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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=93279</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=93279"/>
		<updated>2015-07-23T10:36:33Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning | warning=This page contains spoilers to the [[Meditation]] path questions. Only continue reading if you have intentionally chosen to view these, otherwise [[Main Page|navigate]] away from this page. }}&lt;br /&gt;
&lt;br /&gt;
The answers here are '''not''' confirmed by Code Club AB and are subject modification and change at any time, without warning, as with any other game mechanic.  The lists below are not in spoilers, not blurred out and are fully visible for all paths.&lt;br /&gt;
&lt;br /&gt;
You are urged to please to not reveal the path questions or answers in public chat, the forums or on IRC. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
'''Please do not make the titles section headers and do not put too much information into the summary box when adding answers.  Be as discrete as possible to avoid spoiling the fantasy for other Wurmpedia readers.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;Scroll down for the answers.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;You have been warned..... there are no more spoilers beyond this point. [https://www.google.co.uk/search?q=bunny+rabbits&amp;amp;tbm=isch Click here] to leave now!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Answers'''&lt;br /&gt;
&lt;br /&gt;
'''Love'''&lt;br /&gt;
#1st Question - What is love?&lt;br /&gt;
#:It is a spring.&lt;br /&gt;
#2nd Question - Without which can love not survive?&lt;br /&gt;
#:Respect&lt;br /&gt;
#3rd Question - Which of these negates love?&lt;br /&gt;
#:Contempt&lt;br /&gt;
#4th Question - How do I love someone more?&lt;br /&gt;
#:I accept&lt;br /&gt;
#5th Question - What makes love grow most?&lt;br /&gt;
#:Time&lt;br /&gt;
#6th Question - What should i say to best strengthen existing love?&lt;br /&gt;
#:I love you&lt;br /&gt;
#7th Question - What is the best reason to ask someone I love to change?&lt;br /&gt;
#:To preserve balance&lt;br /&gt;
#8th Question - What do I need to do to love everyone?&lt;br /&gt;
#:Accept humankind&lt;br /&gt;
#9th Question - Which of these is the biggest failure in love?&lt;br /&gt;
#:Not protecting your love&lt;br /&gt;
#10th Question - What of these will ultimately make love fail?&lt;br /&gt;
#:Lack of patience&lt;br /&gt;
#11th Question - What is the biggest act of love?&lt;br /&gt;
#:Setting free&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Insanity'''&lt;br /&gt;
#1st Question - How come some people are rich and some are poor?&lt;br /&gt;
#:Life is unfair&lt;br /&gt;
#2nd Question - Who has the most control of my fate?&lt;br /&gt;
#:The stars&lt;br /&gt;
#3rd Question - If I win the lottery, what determined it?&lt;br /&gt;
#:Simple Luck&lt;br /&gt;
#4th Question - A horse slips and kills the rider. What happened?&lt;br /&gt;
#:Chance struck&lt;br /&gt;
#5th Question - Who of these are usually hiding something&lt;br /&gt;
#:A silent person&lt;br /&gt;
#6th Question - Do you have free will?&lt;br /&gt;
#:Yes&lt;br /&gt;
#7th Question - Must I treat others as I want to be treated myself?&lt;br /&gt;
#:Always&lt;br /&gt;
#8th Question - These roads, mines and houses are&lt;br /&gt;
#:Basically unnatural&lt;br /&gt;
#9th Question - Who usually has most incentive to attack a normal person like me?&lt;br /&gt;
#:The government&lt;br /&gt;
#10th Question - What best describes humankind?&lt;br /&gt;
#:Evil&lt;br /&gt;
#11th Question - What best describes my life?&lt;br /&gt;
#:Totally meaningless&lt;br /&gt;
#12th Question - Who committed the crime?&lt;br /&gt;
#:The rich guy&lt;br /&gt;
#13th Question - He worries about someone therefore he _____ the person.&lt;br /&gt;
#:cares about&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knowledge'''&lt;br /&gt;
#1st Question - What is knowledge?&lt;br /&gt;
#:Information that I have accepted as a fact&lt;br /&gt;
#2nd Question - What best constitutes a fact?&lt;br /&gt;
#:Anything I accept as the truth&lt;br /&gt;
#3rd Question - Is there any absolute truth?&lt;br /&gt;
#:Only what I decide to see within me&lt;br /&gt;
#4th Question - How do I best prepare myself to learn things?&lt;br /&gt;
#:I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
#5th Question - What is the most important product of knowledge?&lt;br /&gt;
#:Fearlessness&lt;br /&gt;
#6th Question - What constitutes a professional?&lt;br /&gt;
#:someone who is paid&lt;br /&gt;
#7th Question - Which of these is the most certain way to rise above the crowd?&lt;br /&gt;
#:To really learn the details&lt;br /&gt;
#8th Question - What do I do when I have too little knowledge to make the best choice?&lt;br /&gt;
#:Usually you could toss a coin&lt;br /&gt;
#9th Question - How important is knowledge of history?&lt;br /&gt;
#:It can help&lt;br /&gt;
#10th Question - What is required to make good decisions?&lt;br /&gt;
#:Fairly logical thinking&lt;br /&gt;
#11th Question - What will make my knowledge useless?&lt;br /&gt;
#:Inactivity&lt;br /&gt;
#12th Question - Which of these is a requirement for truly working knowledge?&lt;br /&gt;
#:That there is no randomness in the world&lt;br /&gt;
#13th Question - What knowledge is most valuable?&lt;br /&gt;
#:To see what it is that you actually do to the world and the people around you&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Power'''&lt;br /&gt;
#1st Question - What is the ultimate purpose of power?&lt;br /&gt;
#:To achieve personal freedom&lt;br /&gt;
#2nd Question - What is money?&lt;br /&gt;
#:Money is mainly energy&lt;br /&gt;
#3rd Question - In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
#:Money&lt;br /&gt;
#4th Question - What is the main reason that people strive for power and money?&lt;br /&gt;
#:To gain control over their lives&lt;br /&gt;
#5th Question - What is the safest way of getting rid of your enemy?&lt;br /&gt;
#:Conquer them&lt;br /&gt;
#6th Question - If power is a sword, what do i need to swing it?&lt;br /&gt;
#:Courage&lt;br /&gt;
#7th Question - What is the biggest risk of my gaining power?&lt;br /&gt;
#:That i become a coward&lt;br /&gt;
#8th Question - How do i best control other people while releasing their energy?&lt;br /&gt;
#:Give them limited power&lt;br /&gt;
#9th Question - Will i loose my power if i am dishonest ?&lt;br /&gt;
#:Usually not&lt;br /&gt;
#10th Question - Why am I in power?&lt;br /&gt;
#:I am better&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hate'''&lt;br /&gt;
#1st Question - What is hate?&lt;br /&gt;
#:A need&lt;br /&gt;
#2nd Question - What is the best thing that comes from hate?&lt;br /&gt;
#:Energy&lt;br /&gt;
#3rd Question - What is the worst thing that hate can bring?&lt;br /&gt;
#:It can kill me&lt;br /&gt;
#4th Question - What type of hate is the weakest?&lt;br /&gt;
#:Hate based on Fear&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=92042</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=92042"/>
		<updated>2015-05-30T12:59:47Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found on flat or flattish grass, with flowers and water nearby. Usually love tiles will be within 5 - 7 tiles from the shore.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on all of the tiles.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center.  If the flowers are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
It's rumored that trees can also be used instead of some of the flowers.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
Recall Home is an activated by right clicking your body icon. It teleports you back to your settlement token.&lt;br /&gt;
&lt;br /&gt;
There is a 21 hour cooldown duration for recall home.&lt;br /&gt;
&lt;br /&gt;
'CAUTION - GLITCH' - Using this ability while on the 2nd floor or above of any structure may cause you to instantly die upon teleporting.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers to the path questions can found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=92041</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=92041"/>
		<updated>2015-05-30T12:58:42Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
After completing a meditation on a path of insanity tile the usual message of &amp;quot;This is indeed a special place&amp;quot; will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition to a random value. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers to the questions can be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness', another named 'Rotton Blood'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher', another named 'Pain'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death', another named 'Sickness'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus', another named 'Pain', another named 'Omen'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus', another named 'Pain'.&lt;br /&gt;
*A white dragon named, 'Sickness', another named 'Omen', another named 'Scorn'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]]&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=92040</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=92040"/>
		<updated>2015-05-30T12:56:39Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Knowledge''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Knowledge tiles ==&lt;br /&gt;
Knowledge path tiles are usually found beside water and sand. Generally they are quite close to the shore, but some have also been found in deep waters.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own knowledge path tile by flattening a low 3x3 area close to open water and creating some sand tiles near by.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Knowledge Tile does not have to be in the center.  If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Rank=1000, Max Rank=1000&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. Since this is an extension to the Level 1 ability the same cooldown applies as well.&lt;br /&gt;
Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
&lt;br /&gt;
You cannot see the affinity of a player who has not yet discovered their affinity.&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are permanently increased by 25%, with the exception of Fighting skill and Faith. Characteristics will also gain this boost.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
 You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armor.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers#Path_of_Knowledge|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=92023</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=92023"/>
		<updated>2015-05-28T22:10:20Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page used to contain answers to the [[meditation]] paths. The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers in this wiki, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=92022</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=92022"/>
		<updated>2015-05-28T22:09:52Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page used to contain answers to the [[meditation]] paths. The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers in this wiki, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
[spoiler]...[/spoiler]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=91812</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=91812"/>
		<updated>2015-05-17T08:18:19Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Refill of Stamina, Nutrition, Food and Water and Skill gain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Putting an item in an altar and right-clicking the [[altar]] will give the option to &amp;quot;sacrifice&amp;quot;. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Follower of a [[gods|god]], with at least 10 faith  &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing may yield:&lt;br /&gt;
* Favor gain&lt;br /&gt;
* Healing of wounds&lt;br /&gt;
* Alignment gain&lt;br /&gt;
* Potion&lt;br /&gt;
* Refill of Stamina, Nutrition, Food and Water&lt;br /&gt;
* Skill gain&lt;br /&gt;
&lt;br /&gt;
If your Favor is already full you will start increasing Deed Faith bonus instead. See [[Faith bonus|Faith bonuses]] for details&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what their value is. Items typically have a &amp;quot;get price&amp;quot; that you can see when right-clicking them in your inventory. That number along with the item type and its QL can be used to determine how much favor it will yield when sacrificed. See [[Base Price]] for details.&lt;br /&gt;
&lt;br /&gt;
==== Double favor items ====&lt;br /&gt;
Some items have a [[religion]] specific double [[favor]] gain. That means that if you sacrifice your specific double favor item you'll get twice as much favor as the item is worth. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: [[Yoyo]] and [[Torch]]&lt;br /&gt;
*[[Fo]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Magranon]]: [[Door lock]]&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy items]]&lt;br /&gt;
&lt;br /&gt;
(note: Tested with rare version too)&lt;br /&gt;
&lt;br /&gt;
=== Healing of wounds ===&lt;br /&gt;
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)&lt;br /&gt;
&lt;br /&gt;
=== Alignment gain ===&lt;br /&gt;
Sacrificing items that have a &amp;quot;get price&amp;quot; value of at least 50 copper will increase your alignment. See [[Alignment]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Potion ===&lt;br /&gt;
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.&lt;br /&gt;
&lt;br /&gt;
=== Refill of Stamina, Nutrition, Food and Water and Skill gain ===&lt;br /&gt;
Sacrificing any of the rare item kinds will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.&lt;br /&gt;
&lt;br /&gt;
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs will refill the bars but a log that weighs 17kgs will not.&lt;br /&gt;
&lt;br /&gt;
==== Rare Items ====&lt;br /&gt;
&lt;br /&gt;
* Sacrificing [[rare]]s gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity&lt;br /&gt;
* Sacrificing [[supreme]]s gives the same as rares with a small gain in a random skill&lt;br /&gt;
* Sacrificing [[fantastic]]s gives the same as supremes but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is (sometimes you can sacrifice them at the same time because the lock is registered by the server before the key is).&lt;br /&gt;
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[Trash heap|trash heap]].&lt;br /&gt;
* Sacrificing creatures for a mission is done with a [[Sacrificial knife|sacrificial knife]] close to the altar belonging to your deity. You do not have to put the dead animal inside the altar.&lt;br /&gt;
* Sacrificing 10 items one at a time will give the same amount of favor as sacrificing all 10 at once. The items are registered individually and not as part of a unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91811</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91811"/>
		<updated>2015-05-17T05:51:29Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Bridge Warnings and Possible Solutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*raise both tiles of the one holding the range pole and dioptra by 10 slope higher for 5 tile-long bridge and 60 - 80 slope beyond it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the dioptra makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the range pole at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both materials. Note that the lowest ql of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences and both end tile where the bridge should have enough drop off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
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|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
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|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 32 dirt slope, you need to be higer from water level for arched bridge atlast 8 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91810</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91810"/>
		<updated>2015-05-17T05:17:19Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Bridge Warnings and Possible Solutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*raise both tiles of the one holding the range pole and dioptra by 10 slope higher for 5 tile-long bridge and 60 - 80 slope beyond it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the dioptra makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the range pole at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both materials. Note that the lowest ql of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences and both end tile where the bridge should have enough drop off.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
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|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
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|62&lt;br /&gt;
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|66&lt;br /&gt;
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|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
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|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
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|61&lt;br /&gt;
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|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
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|70&lt;br /&gt;
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|73&lt;br /&gt;
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|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
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|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 32 dirt slope, you need to be higer from water level for arched bridge atlast 8 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91809</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91809"/>
		<updated>2015-05-17T05:16:46Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Bridge Warnings and Possible Solutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*raise both tiles of the one holding the range pole and dioptra by 10 slope higher for 5 tile-long bridge and 60 - 80 slope beyond it.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the dioptra makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the range pole at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both materials. Note that the lowest ql of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences and both end tile where the bridge should have enough drop off.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 32 dirt slope, you need to be higer from water level for arched bridge atlast 8 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91734</id>
		<title>Historical:Staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91734"/>
		<updated>2015-05-16T00:22:18Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|This item has no use ingame.}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation= see staircase type link&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A staircase made from wooden planks and nails, intended for stepping on.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* '''This item cannot be created anymore.'''&lt;br /&gt;
* This staircase was an unfinished feature introduced with Multistory buildings. Later on staircase functionality was finished with the bridge update and this was replaced with versions made from different materials, see [[Floor]]s.&lt;br /&gt;
* No graphics for it.&lt;br /&gt;
* Unfinished form can be picked up, finished can be pushed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wooden Plank Staircase]]&lt;br /&gt;
*[[Stone Slab Staircase]]&lt;br /&gt;
*[[Stone Brick Staircase]]&lt;br /&gt;
*[[Slate Slab Staircase]]&lt;br /&gt;
*[[Pottery Brick Staircase]]&lt;br /&gt;
*[[Marble Slab Staircase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91733</id>
		<title>Historical:Staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91733"/>
		<updated>2015-05-16T00:21:49Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|This item has no use ingame.}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation= see staircase type link&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A staircase made from wooden planks and nails, intended for stepping on.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* '''This item cannot be created anymore.'''&lt;br /&gt;
* This staircase was an unfinished feature introduced with Multistory buildings. Later on staircase functionality was finished with the bridge update and this was replaced with versions made from different materials, see [[Floor]]s.&lt;br /&gt;
* No graphics for it.&lt;br /&gt;
* Unfinished form can be picked up, finished can be pushed.&lt;br /&gt;
&lt;br /&gt;
*[[Wooden Plank Staircase]]&lt;br /&gt;
*[[Stone Slab Staircase]]&lt;br /&gt;
*[[Stone Brick Staircase]]&lt;br /&gt;
*[[Slate Slab Staircase]]&lt;br /&gt;
*[[Pottery Brick Staircase]]&lt;br /&gt;
*[[Marble Slab Staircase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91732</id>
		<title>Historical:Staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Staircase&amp;diff=91732"/>
		<updated>2015-05-16T00:21:06Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|This item has no use ingame.}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation= see staircase type link&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A staircase made from wooden planks and nails, intended for stepping on.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* '''This item cannot be created anymore.'''&lt;br /&gt;
* This staircase was an unfinished feature introduced with Multistory buildings. Later on staircase functionality was finished with the bridge update and this was replaced with versions made from different materials, see [[Floor]]s.&lt;br /&gt;
* No graphics for it.&lt;br /&gt;
* Unfinished form can be picked up, finished can be pushed.&lt;br /&gt;
&lt;br /&gt;
[[Wooden Plank Staircase]]&lt;br /&gt;
[[Stone Slab Staircase]]&lt;br /&gt;
[[Stone Brick Staircase]]&lt;br /&gt;
[[Slate Slab Staircase]]&lt;br /&gt;
[[Pottery Brick Staircase]]&lt;br /&gt;
[[Marble Slab Staircase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91689</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91689"/>
		<updated>2015-05-14T13:55:25Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*raise both tiles of the one holding the range pole and dioptra by 10 slope higher for 5 tile-long bridge and 60 - 80 slope beyond it.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 32 dirt slope, you need to be higer from water level for arched bridge atlast 8 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91688</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=91688"/>
		<updated>2015-05-14T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 32 dirt slope, you need to be higer from water level for arched bridge atlast 8 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91687</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91687"/>
		<updated>2015-05-14T10:22:31Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''An astronomical and surveying instrument, mounted on a tripod.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A Dioptra is a somewhat difficult item to make. Assuming you use a [[protractor]] of about equal quality to your blacksmithing skill it can be created with as low as 30 blacksmithing skill. It is recommended to improve the protractor first before you try to create it.&lt;br /&gt;
*The protractor affects the unfinished Dioptra quality and ultimately the finished quality.&lt;br /&gt;
*Quality of Dioptra affects how long you can plan a bridge.&lt;br /&gt;
*Starter compass can be used.&lt;br /&gt;
*The Dioptra has a relatively high value and is worth the same as, for example, mooring ropes and door locks of equal quality. [[Get price]] = QL^2 * 0.50.&lt;br /&gt;
&lt;br /&gt;
=== Known Creation Chances ===&lt;br /&gt;
Quality of protractor affects creation chance.&lt;br /&gt;
&lt;br /&gt;
*90 blacksmithing skill, 14ql protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql protractor gives 25% chance&lt;br /&gt;
*31.9 blacksmithing skill, 18ql protractor gives 6% chance&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A Dioptra is utilized by activating it and right clicking another player.  There will be a 'Plan Bridge' option which will proceed to plan the bridge as follows:&lt;br /&gt;
   You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
   You make sure the dioptra is level.&lt;br /&gt;
   You point the dioptra at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You wave at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You line up the dioptra with &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You look through the dioptra.&lt;br /&gt;
   You focus on the range pole.&lt;br /&gt;
   You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
   You check the heights of the plan ends.&lt;br /&gt;
   You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You work out the orientation and width for the bridge.&lt;br /&gt;
   You check for clearance between the bridge ends.&lt;br /&gt;
   You check for protruding foliage.&lt;br /&gt;
   You check for nearby cave entrances.&lt;br /&gt;
   You check for any items in the way.&lt;br /&gt;
   You check that you have permissions to build the bridge.&lt;br /&gt;
   You check for any bridges that may interfere with this bridge.&lt;br /&gt;
   You check there would be no buildings under this bridge.&lt;br /&gt;
   You work out the styles of bridges that would fit.&lt;br /&gt;
   You start working out the bridge components required.&lt;br /&gt;
   Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&lt;br /&gt;
   You stop surveying.&lt;br /&gt;
   You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91686</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91686"/>
		<updated>2015-05-14T10:21:01Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Known Creation Chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''An astronomical and surveying instrument, mounted on a tripod.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A Dioptra is a somewhat difficult item to make. Assuming you use a [[sight]] of about equal quality to your blacksmithing skill it can be created with as low as 30 blacksmithing skill. It is recommended to improve the sight first before you try to create it.&lt;br /&gt;
*The protractor affects the unfinished Dioptra quality and ultimately the finished quality.&lt;br /&gt;
*Quality of Dioptra affects how long you can plan a bridge.&lt;br /&gt;
*Starter compass can be used.&lt;br /&gt;
*The Dioptra has a relatively high value and is worth the same as, for example, mooring ropes and door locks of equal quality. [[Get price]] = QL^2 * 0.50.&lt;br /&gt;
&lt;br /&gt;
=== Known Creation Chances ===&lt;br /&gt;
Quality of protractor affects creation chance.&lt;br /&gt;
&lt;br /&gt;
*90 blacksmithing skill, 14ql protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql protractor gives 25% chance&lt;br /&gt;
*31.9 blacksmithing skill, 18ql protractor gives 6% chance&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A Dioptra is utilized by activating it and right clicking another player.  There will be a 'Plan Bridge' option which will proceed to plan the bridge as follows:&lt;br /&gt;
   You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
   You make sure the dioptra is level.&lt;br /&gt;
   You point the dioptra at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You wave at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You line up the dioptra with &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You look through the dioptra.&lt;br /&gt;
   You focus on the range pole.&lt;br /&gt;
   You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
   You check the heights of the plan ends.&lt;br /&gt;
   You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You work out the orientation and width for the bridge.&lt;br /&gt;
   You check for clearance between the bridge ends.&lt;br /&gt;
   You check for protruding foliage.&lt;br /&gt;
   You check for nearby cave entrances.&lt;br /&gt;
   You check for any items in the way.&lt;br /&gt;
   You check that you have permissions to build the bridge.&lt;br /&gt;
   You check for any bridges that may interfere with this bridge.&lt;br /&gt;
   You check there would be no buildings under this bridge.&lt;br /&gt;
   You work out the styles of bridges that would fit.&lt;br /&gt;
   You start working out the bridge components required.&lt;br /&gt;
   Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&lt;br /&gt;
   You stop surveying.&lt;br /&gt;
   You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91682</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91682"/>
		<updated>2015-05-13T11:10:38Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
An astronomical and surveying instrument, mounted on a tripod.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Dioptra is very difficult to make and will need a decent quality materials and blacksmithing skill. It is always recommended to improve the sight and protractor first before you try to create them. &lt;br /&gt;
*Quality of Dioptra affects how long you can plan a bridge.&lt;br /&gt;
*Starter compass can be used.&lt;br /&gt;
&lt;br /&gt;
== Known Creation Chances ==&lt;br /&gt;
*90 blacksmithing skill, 14ql sight and protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql sight and protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql sight and protractor gives 25 chance&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A Dioptra is utilized by activating it and right clicking another player.  There will be a 'Plan Bridge' option which will proceed to plan the bridge as follows:&lt;br /&gt;
   You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
   You make sure the dioptra is level.&lt;br /&gt;
   You point the dioptra at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You wave at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You line up the dioptra with &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You look through the dioptra.&lt;br /&gt;
   You focus on the range pole.&lt;br /&gt;
   You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
   You check the heights of the plan ends.&lt;br /&gt;
   You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You work out the orientation and width for the bridge.&lt;br /&gt;
   You check for clearance between the bridge ends.&lt;br /&gt;
   You check for protruding foliage.&lt;br /&gt;
   You check for nearby cave entrances.&lt;br /&gt;
   You check for any items in the way.&lt;br /&gt;
   You check that you have permissions to build the bridge.&lt;br /&gt;
   You check for any bridges that may interfere with this bridge.&lt;br /&gt;
   You check there would be no buildings under this bridge.&lt;br /&gt;
   You work out the styles of bridges that would fit.&lt;br /&gt;
   You start working out the bridge components required.&lt;br /&gt;
   Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&lt;br /&gt;
   You stop surveying.&lt;br /&gt;
   You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91681</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91681"/>
		<updated>2015-05-13T06:11:43Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
An astronomical and surveying instrument, mounted on a tripod.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Dioptra is very difficult to make and will need a decent quality materials and blacksmithing skill. It is always recommended to improve the sight and protractor first before you try to create them. &lt;br /&gt;
*Quality of dioptra affects how long you can plan a bridge.&lt;br /&gt;
*Starter compass can be used.&lt;br /&gt;
&lt;br /&gt;
== Known Creation Chances ==&lt;br /&gt;
*90 blacksmithing skill, 14ql sight and protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql sight and protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql sight and protractor gives 25 chance&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A Dioptra is utilized by activating it and right clicking another player.  There will be a 'Plan Bridge' option which will proceed to plan the bridge as follows:&lt;br /&gt;
   You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
   You make sure the dioptra is level.&lt;br /&gt;
   You point the dioptra at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You wave at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You line up the dioptra with &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You look through the dioptra.&lt;br /&gt;
   You focus on the range pole.&lt;br /&gt;
   You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
   You check the heights of the plan ends.&lt;br /&gt;
   You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You work out the orientation and width for the bridge.&lt;br /&gt;
   You check for clearance between the bridge ends.&lt;br /&gt;
   You check for protruding foliage.&lt;br /&gt;
   You check for nearby cave entrances.&lt;br /&gt;
   You check for any items in the way.&lt;br /&gt;
   You check that you have permissions to build the bridge.&lt;br /&gt;
   You check for any bridges that may interfere with this bridge.&lt;br /&gt;
   You check there would be no buildings under this bridge.&lt;br /&gt;
   You work out the styles of bridges that would fit.&lt;br /&gt;
   You start working out the bridge components required.&lt;br /&gt;
   Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&lt;br /&gt;
   You stop surveying.&lt;br /&gt;
   You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91680</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=91680"/>
		<updated>2015-05-13T05:59:10Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
An astronomical and surveying instrument, mounted on a tripod.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Dioptra is very difficult to make and will need a decent quality materials and blacksmithing skill. It is always recommended to improve the sight and protractor first before you try to create them. &lt;br /&gt;
*Starter compass can be used.&lt;br /&gt;
&lt;br /&gt;
== Known Creation Chances ==&lt;br /&gt;
*90 blacksmithing skill, 14ql sight and protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql sight and protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql sight and protractor gives 25 chance&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A Dioptra is utilized by activating it and right clicking another player.  There will be a 'Plan Bridge' option which will proceed to plan the bridge as follows:&lt;br /&gt;
   You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
   You make sure the dioptra is level.&lt;br /&gt;
   You point the dioptra at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You wave at &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You line up the dioptra with &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You look through the dioptra.&lt;br /&gt;
   You focus on the range pole.&lt;br /&gt;
   You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
   You check the heights of the plan ends.&lt;br /&gt;
   You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&lt;br /&gt;
   You work out the orientation and width for the bridge.&lt;br /&gt;
   You check for clearance between the bridge ends.&lt;br /&gt;
   You check for protruding foliage.&lt;br /&gt;
   You check for nearby cave entrances.&lt;br /&gt;
   You check for any items in the way.&lt;br /&gt;
   You check that you have permissions to build the bridge.&lt;br /&gt;
   You check for any bridges that may interfere with this bridge.&lt;br /&gt;
   You check there would be no buildings under this bridge.&lt;br /&gt;
   You work out the styles of bridges that would fit.&lt;br /&gt;
   You start working out the bridge components required.&lt;br /&gt;
   Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&lt;br /&gt;
   You stop surveying.&lt;br /&gt;
   You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=90558</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=90558"/>
		<updated>2015-03-05T14:12:04Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''Leatherworking'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
:*The skill of creating leather or drake hide items. Improving leather items is not limited by leather QL.&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
Finish/Improve:&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Leather knife]]&lt;br /&gt;
*[[Iron awl]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
|&lt;br /&gt;
Other:&lt;br /&gt;
*[[Lye]]&lt;br /&gt;
*[[Animal hide]]&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Rivets]]&lt;br /&gt;
*[[Mouth bit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
=== Leather armour ===&lt;br /&gt;
Leather armour generally provides the least amount of base defense. However it also has one of the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. A full leather set weighs 3.2KGs and will slow you to 15.40KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Leather glove]]&lt;br /&gt;
:*[[Leather jacket]]&lt;br /&gt;
:*[[Leather pants]]&lt;br /&gt;
:*[[Leather boot]]&lt;br /&gt;
:*[[Leather sleeve]]&lt;br /&gt;
:*[[Leather cap]]&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
The QL of the leather armour piece made will be the lesser of 20% of your Leatherworking skill or the QL of the leather used.&lt;br /&gt;
&lt;br /&gt;
=== Studded leather armour ===&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.  A full studded leather set weighs 4.9KGs and will slow you to 14.77KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Studded leather glove]]&lt;br /&gt;
:*[[Studded leather jacket]]&lt;br /&gt;
:*[[Studded leather pants]]&lt;br /&gt;
:*[[Studded leather boot]]&lt;br /&gt;
:*[[Studded leather sleeve]]&lt;br /&gt;
:*[[Studded leather cap]]&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
You may not be able to make a studded leather jacket if it is the first studded leather armour piece you attempt.  Try to create another piece first.&lt;br /&gt;
&lt;br /&gt;
=== Drake hide armour ===&lt;br /&gt;
Drake hide is the best leatherworking-based armour existing in Wurm. Its protection rating is between chain and plate, yet more sensitive to cutting and piercing than chain armor.&lt;br /&gt;
Drake hide armor has the lowest penalty to and walking speed other than scale (about 16 km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
:*[[Drake hide glove]]&lt;br /&gt;
:*[[Drake hide jacket]]&lt;br /&gt;
:*[[Drake hide pants]]&lt;br /&gt;
:*[[Drake hide boot]]&lt;br /&gt;
:*[[Drake hide sleeve]]&lt;br /&gt;
:*[[Drake hide cap]]&lt;br /&gt;
&lt;br /&gt;
===Rugs===&lt;br /&gt;
Skill of 30 in Leatherworking is required to make rugs. Fur (3kg) and salt is required to create a rug. Fur is reduced in weight on failures.&lt;br /&gt;
&lt;br /&gt;
:*[[Black wolf rug]]&lt;br /&gt;
:*[[Black bear rug]]&lt;br /&gt;
:*[[Brown bear rug]]&lt;br /&gt;
:*[[Mountain lion rug]]&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
:*[[Toolbelt]]&lt;br /&gt;
:*[[Brown bear helm]]&lt;br /&gt;
Containers&lt;br /&gt;
:*[[Backpack]]&lt;br /&gt;
:*[[Quiver]]&lt;br /&gt;
:*[[Water skin]]&lt;br /&gt;
Equipment for mounts&lt;br /&gt;
:*[[Large saddle]]&lt;br /&gt;
:*[[Saddle]]&lt;br /&gt;
:*[[Bridle]]&lt;br /&gt;
:*[[Large saddle seat]]&lt;br /&gt;
:*[[Saddle seat]]&lt;br /&gt;
:*[[Girth]]&lt;br /&gt;
:*[[Stirrups]]&lt;br /&gt;
:*[[Headstall]]&lt;br /&gt;
:*[[Reins]]&lt;br /&gt;
:*[[Leather barding]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Tanner at 50 skill&lt;br /&gt;
* High Tanner at 70 skill&lt;br /&gt;
* Master Tanner at 90 skill&lt;br /&gt;
* Master/Mistress of the Hide at 100 skill&lt;br /&gt;
  First to reach this skill is Willow at 3-5-15&lt;br /&gt;
  [22:01:44] &amp;lt;Willow&amp;gt; here you go guys  [14:02:51] Your title is now Mistress of the Hide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=90532</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=90532"/>
		<updated>2015-03-01T00:05:42Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Xanadu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
* Colossus of Piety - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Petawawa Market - Petawawa Market&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
* Colossus of Maxian Memorial - XBears, (J-11) on the map.&lt;br /&gt;
* Colossus of Vynora by Chrysanthy - South Eastern Border Floating Market, (R25) on the map - (special thanks to Saviina for helping)&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=90448</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=90448"/>
		<updated>2015-02-23T10:18:02Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Xanadu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
* Colossus of Piety - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Doom - Whispering Pines Marina&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
* Colossus of Maxian Memorial - XBears, (J-11) on the map.&lt;br /&gt;
* Colossus of Vynora by Chrysanthy - South Eastern Border Floating Market, (R25) on the map&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=90332</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=90332"/>
		<updated>2015-02-13T13:31:38Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Can Be */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|image=Explorer_tent.png&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.50kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A more robust version of the standard tent but without the item protection restrictions. The name of the owner, XXX, has been etched on a pole.''&lt;br /&gt;
&lt;br /&gt;
Explorer tents like any other [[Tents|tents]] (excluding the [[pavilion]]) serve as containers and allow you to respawn at the position you've dropped it.&amp;lt;br&amp;gt;&lt;br /&gt;
Option will appear at the respawn menu automatically if there's a tent dropped by you on the current server.&lt;br /&gt;
&lt;br /&gt;
==Can Be==&lt;br /&gt;
* Can be picked up by other players (PVP Enabled Servers)&lt;br /&gt;
* Can be Locked with a [[small padlock|small]] or [[large padlock]]&lt;br /&gt;
* Can hold 100 items&lt;br /&gt;
* Can hitch 1 animal to the tent.&lt;br /&gt;
* Can be placed in Mines&lt;br /&gt;
* Can be Bashed by people on your friends list or in the same deed as you are.&lt;br /&gt;
* If you drop someone else tent, you become the owner.&lt;br /&gt;
* Can be Lock picked (PVP Enabled Servers)&lt;br /&gt;
* Respawn at your tent.- (PVP Enabled Servers) must be placed in kingdom's influence.&lt;br /&gt;
&lt;br /&gt;
==Can Not Be== &lt;br /&gt;
* Placed in Deeds&lt;br /&gt;
* Color Changed&lt;br /&gt;
* Loaded using the [[Load cargo|loaded]] ability.&lt;br /&gt;
* Placed on Deed perimeter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The tent must be placed on ground 8 dirt or higher from water. Placing it any lower will cause the tent to become stuck, and unable to be picked up. You will have to drop dirt to allow it to be picked up (if applicable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=90331</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=90331"/>
		<updated>2015-02-13T13:29:43Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Can Be */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|image=Explorer_tent.png&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.50kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A more robust version of the standard tent but without the item protection restrictions. The name of the owner, XXX, has been etched on a pole.''&lt;br /&gt;
&lt;br /&gt;
Explorer tents like any other [[Tents|tents]] (excluding the [[pavilion]]) serve as containers and allow you to respawn at the position you've dropped it.&amp;lt;br&amp;gt;&lt;br /&gt;
Option will appear at the respawn menu automatically if there's a tent dropped by you on the current server.&lt;br /&gt;
&lt;br /&gt;
==Can Be==&lt;br /&gt;
* Can be picked up by other players (PVP Enabled Servers)&lt;br /&gt;
* Can be Locked with a [[small padlock|small]] or [[large padlock]]&lt;br /&gt;
* Can hold 100 items&lt;br /&gt;
* Can hitch 1 animal to the tent.&lt;br /&gt;
* Can be placed in Mines&lt;br /&gt;
* Can be Bashed by people on your friends list or in the same deed as you are.&lt;br /&gt;
* If you drop someone else tent, you become the owner.&lt;br /&gt;
* Can be Lock picked (PVP Enabled Servers)&lt;br /&gt;
* Respawn at your tent.- (PVP Enabled Servers) must be placed in kingdom's influence.&lt;br /&gt;
* Can be placed inside mine.&lt;br /&gt;
&lt;br /&gt;
==Can Not Be== &lt;br /&gt;
* Placed in Deeds&lt;br /&gt;
* Color Changed&lt;br /&gt;
* Loaded using the [[Load cargo|loaded]] ability.&lt;br /&gt;
* Placed on Deed perimeter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The tent must be placed on ground 8 dirt or higher from water. Placing it any lower will cause the tent to become stuck, and unable to be picked up. You will have to drop dirt to allow it to be picked up (if applicable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sheep&amp;diff=90313</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sheep&amp;diff=90313"/>
		<updated>2015-02-11T04:23:25Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Sheep.jpg&lt;br /&gt;
|aggro=Passive&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[meat]], [[fat]], [[eye]], [[bladder]]&lt;br /&gt;
|eats=grazer&lt;br /&gt;
|ridable=No&lt;br /&gt;
|breedable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A mythical beast of legends, it stares back at you with blood filled eyes and froth around the mouth.''&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' are a domestic [[animal]] which can be found wandering around [[grass]] and [[steppe]].&lt;br /&gt;
==Shearing==&lt;br /&gt;
Their [[wool]] may be sheared with [[scissors]] to be used in the creation of woollen [[clothing]].&lt;br /&gt;
&lt;br /&gt;
Shearing gives skill in:&lt;br /&gt;
: [[Soul]]&lt;br /&gt;
: [[Nature]]&lt;br /&gt;
: [[Animal husbandry]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Animal husbandry]] skill controls the quality of the sheared wool.&lt;br /&gt;
* Wool bundles drop to ground not the inventory. &lt;br /&gt;
* Sheared wool weight seems to vary on age currently observed:&lt;br /&gt;
*: Young, 0.1kg&lt;br /&gt;
*: Adolescent, 0.2kg&lt;br /&gt;
*: Mature, 0.3kg&lt;br /&gt;
*: Aged, 0.4kg&lt;br /&gt;
*: Old, 0.5kg&lt;br /&gt;
*: Venerable, 0.6kg&lt;br /&gt;
* When placed in a [[bulk storage bin]] or [[crate the wool splits into 0.1kg bundles.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:sheep|Sheep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_hide&amp;diff=90170</id>
		<title>Animal hide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_hide&amp;diff=90170"/>
		<updated>2015-01-25T01:35:43Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Hide.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (various kg)&lt;br /&gt;
|creation=Butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A hide skinned from an animal.''&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Butchering items|butchered item]] obtained from butchering hide-bearing animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Creating [[leather]] and [[leather pieces]] with [[lye]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Table of animals that yield hide of different weight below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |[[Animal]] || [[Weight]] (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Calf]] || 9.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] || 9.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Foal]] || 9.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]] || 12.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Dragon scale]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Butchering items]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=88415</id>
		<title>Exquisite meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=88415"/>
		<updated>2014-09-16T10:39:51Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Exquisite meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is the rug that is hardest to create:&lt;br /&gt;
** 58.01 cloth tailoring, 50.37 QL loom = 6% creation chance&lt;br /&gt;
** 74 cloth tailoring, 81 QL loom = 29% creation chance&lt;br /&gt;
** 90 cloth tailoring, 90 QL loom = 46% creation chance&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* Can be placed in a bucket or small box and other containers and used in it, so you don't lose it within the tile. &lt;br /&gt;
* This offers the highest probability of getting meditation questions of any other meditation rug.&lt;br /&gt;
* [[WOA]] has no effect&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Meditation rug]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88143</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88143"/>
		<updated>2014-09-10T11:17:47Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added ([[see Piperlane's Test]]). A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88125</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88125"/>
		<updated>2014-09-09T14:19:24Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added and can be predicted using Chrysanthy's formula: '''Pile Quality = {Summation (log, dirt and kindling quality) / (coal making skill + 24)} +/- 5''' ([[see Piperlane's Test]]). A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88124</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88124"/>
		<updated>2014-09-09T14:18:37Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added and can be predicted using Chrysanthy's formula '''Pile Quality = {Summation (log, dirt and kindling quality) / (coal making skill + 24)} +/- 5''' ([[see Piperlane's Test]]). A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88119</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88119"/>
		<updated>2014-09-09T14:03:46Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added ([[see Piperlane's test and Chrysanthy's Formula]]). A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88118</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88118"/>
		<updated>2014-09-09T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added (see Piperlane's test and Chrysanthy's Formula). A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88097</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88097"/>
		<updated>2014-09-05T14:26:34Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung.&lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chrysanthy's Archery Test'''&lt;br /&gt;
*The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88067</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88067"/>
		<updated>2014-08-30T02:15:14Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung.&lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chrysanthy's Archery Test'''&lt;br /&gt;
*The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88066</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88066"/>
		<updated>2014-08-30T02:14:22Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung.&lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chrysanthy's Archery Test&lt;br /&gt;
The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88065</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88065"/>
		<updated>2014-08-30T02:13:34Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung.&lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
*Chrysanthy's Archery Test&lt;br /&gt;
The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88064</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88064"/>
		<updated>2014-08-30T02:06:34Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88063</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88063"/>
		<updated>2014-08-30T02:06:14Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce. &lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88052</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88052"/>
		<updated>2014-08-28T13:46:31Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Chrysanthy's Archery Test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can. Rare bow string will go unrare when unstrung.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Chrysanthy's Archery Test ==&lt;br /&gt;
The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88051</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88051"/>
		<updated>2014-08-28T13:43:51Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can. Rare bow string will go unrare when unstrung.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
== [[Chrysanthy's Archery Test]] ==&lt;br /&gt;
The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
Chrysanthy has the following skills and the test data is given below:&lt;br /&gt;
&lt;br /&gt;
*Bow Used: Long Bow&lt;br /&gt;
* Archery Skill: 40.43&lt;br /&gt;
*Long Bow Skill: 30.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 70.01ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 36.82&lt;br /&gt;
*Damage on the Target: 5.89&lt;br /&gt;
*Number of Successful Hits: 20/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 36.30&lt;br /&gt;
*Damage on the Target: 3.94&lt;br /&gt;
*Number of Successful Hits: 19/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using 50.25ql longbow&lt;br /&gt;
*Arrow Shaft Quality: 40.18&lt;br /&gt;
*Archery Target Quality: 35.69&lt;br /&gt;
*Damage on the Target: 3.73&lt;br /&gt;
*Number of Successful Hits: 18/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arrow Shaft Quality: 13.13&lt;br /&gt;
*Archery Target Quality: 34.90&lt;br /&gt;
*Damage on the Target: 3.01&lt;br /&gt;
*Number of Successful Hits: 14/20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Findings:&lt;br /&gt;
*The higher the quality of the bow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the bow, the higher accuracy rate it has.&lt;br /&gt;
*The higher the quality of the arrow, the greater the damage it deals.&lt;br /&gt;
*The higher the quality of the arrow, the higher accuracy rate it has.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88050</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88050"/>
		<updated>2014-08-28T13:27:07Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can. Rare bow string will go unrare when unstrung.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88035</id>
		<title>Large chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88035"/>
		<updated>2014-08-27T06:42:45Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large chest made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[QL]] of the iron ribbon determines the creation success rate.&lt;br /&gt;
* If the creation attempt fails, the ribbon and plank are damaged.&lt;br /&gt;
* The last plank attached determines the [[trees|wood type]] of the chest if the plank is the last component to be attached.&lt;br /&gt;
* Cannot be picked up (unlike the [[small chest]]). Drops to the ground where you are standing when you attach the last piece.&lt;br /&gt;
* Can be pushed/pulled/rotated.&lt;br /&gt;
* With a [[Small padlock|small]] or [[large padlock]] attached, it is a secure storage for items. Be careful not to lose the [[key]] though.&lt;br /&gt;
* Large chest that are loaded and unloaded from a cart/wagon regain the ability to be renamed.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As is the case with many other items, it is recommended (especially if it's not to be placed on a [[deed]]) to create this chest from [[cedar]].&lt;br /&gt;
* It's possible (and in many cases recommended) to make a copy of the key from [[copper lump|copper]].&lt;br /&gt;
* Destroying the large chest by bashing will not destroy the items inside it. The items will just simply drop on the ground.&lt;br /&gt;
&lt;br /&gt;
* Items that can be stored in large chests are:&lt;br /&gt;
:All forms of armor.&lt;br /&gt;
:Various smaller items.&lt;br /&gt;
:[[Short Bow]]&lt;br /&gt;
&lt;br /&gt;
* Items that can not be stored in large chests are:&lt;br /&gt;
:[[Bow]] &lt;br /&gt;
:[[Long bow]]&lt;br /&gt;
:[[Fishing Rod]]&lt;br /&gt;
:[[Barding]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88034</id>
		<title>Large chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88034"/>
		<updated>2014-08-27T06:39:27Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large chest made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[QL]] of the iron ribbon determines the creation success rate.&lt;br /&gt;
* If the creation attempt fails, the ribbon and plank are damaged.&lt;br /&gt;
* The last plank attached determines the [[trees|wood type]] of the chest if the plank is the last component to be attached.&lt;br /&gt;
* Cannot be picked up (unlike the [[small chest]]). Drops to the ground where you are standing when you attach the last piece.&lt;br /&gt;
* Can be pushed/pulled/rotated.&lt;br /&gt;
* With a [[Small padlock|small]] or [[large padlock]] attached, it is a secure storage for items. Be careful not to lose the [[key]] though.&lt;br /&gt;
* Large chest that are loaded and unloaded from a cart/wagon regain the ability to be renamed.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As is the case with many other items, it is recommended (especially if it's not to be placed on a [[deed]]) to create this chest from [[cedar]].&lt;br /&gt;
* It's possible (and in many cases recommended) to make a copy of the key from [[copper lump|copper]].&lt;br /&gt;
&lt;br /&gt;
* Items that can be stored in large chests are:&lt;br /&gt;
:All forms of armor.&lt;br /&gt;
:Various smaller items.&lt;br /&gt;
:[[Short Bow]]&lt;br /&gt;
&lt;br /&gt;
* Items that can not be stored in large chests are:&lt;br /&gt;
:[[Bow]] &lt;br /&gt;
:[[Long bow]]&lt;br /&gt;
:[[Fishing Rod]]&lt;br /&gt;
:[[Barding]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88033</id>
		<title>Large chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=88033"/>
		<updated>2014-08-27T06:38:09Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large chest made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[QL]] of the iron ribbon determines the creation success rate.&lt;br /&gt;
* If the creation attempt fails, the ribbon and plank are damaged.&lt;br /&gt;
* The last plank attached determines the [[trees|wood type]] of the chest if the plank is the last component to be attached.&lt;br /&gt;
* Cannot be picked up (unlike the [[small chest]]). Drops to the ground where you are standing when you attach the last piece.&lt;br /&gt;
* Can be pushed/pulled/rotated.&lt;br /&gt;
* With a [[Small padlock|small]] or [[large padlock]] attached, it is a secure storage for items. Be careful not to lose the [[key]] though.&lt;br /&gt;
* Large chest that are loaded and unloaded from a cart/wagon regain the ability to be renamed.&lt;br /&gt;
* Destroying the large chest by bashing will not destroy the items inside it. The items will just simply drop on the ground.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As is the case with many other items, it is recommended (especially if it's not to be placed on a [[deed]]) to create this chest from [[cedar]].&lt;br /&gt;
* It's possible (and in many cases recommended) to make a copy of the key from [[copper lump|copper]].&lt;br /&gt;
&lt;br /&gt;
* Items that can be stored in large chests are:&lt;br /&gt;
:All forms of armor.&lt;br /&gt;
:Various smaller items.&lt;br /&gt;
:[[Short Bow]]&lt;br /&gt;
&lt;br /&gt;
* Items that can not be stored in large chests are:&lt;br /&gt;
:[[Bow]] &lt;br /&gt;
:[[Long bow]]&lt;br /&gt;
:[[Fishing Rod]]&lt;br /&gt;
:[[Barding]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=88002</id>
		<title>Basinet helm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=88002"/>
		<updated>2014-08-25T05:20:14Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] /  [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Basinet helm&lt;br /&gt;
|image=Wurmpedia Basinet Helm.jpg&lt;br /&gt;
|active=[[glowing]] [[lump]] (1.78 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.70 kg)&lt;br /&gt;
|skill=plate armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A shining basinet helm with a lift up visor.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Activate glowing lump (1.70kg), right-click large anvil then open submenu &amp;quot;Create &amp;gt; [[Armour]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''basinet helm''' protects the head and eyes. The only other craftable headpiece that protects the eyes is the [[Great Helm]].&lt;br /&gt;
*Does not protect from face burns.&lt;br /&gt;
* Great helms can be created from various metals such as, [[steel lump|steel]], [[glimmersteel]], [[adamantine lump|adamantine]] or [[seryll lump|seryll]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Open helm]]&lt;br /&gt;
*[[Summer hat]]&lt;br /&gt;
*[[Great Helm]]&lt;br /&gt;
*[[:Category:Steel products|List of steel products]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Plate armour]]&lt;br /&gt;
[[Category:Adamantine products]]&lt;br /&gt;
[[Category:Glimmersteel products]]&lt;br /&gt;
[[Category:Seryll products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88001</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=88001"/>
		<updated>2014-08-25T03:55:02Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=88000</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=88000"/>
		<updated>2014-08-25T03:45:31Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Short bow&lt;br /&gt;
|image=Short bow.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Bowyery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An elegant, small and quick bow that will fire moderately far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
'''Short bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed small bow.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One strung Short bow is a component in making a [[bow trap]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 5 tiles range, or 20 m when looking through a [[spyglass]]. Higher [[Skills:Short_bow|skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=87999</id>
		<title>Long bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=87999"/>
		<updated>2014-08-25T03:43:49Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Long bow&lt;br /&gt;
|image=Long bow.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long slender bow that must be fired pretty far for good accuracy. It will then provide a hefty punch.''&lt;br /&gt;
&lt;br /&gt;
'''Long bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;A long but unstringed slender bow.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
This weapon is best used at 20 tiles range, or 80 m when looking through a [[spyglass]]. It requires a minimum range of 10 tiles. Higher [[Skills:Long_bow|skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
The long bow has the furthest range of hand-held weapons in game. Long bows at a long range can give very nasty wounds with a good enough bow.&lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]].  Does not fit in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bow]] &lt;br /&gt;
* [[Short bow]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=87998</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=87998"/>
		<updated>2014-08-25T03:42:32Z</updated>

		<summary type="html">&lt;p&gt;Chrysanthy: /* Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Bow&lt;br /&gt;
|image=Bow.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
'''Bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;An unstringed sturdy bow.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40 m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[Skills:Medium_bow|skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chrysanthy</name></author>
		
	</entry>
</feed>