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	<updated>2026-06-04T06:14:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=KoS&amp;diff=75541</id>
		<title>KoS</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=KoS&amp;diff=75541"/>
		<updated>2012-10-30T22:19:23Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* KoS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===KoS===&lt;br /&gt;
'''KoS''' (Kill on Sight) is a feature used by [[deed]] owners to keep criminals and other people off of their land.&lt;br /&gt;
&lt;br /&gt;
When a person is placed on KoS, the [[deed guards]] attack the person if he attempts to enter the deed. Kill on Sight also denotes when a player should be attacked when sighted, regardless of the circumstances. This is usually reserved for known spies, thieves and people the deed owners generally don't like. Tower Guards will also attack KoSed players once they enter perimeter if there is a tower nearby on the deed.&lt;br /&gt;
&lt;br /&gt;
KoS is accessed at on the deed item or at the token on ''Manage Reputations''. In order to gain the effect of KoS, a person's name must have a reputation below -30, set to permanent. KoS can also occur automatically when someone violates the laws of the settlement on the Wild Server, or attacks the guards on a settlement on any server.&lt;br /&gt;
&lt;br /&gt;
KoS is a drastic way to keep people away, and should not be used to block roads or exclude everyone from an area on the [[Freedom]] server. It is considered to be in bad taste to KoS without reason, and can be devestating for anyone who wanders on deed and is killed without reason. Using the guards to ambush people to steal their items on the Freedom Server constitutes griefing.&lt;br /&gt;
&lt;br /&gt;
===Recent change on Freedom:===&lt;br /&gt;
&lt;br /&gt;
KoS now 1st gives KoSed players a popup warning when they enter the perimeter or deed the 1st time.&lt;br /&gt;
&lt;br /&gt;
If they enter the Perimeter the get an event window warning.&lt;br /&gt;
&lt;br /&gt;
If they enter the deed a 3min count down timer starts and it pauses when they leave.&lt;br /&gt;
&lt;br /&gt;
They also get a event window warning that they are in that count down frame.&lt;br /&gt;
&lt;br /&gt;
After the 3 Mins are up they are on Permanant KoS just like before.&lt;br /&gt;
&lt;br /&gt;
The timer resets only if they are removed from KoS and added back again later.&lt;br /&gt;
&lt;br /&gt;
===Event Messages:===&lt;br /&gt;
Perimeter:[18:29:38] You are now within the hostile perimeter of Port Side and will be attacked by kingdom guards.&lt;br /&gt;
&lt;br /&gt;
On Deed but KoS is in Countdown: [12:05:48] You must leave the settlement of Port Side immediately or you will be attacked by the guards!&lt;br /&gt;
&lt;br /&gt;
In Perimeter but KoS is in Countdown: [12:04:18] Make sure to stay out of Port Side since you soon will be killed on sight there!&lt;br /&gt;
&lt;br /&gt;
Alarm when KoS is triggered: [18:29:38] Portsideinviter raises the village alarm! [18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=KoS&amp;diff=75540</id>
		<title>KoS</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=KoS&amp;diff=75540"/>
		<updated>2012-10-30T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* KoS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===KoS===&lt;br /&gt;
'''KoS''' (Kill on Sight) is a feature used by [[deed]] owners to keep criminals and other people off of their land.&lt;br /&gt;
&lt;br /&gt;
When a person is placed on KoS, the [[deed guards]] attack the person if he attempts to enter the deed. Kill on Sight also denotes when a player should be attacked when sighted, regardless of the circumstances. This is usually reserved for known spies, thieves and people the deed owners generally don't like. Tower Guards will also attack KoSed players once they enter perimeter if there is a tower nearby.&lt;br /&gt;
&lt;br /&gt;
KoS is accessed at on the deed item or at the token on ''Manage Reputations''. In order to gain the effect of KoS, a person's name must have a reputation below -30, set to permanent. KoS can also occur automatically when someone violates the laws of the settlement on the Wild Server, or attacks the guards on a settlement on any server.&lt;br /&gt;
&lt;br /&gt;
KoS is a drastic way to keep people away, and should not be used to block roads or exclude everyone from an area on the [[Freedom]] server. It is considered to be in bad taste to KoS without reason, and can be devestating for anyone who wanders on deed and is killed without reason. Using the guards to ambush people to steal their items on the Freedom Server constitutes griefing.&lt;br /&gt;
&lt;br /&gt;
===Recent change on Freedom:===&lt;br /&gt;
&lt;br /&gt;
KoS now 1st gives KoSed players a popup warning when they enter the perimeter or deed the 1st time.&lt;br /&gt;
&lt;br /&gt;
If they enter the Perimeter the get an event window warning.&lt;br /&gt;
&lt;br /&gt;
If they enter the deed a 3min count down timer starts and it pauses when they leave.&lt;br /&gt;
&lt;br /&gt;
They also get a event window warning that they are in that count down frame.&lt;br /&gt;
&lt;br /&gt;
After the 3 Mins are up they are on Permanant KoS just like before.&lt;br /&gt;
&lt;br /&gt;
The timer resets only if they are removed from KoS and added back again later.&lt;br /&gt;
&lt;br /&gt;
===Event Messages:===&lt;br /&gt;
Perimeter:[18:29:38] You are now within the hostile perimeter of Port Side and will be attacked by kingdom guards.&lt;br /&gt;
&lt;br /&gt;
On Deed but KoS is in Countdown: [12:05:48] You must leave the settlement of Port Side immediately or you will be attacked by the guards!&lt;br /&gt;
&lt;br /&gt;
In Perimeter but KoS is in Countdown: [12:04:18] Make sure to stay out of Port Side since you soon will be killed on sight there!&lt;br /&gt;
&lt;br /&gt;
Alarm when KoS is triggered: [18:29:38] Portsideinviter raises the village alarm! [18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=75539</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=75539"/>
		<updated>2012-10-30T22:14:07Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing or Trading an already Placed Settlement requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
Deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free player cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings within your new settlement area held in your inventory. &lt;br /&gt;
**''The initial deed when founding cannot have non-writ houses in the perimeter.''&lt;br /&gt;
**''However, that does not apply when expanding your perimeter.  You can expand a perimeter over houses you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*Token cannot be inside a cave.&lt;br /&gt;
*Aggressive animals in local area prevent planting the deed, kill or lead them away first.&lt;br /&gt;
*The mayor can destroy any building on deed even if he/she has not got the writ&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit settings from token &amp;gt; Settlement menu, or Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
You cannot resize if the settlement is under siege.&lt;br /&gt;
There are no refunds for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing the Disband, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep.  Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. NOTE: In some cases, it only takes 1 hour to disband a settlement. Reason for this is unknown, but may be related to size, age or number of citizens. (This is likely due to the deed being classified as a 'homestead,' which under the old deed system would only take one hour to disband.)&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
Villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Unlike [[tower guard]]s, deed guards do not respond to calls for help. Negative reputation is automatically acquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of guards you can have is 1 guard per 49 tiles. Example: Guard amount of a 31x31 deed is 19. On the epic server server the maximum amount of guards is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. Hiring each new guard will cost 2 silver summoning cost, or 3 silver if the settlement is on an epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on epic server.&lt;br /&gt;
&lt;br /&gt;
Guards can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To from or add to one right click on a person with diplomacy rights from another village and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost for hiring guard: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=75460</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=75460"/>
		<updated>2012-10-23T06:09:15Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest the top of it will turn yellow.&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
Note: Above is not entirely correct, game is using more complicated [[diagonal slope]] formula to calculate steepness for both diagonal directions of the tile. If that value is greater than 8, tile cannot be sown on. It also appears to be bugged. --[[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 07:10, 28 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine the growth status of nearby fields using the tool-tip when hovering over a tile. At even higher farming skill this tooltip shows at greater distances.&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Reed]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 35 skill you will get a chance at 4&lt;br /&gt;
* at 40 skill you will get a guaranteed 4 (42 for wemp)&lt;br /&gt;
* at 60 skill you will get a guaranteed 6&lt;br /&gt;
&lt;br /&gt;
Tending your crops with a rake can also give you a slight skill boost when harvesting.  If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
At the current time, reed still use the old look; it does not have an updated crop image.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Farms when ripe&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Barley :&lt;br /&gt;
! Corn :&lt;br /&gt;
! Cotton :&lt;br /&gt;
! Garlic :&lt;br /&gt;
! Oat :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Barley-harvest.png|200px]]&lt;br /&gt;
| [[Image:Corn-harvest.png|200px]]&lt;br /&gt;
| [[Image:Cotton-harvest.png|200px]]&lt;br /&gt;
| [[Image:Garlic-harvest.png|200px]]&lt;br /&gt;
| [[Image:Oat-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Onion :&lt;br /&gt;
! Potato :&lt;br /&gt;
! Pumpkin :&lt;br /&gt;
! Reed :&lt;br /&gt;
! Rye :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Onion-harvest.png|200px]]&lt;br /&gt;
| [[Image:Potato-harvest.png|200px]]&lt;br /&gt;
| [[Image:Pumpkin-harvest.png|200px]]&lt;br /&gt;
| &amp;lt;!-- [[Image:Reed-harvest.png|200px]] --&amp;gt;  [[Image:Farm-harvest.png|200px]]&amp;lt;center&amp;gt;Uses old look&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Image:Rye-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Strawberry :&lt;br /&gt;
! Wemp :&lt;br /&gt;
! Wheat :&lt;br /&gt;
!&lt;br /&gt;
! Old Look :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Strawberry-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wemp-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wheat-harvest.png|200px]]&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Farm-harvest.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=75325</id>
		<title>Dirt (spell)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=75325"/>
		<updated>2012-10-11T17:57:11Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=20&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Tile, Item&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Dirt''' creates a small amount of [[Pile of dirt|dirt]] in a container with sufficient volume such as a [[small cart]] or destroys dirt on the target tile.&lt;br /&gt;
&lt;br /&gt;
If you choose to destroy dirt, it will remove 5 dirt on the northwest corner of the target tile and 3 dirt on each of the 8 surrounding corners.&lt;br /&gt;
&lt;br /&gt;
(Tests spawned 7 dirts or removed a total of 29 dirts.)&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a statuette of [[Fo]] and right-click on on a tile or container. Select &amp;quot;Spells &amp;gt; Dirt&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*An area of 4 by 4 will be affected if you choose to destroy dirt. The northwest corner of the target tile is the center of effect.&lt;br /&gt;
*You can't cast on a tile that is within 2 tiles to [[wall]]s or [[Tree|trees/bushes]]. (Message: ''You need to clear the area first.'')&lt;br /&gt;
*Can be cast on sand, dirt, marsh and grass tiles. Rock, tar, clay, peat and cliff is unaffected.&lt;br /&gt;
*[[Marsh]] can be removed with this spell when it is dug to rock on all corners.&lt;br /&gt;
*It can be cast in water, with the same effect as casting on land (removal of some dirt).&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=75312</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=75312"/>
		<updated>2012-10-10T21:10:53Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 6x [[log]] (17.00kg)&lt;br /&gt;
* 5x [[rope]] (0.50kg)&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A war machine designed to launch projectiles at walls and buildings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
&lt;br /&gt;
Needs 21 strength to use. Can be dragged. Cannot be fired inside caves. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load. &lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.&lt;br /&gt;
This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
It is very important to remember that a catapult will only hit the fences on the north or west sides of a tile. Don't target the tile where the fences is on the south side, target the tile where the fence is on the north side.  Even with very low skill you will hit most of the time or get a message saying you just missed the fence.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage then rock shards, however, are also more accurate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || Deals little to no dmg, collects in piles on ground.  Possible use is using to adjust aim or warning shots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional notes==&lt;br /&gt;
* A catapult will hit every wall of a tile with a house on it, but will only hit the west and north walls of a tile with fences on it. Because of this it may be a better idea to use dual layers of fences, rather than a one tile wide house, to defend against them.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at. &lt;br /&gt;
* Catapults can fire over buildings and walls&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* A brass [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
* [[Quality]] not only affects damage as previously stated, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Weight of the ammunition is an important factor, so combine your ammunition into large chunks for maximum damage. (maximum 80 kilo or it will not fit into the catapult.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kelp&amp;diff=75311</id>
		<title>Kelp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kelp&amp;diff=75311"/>
		<updated>2012-10-10T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Kelp.jpg&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''Kelp''' (0.50 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brown algae long and slimy with air bladders clearly visible.''&lt;br /&gt;
&lt;br /&gt;
'''Kelp''' is a [[farming]] product gathered from [[kelp tile|kelp tiles]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Kelp can be used to raise the difficulty of a meal by 10.&lt;br /&gt;
&lt;br /&gt;
It can also be used to make stews with just meat or veggies.&lt;br /&gt;
&lt;br /&gt;
No other known uses at this time.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
===Kelp tiles===&lt;br /&gt;
Medium, long and wild natural [[kelp tile|kelp tiles]] can be harvested to produce kelp. Medium kelp produces 1 plant, tall produces 2 plants and wild produces 3 plants. The quality of the harvest is random.&lt;br /&gt;
&lt;br /&gt;
The length of the kelp can be [[examine]]d:&lt;br /&gt;
 You see a patch of kelp. The kelp is short and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is medium and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is tall and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is wild and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
Kelp tiles can be harvested with a&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Scythe]]&lt;br /&gt;
* [[Butchering knife]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=74003</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=74003"/>
		<updated>2012-07-18T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]] by dragging it.  By right-clicking you can also toggle its size to smaller and back again, as well as hide it.  To get it back from hiding, you can enter &amp;quot;toggle compass&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory or a [[Gift box]]&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73242</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73242"/>
		<updated>2012-06-08T23:15:34Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
=List of known Achievements=&lt;br /&gt;
==Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Break Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]] (counts only one time)&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || improving unfinished item (seems to count all imps atm) &lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || .&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kill Counters==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || n/a || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || n/a || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse! || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soylent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lye&amp;diff=71882</id>
		<title>Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lye&amp;diff=71882"/>
		<updated>2012-05-08T10:41:11Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mixture made through [[alchemy]], used for making [[leather]] out of [[animal hide]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate ash.&lt;br /&gt;
#Right click on water in container, create-&amp;gt;misc-&amp;gt;lye&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
#Container for water.&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used to turn hide into leather and creating [[corrosive trap]]s.&lt;br /&gt;
&lt;br /&gt;
0.10kg of [[lye]] is required to turn 3kg of hide into 3kg of leather.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Quality]] of the lye is capped by the quality of the ash used and affected by your skill in [[Natural substances]].&lt;br /&gt;
*The minimum amount of water is 2.00 to start creating.&lt;br /&gt;
*0.10 ash is required per 1.00 water to create 1.10 lye, excess is spilled - using a jar with 2.00 water and 0.20 ash results in 2.00 lye because the jar can't hold more.&lt;br /&gt;
*Any excess water is spilled - using 0.10 ash on 12.00 water still results in 1.10 lye.&lt;br /&gt;
*Failing to create leather uses &amp;lt;s&amp;gt;0.10kg&amp;lt;/s&amp;gt; .05kg of lye and none of the hide, success uses .10kg of lye and 3kg of the hide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lye&amp;diff=71881</id>
		<title>Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lye&amp;diff=71881"/>
		<updated>2012-05-08T08:50:34Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mixture made through [[alchemy]], used for making [[leather]] out of [[animal hide]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate ash.&lt;br /&gt;
#Right click on water in container, create-&amp;gt;misc-&amp;gt;lye&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
#Container for water.&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used to turn hide into leather and creating [[corrosive trap]]s.&lt;br /&gt;
&lt;br /&gt;
0.10kg of [[lye]] is required to turn 3kg of hide into 3kg of leather.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Quality]] of the lye is capped by the quality of the ash used and affected by your skill in [[Natural substances]].&lt;br /&gt;
*The minimum amount of water is 2.00 to start creating.&lt;br /&gt;
*0.10 ash is required per 1.00 water to create 1.10 lye, excess is spilled - using a jar with 2.00 water and 0.20 ash results in 2.00 lye because the jar can't hold more.&lt;br /&gt;
*Any excess water is spilled - using 0.10 ash on 12.00 water still results in 1.10 lye.&lt;br /&gt;
*Failing to create leather uses &amp;lt;s&amp;gt;0.10kg&amp;lt;/s&amp;gt; .05kg of lye and none of the hide, success uses the same amount of lye and 3kg of the hide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=71880</id>
		<title>Dredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=71880"/>
		<updated>2012-05-08T07:58:06Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rope]] (0.50 kg)&lt;br /&gt;
|passive=[[square piece of cloth]] (0.30 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[dredge scraping lip]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dirty sack with four metal blades along its rim. A rope is attached to it. The idea is that you drag it along the bottom and gather mud.''&lt;br /&gt;
&lt;br /&gt;
The [[dredge]]'s main ability is to dig from below water level. The maximum depth you can dredge may be determined by your [[digging]] skill. Dredge quality is also known to affect maximum depth. To dredge deeper than 7 dirts below water level, which is a [[shovel]]'s limit, you need to be on a [[ship|boat or ship]].  You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[rope]] affects your success chance.&lt;br /&gt;
* The quality of the [[square piece of cloth]] affects the initial quality of the dredge.&lt;br /&gt;
* Failure damages both the [[rope]] and the [[square piece of cloth]].&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Dredging works similar to digging: Move on top of the corner you want to dig at, right-click the boat or ship you are on, and select ''Dredge''. You do not have to right-click any tile in particular. The dredged material appears inside the dredge.&lt;br /&gt;
&lt;br /&gt;
On bigger ships you may have to embark as passenger to get the option to dredge, because as the commander you might technically be too far way from the boat to use it. It is also a good idea to [[mooring anchor|moor]] your ship or boat before dredging.&lt;br /&gt;
&lt;br /&gt;
You can dredge all kinds of material, for instance [[clay]]. However, clay, [[peat]] and [[tar]] tiles will only lower if the corner you are digging at is close to some terraformable tile type. The material dug is generally determined by the tile you are closest to its northwest corner. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A dredge can hold, for example, 2 [[pile of dirt|piles of dirt]] or [[heap of sand|heaps of sand]] (40kg), or 36 clay (72kg), before it requires emptying.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=71879</id>
		<title>Dredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=71879"/>
		<updated>2012-05-08T07:57:37Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rope]] (0.50 kg)&lt;br /&gt;
|passive=[[square piece of cloth]] (0.30 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[dredge scraping lip]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dirty sack with four metal blades along its rim. A rope is attached to it. The idea is that you drag it along the bottom and gather mud.''&lt;br /&gt;
&lt;br /&gt;
The [[dredge]]'s main ability is to dig from below water level. The maximum depth you can dredge may be determined by your [[digging]] skill. Dredge quality is also known to affect maximum depth. To dredge deeper than 7 dirts below water level, which is a [[shovel]]'s limit, you need to be on a [[ship|boat or ship]].  You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[rope]] affects your success chance.&lt;br /&gt;
* The quality of the [[square piece of cloth]] affects the initial quality of the dredge.&lt;br /&gt;
* Failure damages both the [[rope]] and the [[square of cloth]].&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Dredging works similar to digging: Move on top of the corner you want to dig at, right-click the boat or ship you are on, and select ''Dredge''. You do not have to right-click any tile in particular. The dredged material appears inside the dredge.&lt;br /&gt;
&lt;br /&gt;
On bigger ships you may have to embark as passenger to get the option to dredge, because as the commander you might technically be too far way from the boat to use it. It is also a good idea to [[mooring anchor|moor]] your ship or boat before dredging.&lt;br /&gt;
&lt;br /&gt;
You can dredge all kinds of material, for instance [[clay]]. However, clay, [[peat]] and [[tar]] tiles will only lower if the corner you are digging at is close to some terraformable tile type. The material dug is generally determined by the tile you are closest to its northwest corner. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A dredge can hold, for example, 2 [[pile of dirt|piles of dirt]] or [[heap of sand|heaps of sand]] (40kg), or 36 clay (72kg), before it requires emptying.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71877</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71877"/>
		<updated>2012-05-07T21:46:56Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
* The size of the iron lump does not matter when using on individual charcoals, a success will always be .4kg of steel.&lt;br /&gt;
* It is possible to make very large lumps of steel by combining large iron lumps with large charcoal lumps, but not advisable.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
&amp;lt;s&amp;gt;* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A failed attempt now result in both the charcoal and the iron lumps weight being decreased by .04kg.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71876</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71876"/>
		<updated>2012-05-07T21:45:27Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
* The size of the iron lump does not matter when using on individual charcoals, a success will always be .4kg of steel.&lt;br /&gt;
* it is possible to make very large lumps of steel by combining large iron lumps with large charcoal lumps, but not advisable.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
&amp;lt;s&amp;gt;* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A failed attempt now result in both the charcoal and the iron lumps weight being decreased by .04kg.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71875</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71875"/>
		<updated>2012-05-07T21:43:55Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
* The size of the iron lump does not matter when using on individual charcoals, a success will always be .4kg of steel.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
&amp;lt;s&amp;gt;* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A failed attempt now result in both the charcoal and the iron lumps weight being decreased by .04kg.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71874</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71874"/>
		<updated>2012-05-07T21:41:31Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
&amp;lt;s&amp;gt;* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A failed attempt now result in both the charcoal and the iron lumps weight being decreased by .04kg.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71873</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71873"/>
		<updated>2012-05-07T21:38:51Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
&amp;lt;s&amp;gt;* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71872</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71872"/>
		<updated>2012-05-07T21:38:27Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71871</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71871"/>
		<updated>2012-05-07T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71870</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=71870"/>
		<updated>2012-05-07T21:31:44Z</updated>

		<summary type="html">&lt;p&gt;Bobmcknob: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
As of [http://www.wurmonline.com/wiki/index.php?title=Wurm_Server_Release_History#111110_Successful_Epic_debugging this patch], steel items now take reduced damage on use. Recorded tests suggest 20-30% damage reduction. [http://wurmonline.com/forum/index.php?topic=66260.0 This forum thread] outlines some player tests and the results so far.&lt;br /&gt;
&lt;br /&gt;
As with other metals, using steel to create items means you need to use steel lumps to improve those items.&lt;br /&gt;
  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
&amp;lt;s&amp;gt;* Iron lumps of 1kg or more, but less than 2kg result in 0.8kg steel lumps while larger iron lumps will result in only 0.4kg steel lumps.&amp;lt;s/&amp;gt; &lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance as well as the likelihood the lump will be high quality. It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
* The quality of the iron lump caps the quality of the steel lump.&lt;br /&gt;
* A failed attempt consumes the charcoal and transforms 0.4kg of iron into a new lump with 10% of the original QL.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(May change - last update on 23/3/2011 with 73 BS and 25 WS)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Ball]]&lt;br /&gt;
* [[Carving knife blade]]&lt;br /&gt;
* [[Small Axe Head]]&lt;br /&gt;
* [[Hatchet head]]&lt;br /&gt;
* [[Pickaxe Head]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Steel sheet]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Rivet]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Spear tip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Basinet helm]]&lt;br /&gt;
* [[Plate sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Great helm]]&lt;br /&gt;
* [[Plate Leggings]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Small shield]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Large shield]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Huge halberd head]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Small Maul Head]]&lt;br /&gt;
* [[Long Sword Blade]]&lt;br /&gt;
* [[Large Maul Head]]&lt;br /&gt;
* [[Dredge scraping lip]]&lt;br /&gt;
* [[Huge Sword Blade]]&lt;br /&gt;
* [[Huge Axe Head]]&lt;br /&gt;
* [[Maul Head]]&lt;br /&gt;
* [[Mouth bit]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Axe head]]&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Shovel Blade]]&lt;br /&gt;
* [[Scythe Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Bobmcknob</name></author>
		
	</entry>
</feed>