile. When trees replant themselves after advancing beyond overaged the location within its tile of the new young tree will be random. Further, this is true even if the overaged tree had been center planted. Sprout quality does not determine tree quality.&lt;br /&gt;
&lt;br /&gt;
Trees self-plant their own sprouts when they advance beyond a sprouting stage. Both the tile they spread to and the location within that tile which the tree sprouts are random. Tiles must support tree growth for sprouts to propagate.&lt;br /&gt;
&lt;br /&gt;
Trees and bushes age through the 15 stages: young, young, young, mature, mature, mature, mature-sprouting, old, old-sprouting, old, old-sprouting, very old, very old-sprouting, overaged, shriveled.&lt;br /&gt;
&lt;br /&gt;
Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
&lt;br /&gt;
==Tending==&lt;br /&gt;
Pruning with a [[sickle]] can be done to very old-sprouting and overaged trees. This reverts the tree's age to very old.&lt;br /&gt;
&lt;br /&gt;
Grass under a tree can be cut like a [[Grass tile]] and trimmed like [[Lawn]]. Trimmed grass will stay trimmed on deed. Off deed and in perimeter trimmed grass will revert to wild grass quickly. Wild grass will spread from trimmed tree tiles to adjacent dirt tiles.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burn-time of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
Added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
&lt;br /&gt;
* [[Linden]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Walnut]] - [[Charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces&lt;br /&gt;
* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106.67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173.33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
* Tile must be at least two tiles above water to plant trees.&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=97361</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=97361"/>
		<updated>2016-03-14T19:23:08Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: found a detail not included here, so i added it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers spawn randomly on grass tiles and can spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.'' (~35% chance to spawn)&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.'' (~20%)&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.'' (~15%)&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.'' (~10+%)&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.'' (~10%)&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.'' (~8%)&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.'' (~2%)&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is now possible to plant flowers on tile borders using a [[flowerbed]] or to pot them up into a [[pottery flowerpot]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be picked and re-used on [[dirt tile]]s to change them to [[grass tiles]] with flowers. (Can be re-picked and replanted)&lt;br /&gt;
* Picking failures result in 1 quality flowers which are harder to plant.&lt;br /&gt;
* Planting failures result in the flowers being lost.&lt;br /&gt;
* Can be used to create a [[path of Love]] tile. (3x3 tiles with flowers near water)&lt;br /&gt;
* Flower tiles count as an available tile when [[sprouts]] spread from other [[trees]] and [[bushes]]. As such, they can be &amp;quot;replaced&amp;quot; by them.&lt;br /&gt;
* Flower tiles share the same properties as [[grass tiles]].&lt;br /&gt;
* [[Animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
* [[Enchant]]ing ([[path of Love]] ability) will destroy flowers turning the tile into [[enchanted grass]]&lt;br /&gt;
* Spring does appear to increase the flower spawn frequency.&lt;br /&gt;
* Tiles must be at least two dirt above water to plant.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:yellow_flower.jpg|yellow flower&lt;br /&gt;
Image:purple_flower.jpg|purple flower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Bouquet of yellow flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of white flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of blue flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of purple flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of orange-red flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bouquet of greenish-yellow flowers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A bouquet of white-dotted flowers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spiral_staircase&amp;diff=97209</id>
		<title>Spiral staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spiral_staircase&amp;diff=97209"/>
		<updated>2016-01-31T09:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: Added &amp;quot;Standalone staircase&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Floors|Floors]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Spiral_staircase.jpeg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Hammer]] or [[Mallet]]&lt;br /&gt;
|passive='''planned staircase'''&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[Plank]]&lt;br /&gt;
* 20x [[Stone brick]]&lt;br /&gt;
* 15x [[Shaft]]&lt;br /&gt;
* 20x [[Mortar]]&lt;br /&gt;
* 5x [[Small nails]]&lt;br /&gt;
* 1x [[Large nails]]&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=*Uses [[plank]] to repair or improve.&lt;br /&gt;
}}&lt;br /&gt;
''It is a normal counter clockwise spiral staircase with banisters made of wood.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used to move between floors in a building.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
====Skill Requirements====&lt;br /&gt;
Follows the same requirements for multi-story housing:&lt;br /&gt;
* 21 [[Carpentry]] required to plan, start, and build a staircase on the first floor.&lt;br /&gt;
* See [[Multi_story#Skill_needed|multi-story housing]] for specific skill requirements for higher floors.&lt;br /&gt;
&lt;br /&gt;
====Planning====&lt;br /&gt;
You must right-click on a finished [[Floor]] with a [[hammer]], [[mallet]], or [[trowel]] and select '''Build staircase with opening above''' to create a '''planned staircase'''. Be careful not to create one against a wall, at the top or bottom level, as it's impossible to pass. Should you become stuck, the writ holder may rotate the staircase to help you exit the confinement.&lt;br /&gt;
====Materials to start====&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x [[plank]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 1x [[stone brick]]&lt;br /&gt;
* 1x [[mortar]]&lt;br /&gt;
====Continuing====&lt;br /&gt;
One of each remaining material is required for each continue action.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Floor:opening|Floor opening]]&lt;br /&gt;
* [[Marble slab staircase]]&lt;br /&gt;
* [[Stone slab staircase]]&lt;br /&gt;
* [[Stone brick staircase]]&lt;br /&gt;
* [[Slate slab staircase]]&lt;br /&gt;
* [[Pottery brick staircase]]&lt;br /&gt;
* [[Wooden plank staircase]]&lt;br /&gt;
* [[Standalone staircase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floors]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=96846</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=96846"/>
		<updated>2015-11-01T01:34:43Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: added &amp;quot;ingredient&amp;quot; to &amp;quot;Alchemy items&amp;quot; to clarify which items can be used, items created by alchemy don't work. Please feel free to change back if i am mistaken.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Putting an item in an altar and right-clicking the [[altar]] will give the option to &amp;quot;sacrifice&amp;quot;. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Follower of a [[gods|god]], with at least 10 faith  &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing may yield:&lt;br /&gt;
* Favor gain&lt;br /&gt;
* Healing of wounds&lt;br /&gt;
* Alignment gain&lt;br /&gt;
* Potion&lt;br /&gt;
* Refill of Stamina, Nutrition, Food and Water&lt;br /&gt;
* Skill gain&lt;br /&gt;
&lt;br /&gt;
If your Favor is already full you will start increasing Deed Faith bonus instead. See [[Faith bonus|Faith bonuses]] for details&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what their value is. Items typically have a &amp;quot;get price&amp;quot; that you can see when right-clicking them in your inventory. That number along with the item type and its QL can be used to determine how much favor it will yield when sacrificed. See [[Base Price]] for details.&lt;br /&gt;
&lt;br /&gt;
==== Double favor items ====&lt;br /&gt;
Some items have a [[religion]] specific double [[favor]] gain. That means that if you sacrifice your specific double favor item you'll get twice as much favor as the item is worth. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: [[Yoyo]] and [[Torch]]&lt;br /&gt;
*[[Fo]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Magranon]]: [[Door lock]]&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
*[[Tosiek]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
&lt;br /&gt;
(note: Tested with rare version too)&lt;br /&gt;
&lt;br /&gt;
=== Healing of wounds ===&lt;br /&gt;
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)&lt;br /&gt;
&lt;br /&gt;
=== Alignment gain ===&lt;br /&gt;
Sacrificing items that have a &amp;quot;get price&amp;quot; value of at least 50 copper will increase your alignment. See [[Alignment]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Potion ===&lt;br /&gt;
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.&lt;br /&gt;
&lt;br /&gt;
=== Refill of Stamina, Nutrition, Food and Water and Skill gain ===&lt;br /&gt;
Sacrificing any of the rare item kinds will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.&lt;br /&gt;
&lt;br /&gt;
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs will refill the bars but a log that weighs 17kgs will not.&lt;br /&gt;
&lt;br /&gt;
==== Rare Items ====&lt;br /&gt;
&lt;br /&gt;
* Sacrificing [[rare]]s gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity&lt;br /&gt;
* Sacrificing [[supreme]]s gives the same as rares with a small gain in a random skill&lt;br /&gt;
* Sacrificing [[fantastic]]s gives the same as supremes but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is (sometimes you can sacrifice them at the same time because the lock is registered by the server before the key is).&lt;br /&gt;
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[Trash heap|trash heap]].&lt;br /&gt;
* Sacrificing creatures for a [[mission]] is done with a [[Sacrificial knife|sacrificial knife]] see related page for more.&lt;br /&gt;
* Sacrificing 10 items one at a time will give the same amount of favor as sacrificing all 10 at once. The items are registered individually and not as part of a unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Bones&amp;diff=52216</id>
		<title>Player:Bones</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Bones&amp;diff=52216"/>
		<updated>2009-12-26T21:18:39Z</updated>

		<summary type="html">&lt;p&gt;Bludragon: New page: Bludragon's son.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bludragon's son.&lt;/div&gt;</summary>
		<author><name>Bludragon</name></author>
		
	</entry>
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