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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Camtire</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Camtire"/>
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	<updated>2026-06-04T13:49:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=68351</id>
		<title>User talk:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=68351"/>
		<updated>2011-11-08T20:10:11Z</updated>

		<summary type="html">&lt;p&gt;Camtire: KaiH, not sure why you're deleting this, can you write it in the talk page for me?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, I am new to the wiki and would love any tips and tricks other users may have so that I can keep up to the good standards of the site.  Please feel free to add anything you think might help me below. - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
You can use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to sign your edits. This is prefered especially on talk pages :)  [[User:KaiH|KaiH]] 17:13, 5 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you, KaiH :) - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
KaiH, can you tell me why you're deleting my talk page please? [[User:Camtire|Camtire]] 20:10, 8 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=68350</id>
		<title>User talk:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=68350"/>
		<updated>2011-11-08T20:09:35Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, I am new to the wiki and would love any tips and tricks other users may have so that I can keep up to the good standards of the site.  Please feel free to add anything you think might help me below. - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
You can use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to sign your edits. This is prefered especially on talk pages :)  [[User:KaiH|KaiH]] 17:13, 5 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you, KaiH :) - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
KaiH, can you tell me why you're deleting my talk page please?&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Path_of_Insanity&amp;diff=67637</id>
		<title>Talk:Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Path_of_Insanity&amp;diff=67637"/>
		<updated>2011-09-22T19:45:50Z</updated>

		<summary type="html">&lt;p&gt;Camtire: Explaining the lengthy addition to the Path of Insanity page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not entirely sure what determines the nutrition after a 'fill'... but there are times where I have seen my nutrition raise after a fill. (on the figs toon... level 7 insanity) - Battlepants&lt;br /&gt;
&lt;br /&gt;
I heard a rumor it sets your nutrition to 99 minus your nutrition. -[[User:Thorgot|thorgot]] 18:25, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just did a fill, went from 57 nutrition to 73. Forgot to note food bar... could be something to that. - Battlepants&lt;br /&gt;
&lt;br /&gt;
Considering the path is insanity, Ive assumed the nutrition was randomized more or less. --[[User:Klaa|Klaa]] 23:51, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shield of the Gone==&lt;br /&gt;
&lt;br /&gt;
Permanent you say? Interesting. Wonder what the other paths get. --[[User:Klaa|Klaa]] 16:50, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'll get the log of Wurzels chat with Rolf today or the next days. But I was told he kept most of the details secret as always. --[[User:Ago|Ago]] 19:14, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Wurzel&amp;gt; i did think the damage i was taking from falling and drowning seemed less than before but it is hard to tell&lt;br /&gt;
&amp;lt;Rof&amp;gt; alright well it should be by half in most cases already&lt;br /&gt;
&amp;lt;Rof&amp;gt; made some small changes that affected healing though&lt;br /&gt;
&amp;lt;Rof&amp;gt; that made it heal half as fast as well&lt;br /&gt;
&amp;lt;Rof&amp;gt; in some cases&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The important part of the chat --[[User:Ago|Ago]] 19:09, 31 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You feel strange and out of time==&lt;br /&gt;
&lt;br /&gt;
So noone knows what this is? I just recieved this message and I'm at 20.02 skill in medetation and am not even an initiate yet. --[[User:Mallaboro|Echo Le&amp;amp;#39;owl Telm]] 01:13, 11 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The message you can get as soon as you accept the path of insanity, no matter how far along you are in it.  I have recently noticed that while you get the message, 'You feel strange and out of time.', everybody else sees your character do fun things such as staring at their hand or foaming at the mouth.  Going down the path of insanity does indeed make your character act insane too, along with hallucinations.  I am actually starting a list of the insanity auto-emotes to add to the wiki.&amp;quot; * [[User:Camtire|Camtire]] 00:09, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to recent changes, I'm not entirely sure I'm going to continue playing.  So today I put up all the research I did on path of insanity quirks.  Hallucinations are few and far between, so this research was done in numerous forum posts, player reports, and pictures.  The emotes however were all confirmed by me by observing my alt Kaia.  I am willing to post chat logs of Kaia's emotes if requested for evidence.&amp;quot; * [[User:Camtire|Camtire]] 19:45, 22 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=67457</id>
		<title>Animal conditions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=67457"/>
		<updated>2011-09-15T07:03:34Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:&lt;br /&gt;
&lt;br /&gt;
*Alert - yellow, larger aggro range, increased attack power&lt;br /&gt;
*Angry - red, faster attack speed, less stamina, focuses more, frenzies more&lt;br /&gt;
*Champion - size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence&lt;br /&gt;
*Diseased - yellow-green, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Fierce - red, size slightly increased, increased attack speed, increased stamina, frenzies more&lt;br /&gt;
*Greenish - green, size increased, attack speed increased, attack power increased&lt;br /&gt;
*Hardened - gray, size increased, increased stamina, increased defence&lt;br /&gt;
*Lurking - dark green, size decreased, faster attack speed&lt;br /&gt;
*Raging - red, larger aggro range, attack speed increased, frenzies more, focuses more&lt;br /&gt;
*Scared - yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Slow - blue, size slightly increased, attack speed decreased, attack power decreased, stamina increased&lt;br /&gt;
*Sly - dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased&lt;br /&gt;
&lt;br /&gt;
Note: Only animals that spawn from a [[lair]] can have one of these conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;br /&gt;
[[Category:Fighting]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=67456</id>
		<title>Animal conditions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=67456"/>
		<updated>2011-09-15T07:00:32Z</updated>

		<summary type="html">&lt;p&gt;Camtire: Added a quick note to point out only animals from lairs have conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:&lt;br /&gt;
&lt;br /&gt;
*Alert - yellow, larger aggro range, increased attack power&lt;br /&gt;
*Angry - red, faster attack speed, less stamina, focuses more, frenzies more&lt;br /&gt;
*Champion - size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence&lt;br /&gt;
*Diseased - yellow-green, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Fierce - red, size slightly increased, increased attack speed, increased stamina, frenzies more&lt;br /&gt;
*Greenish - green, size increased, attack speed increased, attack power increased&lt;br /&gt;
*Hardened - gray, size increased, increased stamina, increased defence&lt;br /&gt;
*Lurking - dark green, size decreased, faster attack speed&lt;br /&gt;
*Raging - red, larger aggro range, attack speed increased, frenzies more, focuses more&lt;br /&gt;
*Scared - yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Slow - blue, size slightly increased, attack speed decreased, attack power decreased, stamina increased&lt;br /&gt;
*Sly - dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased&lt;br /&gt;
&lt;br /&gt;
Note: Only animals that spawn from a [[lair]] can have one of these animal conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;br /&gt;
[[Category:Fighting]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=67217</id>
		<title>Flaming aura</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=67217"/>
		<updated>2011-08-31T21:52:54Z</updated>

		<summary type="html">&lt;p&gt;Camtire: Added missing punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=39&lt;br /&gt;
|favor=45&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A weapon with '''Flaming Aura''' has a chance to create an additional fire damage wound whenever it does damage. The chance is believed to increase with higher enchant power. The burn wound has damage proportional to the damage dealt, up to 1/3 with enchant power 100. Lesser enchants deal a percentage of this, e.g. 25% (effectively 1/12) for enchant power 25.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Circle of Cunning]] and [[Wind of Ages]].&lt;br /&gt;
&lt;br /&gt;
This spell will not stack with: [[Rotting Touch]], [[Venom]], [[Frostbrand]], or [[Life transfer]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=67216</id>
		<title>Flaming aura</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=67216"/>
		<updated>2011-08-31T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;Camtire: Added a space to prevent the text from running together on the in-game wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=39&lt;br /&gt;
|favor=45&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A weapon with '''Flaming Aura''' has a chance to create an additional fire damage wound whenever it does damage. The chance is believed to increase with higher enchant power. The burn wound has damage proportional to the damage dealt, up to 1/3 with enchant power 100. Lesser enchants deal a percentage of this, e.g. 25% (effectively 1/12) for enchant power 25.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Circle of Cunning]] and [[Wind of Ages]].&lt;br /&gt;
&lt;br /&gt;
This spell will not stack with: [[Rotting Touch]], [[Venom]], [[Frostbrand]], or [[Life transfer]]&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Path_of_Insanity&amp;diff=66956</id>
		<title>Talk:Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Path_of_Insanity&amp;diff=66956"/>
		<updated>2011-08-21T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Camtire: Discoveries on the 'You feel strange and out of time.' message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not entirely sure what determines the nutrition after a 'fill'... but there are times where I have seen my nutrition raise after a fill. (on the figs toon... level 7 insanity) - Battlepants&lt;br /&gt;
&lt;br /&gt;
I heard a rumor it sets your nutrition to 99 minus your nutrition. -[[User:Thorgot|thorgot]] 18:25, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just did a fill, went from 57 nutrition to 73. Forgot to note food bar... could be something to that. - Battlepants&lt;br /&gt;
&lt;br /&gt;
Considering the path is insanity, Ive assumed the nutrition was randomized more or less. --[[User:Klaa|Klaa]] 23:51, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shield of the Gone==&lt;br /&gt;
&lt;br /&gt;
Permanent you say? Interesting. Wonder what the other paths get. --[[User:Klaa|Klaa]] 16:50, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'll get the log of Wurzels chat with Rolf today or the next days. But I was told he kept most of the details secret as always. --[[User:Ago|Ago]] 19:14, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Wurzel&amp;gt; i did think the damage i was taking from falling and drowning seemed less than before but it is hard to tell&lt;br /&gt;
&amp;lt;Rof&amp;gt; alright well it should be by half in most cases already&lt;br /&gt;
&amp;lt;Rof&amp;gt; made some small changes that affected healing though&lt;br /&gt;
&amp;lt;Rof&amp;gt; that made it heal half as fast as well&lt;br /&gt;
&amp;lt;Rof&amp;gt; in some cases&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The important part of the chat --[[User:Ago|Ago]] 19:09, 31 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You feel strange and out of time==&lt;br /&gt;
&lt;br /&gt;
So noone knows what this is? I just recieved this message and I'm at 20.02 skill in medetation and am not even an initiate yet. --[[User:Mallaboro|Echo Le&amp;amp;#39;owl Telm]] 01:13, 11 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The message you can get as soon as you accept the path of insanity, no matter how far along you are in it.  I have recently noticed that while you get the message, 'You feel strange and out of time.', everybody else sees your character do fun things such as staring at their hand or foaming at the mouth.  Going down the path of insanity does indeed make your character act insane too, along with hallucinations.  I am actually starting a list of the insanity auto-emotes to add to the wiki.&amp;quot; * [[User:Camtire|Camtire]] 00:09, 21 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66413</id>
		<title>User talk:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66413"/>
		<updated>2011-08-06T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, I am new to the wiki and would love any tips and tricks other users may have so that I can keep up to the good standards of the site.  Please feel free to add anything you think might help me below. - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
You can use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to sign your edits. This is prefered especially on talk pages :)  [[User:KaiH|KaiH]] 17:13, 5 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you, KaiH :) - [[User:Camtire|Camtire]] 02:38, 6 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66385</id>
		<title>User talk:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66385"/>
		<updated>2011-08-04T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, I am new to the wiki and would love any tips and tricks other users may have so that I can keep up to the good standards of the site.  Please feel free to add anything you think might help me below. - '''Camtire'''&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66384</id>
		<title>User talk:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Camtire&amp;diff=66384"/>
		<updated>2011-08-04T22:42:07Z</updated>

		<summary type="html">&lt;p&gt;Camtire: A talk page for me in attempts to get tips from more experienced wiki editors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Greetings, I am new to the wiki and would love any tips and tricks other users may have so that I can keep up to the good standards of the site.  Please feel free to add anything you think might help me below. - '''Camtire'''&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66307</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66307"/>
		<updated>2011-08-02T21:20:05Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 Pigs, Dogs, Rats&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35 Cavebugs&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66306</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66306"/>
		<updated>2011-08-02T21:19:12Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 Pigs, Dogs, Rats&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35 Cavebugs&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recomendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66305</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=66305"/>
		<updated>2011-08-02T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
While animals CAN be tamed before these recommended levels, it's often not a good idea as it can cause your death or potentially take over 200 food items.&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs, Rats&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35 Cavebugs&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=66301</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=66301"/>
		<updated>2011-08-02T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful player and is also King of Mydonia (29x, 47y), found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
His affinity is Mind but his ''unofficial'' affinity is Falling, a skill he has reached 101 in.&lt;br /&gt;
&lt;br /&gt;
Camtire has a healthy fear of rabbits and is very happy to be in a place and time in which the evil &amp;quot;demons&amp;quot; do not appear to live.&lt;br /&gt;
&lt;br /&gt;
He and Afira collect and sell many types of animals.  Their forum post is here: http://wurmonline.com/forum/index.php?topic=58839.0&lt;br /&gt;
&lt;br /&gt;
He has earned the following titles: &lt;br /&gt;
*Carpenter&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Mason&lt;br /&gt;
*Trollslayer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=66300</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=66300"/>
		<updated>2011-08-02T19:03:11Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
Years ago, she had an unnatural fear of chickens due to the misguided belief that they are demons.  After moving to Freedom, she overcame her fear and created a &amp;quot;demon&amp;quot; army to protect Mydonia... as well as make delicious eggs for breakfast.  &lt;br /&gt;
&lt;br /&gt;
She and Camtire sell many animals, their forum post is at: http://wurmonline.com/forum/index.php?topic=58839.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=66299</id>
		<title>Player:Afira</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Afira&amp;diff=66299"/>
		<updated>2011-08-02T18:59:14Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Afira is the Queen of Mydonia (29x, 47y) which is found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
She also happens to be the official Queen of All Drama, a title she won about 600 years ago, and no challenger has ever defeated her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afira has earned the following titles:&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Trollslayer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=66184</id>
		<title>Player:Camtire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Camtire&amp;diff=66184"/>
		<updated>2011-08-02T08:17:25Z</updated>

		<summary type="html">&lt;p&gt;Camtire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Camtire is a helpful player that resides at Mydonia (29x, 47y), found south of Windy Knoll (29x, 45y).&lt;br /&gt;
&lt;br /&gt;
His affinity is Mind but his ''unofficial'' affinity is Falling, a skill he has reached 101 in.&lt;br /&gt;
&lt;br /&gt;
Camtire has a healthy fear of rabbits and is very happy to be in a place and time in which the evil &amp;quot;demons&amp;quot; do not appear to live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has earned the following titles: &lt;br /&gt;
*Carpenter&lt;br /&gt;
*Digger&lt;br /&gt;
*Educated&lt;br /&gt;
*Mason&lt;br /&gt;
*Trollslayer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Helpful freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Camtire</name></author>
		
	</entry>
</feed>