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	<updated>2026-06-04T06:11:20Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=131229</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=131229"/>
		<updated>2026-02-19T04:17:15Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Grinding */ https://i.gyazo.com/3f0f87bd8ba7e1c0d15aec4c8ab0d0af.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Woodcutting is the skill used in cutting [[tree]]s down, chopping them up for [[log]]s, and creating [[kindling]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the felled trees you get depends on how high your woodcutting skill is. The quality of the log you get from felled trees depends on the felled tree quality - a higher skill yields more logs of top quality, lower skill yields more QL 1 logs. The same goes for kindling.&lt;br /&gt;
&lt;br /&gt;
Damaged felled trees (from decay) will often yield QL 1 logs and no woodcutting skill when chopped up.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
A [[hatchet]] is best. If unavailable, other [[:Category:Axes|axe]] types also work.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can also use a [[long sword]], [[two handed sword]], [[shovel]], [[pickaxe]], [[sickle]], [[rake]], or [[scythe]] to cut down a tree, but only a [[Hatchet]], [[:Category:Axes|axe]] or [[saw]] will be able to chop a [[felled tree]] into [[log]]s.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*[[Log]]s&lt;br /&gt;
*[[Kindling]]&lt;br /&gt;
*[[Felled Tree | Felled trees]]&lt;br /&gt;
&lt;br /&gt;
== Tree types ==&lt;br /&gt;
:* [[Pine tree]] - Very abundant. &lt;br /&gt;
:* [[Birch tree]] - Burns well and is good for making buildings as it grows fast and is generally abundant.&lt;br /&gt;
:* [[Willow tree]] - These hulking trees are like oaks in that they destroy other trees and must be planted apart. Used for making [[bows]] and [[fishing rod]]s.&lt;br /&gt;
:* [[Oak tree]] - Tools made from Oak take 20% less [[damage]] through use. Oaks require room to grow and will kill other trees near it. They must be planted by themselves and must be planted away from each other. Slow growing.&lt;br /&gt;
:* [[Cedar tree]] - Best used for containers, as it slows the [[decay]] rate of the container. Does not effect the items inside the container. Also used for making [[arrows]].&lt;br /&gt;
:* [[Maple tree]] - Used for making [[arrows]].&lt;br /&gt;
:* [[Linden tree]]&lt;br /&gt;
:* [[Chestnut tree]]&lt;br /&gt;
:* [[Walnut tree]] - Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
:* [[Fir tree]]&lt;br /&gt;
&lt;br /&gt;
Fruit trees produce a wood scrap if cut down when young or mature, a less than full weight log if old, or older. &lt;br /&gt;
&lt;br /&gt;
:* [[Apple]]&lt;br /&gt;
:* [[Cherry]] - Popular as [[furniture]], reddish colour.&lt;br /&gt;
:* [[Lemon]]&lt;br /&gt;
:* [[Olive]]&lt;br /&gt;
:* [[Orange]]&lt;br /&gt;
&lt;br /&gt;
== Grinding ==&lt;br /&gt;
Skill 1-60 - Use a 1 QL Hatchet with CoC. Cut down any &amp;amp; all trees, overaged being the best age. Be sure to repair the hatchet at 50 damage.&lt;br /&gt;
&lt;br /&gt;
From skill 60/70-90+ skill you'll want to exclusively chop down high difficulty trees (chestnut and above)&lt;br /&gt;
	 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
! Type !! Difficulty&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Fir tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Birch tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Pine tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Apple]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Lemon tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Olive tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Cherry tree]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Oleander bush]] || 2&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Camellia bush]] || 3&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Maple tree]] || 4&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Lavender bush]] || 4&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Cedar tree]] || 5&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Fir tree]] || 5&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Rose bush]] || 5&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Grape bush]] || 5&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Chestnut tree]] || 12&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Linden tree]] || 12&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Walnut tree]] || 15&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Thorn bush]] || 15&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Willow tree]] || 18&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
| [[Oak tree]] || 20&lt;br /&gt;
	 &lt;br /&gt;
|-&lt;br /&gt;
	 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* High quality logs are especially in demand for improving [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
* Overaged trees yield the most wood. Cutting trees younger than mature is a waste of time and resources.&lt;br /&gt;
* [[Forestry]] skill over 15 allows you to tell the age of trees without examining them.&lt;br /&gt;
* Woodcutting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* A message of &amp;quot;Your muscles weaken as you try to cut down the tree. You just can't bring yourself to do it.&amp;quot; indicates that you are on GM protected land and cannot chop down trees here. Move off the deed or away from that area and try elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Woodcutting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lumberjack at 50 skill&lt;br /&gt;
* Timberman/Timberwoman at 70 skill&lt;br /&gt;
* Deforester at 90 skill&lt;br /&gt;
* Wurmian Termite at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131228</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131228"/>
		<updated>2026-02-19T04:05:17Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Method */ Taming from a container&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. &lt;br /&gt;
&lt;br /&gt;
Animals can be tamed from a container by placing food in a container and activating it.&lt;br /&gt;
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].&lt;br /&gt;
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].&lt;br /&gt;
* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
* Note: Food eaten while taming does go towards their hunger level.&lt;br /&gt;
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. &lt;br /&gt;
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
* 100 Completely devoted&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}&lt;br /&gt;
&lt;br /&gt;
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}}&lt;br /&gt;
&lt;br /&gt;
==Handling a Pet==&lt;br /&gt;
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].&lt;br /&gt;
* A pet can't be tamed by another person while it is your pet.&lt;br /&gt;
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/Stay online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
* You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first.&lt;br /&gt;
**They must not have a pet, and their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Hitching Creatures==&lt;br /&gt;
* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.&lt;br /&gt;
* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
* In PvP, players can attack your tamed creature, and you can command it to attack other players.&lt;br /&gt;
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.&lt;br /&gt;
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''&lt;br /&gt;
&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cave bug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45 [[black bear|Champion Black Bears]]&lt;br /&gt;
*55-60 [[hell hound|Hell Hounds]]&lt;br /&gt;
*60 [[Brown Bear|Champion Brown Bear]]s&lt;br /&gt;
*70 [[hell horse|Hell Horses]]&lt;br /&gt;
*90+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.&lt;br /&gt;
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
* Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].&lt;br /&gt;
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal taming&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
* Who let the dogs out at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131227</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131227"/>
		<updated>2026-02-19T04:01:29Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Pets and Combat */ More misinformation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. &lt;br /&gt;
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].&lt;br /&gt;
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].&lt;br /&gt;
* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
* Note: Food eaten while taming does go towards their hunger level.&lt;br /&gt;
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. &lt;br /&gt;
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.  &lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
* 100 Completely devoted&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}&lt;br /&gt;
&lt;br /&gt;
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}}&lt;br /&gt;
&lt;br /&gt;
==Handling a Pet==&lt;br /&gt;
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].&lt;br /&gt;
* A pet can't be tamed by another person while it is your pet.&lt;br /&gt;
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/Stay online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
* You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first.&lt;br /&gt;
**They must not have a pet, and their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Hitching Creatures==&lt;br /&gt;
* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.&lt;br /&gt;
* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
* In PvP, players can attack your tamed creature, and you can command it to attack other players.&lt;br /&gt;
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.&lt;br /&gt;
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''&lt;br /&gt;
&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cave bug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45 [[black bear|Champion Black Bears]]&lt;br /&gt;
*55-60 [[hell hound|Hell Hounds]]&lt;br /&gt;
*60 [[Brown Bear|Champion Brown Bear]]s&lt;br /&gt;
*70 [[hell horse|Hell Horses]]&lt;br /&gt;
*90+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.&lt;br /&gt;
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
* Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].&lt;br /&gt;
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal taming&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
* Who let the dogs out at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131226</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131226"/>
		<updated>2026-02-19T03:59:22Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Notes */  Removed misinformation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. &lt;br /&gt;
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].&lt;br /&gt;
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].&lt;br /&gt;
* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
* Note: Food eaten while taming does go towards their hunger level.&lt;br /&gt;
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. &lt;br /&gt;
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.  &lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
* 100 Completely devoted&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}&lt;br /&gt;
&lt;br /&gt;
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}}&lt;br /&gt;
&lt;br /&gt;
==Handling a Pet==&lt;br /&gt;
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].&lt;br /&gt;
* A pet can't be tamed by another person while it is your pet.&lt;br /&gt;
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/Stay online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
* You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first.&lt;br /&gt;
**They must not have a pet, and their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Hitching Creatures==&lt;br /&gt;
* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.&lt;br /&gt;
* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
* In PvP, players can attack your tamed creature, and you can command it to attack other players.&lt;br /&gt;
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.&lt;br /&gt;
* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. &lt;br /&gt;
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.&lt;br /&gt;
* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''&lt;br /&gt;
&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cave bug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45 [[black bear|Champion Black Bears]]&lt;br /&gt;
*55-60 [[hell hound|Hell Hounds]]&lt;br /&gt;
*60 [[Brown Bear|Champion Brown Bear]]s&lt;br /&gt;
*70 [[hell horse|Hell Horses]]&lt;br /&gt;
*90+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.&lt;br /&gt;
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
* Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].&lt;br /&gt;
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal taming&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
* Who let the dogs out at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131225</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=131225"/>
		<updated>2026-02-19T03:57:16Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Undo revision 131040 by Oluffus (talk) False information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. &lt;br /&gt;
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].&lt;br /&gt;
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].&lt;br /&gt;
* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
* Note: Food eaten while taming does go towards their hunger level.&lt;br /&gt;
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. &lt;br /&gt;
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.  &lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
* 100 Completely devoted&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
Praying to your deity can improve your taming level.  Example: {{event|inline|Aged seal suddenly seems more loyal.}}&lt;br /&gt;
&lt;br /&gt;
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}}&lt;br /&gt;
&lt;br /&gt;
==Handling a Pet==&lt;br /&gt;
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].&lt;br /&gt;
* A pet can't be tamed by another person while it is your pet.&lt;br /&gt;
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/Stay online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
* You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first.&lt;br /&gt;
**They must not have a pet, and their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Hitching Creatures==&lt;br /&gt;
* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet]] commands will not move them nor move the cart when ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven.  If they go untamed, they will unhitch automatically and '''will turn aggressive'''.&lt;br /&gt;
* Only bears and hell horses of [[age]] aged and younger may be hitched to a large cart.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
* In PvP, players can attack your tamed creature, and you can command it to attack other players.&lt;br /&gt;
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.&lt;br /&gt;
* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. &lt;br /&gt;
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.&lt;br /&gt;
* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
{{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''&lt;br /&gt;
&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cave bug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45 [[black bear|Champion Black Bears]]&lt;br /&gt;
*55-60 [[hell hound|Hell Hounds]]&lt;br /&gt;
*60 [[Brown Bear|Champion Brown Bear]]s&lt;br /&gt;
*70 [[hell horse|Hell Horses]]&lt;br /&gt;
*90+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.&lt;br /&gt;
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.&lt;br /&gt;
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
* Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].&lt;br /&gt;
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.&lt;br /&gt;
* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal taming&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
* Who let the dogs out at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=131157</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=131157"/>
		<updated>2026-01-21T08:14:47Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
Lava is the most dangerous tile in [[Basic Knowledge|Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
&lt;br /&gt;
==Erupt==&lt;br /&gt;
* Follower of [[Path of Power]] level 7 receive the ability to erupt lava tiles and freeze back to rock tiles.&lt;br /&gt;
* Erupting a tile changes the rock tile to lava, and the rock/ore wall directly underneath into a lava wall. Freezing the above-ground lava tile will also freeze the lava wall beneath, changing it to rock, even if it was previously an ore tile.&lt;br /&gt;
* You can erupt stone tiles that are fully submerged in water. &lt;br /&gt;
* Cannot erupt on non-allied deed. When trying, you will see the message: {{event|inline|Some psychological issue stops you from spawning lava here.}}&lt;br /&gt;
* An erupted tile's northwest corner might become slightly raised by 4 slopes if that said corner isn't too high compared to the rest of the tiles corners. (Exact slope unknown  but won't function at 150)&lt;br /&gt;
* Erupt cannot be used on a tile next to a cave entrance, above an empty mine tile, or above a reinforced mine wall. Trying to do so will initially tell you &amp;quot;You start concentrating on the rock.&amp;quot;, but end up with &amp;quot;Nothing happens&amp;quot; - and this will not consume your daily usage of Erupt&lt;br /&gt;
* Nearby items such as altars and vehicles may prevent Erupt from working.&lt;br /&gt;
* Erupting requires that the tile is not in the domain of any god that isn't Magranon. In other words, it needs to be within Magranon's domain or no domain at all.&lt;br /&gt;
* A lava tile cannot be created on tiles adjacent to a settlement token.&lt;br /&gt;
&lt;br /&gt;
==Damage from lava==&lt;br /&gt;
* Lava will rapidly cause major fire damage wounds to any creature standing on it.&lt;br /&gt;
** The [[Path of Power]] ability &amp;quot;Elemental Immunity&amp;quot; will prevent this damage if active, as with other elemental damage.&lt;br /&gt;
** Priests of [[Magranon]] with 35 [[Faith|faith]] receive the ability to walk on lava tiles without taking damage.&lt;br /&gt;
* Lava tiles cause damage to items left on top of them.&lt;br /&gt;
** All items take 1.00 damage approximately every 15 minutes.&lt;br /&gt;
** Items inside containers on the tile will not take damage, unless the container is destroyed and spills the items directly onto the lava.&lt;br /&gt;
* Lava tiles cause damage to fences on their northern and western tile borders, taking 1 damage approximately every second.&lt;br /&gt;
* Lava walls in caves are not harmful if touched.&lt;br /&gt;
** Hitched animals may still take damage by clipping through the lava wall and onto the tile.&lt;br /&gt;
** Animals lead over lava will take damage rapidly.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Over time, lava can freeze naturally, but has a smaller chance to spread to neighboring tiles instead.&lt;br /&gt;
** Spreading lava may affect non-rock tiles such as dirt, grass, bushes or even paved tiles, changing them to lava as well. When this lava freezes, the tile will become rock, effectively raising the rock layer on that tile.&lt;br /&gt;
* When spreading to nearby tiles, lava will only become a lava column beneath these tiles if the tile is not already mined out. &lt;br /&gt;
* Lava tiles consume anything on their north and west tile borders.&lt;br /&gt;
* Lava walls in caves act like solid walls and you cannot pass through them. Also, if you try to mine the wall it will give the message {{event|inline|The rock is too hard to mine.}}&lt;br /&gt;
* The following types of [[Resource nodes]] can spawn on Lava tiles: [[Rubble]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=130843</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=130843"/>
		<updated>2025-10-23T13:54:11Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect by right clicking the ring and selecting Recharge.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you get an applicable [[MOI]] the bracelet guarantees a successful [[MOI]] during an improve action.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* With the bracelet equipped the [[MOI]] action cannot fail and will always apply the [[MOI]]'s rarity to the item.&lt;br /&gt;
* Improving an item with last bit of rare materials will not trigger the bracelet unless the action would have naturally been an [[MOI]].&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=130842</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=130842"/>
		<updated>2025-10-23T13:51:55Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Artisan Ring */ Recharge clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect by right clicking the ring and selecting Recharge.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you get an applicable [[MOI]] the bracelet guarantees a successful [[MOI]] during an improve action.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* With the bracelet equipped the [[MOI]] action cannot fail and will always apply the [[MOI]]'s rarity to the item.&lt;br /&gt;
* Improving an item with last bit of rare materials will not trigger the bracelet unless the action would have naturally been an [[MOI]].&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=130777</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=130777"/>
		<updated>2025-10-10T09:27:27Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Defiance PVP Ruleset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{server&lt;br /&gt;
|abbr=Def&lt;br /&gt;
|type=pvp&lt;br /&gt;
|image=Defiance_v4_2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Defiance&lt;br /&gt;
|mrtg-name=Defiance&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/382-defiance/&lt;br /&gt;
|start-towns=Frontier, Rotten Hollow, Rumble&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]]&lt;br /&gt;
|theft = yes&lt;br /&gt;
|guard-towers = yes&lt;br /&gt;
|deeds = influence&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Defiance is a PVP server located in the Northern Freedom Isles cluster. &lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Each kingdom has its own starter town.&lt;br /&gt;
* [[Mol-Rehan]]: Rumble&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jenn-Kellon]]: Frontier&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Horde of the Summoned]]: Rotten Hollow&lt;br /&gt;
==Travel==&lt;br /&gt;
The only servers Defiance residents can reach are the [[Harmony]], [[Cadence]], and [[Melody]] PVE servers, via portals. Players may not take items, animals, or vehicles to PVE servers. All skills except [[faith]] will transfer between servers. Meditation skill will transfer but Path choice does not.  Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not.&lt;br /&gt;
&lt;br /&gt;
==[[Maps]]==&lt;br /&gt;
* [[:File:Defiance_v4_2.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1RV1Z19R-WyJ1-ufhYXUNDYx4xNJYl4xS Map dumps]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defiance PVP Ruleset==&lt;br /&gt;
Defiance has a different rule set from other servers, in addition to normal [[PVP]] rules, as follows:&lt;br /&gt;
&lt;br /&gt;
Similar to the Elevation server:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150.&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate damage bonus now increases lockpicking chance.&lt;br /&gt;
* Element immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Border crossing will be disabled, travel only available via portal.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum.&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* Hell horses and unicorns cannot be hitched or ridden.&lt;br /&gt;
&lt;br /&gt;
Defiance only rules:&lt;br /&gt;
 &lt;br /&gt;
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Faith will transfer, meditation paths and items do not cross.&lt;br /&gt;
* Starting areas have a zone around them providing some extra benefits and restrictions.&lt;br /&gt;
** Much stronger tower guard spawns inside this zone instead of the normal ones.&lt;br /&gt;
** Reduced damage from siege weapons.&lt;br /&gt;
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.&lt;br /&gt;
** Shorter raid windows than outside the starting islands.&lt;br /&gt;
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.&lt;br /&gt;
** Capitals cannot be located inside this safe zone. &lt;br /&gt;
** Artifacts in the safe zone will lose charges every hour even when on players.&lt;br /&gt;
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.&lt;br /&gt;
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.&lt;br /&gt;
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.&lt;br /&gt;
** Lockpicking will always work even outside raid windows.&lt;br /&gt;
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.&lt;br /&gt;
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:&lt;br /&gt;
** Summon skeletons/Wraith/Worg&lt;br /&gt;
** Mirrored self&lt;br /&gt;
** Stone/Ice/Fire walls&lt;br /&gt;
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.&lt;br /&gt;
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.&lt;br /&gt;
* Increased shield/shield bashing skill outside of the safe zones.&lt;br /&gt;
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.&lt;br /&gt;
* Locate souls will have a reduced range; this will also include locating corpses.&lt;br /&gt;
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.&lt;br /&gt;
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.&lt;br /&gt;
* You can not drop or use tents and bedrolls in enemy influence.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=defiance.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/D]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=130776</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=130776"/>
		<updated>2025-10-10T09:27:08Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Defiance PVP Ruleset */ Grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{server&lt;br /&gt;
|abbr=Def&lt;br /&gt;
|type=pvp&lt;br /&gt;
|image=Defiance_v4_2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Defiance&lt;br /&gt;
|mrtg-name=Defiance&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/382-defiance/&lt;br /&gt;
|start-towns=Frontier, Rotten Hollow, Rumble&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]]&lt;br /&gt;
|theft = yes&lt;br /&gt;
|guard-towers = yes&lt;br /&gt;
|deeds = influence&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Defiance is a PVP server located in the Northern Freedom Isles cluster. &lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Each kingdom has its own starter town.&lt;br /&gt;
* [[Mol-Rehan]]: Rumble&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jenn-Kellon]]: Frontier&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Horde of the Summoned]]: Rotten Hollow&lt;br /&gt;
==Travel==&lt;br /&gt;
The only servers Defiance residents can reach are the [[Harmony]], [[Cadence]], and [[Melody]] PVE servers, via portals. Players may not take items, animals, or vehicles to PVE servers. All skills except [[faith]] will transfer between servers. Meditation skill will transfer but Path choice does not.  Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not.&lt;br /&gt;
&lt;br /&gt;
==[[Maps]]==&lt;br /&gt;
* [[:File:Defiance_v4_2.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1RV1Z19R-WyJ1-ufhYXUNDYx4xNJYl4xS Map dumps]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defiance PVP Ruleset==&lt;br /&gt;
Defiance has a different rule set from other servers, in addition to normal [[PVP]] rules, as follows:&lt;br /&gt;
&lt;br /&gt;
Similar to the Elevation server:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150.&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate damage bonus now increases lockpicking chance.&lt;br /&gt;
* Element immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Border crossing will be disabled, travel only available via portal.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum.&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* Hell horses and unicorns cannot be hitched or ridden.&lt;br /&gt;
&lt;br /&gt;
Defiance only rules:&lt;br /&gt;
 &lt;br /&gt;
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Faith will transfer, and meditation paths and items do not cross.&lt;br /&gt;
* Starting areas have a zone around them providing some extra benefits and restrictions.&lt;br /&gt;
** Much stronger tower guard spawns inside this zone instead of the normal ones.&lt;br /&gt;
** Reduced damage from siege weapons.&lt;br /&gt;
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.&lt;br /&gt;
** Shorter raid windows than outside the starting islands.&lt;br /&gt;
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.&lt;br /&gt;
** Capitals cannot be located inside this safe zone. &lt;br /&gt;
** Artifacts in the safe zone will lose charges every hour even when on players.&lt;br /&gt;
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.&lt;br /&gt;
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.&lt;br /&gt;
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.&lt;br /&gt;
** Lockpicking will always work even outside raid windows.&lt;br /&gt;
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.&lt;br /&gt;
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:&lt;br /&gt;
** Summon skeletons/Wraith/Worg&lt;br /&gt;
** Mirrored self&lt;br /&gt;
** Stone/Ice/Fire walls&lt;br /&gt;
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.&lt;br /&gt;
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.&lt;br /&gt;
* Increased shield/shield bashing skill outside of the safe zones.&lt;br /&gt;
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.&lt;br /&gt;
* Locate souls will have a reduced range; this will also include locating corpses.&lt;br /&gt;
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.&lt;br /&gt;
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.&lt;br /&gt;
* You can not drop or use tents and bedrolls in enemy influence.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=defiance.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/D]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moss&amp;diff=130531</id>
		<title>Moss</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moss&amp;diff=130531"/>
		<updated>2025-09-26T00:12:28Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Page cleanup and reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Moss&lt;br /&gt;
|speed=10.04km/h&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Can be planted on a cultivated dirt tile&lt;br /&gt;
|material=moss&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Moss is green, slimy stuff that grows in random places all over Wurm. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
[[Torch|Torches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel]] for fires&amp;lt;br&amp;gt;&lt;br /&gt;
[[Floats]] for [[fishing]] (see [[Small moss]])&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Moss can be harvested from a Moss tile by digging with a [[shovel]] and the following [[Resource nodes]]:&lt;br /&gt;
* [[Lichen]]&lt;br /&gt;
* [[Rotting wood]]&lt;br /&gt;
* [[Swampy puddle]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be planted in [[Dirt tile|dirt]].&amp;lt;br&amp;gt;&lt;br /&gt;
Can be removed by Cultivating.&amp;lt;br&amp;gt;&lt;br /&gt;
Animals will not graze on Moss tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transmutation liquid]] on a moss tile can create [[tundra]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following types of [[Resource nodes]] can spawn on Moss tiles: [[Rotting wood]], [[Swampy puddle]], [[Umbellifers]], [[Nightshades]], [[Mints]] and [[Mineral debris]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130506</id>
		<title>Small worn barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130506"/>
		<updated>2025-09-21T22:00:51Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[Complete DB|Main]] / [[:Category:Items|Items]] / [[:Category:Decoration|Decoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
Small worn barrels are a lootable item from [[Goblin camps]]. They can be found in different wood types.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Functions as a [[Container]]. Can hold 36kg of water.&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_eating_stump&amp;diff=130505</id>
		<title>Small eating stump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_eating_stump&amp;diff=130505"/>
		<updated>2025-09-21T20:43:59Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Created page with &amp;quot;{{ItemBox |name={{PAGENAME}} |creation=no |materials=no |result=* '''{{PAGENAME}}''' (0.50kg) |improve=no }} Main / Items / :Category:Dec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[Complete DB|Main]] / [[:Category:Items|Items]] / [[:Category:Decoration|Decoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Small eating stump is a lootable item from [[Goblin camps]].&lt;br /&gt;
They can be found in different wood types.&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130504</id>
		<title>Small worn barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130504"/>
		<updated>2025-09-21T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Added category and usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[Complete DB|Main]] / [[:Category:Items|Items]] / [[:Category:Decoration|Decoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
Small worn barrels are a lootable item from [[Goblin camps]]. They can be found in different wood types.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Functions as a [[Small barrel]].&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skull_pole&amp;diff=130503</id>
		<title>Skull pole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skull_pole&amp;diff=130503"/>
		<updated>2025-09-21T20:40:32Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Added category and description header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[Complete DB|Main]] / [[:Category:Items|Items]] / [[:Category:Decoration|Decoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skull poles are a lootable item from [[Goblin camps]].&lt;br /&gt;
They can be found in different wood types.&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130502</id>
		<title>Small worn barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_worn_barrel&amp;diff=130502"/>
		<updated>2025-09-21T20:37:30Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Created page with &amp;quot;{{ItemBox |name={{PAGENAME}} |creation=no |materials=no |result=* '''{{PAGENAME}}''' (0.50kg) |improve=no }}  == Description == Small worn barrels are a lootable item from G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Small worn barrels are a lootable item from [[Goblin camps]]. They can be found in different wood types.&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skull_pole&amp;diff=130501</id>
		<title>Skull pole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skull_pole&amp;diff=130501"/>
		<updated>2025-09-21T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Created page with &amp;quot;{{ItemBox |name={{PAGENAME}} |creation=no |materials=no |result=* '''{{PAGENAME}}''' (1.00kg) |improve=no }}  Skull poles are a lootable item from Goblin camps. They can b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Skull poles are a lootable item from [[Goblin camps]].&lt;br /&gt;
They can be found in different wood types.&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goblin_camps&amp;diff=130500</id>
		<title>Goblin camps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goblin_camps&amp;diff=130500"/>
		<updated>2025-09-21T20:24:35Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Created page with &amp;quot;Goblin Camps are a combat activity that can appear in the wilderness of Wurm.   == Lootable Items == * Skull pole * Small worn barrel * Small eating stump&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goblin Camps are a combat activity that can appear in the wilderness of Wurm. &lt;br /&gt;
&lt;br /&gt;
== Lootable Items ==&lt;br /&gt;
* [[Skull pole]]&lt;br /&gt;
* [[Small worn barrel]]&lt;br /&gt;
* [[Small eating stump]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130341</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130341"/>
		<updated>2025-09-02T13:20:05Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Fallen */  Added Obsidian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a [[Declaration of Independence]]. These can be bought at the [[Silver store]] on servers allowing PMK (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
All bonuses from kingdom [[offices]] on the Chaos server map are available from the kingdom's inception, except for the Fighter and Kingdom Leader titles which are locked behind that kingdom needing to hold at least 2% of the server's area. Base kingdoms are not restricted by this 2% control requirement, and other than that, PMK's function similar to base kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
&lt;br /&gt;
* The Spartan Empire (1105 - still active) [MR]&lt;br /&gt;
* Order of the Dragon (1124 - still active) [MR]&lt;br /&gt;
* Hot dog (1124 - still active) [MR]&lt;br /&gt;
* Keepers of truth (1124 - still active)  [JK]&lt;br /&gt;
* Skoll (1124 - still active) [JK]&lt;br /&gt;
* Exodus Legion (1133 - still active) [MR]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* [[Empire of Mol Rehan]] (1029-1062) [MR]&lt;br /&gt;
* [[Jenn-Kellon]] (1029-1071) [JK]&lt;br /&gt;
* Templars de Lux (1034-1034) (disbanded by Rolf) [MR]&lt;br /&gt;
* [[Historical:Black Legion|Black Legion]] (1040-1054) [HotS]&lt;br /&gt;
* [[Ebonaura]] (1040-1075) [HotS]&lt;br /&gt;
* The Kingdom of Abral (1041-1043) [MR]&lt;br /&gt;
* Macedon (1053-1056) [HotS]&lt;br /&gt;
* Dreadnaught Dynasty (1061-1070) [HotS]&lt;br /&gt;
* Gratsalot (1062-1065) [MR]&lt;br /&gt;
* The Crusaders (1062-1087) [MR]&lt;br /&gt;
* Wurm University (1062-1089) [JK]&lt;br /&gt;
* Valhall Descendants (1068-1079) [MR]&lt;br /&gt;
* Legion of Anubis (1070-1077) [HotS]&lt;br /&gt;
* Apocalypse Order (1073-1087) [HotS]&lt;br /&gt;
* Crow Kingdom (1083-1084) [MR]&lt;br /&gt;
* Pirates (1090-1092) [MR]&lt;br /&gt;
* Mol-Rehan (1093-1098) [MR]&lt;br /&gt;
* Heroic Libila Legion (1102-1110) [HotS]&lt;br /&gt;
* Kenn-Jellon (1090-1119) [JK]&lt;br /&gt;
* Cheese (1103-1110) [MR]&lt;br /&gt;
* Knights of Valrei (1102-1111) [MR]&lt;br /&gt;
* Capybara Sultanate (1110-1124) [MR]&lt;br /&gt;
* Libila's Dominion (1119-1129) [HotS]&lt;br /&gt;
* Orca Syndicate (1121-1126) [MR]&lt;br /&gt;
* [[Pandemonium]] (1062-1135) [MR]&lt;br /&gt;
* Obsidian (1135-1136) [MR]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:PVP]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130340</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130340"/>
		<updated>2025-09-02T13:17:26Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Fallen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a [[Declaration of Independence]]. These can be bought at the [[Silver store]] on servers allowing PMK (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
All bonuses from kingdom [[offices]] on the Chaos server map are available from the kingdom's inception, except for the Fighter and Kingdom Leader titles which are locked behind that kingdom needing to hold at least 2% of the server's area. Base kingdoms are not restricted by this 2% control requirement, and other than that, PMK's function similar to base kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
&lt;br /&gt;
* The Spartan Empire (1105 - still active) [MR]&lt;br /&gt;
* Order of the Dragon (1124 - still active) [MR]&lt;br /&gt;
* Hot dog (1124 - still active) [MR]&lt;br /&gt;
* Keepers of truth (1124 - still active)  [JK]&lt;br /&gt;
* Skoll (1124 - still active) [JK]&lt;br /&gt;
* Exodus Legion (1133 - still active) [MR]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* [[Empire of Mol Rehan]] (1029-1062) [MR]&lt;br /&gt;
* [[Jenn-Kellon]] (1029-1071) [JK]&lt;br /&gt;
* Templars de Lux (1034-1034) (disbanded by Rolf) [MR]&lt;br /&gt;
* [[Historical:Black Legion|Black Legion]] (1040-1054) [HotS]&lt;br /&gt;
* [[Ebonaura]] (1040-1075) [HotS]&lt;br /&gt;
* The Kingdom of Abral (1041-1043) [MR]&lt;br /&gt;
* Macedon (1053-1056) [HotS]&lt;br /&gt;
* Dreadnaught Dynasty (1061-1070) [HotS]&lt;br /&gt;
* Gratsalot (1062-1065) [MR]&lt;br /&gt;
* The Crusaders (1062-1087) [MR]&lt;br /&gt;
* Wurm University (1062-1089) [JK]&lt;br /&gt;
* Valhall Descendants (1068-1079) [MR]&lt;br /&gt;
* Legion of Anubis (1070-1077) [HotS]&lt;br /&gt;
* Apocalypse Order (1073-1087) [HotS]&lt;br /&gt;
* Crow Kingdom (1083-1084) [MR]&lt;br /&gt;
* Pirates (1090-1092) [MR]&lt;br /&gt;
* Mol-Rehan (1093-1098) [MR]&lt;br /&gt;
* Heroic Libila Legion (1102-1110) [HotS]&lt;br /&gt;
* Kenn-Jellon (1090-1119) [JK]&lt;br /&gt;
* Cheese (1103-1110) [MR]&lt;br /&gt;
* Knights of Valrei (1102-1111) [MR]&lt;br /&gt;
* Capybara Sultanate (1110-1124) [MR]&lt;br /&gt;
* Libila's Dominion (1119-1129) [HotS]&lt;br /&gt;
* Orca Syndicate (1121-1126) [MR]&lt;br /&gt;
* [[Pandemonium]] (1062-1135) [MR]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:PVP]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130339</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=130339"/>
		<updated>2025-09-02T13:14:05Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Chaos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a [[Declaration of Independence]]. These can be bought at the [[Silver store]] on servers allowing PMK (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
All bonuses from kingdom [[offices]] on the Chaos server map are available from the kingdom's inception, except for the Fighter and Kingdom Leader titles which are locked behind that kingdom needing to hold at least 2% of the server's area. Base kingdoms are not restricted by this 2% control requirement, and other than that, PMK's function similar to base kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
&lt;br /&gt;
* The Spartan Empire (1105 - still active) [MR]&lt;br /&gt;
* Order of the Dragon (1124 - still active) [MR]&lt;br /&gt;
* Hot dog (1124 - still active) [MR]&lt;br /&gt;
* Keepers of truth (1124 - still active)  [JK]&lt;br /&gt;
* Skoll (1124 - still active) [JK]&lt;br /&gt;
* Exodus Legion (1133 - still active) [MR]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* [[Empire of Mol Rehan]] (1029-1062) [MR]&lt;br /&gt;
* [[Jenn-Kellon]] (1029-1071) [JK]&lt;br /&gt;
* Templars de Lux (1034-1034) (disbanded by Rolf) [MR]&lt;br /&gt;
* [[Historical:Black Legion|Black Legion]] (1040-1054) [HotS]&lt;br /&gt;
* [[Ebonaura]] (1040-1075) [HotS]&lt;br /&gt;
* The Kingdom of Abral (1041-1043) [MR]&lt;br /&gt;
* Macedon (1053-1056) [HotS]&lt;br /&gt;
* Dreadnaught Dynasty (1061-1070) [HotS]&lt;br /&gt;
* Gratsalot (1062-1065) [MR]&lt;br /&gt;
* The Crusaders (1062-1087) [MR]&lt;br /&gt;
* Wurm University (1062-1089) [JK]&lt;br /&gt;
* Valhall Descendants (1068-1079) [MR]&lt;br /&gt;
* Legion of Anubis (1070-1077) [HotS]&lt;br /&gt;
* Apocalypse Order (1073-1087) [HotS]&lt;br /&gt;
* Crow Kingdom (1083-1084)&lt;br /&gt;
* Pirates (1090-1092) [MR]&lt;br /&gt;
* Mol-Rehan (1093-1098) [MR]&lt;br /&gt;
* Heroic Libila Legion (1102-1110) [HotS]&lt;br /&gt;
* Kenn-Jellon (1090-1119) [JK]&lt;br /&gt;
* Cheese (1103-1110) (MR template)&lt;br /&gt;
* Knights of Valrei (1102-1111) (MR template)&lt;br /&gt;
* Capybara Sultanate (1110-1124) [MR]&lt;br /&gt;
* Libila's Dominion (1119-1129) [HotS]&lt;br /&gt;
* Orca Syndicate (1121-1126) [MR]&lt;br /&gt;
* [[Pandemonium]] (1062 - 1135) [MR]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:PVP]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=129529</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=129529"/>
		<updated>2024-12-14T07:06:57Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Removed incorrect info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Reflex bow&lt;br /&gt;
|image=Bow1.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed sturdy bow.''&amp;quot;  A bow must be unstrung in order to improve it.&lt;br /&gt;
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted. They look like regular wooden bows.&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Agile Bow]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a bow&lt;br /&gt;
* [[Archery]] &amp;gt; Reflex bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowman at 50 skill&lt;br /&gt;
* Skirmisher at 70 skill&lt;br /&gt;
* Ranger at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=129392</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=129392"/>
		<updated>2024-10-26T06:05:58Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Examine text */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=AvatarOfVynora.jpg&lt;br /&gt;
|aggro=Enemy Kingdoms&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|drops=[[Valrei item]], [[eye]] and [[gland]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Meat]], [[Grain]], [[Vegatables]] and [[Corpse]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Living incarnations of the gods of Wurm. Their primary purpose is to receive items the gods request via [[Missions]].&lt;br /&gt;
&lt;br /&gt;
They are only aggressive to players of enemy kingdoms or when attacked and can be approached safely. &lt;br /&gt;
&lt;br /&gt;
==Examine text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar of Magnaron: &amp;quot;A ferocious beast indeed, the juggernaut can crush mountains with its horned forehead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avatar of Vynora: &amp;quot;This female creature is almost see-through, and you wonder if she is made of water or thoughts alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avatar of Fo: &lt;br /&gt;
&lt;br /&gt;
Avatar of Libila:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Cannot spawn on deeds.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can inflict internal injuries.&lt;br /&gt;
*Hits moderately hard but less than other [[uniques]].&lt;br /&gt;
*Does not give a title.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It can throw [[player]]s far away; even onto tiles inside of structures.&lt;br /&gt;
*It often uses an [[AoE]] powerful stun.&lt;br /&gt;
*[[Healing|Heals]] itself moderately.&lt;br /&gt;
*Slower than [[Kyklops]] on grass but has a faster speed than 12 km/h on [[cobblestone]].&lt;br /&gt;
*Not restricted to any particular area.&lt;br /&gt;
*Similar in height to the [[Forest Giant]].&lt;br /&gt;
*Disappears and drops [[Valrei item]]s, [[eye]] and [[gland]] upon [[death]].&lt;br /&gt;
*[[Spirit guard]]s will not aid you in combat, although [[tower guard]]s can be called to assist the player.&lt;br /&gt;
*Initially [[spawn]]ed on the '''29th October 2011''' after [[Epic]] was released. After them being killed on [[Freedom Isles]], they disappeared on '''4th November 2011''' until an update before 1.1 came out with missions for [[Freedom Isles]].&lt;br /&gt;
*There is also a chance for them to drop [[seryll lump]]s. ''Tested on June 4th, 2016 with the death of Aged Avatar of Paawheelr.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*'''Independence''' - Dead, killed by '''Xandra's''' organized group.&lt;br /&gt;
**'''Avatar of Magranon''' - Caught and penned by [[User:Omegaseph|Omegaseph]], [[Undefined player|Bellaamore]], and [[Undefined player|Capnsavaho]] on '''14:27 PST, 12 May 2013 Freedom:Independence''' and is currently being held at [[Undefined settlement|Northern Crater]] located in the northern part of the Eastern Plains.&lt;br /&gt;
**'''Avatar of Vynora''' - Killed by Cerber.&lt;br /&gt;
**Another '''Avatar of Magranon''' is caught and killed by Cerber, Rosedragon, [[User:Alyeska|Alyeska]], and [[User:Xallo|Xallo]] on 24 June 2013 when it spawned for a mission. It drop two [[Valrei item]] (golden harp and deadly feather) and an [[eye]].&lt;br /&gt;
**The first '''Avatar of Paawheelr''' was killed on June 4th, 2016 by [[User:Zachariah|Zachariah]] and Asdf when it spawned for a mission. It dropped a 1kg 77ql [[seryll lump]]. &lt;br /&gt;
*'''Exodus''' - Originally penned in '''Shimmering Tree''' by '''Schiann''', '''Alorn''' and '''UKRedDevil'''.&lt;br /&gt;
**Now Dead as of '''0714 GMT London 04 November 2011''', died under mysterious circumstances, no player or guard killed it, nothing in fight or event log, possible GM/Developer action.&lt;br /&gt;
*'''Deliverance''' - Unknown, last stated by '''Ruinertoo''' to be on the East coast near Tyger Bay. '''04 November 2011'''.&lt;br /&gt;
**Reported dead under similar circumstances to the Avatar of Vynora by '''[[player:Kaih|KaiH]]''' at '''1927 GMT London 04 November 2011'''&lt;br /&gt;
*** 2/15/12 - Avatar of Vynora first spotted by [[Player:Genocide|Genocide]], trapped and penned by Oebade &amp;amp; Genocide at the North West part of Deli, near the Kyklops. &lt;br /&gt;
**** 2/18/12 Was later slain by a splinter group after the Kyklops slaying.&lt;br /&gt;
*'''Fo''' - [[Jenn-Kellon]] Home on Epic.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=4&amp;gt;&lt;br /&gt;
Image:Avatar of Lib.jpg|Libila&lt;br /&gt;
Image:AvatarOfVynora.jpg|Vynora&lt;br /&gt;
Image:AvatarOfMagranon.png|Magranon&lt;br /&gt;
Image:AvatarOfFo.jpg|Fo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65587.0 Avatar of Libila forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65748.0 Avatar of Vynora forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65837.0 Avatar of Magranon forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/66548-avatar-of-fo-found-slaying-event-anyone/page__hl__mission Avatar of Fo forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/83457-the-killing-of-the-avatar-of-magnaron/ Video of the killing of Avatar of Magnaron on 24 June 2013]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=129391</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=129391"/>
		<updated>2024-10-26T06:05:35Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Examine text */ Added Vynora examine text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=AvatarOfVynora.jpg&lt;br /&gt;
|aggro=Enemy Kingdoms&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|drops=[[Valrei item]], [[eye]] and [[gland]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Meat]], [[Grain]], [[Vegatables]] and [[Corpse]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Living incarnations of the gods of Wurm. Their primary purpose is to receive items the gods request via [[Missions]].&lt;br /&gt;
&lt;br /&gt;
They are only aggressive to players of enemy kingdoms or when attacked and can be approached safely. &lt;br /&gt;
&lt;br /&gt;
==Examine text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar of Magnaron: &amp;quot;A ferocious beast indeed, the juggernaut can crush mountains with its horned forehead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avatar of Vynora: This female creature is almost see-through, and you wonder if she is made of water or thoughts alone.&lt;br /&gt;
&lt;br /&gt;
Avatar of Fo: &lt;br /&gt;
&lt;br /&gt;
Avatar of Libila:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Cannot spawn on deeds.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can inflict internal injuries.&lt;br /&gt;
*Hits moderately hard but less than other [[uniques]].&lt;br /&gt;
*Does not give a title.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It can throw [[player]]s far away; even onto tiles inside of structures.&lt;br /&gt;
*It often uses an [[AoE]] powerful stun.&lt;br /&gt;
*[[Healing|Heals]] itself moderately.&lt;br /&gt;
*Slower than [[Kyklops]] on grass but has a faster speed than 12 km/h on [[cobblestone]].&lt;br /&gt;
*Not restricted to any particular area.&lt;br /&gt;
*Similar in height to the [[Forest Giant]].&lt;br /&gt;
*Disappears and drops [[Valrei item]]s, [[eye]] and [[gland]] upon [[death]].&lt;br /&gt;
*[[Spirit guard]]s will not aid you in combat, although [[tower guard]]s can be called to assist the player.&lt;br /&gt;
*Initially [[spawn]]ed on the '''29th October 2011''' after [[Epic]] was released. After them being killed on [[Freedom Isles]], they disappeared on '''4th November 2011''' until an update before 1.1 came out with missions for [[Freedom Isles]].&lt;br /&gt;
*There is also a chance for them to drop [[seryll lump]]s. ''Tested on June 4th, 2016 with the death of Aged Avatar of Paawheelr.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*'''Independence''' - Dead, killed by '''Xandra's''' organized group.&lt;br /&gt;
**'''Avatar of Magranon''' - Caught and penned by [[User:Omegaseph|Omegaseph]], [[Undefined player|Bellaamore]], and [[Undefined player|Capnsavaho]] on '''14:27 PST, 12 May 2013 Freedom:Independence''' and is currently being held at [[Undefined settlement|Northern Crater]] located in the northern part of the Eastern Plains.&lt;br /&gt;
**'''Avatar of Vynora''' - Killed by Cerber.&lt;br /&gt;
**Another '''Avatar of Magranon''' is caught and killed by Cerber, Rosedragon, [[User:Alyeska|Alyeska]], and [[User:Xallo|Xallo]] on 24 June 2013 when it spawned for a mission. It drop two [[Valrei item]] (golden harp and deadly feather) and an [[eye]].&lt;br /&gt;
**The first '''Avatar of Paawheelr''' was killed on June 4th, 2016 by [[User:Zachariah|Zachariah]] and Asdf when it spawned for a mission. It dropped a 1kg 77ql [[seryll lump]]. &lt;br /&gt;
*'''Exodus''' - Originally penned in '''Shimmering Tree''' by '''Schiann''', '''Alorn''' and '''UKRedDevil'''.&lt;br /&gt;
**Now Dead as of '''0714 GMT London 04 November 2011''', died under mysterious circumstances, no player or guard killed it, nothing in fight or event log, possible GM/Developer action.&lt;br /&gt;
*'''Deliverance''' - Unknown, last stated by '''Ruinertoo''' to be on the East coast near Tyger Bay. '''04 November 2011'''.&lt;br /&gt;
**Reported dead under similar circumstances to the Avatar of Vynora by '''[[player:Kaih|KaiH]]''' at '''1927 GMT London 04 November 2011'''&lt;br /&gt;
*** 2/15/12 - Avatar of Vynora first spotted by [[Player:Genocide|Genocide]], trapped and penned by Oebade &amp;amp; Genocide at the North West part of Deli, near the Kyklops. &lt;br /&gt;
**** 2/18/12 Was later slain by a splinter group after the Kyklops slaying.&lt;br /&gt;
*'''Fo''' - [[Jenn-Kellon]] Home on Epic.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=4&amp;gt;&lt;br /&gt;
Image:Avatar of Lib.jpg|Libila&lt;br /&gt;
Image:AvatarOfVynora.jpg|Vynora&lt;br /&gt;
Image:AvatarOfMagranon.png|Magranon&lt;br /&gt;
Image:AvatarOfFo.jpg|Fo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65587.0 Avatar of Libila forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65748.0 Avatar of Vynora forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65837.0 Avatar of Magranon forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/66548-avatar-of-fo-found-slaying-event-anyone/page__hl__mission Avatar of Fo forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/83457-the-killing-of-the-avatar-of-magnaron/ Video of the killing of Avatar of Magnaron on 24 June 2013]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spoon&amp;diff=129301</id>
		<title>Spoon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spoon&amp;diff=129301"/>
		<updated>2024-09-07T10:21:37Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Removed Irrelevant line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Spoon&lt;br /&gt;
|image=Cooking spoon.jpg&lt;br /&gt;
|active=[[metal lump]] (0.03 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Cooking utensils &lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large spoon.''&lt;br /&gt;
&lt;br /&gt;
It is used in some [[cooking]] recipes as a tool for stirring or blending ingredients.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be made out of any [[metal]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cooking utensils]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Any-metal_products]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Cooking utensils]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_shoulder_pad&amp;diff=127750</id>
		<title>Basic shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_shoulder_pad&amp;diff=127750"/>
		<updated>2023-11-15T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Basic Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=Plate armour smithing&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design reduces slashing damage when equipped with medium or heavy armor.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The basic shoulder pad reduces slashing damage when equipped with medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127749</id>
		<title>Human skull shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127749"/>
		<updated>2023-11-15T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Human Skull Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=Plate Armour Smithing&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design increases all damage dealt and received by the same amount.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The human skull shoulder pad gives a buff to weapon damage dealt and recieved.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boar_shoulder_pad&amp;diff=127748</id>
		<title>Boar shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boar_shoulder_pad&amp;diff=127748"/>
		<updated>2023-11-15T03:53:15Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Boar Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=Plate Armour Smithing&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design reduces all damage dealt and received by the same amount.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The Boar shoulder pad reduces all weapon damage dealt and received, making them good for tanking while others deal damage.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boar_shoulder_pad&amp;diff=127747</id>
		<title>Boar shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boar_shoulder_pad&amp;diff=127747"/>
		<updated>2023-11-15T03:47:10Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Effects */ Reword effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Boar Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=YES - NEED UPDATE.&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design reduces all damage dealt and received by the same amount.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The Boar shoulder pad reduces all weapon damage dealt and received, making them good for tanking while others deal damage.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127686</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127686"/>
		<updated>2023-10-30T08:28:04Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Grinding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Woodcutting is the skill used in cutting [[tree]]s down, chopping them up for [[log]]s, and creating [[kindling]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the felled trees you get depends on how high your woodcutting skill is. The quality of the log you get from felled trees depends on the felled tree quality - a higher skill yields more logs of top quality, lower skill yields more QL 1 logs. The same goes for kindling.&lt;br /&gt;
&lt;br /&gt;
Damaged felled trees (from decay) will often yield QL 1 logs and no woodcutting skill when chopped up.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
A [[hatchet]] is best. If unavailable, other [[:Category:Axes|axe]] types also work.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can also use a [[long sword]], [[two handed sword]], [[shovel]], [[pickaxe]], [[sickle]], [[rake]], or [[scythe]] to cut down a tree, but only a [[Hatchet]], [[:Category:Axes|axe]] or [[saw]] will be able to chop a [[felled tree]] into [[log]]s.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*[[Log]]s&lt;br /&gt;
*[[Kindling]]&lt;br /&gt;
*[[Felled Tree | Felled trees]]&lt;br /&gt;
&lt;br /&gt;
== Tree types ==&lt;br /&gt;
:* [[Pine tree]] - Very abundant. &lt;br /&gt;
:* [[Birch tree]] - Burns well and is good for making buildings as it grows fast and is generally abundant.&lt;br /&gt;
:* [[Willow tree]] - These hulking trees are like oaks in that they destroy other trees and must be planted apart. Used for making [[bows]] and [[fishing rod]]s.&lt;br /&gt;
:* [[Oak tree]] - Tools made from Oak take 20% less [[damage]] through use. Oaks require room to grow and will kill other trees near it. They must be planted by themselves and must be planted away from each other. Slow growing.&lt;br /&gt;
:* [[Cedar tree]] - Best used for containers, as it slows the [[decay]] rate of the container. Does not effect the items inside the container. Also used for making [[arrows]].&lt;br /&gt;
:* [[Maple tree]] - Used for making [[arrows]].&lt;br /&gt;
:* [[Linden tree]]&lt;br /&gt;
:* [[Chestnut tree]]&lt;br /&gt;
:* [[Walnut tree]] - Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
:* [[Fir tree]]&lt;br /&gt;
&lt;br /&gt;
Fruit trees produce a wood scrap if cut down when young or mature, a less than full weight log if old, or older. &lt;br /&gt;
&lt;br /&gt;
:* [[Apple]]&lt;br /&gt;
:* [[Cherry]] - Popular as [[furniture]], reddish colour.&lt;br /&gt;
:* [[Lemon]]&lt;br /&gt;
:* [[Olive]]&lt;br /&gt;
:* [[Orange]]&lt;br /&gt;
&lt;br /&gt;
== Grinding ==&lt;br /&gt;
Skill 1-60 - Use a 1 QL Hatchet with CoC. Cut down any &amp;amp; all trees, overaged being the best age. Be sure to repair the hatchet at 50 damage.&lt;br /&gt;
&lt;br /&gt;
From skill 60/70-90+ skill you'll want to exclusively chop down high difficulty trees (chestnut and above)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birch tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pine tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleander bush]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia bush]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple tree]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender bush]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedar tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Chestnut tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut tree]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn bush]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow tree]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak tree]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* High quality logs are especially in demand for improving [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
* Overaged trees yield the most wood. Cutting trees younger than mature is a waste of time and resources.&lt;br /&gt;
* [[Forestry]] skill over 30 allows you to tell the age of trees without examining them.&lt;br /&gt;
* Woodcutting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* A message of &amp;quot;Your muscles weaken as you try to cut down the tree. You just can't bring yourself to do it.&amp;quot; indicates that you are on GM protected land and cannot chop down trees here. Move off the deed or away from that area and try elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Woodcutting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lumberjack at 50 skill&lt;br /&gt;
* Timberman/Timberwoman at 70 skill&lt;br /&gt;
* Deforester at 90 skill&lt;br /&gt;
* Wurmian Termite at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127673</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127673"/>
		<updated>2023-10-28T11:10:52Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Notes */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=AvatarOfVynora.jpg&lt;br /&gt;
|aggro=Enemy Kingdoms&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|drops=[[Valrei item]], [[eye]] and [[gland]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Meat]], [[Grain]], [[Vegatables]] and [[Corpse]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Living incarnations of the gods of Wurm. Their primary purpose is to receive items the gods request via [[Missions]].&lt;br /&gt;
&lt;br /&gt;
They are only aggressive to players of enemy kingdoms or when attacked and can be approached safely. &lt;br /&gt;
&lt;br /&gt;
==Examine text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar of Magnaron: &amp;quot;A ferocious beast indeed, the juggernaut can crush mountains with its horned forehead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avatar of Vynora: &lt;br /&gt;
&lt;br /&gt;
Avatar of Fo: &lt;br /&gt;
&lt;br /&gt;
Avatar of Libila:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Cannot spawn on deeds.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can inflict internal injuries.&lt;br /&gt;
*Hits moderately hard but less than other [[uniques]].&lt;br /&gt;
*Does not give a title.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It can throw [[player]]s far away; even onto tiles inside of structures.&lt;br /&gt;
*It often uses an [[AoE]] powerful stun.&lt;br /&gt;
*[[Healing|Heals]] itself moderately.&lt;br /&gt;
*Slower than [[Kyklops]] on grass but has a faster speed than 12 km/h on [[cobblestone]].&lt;br /&gt;
*Not restricted to any particular area.&lt;br /&gt;
*Similar in height to the [[Forest Giant]].&lt;br /&gt;
*Disappears and drops [[Valrei item]]s, [[eye]] and [[gland]] upon [[death]].&lt;br /&gt;
*[[Spirit guard]]s will not aid you in combat, although [[tower guard]]s can be called to assist the player.&lt;br /&gt;
*Initially [[spawn]]ed on the '''29th October 2011''' after [[Epic]] was released. After them being killed on [[Freedom Isles]], they disappeared on '''4th November 2011''' until an update before 1.1 came out with missions for [[Freedom Isles]].&lt;br /&gt;
*There is also a chance for them to drop [[seryll lump]]s. ''Tested on June 4th, 2016 with the death of Aged Avatar of Paawheelr.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*'''Independence''' - Dead, killed by '''Xandra's''' organized group.&lt;br /&gt;
**'''Avatar of Magranon''' - Caught and penned by [[User:Omegaseph|Omegaseph]], [[Undefined player|Bellaamore]], and [[Undefined player|Capnsavaho]] on '''14:27 PST, 12 May 2013 Freedom:Independence''' and is currently being held at [[Undefined settlement|Northern Crater]] located in the northern part of the Eastern Plains.&lt;br /&gt;
**'''Avatar of Vynora''' - Killed by Cerber.&lt;br /&gt;
**Another '''Avatar of Magranon''' is caught and killed by Cerber, Rosedragon, [[User:Alyeska|Alyeska]], and [[User:Xallo|Xallo]] on 24 June 2013 when it spawned for a mission. It drop two [[Valrei item]] (golden harp and deadly feather) and an [[eye]].&lt;br /&gt;
**The first '''Avatar of Paawheelr''' was killed on June 4th, 2016 by [[User:Zachariah|Zachariah]] and Asdf when it spawned for a mission. It dropped a 1kg 77ql [[seryll lump]]. &lt;br /&gt;
*'''Exodus''' - Originally penned in '''Shimmering Tree''' by '''Schiann''', '''Alorn''' and '''UKRedDevil'''.&lt;br /&gt;
**Now Dead as of '''0714 GMT London 04 November 2011''', died under mysterious circumstances, no player or guard killed it, nothing in fight or event log, possible GM/Developer action.&lt;br /&gt;
*'''Deliverance''' - Unknown, last stated by '''Ruinertoo''' to be on the East coast near Tyger Bay. '''04 November 2011'''.&lt;br /&gt;
**Reported dead under similar circumstances to the Avatar of Vynora by '''[[player:Kaih|KaiH]]''' at '''1927 GMT London 04 November 2011'''&lt;br /&gt;
*** 2/15/12 - Avatar of Vynora first spotted by [[Player:Genocide|Genocide]], trapped and penned by Oebade &amp;amp; Genocide at the North West part of Deli, near the Kyklops. &lt;br /&gt;
**** 2/18/12 Was later slain by a splinter group after the Kyklops slaying.&lt;br /&gt;
*'''Fo''' - [[Jenn-Kellon]] Home on Epic.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=4&amp;gt;&lt;br /&gt;
Image:Avatar of Lib.jpg|Libila&lt;br /&gt;
Image:AvatarOfVynora.jpg|Vynora&lt;br /&gt;
Image:AvatarOfMagranon.png|Magranon&lt;br /&gt;
Image:AvatarOfFo.jpg|Fo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65587.0 Avatar of Libila forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65748.0 Avatar of Vynora forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65837.0 Avatar of Magranon forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/66548-avatar-of-fo-found-slaying-event-anyone/page__hl__mission Avatar of Fo forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/83457-the-killing-of-the-avatar-of-magnaron/ Video of the killing of Avatar of Magnaron on 24 June 2013]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127672</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127672"/>
		<updated>2023-10-28T11:07:11Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Description */ Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=AvatarOfVynora.jpg&lt;br /&gt;
|aggro=Enemy Kingdoms&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|drops=[[Valrei item]], [[eye]] and [[gland]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Meat]], [[Grain]], [[Vegatables]] and [[Corpse]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Living incarnations of the gods of Wurm. Their primary purpose is to receive items the gods request via [[Missions]].&lt;br /&gt;
&lt;br /&gt;
They are only aggressive to players of enemy kingdoms or when attacked and can be approached safely. &lt;br /&gt;
&lt;br /&gt;
==Examine text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar of Magnaron: &amp;quot;A ferocious beast indeed, the juggernaut can crush mountains with its horned forehead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avatar of Vynora: &lt;br /&gt;
&lt;br /&gt;
Avatar of Fo: &lt;br /&gt;
&lt;br /&gt;
Avatar of Libila:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Cannot spawn on deeds.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can inflict internal injuries.&lt;br /&gt;
*Hits moderately hard but less than a [[Kyklops]].&lt;br /&gt;
*Does not give a title.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It can throw [[player]]s far away; even onto tiles inside of structures.&lt;br /&gt;
*It often uses an [[AoE]] powerful stun.&lt;br /&gt;
*[[Healing|Heals]] itself moderately.&lt;br /&gt;
*Slower than [[Kyklops]] on grass but has a faster speed than 12 km/h on [[cobblestone]].&lt;br /&gt;
*Not restricted to any particular area.&lt;br /&gt;
*Similar in height to the [[Forest Giant]].&lt;br /&gt;
*Disappears and drops [[Valrei item]]s, [[eye]] and [[gland]] upon [[death]].&lt;br /&gt;
*[[Spirit guard]]s will not aid you in combat, although [[tower guard]]s can be called to assist the player.&lt;br /&gt;
*Initially [[spawn]]ed on the '''29th October 2011''' after [[Epic]] was released. After them being killed on [[Freedom Isles]], they disappear on '''4th November 2011''' until an update before 1.1 comes out with missions for [[Freedom Isles]].&lt;br /&gt;
*They are related to some missions, usually involve giving them items.&lt;br /&gt;
*There is also a chance for them to drop [[seryll lump]]s. ''Tested on June 4th, 2016 with the death of Aged Avatar of Paawheelr.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*'''Independence''' - Dead, killed by '''Xandra's''' organized group.&lt;br /&gt;
**'''Avatar of Magranon''' - Caught and penned by [[User:Omegaseph|Omegaseph]], [[Undefined player|Bellaamore]], and [[Undefined player|Capnsavaho]] on '''14:27 PST, 12 May 2013 Freedom:Independence''' and is currently being held at [[Undefined settlement|Northern Crater]] located in the northern part of the Eastern Plains.&lt;br /&gt;
**'''Avatar of Vynora''' - Killed by Cerber.&lt;br /&gt;
**Another '''Avatar of Magranon''' is caught and killed by Cerber, Rosedragon, [[User:Alyeska|Alyeska]], and [[User:Xallo|Xallo]] on 24 June 2013 when it spawned for a mission. It drop two [[Valrei item]] (golden harp and deadly feather) and an [[eye]].&lt;br /&gt;
**The first '''Avatar of Paawheelr''' was killed on June 4th, 2016 by [[User:Zachariah|Zachariah]] and Asdf when it spawned for a mission. It dropped a 1kg 77ql [[seryll lump]]. &lt;br /&gt;
*'''Exodus''' - Originally penned in '''Shimmering Tree''' by '''Schiann''', '''Alorn''' and '''UKRedDevil'''.&lt;br /&gt;
**Now Dead as of '''0714 GMT London 04 November 2011''', died under mysterious circumstances, no player or guard killed it, nothing in fight or event log, possible GM/Developer action.&lt;br /&gt;
*'''Deliverance''' - Unknown, last stated by '''Ruinertoo''' to be on the East coast near Tyger Bay. '''04 November 2011'''.&lt;br /&gt;
**Reported dead under similar circumstances to the Avatar of Vynora by '''[[player:Kaih|KaiH]]''' at '''1927 GMT London 04 November 2011'''&lt;br /&gt;
*** 2/15/12 - Avatar of Vynora first spotted by [[Player:Genocide|Genocide]], trapped and penned by Oebade &amp;amp; Genocide at the North West part of Deli, near the Kyklops. &lt;br /&gt;
**** 2/18/12 Was later slain by a splinter group after the Kyklops slaying.&lt;br /&gt;
*'''Fo''' - [[Jenn-Kellon]] Home on Epic.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=4&amp;gt;&lt;br /&gt;
Image:Avatar of Lib.jpg|Libila&lt;br /&gt;
Image:AvatarOfVynora.jpg|Vynora&lt;br /&gt;
Image:AvatarOfMagranon.png|Magranon&lt;br /&gt;
Image:AvatarOfFo.jpg|Fo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65587.0 Avatar of Libila forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65748.0 Avatar of Vynora forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65837.0 Avatar of Magranon forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/66548-avatar-of-fo-found-slaying-event-anyone/page__hl__mission Avatar of Fo forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/83457-the-killing-of-the-avatar-of-magnaron/ Video of the killing of Avatar of Magnaron on 24 June 2013]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127671</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Avatars&amp;diff=127671"/>
		<updated>2023-10-28T10:35:51Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Images */ Remove irelevant picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=AvatarOfVynora.jpg&lt;br /&gt;
|aggro=Enemy Kingdoms&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|drops=[[Valrei item]], [[eye]] and [[gland]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Meat]], [[Grain]], [[Vegatables]] and [[Corpse]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Incarnation of the god/goddess, these avatars attack enemies whenever possible or when player decide to target them. Each avatar has a different form and some models are still outdated (Avatar of Vynora and Libila).&lt;br /&gt;
&lt;br /&gt;
Upon examine, Avatar of Magnaron described as ''A ferocious beast indeed, the juggernaut can crush mountains with its horned forehead.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Cannot spawn on deeds.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can inflict internal injuries.&lt;br /&gt;
*Hits moderately hard but less than a [[Kyklops]].&lt;br /&gt;
*Does not give a title.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It can throw [[player]]s far away; even onto tiles inside of structures.&lt;br /&gt;
*It often uses an [[AoE]] powerful stun.&lt;br /&gt;
*[[Healing|Heals]] itself moderately.&lt;br /&gt;
*Slower than [[Kyklops]] on grass but has a faster speed than 12 km/h on [[cobblestone]].&lt;br /&gt;
*Not restricted to any particular area.&lt;br /&gt;
*Similar in height to the [[Forest Giant]].&lt;br /&gt;
*Disappears and drops [[Valrei item]]s, [[eye]] and [[gland]] upon [[death]].&lt;br /&gt;
*[[Spirit guard]]s will not aid you in combat, although [[tower guard]]s can be called to assist the player.&lt;br /&gt;
*Initially [[spawn]]ed on the '''29th October 2011''' after [[Epic]] was released. After them being killed on [[Freedom Isles]], they disappear on '''4th November 2011''' until an update before 1.1 comes out with missions for [[Freedom Isles]].&lt;br /&gt;
*They are related to some missions, usually involve giving them items.&lt;br /&gt;
*There is also a chance for them to drop [[seryll lump]]s. ''Tested on June 4th, 2016 with the death of Aged Avatar of Paawheelr.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*'''Independence''' - Dead, killed by '''Xandra's''' organized group.&lt;br /&gt;
**'''Avatar of Magranon''' - Caught and penned by [[User:Omegaseph|Omegaseph]], [[Undefined player|Bellaamore]], and [[Undefined player|Capnsavaho]] on '''14:27 PST, 12 May 2013 Freedom:Independence''' and is currently being held at [[Undefined settlement|Northern Crater]] located in the northern part of the Eastern Plains.&lt;br /&gt;
**'''Avatar of Vynora''' - Killed by Cerber.&lt;br /&gt;
**Another '''Avatar of Magranon''' is caught and killed by Cerber, Rosedragon, [[User:Alyeska|Alyeska]], and [[User:Xallo|Xallo]] on 24 June 2013 when it spawned for a mission. It drop two [[Valrei item]] (golden harp and deadly feather) and an [[eye]].&lt;br /&gt;
**The first '''Avatar of Paawheelr''' was killed on June 4th, 2016 by [[User:Zachariah|Zachariah]] and Asdf when it spawned for a mission. It dropped a 1kg 77ql [[seryll lump]]. &lt;br /&gt;
*'''Exodus''' - Originally penned in '''Shimmering Tree''' by '''Schiann''', '''Alorn''' and '''UKRedDevil'''.&lt;br /&gt;
**Now Dead as of '''0714 GMT London 04 November 2011''', died under mysterious circumstances, no player or guard killed it, nothing in fight or event log, possible GM/Developer action.&lt;br /&gt;
*'''Deliverance''' - Unknown, last stated by '''Ruinertoo''' to be on the East coast near Tyger Bay. '''04 November 2011'''.&lt;br /&gt;
**Reported dead under similar circumstances to the Avatar of Vynora by '''[[player:Kaih|KaiH]]''' at '''1927 GMT London 04 November 2011'''&lt;br /&gt;
*** 2/15/12 - Avatar of Vynora first spotted by [[Player:Genocide|Genocide]], trapped and penned by Oebade &amp;amp; Genocide at the North West part of Deli, near the Kyklops. &lt;br /&gt;
**** 2/18/12 Was later slain by a splinter group after the Kyklops slaying.&lt;br /&gt;
*'''Fo''' - [[Jenn-Kellon]] Home on Epic.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=4&amp;gt;&lt;br /&gt;
Image:Avatar of Lib.jpg|Libila&lt;br /&gt;
Image:AvatarOfVynora.jpg|Vynora&lt;br /&gt;
Image:AvatarOfMagranon.png|Magranon&lt;br /&gt;
Image:AvatarOfFo.jpg|Fo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65587.0 Avatar of Libila forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65748.0 Avatar of Vynora forum post]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=65837.0 Avatar of Magranon forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/66548-avatar-of-fo-found-slaying-event-anyone/page__hl__mission Avatar of Fo forum post]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/83457-the-killing-of-the-avatar-of-magnaron/ Video of the killing of Avatar of Magnaron on 24 June 2013]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127670</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127670"/>
		<updated>2023-10-28T10:23:22Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Grinding */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Woodcutting is the skill used in cutting [[tree]]s down, chopping them up for [[log]]s, and creating [[kindling]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the felled trees you get depends on how high your woodcutting skill is. The quality of the log you get from felled trees depends on the felled tree quality - a higher skill yields more logs of top quality, lower skill yields more QL 1 logs. The same goes for kindling.&lt;br /&gt;
&lt;br /&gt;
Damaged felled trees (from decay) will often yield QL 1 logs and no woodcutting skill when chopped up.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
A [[hatchet]] is best. If unavailable, other [[:Category:Axes|axe]] types also work.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can also use a [[long sword]], [[two handed sword]], [[shovel]], [[pickaxe]], [[sickle]], [[rake]], or [[scythe]] to cut down a tree, but only a [[Hatchet]], [[:Category:Axes|axe]] or [[saw]] will be able to chop a [[felled tree]] into [[log]]s.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*[[Log]]s&lt;br /&gt;
*[[Kindling]]&lt;br /&gt;
*[[Felled Tree | Felled trees]]&lt;br /&gt;
&lt;br /&gt;
== Tree types ==&lt;br /&gt;
:* [[Pine tree]] - Very abundant. &lt;br /&gt;
:* [[Birch tree]] - Burns well and is good for making buildings as it grows fast and is generally abundant.&lt;br /&gt;
:* [[Willow tree]] - These hulking trees are like oaks in that they destroy other trees and must be planted apart. Used for making [[bows]] and [[fishing rod]]s.&lt;br /&gt;
:* [[Oak tree]] - Tools made from Oak take 20% less [[damage]] through use. Oaks require room to grow and will kill other trees near it. They must be planted by themselves and must be planted away from each other. Slow growing.&lt;br /&gt;
:* [[Cedar tree]] - Best used for containers, as it slows the [[decay]] rate of the container. Does not effect the items inside the container. Also used for making [[arrows]].&lt;br /&gt;
:* [[Maple tree]] - Used for making [[arrows]].&lt;br /&gt;
:* [[Linden tree]]&lt;br /&gt;
:* [[Chestnut tree]]&lt;br /&gt;
:* [[Walnut tree]] - Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
:* [[Fir tree]]&lt;br /&gt;
&lt;br /&gt;
Fruit trees produce a wood scrap if cut down when young or mature, a less than full weight log if old, or older. &lt;br /&gt;
&lt;br /&gt;
:* [[Apple]]&lt;br /&gt;
:* [[Cherry]] - Popular as [[furniture]], reddish colour.&lt;br /&gt;
:* [[Lemon]]&lt;br /&gt;
:* [[Olive]]&lt;br /&gt;
:* [[Orange]]&lt;br /&gt;
&lt;br /&gt;
== Grinding ==&lt;br /&gt;
Skill 1-60 - Use a 1 QL Hatchet with CoC. Cut down any &amp;amp; all trees, overaged being the best age. Be sure to repair the hatchet at 50 damage.&lt;br /&gt;
&lt;br /&gt;
From skill 60/70-90+ skill you'll want to exclusively chop down overaged Walnut trees as they are the most &amp;quot;difficult&amp;quot; tree that is also abundant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birch tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pine tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleander bush]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia bush]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple tree]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender bush]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedar tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Chestnut tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut tree]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn bush]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow tree]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak tree]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* High quality logs are especially in demand for improving [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
* Overaged trees yield the most wood. Cutting trees younger than mature is a waste of time and resources.&lt;br /&gt;
* [[Forestry]] skill over 30 allows you to tell the age of trees without examining them.&lt;br /&gt;
* Woodcutting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* A message of &amp;quot;Your muscles weaken as you try to cut down the tree. You just can't bring yourself to do it.&amp;quot; indicates that you are on GM protected land and cannot chop down trees here. Move off the deed or away from that area and try elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Woodcutting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lumberjack at 50 skill&lt;br /&gt;
* Timberman/Timberwoman at 70 skill&lt;br /&gt;
* Deforester at 90 skill&lt;br /&gt;
* Wurmian Termite at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127669</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=127669"/>
		<updated>2023-10-28T10:22:23Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Grinding */ Added difficulty table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Woodcutting is the skill used in cutting [[tree]]s down, chopping them up for [[log]]s, and creating [[kindling]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the felled trees you get depends on how high your woodcutting skill is. The quality of the log you get from felled trees depends on the felled tree quality - a higher skill yields more logs of top quality, lower skill yields more QL 1 logs. The same goes for kindling.&lt;br /&gt;
&lt;br /&gt;
Damaged felled trees (from decay) will often yield QL 1 logs and no woodcutting skill when chopped up.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
A [[hatchet]] is best. If unavailable, other [[:Category:Axes|axe]] types also work.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can also use a [[long sword]], [[two handed sword]], [[shovel]], [[pickaxe]], [[sickle]], [[rake]], or [[scythe]] to cut down a tree, but only a [[Hatchet]], [[:Category:Axes|axe]] or [[saw]] will be able to chop a [[felled tree]] into [[log]]s.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*[[Log]]s&lt;br /&gt;
*[[Kindling]]&lt;br /&gt;
*[[Felled Tree | Felled trees]]&lt;br /&gt;
&lt;br /&gt;
== Tree types ==&lt;br /&gt;
:* [[Pine tree]] - Very abundant. &lt;br /&gt;
:* [[Birch tree]] - Burns well and is good for making buildings as it grows fast and is generally abundant.&lt;br /&gt;
:* [[Willow tree]] - These hulking trees are like oaks in that they destroy other trees and must be planted apart. Used for making [[bows]] and [[fishing rod]]s.&lt;br /&gt;
:* [[Oak tree]] - Tools made from Oak take 20% less [[damage]] through use. Oaks require room to grow and will kill other trees near it. They must be planted by themselves and must be planted away from each other. Slow growing.&lt;br /&gt;
:* [[Cedar tree]] - Best used for containers, as it slows the [[decay]] rate of the container. Does not effect the items inside the container. Also used for making [[arrows]].&lt;br /&gt;
:* [[Maple tree]] - Used for making [[arrows]].&lt;br /&gt;
:* [[Linden tree]]&lt;br /&gt;
:* [[Chestnut tree]]&lt;br /&gt;
:* [[Walnut tree]] - Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
:* [[Fir tree]]&lt;br /&gt;
&lt;br /&gt;
Fruit trees produce a wood scrap if cut down when young or mature, a less than full weight log if old, or older. &lt;br /&gt;
&lt;br /&gt;
:* [[Apple]]&lt;br /&gt;
:* [[Cherry]] - Popular as [[furniture]], reddish colour.&lt;br /&gt;
:* [[Lemon]]&lt;br /&gt;
:* [[Olive]]&lt;br /&gt;
:* [[Orange]]&lt;br /&gt;
&lt;br /&gt;
== Grinding ==&lt;br /&gt;
Skill 1-60 - Use a 1 QL Hatchet with CoC. Cut down any &amp;amp; all trees, overaged being the best age. Be sure to repair the hatchet at 50 damage.&lt;br /&gt;
&lt;br /&gt;
From skill 60/70-90+ skill you'll want to exclusively chop down overaged Walnut trees as they are the most &amp;quot;difficult&amp;quot; tree that is also abundant.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birch tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pine tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry tree]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleander bush]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia bush]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple tree]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender bush]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedar tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fir tree]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape bush]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Chestnut tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden tree]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut tree]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn bush]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow tree]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak tree]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* High quality logs are especially in demand for improving [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
* Overaged trees yield the most wood. Cutting trees younger than mature is a waste of time and resources.&lt;br /&gt;
* [[Forestry]] skill over 30 allows you to tell the age of trees without examining them.&lt;br /&gt;
* Woodcutting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* A message of &amp;quot;Your muscles weaken as you try to cut down the tree. You just can't bring yourself to do it.&amp;quot; indicates that you are on GM protected land and cannot chop down trees here. Move off the deed or away from that area and try elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Woodcutting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lumberjack at 50 skill&lt;br /&gt;
* Timberman/Timberwoman at 70 skill&lt;br /&gt;
* Deforester at 90 skill&lt;br /&gt;
* Wurmian Termite at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=127629</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=127629"/>
		<updated>2023-10-22T11:17:47Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Speed */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
{{WIP|Due to the animal update this page is a work in progress and will be updated}}&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|meattype=Horse&lt;br /&gt;
|eats=[[Herbivore]], [[Grazer]]&lt;br /&gt;
|ridable=Yes, with 21 [[body control]].&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
Horses are ridable [[creatures|animals]].&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
=== Coat Colour ===&lt;br /&gt;
Horses come in one of 13 colour types: black, white, grey, brown, gold, blood bay, ebony black (also known as &amp;quot;jet black&amp;quot;), piebald pinto, chestnut, appaloosa, gold buckskin, skewbald pinto, and black silver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse_Colours.png|thumb|none|1350px|Horse colours, image provided by Malena.]]&lt;br /&gt;
&lt;br /&gt;
=== Body Form ===&lt;br /&gt;
Horses have varying body types based on their traits. These body types are: hot-blooded, characterised by a wiry build and speed traits; warm-blooded, with a medium build and mixed traits; or cold-blooded, featuring a husky build and draft traits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse bodies.jpg|thumb|none|500px|Horse body variations from left to right: hot-blooded, warm-blooded &amp;amp; cold-blooded.]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed-affecting traits or equipment will have a max speed of ~18 kph when riding it. Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed by the tamer, or when branded by whoever has [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness, and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly, without a weight or terrain increase, then the horse is most likely hungry. Feed it something or get off and lead the horse to [[grass]] tiles. After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
Ebony black horses have a slight speed boost, when both riding and pulling vehicles, over other colours.&lt;br /&gt;
&lt;br /&gt;
=== Speed Boosting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center; cellpadding=&amp;quot;3&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: green;&amp;quot; | 50ql boost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: #c5c503;&amp;quot; | 70ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: red;&amp;quot; | 90 ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Horse shoe]] set of 4&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Saddle]]&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Wind of ages]] &lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|cast on shoes or saddle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:blue&amp;quot; | rare versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:teal&amp;quot; | supreme versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1.44km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment speeds aren't determined at 50, 70 or 90 quality thresholds, they are linear and scale according to quality.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
*Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
*Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow into young horses. &lt;br /&gt;
*Color of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different color at birth.&lt;br /&gt;
*Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Numerous traits can positively or negatively affect the speed of a creature being ridden by a player, or pulling a [[:Category:Vehicles|vehicle]]. For horses, a player is likely to want to seek out speed traits for a horse that's ridden, or draft traits for a horse that pulls a cart or wagon. &lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list of traits.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed or branded horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding]], [[dyeable cloth barding]], [[leather barding]], and [[chain barding]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*They can be [[Creatures#Leading|led]] with a rope by anybody without being tamed, but they are [[mounts|ridable]] only with 21 [[body control]].&lt;br /&gt;
*Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attack tamed horses/mounts.&lt;br /&gt;
*Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile does not exceed 40. While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
*One or two horses can be used to pull a [[large cart]] or a [[ship transporter]]. Up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
*Horses have 20 body strength.&lt;br /&gt;
*Breeding a female horse with a male [[donkey]] will produce a [[mule]].&lt;br /&gt;
*Adult horses and foals can be found in the wild, including swimming deep in the ocean.&lt;br /&gt;
*It is possible for an untamed, branded horse to be attacked by a champion aggressive animal and killed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Horse names]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Hitchable creatures]]&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Holy_site&amp;diff=127628</id>
		<title>Talk:Holy site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Holy_site&amp;diff=127628"/>
		<updated>2023-10-22T10:51:53Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caffeine&amp;diff=127627</id>
		<title>Caffeine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caffeine&amp;diff=127627"/>
		<updated>2023-10-22T10:47:13Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Known Exclusions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Beverages]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Caffeinated [[beverages]] such as [[tea]] and [[coffee]] cause the [[player]] to use [[sleep bonus]] at an accelerated rate providing a means of faster skill gain than using sleep bonus alone. Sleep bonus can be used 1 to 2 times the normal rate depending on '''caffeine''' effect level.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While caffeine is active, sleep bonus is used at an accelerated rate in return for increased skill gain; however, doing so produces the restlessness de-buff.&lt;br /&gt;
*Caffeine causes [[alcohol]] intoxication to decay faster, causing faster sobering up.&lt;br /&gt;
*Drinking a caffeinated beverage within 10 minutes of logging in yields ten free minutes of [[sleep bonus]].&lt;br /&gt;
*The maximum caffeine effect is 100 which yields a 2x sleep bonus use rate.&lt;br /&gt;
*Caffeinated beverages can be consumed with a full thirst bar.&lt;br /&gt;
&lt;br /&gt;
==Restlessness==&lt;br /&gt;
Restlessness is a negative spell effect generated by using Sleep Bonus, while the Caffeine buff is active, until the point where Caffeine will no longer give you its benefits (5 hours). The restlessness spell effect will decay, when the player is logged out, at a 1:24 ratio, it takes 24 hours of offline time to reduce the de-buff by 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Known Exclusions==&lt;br /&gt;
The following skills are known to be excluded from the effects of Caffeine.&lt;br /&gt;
*Meditation&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowl&amp;diff=92972</id>
		<title>Bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowl&amp;diff=92972"/>
		<updated>2015-06-28T19:37:34Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Added note on sacrificing animals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bowl.png|300px&lt;br /&gt;
|active=[[glowing]] [[metal lumps]] (0.33 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.3 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A one foot wide shiny metal bowl, hammered thin.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used to create an [[altar]] or as a substitute for an altar when [[Sacrificing]] animals with a [[Sacrificial knife]] &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be used to cook things in.&lt;br /&gt;
{{about|This article is about jewelry smithing. For the pottery items, see [[clay bowl]] and [[pottery bowl]].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bronze products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=92950</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=92950"/>
		<updated>2015-06-26T17:00:02Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Changed &amp;quot;fine nines&amp;quot; to &amp;quot;perfect 10&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Combat training&lt;br /&gt;
|materials=* 2x [[shaft]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
* 4x [[plank]]s &lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from a measly 0 to a perfect 10.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Training [[archery]] and [[:Category:Bowyery items|bow]] skills.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can no longer gain skill if at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
*Drops from inventory upon completion.&lt;br /&gt;
*Can not be picked up.&lt;br /&gt;
* Arrows fired at the archery target will be on the same tile and can be retrieved if they do not break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Combat training]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=92949</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=92949"/>
		<updated>2015-06-26T16:58:41Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Removed note for priest restrictions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Combat training&lt;br /&gt;
|materials=* 2x [[shaft]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
* 4x [[plank]]s &lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from complete misses to fine nines.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Training [[archery]] and [[:Category:Bowyery items|bow]] skills.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can no longer gain skill if at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
*Drops from inventory upon completion.&lt;br /&gt;
*Can not be picked up.&lt;br /&gt;
* Arrows fired at the archery target will be on the same tile and can be retrieved if they do not break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Combat training]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92660</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92660"/>
		<updated>2015-06-17T02:56:53Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Moved Nathan to BL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Gods'''&lt;br /&gt;
&lt;br /&gt;
There are multiple gods you can follow in Wurm:&lt;br /&gt;
&lt;br /&gt;
*'''[[White Light]]/[[Altar of Three]] Gods'''&lt;br /&gt;
**[[Fo]]&lt;br /&gt;
**[[Magranon]]&lt;br /&gt;
**[[Vynora]]&lt;br /&gt;
**[[Nahjo]]&lt;br /&gt;
&lt;br /&gt;
*'''[[Black Light]]/[[Bone Altar]] Gods'''&lt;br /&gt;
**[[Libila]]&lt;br /&gt;
**[[Tosiek]]&lt;br /&gt;
**[[Nathan]]&lt;br /&gt;
For more information about how players may become a demi-god or even a full deity, see '''Player demigods''' under [[Scenarios#Player_demigods|Scenarios]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92299</id>
		<title>Historical:Nahjo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92299"/>
		<updated>2015-06-09T06:18:25Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Spells */  Spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nahjo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nahjo is the second [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Nahjo's converting speech===&lt;br /&gt;
Nahjo is here to grant strength and guidance.&lt;br /&gt;
&lt;br /&gt;
We are all seekers here in these foreign lands,&lt;br /&gt;
&lt;br /&gt;
We are all threatened by the ancient powers,&lt;br /&gt;
&lt;br /&gt;
And it is easy to stumble in this darkness never to rise again.&lt;br /&gt;
&lt;br /&gt;
he will lead you through the marshes and caverns, and he will hold your hand when you falter.&lt;br /&gt;
&lt;br /&gt;
Trust him in the darkness and sorrow.&lt;br /&gt;
&lt;br /&gt;
There is a blessed land we want to show you.&lt;br /&gt;
&lt;br /&gt;
Join us in freedom and follow us in peaceful bliss!&lt;br /&gt;
&lt;br /&gt;
The path leads on to victory and a new dawn for humankind.&lt;br /&gt;
&lt;br /&gt;
Will you join us?&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nahjo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nahjo domain bonuses while in Nahjo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
&lt;br /&gt;
=== Nahjo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Mining|Mine]]&lt;br /&gt;
*[[Woodcutting|Cut Wood]]&lt;br /&gt;
*[[Farming|Farm]]&lt;br /&gt;
*[[Lockpicking|Pick Locks]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*Priests of Nahjo recieve double favor gains from sacrificing ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] Penalties&lt;br /&gt;
*Cannot [[Digging|Dig]]&lt;br /&gt;
*Cannot use [[Alchemy]]&lt;br /&gt;
*Cannot [[Paving|Pave]]&lt;br /&gt;
=== Nahjo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (Seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle weave]]&lt;br /&gt;
| 10 || 30 || 30 || 6 || Creature || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || 10 || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale &lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || 30 || Item || Tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es and Turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || 40 || Tile || Locates [[creatures]] nearby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || 9 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || 10 || Wound || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || Locates enemies. || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || 30 || Tile || Turns tiles to mycelium. || Does not work on Freedom. [03:40:45] This spell does not work here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || 9 || Creature || Target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Worm Brains]] &lt;br /&gt;
| 35 || 30 || 40 || 15 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 60 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 || Item || Damages the holy altars || 3 Minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || 10 || Tile, Item || Creates and destroys dirt || Lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || 20 || Item || Causes frost wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || Hits may transfer higher skills || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || Increases speed of use || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)|Wrath of Magranon]] &lt;br /&gt;
| 50 || 50 || 50 || 10 || Tile ||Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || 20 || Item || Transfers life force to you || Requires [[Linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells| Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || 200 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Cesaille&amp;diff=92268</id>
		<title>User:Cesaille</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Cesaille&amp;diff=92268"/>
		<updated>2015-06-07T16:00:42Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: Created page with &amp;quot;[https://www.youtube.com/watch?v=dQw4w9WgXcQ| More info here]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.youtube.com/watch?v=dQw4w9WgXcQ| More info here]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_altar&amp;diff=92267</id>
		<title>Wooden altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_altar&amp;diff=92267"/>
		<updated>2015-06-07T15:57:00Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Making of an altar */ Reworded creation note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wooden altar.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=* 9x [[plank]]s&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x metal [[bowl]]&lt;br /&gt;
* 2x [[square piece of cloth|square pieces of cloth]] (0.60kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[wood]]en altar, with decorations depicting famous [[Religion|religious]] events. &lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
* The [[quality]] of the [[small nails]] affects the success chance when creating.&lt;br /&gt;
* The small nails used to create the [[wooden altar]] is lost when you fail creating and the plank is damaged.&lt;br /&gt;
* You need to be a [[follower]] or a [[priest]] of a [[god]] to create and continue.&lt;br /&gt;
* Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
* The altar will be dedicated to the god of the follower who finishes it.&lt;br /&gt;
* Wooden altars cannot be moved after completion.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or wooden altar dedicated to your god. Only stone or wooden altars dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Tip for placing ==&lt;br /&gt;
* To see where an altar will be placed when finished, drop a [[large anvil]]. Where it lands will be almost exactly where the altar will go.&lt;br /&gt;
* After dropping the [[large anvil]], '''do not''' turn, move or change your mouse view or you will need to re-drop it again to check positioning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92255</id>
		<title>Historical:Nahjo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92255"/>
		<updated>2015-06-06T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Nahjo's converting speech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nahjo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nahjo is the second [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Nahjo's converting speech===&lt;br /&gt;
Nahjo is here to grant strength and guidance.&lt;br /&gt;
&lt;br /&gt;
We are all seekers here in these foreign lands,&lt;br /&gt;
&lt;br /&gt;
We are all threatened by the ancient powers,&lt;br /&gt;
&lt;br /&gt;
And it is easy to stumble in this darkness never to rise again.&lt;br /&gt;
&lt;br /&gt;
he will lead you through the marshes and caverns, and he will hold your hand when you falter.&lt;br /&gt;
&lt;br /&gt;
Trust him in the darkness and sorrow.&lt;br /&gt;
&lt;br /&gt;
There is a blessed land we want to show you.&lt;br /&gt;
&lt;br /&gt;
Join us in freedom and follow us in peaceful bliss!&lt;br /&gt;
&lt;br /&gt;
The path leads on to victory and a new dawn for humankind.&lt;br /&gt;
&lt;br /&gt;
Will you join us?&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nahjo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nahjo domain bonuses while in Nahjo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
&lt;br /&gt;
=== Nahjo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Mining|Mine]]&lt;br /&gt;
*[[Woodcutting|Cut Wood]]&lt;br /&gt;
*[[Farming|Farm]]&lt;br /&gt;
*[[Lockpicking|Pick Locks]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*Priests of Nahjo recieve double favor gains from sacrificing ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] Penalties&lt;br /&gt;
*Cannot [[Digging|Dig]]&lt;br /&gt;
*Cannot use [[Alchemy]]&lt;br /&gt;
*Cannot [[Paving|Pave]]&lt;br /&gt;
=== Nahjo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (Seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle weave]]&lt;br /&gt;
| 10 || 30 || 30 || 6 || Creature || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || 10 || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale &lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || 30 || Item || Tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es and Turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || 40 || Tile || Locates [[creatures]] nearby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || 9 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || 10 || Wound || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || Locates enemies. || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || 30 || Tile || Turns tiles to mycelium. || Does not work on Freedom. [03:40:45] This spell does not work here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || 9 || Creature || Target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Worm Brains]] &lt;br /&gt;
| 35 || 30 || 40 || 15 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 60 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 || Item || Damages the holy altars || 3 Minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || 10 || Tile, Item || Creates and destroys dirt || Lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || 20 || Item || Causes frost wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || Hits may transfer higher skills || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || Increases speed of use || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)|Wrath of Magranon]] &lt;br /&gt;
| 50 || 50 || 50 || 10 || Tile ||Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || 20 || Item || Transfers like force to you || Requires [[Linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells| Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || 200 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92254</id>
		<title>Historical:Nahjo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92254"/>
		<updated>2015-06-06T17:20:31Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Game lore */ Added converting speech.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nahjo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nahjo is the second [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Nahjo's converting speech===&lt;br /&gt;
Nahjo is here to grant strength and guidance.&lt;br /&gt;
We are all seekers here in these foreign lands,&lt;br /&gt;
We are all threatened by the ancient powers,&lt;br /&gt;
And it is easy to stumble in this darkness never to rise again.&lt;br /&gt;
he will lead you through the marshes and caverns, and he will hold your hand when you falter.&lt;br /&gt;
Trust him in the darkness and sorrow.&lt;br /&gt;
There is a blessed land we want to show you.&lt;br /&gt;
Join us in freedom and follow us in peaceful bliss!&lt;br /&gt;
The path leads on to victory and a new dawn for humankind.&lt;br /&gt;
Will you join us?&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nahjo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nahjo domain bonuses while in Nahjo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
&lt;br /&gt;
=== Nahjo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Mining|Mine]]&lt;br /&gt;
*[[Woodcutting|Cut Wood]]&lt;br /&gt;
*[[Farming|Farm]]&lt;br /&gt;
*[[Lockpicking|Pick Locks]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*Priests of Nahjo recieve double favor gains from sacrificing ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] Penalties&lt;br /&gt;
*Cannot [[Digging|Dig]]&lt;br /&gt;
*Cannot use [[Alchemy]]&lt;br /&gt;
*Cannot [[Paving|Pave]]&lt;br /&gt;
=== Nahjo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (Seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle weave]]&lt;br /&gt;
| 10 || 30 || 30 || 6 || Creature || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || 10 || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale &lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || 30 || Item || Tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es and Turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || 40 || Tile || Locates [[creatures]] nearby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || 9 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || 10 || Wound || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || Locates enemies. || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || 30 || Tile || Turns tiles to mycelium. || Does not work on Freedom. [03:40:45] This spell does not work here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || 9 || Creature || Target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Worm Brains]] &lt;br /&gt;
| 35 || 30 || 40 || 15 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 60 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 || Item || Damages the holy altars || 3 Minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || 10 || Tile, Item || Creates and destroys dirt || Lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || 20 || Item || Causes frost wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || Hits may transfer higher skills || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || Increases speed of use || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)|Wrath of Magranon]] &lt;br /&gt;
| 50 || 50 || 50 || 10 || Tile ||Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || 20 || Item || Transfers like force to you || Requires [[Linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells| Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || 200 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92253</id>
		<title>Historical:Nahjo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92253"/>
		<updated>2015-06-06T17:16:13Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Spells */  More spells added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nahjo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nahjo is the second [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
''This area currently incomplete as no information is available''&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nahjo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nahjo domain bonuses while in Nahjo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
&lt;br /&gt;
=== Nahjo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Mining|Mine]]&lt;br /&gt;
*[[Woodcutting|Cut Wood]]&lt;br /&gt;
*[[Farming|Farm]]&lt;br /&gt;
*[[Lockpicking|Pick Locks]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*Priests of Nahjo recieve double favor gains from sacrificing ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] Penalties&lt;br /&gt;
*Cannot [[Digging|Dig]]&lt;br /&gt;
*Cannot use [[Alchemy]]&lt;br /&gt;
*Cannot [[Paving|Pave]]&lt;br /&gt;
=== Nahjo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (Seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle weave]]&lt;br /&gt;
| 10 || 30 || 30 || 6 || Creature || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || 10 || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale &lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || 30 || Item || Tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es and Turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || 40 || Tile || Locates [[creatures]] nearby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || 9 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || 10 || Wound || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || Locates enemies. || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || 30 || Tile || Turns tiles to mycelium. || Does not work on Freedom. [03:40:45] This spell does not work here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || 9 || Creature || Target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Worm Brains]] &lt;br /&gt;
| 35 || 30 || 40 || 15 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 60 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 || Item || Damages the holy altars || 3 Minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || 10 || Tile, Item || Creates and destroys dirt || Lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || 20 || Item || Causes frost wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || Hits may transfer higher skills || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || Increases speed of use || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)|Wrath of Magranon]] &lt;br /&gt;
| 50 || 50 || 50 || 10 || Tile ||Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || 20 || Item || Transfers like force to you || Requires [[Linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells| Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || 200 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=92166</id>
		<title>Humid drizzle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=92166"/>
		<updated>2015-06-03T22:30:57Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: &amp;quot;It also cures diseases and heals animals similar to Light of Fo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=40&lt;br /&gt;
|cooldowntime=14 minutes&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
'''Humid drizzle''' is an area of effect spell that tends to (i.e. grooms) all animals in a radius of 4 tiles in every direction around the tile it is cast on. It also cures diseases and heals animals similar to [[Light of Fo]].&lt;br /&gt;
&lt;br /&gt;
This spell has a cooldown timer of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
Upon a successful cast, you receive messages in your chatlog describing every creature that is affected by the spell.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click on the ground&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Humid drizzle''&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Adamantine&amp;diff=92130</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Adamantine&amp;diff=92130"/>
		<updated>2015-06-02T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;Cesaille: /* Description */  Fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Adamantine and Glimmersteel lumps are obtained as rewards from the [[Hunt of the ancients]]. &lt;br /&gt;
&lt;br /&gt;
Also, at the end of Epic scenarios the winning God will sometimes inflict terraforming events upon the territories of opposing kingdoms such as large trenches, towers of dirt and volcanos. Around these changes boulders appear which can be mined for Glimmersteel and Adamantine.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Adamantine plate has the same movement speed as [[steel]] plate and [[glimmersteel]] plate. &lt;br /&gt;
* Adamantine weapons do 10% more damage.&lt;br /&gt;
* Adamantine armor has higher damage reduction than armor made from normal materials.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Adamantine products|Adamantine products]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Metal]]&lt;/div&gt;</summary>
		<author><name>Cesaille</name></author>
		
	</entry>
</feed>