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	<updated>2026-06-04T15:22:43Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=86089</id>
		<title>Load cargo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=86089"/>
		<updated>2014-05-15T02:47:40Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: how to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Action allowing larger items to be loaded into [[large cart]]s, [[wagon]]s and [[ship]]s&lt;br /&gt;
&lt;br /&gt;
23 Body Strength is needed to use this function&lt;br /&gt;
&lt;br /&gt;
==How to==&lt;br /&gt;
Embark on your Vehicle ([[large cart]], [[wagon]] or large ship.), right click the item and select load.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Examples of what type of items can be loaded:&lt;br /&gt;
&lt;br /&gt;
*[[Large chest]] &lt;br /&gt;
*[[Small crate]]s &lt;br /&gt;
*[[Large crate]]s&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Large magical chest]]&lt;br /&gt;
*[[Floor loom]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Bulk storage bin]] - fits in [[Wagon]] or larger&lt;br /&gt;
*[[Food storage bin]] - fits in [[Wagon]] or larger&lt;br /&gt;
*[[Forge]] - fits in [[Wagon]] or larger&lt;br /&gt;
*[[Large cart]] - [[Corbita]], yes -  [[Knarr]]? Needs confirmation&lt;br /&gt;
*[[Wagon]] - onto [[Knarr]]? Needs confirmation&lt;br /&gt;
&lt;br /&gt;
Examples of things that cannot be loaded:&lt;br /&gt;
&lt;br /&gt;
*[[Pillar]]s&lt;br /&gt;
*[[Mail]] boxes&lt;br /&gt;
*[[Epic portal]]s&lt;br /&gt;
*[[Huge oil barrel]]s&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=86088</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=86088"/>
		<updated>2014-05-15T02:44:55Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Loadable Items */  how to load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || 0 (1 Forge fits with 7 Large Crates)&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speed bonus when dragging wagons making them faster than horses when hitched to a wagon.&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the [[load cargo]] function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
*[[Load cargo]]&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=86087</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=86087"/>
		<updated>2014-05-15T02:44:22Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Loadable items */  how to load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Large cart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.  A large cart must be at least 10 quality for passengers to ride it.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
The last piece of wood will determine wood type of cart when attached.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* 20.10 [[mind logic]] is needed to hitch animals.&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.&lt;br /&gt;
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Animals remain hitched during a server restart.&lt;br /&gt;
&lt;br /&gt;
=== Animals that can be hitched ===&lt;br /&gt;
* [[Horse]] (adult, not foal)&lt;br /&gt;
* [[Bull]] (not cows)&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]] (young and adolescent, fastest known)&lt;br /&gt;
* [[Brown bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Black bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Troll]] when dominated (young and adolescent)&lt;br /&gt;
&lt;br /&gt;
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; affect their strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. ''*The no owner bug has been fixed.''&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''The settings only take affect if the cart is locked, however.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag an unhitched locked cart regardless of what [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.  Up to 7 rafts can be added to a large cart.  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates &amp;amp; raft  !! With Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and Raft combinations ==&lt;br /&gt;
&lt;br /&gt;
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Containers must be empty before loading. Not all are currently listed. You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
&lt;br /&gt;
== Unloadable items ==&lt;br /&gt;
These cannot be loaded onto a cart, but may be loaded onto a [[wagon]]. Not all are currently listed.&lt;br /&gt;
&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The type of wood currently does not effect the texture or color of the cart.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 26.65 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=86086</id>
		<title>Large crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=86086"/>
		<updated>2014-05-15T02:42:34Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: note about how to load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large_crate.jpg&lt;br /&gt;
|active=[[Large Nails]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 15x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large crate made from planks, primarily used to transport goods.''&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Vehicle !! No of crates&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 62 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 60 [[Carpentry]] to create.  At 60.0060 carpentry, there is a 23% chance to make this item with a 1 QL plank.&lt;br /&gt;
*The plank's QL determines the success chance.  At low Carpentry levels, the plank's QL can make a big difference.&lt;br /&gt;
*Works like a [[bulk storage bin]] and [[food storage bin]] but is limited by item count rather than volume.&lt;br /&gt;
*Holds 300 items.&lt;br /&gt;
*May be dyed with 13.82kg [[Dye]]&lt;br /&gt;
*You must embark (commander) on your vehicle to be able to load this into it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small crate]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=86085</id>
		<title>Small crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=86085"/>
		<updated>2014-05-15T02:42:02Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Notes */  rewording slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small_crate.jpg&lt;br /&gt;
|active=[[Large Nails]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 10x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small crate made from planks, primarily used to transport goods.''&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Vehicle !! No of crates&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 85&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 75 &lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 100 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Works like a [[bulk storage bin]] and [[food storage bin]] but is limited by item count rather than volume.&lt;br /&gt;
*Holds 150 items.&lt;br /&gt;
*May be dyed with 8kg [[Dye]]&lt;br /&gt;
*Requires 10 [[Carpentry]] to create.&lt;br /&gt;
*You must embark (commander) on your vehicle to be able to load this into it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Large crate]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=86084</id>
		<title>Small crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=86084"/>
		<updated>2014-05-15T02:36:26Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small_crate.jpg&lt;br /&gt;
|active=[[Large Nails]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 10x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small crate made from planks, primarily used to transport goods.''&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Vehicle !! No of crates&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 85&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 75 &lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 100 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Works like a [[bulk storage bin]] and [[food storage bin]] but is limited by item count rather than volume.&lt;br /&gt;
*Holds 150 items.&lt;br /&gt;
*May be dyed with 8kg [[Dye]]&lt;br /&gt;
*Requires 10 [[Carpentry]] to create.&lt;br /&gt;
*You must embark on your [[large cart]] to be able to load this into it. Cannot be loaded into [[small cart]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Large crate]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=85751</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=85751"/>
		<updated>2014-04-17T15:11:12Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Items that fit in: */  typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSB's. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 30 days. &lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
* 1x [[Iron ribbon]]&lt;br /&gt;
* 25x [[Plank]]&lt;br /&gt;
* 4x [[Large nails]]&lt;br /&gt;
* Total components: 30&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&lt;br /&gt;
BSB's generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first.&lt;br /&gt;
*It's been reported that empty, locked, planted BSB can be picked up also.&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, but can be moved (pushed, pulled, and turned).&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
* Can be locked with a [[large padlock]], which prevents use until unlocked.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
* The bulk storage bin will visually change when more then half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  However, when taking items out, they must be moved into your inventory.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
* A single empty BSB can be loaded into a Wagon but that is all that will fit. While loaded it cannot be used for storage.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
&lt;br /&gt;
{{Out of Date}}&lt;br /&gt;
''Note: Due to updates on 6/7 Feb 2013 this list is now outdated, We are waiting on stability on the BSB and FSB update before we expand this list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus sheet]] || 0.24 || 0.5 || 2.083 || 66,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=85748</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=85748"/>
		<updated>2014-04-17T15:09:32Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Items that fit in: */ Added Papyrus Sheet information with help from Marksilard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSB's. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 30 days. &lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
* 1x [[Iron ribbon]]&lt;br /&gt;
* 25x [[Plank]]&lt;br /&gt;
* 4x [[Large nails]]&lt;br /&gt;
* Total components: 30&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&lt;br /&gt;
BSB's generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first.&lt;br /&gt;
*It's been reported that empty, locked, planted BSB can be picked up also.&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, but can be moved (pushed, pulled, and turned).&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
* Can be locked with a [[large padlock]], which prevents use until unlocked.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
* The bulk storage bin will visually change when more then half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  However, when taking items out, they must be moved into your inventory.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
* A single empty BSB can be loaded into a Wagon but that is all that will fit. While loaded it cannot be used for storage.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
&lt;br /&gt;
{{Out of Date}}&lt;br /&gt;
''Note: Due to updates on 6/7 Feb 2013 this list is now outdated, We are waiting on stability on the BSB and FSB update before we expand this list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Sheet]] || 0.24 || 0.5 || 2.083 || 66,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Papyrus_sheet&amp;diff=85747</id>
		<title>Papyrus sheet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Papyrus_sheet&amp;diff=85747"/>
		<updated>2014-04-17T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Notes */  Blank sheets in bins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Papyrusmaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Papyrus sheet&lt;br /&gt;
|active=[[press]]&lt;br /&gt;
|passive=[[reed fibre]] (0.50 kg)&lt;br /&gt;
|materials=* None&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=papyrusmaking&lt;br /&gt;
|combinable=no&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Blank: ''A flat piece of papyrus made from pressed reed fibre. It is possible to inscribe on the papyrus sheet if you know how.''&lt;br /&gt;
&lt;br /&gt;
Inscribed:''A flat piece of papyrus made from pressed reed fibre. It appears the papyrus sheet has something written on it.''&lt;br /&gt;
== Inscribing ==&lt;br /&gt;
&lt;br /&gt;
It is possible to write notes on a papyrus sheet.&lt;br /&gt;
&lt;br /&gt;
* Fill a [[reed pen]] with [[black ink]] or [[dye]]&lt;br /&gt;
* Activate the reed pen&lt;br /&gt;
* Right-click the papyrus sheet and select ''Inscribe''&lt;br /&gt;
* Enter the text in the window and click send&lt;br /&gt;
&lt;br /&gt;
All 0.01kg of liquid in the pen are used even if you abort writing on the papyrus sheet.&lt;br /&gt;
&lt;br /&gt;
After a papyrus sheet is inscribed it gets the option to 'read inscription', which opens a window with the inscribed text.&lt;br /&gt;
&lt;br /&gt;
The number of letters you can write on a sheet of papyrus is 121 + (pen QL * 2). Decimals are counted, so a 40.50ql pen allows one more letter than a 40.49ql pen.&lt;br /&gt;
&lt;br /&gt;
== Mail ==&lt;br /&gt;
You can mail the inscribed papyrus sheet for a reduced cost of 40i to any server in the same server cluster. &lt;br /&gt;
&lt;br /&gt;
Sending cross server does not double the cost, but: &lt;br /&gt;
&lt;br /&gt;
''If &amp;lt;playername&amp;gt; does not return or accept the item before it expires (usually in two weeks), it will be lost. The inter-island mail service can not handle expired returns.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Failure to create a papyrus sheet will use 0.05kg of the reed fibre.&lt;br /&gt;
* The amount of letters you can inscribe is affected by the QL of the reed pen. &lt;br /&gt;
:* ''You carefully inscribe the papyrus sheet with 297 printed letters.'' - using a 88ql pen.&lt;br /&gt;
:* ''You carefully inscribe the papyrus sheet with 210 printed letters.'' - using a 44ql pen.&lt;br /&gt;
* Trying to drop papyrus sheets into a [[bulk storage bin]] returns the message: ''The inscription on the papyrus sheet would be destroyed''.&lt;br /&gt;
:* Blank papyrus sheets can be placed into a [[bulk storage bin]] without issue.&lt;br /&gt;
* Papyrus sheets have a ''Combine'' option but they do not actually combine.&lt;br /&gt;
* The inscription contains some characters that are too complex for you to inscribe - you are limited by the characters that you can use when renaming an item in game. If you try to use question marks, you will get an error message. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Charcoal&amp;diff=77746</id>
		<title>Talk:Charcoal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Charcoal&amp;diff=77746"/>
		<updated>2013-02-06T22:07:03Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Rare research */  forgot material...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rare research ==&lt;br /&gt;
A 23.4ql non rare produced 11 of everything at 23 ql.&lt;br /&gt;
A rare pile produced 18 of everything, 2 tar of which were rare, and all were 24.3 ql. They were both pine.&lt;br /&gt;
-Nicrolis&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Charcoal&amp;diff=77745</id>
		<title>Talk:Charcoal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Charcoal&amp;diff=77745"/>
		<updated>2013-02-06T22:06:09Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: starting a rare discussion for coalpiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rare research ==&lt;br /&gt;
A 23.4ql non rare produced 11 of everything at 23 ql.&lt;br /&gt;
A rare pile produced 18 of everything, 2 tar of which were rare, and all were 24.3 ql.&lt;br /&gt;
-Nicrolis&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maximum_slope&amp;diff=76330</id>
		<title>Maximum slope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maximum_slope&amp;diff=76330"/>
		<updated>2012-12-18T01:19:55Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Buildings */ houses cannot be built on slopes anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Misc|Misc]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
[[Wall plan]]s for [[House (general)|house]]s must be built on flat tiles, regardless of any skills.&lt;br /&gt;
&lt;br /&gt;
== Walls and fences ==&lt;br /&gt;
To calculate the maximum slope you can build a [[fence]], [[stone wall]], or [[tall stone wall]] on, based on your [[carpentry]] or [[masonry]] [[skill]], use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
(3 times the square root of your skill, then add 10)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
Alternatively, to find the skill required for a given slope, use this formula:&lt;br /&gt;
&lt;br /&gt;
''Skill = (slope - 10)^2 / 9''&lt;br /&gt;
&lt;br /&gt;
This answer gets rounded ''up'' instead.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
!Skill !! Maximum Slope !! !!Skill !!Maximum Slope !! !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These skill limits do not apply when building small [[stone wall]]s at cave entrances.&lt;br /&gt;
&lt;br /&gt;
Two corners going into 1 corner can result in a &amp;quot;hidden edge&amp;quot; being steeper than 20 making it unable for animal driven carts to walk up. To find out if this hidden edge is steeper than 20 you need to use the [http://en.wikipedia.org/wiki/Pythagorean_theorem Pythagoras Theorem] by taking the two slope numbers and filling in the formulae. You can use [http://www.basic-mathematics.com/pythagorean-theorem-calculator.html this calculator].&lt;br /&gt;
&lt;br /&gt;
== [[Farming]] == &lt;br /&gt;
The sum of the north-south and east-west slope must not exceed 8 dirts.&lt;br /&gt;
&lt;br /&gt;
For example if a tile has a slope of 6 dirts from north to south, the maximum slope from east to west is 2 dirts.&lt;br /&gt;
&lt;br /&gt;
Another example, the north to south and east to west slopes may be 4 dirts steep each.&lt;br /&gt;
&lt;br /&gt;
== [[Mining]] == &lt;br /&gt;
When tunneling to create a new mine entrance, the maximum slope of the rock tile you are tunneling into is 270.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74880</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74880"/>
		<updated>2012-08-29T06:19:31Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Does not stop the growth of the tree - per Kamikazifly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] or bush which has been altered by the Meditation [[Path of Love]] ability 'Enchant'. It is unknown if they have any special properties. They cannot be cut down, as the option to do so does not appear when right-clicked with an axe activated. They can grow and form [[sprouts]], but the sprout cannot be picked.&lt;br /&gt;
&lt;br /&gt;
*'''CAN''' be [[Trap|trapped]]&lt;br /&gt;
&lt;br /&gt;
==Removing==&lt;br /&gt;
&amp;lt;del&amp;gt;[[Fire pillar]], [[Ice pillar]] and [[Fungus]] spells can be used to remove enchanted trees and turn them to sand, marsh, tundra or mycelium. &amp;lt;/del&amp;gt; (see discussions).&lt;br /&gt;
They cannot be [[Dispel|Dispelled]].&lt;br /&gt;
&lt;br /&gt;
Enchanted tree can be killed by planting [[Oak]] or [[Willow]] near it. Tile will return to normal non-enchanted [[grass_tile|grass]]. Getting a Fo priest to cast wild growth on said Oak or Willow tree can speed up the process considerably.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Enchanted [[Thorn]] Bushes Do not deal damage when walked through.&lt;br /&gt;
*Enchanted fruit trees or bushes cannot be harvested.&lt;br /&gt;
*Does not stop the growth of the tree&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=74267</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=74267"/>
		<updated>2012-08-02T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Effects */ removed &amp;quot;higher default price&amp;quot; claim. Rare doorlock worth same as non-rare at same QL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
You get approximately 1 chance of 50% each hour to create a rare item.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
*Locks are harder to pick&lt;br /&gt;
*Lockpicks break less and aid picking&lt;br /&gt;
*Containers (including boats) are harder to pick&lt;br /&gt;
*Arrows hit harder and miss less&lt;br /&gt;
*Bows hit harder and miss less&lt;br /&gt;
*Ships sail faster (up to max so good only for fewer people)&lt;br /&gt;
*Carts move faster&lt;br /&gt;
*Yo-yos and Dolls succeed more&lt;br /&gt;
*Fishing poles dmg less and have better odds at rare fish&lt;br /&gt;
*General tools are faster&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*Altars get bonus to normal affects and alignment during prayers and sermons&lt;br /&gt;
*Food gives more nutrition&lt;br /&gt;
*Drinks are more potent&lt;br /&gt;
*Gems store more favor&lt;br /&gt;
*War machines do more damage&lt;br /&gt;
*Healing items has better effect&lt;br /&gt;
*Signs have a few more letters&lt;br /&gt;
*[[Horse shoe]]s improve speed&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and item ql&lt;br /&gt;
*[[Sacrificing]] rares gives 99% [[nutrition]], [[water]] and [[food]]&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s with slightly higher QL than the shard&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the equivalent normal [[toolbelt]]&lt;br /&gt;
*A rare [[Horse shoe]] gives 0.01km.h extra gain (only tested at 70ql)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare items, graphically, have a pulsating effect added.&lt;br /&gt;
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Community_Assistant&amp;diff=74266</id>
		<title>Community Assistant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Community_Assistant&amp;diff=74266"/>
		<updated>2012-08-02T17:41:19Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Removed &amp;quot;spotting a fake CA&amp;quot;... this concept only seems to apply to people with muting ability. CAs can freely be ignored.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== What are Community Assistants ==&lt;br /&gt;
In Wurm Online the Community Assistants (CAs) are volunteers who offer their knowledge and advice to new players and moderate the chat channels. On the [[Freedom]] and [[Golden Valley]] servers Community Assistants offer help and answer questions in the CA Help channel. Any available Community Assistants names are listed in the box to the right of the channel.&lt;br /&gt;
&lt;br /&gt;
== Who are Community Assistants ==&lt;br /&gt;
The original Community Assistants were an amalgamation of the [[Player Assistant]] and [[Moderator|Chat Moderator]] roles. The [[GM]]s appoint new Community Assistants; people who are willing to help other players and have a sizable knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
=== The Team ===&lt;br /&gt;
==== Golden Valley ====&lt;br /&gt;
* [[User:Enki|Enki]]&lt;br /&gt;
* [[User:Educator|Educator]]&lt;br /&gt;
* [[User:Hordern|Hordern]]&lt;br /&gt;
* [[User:Alphaandomega|Alphaandomega]]&lt;br /&gt;
* [[User:Noggle|Noggle]]&lt;br /&gt;
* [[User:Tankhog|Tankhog]]&lt;br /&gt;
* [[User:Tamorlane|Tamerlane]]&lt;br /&gt;
* [[User:Helperbro|Helperbro]]&lt;br /&gt;
* [[User:Zias|Zias]]&lt;br /&gt;
* [[User:Terenath|Terenath]]&lt;br /&gt;
* [[User:Adherent|Adherent]]&lt;br /&gt;
* [[User:Randomm|Randomm]]&lt;br /&gt;
* [[User:Centerius|Centerius]]&lt;br /&gt;
==== Freedom ====&lt;br /&gt;
* [[User:Mithika|Mithika]] (Levedara)&lt;br /&gt;
* [[User:Tich|Tich]] (Pifa)&lt;br /&gt;
* [[User:Kinoss|Kinoss]]&lt;br /&gt;
* [[User:Spellcast|Spellcast]] (Vali)&lt;br /&gt;
* [[User:Agness|Agness]]&lt;br /&gt;
* [[User:Willow|Willow]]&lt;br /&gt;
* [[User:Pacer|Pacer]] (Bodi)&lt;br /&gt;
* [[User:Movu|Movu]]&lt;br /&gt;
* [[User:Tealc|Tealc]] (Freyr)&lt;br /&gt;
* [[User:Spelltest|Spelltest]]&lt;br /&gt;
* [[User:Masimo|Masimo]]&lt;br /&gt;
* [[User:Kediec|Kediec]]&lt;br /&gt;
* [[User:Tamorlane|Tamorlane]] (Timur)&lt;br /&gt;
* [[User:Timechaser|Timechaser]]&lt;br /&gt;
* [[User:Dannyiron|Dannyiron]]&lt;br /&gt;
* [[User:Tellan|Tellan]]&lt;br /&gt;
* [[User:Jekev|Jekev]]&lt;br /&gt;
* [[User:Tfugl|Tfugl]]&lt;br /&gt;
* [[User:Spage|Spage]]&lt;br /&gt;
* [[User:KageOni|KageOni]]&lt;br /&gt;
* [[User:Kiwibird|Kiwibird]]&lt;br /&gt;
* [[User:Avonthorn|Avonthorn]]&lt;br /&gt;
* [[User:Riotz|Riotz]]&lt;br /&gt;
* [[User:Zuperman|Zuperman]]&lt;br /&gt;
* [[User:Kiwibird|Kiwibird]] (Shivertooth)&lt;br /&gt;
* [[User:Fathertime|Fathertime]] (Blackout)&lt;br /&gt;
* [[User:Traslogan|Traslogan]]&lt;br /&gt;
* [[User:Theoldknight|Theoldknight]]&lt;br /&gt;
* [[User:Hibernia|Hibernia]]&lt;br /&gt;
* [[User:Gaffeek|Gaffeek]]&lt;br /&gt;
* [[User:Aureate|Aureate]]&lt;br /&gt;
* [[Player:Kaih|Kaih]]&lt;br /&gt;
* [[User:Mamadarkness|Mamadarkness]]&lt;br /&gt;
* [[User:Neopherus|Neopherus]]&lt;br /&gt;
* [[User:Fatboy|Fatboy]]&lt;br /&gt;
* [[User:Envyodb|Envyodb]]&lt;br /&gt;
* [[User:Gorwst|Gorwst]]&lt;br /&gt;
* [[User:Seara|Seara]]&lt;br /&gt;
* [[User:Tpikol|Tpikol]]&lt;br /&gt;
* [[User:Windamere|Windamere]]&lt;br /&gt;
* [[User:Cognx|Cognx]]&lt;br /&gt;
* [[User:Bobmcknob|Bobmcknob]]&lt;br /&gt;
* [[User:Kryton|Kryton]]&lt;br /&gt;
&lt;br /&gt;
==== Wild MR ====&lt;br /&gt;
* [[User:Haraldstern|Haraldstern]] (Kilean)&lt;br /&gt;
* [[User:Hord|Hord]] (Epiphron)&lt;br /&gt;
* [[User:Horton|Horton]]&lt;br /&gt;
* [[User:Jberg|Jberg]]&lt;br /&gt;
* [[User:Zarmazarma|Zarmazarma]]&lt;br /&gt;
==== Affliction ====&lt;br /&gt;
* [[User:Paradox|Paradox]]&lt;br /&gt;
&lt;br /&gt;
==== Wild JK ====&lt;br /&gt;
* [[User:Dreammaster|Dreammaster]] (Enki)&lt;br /&gt;
* [[User:Niobe|Niobe]] (Bianca)&lt;br /&gt;
* [[User:Wollschaf|Wollschaf]] (Foucault)&lt;br /&gt;
* [[User:Manny|Manny]] (Anhur)&lt;br /&gt;
* [[User:Mojo|Mojo]]&lt;br /&gt;
* [[User:Wossoo|Wossoo]] (Poseidon)&lt;br /&gt;
&lt;br /&gt;
==== Wild HOTS ====&lt;br /&gt;
* [[User:Eir|Eir]] (Qualia)&lt;br /&gt;
* [[User:Tiu|Tiu]]&lt;br /&gt;
* [[User:Mikeyyaya|Mikeyyaya]]&lt;br /&gt;
* [[User:Ironcore|Ironcore]]&lt;br /&gt;
&lt;br /&gt;
{{WurmStaff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=73969</id>
		<title>Fruit press</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=73969"/>
		<updated>2012-07-17T05:23:20Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Updated additional items per Acoustic's information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fruit press&lt;br /&gt;
|image=Fruit press.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[plank]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*2 [[sprout]] &lt;br /&gt;
*3 [[plank]] &lt;br /&gt;
*2 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (2.0 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A wooden contraption made from [[planks]] with a [[shaft]] to press in order to extract [[juice]] from fruits and vegetables, such as [[olives]] to make [[olive oil]], and [[lemon]]s or [[apple]]s to make fruit juice.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[Activate]] the fruit press and right click the fruit. From the menu select &amp;quot;Create &amp;gt; Miscellaneous &amp;gt; Fruit juice&amp;quot;. The juice will be created in the fruit press. &lt;br /&gt;
The fruit press can hold 2.00kg of juice and any excess produced above this amount will be wasted. Move the juice to another container to make more. &lt;br /&gt;
&lt;br /&gt;
=== Materials and Products ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fruit !! Fruit base weight !! weight used per press !! resulting liquid weight&lt;br /&gt;
|-&lt;br /&gt;
| [[Olives]] || 0.30kg || 0.30kg || 0.18kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Apples]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|- &lt;br /&gt;
| [[Cherries]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 0.05kg || 0.20kg (combine at least 4) || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 0.05kg || 0.20kg (combine at least 4) || 0.10kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
&lt;br /&gt;
:* [[Beverages]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* 1 [[fine carpentry]] skill is needed to create a fruit press&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=72175</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=72175"/>
		<updated>2012-05-27T06:58:01Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Spells */ added Holy Crop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is a gold or silver [[statuette]] of Fo.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Fo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.&lt;br /&gt;
* Receives a passive healing bonus at faith 20 (and with at least 10 favour).&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[scorpion]]s. &lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
* [[Digging|Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this), but not 'pack' dirt.&lt;br /&gt;
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use bows.&lt;br /&gt;
* Cannot mine.&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]&lt;br /&gt;
| 7 || 5 || 10 || Creature || Protection from [[thorn]]s || Best spell for [[channeling]] grinding due to low [[favor]] cost.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]&lt;br /&gt;
| 20 || 15 || 20 || Creature || restores stamina || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]&lt;br /&gt;
| 21 || 30 || 20 || Tile || tends to animals in an area || Also cures [[disease]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || Creature, Item || hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm animal]]&lt;br /&gt;
| 30 || 40 || 35 || Creature || turns an animal into a loyal companion || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || Wounds || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates rare creatures || Needs a [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]&lt;br /&gt;
| 32 || 13 || 10 || Wounds || Heals quite a bit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's touch]]&lt;br /&gt;
| 32 || 30 || 30 || Item || Counters Fo's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]&lt;br /&gt;
| 33 || 60 || 40 || Tile || Heals allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]&lt;br /&gt;
| 35 || 17 || 15 || Wounds || Heals one entire wound || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || increases unarmed damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]&lt;br /&gt;
| 35 || 20 || 19 || Creature || better natural armour || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || Tile, Item || creates and destroys dirt || lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]&lt;br /&gt;
| 40 || 40 || 30 || Creature || removes all wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]&lt;br /&gt;
| 41 || 40 || 40 || Tile || fields and trees are nurtured || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]&lt;br /&gt;
| 43 || 20 || 20 || Tile || drives away enemy creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]&lt;br /&gt;
| 55 || 50 || 49 || Creature || gives giant strength || Only works up to 40 strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || Item || transfers life force to you || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| 62 || 120 || 60 || Item || will poison enemies || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || Creature || removes evil spirits from creatures || kills [[zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
|| [[Holy Crop]]&lt;br /&gt;
| 50 || 300 || 60 || Item|| farms fields and tends to creatures || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Tar&amp;diff=71979</id>
		<title>Talk:Tar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Tar&amp;diff=71979"/>
		<updated>2012-05-21T03:12:40Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: tars as forge fuel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tar as forge fuel ==&lt;br /&gt;
Been using tar for a while now to fuel my forge and it seems really effective. Namely in that I don't have to haul huge piles of wood into my house anymore. Need research on how many tars it takes to fuel a forge, but seems to be under 5 KGs.&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=71955</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=71955"/>
		<updated>2012-05-19T06:25:51Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and they can die of starvation.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
!Animal Name !! [[fight skill|FS]] !! Hostile !! [[Taming|Tamable]] !! [[Animal husbandry|Groomable]] !! Can Swim !! Unique !! [[Meat]], kg !! [[Paw]] !! [[Fur]] !! [[Tooth]] !! [[Animal hide|Hide]] !! [[Eye]] !! [[Bladder]] !! [[Pelt]] !! [[Tail]] !! [[Hoof]] !! [[Fat]] !! [[Gland]] !! Special !! [[Weight]]*&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || 40-50 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.50|| || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || - || 50.00&lt;br /&gt;
|- &lt;br /&gt;
|| [[Avatars|Avenger of the light]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.20|| || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || Avatar of ''&amp;quot;[[Gods|Deity]]&amp;quot;'' || ?&lt;br /&gt;
|- &lt;br /&gt;
|| [[Bison]] || ??? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || -Butchering products unknown || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || 25 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || - || 50.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wolf | Black wolf]] || 15 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 0.90|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || - || 50.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || 20 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || || - || 50.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || 05 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || - || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●||bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || Grows up into a [[cow]] (she) or [[bull]] (he)|| ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Cave bug]] || 10 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 0.30 || || || || || || || || || || || || [[Cochineal]] || 19.28&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || || || || || Grows up into a [[hen]] (she) or [[rooster]] (he) || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.20 || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || - || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || 30-35 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || - || 50.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.20|| || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || Must be tamed to lead || 50.00&lt;br /&gt;
|-	&lt;br /&gt;
|| [[Dog]] || 05 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || Must be tamed to lead || 50.00&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dragon | Red dragon]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || [[Titles#Special_titles|Title]] 'Dragonslayer'. [[Dragon scale]] || 50.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Dragon | Dragon hatchlings]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Title 'Dragonslayer'. [[drake hide]] || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Foal]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● 0.90 ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||   || Grows up into a [[horse]]|| ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Forest giant]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Title 'Giantslayer'. 65ql [[huge shod club]] || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Goblin]] || 10 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Loots weapon || 50.00&lt;br /&gt;
|- 	 &lt;br /&gt;
|| [[Goblin leader]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Title 'Fearless'. Group leader, loots weapons. 45ql [[short sword]], 45ql [[iron shield]] || ?&lt;br /&gt;
|-	  &lt;br /&gt;
|| [[Hen]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Chickens follow hens, hens follow roosters || 0.36*&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Horse]] || 05 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.20 || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || -	 &lt;br /&gt;
 || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Hell horse]] || 40 ||bgcolor=&amp;quot;#CC0000&amp;quot;|●/Can be Led  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || |||| || || || ||  || || || || |||| || Can be Bred	 &lt;br /&gt;
 || 50.00?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Hell hound]] || 20 ||bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || |||||| |||||| || ||	 &lt;br /&gt;
 || 50.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Hell scorpious]] || 40 ||bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| || || || |||||| |||||| || ||	 &lt;br /&gt;
 || 50.00&lt;br /&gt;
|-  &lt;br /&gt;
|| [[Huge spider]] || 25-30 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 0.90 || || || || || || || || || || || || - || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Kyklops]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Title 'Giantslayer'. 65ql huge club || ?&lt;br /&gt;
|-	&lt;br /&gt;
|| [[Large rat]] || 01 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 0.30 || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||	bgcolor=&amp;quot;#CC0000&amp;quot;|● || - || 7.14&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || 40-45 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || On fire. [[Charcoal]], [[flint]], [[heart]] || 50.00&lt;br /&gt;
|-	 	 &lt;br /&gt;
|| [[Lava spider]] || 30 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || On fire. Charcoal || 50.00&lt;br /&gt;
|-	&lt;br /&gt;
|| [[Mountain gorilla]] || 40 || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]] || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Mountain lion]] || 10 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || - || 50.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pheasant]] || 01 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || - || 15.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pig]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || - || 50.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rabid hyena]] || 50-60 || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile to [[Jenn-Kellon]] and [[Mol-Rehan]], spawns in [[Horde of the Summoned]]	 || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rooster]] || 01 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Followed by hens || 15.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Scorpion]] || 30 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || [[Cochineal]] || 50.00&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Shark]] || 90+ || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.50 || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 2 || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || Only found in the ocean || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Tower guard]] || 35-40 || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile to the opposing [[kingdom]], only gives meat to [[blacklighter]]s || ? / +- 90&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll]] || 60-70 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● 1.20 || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || 45ql huge shod club || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll king]] || ??? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Group leader. 65ql huge club || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Unicorn]] || 25 || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || [[Twisted unicorn horn]]. Must be tamed to lead|| ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild boar]] || 50-60 || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || Hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]] || ?&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild cat]] || 05 || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || - || 7.14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Weights requires update or confirmation as of undocumented January 2012 update, all corpses except human ones max is now 50.00kg.&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Notes ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=71335</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=71335"/>
		<updated>2012-04-18T03:06:27Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: vien QL is at 20, not 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20: Estimate the [[quality]] of a vein or rock tile and detect flint&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This does not apply to a player without premium time.''&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 94-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Hell_horse&amp;diff=70897</id>
		<title>Talk:Hell horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Hell_horse&amp;diff=70897"/>
		<updated>2012-04-07T20:42:15Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &amp;quot;Low agro level&amp;quot; - need clairification/removal of line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Low aggro level. That is they may attack unpredictably.&amp;quot;&lt;br /&gt;
What does this mean? And should we even keep it? -BP&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hell_horse&amp;diff=70896</id>
		<title>Hell horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hell_horse&amp;diff=70896"/>
		<updated>2012-04-07T20:41:09Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Updated with some notes from Snoo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=hellhorse.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=unknown&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This fiery creature is rumoured to be the mounts of the demons of Sol.''&lt;br /&gt;
&lt;br /&gt;
*Rideable at 31 [[body control]].&lt;br /&gt;
*As a [[Mounts|mount]] ~5kmh faster than normal horses.&lt;br /&gt;
*Breedable (not with normal [[horse]]s) and offspring gets [[Animal husbandry#traits|traits]] and names like normal horses.&lt;br /&gt;
*Can be led, bred and mounted without being tamed.&lt;br /&gt;
*Can be [[Animal husbandry#caring|cared]] for only when tamed/[[Charm animal|charmed]].&lt;br /&gt;
*Low aggro level. That is they may attack unpredictably.&lt;br /&gt;
*Does burn damage.&lt;br /&gt;
*Will be attacked by templars!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=70718</id>
		<title>Iron lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=70718"/>
		<updated>2012-04-03T07:02:24Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: New weight on log, confirmed by Zin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|imagetype=jpg&lt;br /&gt;
|active=[[Log]] (17 kg)&lt;br /&gt;
|passive=[[Iron lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (5.0 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=70427</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=70427"/>
		<updated>2012-03-21T02:02:15Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Creating */ creation angle, as per Aelfred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
You cannot turn a guard tower after it has been made. &lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers).&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=67185</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=67185"/>
		<updated>2011-08-30T05:43:11Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &amp;quot;Venerable animals do not breed as true.&amp;quot; - What?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Dispel&amp;diff=66877</id>
		<title>Talk:Dispel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Dispel&amp;diff=66877"/>
		<updated>2011-08-16T04:19:44Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Created page with '==Order of Removal== Some tests that I have done seem to point to the examine order being the order of removal. Can any non-vynora caster confirm this?  (And yes, WOA goes first,…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Order of Removal==&lt;br /&gt;
Some tests that I have done seem to point to the examine order being the order of removal. Can any non-vynora caster confirm this?&lt;br /&gt;
&lt;br /&gt;
(And yes, WOA goes first, then FB, then COC... regardless of powers)&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pendulum&amp;diff=65165</id>
		<title>Pendulum</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pendulum&amp;diff=65165"/>
		<updated>2011-06-29T20:22:53Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: fixed a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[chain (jewelry)]]&lt;br /&gt;
|passive=[[ball]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hanging weight which can be used for [[Water divining|divination]] to find a water source which can be tapped by building a [[fountain (container)|fountain]] or [[well]] on the indicated spot. There is no skill involved in doing this but the quality of the pendulum affects your divination chances.&lt;br /&gt;
&lt;br /&gt;
== Pendulum Spells ==&lt;br /&gt;
A pendulum can also have other functions if the appropriate spell has been cast upon it. These are:&lt;br /&gt;
*[[Lurker in the woods]] - Locates champion animals&lt;br /&gt;
*[[Lurker in the deep]] - Locates rare fishes&lt;br /&gt;
*[[Lurker in the dark]] - Locates nearby enemies&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*The [[QL]] of the chain affects chance of success.&lt;br /&gt;
*The material the ball is made from determines what type of material the pendulum is made of, and therefore determines what it can be improved with.&lt;br /&gt;
*[[Wind of Ages]] is effective to decrease the action timer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65104</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65104"/>
		<updated>2011-06-26T17:49:32Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
==What are Game Masters==&lt;br /&gt;
In Wurm GMs serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result in grief, examine bugs, investigate exploits and a handful of other less colorful things. GMs are responsible for enforcing rules throughout the game and handle the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
''As a quirky side note Wurm actually refers to its head GM as Game Master while the rest of the GMs are referred to as Game Moderators.''&lt;br /&gt;
&lt;br /&gt;
==Who are Game Masters==&lt;br /&gt;
The original GMs were chosen by the founding developers from the playerbase. Since then that tradition has continued with new GMs being selected by the Head GM and the current team. This means that all GMs are players just like you! Typically a GM is someone that has long term game experience, shown a willingness to help and contribute to the community, and may have spent time as a CA (formerly known as CM). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===The Team===&lt;br /&gt;
GM name followed by regular character name.&lt;br /&gt;
*''' [[User:Oracle|Oracle]] a.k.a. [[User:Barakus|Barakus]] - Head GM'''&lt;br /&gt;
* [[User:Bianca|Bianca]] a.k.a. [[User:Niobe|Niobe]] - GM&lt;br /&gt;
* [[User:Blackout|Blackout]] a.k.a. [[User:Fathertime|Fathertime]] - GM&lt;br /&gt;
* [[User:Eir|Qualia]] a.k.a. [[User:Eir|Eir]] - GM&lt;br /&gt;
* [[User:Enki|Enki]] a.k.a. [[User:Dreammaster|Dreammaster]] - GM&lt;br /&gt;
* Epona - GM&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a [[User:Haraldstern|Haraldstern]] - GM&lt;br /&gt;
* [[User:LeveDara|LeveDara]] a.k.a. [[User:LeveDara|Mithika]] - GM&lt;br /&gt;
* Bodi a.k.a [[player:pacer|Pacer]] - GM&lt;br /&gt;
* Foucault a.k.a. Wollschaf - GM&lt;br /&gt;
* Anhur a.k.a. Manny - GM&lt;br /&gt;
* [[User:Wossoo|Poseidon]] a.k.a. [[User:Wossoo|Wossoo]] - GM&lt;br /&gt;
* Vali a.k.a. Spellcast - GM&lt;br /&gt;
* Pomona - GM&lt;br /&gt;
* Freyr a.k.a. [[Player:Tealc|Tealc]] - GM&lt;br /&gt;
* Rebelair - GM&lt;br /&gt;
* [[User:Wolfram|Wolfram]] a.k.a [[User:Uzetaab|Uzetaab]] - GM&lt;br /&gt;
* Numakulla - GM&lt;br /&gt;
&lt;br /&gt;
===Retired GMs, Thanks guys!===&lt;br /&gt;
* [[User:Whos|Whos]] a.k.a. [[User:Horton|Horton]] - GM&lt;br /&gt;
* [[User:Diana|Diana]] a.k.a. [[User:Lex|Lex]] - GM&lt;br /&gt;
* Lakota a.k.a. [[Player:Becket|Becket]] - GM&lt;br /&gt;
* Emu a.k.a. Emoo - GM&lt;br /&gt;
* [[User:Bahamut|Bahamut]] a.k.a. [[User:Commcd|Commcd]] - GM &lt;br /&gt;
* [[User:Chloe|Chloe]] a.k.a. Pinkdaisy - GM&lt;br /&gt;
* [[User:Fission|Fission]] a.k.a. [[User:Zerobyte|Zerobyte]] - GM&lt;br /&gt;
* [[User:Gibbogm|Gibbogm]] a.k.a [[User:Gibbo|Gibbo]] - GM&lt;br /&gt;
* [[User:Liphos|Liphos]] - Head GM, website developer and client helper&lt;br /&gt;
* [[User:Morph|Morph]] - GM&lt;br /&gt;
* [[User:Unforgiven|Unforgiven]] - Head GM&lt;br /&gt;
* [[User:Escher|Escher]] a.k.a [[user:Urman|Urman]] - GM&lt;br /&gt;
* [[User:Sentinel|Sentinel]] a.k.a. [[user:Inacron|Inacron]] - GM&lt;br /&gt;
* [[User:Helge|Helge]]  - GM&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Myths==&lt;br /&gt;
There are a lot of ideas about what a GM can and cannot do. In a lot of cases they are happy to surprise you! However here is a short list of some things they can't help you with.&lt;br /&gt;
* Locating corpses - There are no tools to do this.&lt;br /&gt;
* Destroying abandoned structures/objects - GMs are under very specific guidelines for item destruction. Generally 'only in the event of a bug or exploit' is a good guideline to expect.&lt;br /&gt;
* Spawning animals - Unfortunately if your pet gets stuck somehow the only thing a GM can do is put it out of its misery. Spawn rights are reserved for Devs and the Head GM and are very rarely used in game.&lt;br /&gt;
&lt;br /&gt;
==Spotting a fake GM==&lt;br /&gt;
The entire staff (CAs included) are immune to the /ignore command. As a good practice, if someone contacts you claiming to be a GM, immediately issue a /ignore on their name. Issuing /ignore Oracle in chat results in &amp;quot;You may not ignore Oracle.&amp;quot; and thus is a trusted person to talk to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64485</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64485"/>
		<updated>2011-05-27T16:20:41Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: stop caring for specific animal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope?)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (Slows after traveling long distances. Will eat twice as much as a normal horse?)&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease) &lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed.)&lt;br /&gt;
&lt;br /&gt;
Wether a newborn has a specific trait is determined by chance depending on the parents traits:&lt;br /&gt;
* Both parents have the trait: ~60%&lt;br /&gt;
* One parent has the trait: ~40%&lt;br /&gt;
* Neither parent has the trait: ~12%&lt;br /&gt;
(Those numbers were determined by [[User:Ago|Ago]] from the stats of about 200 horses)&lt;br /&gt;
''Note:'' The 12% chance for a trait to appear even if neither parent had it adds up to about 60% chance that two completly healthy horses have offspring with at least one of the 7 bad traits.&lt;br /&gt;
&lt;br /&gt;
Inbreeding between siblings or with a parent does not seem to have any effect on traits. The number of odd breeding results was not much different from regular breeding.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prevent venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
* A player with 5 skill can care for one animal&lt;br /&gt;
* A player with 10 skill can care for two animals&lt;br /&gt;
* A player with 43 skill can care for up to 5 animals&lt;br /&gt;
&lt;br /&gt;
Likely: You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Repairing&amp;diff=64075</id>
		<title>Talk:Repairing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Repairing&amp;diff=64075"/>
		<updated>2011-05-09T16:34:18Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recently noticed something in regards to repairing. When I repair a high ql item that I can produce myself (i.e. a forge or arrow for instance) I take less off the ql as opposed to something I cannot make high ql (shield for instance). It seems to me that for higher ql items, you take less off the overall ql if you have a high crafting skill that relates to the item you're repairing, not just the repair skill itself. Has anyone else noticed this, or done any testing on it? --[[User:Siege7|Siege]] 22:45, 22 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noticed something similar to this. I believe that the tool-skill has a huge impact on this... for example, I can repair my hammer to a much better degree than say, my lantern.&lt;br /&gt;
&lt;br /&gt;
However, I am still horrid at repairing my longsword even though I have plenty of skill with it and 45 WS. Still needs more testing, but here is my two cents anyway! -BP&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=64073</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=64073"/>
		<updated>2011-05-09T16:20:38Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: /* Strength identification */ 11 is not possible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.8 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-10)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16-18)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=64072</id>
		<title>Talk:Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Healing_cover&amp;diff=64072"/>
		<updated>2011-05-09T16:17:29Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Dashiva. Couldn't quite figure out how to do the comments.-[[User:Pwin|Pwin]]&lt;br /&gt;
&lt;br /&gt;
If you want to make something only displayed in the source (and thus the Wurm client too) you should use comments. &amp;lt;nowiki&amp;gt;&amp;lt;!-- This does not show up on regular pages --&amp;gt;&amp;lt;/nowiki&amp;gt; - [[User:Dashiva|Dashiva]] 05:21, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I think the way covers and bandaging works got changed, bandaged medium wounds heal slowly on their own. With a power 4 cover they heal faster. So I guess there needs to be reinvestigation done. -- [[User:Akaki|Akaki]] 19.02.2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We need to go through the Strength Identification section and rebuild it. Some numbers are not possible, and confirmed (and corrected) the error on 'very good'&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=64071</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=64071"/>
		<updated>2011-05-09T16:15:20Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: 20 power HC is supreme, not very good... 19 power HC is not possible (adjusted 'very good' line)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.8 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-11)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16-18)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=GT&amp;diff=60189</id>
		<title>GT</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=GT&amp;diff=60189"/>
		<updated>2010-11-13T05:21:23Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Guard tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Guard_tower]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60188</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60188"/>
		<updated>2010-11-13T05:20:20Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower_guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60187</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60187"/>
		<updated>2010-11-13T05:19:42Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower_Guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60186</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60186"/>
		<updated>2010-11-13T05:19:19Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower Guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60185</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60185"/>
		<updated>2010-11-13T05:17:42Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DELETE ME, THIS WAS A MISTAKE EDIT!&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tg&amp;diff=60184</id>
		<title>Tg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tg&amp;diff=60184"/>
		<updated>2010-11-13T05:16:54Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower_guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60183</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60183"/>
		<updated>2010-11-13T05:15:43Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower_guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60182</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60182"/>
		<updated>2010-11-13T05:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60181</id>
		<title>Tower Guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_Guard&amp;diff=60181"/>
		<updated>2010-11-13T05:13:34Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower Guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tg&amp;diff=60180</id>
		<title>Tg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tg&amp;diff=60180"/>
		<updated>2010-11-13T05:13:02Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Tower Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tower_Guard]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=RT&amp;diff=60179</id>
		<title>RT</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=RT&amp;diff=60179"/>
		<updated>2010-11-13T05:07:13Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Rotting Touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Rotting_Touch]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=RT&amp;diff=60178</id>
		<title>RT</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=RT&amp;diff=60178"/>
		<updated>2010-11-13T05:06:24Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Rotting touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[rotting_touch]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=RT&amp;diff=60177</id>
		<title>RT</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=RT&amp;diff=60177"/>
		<updated>2010-11-13T05:05:58Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Rotten touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[rotten_touch]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lib&amp;diff=60176</id>
		<title>Lib</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lib&amp;diff=60176"/>
		<updated>2010-11-13T05:02:15Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Libila&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[libila]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vyn&amp;diff=60175</id>
		<title>Vyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vyn&amp;diff=60175"/>
		<updated>2010-11-13T05:01:24Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: Redirected page to Vynora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[vynora]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cas&amp;diff=60174</id>
		<title>Cas</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cas&amp;diff=60174"/>
		<updated>2010-11-13T05:00:33Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: acronyms :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[chain_armour_smithing]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ws&amp;diff=60173</id>
		<title>Ws</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ws&amp;diff=60173"/>
		<updated>2010-11-13T04:59:15Z</updated>

		<summary type="html">&lt;p&gt;Bp1986: another acronym that I like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[weapon_smithing]]&lt;/div&gt;</summary>
		<author><name>Bp1986</name></author>
		
	</entry>
</feed>