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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_and_iron_parapet&amp;diff=130353</id>
		<title>Stone and iron parapet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_and_iron_parapet&amp;diff=130353"/>
		<updated>2025-09-06T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Description */ Added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Stone_and_iron_parapet.png&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[trowel]], [[mallet]], or [[hammer]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Iron &amp;gt; Build {{PAGENAME}}&lt;br /&gt;
|materials=* 14x [[stone brick]]s&lt;br /&gt;
* 1x [[iron fence bars]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improveItem=stone bricks&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building the stone and iron parapet.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a strong parapet made of stone and iron.''&lt;br /&gt;
&lt;br /&gt;
This stone and iron parapet is nearly identical to the [[iron fence]]. It is about 75% the size of the iron fence. The top of the stone part is just below shoulder height.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair stone and iron parapet with a stone brick. Each stone brick will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129970</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129970"/>
		<updated>2025-04-10T15:11:36Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Prepare for first iron tools */ Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a [[starter kit]]. These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* died and lost an essential item&lt;br /&gt;
* lost everything to raiders on a PVP server&lt;br /&gt;
* dropped your starter gear and lost it&lt;br /&gt;
* or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.&lt;br /&gt;
This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective here is to lead you to make your own [[starter kit]] out of nothing, without [[starving]] nor being [[kill]]ed by a [[creature]].&lt;br /&gt;
&lt;br /&gt;
Note that as you don't have any weapons or armor, you should avoid fights. Water is a good way to escape if attacked. Don't [[swim]] to far from shore or you will [[drown]]. Amphibians like [[Crab]]s and [[bear]]s may be your Nemesis (if no [[crocodile]]s). Sand lets you run fast enough to escape them. Large exposed rock is better for that purpose.&lt;br /&gt;
Water tiles are also good to drink from. Food is easy to find foraging at grassland (or forest) but should be cooked as soon as possible. Forest is also needed for wood (branches). Rummaging on rock tiles is needed to start crude tools.&lt;br /&gt;
&lt;br /&gt;
==[[Foraging]]==&lt;br /&gt;
Forage for food, branches, cotton and wemp fibers.&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''keep [[branch|branches]]. &lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Make [[crude knife]]==&lt;br /&gt;
Your first order of business is to make a [[crude knife]], required to make the other crude tools.&lt;br /&gt;
First find [[iron rock]]. Once you find a rock face, you need to rummage over it. [[Rummaging]] is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have at least :&lt;br /&gt;
**1 [[iron rock]]&lt;br /&gt;
**1 [[rock shard]]&lt;br /&gt;
**also keep any extra and flint you find&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools include shovel to dig clay required to make bowl.&lt;br /&gt;
*[[crude axe]]&lt;br /&gt;
*[[crude pickaxe]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
If you dont still have materials with former forage and rummage, go back in forest and rock tiles, &lt;br /&gt;
*rummage on a [[rock tile]] for [[stone shard]]&lt;br /&gt;
*forage in a forest until you have **[[branch]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[crude shaft]]s, keep the woodscrap&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude axe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude pickaxe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude axe head]] to make a [[crude axe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude pickaxe head]] to make a [[crude pickaxe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
==Prepare for first iron tools==&lt;br /&gt;
Note that all none of the crude tools can be repaired, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;&lt;br /&gt;
*using your crude knife at branches or logs make shafts (minimum 4 for mallet, axe, pickaxe, shovel) keep woodscrap&lt;br /&gt;
*using your crude knife at a shaft make a [[mallet head]] and a [[shaft]] and assemble for a [[mallet]]&lt;br /&gt;
&lt;br /&gt;
==Prepare first cooking tools==&lt;br /&gt;
It is recommended that you search for [[clay]], and take crude shovel&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.&lt;br /&gt;
&lt;br /&gt;
==First fire, crafting bowl, smelting iron==&lt;br /&gt;
*[[kindling]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.&lt;br /&gt;
Use your crude knife on woodscrap and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
*put the clay items in the fire&lt;br /&gt;
*put the iron rocks in the fire&lt;br /&gt;
*add fuel in the fire and keep an eye on its life line and refuel if needed&lt;br /&gt;
*prepare some shaft and handles with your crude knife&lt;br /&gt;
&lt;br /&gt;
==Cooking and crafting anvil==&lt;br /&gt;
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl&lt;br /&gt;
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
&lt;br /&gt;
==Craft first iron tools==&lt;br /&gt;
*use the [[crude knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[carving knife blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[ chisel blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[stone chisel]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make shafts&lt;br /&gt;
*use small anvil on lump to make a [[hatchet head]] and attach un shaft for a [[hatchet]]&lt;br /&gt;
*use small anvil on lump to make a [[pickaxe head]] and attach un shaft for a [[pickaxe]]&lt;br /&gt;
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]&lt;br /&gt;
&lt;br /&gt;
==Storage: nails, more iron tools==&lt;br /&gt;
Use the remaining [[iron lump]] to make 4 [[small nails]] for a [[small cart]], 3 [[large nails]] for a [[rope tool]], 1 [[small nail]] for a [[small barrel]], [[rake blade]], [[large anvil]].&lt;br /&gt;
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.&lt;br /&gt;
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.&lt;br /&gt;
&lt;br /&gt;
==Weapon and armor==&lt;br /&gt;
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.&lt;br /&gt;
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.&lt;br /&gt;
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.&lt;br /&gt;
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes&lt;br /&gt;
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...&lt;br /&gt;
&lt;br /&gt;
==Next fire: forge, oven, charcoal pile==&lt;br /&gt;
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.&lt;br /&gt;
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.&lt;br /&gt;
&lt;br /&gt;
==Tent==&lt;br /&gt;
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.&lt;br /&gt;
When charcoal pile is burned, take the [[charcoal]] to make [[steel lump]] in the forge then combine with the [[flint]] for [[steel and flint]].&lt;br /&gt;
Charcoal pile also gives [[tar]] which is required in [[rowing boat]].&lt;br /&gt;
Charcoal pile also gives [[ash]] that is required for [[lye]] and therefor [[leather]].&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
Last tool that may be missing from the starter pack is [[compass]], which requires [[olive oil]] that is harvest in [[season]].&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129969</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129969"/>
		<updated>2025-04-10T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Prepare for first iron tools */ Fixed a wrong part of the mallet recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a [[starter kit]]. These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* died and lost an essential item&lt;br /&gt;
* lost everything to raiders on a PVP server&lt;br /&gt;
* dropped your starter gear and lost it&lt;br /&gt;
* or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.&lt;br /&gt;
This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective here is to lead you to make your own [[starter kit]] out of nothing, without [[starving]] nor being [[kill]]ed by a [[creature]].&lt;br /&gt;
&lt;br /&gt;
Note that as you don't have any weapons or armor, you should avoid fights. Water is a good way to escape if attacked. Don't [[swim]] to far from shore or you will [[drown]]. Amphibians like [[Crab]]s and [[bear]]s may be your Nemesis (if no [[crocodile]]s). Sand lets you run fast enough to escape them. Large exposed rock is better for that purpose.&lt;br /&gt;
Water tiles are also good to drink from. Food is easy to find foraging at grassland (or forest) but should be cooked as soon as possible. Forest is also needed for wood (branches). Rummaging on rock tiles is needed to start crude tools.&lt;br /&gt;
&lt;br /&gt;
==[[Foraging]]==&lt;br /&gt;
Forage for food, branches, cotton and wemp fibers.&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''keep [[branch|branches]]. &lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Make [[crude knife]]==&lt;br /&gt;
Your first order of business is to make a [[crude knife]], required to make the other crude tools.&lt;br /&gt;
First find [[iron rock]]. Once you find a rock face, you need to rummage over it. [[Rummaging]] is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have at least :&lt;br /&gt;
**1 [[iron rock]]&lt;br /&gt;
**1 [[rock shard]]&lt;br /&gt;
**also keep any extra and flint you find&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools include shovel to dig clay required to make bowl.&lt;br /&gt;
*[[crude axe]]&lt;br /&gt;
*[[crude pickaxe]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
If you dont still have materials with former forage and rummage, go back in forest and rock tiles, &lt;br /&gt;
*rummage on a [[rock tile]] for [[stone shard]]&lt;br /&gt;
*forage in a forest until you have **[[branch]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[crude shaft]]s, keep the woodscrap&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude axe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude pickaxe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude axe head]] to make a [[crude axe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude pickaxe head]] to make a [[crude pickaxe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
==Prepare for first iron tools==&lt;br /&gt;
Note that all none of the crude tools can be repaired, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;&lt;br /&gt;
*using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap&lt;br /&gt;
*using your crude knife at a shaft make a [[mallet head]] and a [[shaft]] and assemble for a [[mallet]]&lt;br /&gt;
&lt;br /&gt;
==Prepare first cooking tools==&lt;br /&gt;
It is recommended that you search for [[clay]], and take crude shovel&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.&lt;br /&gt;
&lt;br /&gt;
==First fire, crafting bowl, smelting iron==&lt;br /&gt;
*[[kindling]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.&lt;br /&gt;
Use your crude knife on woodscrap and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
*put the clay items in the fire&lt;br /&gt;
*put the iron rocks in the fire&lt;br /&gt;
*add fuel in the fire and keep an eye on its life line and refuel if needed&lt;br /&gt;
*prepare some shaft and handles with your crude knife&lt;br /&gt;
&lt;br /&gt;
==Cooking and crafting anvil==&lt;br /&gt;
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl&lt;br /&gt;
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
&lt;br /&gt;
==Craft first iron tools==&lt;br /&gt;
*use the [[crude knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[carving knife blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[ chisel blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[stone chisel]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make shafts&lt;br /&gt;
*use small anvil on lump to make a [[hatchet head]] and attach un shaft for a [[hatchet]]&lt;br /&gt;
*use small anvil on lump to make a [[pickaxe head]] and attach un shaft for a [[pickaxe]]&lt;br /&gt;
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]&lt;br /&gt;
&lt;br /&gt;
==Storage: nails, more iron tools==&lt;br /&gt;
Use the remaining [[iron lump]] to make 4 [[small nails]] for a [[small cart]], 3 [[large nails]] for a [[rope tool]], 1 [[small nail]] for a [[small barrel]], [[rake blade]], [[large anvil]].&lt;br /&gt;
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.&lt;br /&gt;
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.&lt;br /&gt;
&lt;br /&gt;
==Weapon and armor==&lt;br /&gt;
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.&lt;br /&gt;
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.&lt;br /&gt;
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.&lt;br /&gt;
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes&lt;br /&gt;
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...&lt;br /&gt;
&lt;br /&gt;
==Next fire: forge, oven, charcoal pile==&lt;br /&gt;
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.&lt;br /&gt;
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.&lt;br /&gt;
&lt;br /&gt;
==Tent==&lt;br /&gt;
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.&lt;br /&gt;
When charcoal pile is burned, take the [[charcoal]] to make [[steel lump]] in the forge then combine with the [[flint]] for [[steel and flint]].&lt;br /&gt;
Charcoal pile also gives [[tar]] which is required in [[rowing boat]].&lt;br /&gt;
Charcoal pile also gives [[ash]] that is required for [[lye]] and therefor [[leather]].&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
Last tool that may be missing from the starter pack is [[compass]], which requires [[olive oil]] that is harvest in [[season]].&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129968</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=129968"/>
		<updated>2025-04-10T15:09:33Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a [[starter kit]]. These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* died and lost an essential item&lt;br /&gt;
* lost everything to raiders on a PVP server&lt;br /&gt;
* dropped your starter gear and lost it&lt;br /&gt;
* or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.&lt;br /&gt;
This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective here is to lead you to make your own [[starter kit]] out of nothing, without [[starving]] nor being [[kill]]ed by a [[creature]].&lt;br /&gt;
&lt;br /&gt;
Note that as you don't have any weapons or armor, you should avoid fights. Water is a good way to escape if attacked. Don't [[swim]] to far from shore or you will [[drown]]. Amphibians like [[Crab]]s and [[bear]]s may be your Nemesis (if no [[crocodile]]s). Sand lets you run fast enough to escape them. Large exposed rock is better for that purpose.&lt;br /&gt;
Water tiles are also good to drink from. Food is easy to find foraging at grassland (or forest) but should be cooked as soon as possible. Forest is also needed for wood (branches). Rummaging on rock tiles is needed to start crude tools.&lt;br /&gt;
&lt;br /&gt;
==[[Foraging]]==&lt;br /&gt;
Forage for food, branches, cotton and wemp fibers.&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''keep [[branch|branches]]. &lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Make [[crude knife]]==&lt;br /&gt;
Your first order of business is to make a [[crude knife]], required to make the other crude tools.&lt;br /&gt;
First find [[iron rock]]. Once you find a rock face, you need to rummage over it. [[Rummaging]] is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have at least :&lt;br /&gt;
**1 [[iron rock]]&lt;br /&gt;
**1 [[rock shard]]&lt;br /&gt;
**also keep any extra and flint you find&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools include shovel to dig clay required to make bowl.&lt;br /&gt;
*[[crude axe]]&lt;br /&gt;
*[[crude pickaxe]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
If you dont still have materials with former forage and rummage, go back in forest and rock tiles, &lt;br /&gt;
*rummage on a [[rock tile]] for [[stone shard]]&lt;br /&gt;
*forage in a forest until you have **[[branch]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[crude shaft]]s, keep the woodscrap&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude axe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude pickaxe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude axe head]] to make a [[crude axe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude pickaxe head]] to make a [[crude pickaxe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
==Prepare for first iron tools==&lt;br /&gt;
Note that all none of the crude tools can be repaired, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;&lt;br /&gt;
*using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap&lt;br /&gt;
*using your crude knife at a shaft make a [[mallet head]] and a [[handle]] and assemble for a [[mallet]]&lt;br /&gt;
&lt;br /&gt;
==Prepare first cooking tools==&lt;br /&gt;
It is recommended that you search for [[clay]], and take crude shovel&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.&lt;br /&gt;
&lt;br /&gt;
==First fire, crafting bowl, smelting iron==&lt;br /&gt;
*[[kindling]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.&lt;br /&gt;
Use your crude knife on woodscrap and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
*put the clay items in the fire&lt;br /&gt;
*put the iron rocks in the fire&lt;br /&gt;
*add fuel in the fire and keep an eye on its life line and refuel if needed&lt;br /&gt;
*prepare some shaft and handles with your crude knife&lt;br /&gt;
&lt;br /&gt;
==Cooking and crafting anvil==&lt;br /&gt;
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl&lt;br /&gt;
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
&lt;br /&gt;
==Craft first iron tools==&lt;br /&gt;
*use the [[crude knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[carving knife blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[ chisel blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[stone chisel]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make shafts&lt;br /&gt;
*use small anvil on lump to make a [[hatchet head]] and attach un shaft for a [[hatchet]]&lt;br /&gt;
*use small anvil on lump to make a [[pickaxe head]] and attach un shaft for a [[pickaxe]]&lt;br /&gt;
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]&lt;br /&gt;
&lt;br /&gt;
==Storage: nails, more iron tools==&lt;br /&gt;
Use the remaining [[iron lump]] to make 4 [[small nails]] for a [[small cart]], 3 [[large nails]] for a [[rope tool]], 1 [[small nail]] for a [[small barrel]], [[rake blade]], [[large anvil]].&lt;br /&gt;
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.&lt;br /&gt;
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.&lt;br /&gt;
&lt;br /&gt;
==Weapon and armor==&lt;br /&gt;
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.&lt;br /&gt;
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.&lt;br /&gt;
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.&lt;br /&gt;
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes&lt;br /&gt;
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...&lt;br /&gt;
&lt;br /&gt;
==Next fire: forge, oven, charcoal pile==&lt;br /&gt;
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.&lt;br /&gt;
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.&lt;br /&gt;
&lt;br /&gt;
==Tent==&lt;br /&gt;
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.&lt;br /&gt;
When charcoal pile is burned, take the [[charcoal]] to make [[steel lump]] in the forge then combine with the [[flint]] for [[steel and flint]].&lt;br /&gt;
Charcoal pile also gives [[tar]] which is required in [[rowing boat]].&lt;br /&gt;
Charcoal pile also gives [[ash]] that is required for [[lye]] and therefor [[leather]].&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
Last tool that may be missing from the starter pack is [[compass]], which requires [[olive oil]] that is harvest in [[season]].&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=129062</id>
		<title>Dirt (spell)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=129062"/>
		<updated>2024-06-18T10:26:41Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=20&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Tile, Item&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Dirt spell diagram.jpeg|400px|framed|right|The target tile is the lower-right of the four center tiles. Numbers in red are slope readings if cast on flat land.]]&lt;br /&gt;
'''Dirt''' creates a small amount of [[Pile of dirt|dirt]] in a container with sufficient volume such as a [[small cart]] or destroys dirt on the target tile.&lt;br /&gt;
&lt;br /&gt;
If you choose to destroy dirt, it will remove 5 dirt on the northwest corner of the target tile and 3 dirt on each of the 8 surrounding corners.&lt;br /&gt;
&lt;br /&gt;
(Tests spawned 7 dirts or removed a total of 29 dirts.)&lt;br /&gt;
&lt;br /&gt;
The image provided shows the resulting slope when cast on flat land. The center is the north-west corner of the lower-right center tile, which is the target tile.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] your deity's [[statuette]]&lt;br /&gt;
# Right-click on a [[tile]] or [[container]]&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''{{PAGENAME}}''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*An area of 4 by 4 will be affected if you choose to destroy dirt. The northwest corner of the target tile is the center of effect.&lt;br /&gt;
*You can't cast on a tile that is within 2 tiles to [[wall]]s or [[Tree|trees/bushes]]. (Message: ''You need to clear the area first.'')&lt;br /&gt;
*Can be cast on sand, dirt, marsh and grass tiles. Rock, tar, clay, peat and cliff is unaffected.&lt;br /&gt;
*[[Marsh]] can be removed with this spell when it is dug to rock on all corners.&lt;br /&gt;
*It can be cast in water, with the same effect as casting on land (removal of some dirt).&lt;br /&gt;
*When cast on a container (with sufficient empty space), it will spawn 6 dirt inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=129061</id>
		<title>Dirt (spell)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dirt_(spell)&amp;diff=129061"/>
		<updated>2024-06-18T10:24:29Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ Added info about the exact amount when cast on a container.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=20&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Tile, Item&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Dirt spell diagram.jpeg|400px|framed|right|The target tile is the lower-right of the four center tiles. Numbers in red are slope readings if cast on flat land.]]&lt;br /&gt;
'''Dirt''' creates a small amount of [[Pile of dirt|dirt]] in a container with sufficient volume such as a [[small cart]] or destroys dirt on the target tile.&lt;br /&gt;
&lt;br /&gt;
If you choose to destroy dirt, it will remove 5 dirt on the northwest corner of the target tile and 3 dirt on each of the 8 surrounding corners.&lt;br /&gt;
&lt;br /&gt;
(Tests spawned 7 dirts or removed a total of 29 dirts.)&lt;br /&gt;
&lt;br /&gt;
The image provided shows the resulting slope when cast on flat land. The center is the north-west corner of the lower-right center tile, which is the target tile.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] your deity's [[statuette]]&lt;br /&gt;
# Right-click on a [[tile]] or [[container]]&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''{{PAGENAME}}''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*An area of 4 by 4 will be affected if you choose to destroy dirt. The northwest corner of the target tile is the center of effect.&lt;br /&gt;
*You can't cast on a tile that is within 2 tiles to [[wall]]s or [[Tree|trees/bushes]]. (Message: ''You need to clear the area first.'')&lt;br /&gt;
*Can be cast on sand, dirt, marsh and grass tiles. Rock, tar, clay, peat and cliff is unaffected.&lt;br /&gt;
*[[Marsh]] can be removed with this spell when it is dug to rock on all corners.&lt;br /&gt;
*It can be cast in water, with the same effect as casting on land (removal of some dirt).&lt;br /&gt;
*When cast on a container, it will spawn 6 dirt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plank&amp;diff=128667</id>
		<title>Plank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plank&amp;diff=128667"/>
		<updated>2024-02-09T11:55:04Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Can be used for */ Added Wood clad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Plank&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A three steps long wooden plank that could be used to build something.''&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
&lt;br /&gt;
Used to construct the walls of a house, or a fence. Also used in a great many other wooden structures such as [[Floor board|wooden floors]], barrels and chests.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the saw's [[quality]] affects the success chance.&lt;br /&gt;
* Failing to create a plank has no effect on the log and no weight is lost from the log.&lt;br /&gt;
* Scrap is created only when a plank is successfully made.&lt;br /&gt;
* The maximum QL you can create for the plank is based on the QL of the log being used. i.e. You can not create a plank with better QL than what the log had.&lt;br /&gt;
* Planks cannot be stored in a chest or a barrel.&lt;br /&gt;
* Together with the carpentry skill, the saw skill determines the quality of the planks you create.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
[[Shaft]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
* [[Armchair]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Round table]]&lt;br /&gt;
* [[Small square table]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Rope Tool]]&lt;br /&gt;
* [[Small wheel]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
&lt;br /&gt;
[[Large nails]]&lt;br /&gt;
* [[Bed frame]]&lt;br /&gt;
* [[Small raft]]&lt;br /&gt;
* [[Floor board]]&lt;br /&gt;
* [[Leggat]]&lt;br /&gt;
* [[Clad|Wood clad]]&lt;br /&gt;
&lt;br /&gt;
[[Small nails]]&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Small sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small chest]]&lt;br /&gt;
* [[Small wooden shield]]&lt;br /&gt;
* [[Head board]]&lt;br /&gt;
* [[Foot board]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle&amp;diff=128650</id>
		<title>Slate shingle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle&amp;diff=128650"/>
		<updated>2024-01-28T12:22:00Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Usage */ Slate shingle is not being used in Slate slab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=slate shingle.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[slate shards]] (8.25 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (7.50 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Slate chiselled into a flat shingle.''&lt;br /&gt;
&lt;br /&gt;
Chiselled from a [[slate shard]] into a shingle.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Slate shingle roof]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Stone cutting items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=127854</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=127854"/>
		<updated>2023-12-02T12:25:56Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Limits */ Added info about strength required to remove a mine door.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s, and reduces the amount of damage taken by your character.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
* You need 20 Body Strength to destroy pavement.&lt;br /&gt;
* You need 20.10 Body Strength to dig on roads.&lt;br /&gt;
* You need 21 Body Strength to level near roads.&lt;br /&gt;
* You need 21 Body Strength to haul.&lt;br /&gt;
* You need 21 Body Strength to destroy fences, walls, or buildings.&lt;br /&gt;
* You need 21 Body Strength to remove a mine door.&lt;br /&gt;
* You need a 23.0 strength to load items into carts, wagons and boats.&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Body Strength helps to reduce the damage a character takes, with the exact formula varying between PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
* '''PVE''': Final Damage = Damage * (120 - Strength)/100&lt;br /&gt;
** In other words, a character gets damage reduced by 1% per point of Body Strength.&lt;br /&gt;
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.&lt;br /&gt;
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A leg [[wound]] can lower your effective body strength until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblance?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator precedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude canoe]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(stone)&amp;diff=127853</id>
		<title>Mine door (stone)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(stone)&amp;diff=127853"/>
		<updated>2023-12-02T12:24:24Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ Added note about strength requirement for removing a mine door.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Stone mine door&lt;br /&gt;
|image=Rock mine door.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[stone shards]] (132.00 kg)&lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door that looks very similar to the rock around here.''&lt;br /&gt;
&lt;br /&gt;
'''Stone mine door''' is an item used to limit access to a mine.  It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the mine door, right-click a mine entrance tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
* '''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
*Right-click on the door to manage the permissions.&lt;br /&gt;
*Requires 21 mining skill to attach. Otherwise the message &amp;quot;You do not know how to do that effectively&amp;quot; appear.&lt;br /&gt;
*Decays over time off deed (loses strength and disappears when it drops to 0).&lt;br /&gt;
*Substantially more difficult to create than any other cut stone object.&lt;br /&gt;
*A 20 quality [[stone chisel]] and 20 skill in [[stone cutting]] is sufficient to create a stone mine door.&lt;br /&gt;
*Can be removed by the owner or anyone with the '''Manage Item''' [[permissions|permission]] with a [[crowbar]]. &lt;br /&gt;
*At least 21 [[Body strength]] is required to remove a mine door. Otherwise the message &amp;quot;You are too weak to do that.&amp;quot; apprears.&lt;br /&gt;
*Can be improved if not installed. &lt;br /&gt;
*Fits in a [[large cart]], but not in a [[small cart]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Mine door (wood)]]&lt;br /&gt;
*[[Mine door (gold)]]&lt;br /&gt;
*[[Mine door (silver)]]&lt;br /&gt;
*[[Mine door (steel)]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mine_door_(stone)&amp;diff=127806</id>
		<title>Talk:Mine door (stone)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mine_door_(stone)&amp;diff=127806"/>
		<updated>2023-11-27T16:36:21Z</updated>

		<summary type="html">&lt;p&gt;Borgir: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a new (unskilled) player tries to remove their own mine door using a crowbar (e.g. if ownership of an existing mine door was transfered to them), they will receive following message: &amp;quot;You are too weak to do that.&amp;quot;&lt;br /&gt;
Even if it is on their own deed.&lt;br /&gt;
[[User:Borgir|Borgir]] ([[User talk:Borgir|talk]]) 08:35, 27 November 2023 (PST)&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mine_door_(stone)&amp;diff=127805</id>
		<title>Talk:Mine door (stone)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mine_door_(stone)&amp;diff=127805"/>
		<updated>2023-11-27T16:35:51Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added some info about an unmentioned warning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a new (unskilled) player tries to remove their own mine door using a crowbar (e.g. if ownership of an existing mine door was transfered to them), they will receive following message: &amp;quot;You are too weak to do that.&amp;quot;&lt;br /&gt;
Even if it is on their oww deed.&lt;br /&gt;
[[User:Borgir|Borgir]] ([[User talk:Borgir|talk]]) 08:35, 27 November 2023 (PST)&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mining_warnings&amp;diff=124998</id>
		<title>Talk:Mining warnings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mining_warnings&amp;diff=124998"/>
		<updated>2023-01-27T08:51:14Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added info about possible huge dropshaft warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; The cave walls look very unstable. You cannot keep mining here. &lt;br /&gt;
: For some reason, this message also seems to appear when you mine and breaking the wall would create a huge (1000+ ?) dropshaft.&lt;br /&gt;
[[User:Borgir|Borgir]] ([[User talk:Borgir|talk]]) 00:50, 27 January 2023 (PST)&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll_king&amp;diff=122634</id>
		<title>Troll king</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll_king&amp;diff=122634"/>
		<updated>2022-01-28T14:07:24Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */  fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll King.jpg&lt;br /&gt;
|unique=yes&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Eye]], [[Meat]], [[Gland]], [[Skull]], [[Strange bone]]&lt;br /&gt;
|meattype=Humanoid&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This troll has a scary clever look in his eyes. He surely knows what he is doing.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Troll King is a unique creature that leads a large group of trolls around. &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*It is armed with a 65ql Huge Club that it will use for attacking and parrying.&lt;br /&gt;
*The Troll King is followed by a group of trolls.&lt;br /&gt;
*The Troll King, like any other unique, will break any wall or fence in it's path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
 &lt;br /&gt;
* The Troll King and its followers are difficult to kill and very dangerous if encountered alone. &lt;br /&gt;
* It has a crown made out of a cow's head.&lt;br /&gt;
* When slain, every premium player in local will receive blood. Mixing Troll King [[blood]] with [[source salt]] will create a [[ointment of stonecutting|Ointment of Stone Cutting]]. It will also drop a [[Crown of the troll king]] upon death.&lt;br /&gt;
* *Slaying the Troll King will give the title &amp;quot;[[Trollslayer]]&amp;quot;.&lt;br /&gt;
* Cannot spawn on deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining_warnings&amp;diff=121584</id>
		<title>Mining warnings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining_warnings&amp;diff=121584"/>
		<updated>2021-09-12T11:02:59Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Preventative messages */ Added info about salt also causing the &amp;quot;Rock is unusually hard&amp;quot; warning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mining}}&lt;br /&gt;
&lt;br /&gt;
Under some circumstances a warning message will appear in the event window while mining or [[tunnel]]ling to inform the player that they are either unable to continue on the current tile or that continuing may cause unusual effects.&lt;br /&gt;
&lt;br /&gt;
==Informational messages==&lt;br /&gt;
These messages do not prevent mining but inform the player of the result of their actions should mining continue.  These may be intentional or otherwise.&lt;br /&gt;
&lt;br /&gt;
; The cave walls sound hollow. : This appears when mining into another shaft and the height difference is not dangerous.&lt;br /&gt;
&lt;br /&gt;
==Preventative messages==&lt;br /&gt;
Mining will be no longer possible when receiving one of the following messages:&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] &lt;br /&gt;
: This message appears when undermining previous tile mined above, as in a steep upwards dropshaft would be created. There is no fix for this, though mining another wall, and changing tunnel direction, may work. Going from the other side down should work.&lt;br /&gt;
&lt;br /&gt;
; A felled tree on the surface disturbs your operation. &lt;br /&gt;
: This message appears when a felled tree is laying over the surface of the tile where the tunnel will be created. Occurs when mining from the inside out.&lt;br /&gt;
&lt;br /&gt;
; An altar of (deity) on the surface disturbs your operation. &lt;br /&gt;
: This message appears when an altar is directly above the tile you are trying to mine (possibly near the entrance?). Push the altar to another tile.&lt;br /&gt;
&lt;br /&gt;
; Current tile needs a flat border to correspond to lower part of adjacent cave entrance. &lt;br /&gt;
: This message appears when you need to surface mine the bottom slope of the adjacent tile to match the slope of the mine entrance, only when creating a multi-tile entrance.&lt;br /&gt;
&lt;br /&gt;
; Lowering the floor further would make the cavern unstable. &lt;br /&gt;
: This message appears when ceiling is too high above the floor.&lt;br /&gt;
&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] &lt;br /&gt;
: This message appears when the tile being mined shares a single corner with an existing tunnel. To continue, adjacent tiles must be mined out before mining can continue on this tile. See example on the right.&lt;br /&gt;
&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. &lt;br /&gt;
: This message appears when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and opening the new tile a bit lower.&lt;br /&gt;
&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. &lt;br /&gt;
: This message appears when the tile being mined will break out to the surface, but the surface is not exposed rock. To open the entrance, the rock on the surface must be fully exposed.&lt;br /&gt;
&lt;br /&gt;
;The ceiling is too close.&lt;br /&gt;
:Occurs when using concrete to raise a floor tile that is less than 20 distance from the ceiling. &lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. &lt;br /&gt;
: This message appears occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. &lt;br /&gt;
:This message appears when when there's already a tunnel on the tile being tunneled. An entrance cannot be mined here. &lt;br /&gt;
&lt;br /&gt;
; The mountainside would risk crumbling. You cannot tunnel here. &lt;br /&gt;
: Occurs when opening a new tunnel from the surface. This message appears when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but too far down to connect to. Surface mine down to reduce the slopes, then attempt to tunnel again.&lt;br /&gt;
&lt;br /&gt;
; The mountainside would risk crumbling. You can't open a hole here. &lt;br /&gt;
: This message appears when attempting to create a mine entrance on a rock tile that is too steep.  The maximum slope is 270.&lt;br /&gt;
&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. &lt;br /&gt;
: This message appears when trying to create a mine entrance on a perfectly flat rock tile. One corner must be lowered with surface mining to continue.&amp;lt;br&amp;gt;This can also occur if both corners nearest the lowest corner are the same height.&amp;lt;br&amp;gt;Has also been reported underground, probably when mining that tile would create a flat mine entrance.  Mining downwards may work in this case.&lt;br /&gt;
&lt;br /&gt;
; The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining. &lt;br /&gt;
: This message appears when mining the ceiling too close to the surface and it is not dug to rock on the surface.&lt;br /&gt;
&lt;br /&gt;
; The water is too deep to mine here. &lt;br /&gt;
: This message appears when trying to mine too far under the water table.&lt;br /&gt;
: Also occurs when trying to open a tunnel in which the northwest corner of the tile being mined is at or more than 12 dirts below the water table. &lt;br /&gt;
&lt;br /&gt;
; The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.&lt;br /&gt;
: This message appears when mining a cave ceiling to the outside tile corners height.&lt;br /&gt;
&lt;br /&gt;
; The roof sounds dangerously weak and you must abandon this attempt. &lt;br /&gt;
: This message appears to indicates the rock layer above is very close to the ceiling, so there is no more room to mine further.&lt;br /&gt;
&lt;br /&gt;
; The rock sounds hollow, you will need to tunnel to continue &lt;br /&gt;
: This message appears when trying to [[surface mining|surface mine]] above an open tile underground, and you are already at the ceiling height of the mine.&lt;br /&gt;
&lt;br /&gt;
; The rock is too hard to mine. &lt;br /&gt;
: This message appears when you have tried to mine into a reinforced tile or more rarely, happens with stacked action when the wall breaks before you run out of actions (i.e. trying to mine thin air).&lt;br /&gt;
&lt;br /&gt;
; This tile is protected by the gods. You can not mine here. &lt;br /&gt;
: This message appears when a GM protected highway tile above the tile that is being mined.&lt;br /&gt;
&lt;br /&gt;
; There is no space to mine here. Clear the area first. &lt;br /&gt;
: This message appears when the tile occupied by the player has 100 a pile of items.  Clear the area or move the character onto another tile and make a new pile of shards. &lt;br /&gt;
&lt;br /&gt;
; You cannot have cave entrances meeting diagonally. &lt;br /&gt;
: This message appears when there is another cave entrance diagonally. It can be two tiles away from the tile giving the message. Mine out the adjacent tiles, so you can connect the two entrances by a tunnel.&lt;br /&gt;
&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. &lt;br /&gt;
: This message appears when tunneling on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. &lt;br /&gt;
''Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock tile next to the one you get this message on.''&lt;br /&gt;
: This message also appears when mining down a floor and roof is too high, Can only be fixed by collapsing all affected tiles and re-mining. (In other words, if you want the tile flat collapse it and re-mine, if you want to lower it collapse all surrounding tiles and re-mine.)&lt;br /&gt;
&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. &lt;br /&gt;
: This message appears when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. &lt;br /&gt;
: The message appears when attempting to open a tunnel directly onto a vein (or a rock tile with salt).&lt;br /&gt;
&lt;br /&gt;
; You cannot reach the ceiling. &lt;br /&gt;
: This message appears when you can't mine the ceiling any higher.&lt;br /&gt;
&lt;br /&gt;
; You are not allowed to mine here. &lt;br /&gt;
: Deed permissions have disabled mining, and at least one [[spirit templar]] exists to uphold the law.&lt;br /&gt;
&lt;br /&gt;
; You are too unskilled to mine here. &lt;br /&gt;
: This message appears when trying to surface mine higher than your skill allows. Freedom Formula: 3 x Mining Skill. Epic Formula: 1 x Mining Skill (Not-curved).&lt;br /&gt;
&lt;br /&gt;
;You are too unskilled to mine here.&lt;br /&gt;
:Occurs when trying to mine a rock tile in which you are not skilled enough to mine. The max slope at which you can mine is 3x your mining skill. &lt;br /&gt;
&lt;br /&gt;
;You cannot reach the ceiling.&lt;br /&gt;
:Occurs when trying to mine the cave ceiling that is more than 61 height away from the floor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=121282</id>
		<title>Large crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=121282"/>
		<updated>2021-07-06T14:26:46Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Vehicle Load Capacity */ Added Wagoner container&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large_crate.jpg&lt;br /&gt;
|active=[[Large nails|large nails]] &lt;br /&gt;
|passive=[[Plank|plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[Large nails|large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3456&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large crate made from planks, primarily used to transport goods.''&lt;br /&gt;
==Notes==&lt;br /&gt;
* A large crate can hold up to 300 items, regardless of individual item [[volume]]. The crate itself, empty or otherwise, has a volume of 1,728.  This creates the vision that the crate is bigger on the inside than it is on the outside as the volume of 300 [[Pile of dirt|dirt]] alone, for example, way exceeds that of the crate.&lt;br /&gt;
* Requires 60 [[Carpentry|carpentry]] to create (and continue), 23% chance with a 1 QL plank.&lt;br /&gt;
* The plank's QL affects the success chance.&lt;br /&gt;
* Can be stored in vehicles and can also be stored in a [[crate rack]] by moving from a vehicle's cargo hold to the crate rack.&lt;br /&gt;
* Cannot be taken and held directly in player inventory.&lt;br /&gt;
* Prevents decay of its contents similar to [[bulk storage bin]] and [[food storage bin]]s.&lt;br /&gt;
* Items that fit in bulk or food storage bins also fit in crates.&lt;br /&gt;
* May be 'hauled Up' to upper floors of buildings, and 'hauled Down', but to haul down you must be on the same floor opening as the crate, and not below it. To haul up, you must be on the floor opening above the crate.&lt;br /&gt;
* Hauling only works on floor openings with ladders and not with stairs or gaps in the floor.&lt;br /&gt;
* May be [[Load cargo|loaded]] while full or empty, but cannot be picked up to the [[inventory]] regardless.&lt;br /&gt;
** [[Load|Loading]] requires 23 [[body strength]].&lt;br /&gt;
* Large crates aren't efficient for transporting items with a volume of less than 5.76 since the 300 of these items would take up a lot less volume in a smaller container than that of the crate, for example seeds in [[satchel]]s.&lt;br /&gt;
* 5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] &lt;br /&gt;
| align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| align=center | 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| align=center | 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| align=center | 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| align=center | 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagoner container]]&lt;br /&gt;
| align=center | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small crate]]&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Crate rack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catseye&amp;diff=120791</id>
		<title>Catseye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catseye&amp;diff=120791"/>
		<updated>2021-05-26T14:59:35Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ Added a note about Fo priests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=catseye.jpg&lt;br /&gt;
|active=[[Eye]]&lt;br /&gt;
|passive=[[Blind catseye]] (.50 kg)&lt;br /&gt;
|group=Highway&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (.50 kg)&lt;br /&gt;
|skill=paving&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A marker used in the middle of a [[highway]], protecting the surrounding tiles.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Upon creation, the catseye will only use 0.01 kg of the eye used, regardless of its weight.&lt;br /&gt;
* Quality of the catseye is capped by the lesser of the quality of the [[blind catseye]] and your [[paving]] skill divided by 5.&lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Requires 20.1 [[paving]] and above 10ql to plant.&lt;br /&gt;
* Can be planted on reinforced cave tiles (actual pavement not necessary).&lt;br /&gt;
* When creating, the [[QL]] of the [[eye]] affects your success chance.&lt;br /&gt;
* Can be replaced by a [[waystone]] without regard to who originally planted it. &lt;br /&gt;
* Can be removed from the ground with a [[crowbar]].&lt;br /&gt;
** Right-click the catseye and select ''Bash&amp;gt;Pry''.&lt;br /&gt;
** The catseye will be damaged with each action until it is broken.&lt;br /&gt;
* Even [[Fo]] priests can create catseyes (and doing so increase their [[paving]] skill) and also plant them. They can't improve them though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blind_catseye&amp;diff=120790</id>
		<title>Blind catseye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blind_catseye&amp;diff=120790"/>
		<updated>2021-05-26T14:57:55Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ Added a note about Fo priests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=blind catseye.jpg&lt;br /&gt;
|active=[[chisel]]&lt;br /&gt;
|passive=[[Rock shard]] (0.55 kg)&lt;br /&gt;
|group=Highway&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=paving&lt;br /&gt;
|improve=paving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A marker used in the middle of a highway, or it could be, if it had eyes.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Used to make a [[catseye]] for highways. &lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Quality is capped by the lesser of the quality of stone shards and your [[paving]] skill divided by 5.&lt;br /&gt;
* Even [[Fo]] priests can create blind catseyes (and doing so increase their [[paving]] skill).&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=117311</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=117311"/>
		<updated>2020-11-24T11:12:52Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Undo revision 116856 by Borgir (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Bulk storage bins are useful for many reasons.&lt;br /&gt;
:*You can store more than 100 objects in them. &lt;br /&gt;
:*They stop all decay of objects put into them. &lt;br /&gt;
:*They will average the quality of similar items.&lt;br /&gt;
:*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
:*It allows players to remove damage from unrepairable items without the [[mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
:*If empty, they can be picked up.&lt;br /&gt;
*There are some downsides to using BSBs. &lt;br /&gt;
:*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
:*5% of each of the stored items are lost every 30 days, if not kept on a deed with more than 30 days upkeep. &lt;br /&gt;
:*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost. Items with enchants can generally not be placed into a BSB. Rare items cannot be put into a BSB.&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* The last plank added to the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* They cannot be loaded into a wagon, even if the wagon is empty, unless the wagon is runed with the zinc rune of Magranon.&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move it.&lt;br /&gt;
:* Can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off-deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more than half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
* The minimum allowed quality of items put into the bin can be dictated by the Quality Lock feature.&lt;br /&gt;
*Quality Averaging:&lt;br /&gt;
** Any item placed in a BSB will alter the quality as follows:&lt;br /&gt;
***If item added would lower BSB average, then a 10% quality boost is given to the amount of change.&lt;br /&gt;
***If item added would raise BSB average, then a 10% quality penalty is given to the amount of change.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
*Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Armour chains]] || 0.100 || 0.500 || 5.000 || 160,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beeswax]] || 0.200 || 0.100 || 0.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blind catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Camellia]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay]] || 1.000 || 2.000 || 2.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay shingle]] || 8.000 || 2.000 || 2.000 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Floor boards]] || 75.600 || 10.300 || 0.136 || 211&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gland]] || 0.075 || 0.010 || 0.133 || 213,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](bison, ram) || 0.250 || 0.300 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](unicorn) || 0.750 || 0.300 || 0.400 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Long horn|Horn, long]](bull) || 0.500 || 0.300 || 0.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kelp]], bunches of || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]], [[Zinc lump|Zinc]]) || 1.000 || 1.000 || 1.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal sheet]](all) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paper sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Papyrus sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery brick]] || 8.000 || 5.000 || 0.625 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rift#Rift_Materials|Rift materials]](wood, crystal, stone) || 0.250 || 0.200 || 0.800 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rock salt]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Seedlings]](hops, rose, grape, ivy) || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shards]](all) || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slab]](any) || 100.000 || 80.000 || 0.800 || 159&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slate shingle]] || 2.500 || 7.500 || 3.000 || 6,400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather_strip|Strip of Leather]] || 0.1 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood pulp]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood shingle]] || 2.700 || 0.250 || 0.093 || 5925&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wooden beam]] || 58.320 || 15.000 || 0.257 || 274&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wool]] || 8.000 || 0.100 || 0.125 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Rack for empty bsb]]&lt;br /&gt;
*[[Bulk container unit]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
*[[Container]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=116856</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=116856"/>
		<updated>2020-10-11T11:02:33Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Items that fit in: */ Fixed max amount of stone bricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Bulk storage bins are useful for many reasons.&lt;br /&gt;
:*You can store more than 100 objects in them. &lt;br /&gt;
:*They stop all decay of objects put into them. &lt;br /&gt;
:*They will average the quality of similar items.&lt;br /&gt;
:*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
:*It allows players to remove damage from unrepairable items without the [[mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
:*If empty, they can be picked up.&lt;br /&gt;
*There are some downsides to using BSBs. &lt;br /&gt;
:*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
:*5% of each of the stored items are lost every 30 days, if not kept on a deed with more than 30 days upkeep. &lt;br /&gt;
:*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost. Items with enchants can generally not be placed into a BSB. Rare items cannot be put into a BSB.&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* The last plank added to the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* They cannot be loaded into a wagon, even if the wagon is empty, unless the wagon is runed with the zinc rune of Magranon.&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move it.&lt;br /&gt;
:* Can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off-deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more than half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
* The minimum allowed quality of items put into the bin can be dictated by the Quality Lock feature.&lt;br /&gt;
*Quality Averaging:&lt;br /&gt;
** Any item placed in a BSB will alter the quality as follows:&lt;br /&gt;
***If item added would lower BSB average, then a 10% quality boost is given to the amount of change.&lt;br /&gt;
***If item added would raise BSB average, then a 10% quality penalty is given to the amount of change.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
*Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Armour chains]] || 0.100 || 0.500 || 5.000 || 160,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beeswax]] || 0.200 || 0.100 || 0.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blind catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Camellia]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay]] || 1.000 || 2.000 || 2.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay shingle]] || 8.000 || 2.000 || 2.000 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Floor boards]] || 75.600 || 10.300 || 0.136 || 211&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gland]] || 0.075 || 0.010 || 0.133 || 213,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](bison, ram) || 0.250 || 0.300 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](unicorn) || 0.750 || 0.300 || 0.400 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Long horn|Horn, long]](bull) || 0.500 || 0.300 || 0.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kelp]], bunches of || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]], [[Zinc lump|Zinc]]) || 1.000 || 1.000 || 1.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal sheet]](all) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paper sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Papyrus sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery brick]] || 8.000 || 5.000 || 0.625 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rift#Rift_Materials|Rift materials]](wood, crystal, stone) || 0.250 || 0.200 || 0.800 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rock salt]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Seedlings]](hops, rose, grape, ivy) || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shards]](all) || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slab]](any) || 100.000 || 80.000 || 0.800 || 159&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slate shingle]] || 2.500 || 7.500 || 3.000 || 6,400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather_strip|Strip of Leather]] || 0.1 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood pulp]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood shingle]] || 2.700 || 0.250 || 0.093 || 5925&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wooden beam]] || 58.320 || 15.000 || 0.257 || 274&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wool]] || 8.000 || 0.100 || 0.125 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Rack for empty bsb]]&lt;br /&gt;
*[[Bulk container unit]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
*[[Container]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tome_of_incineration&amp;diff=116304</id>
		<title>Tome of incineration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tome_of_incineration&amp;diff=116304"/>
		<updated>2020-09-02T07:49:16Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Addedd breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg &lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Orange red golden flames endorse the covers of this tome.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Incinerate (Damage over time spell, causing very light to light burn wounds each 10 seconds, damage and amount of ticks may vary - 750 karma to cast)&lt;br /&gt;
*Resistance: Fire 15% (Decreases Fire damage taken by 15%)&lt;br /&gt;
*Weakness: Bite 10% (Increases Bite damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Key_to_the_heavens&amp;diff=116303</id>
		<title>Historical:Key to the heavens</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Key_to_the_heavens&amp;diff=116303"/>
		<updated>2020-09-02T07:48:47Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Addedd breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= None.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small golden puzzle covered with unintelligible movable bricks. If solved, something very dramatic will happen.''&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be high up towards the heavens, closer to the gods.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, at least 1000 slope above sea level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_cherry&amp;diff=116302</id>
		<title>White cherry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_cherry&amp;diff=116302"/>
		<updated>2020-09-02T07:47:44Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= White cherry.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This giant cherry was almost ripe when it was picked from the tree on Valrei, home of the gods. God food that may contain mystical powers!''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Rust Monster (Attacker's Weapon Takes More Damage)&lt;br /&gt;
*Resistance: Water 15% (Decreases Water damage taken by 15%)&lt;br /&gt;
*Weakness: Disease 10% (Increases Disease damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be deep in the barren desert, where nothing ever grows.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, inside at least 51x51 desert area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=116301</id>
		<title>Smoke from sol</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=116301"/>
		<updated>2020-09-02T07:47:16Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A crystal vial containing the vicious fumes of Sol that twisted the demons and fuels their madness.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Spell granted: Karma Disease (650 karma cost to inflict a 19 damage &amp;quot;infected&amp;quot; wound)&lt;br /&gt;
*Resistance: Physical 10% (Decreases physical damage taken by 10%)&lt;br /&gt;
*Weakness: Poison 10% (Increases poison damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be in the darkness of caves, sheltered from sight.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in 3x3 flat area, within a cave.&lt;br /&gt;
&lt;br /&gt;
*Note: A normal metal bowl can be used in place of an altar to consume charges from sorcery tomes. The bowl has to be set on the ground, then activate the sorcery item to use on itself. &lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slime_of_uttacha&amp;diff=116300</id>
		<title>Slime of uttacha</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slime_of_uttacha&amp;diff=116300"/>
		<updated>2020-09-02T07:47:03Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Uttacha slime.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: True Strike (Next hit is 100% Crit)&lt;br /&gt;
*Resistance: Slash 15% (Decreases slash damage taken by 15%)&lt;br /&gt;
*Weakness: Crush 10% (Increases crush damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be standing in the cleansing shallow water.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, standing in shallow water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Scroll_of_binding&amp;diff=116299</id>
		<title>Scroll of binding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Scroll_of_binding&amp;diff=116299"/>
		<updated>2020-09-02T07:46:52Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Scroll of binding.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A Parchment roll inscribed with symbols that glow faintly as you eye them. You have a hard time refraining from reading as you feel it will change your inner being.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Karma Slow (Slows Attack Speed)&lt;br /&gt;
*Resistance: Crush 15% (Decreases crush damage taken by 15%)&lt;br /&gt;
*Weakness: Slash 10% (Increases slash damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be standing in the cleansing shallow water.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, standing in shallow water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_tome&amp;diff=116298</id>
		<title>Red tome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_tome&amp;diff=116298"/>
		<updated>2020-09-02T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Red_tome.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''The red leather covers will reveal the secrets of high magic for the one who dares open them.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: FireBall (An AoE Fire Ball Attack)&lt;br /&gt;
*Resistance: Fire 15% (Decreases Fire damage taken by 15%)&lt;br /&gt;
*Weakness: internal 10% (Increases internal damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be deep in the barren desert, where nothing ever grows.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, inside at least 51x51 desert area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_cherry&amp;diff=116297</id>
		<title>Red cherry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_cherry&amp;diff=116297"/>
		<updated>2020-09-02T07:46:15Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Redcherry.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.2 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This giant cherry was fully ripe when it was picked from the tree on Valrei, home of the gods. It may take you there to join the deities!''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Karma Bolt (Causes infection wound on target)&lt;br /&gt;
*Resistance: Poison 15% (Decreases Poison damage taken by 15%)&lt;br /&gt;
*Weakness: Physical 5% (Increases Physical damage taken by 5%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be high up towards the heavens, closer to the gods.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, at least 1000 slope above sea level. &lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libram_of_the_night&amp;diff=116296</id>
		<title>Libram of the night</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libram_of_the_night&amp;diff=116296"/>
		<updated>2020-09-02T07:46:03Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=libramofthenight.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A black leather book with an etched silver owl, to be read by the wicked and twisted.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Spell granted: Karma Missile (Causes 4 acid wounds on the target)&lt;br /&gt;
*Resistance: Pierce 15% (Decreases pierce damage taken by 15%)&lt;br /&gt;
*Weakness: Bite 10% (Increases bite damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be in the darkness of caves, sheltered from sight.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area inside a cave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Green_tome_of_magic&amp;diff=116295</id>
		<title>Green tome of magic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Green_tome_of_magic&amp;diff=116295"/>
		<updated>2020-09-02T07:45:40Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Green tome of magic.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''The green leather covers will reveal the secrets of high magic for the one who dares open them.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Summon [[Worg]] (Summons a [[Worg]])&lt;br /&gt;
*Resistance: Internal 15% (Decreases internal damage taken by 15%)&lt;br /&gt;
*Weakness: Fire 10% (Increases fire damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item use requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be close to a strong plant, so that you may connect to its life force.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, with at lease one very old (or older) non-fruit tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Green_cherry&amp;diff=116294</id>
		<title>Green cherry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Green_cherry&amp;diff=116294"/>
		<updated>2020-09-02T07:45:27Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Green_Cherry.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This giant cherry wasn't mature when it was picked from the tree on Valrei, home of the gods. God food that may contain strange powers!''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* Spell granted: Stoneskin (Ignore next 3 wounds taken)&lt;br /&gt;
* Resistance: Internal 15% (Decreases internal damage taken by 15%)&lt;br /&gt;
* Weakness: Fire 10% (Increases fire damage taken by 10%)&lt;br /&gt;
* Costs 500 [[karma]] to cast.&lt;br /&gt;
&lt;br /&gt;
==Item use requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be close to a strong plant, so that you may connect to its life force.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area with at least one very old (or older) non-fruit tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blue_tome&amp;diff=116293</id>
		<title>Blue tome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blue_tome&amp;diff=116293"/>
		<updated>2020-09-02T07:45:07Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Blue tome of magic.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''The blue leather covers will reveal the secrets of high magic for the one who dares open them.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Wall of Stone (Click Tile Border to create a Wall of Stone, needs to be one tile to the right or left - 400 Karma to cast)&lt;br /&gt;
*Spell granted: Wall of Ice (Click Tile Border to create a Wall of Ice, needs to be one tile to the right or left - 400 Karma to cast)&lt;br /&gt;
*Resistance: Cold 15% (Decreases cold damage taken by 15%)&lt;br /&gt;
*Weakness: Acid 10% (Increases Acid damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be standing in the cleansing shallow water.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, standing in shallow water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood_of_the_angels&amp;diff=116292</id>
		<title>Blood of the angels</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood_of_the_angels&amp;diff=116292"/>
		<updated>2020-09-02T07:44:54Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Blood of the angels.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A crystal vial containing a shining liquid.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted (Male): Continuum (20% Damage Reduction for Duration)&lt;br /&gt;
*Spell granted (Female): Mirrored Self (Creates 3 Illusions only enemies can see)&lt;br /&gt;
*Resistance: Acid 15% (Decreases Acid damage taken by 15%)&lt;br /&gt;
*Weakness: Cold 10% (Increases Cold damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be deep in the barren desert, where nothing ever grows.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in a 3x3 flat area, inside at least 51x51 desert area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_tome&amp;diff=116291</id>
		<title>White tome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_tome&amp;diff=116291"/>
		<updated>2020-09-02T07:44:23Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=White_tome.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''The white leather covers will reveal the secrets of high magic for the one who dares open them.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*Spell granted(male): Fire Wall (Summons a wall of Fire on Tile Border)&lt;br /&gt;
*Spell granted(Female): Ice Wall (Summons a wall of Ice on tile Border)&lt;br /&gt;
*Resistance: Bite 15% (Decreases Bite damage taken by 15%)&lt;br /&gt;
*Weakness: Pierce 10% (Increases Pierce damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be high up towards the heavens, closer to the gods.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can be used at any altar in a 3x3 flat area, at least 1000 slope above sea level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_tome&amp;diff=116290</id>
		<title>Black tome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_tome&amp;diff=116290"/>
		<updated>2020-09-02T07:43:50Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=black tome of magic.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Sorcery items|Sorcery Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''The black leather covers will reveal the secrets of high magic for the one who dares open them.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Spell granted: Summon Skeletons (Summons a group of skeletons)&lt;br /&gt;
*Spell granted: Summon Wraith (Summons a Wraith)&lt;br /&gt;
*Resistance: Disease 15% (Decreases disease damage taken by 15%)&lt;br /&gt;
*Weakness: Water 10% (Increases water damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
==Item Use Requirements==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''You need to be standing in a 3x3 flat area in order to use this.&amp;lt;br&amp;gt;You need to be in the vicinity of a holy altar.&amp;lt;br&amp;gt;You need to be in the darkness of caves, sheltered from sight.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can be used at any altar in 3x3 flat area, within a cave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Borgir&amp;diff=116249</id>
		<title>User:Borgir</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Borgir&amp;diff=116249"/>
		<updated>2020-08-23T09:40:32Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Created page with &amp;quot;I play on Harmony (Mareridt, Gastarbeiter).  In the past I used to play on Independence (Borgir).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play on Harmony (Mareridt, Gastarbeiter).&lt;br /&gt;
&lt;br /&gt;
In the past I used to play on Independence (Borgir).&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=116248</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=116248"/>
		<updated>2020-08-23T05:43:42Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Bushes */ Added lingonberries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorized in 4 types: lumber trees, nut trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested along with nut trees while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
==Propagation and Age==&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it when the tree is in a sprouting stage. This uses the [[forestry]] skill. Taking a sprout will retreat a tree back one stage.&lt;br /&gt;
&lt;br /&gt;
Planting a new tree uses a sprout and [[gardening]] skill. A sprout can be planted at the center or at a random location on a tile. When trees replant themselves after advancing beyond overaged the location within its tile of the new young tree will be random. Further, this is true even if the overaged tree had been center planted. Sprout quality does not determine tree quality.  &lt;br /&gt;
&lt;br /&gt;
Trees self-plant their own sprouts when they advance beyond a sprouting stage. Both the tile they spread to and the location within that tile which the tree sprouts are random. Tiles must support tree growth for sprouts to propagate.&lt;br /&gt;
&lt;br /&gt;
Trees and bushes age through the 15 stages: young, young, young, mature, mature, mature, mature-sprouting, old, old-sprouting, old, old-sprouting, very old, very old-sprouting, overaged, shriveled.&lt;br /&gt;
&lt;br /&gt;
Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
&lt;br /&gt;
==Tending==&lt;br /&gt;
Pruning with a [[sickle]] can be done to very old-sprouting and overaged trees. This reverts the tree's age to very old.&lt;br /&gt;
&lt;br /&gt;
Grass under a tree can be cut like a [[Grass tile]] and trimmed like [[Lawn]]. Trimmed grass will stay trimmed on deed. Off deed and in perimeter trimmed grass will revert to wild grass quickly. Wild grass will spread from trimmed tree tiles to adjacent dirt tiles.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch tree]] - Less wood is needed to reach the maximum burn-time of a fire. Overaged trees produce [[bark]] when using a [[awl]]&lt;br /&gt;
* [[Cedar tree]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple tree]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Willow tree]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
* [[Fir tree]] - Fir has no known special properties.&lt;br /&gt;
* [[Linden tree]] - Linden has no known special properties.&lt;br /&gt;
&lt;br /&gt;
===Nut Trees===&lt;br /&gt;
[[Nut]] trees have nuts which can be harvested during harvest season, but otherwise provide same amount of wood as Lumber trees. &lt;br /&gt;
&lt;br /&gt;
* [[Oak tree]] - [[Acorns]]; Rare tree, grows slowly. An oak will kill other trees within 2 tiles. Oak tools, weapons, and shields take less damage when used. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine tree]] - [[Pinenuts]]; Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Walnut tree]] - [[Walnuts]]; [[charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
* [[Chestnut tree]] - [[Chestnuts]]; Chestnut has no special properties.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple tree]] - [[Green apple|Apples]]&lt;br /&gt;
* [[Cherry tree]] - [[Cherries]]&lt;br /&gt;
* [[Lemon tree]] - [[Lemons]]&lt;br /&gt;
* [[Olive tree]] - [[Olives]]&lt;br /&gt;
* [[Orange tree]] - [[Oranges]]&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
[[:Category:Bushes | Bushes]] don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia bush]] - [[Camellia]]&lt;br /&gt;
* [[Lavender bush]] - [[Lavender flower]]&lt;br /&gt;
* [[Oleander bush]] - [[Oleander]]&lt;br /&gt;
* [[Rose bush]] - [[Rose]]&lt;br /&gt;
* [[Thorn bush]] - not harvestable, dangerous&lt;br /&gt;
* [[Hazelnut bush]] - [[Hazelnuts]]&lt;br /&gt;
* [[Grape bush]] - [[Grapes]]&lt;br /&gt;
* [[Blueberry bush]] - [[Blueberries]]&lt;br /&gt;
* [[Raspberry bush]] - [[Raspberries]]&lt;br /&gt;
* [[Lingonberry bush]] - [[Lingonberry]]&lt;br /&gt;
&lt;br /&gt;
Seedlings can be found while [[foraging]]. Seedlings are used to make a [[Trellis]], some may be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Grape seedling]]&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Rose seedling]]&lt;br /&gt;
* [[Hops seedling]]&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106.67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173.33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
* Tile must be at least two dirt levels above water to plant trees.&lt;br /&gt;
* Coconut is crafted from a nut, pineapples are crafted from apples, but neither are something found or harvested&lt;br /&gt;
* Certain sprouts may be used to create [[Hedges]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Staff&amp;diff=115606</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Staff&amp;diff=115606"/>
		<updated>2020-08-06T07:26:33Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added skill Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''Staff''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Gem staff]]&lt;br /&gt;
* [[Staff (metal)]]&lt;br /&gt;
* [[Staff (wooden)]]&lt;br /&gt;
* [[Staff of land]]&lt;br /&gt;
* [[Skills:Staff|Staff (skill)]]&lt;br /&gt;
* For the Wurm Online staff listing, please [[http://forum.wurmonline.com/index.php?/topic/4976-wurm-staff/ click here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=113641</id>
		<title>Category:Walls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Walls&amp;diff=113641"/>
		<updated>2020-01-25T17:13:35Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Sandstone Walls */  Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[CDB|Main]] / [[:Category:Structures|Structures]] / '''Walls'''&lt;br /&gt;
&lt;br /&gt;
These are the wall types you can build on a house. [[:Category:Fences|Fences]] may also be considered a type of wall and may be built inside houses.&lt;br /&gt;
To build a wall activate a [[hammer]], [[mallet]] or [[trowel]] and right click the [[wall plan]]. Select ''Build'' and a wall type.&lt;br /&gt;
Walls can be dyed with 1kg (1000g) of dye per section. &lt;br /&gt;
&lt;br /&gt;
====Types of walls====&lt;br /&gt;
* Solid walls block actions and movement and provide no visibility.&lt;br /&gt;
* Windows are walls with some form of opening for visibility and allow certain actions, such as archery, while blocking movement.&lt;br /&gt;
* Arched walls allow movement and some actions but cannot be locked and closed like [[:Category:House doors|doors]]; however, you can build a [[:Category:Gates|gate]] or fence inside them.&lt;br /&gt;
&lt;br /&gt;
=== Timber Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Timber_framed_arched_wall.jpg|link=Timber framed arched wall|Timber framed arched wall&lt;br /&gt;
File:Timber_framed_left_arch.jpg|link=Timber framed arch left|Timber framed arch left/right&lt;br /&gt;
File:Timber_framed_t_arch.jpg|link=Timber framed T arch|Timber framed T arch&lt;br /&gt;
File:Timber_framed_balcony.jpg|link=Timber framed balcony|Timber framed balcony&lt;br /&gt;
File:Timber_Framed_Door.png|link=Timber framed door|Timber framed door&lt;br /&gt;
File:Timber_framed_double_door.jpg|link=Timber framed double door|Timber framed double door&lt;br /&gt;
File:Timber_framed_jetty.jpg|link=Timber framed jetty|Timber framed jetty&lt;br /&gt;
File:Timber_framed_wall.jpg|link=Timber framed wall|Timber framed wall&lt;br /&gt;
File:Timber_framed_window.jpg|link=Timber framed window|Timber framed window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Wooden_arched_wall.jpg|link=Wooden arched wall|Wooden arched wall&lt;br /&gt;
File:Wooden_left_arch.jpg|link=Wooden_arch_left|Wooden arch left/right&lt;br /&gt;
File:Wooden_t_arch.jpg|link=Wooden_T_arch|Wooden t arch&lt;br /&gt;
File:Wooden_canopy.jpg|link=Wooden_canopy|Wooden canopy&lt;br /&gt;
File:Wooden_door.png|link=Wooden_door|Wooden door&lt;br /&gt;
File:Wooden_double_doors.jpg|link=Wooden_double_door|Wooden double door&lt;br /&gt;
File:Wooden_portcullis_sm.jpg|link=Wooden_portcullis|Wooden portcullis&lt;br /&gt;
File:Wooden_house_wall.png|link=Wooden house wall|Wooden house wall&lt;br /&gt;
File:Wooden window.png|link=Wooden window|Wooden window &lt;br /&gt;
File:Wooden_wide_window.jpg|link=Wooden wide window|Wooden wide window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble_arched_wall.jpg|link=marble arched wall|Marble arched wall&lt;br /&gt;
File:Marble_left_arch.jpg|link=marble arch left|Marble arch left/right&lt;br /&gt;
File:Marble_t_arch.jpg|link=marble T arch|Marble t arch&lt;br /&gt;
File:Marble_door.jpg|link=marble door|Marble door&lt;br /&gt;
File:Marble_double_door.jpg|link=marble double door|Marble double door&lt;br /&gt;
File:Marble_oriel_window.jpg|link=marble oriel|Marble oriel&lt;br /&gt;
File:Marble_portcullis.jpg|link=marble portcullis|Marble portcullis&lt;br /&gt;
File:Marble_wall_building.jpg|link=marble wall (house)|Marble house wall&lt;br /&gt;
File:Marble_barred_wall.jpg|link=marble barred wall|Marble barred wall&lt;br /&gt;
File:Marble_window.jpg|link=marble window|Marble window&lt;br /&gt;
File:Marble_narrow_window.jpg|link=marble narrow window|Marble window narrow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plain Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Plain_stone_arched_wall.jpg|link=Plain stone arched wall|Plain stone arched wall&lt;br /&gt;
File:Plain_stone_left_arch.jpg|link=Plain stone arch left|Plain stone arch left/right&lt;br /&gt;
File:Plain_stone_t_arch.jpg|link=Plain stone T arch|Plain stone T arch&lt;br /&gt;
File:Plain_stone_door.jpg|link=Plain stone door|Plain stone door&lt;br /&gt;
File:Plain_stone_double_door.jpg|link=Plain stone double door|Plain stone double door&lt;br /&gt;
File:Plain_stone_oriel.jpg|link=Plain stone oriel|Plain stone oriel&lt;br /&gt;
File:Plain_stone_portcullis.jpg|link=Plain stone portcullis|Plain stone portcullis&lt;br /&gt;
File:Plain_stone_wall.jpg|link=Plain stone wall|Plain stone wall&lt;br /&gt;
File:Plain_stone_barred_wall.jpg|link=Plain stone barred wall|Plain stone barred wall&lt;br /&gt;
File:Plain_stone_window.jpg|link=Plain stone window|Plain stone window&lt;br /&gt;
File:Plain_narrow_stone_window.jpg|link=Plain narrow stone window|Plain narrow stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pottery Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_arched_wall.jpg|link=pottery arched wall|Pottery arched wall&lt;br /&gt;
File:Pottery_left_arch.jpg|link=pottery arch left|Pottery arch left/right&lt;br /&gt;
File:Pottery_t_arch.jpg|link=pottery T arch|Pottery T arch&lt;br /&gt;
File:Pottery_door.jpg|link=pottery door|Pottery door&lt;br /&gt;
File:Pottery_double_door.jpg|link=pottery double door|Pottery double door&lt;br /&gt;
File:Pottery_oriel_window.jpg|link=pottery oriel|Pottery oriel&lt;br /&gt;
File:Pottery_portcullis.jpg|link=pottery portcullis|Pottery portcullis&lt;br /&gt;
File:Pottery_wall.jpg|link=pottery brick wall|Pottery house wall&lt;br /&gt;
File:Pottery_barred_wall.jpg|link=pottery barred wall|Pottery barred wall&lt;br /&gt;
File:Pottery_window.jpg|link=pottery window|Pottery window&lt;br /&gt;
File:Pottery_narrow_window.jpg|link=pottery narrow window|Pottery narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rendered Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_arched_wall.jpg|link=Rendered arched wall|Rendered arched wall&lt;br /&gt;
File:Rendered_arch_left.jpg|link=Rendered arch left|Rendered arch left/right&lt;br /&gt;
File:Rendered_t_arch.jpg|link=Rendered T arch|Rendered T arch&lt;br /&gt;
File:Rendered_door.jpg|link=Rendered door|Rendered door&lt;br /&gt;
File:Rendered_double_door.png|link=Rendered double door|Rendered double door&lt;br /&gt;
File:Rendered_oriel.jpg|link=Rendered oriel|Rendered oriel&lt;br /&gt;
File:Rendered_portcullis.jpg|link=Rendered portcullis|Rendered portcullis&lt;br /&gt;
File:Rendered_wall.jpg|link=Rendered wall|Rendered house wall&lt;br /&gt;
File:Rendered_barred_wall.jpg|link=Rendered barred wall|Rendered barred wall&lt;br /&gt;
File:Rendered_window.jpg|link=Rendered window|Rendered window&lt;br /&gt;
File:Rendered_narrow_window.PNG|link=Rendered narrow window|Rendered narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded_stone_arched_wall.jpg|link=rounded stone arched wall|Rounded stone arched wall&lt;br /&gt;
File:Rounded_stone_left_arch.jpg|link=rounded stone arch left|Rounded stone arch left/right&lt;br /&gt;
File:Rounded_stone_t_arch.jpg|link=rounded stone T arch|Rounded stone t arch&lt;br /&gt;
File:Rounded_stone_door.jpg|link=rounded stone door|Rounded stone door&lt;br /&gt;
File:Rounded_stone_double_door.jpg|link=rounded stone double door|Rounded stone double door&lt;br /&gt;
File:Rounded_stone_oriel_window.jpg|link=rounded stone oriel|Rounded stone oriel&lt;br /&gt;
File:Rounded_stone_portcullis.jpg|link=rounded stone portcullis|Rounded stone portcullis&lt;br /&gt;
File:Rounded_stone_wall.jpg|link=rounded stone wall|Rounded stone house wall&lt;br /&gt;
File:Rounded_stone_barred_wall.jpg|link=rounded stone barred wall|Rounded stone barred wall&lt;br /&gt;
File:Rounded_stone_window.jpg|link=rounded stone window|Rounded stone window&lt;br /&gt;
File:Rounded_stone_narrow_window.jpg|link=rounded stone narrow window|Rounded stone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sandstone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone_arched_wall.jpg|link=sandstone arched wall|Sandstone arched wall&lt;br /&gt;
File:Sandstone_left_arch.jpg|link=sandstone arch left|Sandstone arch left/right&lt;br /&gt;
File:Sandstone_t_arch.jpg|link=sandstone T arch|Sandstone t arch&lt;br /&gt;
File:Sandstone_door.jpg|link=sandstone door|sandstone door&lt;br /&gt;
File:Sandstone_double_door.jpg|link=sandstone double door|sandstone double door&lt;br /&gt;
File:Sandstone_oriel_window.jpg|link=sandstone oriel|Sandstone oriel&lt;br /&gt;
File:Sandstone_portcullis.jpg|link=sandstone portcullis|Sandstone portcullis&lt;br /&gt;
File:Sandstone_wall_building.jpg|link=sandstone wall|Sandstone house wall&lt;br /&gt;
File:Sandstone_barred_wall.jpg|link=sandstone barred wall|Sandstone barred wall&lt;br /&gt;
File:Sandstone_window.jpg|link=sandstone window|Sandstone window&lt;br /&gt;
File:Sandstone_narrow_window.jpg|link=sandstone narrow window|Sandstone narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slate Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_arched_wall.jpg|link=slate arched wall|Slate arched wall&lt;br /&gt;
File:Slate_left_arch.jpg|link=slate arch left|Slate arch left/right&lt;br /&gt;
File:Slate_t_arch.jpg|link=slate T arch|Slate t arch&lt;br /&gt;
File:Slate_door.jpg|link=slate door|Slate door&lt;br /&gt;
File:Slate_double_door.jpg|link=slate double door|Slate double door&lt;br /&gt;
File:Slate_oriel_window.jpg|link=slate oriel|Slate oriel&lt;br /&gt;
File:Slate_portcullis.jpg|link=slate portcullis|Slate portcullis&lt;br /&gt;
File:Slate_wall_building.jpg|link=slate brick wall|Slate house wall&lt;br /&gt;
File:Slate_barred_wall.jpg|link=slate barred wall|Slate barred wall&lt;br /&gt;
File:Slate_window.jpg|link=slate window|Slate window&lt;br /&gt;
File:Slate_narrow_window.jpg|link=slate narrow window|Slate narrow window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stone Walls ===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_arched_wall.jpg|link=Stone arched wall|Stone arched wall&lt;br /&gt;
File:Stone_left_arch.jpg|link=Stone arch left|Stone arch left/right&lt;br /&gt;
File:Stone_t_arch.jpg|link=Stone T arch|Stone t arch&lt;br /&gt;
File:Stone_door.jpg|link=Stone door|Stone door&lt;br /&gt;
File:Stone_double_door.jpg|link=Stone double door|Stone double door&lt;br /&gt;
File:Stone_oriel.jpg|link=Stone oriel|Stone oriel&lt;br /&gt;
File:Stone_portcullis.jpg|link=Stone portcullis|Stone portcullis&lt;br /&gt;
File:Stone_house_wall.png|link=Stone house wall|Stone house wall&lt;br /&gt;
File:StoneWindow.jpg|link=Stone window|Stone window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Warning_messages&amp;diff=111762</id>
		<title>Warning messages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Warning_messages&amp;diff=111762"/>
		<updated>2019-07-27T14:17:02Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Fixed link to Cave Dwellings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
There are a lot of warning messages that a player can come across when doing day to day actions. This page is meant to be a cohesive list of all the warning messages in game that a player may come across. &lt;br /&gt;
&lt;br /&gt;
If you come across a message that is not in the list please use [http://forum.wurmonline.com/index.php?/topic/141344-warningerror-messages/ this forum thread] to report the message and a brief explanation of what happened when you came across the message.&lt;br /&gt;
&lt;br /&gt;
'''Digging'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*''The object nearby prevents digging further down.''&lt;br /&gt;
:Occurs when trying to dig down when a planted object, like a bulk storage bin or food storage bin, is on the tile. &lt;br /&gt;
*''The water is too deep to cultivate here.''&lt;br /&gt;
:Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table. &lt;br /&gt;
*''The water is too deep or too shallow to dig using that tool.''&lt;br /&gt;
:Occurs when trying to dredge from a cart or wagon between 2 and 6 dirts below the water table. &lt;br /&gt;
*''The water is too deep to pack the dirt here.''&lt;br /&gt;
:Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table. &lt;br /&gt;
*''The water is too deep to pave here.''&lt;br /&gt;
:Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table. &lt;br /&gt;
*''The water is too deep or too shallow to dig using that tool.''&lt;br /&gt;
:Occurs when trying to dig on a tile with a shovel that is more than 6 dirts below the water table. &lt;br /&gt;
*''You can't flatten at that depth.''&lt;br /&gt;
:Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table. &lt;br /&gt;
*''You can't level at that depth.''&lt;br /&gt;
:Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
*''The water is too deep and would only dissolve the concrete.''&lt;br /&gt;
:Occurs when attempting to raise a rock tile with concrete in which the corner is more than 24 dirts below the water table. &lt;br /&gt;
*''You are not skilled enough to dig in such steep slopes.''&lt;br /&gt;
:Occurs when you are not skilled enough to dig on a slope. The max slope that you can dig is 3 times your digging skill. &lt;br /&gt;
*''The road would be too steep to traverse.''&lt;br /&gt;
:Occurs when trying to dig on a paved tile at a slope greater than 19. &lt;br /&gt;
*''The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;''&lt;br /&gt;
:Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
''The concrete would only flow away.''&lt;br /&gt;
:Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planning/Building'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*''You can't build on water.''&lt;br /&gt;
:Occurs when trying to plan a house on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
*''The water is too deep.''&lt;br /&gt;
:Occurs when trying to build a fence on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
*''You cannot build here, there must be a gap around the building.''&lt;br /&gt;
:Occurs when trying to plan a house in a cave that does not have a buffer around it when the cave is against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed. &lt;br /&gt;
::'''See more:''' [[Guides:Build_house#Cave_dwellings|Cave Dwellings]]&lt;br /&gt;
*''You need to build in connection with a finished neighboring floor, roof or wall.''&lt;br /&gt;
:Occurs when trying to plan a roof or floor that is not adjacent to an already finished floor/roof/or lower wall. Finish the adjacent tiles first before you can plan this tile. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Farming/Planting'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
*''You are not skilled enough to build in such steep slopes.''&lt;br /&gt;
:Occurs when trying to build a fence on a tile border in which the slope is to high for your skill. The max slope you can build on is (3*√skill)+10.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mining'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*''The water is too deep to mine.''&lt;br /&gt;
:Occurs when trying to open a tunnel in which the northwest corner of the tile being mined is at or more than 12 dirts below the water table. &lt;br /&gt;
*''The water is too deep to mine.''&lt;br /&gt;
:Occurs when surface mining a tile in which the corner is more than 13 dirts below the water table. &lt;br /&gt;
*''The water is too deep to prospect.''&lt;br /&gt;
:Occurs when trying to prospect a tile in which the northwest corner is more than 13 dirts below the water table. &lt;br /&gt;
*''You are too unskilled to mine here.''&lt;br /&gt;
:Occurs when trying to mine a rock tile in which you are not skilled enough to mine. The max slope at which you can mine is 3x your mining skill. &lt;br /&gt;
*''The mountainside would risk crumbling. You can't open a hole here.''&lt;br /&gt;
:Occurs when attempting to tunnel into a rock that is greater than 270 slope. &lt;br /&gt;
*''You cannot reach the ceiling.''&lt;br /&gt;
:Occurs when trying to mine the cave ceiling that is more than 61 height away from the floor. &lt;br /&gt;
*''The ceiling is too close.''&lt;br /&gt;
:Occurs when using concrete to raise a floor tile that is less than 20 distance from the ceiling. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=111761</id>
		<title>Rowing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=111761"/>
		<updated>2019-07-25T13:00:08Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Security */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=second [[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small rowing boat that will accommodate three people.''&lt;br /&gt;
&lt;br /&gt;
The smallest boat possible to make (excluding the [[raft]], which cannot be boarded).&lt;br /&gt;
&lt;br /&gt;
Painting requires 6.05 kg [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
* Passengers: 1 Captain + 2 Crew&lt;br /&gt;
* Hold Capacity: 100 items - same as a [[small cart]].&lt;br /&gt;
* Size: 1 by 1 tile&lt;br /&gt;
* Height: 3 dirt from water level to deck&lt;br /&gt;
* Depth: 5 dirt deep&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 2x [[Oar]]&lt;br /&gt;
* 1x [[Mooring rope]]&lt;br /&gt;
* 70x [[Peg]] (20x for [[stern]])&lt;br /&gt;
* 60x [[Tenon]] (10x for [[stern]])&lt;br /&gt;
* 61x [[Hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[Tar]] &lt;br /&gt;
* 4x [[Seat]]&lt;br /&gt;
* 3x [[Keel section]]&lt;br /&gt;
* Total components: 211&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
The rowing boat is locked with a [[boat lock]] automatically upon creation, and must be moored with a [[mooring anchor]] to prevent it from being stolen. See [[Ships#Security|ship security]] for details.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the active keel section determines the creation success rate.&lt;br /&gt;
*On a failed attempt to begin a rowing boat both keels can sustain damage.&lt;br /&gt;
*Higher ql materials are easier to attach than lower ql so you should use the best materials you can.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Unfinished, Missing One Peg - 855.40kg&lt;br /&gt;
*Finished, Estimated - 855.50kg&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Bed]] - 1&lt;br /&gt;
*[[Weapons rack]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_slab_floor&amp;diff=111577</id>
		<title>Stone slab floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_slab_floor&amp;diff=111577"/>
		<updated>2019-06-13T12:28:58Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Stone Slab&lt;br /&gt;
|image=Stone_slab_floor.jpg&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone slab floor&lt;br /&gt;
|materials=* 2x [[slab]]s&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone slab floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click the floor plan, select ''Build'' and 'Stone slab floor'&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* 21 paving skill is required to create the stone slab floor.&lt;br /&gt;
* Must have 1 slab and mortar in inventory to start. &lt;br /&gt;
* Can be repaired and improved with a [[Stone brick|stone brick]].&lt;br /&gt;
* Higher skill level is required to build at higher floor levels. (see multi-storey housing)&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 2x [[slab]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=111572</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=111572"/>
		<updated>2019-06-09T06:37:39Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
&lt;br /&gt;
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
&lt;br /&gt;
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate.  Poor tunnel slopes can be fixed, however, it is very difficult. &lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' &amp;gt; '''Tunnel'''.&lt;br /&gt;
&lt;br /&gt;
Each tunneling action has a chance to create a [[rock shard]]. After a number of [[rock shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear. A [[rock shard]] or two later, and an entrance will be created.&lt;br /&gt;
&lt;br /&gt;
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
* The maximum height of a tunnel entrance is 270 slope.&lt;br /&gt;
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
* You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes anywhere from 45-50 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes an average of 5 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one rock shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.&lt;br /&gt;
** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Gem|Gems]] | [[Salt]]&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.  Shards may also be produced from [[marble]] and [[slate]] veins.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Prospecting]] | [[Ore]]&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not.  The ceiling will take the standard height.&lt;br /&gt;
* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.&lt;br /&gt;
* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.&lt;br /&gt;
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Digging]]&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height.  To see if a tile is flat simply activate a pickaxe and hover over the tile.&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
* In order to raise any corners [[concrete]] must be held in the inventory.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Concrete]] &lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -25 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' &amp;gt; '''Mine'''. It may take one or more actions to lower a single dirt level of rock.  Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some rock shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
:'''Read more''': [[Surface mining]] | [[Digging]] | [[Slope]]&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Mine door|Mine Doors]]&lt;br /&gt;
=== Dropshaft ===&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
:Proceed with caution as these are very hard, often impossible, to modify once created.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Climbing]] | [[Damage]]&lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated.  A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and using a [[shaker orb]] which can be bought from a trader for 5 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Support Beam]] | [[Strongwall]] | [[shaker orb|Shaker Orb]]&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
* Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
* Mind / [[Mind logic]]&lt;br /&gt;
* Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-product. &lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': | [[Prospecting]] | [[Ores]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Rock shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble wall|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper Vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin Vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc Vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver Vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Prospecting]] | [[Resources]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
*'''The World is Mine''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=110362</id>
		<title>Strongwall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=110362"/>
		<updated>2019-02-03T13:30:43Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Warnings */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70 (0)&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=180&lt;br /&gt;
|god=[[Magranon]], [[Nahjo]], [[Libila]] (PvP servers only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Changes open cave tiles to [[cave wall]]s or [[support beam|reinforce]]s existing cave walls. This spell always succeeds, even though it has a difficulty of 70.&lt;br /&gt;
&lt;br /&gt;
The spell can be cast on mine entrances to close them, including from outside. Attached mine doors must be destroyed before '''strongwall''' can be cast on the entrance.&lt;br /&gt;
A [[shaker orb]] is an item with a similar effect.&lt;br /&gt;
&lt;br /&gt;
Casting it on a cave wall will reinforce it.&lt;br /&gt;
&lt;br /&gt;
The tile will keep its original quality, regardless of if it was a rock or vein tile before being mined out (i.e. mining a wall into a passage does not affect the tile's quality).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Be careful as a reinforced tile can only be removed by the mayor of the deed the tile is within, or through the use of [[Disintegrate]].&lt;br /&gt;
*Use of this spell is tied into the Mining role for deeds.&lt;br /&gt;
*[[Libila]] priests may only cast this spell on PvP servers.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
&lt;br /&gt;
; That tile is occupied by creatures. : You can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself).&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=110361</id>
		<title>Strongwall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=110361"/>
		<updated>2019-02-03T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added new section Warnings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70 (0)&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=180&lt;br /&gt;
|god=[[Magranon]], [[Nahjo]], [[Libila]] (PvP servers only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Changes open cave tiles to [[cave wall]]s or [[support beam|reinforce]]s existing cave walls. This spell always succeeds, even though it has a difficulty of 70.&lt;br /&gt;
&lt;br /&gt;
The spell can be cast on mine entrances to close them, including from outside. Attached mine doors must be destroyed before '''strongwall''' can be cast on the entrance.&lt;br /&gt;
A [[shaker orb]] is an item with a similar effect.&lt;br /&gt;
&lt;br /&gt;
Casting it on a cave wall will reinforce it.&lt;br /&gt;
&lt;br /&gt;
The tile will keep its original quality, regardless of if it was a rock or vein tile before being mined out (i.e. mining a wall into a passage does not affect the tile's quality).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Be careful as a reinforced tile can only be removed by the mayor of the deed the tile is within, or through the use of [[Disintegrate]].&lt;br /&gt;
*Use of this spell is tied into the Mining role for deeds.&lt;br /&gt;
*[[Libila]] priests may only cast this spell on PvP servers.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
&lt;br /&gt;
; That tile is occupied by creatures. : You can can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself).&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=110297</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=110297"/>
		<updated>2019-02-01T12:49:25Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Healing */  formatting, added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
:# Open your inventory.&lt;br /&gt;
:# Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
:# Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
:# Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
As a noob, there aren't many mobs you can kill - even rats can be too tough.  It is usually better to run, get the guards on it, then turn and fight.  But what can you kill, when your skills are so low?&lt;br /&gt;
&lt;br /&gt;
*[[Wild_cat|Wild cat]] as long as it is Young, Adolescent, or Mature.  Aged and Old may be possible, but those with [[Animal_conditions|conditions]] should be avoided.&lt;br /&gt;
&lt;br /&gt;
*[[Large_rat|Large Rat]] same as Wild cat.&lt;br /&gt;
&lt;br /&gt;
*[[Pheasant]], [[Rooster]], [[Hen]], [[Chicken]], and [[Pig]] are generally easier than Wild cats and Large rats, but watch for those conditions!  Also, make sure you are armed!  Even with good fight skill, they are tough opponents when unarmed and unarmored.&lt;br /&gt;
&lt;br /&gt;
*[[Foal]], [[Deer]], [[Calf]], and [[Cow]] are about the same as Large rats and Wild cats.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
* Bandage it by using [[cotton]] on it, if you have any. This will usually lower the damage when applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
* Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
* Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
* Get a [[Priest|priest]] to [[:Category:Healing spells|heal]] you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
:# Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary. At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
:# Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
:## If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&amp;lt;br /&amp;gt;Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
:## Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&amp;lt;br /&amp;gt;Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
:## Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
:# You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
:## Cut down a tree (not a fruit tree, you won't get enough wood).&amp;lt;br /&amp;gt;Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&amp;lt;br /&amp;gt;You will probably have to take several chops at it.&lt;br /&gt;
:## Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
:## Make something from a log.  I suggest [[Planks]] as you will need more later.&amp;lt;br /&amp;gt;Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&amp;lt;br /&amp;gt;(see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
:## Activate your [[steel and flint]].&amp;lt;br /&amp;gt;Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&amp;lt;br /&amp;gt;If it fails, continue lighting [[kindling]] until you get a [[campfire]].&amp;lt;br /&amp;gt;You need at least 1.50 kindling to start a campfire, so make more if you need to.&amp;lt;br /&amp;gt;You can also combine kindling like you can wood scraps.&lt;br /&gt;
:# Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
:# Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
:# Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
:# Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
:# Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
:## For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
:## If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first. &amp;lt;br /&amp;gt;Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some [[wemp]].  Then, you need to make a [[rope tool]] and make [[rope]]s.  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
==Voice Chat Rules==&lt;br /&gt;
&lt;br /&gt;
Many villages and alliances that have voice chat also have some rules that go with using it.  Much like the village rules discussed above, villagers establish sets of rules because they work, not because they like making onerous rules.&lt;br /&gt;
&lt;br /&gt;
'''1) Chat has a designated speaker (usually in force during raids or PVP events).  Only that speaker should be talking in chat unless they ask you a direct question.'''  Comms discipline is very important on a raid.  Otherwise, voice tends to get chaotic, with several people yelling at each other at once.  The key is being able to trust your raid leader and the designated speaker (also called a &amp;quot;caller&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
''This is still a work in progress''&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=110296</id>
		<title>Campfire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=110296"/>
		<updated>2019-02-01T12:39:48Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Snuffing */ Added some info about snuffing a rare campfire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Campfire_.png&lt;br /&gt;
|active=[[steel and flint]] or a [[wood scrap]]&lt;br /&gt;
|passive=[[kindling]] (1.50 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=firemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice and cosy campfire.''&lt;br /&gt;
&lt;br /&gt;
A '''campfire''' can be used to heat items like [[food]] and [[ore]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.&lt;br /&gt;
&lt;br /&gt;
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.&lt;br /&gt;
&lt;br /&gt;
You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To extend the life of a fire, you need to add [[fuel]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. Alternatively, the fuel can also be left inside the campfire till the fuel decays from fire damage.&lt;br /&gt;
&lt;br /&gt;
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.&lt;br /&gt;
&lt;br /&gt;
You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.&lt;br /&gt;
&lt;br /&gt;
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.&lt;br /&gt;
&lt;br /&gt;
=== Snuffing ===&lt;br /&gt;
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty.&lt;br /&gt;
&lt;br /&gt;
If you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later).&lt;br /&gt;
&lt;br /&gt;
=== Re-lighting ===&lt;br /&gt;
An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A campfire may hold up to 18 ore.&lt;br /&gt;
* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.&lt;br /&gt;
* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].&lt;br /&gt;
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.&lt;br /&gt;
* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a [[birchwood]] campfire burns the longest, however.&lt;br /&gt;
* Keep your fire in a &amp;quot;..will burn for a long time&amp;quot; state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.&lt;br /&gt;
* Campfires may not be started within a structure.&lt;br /&gt;
* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=110295</id>
		<title>Campfire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=110295"/>
		<updated>2019-02-01T12:09:30Z</updated>

		<summary type="html">&lt;p&gt;Borgir: /* Notes */ added a missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Campfire_.png&lt;br /&gt;
|active=[[steel and flint]] or a [[wood scrap]]&lt;br /&gt;
|passive=[[kindling]] (1.50 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=firemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice and cosy campfire.''&lt;br /&gt;
&lt;br /&gt;
A '''campfire''' can be used to heat items like [[food]] and [[ore]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.&lt;br /&gt;
&lt;br /&gt;
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.&lt;br /&gt;
&lt;br /&gt;
You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To extend the life of a fire, you need to add [[fuel]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. Alternatively, the fuel can also be left inside the campfire till the fuel decays from fire damage.&lt;br /&gt;
&lt;br /&gt;
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.&lt;br /&gt;
&lt;br /&gt;
You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.&lt;br /&gt;
&lt;br /&gt;
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.&lt;br /&gt;
&lt;br /&gt;
=== Snuffing ===&lt;br /&gt;
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. &lt;br /&gt;
&lt;br /&gt;
=== Re-lighting ===&lt;br /&gt;
An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A campfire may hold up to 18 ore.&lt;br /&gt;
* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.&lt;br /&gt;
* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].&lt;br /&gt;
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.&lt;br /&gt;
* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a [[birchwood]] campfire burns the longest, however.&lt;br /&gt;
* Keep your fire in a &amp;quot;..will burn for a long time&amp;quot; state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.&lt;br /&gt;
* Campfires may not be started within a structure.&lt;br /&gt;
* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Opal_staff&amp;diff=104766</id>
		<title>Opal staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Opal_staff&amp;diff=104766"/>
		<updated>2017-11-17T19:01:36Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added info about staff not being improvable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Opal Staff.jpg&lt;br /&gt;
|active=[[Staff]] (2.00 kg)&lt;br /&gt;
|passive=[[Black opal]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic opal attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Gem staffs are currently used to cast [[sorcery]] spells. In order to use the staff when a player has access to the spells they activate the staff and right click on location depending on that spell. Locations can be on their own body, tile, tile border, enemy player or a mob.&lt;br /&gt;
&lt;br /&gt;
Cannot be improved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ruby_staff&amp;diff=104765</id>
		<title>Ruby staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ruby_staff&amp;diff=104765"/>
		<updated>2017-11-17T18:58:22Z</updated>

		<summary type="html">&lt;p&gt;Borgir: Added info about staff not being improvable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=ruby staff.jpg&lt;br /&gt;
|active=[[Staff]] (2.00 kg)&lt;br /&gt;
|passive=[[Star ruby]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic diamond attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Gem staffs are currently used to cast [[sorcery]] spells. In order to use the staff when a player has access to the spells they activate the staff and right click on location depending on that spell. Locations can be on their own body, tile, tile border, enemy player or a mob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cannot be improved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Borgir</name></author>
		
	</entry>
</feed>