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	<updated>2026-06-04T09:35:21Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silron_Valley&amp;diff=119523</id>
		<title>Settlement:Silron Valley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silron_Valley&amp;diff=119523"/>
		<updated>2021-03-25T00:17:06Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Changed made at request of Village Owner Norad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-chaos-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=ToUgH LiKe aN aRmAdiLLo'S sHeLL&lt;br /&gt;
|type=v&lt;br /&gt;
|size=15&lt;br /&gt;
|mayor=[[User:Norad|Norad]]&lt;br /&gt;
|population=20+&lt;br /&gt;
|allies= &lt;br /&gt;
*[[Blackhorse]]&lt;br /&gt;
*[[Homestead Bay]]&lt;br /&gt;
*[[Kyara]]&lt;br /&gt;
*[[Valhalla]]&lt;br /&gt;
*[[CAPSALOT]]&lt;br /&gt;
*[[Sparta]]&lt;br /&gt;
*[[The Damned]]&lt;br /&gt;
|enemies=&lt;br /&gt;
[s]*[[Spider]][/s](Permakilled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://filesmelt.com/dl/SVbanner.png&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.crunchgear.com/wp-content/uploads/2009/06/b53e_chain_mail_coif_inuse.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''Our valiant leader, Norad''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Silron Valley was founded when the leader of the BL at the time, Norad, was thrown into exile by the renegade warrior Spider. With nowhere left to go but up, Norad went JK in search of&lt;br /&gt;
greener pastures and found them at Silron Valley. He brought his band of merry men and continued to push his chainsmithing to the max skill he could reach. Norad is a gregarious fellow and will supply free chain armor to anyone who asks, as long as they are Jenn Kellon.&lt;br /&gt;
&lt;br /&gt;
==The Death of Maincorpse==&lt;br /&gt;
&lt;br /&gt;
Maincorpse was slain by a group of wizards, including the wizards of Silron Valley, slaughtering Maincorpse twice in less than ten minutes, resulting in his permanent death.  His scale armor set now sits in a coffin as a relic inside of the Relics of Dead Champions house along with Madboy's Gold Libilia Statue.  Although Spider (Maincorpse) sent the members of Silron Valley to exile and to Jenn-Jellon, the members of Silron Valley shall not be returning to HotS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Death of Daolin==&lt;br /&gt;
&lt;br /&gt;
The Silron Valley wizards, better known as the village of Legion of Libila when blacklight, went into exile to Jenn-Kellon because of Maincorpse and sought out revenge against Maincorpse and the failing Emperor.  The foolish Emperor, Daolin, fell for a simple trap right outside the shore of The Shroud.  He was quickly ambushed by the Terrohawk (Knarr) which was boarded with brave warriors, including the far more successful and well-liked ex-Emperor Iaqb, who then slaughtered Daolin on the coastline.  Daolin tried every trick he had, he clutched his farwalker amulet tightly and burned through 9 charges only to move a total of 4 tiles before collapsing dead.  All the members of Silron Valley were rewarded by Prince Pedro with an artifact for their efforts in slaying the enemy's Emperor.  To this day Silron Wizards have yet to see Daolin attempt to fight against them, a flawless victory perhaps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mad Mayor Scientest With A Vendetta Against Pine Trees ====&lt;br /&gt;
*[[User:Norad|Norad]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traitors ====&lt;br /&gt;
*Dragonpen&lt;br /&gt;
*Zaramoth&lt;br /&gt;
&lt;br /&gt;
==== Returning Traitors ====&lt;br /&gt;
*Dragonpen&lt;br /&gt;
&lt;br /&gt;
==== Traitorous Returning Traitors ====&lt;br /&gt;
*Dragonpen&lt;br /&gt;
&lt;br /&gt;
==== Professional Plundering Profiteers ====&lt;br /&gt;
*Fez&lt;br /&gt;
&lt;br /&gt;
==== Exploiters ====&lt;br /&gt;
*Fitzgerald&lt;br /&gt;
*Norad&lt;br /&gt;
&lt;br /&gt;
==== Dishes &amp;amp; Chores ====&lt;br /&gt;
*Nefretiti&lt;br /&gt;
*Amara&lt;br /&gt;
*Draugwyn&lt;br /&gt;
*Caliphae&lt;br /&gt;
&lt;br /&gt;
==== Cowboys ====&lt;br /&gt;
*Zarwin&lt;br /&gt;
*Kabill&lt;br /&gt;
&lt;br /&gt;
==== Cash Rules Everything Around Them ====&lt;br /&gt;
*Kabill&lt;br /&gt;
&lt;br /&gt;
==== More Money Than Sense ====&lt;br /&gt;
*James&lt;br /&gt;
*PTO&lt;br /&gt;
&lt;br /&gt;
==== Spies Past &amp;amp; Present ====&lt;br /&gt;
*[[Player:Cndo|Cndo]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Khainegomm&lt;br /&gt;
&lt;br /&gt;
==== When Your Hand Just Doesn't Cut It ====&lt;br /&gt;
*Wwiiol&lt;br /&gt;
*Zarwen&lt;br /&gt;
*Lordfeving&lt;br /&gt;
*Gevaar&lt;br /&gt;
&lt;br /&gt;
==== Might As Well Be In Silron ====&lt;br /&gt;
*Breksis&lt;br /&gt;
*Jup&lt;br /&gt;
*Cubeman&lt;br /&gt;
&lt;br /&gt;
==== Wishes They Were In Silron ====&lt;br /&gt;
*Xallo&lt;br /&gt;
*Everyone Else&lt;br /&gt;
&lt;br /&gt;
==== Wakes Up In An Unknown Childs Room With No Memory Of The Previous Night Covered In Sick Wearing Dog Tags And A Reciept For Cucumbers in His Back Pocket ====&lt;br /&gt;
*Zaex&lt;br /&gt;
&lt;br /&gt;
==== Around 6ft Lumberjacks Who Live On The Run From The Man In Log Cabins In Canada And Hit On Their Bosses And Landlords Daughters (Not At The Same Time) While Calculating The Euro/Dollar Market Fluxuations Spending Their Off Days Dancing Around Sombreros In A Plaid Shirt Delivering Packages ====&lt;br /&gt;
*Baenre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== List Of People Silron Valley Has Killed ====&lt;br /&gt;
&lt;br /&gt;
Everyone in [[Horde of the Summoned|Horde of the Summoned]] and [[Mol-Rehan|Mol-Rehan]] (Except Ryyanna and Bober)&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=112838</id>
		<title>Player:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=112838"/>
		<updated>2019-09-28T04:57:22Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=0 cellpadding=5 width=150 align=right style=&amp;quot;border:9px double #cb9f58; color:white; background:#6f5d4b; text-align:center; margin:0px 0px 50px 50px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Cndo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Server&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Xanadu, Chaos, Elevation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px groove #493111;&amp;quot; | Village&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | None of Note&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Cndo is a player in Wurm Online. Primarily Cndo plays on PvP servers, having been a part of various battles and sieges throughout Wurm's history. He is famously known for his affinity and attraction to the Sword of Magranon, and one of the earliest users of the weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Golden Valley Starting Era ==&lt;br /&gt;
&lt;br /&gt;
Cndo was on Golden Valley for almost a year where he learned the game, and relaxed. He started Emerald Coast with a few long forgotten friends establishing the first Guard tower in existence at the time. He spent almost a year on the server constantly developing the lands around him, later moving to Scorpion Stone. The Emerald coast was famous for its wine, one of the only items that could go past the 20ql improvement limit. &lt;br /&gt;
&lt;br /&gt;
== PC Gamer Article/ Rock Paper Shotgun Article ==&lt;br /&gt;
Cndo has the luxury of being one of the most famous Wurm players outside of the game. He with a friend known as &amp;quot;Darkdragoon&amp;quot; terrorized article writers Quinten Smith on his experiences through the game. The article can be found here: [https://www.rockpapershotgun.com/2010/03/24/pitchfork-media-a-portrait-of-wurm-online/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Beginnings ==&lt;br /&gt;
&lt;br /&gt;
Cndo joined the Horde of the Summoned after a great deal of conversation with Tiu and Daolin. There he joined Hell's Kitchen, a prominent Horde deed famous for its island tenacity. He stayed with the kingdom for a short while before heading off to Jenn-Kellon where he was tutored by the members of [Silron Valley] who would later go on to found some of the most powerful groups on Epic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
A great deal of time passed, as Cndo learned the game. He purchased Crimsonwolf from a member of Silron Valley and used it as an effective Fo weapon. He was a member of Jenn-Kellon, occasionally playing on a blacklight alt in order to prop the kingdom up against what he considered to be his lifelong enemy Mol-Rehan. Unfortunately, with the release of epic, Cndo sold the Crimsonwolf account immaturely to that very enemy dooming the kingdom he once helped protect, by leaving the character in the village. This allowed the reviled Mol-Rehan to exploit deed defense of frontline war deed. &lt;br /&gt;
&lt;br /&gt;
Crimsonwolf was a champion of Fo twice on chaos under Cndo. &lt;br /&gt;
&lt;br /&gt;
== Epic Early ==&lt;br /&gt;
&lt;br /&gt;
Epic was where Cndo thrived, it was a fresh start and a new chance to become someone in the constant swirl of relevancy that is Wurm Online. He started off working in tandem with Posteh and what would be known as the Legion of Lomaner, helping found the kingdom ruled by Wossoo. However destiny marches on and the Legion moved its operations to the Horde of the Summoned, another familiar identity for Cndo. &lt;br /&gt;
&lt;br /&gt;
Doin' Stuff was the name, and Doing Stuff was their game, many of the same faces surrounded him from both Silron Valley as well as new faces from Lomaner. Doin' Stuff was quite dominant in the early days of Elevation, while attempting to avoid drama at every turn. Many things people take for granted today, such as Archery, Horse Maneuver, and toggle target were pioneered within the walls of the archipelago.&lt;br /&gt;
&lt;br /&gt;
Cndo would be one of the first to pack his bags for the creation of a new PMK, the Mongol Empire.&lt;br /&gt;
&lt;br /&gt;
== The Mongol Empire ==&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was founded, and it was good. The gods themselves revolted at its founding, knowing what would come next. &lt;br /&gt;
&lt;br /&gt;
Cndo was simply one of the cogs in the machine of the Mongol Empire, he was considered in officially to be an elder, but that was not necessarily special in any regard. &lt;br /&gt;
He was present for almost every Mongol battle, dying on occasion but living through most of it, and he played a key role in the Avarga Raid by supplying much needed Iron Fence bars.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was the first time Cndo was allowed to Hold, Use, and maintain the Artifact the Sword of Magranon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Mongol Empire had to be disbanded at the behest of Rolf, (rumor) and the understanding that they were killing the game off.&lt;br /&gt;
&lt;br /&gt;
Cndo was an officer in the Mongol Empire&lt;br /&gt;
&lt;br /&gt;
== Demacia ==&lt;br /&gt;
&lt;br /&gt;
Cndo was part of the large ex-mongol collaboration of Demacia, this is where he finally rounded out his knowledge of the game and came into his own.&lt;br /&gt;
&lt;br /&gt;
Demacia was much like the Mongols, it dominated the mid game of epic, often taking advantage of the same things the mongols did, George (Jorge) the NoGump of the group. &lt;br /&gt;
He was involved in multiple aspects of the kingdom, again serving as an elder, and focusing his time into perfecting his skills. He took part in a great many battles as before.&lt;br /&gt;
&lt;br /&gt;
== Epic Late Game == &lt;br /&gt;
&lt;br /&gt;
All good stories have to trip, stumble and fall. &lt;br /&gt;
&lt;br /&gt;
With the fall of Demacia Cndo found himself at a crossroads, a great deal of his friends fled to different kingdoms causing him to be in the void. The split up of the original Mongol group can be seen today as either one of the best things, or worst that has ever happened to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
He worked in collaboration with many since, becoming the leader of a settlement known as The Deed, but due to its raid by Blacklight and disband, he never took the mantle of leader on epic.&lt;br /&gt;
&lt;br /&gt;
Cndo worked with a new group, who he would dub &amp;quot;The Rustlers&amp;quot; in private. This group served more as griefers &amp;quot;putting horses in canals&amp;quot; than actual fighters. &lt;br /&gt;
&lt;br /&gt;
== New Epic == &lt;br /&gt;
After a period of being in what was essentially limbo, Cndo again came back to the game. However circumstances, as they often do changed. The group he primarily played with was a shell of their former selves, many new players did not understand Cndo or his playstyle. But he changed as well, gone was the person who wanted to be a Lord of a Kingdom and in return came a carefree guy, more interested in provoking the enemy than actually combating them. This led to conflicts between Cndo and his former group, however he found comfort within a restored &amp;quot;Rustlers&amp;quot;. Having spent more than enough time in &amp;quot;Worldstar&amp;quot; Cndo moved on to live at the location branded &amp;quot;Lonely Light&amp;quot;, a deed owned by Zehive. The small island deed was located next to another, which would later be called Pyke. These two islands served as a base of operations for what was branded the &amp;quot;Jenn-Kellon Resistance&amp;quot;. This resistance formed out of the evil king despot and his small council who never took the advice of Cndo and his peers. They held a tyrannical reign on Jenn-Kellon, so Cndo and the Rustlers started a Barons Rebellion of great proportions.&lt;br /&gt;
&lt;br /&gt;
'''The Rebellion'''&lt;br /&gt;
&lt;br /&gt;
The plan was simple, wait for the evil king and his men to go into a raid, trap and kill them. Eventually, they got their shot, as the vile king took his kingdom to Mol-Rehan. The Mol-Rehan were a peaceful people far too focused on the cultivation of Moss in their capitol deed, and had great fear of the raiders. The barons alliance informed the Mol-Rehan that they would finance their campaign against Jenn-Kellon to depose the vile king. Mol-Rehan accepted, and on behalf of their kingdom Awakening collected the 50 Silver gift. The entirety of Jenn-Kellon was killed that day, and a laughing fit the likes you have never heard was had that night in the Baron Capitol. To quote one of the Barons, &amp;quot;Anyone want to pvp?&amp;quot; - Zehive&lt;br /&gt;
&lt;br /&gt;
'''Exile''' &lt;br /&gt;
&lt;br /&gt;
The rebellion was halted with the mass success from Mol-Rehan and a different path was decided upon the arrival of Marquis Cubeman de Affu-lence. The members of the great committee moved on to the Roman Republic where they spent some considerable time again laughing at Jenn-Kellon. This was short lived however, as the group came under some form of sleeping sickness and disappeared into the forests of Rome in hibernation.&lt;br /&gt;
&lt;br /&gt;
== Return to Chaos, Gratsalot ==&lt;br /&gt;
'''Gratsalot'''&lt;br /&gt;
The brave warriors came to a decision, and channeled their power into one force, they rose the dead and fallen of Sparta around them, joining into the ritual circle. The Scrolls hunger was sated, and the Blood Titles were granted. A voice came from the summoning circle, &amp;quot;What is thine kingdom called?&amp;quot;. A small voice came from the back of the circle, the young Rottenpie said, &amp;quot;Grats, Gratsalot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Future == &lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=111744</id>
		<title>Player:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=111744"/>
		<updated>2019-07-17T14:19:11Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=5 width=150 align=right style=&amp;quot;border:9px double #cb9f58; color:white; background:#6f5d4b; text-align:center; margin:0px 0px 50px 50px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Cndo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Server&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Xanadu, Chaos, Elevation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px groove #493111;&amp;quot; | Village&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | None of Note&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Cndo is a player in Wurm Online. Primarily Cndo plays on PvP servers, having been a part of various battles and sieges throughout Wurm's history. He is famously known for his affinity and attraction to the Sword of Magranon, and one of the earliest users of the weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Golden Valley Starting Era ==&lt;br /&gt;
&lt;br /&gt;
Cndo was on Golden Valley for almost a year where he learned the game, and relaxed. He started Emerald Coast with a few long forgotten friends establishing the first Guard tower in existence at the time. He spent almost a year on the server constantly developing the lands around him, later moving to Scorpion Stone. The Emerald coast was famous for its wine, one of the only items that could go past the 20ql improvement limit. &lt;br /&gt;
&lt;br /&gt;
== PC Gamer Article/ Rock Paper Shotgun Article ==&lt;br /&gt;
Cndo has the luxury of being one of the most famous Wurm players outside of the game. He with a friend known as &amp;quot;Darkdragoon&amp;quot; terrorized article writers Quinten Smith on his experiences through the game. The article can be found here: [https://www.rockpapershotgun.com/2010/03/24/pitchfork-media-a-portrait-of-wurm-online/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Beginnings ==&lt;br /&gt;
&lt;br /&gt;
Cndo joined the Horde of the Summoned after a great deal of conversation with Tiu and Daolin. There he joined Hell's Kitchen, a prominent Horde deed famous for its island tenacity. He stayed with the kingdom for a short while before heading off to Jenn-Kellon where he was tutored by the members of [Silron Valley] who would later go on to found some of the most powerful groups on Epic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
A great deal of time passed, as Cndo learned the game. He purchased Crimsonwolf from a member of Silron Valley and used it as an effective Fo weapon. He was a member of Jenn-Kellon, occasionally playing on a blacklight alt in order to prop the kingdom up against what he considered to be his lifelong enemy Mol-Rehan. Unfortunately, with the release of epic, Cndo sold the Crimsonwolf account immaturely to that very enemy dooming the kingdom he once helped protect, by leaving the character in the village. This allowed the reviled Mol-Rehan to exploit deed defense of frontline war deed. &lt;br /&gt;
&lt;br /&gt;
Crimsonwolf was a champion of Fo twice on chaos under Cndo. &lt;br /&gt;
&lt;br /&gt;
== Epic Early ==&lt;br /&gt;
&lt;br /&gt;
Epic was where Cndo thrived, it was a fresh start and a new chance to become someone in the constant swirl of relevancy that is Wurm Online. He started off working in tandem with Posteh and what would be known as the Legion of Lomaner, helping found the kingdom ruled by Wossoo. However destiny marches on and the Legion moved its operations to the Horde of the Summoned, another familiar identity for Cndo. &lt;br /&gt;
&lt;br /&gt;
Doin' Stuff was the name, and Doing Stuff was their game, many of the same faces surrounded him from both Silron Valley as well as new faces from Lomaner. Doin' Stuff was quite dominant in the early days of Elevation, while attempting to avoid drama at every turn. Many things people take for granted today, such as Archery, Horse Maneuver, and toggle target were pioneered within the walls of the archipelago.&lt;br /&gt;
&lt;br /&gt;
Cndo would be one of the first to pack his bags for the creation of a new PMK, the Mongol Empire.&lt;br /&gt;
&lt;br /&gt;
== The Mongol Empire ==&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was founded, and it was good. The gods themselves revolted at its founding, knowing what would come next. &lt;br /&gt;
&lt;br /&gt;
Cndo was simply one of the cogs in the machine of the Mongol Empire, he was considered in officially to be an elder, but that was not necessarily special in any regard. &lt;br /&gt;
He was present for almost every Mongol battle, dying on occasion but living through most of it, and he played a key role in the Avarga Raid by supplying much needed Iron Fence bars.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was the first time Cndo was allowed to Hold, Use, and maintain the Artifact the Sword of Magranon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Mongol Empire had to be disbanded at the behest of Rolf, (rumor) and the understanding that they were killing the game off.&lt;br /&gt;
&lt;br /&gt;
Cndo was an officer in the Mongol Empire&lt;br /&gt;
&lt;br /&gt;
== Demacia ==&lt;br /&gt;
&lt;br /&gt;
Cndo was part of the large ex-mongol collaboration of Demacia, this is where he finally rounded out his knowledge of the game and came into his own.&lt;br /&gt;
&lt;br /&gt;
Demacia was much like the Mongols, it dominated the mid game of epic, often taking advantage of the same things the mongols did, George (Jorge) the NoGump of the group. &lt;br /&gt;
He was involved in multiple aspects of the kingdom, again serving as an elder, and focusing his time into perfecting his skills. He took part in a great many battles as before.&lt;br /&gt;
&lt;br /&gt;
== Epic Late Game == &lt;br /&gt;
&lt;br /&gt;
All good stories have to trip, stumble and fall. &lt;br /&gt;
&lt;br /&gt;
With the fall of Demacia Cndo found himself at a crossroads, a great deal of his friends fled to different kingdoms causing him to be in the void. The split up of the original Mongol group can be seen today as either one of the best things, or worst that has ever happened to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
He worked in collaboration with many since, becoming the leader of a settlement known as The Deed, but due to its raid by Blacklight and disband, he never took the mantle of leader on epic.&lt;br /&gt;
&lt;br /&gt;
Cndo worked with a new group, who he would dub &amp;quot;The Rustlers&amp;quot; in private. This group served more as griefers &amp;quot;putting horses in canals&amp;quot; than actual fighters. &lt;br /&gt;
&lt;br /&gt;
== New Epic == &lt;br /&gt;
After a period of being in what was essentially limbo, Cndo again came back to the game. However circumstances, as they often do changed. The group he primarily played with was a shell of their former selves, many new players did not understand Cndo or his playstyle. But he changed as well, gone was the person who wanted to be a Lord of a Kingdom and in return came a carefree guy, more interested in provoking the enemy than actually combating them. This led to conflicts between Cndo and his former group, however he found comfort within a restored &amp;quot;Rustlers&amp;quot;. Having spent more than enough time in &amp;quot;Worldstar&amp;quot; Cndo moved on to live at the location branded &amp;quot;Lonely Light&amp;quot;, a deed owned by Zehive. The small island deed was located next to another, which would later be called Pyke. These two islands served as a base of operations for what was branded the &amp;quot;Jenn-Kellon Resistance&amp;quot;. This resistance formed out of the evil king despot and his small council who never took the advice of Cndo and his peers. They held a tyrannical reign on Jenn-Kellon, so Cndo and the Rustlers started a Barons Rebellion of great proportions.&lt;br /&gt;
&lt;br /&gt;
'''The Rebellion'''&lt;br /&gt;
&lt;br /&gt;
The plan was simple, wait for the evil king and his men to go into a raid, trap and kill them. Eventually, they got their shot, as the vile king took his kingdom to Mol-Rehan. The Mol-Rehan were a peaceful people far too focused on the cultivation of Moss in their capitol deed, and had great fear of the raiders. The barons alliance informed the Mol-Rehan that they would finance their campaign against Jenn-Kellon to depose the vile king. Mol-Rehan accepted, and on behalf of their kingdom Awakening collected the 50 Silver gift. The entirety of Jenn-Kellon was killed that day, and a laughing fit the likes you have never heard was had that night in the Baron Capitol. To quote one of the Barons, &amp;quot;Anyone want to pvp?&amp;quot; - Zehive&lt;br /&gt;
&lt;br /&gt;
'''Exile''' &lt;br /&gt;
&lt;br /&gt;
The rebellion was halted with the mass success from Mol-Rehan and a different path was decided upon the arrival of Marquis Cubeman de Affu-lence. The members of the great committee moved on to the Roman Republic where they spent some considerable time again laughing at Jenn-Kellon. This was short lived however, as the group came under some form of sleeping sickness and disappeared into the forests of Rome in hibernation.&lt;br /&gt;
&lt;br /&gt;
== Return to Chaos, Gratsalot ==&lt;br /&gt;
'''Gratsalot'''&lt;br /&gt;
The brave warriors came to a decision, and channeled their power into one force, they rose the dead and fallen of Sparta around them, joining into the ritual circle. The Scrolls hunger was sated, and the Blood Titles were granted. A voice came from the summoning circle, &amp;quot;What is thine kingdom called?&amp;quot;. A small voice came from the back of the circle, the young Rottenpie said, &amp;quot;Grats, Gratsalot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Future == &lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=111743</id>
		<title>Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=111743"/>
		<updated>2019-07-17T14:15:41Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Notes */ Removed possibly reduced effectiveness in hands of Blacklight religious groups. No data to prove this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / [[Steel Sword of Magranon]]&lt;br /&gt;
[[Image:Sword of Magranon.png|right|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A 99ql Steel Sword of Magranon.&lt;br /&gt;
A heavy two-handed sword of incredible quality made from steel and with a comfortable hilt of leatherbound silver filigran. It is enchanted with [[Demise spells| Libila's demise]], and has an aggressive aura towards Libila.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Artifact|altar=[[White Light]]}}&lt;br /&gt;
* [[Flaming aura]] effect.&lt;br /&gt;
* Can not be enchanted.&lt;br /&gt;
* Followers of Magranon get bonuses when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=109320</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=109320"/>
		<updated>2018-12-21T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Leadership &amp;amp; Notables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly largest PvP encounter in the history of Wurm Online and was organized by Tonygreen, playing on the account Dragonpen. It marked the first and only occurrence in which multiple kingdoms came under one banner for the purpose of a siege. While the exact amount of players are unknown, the conservative number places it around 100, but some estimates go far beyond that number. &lt;br /&gt;
&lt;br /&gt;
This was not intended to be a raid, which is the most common form of deed attack where individuals work quickly to hit the target and leave.This was a siege, sieges in the past would occur infrequently, last multiple days, and would feature frequent small battles as the raid plays out in the background. Typically, fortifications are made on the attackers side, often consisting of trenches, fence work, and small gate houses. Examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notables===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan, King)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga,&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan,&lt;br /&gt;
Horde of the Summoned,&lt;br /&gt;
Jenn-Kellon,&lt;br /&gt;
Legion of Pirates,&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation:'''&lt;br /&gt;
Gear from Mongol loot houses, an attempt to wrest control away from The Mongol Empire&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
The Orb of Doom was used twice during the siege to damaging effect. It was one of the first uses of the artifact, the orb is a powerful artifact that inflicts mass Area of Effect damage, with a chance to fail killing the user instantaneously.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, Avarga prepared for the worst, and went into a defensive operations procedure, preparing every avenue inside the city for a fight. Makeshift fortifications were quickly deployed, using quickly available resources, often reserved for high quality crafting.&lt;br /&gt;
&lt;br /&gt;
The enemy force did not take long to makes its entrance into Mongol controlled territory, the first reports from a forward outpost known locally as &amp;quot;The Wrestlers Deed&amp;quot; was relaying the approach. The initial interpretation of the movement was that the raid would take place at &amp;quot;The Wrestlers Deed&amp;quot;  however it was quickly determined that the raid was coming for Avarga., The wrestlers, in a brave and intelligent move, approached Avarga to aid in the defense, taking a boat through the canals to sneakily enter the city.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The &amp;quot;Entente&amp;quot; decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
The ruins of the shanty towns build before the push remained for almost a year.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=109319</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=109319"/>
		<updated>2018-12-21T16:35:33Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Part One of Editing for a easier to read text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly largest PvP encounter in the history of Wurm Online and was organized by Tonygreen, playing on the account Dragonpen. It marked the first and only occurrence in which multiple kingdoms came under one banner for the purpose of a siege. While the exact amount of players are unknown, the conservative number places it around 100, but some estimates go far beyond that number. &lt;br /&gt;
&lt;br /&gt;
This was not intended to be a raid, which is the most common form of deed attack where individuals work quickly to hit the target and leave.This was a siege, sieges in the past would occur infrequently, last multiple days, and would feature frequent small battles as the raid plays out in the background. Typically, fortifications are made on the attackers side, often consisting of trenches, fence work, and small gate houses. Examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notables===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan, King)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga,&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan,&lt;br /&gt;
Horde of the Summoned,&lt;br /&gt;
Jenn-Kellon,&lt;br /&gt;
Legion of Pirates,&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, an attempt to wrest control away from The Mongol Empire&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
The Orb of Doom was used twice during the siege to damaging effect. It was one of the first uses of the artifact, the orb is a powerful artifact that inflicts mass Area of Effect damage, with a chance to fail killing the user instantaneously.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, Avarga prepared for the worst, and went into a defensive operations procedure, preparing every avenue inside the city for a fight. Makeshift fortifications were quickly deployed, using quickly available resources, often reserved for high quality crafting.&lt;br /&gt;
&lt;br /&gt;
The enemy force did not take long to makes its entrance into Mongol controlled territory, the first reports from a forward outpost known locally as &amp;quot;The Wrestlers Deed&amp;quot; was relaying the approach. The initial interpretation of the movement was that the raid would take place at &amp;quot;The Wrestlers Deed&amp;quot;  however it was quickly determined that the raid was coming for Avarga., The wrestlers, in a brave and intelligent move, approached Avarga to aid in the defense, taking a boat through the canals to sneakily enter the city.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The &amp;quot;Entente&amp;quot; decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
The ruins of the shanty towns build before the push remained for almost a year.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107811</id>
		<title>Rod of transmutation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107811"/>
		<updated>2018-07-08T18:33:01Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''Rod of transmutation turns a normal cave wall into a 99 quality vein of your choice with about 10,000 mining operations.  The rod is destroyed when used.''&lt;br /&gt;
&lt;br /&gt;
'''Rod of transmutation''' turns a normal cave tile into the [[vein]] of your choice. Using the wand will provide ore up to 99 QL and will allow for about 10,000 mining operations.&lt;br /&gt;
The rod is destroyed when used.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rod can be bought from a [[trader]] for 50 [[silver coin]]s. It weighs 1.00 kg, and is a [[nodrop|no drop]] item.&lt;br /&gt;
* The following veins or walls can be created: [[Iron vein|Iron]], [[Gold vein|Gold]], [[Silver vein|Silver]], [[Copper vein|Copper]], [[Tin vein|Tin]], [[Zinc vein|Zinc]], [[Lead vein|Lead]], [[Slate wall|Slate]], [[Sandstone]] or [[Marble wall|Marble]]. &lt;br /&gt;
* Cannot create Rock, [[Adamantine]], [[Glimmersteel]], or [[Rock salt]].&lt;br /&gt;
* If used on an ore vein or a support beamed tile it gives this message: &amp;quot;This rod only works on normal cave walls.&amp;quot;&lt;br /&gt;
* Ore quality received is still based on mining level&lt;br /&gt;
&lt;br /&gt;
Note: Rods do create 99QL veins on the Epic home servers.  Rolf has confirmed that this is &amp;quot;expected&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Rod used on &amp;quot;Normal quality&amp;quot; rock.&lt;br /&gt;
&lt;br /&gt;
  Prospect : You would mine tin ore here. It is of normal quality.&lt;br /&gt;
  &lt;br /&gt;
  Using a [[Tuning fork of metal detection | Tuning fork]] : You ding the tuning fork of metal detection on the wall. &lt;br /&gt;
  From the sounds you realize that the ore here has a max qualitylevel of 99.&lt;br /&gt;
  You will be able to mine here 9990 times more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107757</id>
		<title>Template kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107757"/>
		<updated>2018-07-05T19:05:54Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Please Delete if possible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template Kingdom]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107756</id>
		<title>Template kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107756"/>
		<updated>2018-07-05T19:05:08Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Redirected page to Kingdom Judges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kingdom Judges]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107755</id>
		<title>Rod of transmutation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107755"/>
		<updated>2018-07-05T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A two foot long granite rod that turns a normal cave tile into the ore of your choice. The tile will have max ql limit of 99 and 10 000 mining operations. The rod is destroyed in the process.''&lt;br /&gt;
&lt;br /&gt;
'''Rod of transmutation''' turns a normal cave tile into the [[vein]] of your choice. Using the wand will provide ore up to 99 QL and will allow for about 10,000 mining operations.&lt;br /&gt;
The rod is destroyed when used.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rod can be bought from a [[trader]] for 50 [[silver coin]]s. It weighs 1.00 kg, and is a [[nodrop|no drop]] item.&lt;br /&gt;
* The following veins or walls can be created: [[Iron vein|Iron]], [[Gold vein|Gold]], [[Silver vein|Silver]], [[Copper vein|Copper]], [[Tin vein|Tin]], [[Zinc vein|Zinc]], [[Lead vein|Lead]], [[Slate wall|Slate]], [[Sandstone]] or [[Marble wall|Marble]]. &lt;br /&gt;
* Cannot create Rock, [[Adamantine]], [[Glimmersteel]], or [[Rock salt]].&lt;br /&gt;
* If used on an ore vein or a support beamed tile it gives this message: &amp;quot;This rod only works on normal cave walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note: Rods do create 99QL veins on the Epic home servers.  Rolf has confirmed that this is &amp;quot;expected&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Rod used on &amp;quot;Normal quality&amp;quot; rock.&lt;br /&gt;
&lt;br /&gt;
  Prospect : You would mine tin ore here. It is of normal quality.&lt;br /&gt;
  &lt;br /&gt;
  Using a [[Tuning fork of metal detection | Tuning fork]] : You ding the tuning fork of metal detection on the wall. &lt;br /&gt;
  From the sounds you realize that the ore here has a max qualitylevel of 99.&lt;br /&gt;
  You will be able to mine here 9990 times more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107754</id>
		<title>Rod of transmutation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=107754"/>
		<updated>2018-07-05T18:43:32Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A two foot long granite rod that turns a normal cave tile into the ore of your choice. The tile will have max ql limit of 99 and 10 000 mining operations. The rod is destroyed in the process.''&lt;br /&gt;
&lt;br /&gt;
'''Rod of transmutation''' turns a normal cave tile into the [[vein]] of your choice. Using the wand will provide ore up to 99 QL from it, and will allow for about 10,000 mining operations.&lt;br /&gt;
The rod is destroyed when used.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rod can be bought from a [[trader]] for 50 [[silver coin]]s. It weighs 1.00 kg, and is a [[nodrop|no drop]] item.&lt;br /&gt;
* The following veins or walls can be created: [[Iron vein|Iron]], [[Gold vein|Gold]], [[Silver vein|Silver]], [[Copper vein|Copper]], [[Tin vein|Tin]], [[Zinc vein|Zinc]], [[Lead vein|Lead]], [[Slate wall|Slate]], [[Sandstone]] or [[Marble wall|Marble]]. &lt;br /&gt;
* Cannot create Rock, [[Adamantine]], [[Glimmersteel]], or [[Rock salt]].&lt;br /&gt;
* If used on an ore vein or a support beamed tile it gives this message: &amp;quot;This rod only works on normal cave walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note: Rods do create 99QL veins on the Epic home servers.  Rolf has confirmed that this is &amp;quot;expected&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Rod used on &amp;quot;Normal quality&amp;quot; rock.&lt;br /&gt;
&lt;br /&gt;
  Prospect : You would mine tin ore here. It is of normal quality.&lt;br /&gt;
  &lt;br /&gt;
  Using a [[Tuning fork of metal detection | Tuning fork]] : You ding the tuning fork of metal detection on the wall. &lt;br /&gt;
  From the sounds you realize that the ore here has a max qualitylevel of 99.&lt;br /&gt;
  You will be able to mine here 9990 times more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Royal_crown&amp;diff=107753</id>
		<title>Royal crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Royal_crown&amp;diff=107753"/>
		<updated>2018-07-05T18:28:27Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Royal|Royal]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''Royal Crown''' serves as the helmet for the leader of either a [[Template Kingdom]] or a [[Player Made Kingdom]]. The Crown is equivalent of wearing a [[Great Helm]] in protection of head and face and can be used by the player as a symbol of authority. If the leader is in a Player Made Kingdom they can transfer the crown to another kingdom member to make that new person the Chief of the kingdom.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
A '''Royal Crown''' can be obtained two ways:&lt;br /&gt;
&lt;br /&gt;
*1. From being the founding member of a Player Made Kingdom&lt;br /&gt;
*2. From [[Kingdom Judge]]&lt;br /&gt;
&lt;br /&gt;
== Crowns ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:put crown image here|[[Jenn-Kellon]] Crown&lt;br /&gt;
Image:put crown image here|[[Mol-Rehan]] Crown&lt;br /&gt;
Image:put crown image here|[[Horde of the Summoned]] Crown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=107752</id>
		<title>Metal properties</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=107752"/>
		<updated>2018-07-05T18:20:10Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Various '''Metal Properties''' within [[Wurm]]&lt;br /&gt;
&lt;br /&gt;
===Adamantine Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*5% Movement Speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% Damage Dealt&lt;br /&gt;
====General====&lt;br /&gt;
*-60% Damage Taken&lt;br /&gt;
*8x Trader Price&lt;br /&gt;
*15% shatter resistance&lt;br /&gt;
*-60% decay reduction&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*15% Pendulum Area of Effect bonus&lt;br /&gt;
*7.5% bash damage bonus&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Brass Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapon====&lt;br /&gt;
*-1% damage dealt&lt;br /&gt;
*5% bonus to damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-5% damage taken&lt;br /&gt;
*2.5% ql gain per improvement action&lt;br /&gt;
*6x trader price&lt;br /&gt;
*-5% decay damage&lt;br /&gt;
*10% bonus to quality upon creation&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Bronze Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-1.5% damage dealt&lt;br /&gt;
*7.5% bonus damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-10% damage taken&lt;br /&gt;
*5x trader price&lt;br /&gt;
*-15% decay damage&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*2.5% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Copper Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1% DR&lt;br /&gt;
*1% movement speed bonus&lt;br /&gt;
*-2% glance rate&lt;br /&gt;
====Weapon====&lt;br /&gt;
*Deals 35% less damage&lt;br /&gt;
*Deals extra poison wound at 30% of damage after 35% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*5x trader price&lt;br /&gt;
*15% extra damage taken&lt;br /&gt;
*-5% decay damage taken&lt;br /&gt;
*5% bonus to quality gain per improvement action&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*-5% lockpicking penalty&lt;br /&gt;
*-5% to pendulum area of effect&lt;br /&gt;
*-10% to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Electrum Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR bonus&lt;br /&gt;
*+2% glance rate bonus&lt;br /&gt;
*-1% movement speed penalty&lt;br /&gt;
====Weapon====&lt;br /&gt;
*-2.5% attack speed&lt;br /&gt;
*-1% damage dealt&lt;br /&gt;
*+5% bonus to damage dealt to hunter mobs&lt;br /&gt;
====General====&lt;br /&gt;
*-10% damage taken&lt;br /&gt;
*9x trader price&lt;br /&gt;
*-20% decay damage taken&lt;br /&gt;
*+2.5% bonus to repairing&lt;br /&gt;
*+7.5% bonus to pendulum area of effect&lt;br /&gt;
*+10% bonus to bash damage&lt;br /&gt;
*Can be used to make statuettes&lt;br /&gt;
*Can be used to make unicorn shoes&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Glimmersteel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR Bonus&lt;br /&gt;
*10% movement speed bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% attack speed&lt;br /&gt;
====General====&lt;br /&gt;
*-40% damage taken&lt;br /&gt;
*25% shatter resistance&lt;br /&gt;
*10x Trader prices&lt;br /&gt;
*-40% decay taken&lt;br /&gt;
*5% bonus to repairing&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*20% bonus to pendulum area of effect&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Gold Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1% DR&lt;br /&gt;
*-5% movement speed&lt;br /&gt;
*2.5% bonus to glance rate&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-5% attack speed&lt;br /&gt;
*-2.5% damage dealt&lt;br /&gt;
*5% bonus to armour damage&lt;br /&gt;
====General====&lt;br /&gt;
*10x trader prices&lt;br /&gt;
*20% extra damage taken&lt;br /&gt;
*-60% decay damage taken&lt;br /&gt;
*20% resistance to shatter&lt;br /&gt;
*-5% penalty to repairing&lt;br /&gt;
*-2.5 penalty to lockpicking&lt;br /&gt;
*10% bonus to pendulum area of effect&lt;br /&gt;
*15% bonus to bash damage&lt;br /&gt;
*Can be used to make unicorn Shoes&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Iron Properties===&lt;br /&gt;
Iron Exhibits no special properties&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
===Lead Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2.5% DR&lt;br /&gt;
*-2.5% movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-50% damage dealt&lt;br /&gt;
Deals extra poison wound at 75%% of damage after 50% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*.75x trader prices&lt;br /&gt;
*30% extra damage taken&lt;br /&gt;
*-20% decay damage taken&lt;br /&gt;
*10% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-10% repair speed&lt;br /&gt;
*-5% penalty to lockpicking&lt;br /&gt;
*-10% penalty to pendulum area of effect&lt;br /&gt;
*20% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Seryll Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*10% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*5% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*12x trader prices&lt;br /&gt;
*-50% damage taken&lt;br /&gt;
*-50% decay damage taken&lt;br /&gt;
*100% shatter resistance&lt;br /&gt;
*5% bonus to repair speed&lt;br /&gt;
*5% bonus to lockpicking&lt;br /&gt;
*25% bonus to pendulum area of effect&lt;br /&gt;
*7.5% bonus to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Silver Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-.75% DR&lt;br /&gt;
*-2% movement speed&lt;br /&gt;
*1% glance rate bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% damage to hunter mobs (most aggressive)&lt;br /&gt;
*-2.5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*8x Trader prices&lt;br /&gt;
*2.5% extra damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*10% resistance to shatter&lt;br /&gt;
*2.5% bonus to lockpicking&lt;br /&gt;
*Can be used to make unicorn shoes&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*10% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Steel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*2.5% DR&lt;br /&gt;
====Weapons====&lt;br /&gt;
*2.5% extra damage to armour&lt;br /&gt;
====General====&lt;br /&gt;
*2.5x trader prices&lt;br /&gt;
*-20% damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*2.5% bonus to repair speed&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Tin Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1.75% DR&lt;br /&gt;
*2% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*4% bonus to attack speed&lt;br /&gt;
*-7.5% damage dealt&lt;br /&gt;
*-5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*20% bonus damage taken&lt;br /&gt;
*-7.5% decay penalty&lt;br /&gt;
*2.5% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-2.5% penalty to repair speed&lt;br /&gt;
*-2.5% lockpicking penalty&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-10% bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Zinc Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2% DR&lt;br /&gt;
*2.5% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*-10% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*.9x trader prices&lt;br /&gt;
*25% extra damage taken&lt;br /&gt;
*20% extra decay damage taken&lt;br /&gt;
*7.5% bonus to quality gain per improvement action&lt;br /&gt;
*-5% repair speed&lt;br /&gt;
*-2.5% lockpicking bonus&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-15% bash damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Royal_crown&amp;diff=107751</id>
		<title>Royal crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Royal_crown&amp;diff=107751"/>
		<updated>2018-07-05T18:14:58Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Will obtain pictures which I am unable to upload, will need assistance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Royal|Royal]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''Royal Crown''' serves as the helmet of the leader of either a [[Template Kingdom]] or a [[Player Made Kingdom]]. The Crown is equivalent of wearing a [[Great Helm]] in protection of head and face and can be used by the player as a symbol of authority. If the leader is in a Player Made Kingdom they can transfer the crown to another kingdom member to make that new person the Chief of the kingdom.&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
A '''Royal Crown''' can be obtained two ways:&lt;br /&gt;
&lt;br /&gt;
*1. From being the founding member of a Player Made Kingdom&lt;br /&gt;
*2. From [[Kingdom Judge]]&lt;br /&gt;
&lt;br /&gt;
== Crowns ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:put crown image here|[[Jenn-Kellon]] Crown&lt;br /&gt;
Image:put crown image here|[[Mol-Rehan]] Crown&lt;br /&gt;
Image:put crown image here|[[Horde of the Summoned]] Crown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Royal&amp;diff=107750</id>
		<title>Category:Royal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Royal&amp;diff=107750"/>
		<updated>2018-07-05T18:14:21Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;== Description == Royal items are items given to a kingdom leader of either a Template Kingdom or Player Made Kingdom. They help in the process of governing and offer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Royal items are items given to a kingdom leader of either a [[Template Kingdom]] or [[Player Made Kingdom]]. They help in the process of governing and offer unmatched protection.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Sceptre]]&lt;br /&gt;
*[[Royal Crown]]&lt;br /&gt;
*[[Royal Robes]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_Kingdom&amp;diff=107748</id>
		<title>Template Kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_Kingdom&amp;diff=107748"/>
		<updated>2018-07-05T17:34:16Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;== Description == A '''Template Kingdom''' is one of the three original kingdoms in the game. All PMK's must choose one of the three '''Template Kingdoms''' to base their king...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''Template Kingdom''' is one of the three original kingdoms in the game. All PMK's must choose one of the three '''Template Kingdoms''' to base their kingdom on.&lt;br /&gt;
&lt;br /&gt;
The Kingdoms Include:&lt;br /&gt;
*[[Jenn-Kellon]]&lt;br /&gt;
*[[Mol-Rehan]]&lt;br /&gt;
*[[Horde of the Summoned]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107747</id>
		<title>Template kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_kingdom&amp;diff=107747"/>
		<updated>2018-07-05T17:26:40Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;== Description == A '''Template Kingdom''' is one of the three original kingdoms in the game. All PMK's must choose one of the three '''Template Kingdoms''' to base their king...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''Template Kingdom''' is one of the three original kingdoms in the game. All PMK's must choose one of the three '''Template Kingdoms''' to base their kingdom on.&lt;br /&gt;
&lt;br /&gt;
The Kingdoms Include:&lt;br /&gt;
*[[Jenn-Kellon]]&lt;br /&gt;
*[[Mol-Rehan]]&lt;br /&gt;
*[[Horde of the Summoned]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom_judges&amp;diff=107746</id>
		<title>Kingdom judges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom_judges&amp;diff=107746"/>
		<updated>2018-07-05T17:23:21Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;== Description == Kingdom Judges serve to choose a member of a Template Kingdom as the new leader of that kingdom. There are three Judges one for each kingdom.  *Lady of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Kingdom Judges serve to choose a member of a Template Kingdom as the new leader of that kingdom. There are three Judges one for each kingdom.&lt;br /&gt;
&lt;br /&gt;
*[[Lady of the lake]] - [[Jenn-Kellon]] equivalent&lt;br /&gt;
*[[Stone of the sword]] - [[Mol-Rehan]] equivalent&lt;br /&gt;
*[[King Cobra]] - [[Horde of the Summoned]] equivalent &lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lady_of_the_lake&amp;diff=107745</id>
		<title>Lady of the lake</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lady_of_the_lake&amp;diff=107745"/>
		<updated>2018-07-05T17:22:58Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Lady of the lake''' is a mysterious figure who resides at the bottom of bear lake, next to the Landing on the [[wild]] server. She decides who becomes the Grand Prince of [[Jenn-Kellon]], if the position is currently unheld. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[King Cobra]] - [[Horde of the Summoned]] equivalent &lt;br /&gt;
&lt;br /&gt;
[[Stone of the sword]] - [[Mol-Rehan]] equivalent&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Jenn_kellon&amp;diff=107710</id>
		<title>Jenn kellon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Jenn_kellon&amp;diff=107710"/>
		<updated>2018-07-03T18:09:52Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;Jenn Kellon was the PMK named after the prior template kingdom Jenn-Kellon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jenn Kellon was the PMK named after the prior template kingdom [[Jenn-Kellon]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107709</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107709"/>
		<updated>2018-07-03T18:09:02Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Fallen */  Jenn-Kellon in the template kingdom Jenn Kellon was the PMK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn Kellon]] [JK]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Still&amp;diff=107658</id>
		<title>Still</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Still&amp;diff=107658"/>
		<updated>2018-07-02T14:20:03Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Still&lt;br /&gt;
|image=Still.jpg&lt;br /&gt;
|active=[[copper sheet]]&lt;br /&gt;
|passive=[[copper sheet]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*7x [[copper sheet]]s&lt;br /&gt;
*25x [[rivet]]s&lt;br /&gt;
*1x [[plank]]&lt;br /&gt;
*2x [[ribbon]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A still used in distilling alcohol''&lt;br /&gt;
&lt;br /&gt;
A '''still''' is used for distillation of undistilled liquids into final drinks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used in creating alcohol.&lt;br /&gt;
&lt;br /&gt;
A '''still''' must be lit to work, and the liquid will gradually change to the final drink over time. A '''still''' will grant passive [[beverages]] as it burns.&lt;br /&gt;
&lt;br /&gt;
To light the still, activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the still activate any item that can be used as [[fuel]] (for example, wooden items), right click the still and select '''Burn'''.&lt;br /&gt;
&lt;br /&gt;
A still has 2 internal compartments - a boiler and a condenser.&lt;br /&gt;
*Boiler - undistilled intermediate is placed here.&lt;br /&gt;
*Condenser - the final distilled product will appear here.&lt;br /&gt;
**Condenser volume is 18.75 kg of liquid. The distilling process will be suspended when it's full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=107657</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=107657"/>
		<updated>2018-07-02T14:17:06Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Importance of the Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly the largest scale pvp encounter in the history of Wurm Online and was organized by Tonygreen, playing on the account Dragonpen. The combining of all the kingdoms of a server into a raid force has never been done before, nor has it yet to be done again. This adds to the significance of the battle. While the exact troop totals are unknown, the conservative number places it around 100, but some estimates go far beyond that total. &lt;br /&gt;
&lt;br /&gt;
Additionally this was not intended to be a raid, like most engagements of the modern era. Sieges occurred on an infrequent basis, last multiple days with either constant fighting or hostilities, examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notable Forces===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga,&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan,&lt;br /&gt;
Horde of the Summoned,&lt;br /&gt;
Jenn-Kellon,&lt;br /&gt;
Legion of Pirates,&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, A morale boost for the entire server&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
This Siege saw some of the first and most effective use of the Orb of Doom, a powerful artifact that inflicts mass AoE damage, or fails abruptly killing the holder.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Day was still, a quiet time a little two quiet, not to sound cliche.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, it was far too dangerous to be out with such a large amount of people not seen. Avarga prepared for the worst, and went into a full defensive mode preparing every entrance to the deed to impact.&lt;br /&gt;
&lt;br /&gt;
Upon sighting the enemy force, the first interpretation was that the Wrestlers Deed was about to be raided, but upon realizing that raid was coming for Avarga, the wrestlers took an extreme risk and sailed down a nearby canal to the Capitol.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The Entente decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
The ruins of the shanty towns build before the push remained for almost a year.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Cndo&amp;diff=107415</id>
		<title>User:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Cndo&amp;diff=107415"/>
		<updated>2018-06-14T15:28:33Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;Over 10 years of game knowledge, voluntarily assisting in updates to the wikipedia, if looking for Cndo the Player click Here&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over 10 years of game knowledge, voluntarily assisting in updates to the wikipedia, if looking for Cndo the Player click [[Player:Cndo|Here]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Anchor&amp;diff=107414</id>
		<title>Talk:Anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Anchor&amp;diff=107414"/>
		<updated>2018-06-14T15:24:20Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anchor redirect to Lead Anchor has been flipped, this is due to a bugfix that allows anchors to be made out of all metal types now. 6/14/18&lt;br /&gt;
&lt;br /&gt;
A Wikipedia assistant may be able to decide if the &amp;quot;lead anchor page&amp;quot; is necessary at all aside from sending veteran players to the new Anchors page.&lt;br /&gt;
&lt;br /&gt;
- Cndo&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Anchor&amp;diff=107413</id>
		<title>Talk:Anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Anchor&amp;diff=107413"/>
		<updated>2018-06-14T15:23:51Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Created page with &amp;quot;Anchor redirect to Lead Anchor has been flipped, this is due to a bugfix that allows anchors to be made out of all metal types now.   A Wikipedia assistant may be able to deci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anchor redirect to Lead Anchor has been flipped, this is due to a bugfix that allows anchors to be made out of all metal types now. &lt;br /&gt;
&lt;br /&gt;
A Wikipedia assistant may be able to decide if the &amp;quot;lead anchor page&amp;quot; is necessary at all aside from sending veteran players to the new Anchors page.&lt;br /&gt;
&lt;br /&gt;
- Cndo&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Anchor&amp;diff=107412</id>
		<title>Anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Anchor&amp;diff=107412"/>
		<updated>2018-06-14T15:22:33Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mooring anchor.jpg&lt;br /&gt;
|active=[[lead lump]] (20 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Shipbuilding resources&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20 kg)&lt;br /&gt;
* '''or''' [[lump]] (18 kg {-10%})&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy anchor made from lead used to moor ships.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[quality]] of the large anvil affects your success chance.&lt;br /&gt;
* When creating, the quality of the lead lump affects the initial anchor quality.&lt;br /&gt;
* On failure, 2.0kg of lump is consumed.&lt;br /&gt;
* Improving consumes up to 0.5kg of lump.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Mooring anchor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lead products]]&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Shipbuilding resources]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_anchor&amp;diff=107411</id>
		<title>Lead anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_anchor&amp;diff=107411"/>
		<updated>2018-06-14T15:21:34Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Bugfix: Anchors can now properly be made from all metal types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[anchor]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Anchor&amp;diff=107410</id>
		<title>Anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Anchor&amp;diff=107410"/>
		<updated>2018-06-14T15:21:28Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mooring anchor.jpg&lt;br /&gt;
|active=[[lead lump]] (20 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Shipbuilding resources&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20 kg)&lt;br /&gt;
* '''or''' [[lead lump]] (18 kg {-10%})&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy anchor made from lead used to moor ships.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[quality]] of the large anvil affects your success chance.&lt;br /&gt;
* When creating, the quality of the lead lump affects the initial anchor quality.&lt;br /&gt;
* On failure, 2.0kg of lump is consumed.&lt;br /&gt;
* Improving consumes up to 0.5kg of lump.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Mooring anchor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lead products]]&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Shipbuilding resources]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107400</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107400"/>
		<updated>2018-06-13T21:11:56Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Fallen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107399</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107399"/>
		<updated>2018-06-13T21:11:50Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* There are currently no PMK's on Epic&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107398</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107398"/>
		<updated>2018-06-13T21:11:26Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Fallen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107397</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107397"/>
		<updated>2018-06-13T21:11:19Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107396</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107396"/>
		<updated>2018-06-13T21:10:51Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Fallen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
* The Roman Republic [JK]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107395</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=107395"/>
		<updated>2018-06-13T21:10:35Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player made kingdom''' is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a [[settlement]], and stand inside your settlement.&lt;br /&gt;
* Have 25 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors.&lt;br /&gt;
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold).&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either [[JK]], [[MR]] or [[HotS]]. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are [[convert|converted]] to your new kingdom, your settlement is converted, and any [[tower]] in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the [[spawning|spawn point]] of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom [[offices]]. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can [[trade]] your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
The template kingdom of each PMK (where known) is indicated in [square brackets.]&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
=== Epic ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Valhalla Descendants [JK]&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
*House of Libila [HotS]&lt;br /&gt;
* Kingdom of Sol [MR]&lt;br /&gt;
* Atlantean Archangels&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights [JK]&lt;br /&gt;
* [[ Lómaner ]] [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
* The Forgotten Empire&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
&amp;lt;/u&amp;gt;&lt;br /&gt;
==== Current ====&lt;br /&gt;
* Wurm University [JK]&lt;br /&gt;
* The Crusaders [MR]&lt;br /&gt;
* [[Ebonaura]] [HotS]&lt;br /&gt;
* Pandemonium [MR]&lt;br /&gt;
* Legion of Anubis [BL]&lt;br /&gt;
* Valhall Descendants [MR]&lt;br /&gt;
* Apocalypse Order [HotS]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fallen ====&lt;br /&gt;
* Templars de Lux(disbanded by Rolf) [MR]&lt;br /&gt;
* [[Kingdom of Abralon]] [MR]&lt;br /&gt;
* [[Black Legion]] [HotS]&lt;br /&gt;
* [[Empire of Mol Rehan]] [MR]&lt;br /&gt;
* Dreadnaught Dynasty [HotS]&lt;br /&gt;
* Macedon [HotS]&lt;br /&gt;
* Gratsalot [MR]&lt;br /&gt;
* [[Jenn-Kellon]] [JK]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107394</id>
		<title>Player:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107394"/>
		<updated>2018-06-13T21:09:17Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Return to Chaos, Gratsalot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=5 width=150 align=right style=&amp;quot;border:9px double #cb9f58; color:white; background:#6f5d4b; text-align:center; margin:0px 0px 50px 50px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Cndo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Server&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Xanadu, Chaos, Elevation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px groove #493111;&amp;quot; | Village&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | None of Note&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Golden Valley Starting Era ==&lt;br /&gt;
&lt;br /&gt;
Cndo was on Golden Valley for almost a year where he learned the game, and relaxed. He started Emerald Coast with a few long forgotten friends establishing the first Guard tower in existence at the time. He spent almost a year on the server constantly developing the lands around him, later moving to Scorpion Stone. The Emerald coast was famous for its wine, one of the only items that could go past the 20ql improvement limit. &lt;br /&gt;
&lt;br /&gt;
== PC Gamer Article/ Rock Paper Shotgun Article ==&lt;br /&gt;
Cndo has the luxury of being one of the most famous Wurm players outside of the game. He with a friend known as &amp;quot;Darkdragoon&amp;quot; terrorized article writers Quinten Smith on his experiences through the game. The article can be found here: [https://www.rockpapershotgun.com/2010/03/24/pitchfork-media-a-portrait-of-wurm-online/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Beginnings ==&lt;br /&gt;
&lt;br /&gt;
Cndo joined the Horde of the Summoned after a great deal of conversation with Tiu and Daolin. There he joined Hell's Kitchen, a prominent Horde deed famous for its island tenacity. He stayed with the kingdom for a short while before heading off to Jenn-Kellon where he was tutored by the members of [Silron Valley] who would later go on to found some of the most powerful groups on Epic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
A great deal of time passed, as Cndo learned the game. He purchased Crimsonwolf from a member of Silron Valley and used it as an effective Fo weapon. He was a member of Jenn-Kellon, occasionally playing on a blacklight alt in order to prop the kingdom up against what he considered to be his lifelong enemy Mol-Rehan. Unfortunately, with the release of epic, Cndo sold the Crimsonwolf account immaturely to that very enemy dooming the kingdom he once helped protect, by leaving the character in the village. This allowed the reviled Mol-Rehan to exploit deed defense of frontline war deed. &lt;br /&gt;
&lt;br /&gt;
Crimsonwolf was a champion of Fo twice on chaos under Cndo. &lt;br /&gt;
&lt;br /&gt;
== Epic Early ==&lt;br /&gt;
&lt;br /&gt;
Epic was where Cndo thrived, it was a fresh start and a new chance to become someone in the constant swirl of relevancy that is Wurm Online. He started off working in tandem with Posteh and what would be known as the Legion of Lomaner, helping found the kingdom ruled by Wossoo. However destiny marches on and the Legion moved its operations to the Horde of the Summoned, another familiar identity for Cndo. &lt;br /&gt;
&lt;br /&gt;
Doin' Stuff was the name, and Doing Stuff was their game, many of the same faces surrounded him from both Silron Valley as well as new faces from Lomaner. Doin' Stuff was quite dominant in the early days of Elevation, while attempting to avoid drama at every turn. Many things people take for granted today, such as Archery, Horse Maneuver, and toggle target were pioneered within the walls of the archipelago.&lt;br /&gt;
&lt;br /&gt;
Cndo would be one of the first to pack his bags for the creation of a new PMK, the Mongol Empire.&lt;br /&gt;
&lt;br /&gt;
== The Mongol Empire ==&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was founded, and it was good. The gods themselves revolted at its founding, knowing what would come next. &lt;br /&gt;
&lt;br /&gt;
Cndo was simply one of the cogs in the machine of the Mongol Empire, he was considered in officially to be an elder, but that was not necessarily special in any regard. &lt;br /&gt;
He was present for almost every Mongol battle, dying on occasion but living through most of it, and he played a key role in the Avarga Raid by supplying much needed Iron Fence bars.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was the first time Cndo was allowed to Hold, Use, and maintain the Artifact the Sword of Magranon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Mongol Empire had to be disbanded at the behest of Rolf, (rumor) and the understanding that they were killing the game off.&lt;br /&gt;
&lt;br /&gt;
Cndo was an officer in the Mongol Empire&lt;br /&gt;
&lt;br /&gt;
== Demacia ==&lt;br /&gt;
&lt;br /&gt;
Cndo was part of the large ex-mongol collaboration of Demacia, this is where he finally rounded out his knowledge of the game and came into his own.&lt;br /&gt;
&lt;br /&gt;
Demacia was much like the Mongols, it dominated the mid game of epic, often taking advantage of the same things the mongols did, George (Jorge) the NoGump of the group. &lt;br /&gt;
He was involved in multiple aspects of the kingdom, again serving as an elder, and focusing his time into perfecting his skills. He took part in a great many battles as before.&lt;br /&gt;
&lt;br /&gt;
== Epic Late Game == &lt;br /&gt;
&lt;br /&gt;
All good stories have to trip, stumble and fall. &lt;br /&gt;
&lt;br /&gt;
With the fall of Demacia Cndo found himself at a crossroads, a great deal of his friends fled to different kingdoms causing him to be in the void. The split up of the original Mongol group can be seen today as either one of the best things, or worst that has ever happened to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
He worked in collaboration with many since, becoming the leader of a settlement known as The Deed, but due to its raid by Blacklight and disband, he never took the mantle of leader on epic.&lt;br /&gt;
&lt;br /&gt;
Cndo worked with a new group, who he would dub &amp;quot;The Rustlers&amp;quot; in private. This group served more as griefers &amp;quot;putting horses in canals&amp;quot; than actual fighters. &lt;br /&gt;
&lt;br /&gt;
== New Epic == &lt;br /&gt;
After a period of being in what was essentially limbo, Cndo again came back to the game. However circumstances, as they often do changed. The group he primarily played with was a shell of their former selves, many new players did not understand Cndo or his playstyle. But he changed as well, gone was the person who wanted to be a Lord of a Kingdom and in return came a carefree guy, more interested in provoking the enemy than actually combating them. This led to conflicts between Cndo and his former group, however he found comfort within a restored &amp;quot;Rustlers&amp;quot;. Having spent more than enough time in &amp;quot;Worldstar&amp;quot; Cndo moved on to live at the location branded &amp;quot;Lonely Light&amp;quot;, a deed owned by Zehive. The small island deed was located next to another, which would later be called Pyke. These two islands served as a base of operations for what was branded the &amp;quot;Jenn-Kellon Resistance&amp;quot;. This resistance formed out of the evil king despot and his small council who never took the advice of Cndo and his peers. They held a tyrannical reign on Jenn-Kellon, so Cndo and the Rustlers started a Barons Rebellion of great proportions.&lt;br /&gt;
&lt;br /&gt;
'''The Rebellion'''&lt;br /&gt;
&lt;br /&gt;
The plan was simple, wait for the evil king and his men to go into a raid, trap and kill them. Eventually, they got their shot, as the vile king took his kingdom to Mol-Rehan. The Mol-Rehan were a peaceful people far too focused on the cultivation of Moss in their capitol deed, and had great fear of the raiders. The barons alliance informed the Mol-Rehan that they would finance their campaign against Jenn-Kellon to depose the vile king. Mol-Rehan accepted, and on behalf of their kingdom Awakening collected the 50 Silver gift. The entirety of Jenn-Kellon was killed that day, and a laughing fit the likes you have never heard was had that night in the Baron Capitol. To quote one of the Barons, &amp;quot;Anyone want to pvp?&amp;quot; - Zehive&lt;br /&gt;
&lt;br /&gt;
'''Exile''' &lt;br /&gt;
&lt;br /&gt;
The rebellion was halted with the mass success from Mol-Rehan and a different path was decided upon the arrival of Marquis Cubeman de Affu-lence. The members of the great committee moved on to the Roman Republic where they spent some considerable time again laughing at Jenn-Kellon. This was short lived however, as the group came under some form of sleeping sickness and disappeared into the forests of Rome in hibernation.&lt;br /&gt;
&lt;br /&gt;
== Return to Chaos, Gratsalot ==&lt;br /&gt;
'''Gratsalot'''&lt;br /&gt;
The brave warriors came to a decision, and channeled their power into one force, they rose the dead and fallen of Sparta around them, joining into the ritual circle. The Scrolls hunger was sated, and the Blood Titles were granted. A voice came from the summoning circle, &amp;quot;What is thine kingdom called?&amp;quot;. A small voice came from the back of the circle, the young Rottenpie said, &amp;quot;Grats, Gratsalot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Future == &lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107393</id>
		<title>Player:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107393"/>
		<updated>2018-06-13T21:05:02Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* The Mongol Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=5 width=150 align=right style=&amp;quot;border:9px double #cb9f58; color:white; background:#6f5d4b; text-align:center; margin:0px 0px 50px 50px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Cndo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Server&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Xanadu, Chaos, Elevation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px groove #493111;&amp;quot; | Village&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | None of Note&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Golden Valley Starting Era ==&lt;br /&gt;
&lt;br /&gt;
Cndo was on Golden Valley for almost a year where he learned the game, and relaxed. He started Emerald Coast with a few long forgotten friends establishing the first Guard tower in existence at the time. He spent almost a year on the server constantly developing the lands around him, later moving to Scorpion Stone. The Emerald coast was famous for its wine, one of the only items that could go past the 20ql improvement limit. &lt;br /&gt;
&lt;br /&gt;
== PC Gamer Article/ Rock Paper Shotgun Article ==&lt;br /&gt;
Cndo has the luxury of being one of the most famous Wurm players outside of the game. He with a friend known as &amp;quot;Darkdragoon&amp;quot; terrorized article writers Quinten Smith on his experiences through the game. The article can be found here: [https://www.rockpapershotgun.com/2010/03/24/pitchfork-media-a-portrait-of-wurm-online/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Beginnings ==&lt;br /&gt;
&lt;br /&gt;
Cndo joined the Horde of the Summoned after a great deal of conversation with Tiu and Daolin. There he joined Hell's Kitchen, a prominent Horde deed famous for its island tenacity. He stayed with the kingdom for a short while before heading off to Jenn-Kellon where he was tutored by the members of [Silron Valley] who would later go on to found some of the most powerful groups on Epic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
A great deal of time passed, as Cndo learned the game. He purchased Crimsonwolf from a member of Silron Valley and used it as an effective Fo weapon. He was a member of Jenn-Kellon, occasionally playing on a blacklight alt in order to prop the kingdom up against what he considered to be his lifelong enemy Mol-Rehan. Unfortunately, with the release of epic, Cndo sold the Crimsonwolf account immaturely to that very enemy dooming the kingdom he once helped protect, by leaving the character in the village. This allowed the reviled Mol-Rehan to exploit deed defense of frontline war deed. &lt;br /&gt;
&lt;br /&gt;
Crimsonwolf was a champion of Fo twice on chaos under Cndo. &lt;br /&gt;
&lt;br /&gt;
== Epic Early ==&lt;br /&gt;
&lt;br /&gt;
Epic was where Cndo thrived, it was a fresh start and a new chance to become someone in the constant swirl of relevancy that is Wurm Online. He started off working in tandem with Posteh and what would be known as the Legion of Lomaner, helping found the kingdom ruled by Wossoo. However destiny marches on and the Legion moved its operations to the Horde of the Summoned, another familiar identity for Cndo. &lt;br /&gt;
&lt;br /&gt;
Doin' Stuff was the name, and Doing Stuff was their game, many of the same faces surrounded him from both Silron Valley as well as new faces from Lomaner. Doin' Stuff was quite dominant in the early days of Elevation, while attempting to avoid drama at every turn. Many things people take for granted today, such as Archery, Horse Maneuver, and toggle target were pioneered within the walls of the archipelago.&lt;br /&gt;
&lt;br /&gt;
Cndo would be one of the first to pack his bags for the creation of a new PMK, the Mongol Empire.&lt;br /&gt;
&lt;br /&gt;
== The Mongol Empire ==&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was founded, and it was good. The gods themselves revolted at its founding, knowing what would come next. &lt;br /&gt;
&lt;br /&gt;
Cndo was simply one of the cogs in the machine of the Mongol Empire, he was considered in officially to be an elder, but that was not necessarily special in any regard. &lt;br /&gt;
He was present for almost every Mongol battle, dying on occasion but living through most of it, and he played a key role in the Avarga Raid by supplying much needed Iron Fence bars.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was the first time Cndo was allowed to Hold, Use, and maintain the Artifact the Sword of Magranon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Mongol Empire had to be disbanded at the behest of Rolf, (rumor) and the understanding that they were killing the game off.&lt;br /&gt;
&lt;br /&gt;
Cndo was an officer in the Mongol Empire&lt;br /&gt;
&lt;br /&gt;
== Demacia ==&lt;br /&gt;
&lt;br /&gt;
Cndo was part of the large ex-mongol collaboration of Demacia, this is where he finally rounded out his knowledge of the game and came into his own.&lt;br /&gt;
&lt;br /&gt;
Demacia was much like the Mongols, it dominated the mid game of epic, often taking advantage of the same things the mongols did, George (Jorge) the NoGump of the group. &lt;br /&gt;
He was involved in multiple aspects of the kingdom, again serving as an elder, and focusing his time into perfecting his skills. He took part in a great many battles as before.&lt;br /&gt;
&lt;br /&gt;
== Epic Late Game == &lt;br /&gt;
&lt;br /&gt;
All good stories have to trip, stumble and fall. &lt;br /&gt;
&lt;br /&gt;
With the fall of Demacia Cndo found himself at a crossroads, a great deal of his friends fled to different kingdoms causing him to be in the void. The split up of the original Mongol group can be seen today as either one of the best things, or worst that has ever happened to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
He worked in collaboration with many since, becoming the leader of a settlement known as The Deed, but due to its raid by Blacklight and disband, he never took the mantle of leader on epic.&lt;br /&gt;
&lt;br /&gt;
Cndo worked with a new group, who he would dub &amp;quot;The Rustlers&amp;quot; in private. This group served more as griefers &amp;quot;putting horses in canals&amp;quot; than actual fighters. &lt;br /&gt;
&lt;br /&gt;
== New Epic == &lt;br /&gt;
After a period of being in what was essentially limbo, Cndo again came back to the game. However circumstances, as they often do changed. The group he primarily played with was a shell of their former selves, many new players did not understand Cndo or his playstyle. But he changed as well, gone was the person who wanted to be a Lord of a Kingdom and in return came a carefree guy, more interested in provoking the enemy than actually combating them. This led to conflicts between Cndo and his former group, however he found comfort within a restored &amp;quot;Rustlers&amp;quot;. Having spent more than enough time in &amp;quot;Worldstar&amp;quot; Cndo moved on to live at the location branded &amp;quot;Lonely Light&amp;quot;, a deed owned by Zehive. The small island deed was located next to another, which would later be called Pyke. These two islands served as a base of operations for what was branded the &amp;quot;Jenn-Kellon Resistance&amp;quot;. This resistance formed out of the evil king despot and his small council who never took the advice of Cndo and his peers. They held a tyrannical reign on Jenn-Kellon, so Cndo and the Rustlers started a Barons Rebellion of great proportions.&lt;br /&gt;
&lt;br /&gt;
'''The Rebellion'''&lt;br /&gt;
&lt;br /&gt;
The plan was simple, wait for the evil king and his men to go into a raid, trap and kill them. Eventually, they got their shot, as the vile king took his kingdom to Mol-Rehan. The Mol-Rehan were a peaceful people far too focused on the cultivation of Moss in their capitol deed, and had great fear of the raiders. The barons alliance informed the Mol-Rehan that they would finance their campaign against Jenn-Kellon to depose the vile king. Mol-Rehan accepted, and on behalf of their kingdom Awakening collected the 50 Silver gift. The entirety of Jenn-Kellon was killed that day, and a laughing fit the likes you have never heard was had that night in the Baron Capitol. To quote one of the Barons, &amp;quot;Anyone want to pvp?&amp;quot; - Zehive&lt;br /&gt;
&lt;br /&gt;
'''Exile''' &lt;br /&gt;
&lt;br /&gt;
The rebellion was halted with the mass success from Mol-Rehan and a different path was decided upon the arrival of Marquis Cubeman de Affu-lence. The members of the great committee moved on to the Roman Republic where they spent some considerable time again laughing at Jenn-Kellon. This was short lived however, as the group came under some form of sleeping sickness and disappeared into the forests of Rome in hibernation.&lt;br /&gt;
&lt;br /&gt;
== Return to Chaos, Gratsalot ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
== The Future == &lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107392</id>
		<title>Player:Cndo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Cndo&amp;diff=107392"/>
		<updated>2018-06-13T21:03:56Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* New Epic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=5 width=150 align=right style=&amp;quot;border:9px double #cb9f58; color:white; background:#6f5d4b; text-align:center; margin:0px 0px 50px 50px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Cndo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px solid #493111;&amp;quot; | Server&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | Xanadu, Chaos, Elevation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#625343; border:1px groove #493111;&amp;quot; | Village&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808000;&amp;quot; | None of Note&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Golden Valley Starting Era ==&lt;br /&gt;
&lt;br /&gt;
Cndo was on Golden Valley for almost a year where he learned the game, and relaxed. He started Emerald Coast with a few long forgotten friends establishing the first Guard tower in existence at the time. He spent almost a year on the server constantly developing the lands around him, later moving to Scorpion Stone. The Emerald coast was famous for its wine, one of the only items that could go past the 20ql improvement limit. &lt;br /&gt;
&lt;br /&gt;
== PC Gamer Article/ Rock Paper Shotgun Article ==&lt;br /&gt;
Cndo has the luxury of being one of the most famous Wurm players outside of the game. He with a friend known as &amp;quot;Darkdragoon&amp;quot; terrorized article writers Quinten Smith on his experiences through the game. The article can be found here: [https://www.rockpapershotgun.com/2010/03/24/pitchfork-media-a-portrait-of-wurm-online/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Beginnings ==&lt;br /&gt;
&lt;br /&gt;
Cndo joined the Horde of the Summoned after a great deal of conversation with Tiu and Daolin. There he joined Hell's Kitchen, a prominent Horde deed famous for its island tenacity. He stayed with the kingdom for a short while before heading off to Jenn-Kellon where he was tutored by the members of [Silron Valley] who would later go on to found some of the most powerful groups on Epic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
A great deal of time passed, as Cndo learned the game. He purchased Crimsonwolf from a member of Silron Valley and used it as an effective Fo weapon. He was a member of Jenn-Kellon, occasionally playing on a blacklight alt in order to prop the kingdom up against what he considered to be his lifelong enemy Mol-Rehan. Unfortunately, with the release of epic, Cndo sold the Crimsonwolf account immaturely to that very enemy dooming the kingdom he once helped protect, by leaving the character in the village. This allowed the reviled Mol-Rehan to exploit deed defense of frontline war deed. &lt;br /&gt;
&lt;br /&gt;
Crimsonwolf was a champion of Fo twice on chaos under Cndo. &lt;br /&gt;
&lt;br /&gt;
== Epic Early ==&lt;br /&gt;
&lt;br /&gt;
Epic was where Cndo thrived, it was a fresh start and a new chance to become someone in the constant swirl of relevancy that is Wurm Online. He started off working in tandem with Posteh and what would be known as the Legion of Lomaner, helping found the kingdom ruled by Wossoo. However destiny marches on and the Legion moved its operations to the Horde of the Summoned, another familiar identity for Cndo. &lt;br /&gt;
&lt;br /&gt;
Doin' Stuff was the name, and Doing Stuff was their game, many of the same faces surrounded him from both Silron Valley as well as new faces from Lomaner. Doin' Stuff was quite dominant in the early days of Elevation, while attempting to avoid drama at every turn. Many things people take for granted today, such as Archery, Horse Maneuver, and toggle target were pioneered within the walls of the archipelago.&lt;br /&gt;
&lt;br /&gt;
Cndo would be one of the first to pack his bags for the creation of a new PMK, the Mongol Empire.&lt;br /&gt;
&lt;br /&gt;
== The Mongol Empire ==&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was founded, and it was good. The gods themselves revolted at its founding, knowing what would come next. &lt;br /&gt;
&lt;br /&gt;
Cndo was simply one of the cogs in the machine of the Mongol Empire, he was considered in aspects to be an elder, but that was not necessarily special in any regard. &lt;br /&gt;
He was present for almost every Mongol battle, dying on occasion but living through most of it, and he played a key role in the Avarga Raid by supplying much needed Iron Fence bars.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire was the first time Cndo was allowed to Hold, Use, and maintain the Artifact the Sword of Magranon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Mongol Empire had to be disbanded at the behest of Rolf, (rumor) and the understanding that they were killing the game off.&lt;br /&gt;
&lt;br /&gt;
Cndo was an officer in the Mongol Empire&lt;br /&gt;
&lt;br /&gt;
== Demacia ==&lt;br /&gt;
&lt;br /&gt;
Cndo was part of the large ex-mongol collaboration of Demacia, this is where he finally rounded out his knowledge of the game and came into his own.&lt;br /&gt;
&lt;br /&gt;
Demacia was much like the Mongols, it dominated the mid game of epic, often taking advantage of the same things the mongols did, George (Jorge) the NoGump of the group. &lt;br /&gt;
He was involved in multiple aspects of the kingdom, again serving as an elder, and focusing his time into perfecting his skills. He took part in a great many battles as before.&lt;br /&gt;
&lt;br /&gt;
== Epic Late Game == &lt;br /&gt;
&lt;br /&gt;
All good stories have to trip, stumble and fall. &lt;br /&gt;
&lt;br /&gt;
With the fall of Demacia Cndo found himself at a crossroads, a great deal of his friends fled to different kingdoms causing him to be in the void. The split up of the original Mongol group can be seen today as either one of the best things, or worst that has ever happened to Wurm Online.&lt;br /&gt;
&lt;br /&gt;
He worked in collaboration with many since, becoming the leader of a settlement known as The Deed, but due to its raid by Blacklight and disband, he never took the mantle of leader on epic.&lt;br /&gt;
&lt;br /&gt;
Cndo worked with a new group, who he would dub &amp;quot;The Rustlers&amp;quot; in private. This group served more as griefers &amp;quot;putting horses in canals&amp;quot; than actual fighters. &lt;br /&gt;
&lt;br /&gt;
== New Epic == &lt;br /&gt;
After a period of being in what was essentially limbo, Cndo again came back to the game. However circumstances, as they often do changed. The group he primarily played with was a shell of their former selves, many new players did not understand Cndo or his playstyle. But he changed as well, gone was the person who wanted to be a Lord of a Kingdom and in return came a carefree guy, more interested in provoking the enemy than actually combating them. This led to conflicts between Cndo and his former group, however he found comfort within a restored &amp;quot;Rustlers&amp;quot;. Having spent more than enough time in &amp;quot;Worldstar&amp;quot; Cndo moved on to live at the location branded &amp;quot;Lonely Light&amp;quot;, a deed owned by Zehive. The small island deed was located next to another, which would later be called Pyke. These two islands served as a base of operations for what was branded the &amp;quot;Jenn-Kellon Resistance&amp;quot;. This resistance formed out of the evil king despot and his small council who never took the advice of Cndo and his peers. They held a tyrannical reign on Jenn-Kellon, so Cndo and the Rustlers started a Barons Rebellion of great proportions.&lt;br /&gt;
&lt;br /&gt;
'''The Rebellion'''&lt;br /&gt;
&lt;br /&gt;
The plan was simple, wait for the evil king and his men to go into a raid, trap and kill them. Eventually, they got their shot, as the vile king took his kingdom to Mol-Rehan. The Mol-Rehan were a peaceful people far too focused on the cultivation of Moss in their capitol deed, and had great fear of the raiders. The barons alliance informed the Mol-Rehan that they would finance their campaign against Jenn-Kellon to depose the vile king. Mol-Rehan accepted, and on behalf of their kingdom Awakening collected the 50 Silver gift. The entirety of Jenn-Kellon was killed that day, and a laughing fit the likes you have never heard was had that night in the Baron Capitol. To quote one of the Barons, &amp;quot;Anyone want to pvp?&amp;quot; - Zehive&lt;br /&gt;
&lt;br /&gt;
'''Exile''' &lt;br /&gt;
&lt;br /&gt;
The rebellion was halted with the mass success from Mol-Rehan and a different path was decided upon the arrival of Marquis Cubeman de Affu-lence. The members of the great committee moved on to the Roman Republic where they spent some considerable time again laughing at Jenn-Kellon. This was short lived however, as the group came under some form of sleeping sickness and disappeared into the forests of Rome in hibernation.&lt;br /&gt;
&lt;br /&gt;
== Return to Chaos, Gratsalot ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
== The Future == &lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=107207</id>
		<title>Historical:Personal goals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=107207"/>
		<updated>2018-06-05T14:22:32Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Changed repair walls goal to proper amount, deleted Magus goal as it is confirmed no longer in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each character is given a list of goals upon creation. These goals are randomly chosen from a pool and range from very simple to extremely difficult.&lt;br /&gt;
&lt;br /&gt;
To access your Personal Goals, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Personal goals window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Winning The Game ==&lt;br /&gt;
Upon completing all of your personal goals you will receive a special title (Winner), will be given a random special item and will have your achievement announced on Twitter and in Global.&lt;br /&gt;
&lt;br /&gt;
== List of Goals ==&lt;br /&gt;
This list is a work in progress&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Destroy a structure by catapulting it&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player by using a huge club&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 200 Fish&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bake 20 loaves of bread&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a fantastic item&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Ascend to demigod*&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Caravel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Try swimming a bit&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Forest Giant&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a supreme item&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Take some falling damage&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Join a settlement&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Wolf&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Finish the tutorial&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Wear a ring, a necklace and a bracelet at the same time&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Help in an Epic mission&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Cave Bug&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Cog&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Deer&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a Deathcrawler&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Mountain Lion&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Angry creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Be overly forthcoming&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 1000 fish&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Get out into the deep sea&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 50 Zombies&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using a crush weapon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Scare then hens to death&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using an axe&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Climb up a really really high mountain&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a pillar in the Hunt Of The Ancients&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay an Eagle Spirit&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Crocodile&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 hedges or flower beds&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Fierce creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a bison&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 99&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Goblin leader&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Eat some really high quality food&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond your knowledge at quality level 30+&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch a cold&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Alert creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pick 20 mushrooms&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Greenish creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Slow creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Mine an exquisite gemstone&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Kill the Cyclops&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Raging creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lava Fiend&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 50&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Put 100 items in the trash bin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 6250 fences, floors or walls&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Ride 4000 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Troll&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down a tree using a shovel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down 1000 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat and a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bury a corpse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Zombie&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 50 fences, floors or walls&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lurking creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Troll King&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Plant 5000 trees&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Travel 500 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a well at a suitable spot &lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Unicorn&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Receive a title from a King&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Slay a goblin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Smith a sword, a maul, an axe and a shield&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Unicorns&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a rare item&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a Hell Horse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create 5000 liters of wine&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay a demon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay an incarnation of Libila&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Not complete-able on Freedom&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
On June 5, 2018&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical_talk:Smeagain&amp;diff=106786</id>
		<title>Historical talk:Smeagain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical_talk:Smeagain&amp;diff=106786"/>
		<updated>2018-05-07T19:43:49Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Need verification on follower and priest bonuses for this deity */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Info added by Platinumteef - needs verification on the numbers.&lt;br /&gt;
&lt;br /&gt;
* Priests of Smeagain receive a (25%?) bonus to damage dealt when they pass a certain (40?) faith. For this to be effective they must have over a certain (40?) favor also.&lt;br /&gt;
&lt;br /&gt;
== Need verification on follower and priest bonuses for this deity ==&lt;br /&gt;
&lt;br /&gt;
Urgently need the following&lt;br /&gt;
&lt;br /&gt;
Priest Bonuses&lt;br /&gt;
&lt;br /&gt;
Follow Bonuses&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106753</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106753"/>
		<updated>2018-05-04T18:20:11Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* The Immediate Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly the largest scale pvp encounter in the history of Wurm Online. The combining of all the kingdoms of a server into a raid force has never been done before, nor has it yet to be done again. This adds to the significance of the battle. While the exact troop totals are unknown, the conservative number places it around 100, but some estimates go far beyond that total. &lt;br /&gt;
&lt;br /&gt;
Additionally this was not intended to be a raid, like most engagements of the modern era. Sieges occurred on an infrequent basis, last multiple days with either constant fighting or hostilities, examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notable Forces===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga,&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan,&lt;br /&gt;
Horde of the Summoned,&lt;br /&gt;
Jenn-Kellon,&lt;br /&gt;
Legion of Pirates,&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, A morale boost for the entire server&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
This Siege saw some of the first and most effective use of the Orb of Doom, a powerful artifact that inflicts mass AoE damage, or fails abruptly killing the holder.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Day was still, a quiet time a little two quiet, not to sound cliche.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, it was far too dangerous to be out with such a large amount of people not seen. Avarga prepared for the worst, and went into a full defensive mode preparing every entrance to the deed to impact.&lt;br /&gt;
&lt;br /&gt;
Upon sighting the enemy force, the first interpretation was that the Wrestlers Deed was about to be raided, but upon realizing that raid was coming for Avarga, the wrestlers took an extreme risk and sailed down a nearby canal to the Capitol.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The Entente decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
The ruins of the shanty towns build before the push remained for almost a year.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106752</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106752"/>
		<updated>2018-05-04T18:19:06Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Leadership &amp;amp; Notable Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly the largest scale pvp encounter in the history of Wurm Online. The combining of all the kingdoms of a server into a raid force has never been done before, nor has it yet to be done again. This adds to the significance of the battle. While the exact troop totals are unknown, the conservative number places it around 100, but some estimates go far beyond that total. &lt;br /&gt;
&lt;br /&gt;
Additionally this was not intended to be a raid, like most engagements of the modern era. Sieges occurred on an infrequent basis, last multiple days with either constant fighting or hostilities, examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notable Forces===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga,&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan,&lt;br /&gt;
Horde of the Summoned,&lt;br /&gt;
Jenn-Kellon,&lt;br /&gt;
Legion of Pirates,&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, A morale boost for the entire server&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
This Siege saw some of the first and most effective use of the Orb of Doom, a powerful artifact that inflicts mass AoE damage, or fails abruptly killing the holder.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Day was still, a quiet time a little two quiet, not to sound cliche.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, it was far too dangerous to be out with such a large amount of people not seen. Avarga prepared for the worst, and went into a full defensive mode preparing every entrance to the deed to impact.&lt;br /&gt;
&lt;br /&gt;
Upon sighting the enemy force, the first interpretation was that the Wrestlers Deed was about to be raided, but upon realizing that raid was coming for Avarga, the wrestlers took an extreme risk and sailed down a nearby canal to the Capitol.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The Entente decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106751</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106751"/>
		<updated>2018-05-04T18:18:14Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* A Final Analysis by Cndo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly the largest scale pvp encounter in the history of Wurm Online. The combining of all the kingdoms of a server into a raid force has never been done before, nor has it yet to be done again. This adds to the significance of the battle. While the exact troop totals are unknown, the conservative number places it around 100, but some estimates go far beyond that total. &lt;br /&gt;
&lt;br /&gt;
Additionally this was not intended to be a raid, like most engagements of the modern era. Sieges occurred on an infrequent basis, last multiple days with either constant fighting or hostilities, examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notable Forces===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan&lt;br /&gt;
Horde of the Summoned&lt;br /&gt;
Jenn-Kellon&lt;br /&gt;
Legion of Pirates&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, A morale boost for the entire server&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
This Siege saw some of the first and most effective use of the Orb of Doom, a powerful artifact that inflicts mass AoE damage, or fails abruptly killing the holder.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Day was still, a quiet time a little two quiet, not to sound cliche.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, it was far too dangerous to be out with such a large amount of people not seen. Avarga prepared for the worst, and went into a full defensive mode preparing every entrance to the deed to impact.&lt;br /&gt;
&lt;br /&gt;
Upon sighting the enemy force, the first interpretation was that the Wrestlers Deed was about to be raided, but upon realizing that raid was coming for Avarga, the wrestlers took an extreme risk and sailed down a nearby canal to the Capitol.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The Entente decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106750</id>
		<title>Lore:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Siege_of_Avarga&amp;diff=106750"/>
		<updated>2018-05-04T18:17:55Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 95%; border: 2px solid #aaa&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: lightsteelblue; text-align: center;&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;margin: 0; cellpadding: 0; padding: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Date:  April 10, 2012.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Location:  Avarga, [[Elevation]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Result: Mongol Empire victory.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Kingdom:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Jenn-Kellon, Mol-Rehan, Horde of the Summoned.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | The Mongol Empire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Towns:''' &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Several.   &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Avarga.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;background: lightsteelblue;&amp;quot; valign=&amp;quot;top&amp;quot; | '''Strength:'''  &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 50+.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | 24.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Battle===&lt;br /&gt;
The Siege of Avarga is characterized as one of the most important, and certainly the largest scale pvp encounter in the history of Wurm Online. The combining of all the kingdoms of a server into a raid force has never been done before, nor has it yet to be done again. This adds to the significance of the battle. While the exact troop totals are unknown, the conservative number places it around 100, but some estimates go far beyond that total. &lt;br /&gt;
&lt;br /&gt;
Additionally this was not intended to be a raid, like most engagements of the modern era. Sieges occurred on an infrequent basis, last multiple days with either constant fighting or hostilities, examples including sieges over the White Light on Wild, and the Siege of Ebony Veil.&lt;br /&gt;
&lt;br /&gt;
===Leadership &amp;amp; Notable Forces===&lt;br /&gt;
&lt;br /&gt;
'''Mongol Leadership:'''&lt;br /&gt;
Posteh (Hellfang)&lt;br /&gt;
Xallo (Moirai)&lt;br /&gt;
Awakening (Great Khan)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Avarga&lt;br /&gt;
Wrestlers (Deed)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Survive, Gear.&lt;br /&gt;
&lt;br /&gt;
'''Entente Alliance (All others) Leadership:'''&lt;br /&gt;
Dragonpen (Tonygreen)&lt;br /&gt;
Kellyt&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Forces:'''&lt;br /&gt;
Mol-Rehan&lt;br /&gt;
Horde of the Summoned&lt;br /&gt;
Jenn-Kellon&lt;br /&gt;
Legion of Pirates&lt;br /&gt;
(others)&lt;br /&gt;
&lt;br /&gt;
'''Motivation'''&lt;br /&gt;
Gear from Mongol loot houses, A morale boost for the entire server&lt;br /&gt;
&lt;br /&gt;
===Use of Artifacts===&lt;br /&gt;
This Siege saw some of the first and most effective use of the Orb of Doom, a powerful artifact that inflicts mass AoE damage, or fails abruptly killing the holder.&lt;br /&gt;
&lt;br /&gt;
===Before The Battle===&lt;br /&gt;
The Day was still, a quiet time a little two quiet, not to sound cliche.&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire initially noticed in the early hours of the day, a large population of players on at the time. The Mongol Scouts were recalled, it was far too dangerous to be out with such a large amount of people not seen. Avarga prepared for the worst, and went into a full defensive mode preparing every entrance to the deed to impact.&lt;br /&gt;
&lt;br /&gt;
Upon sighting the enemy force, the first interpretation was that the Wrestlers Deed was about to be raided, but upon realizing that raid was coming for Avarga, the wrestlers took an extreme risk and sailed down a nearby canal to the Capitol.&lt;br /&gt;
&lt;br /&gt;
===The Battle===&lt;br /&gt;
&lt;br /&gt;
The battle began not with tremendous zealous, but slow gradual escalation. The Entente decided the landing zone would be a barely a local range away from the actual deed they were raiding. Both sides began building exterior housing, walls, and tunneling assuming it would be a long siege. A point of contention came over a flag between the two camps, often resulting in small skirmishes for the cloth. The area was more and more representing a siege as things continued to physically develop around the area. &lt;br /&gt;
&lt;br /&gt;
The strategy from the Entente, was to chain walls all the way until they reached the actually deed. The idea was to cut off possible encirclement and ensure safety for the long instance, almost like a city in its own right. They would then be free to catapult the deed at will.&lt;br /&gt;
&lt;br /&gt;
This strategy would backfire upon what Mongols refer to as the &amp;quot;Great Push&amp;quot; in which the entire Mongol force went into the walled off area. The tight quarters allowed the Mongols to most effectively use the Orb of Doom in combination with Fire and Ice pillars and in devastating counter attack completely wiping out the siege party at limited causalities. &lt;br /&gt;
&lt;br /&gt;
===The Immediate Aftermath===&lt;br /&gt;
&lt;br /&gt;
A known history at this point, the server was still at this time very young, an event like this had dire consequences on the morale of every kingdom. For the Entente, the loss was additionally crippling, and resulted in a complete change of policy for many of simply not fighting the Mongol Empire. &lt;br /&gt;
&lt;br /&gt;
For the Mongol Empire, victory was sweet but short lived, killing everyone had consequences. The Mongols had to go beyond and change tactics more slipping into any fight they could before it ended. A river of combat dried, and the Mongol Empire disbanded to accommodate a populace that had disdain for them.&lt;br /&gt;
&lt;br /&gt;
===A Final Analysis by Cndo===&lt;br /&gt;
&lt;br /&gt;
This was one of the most important events that changed the course of Epic as a whole. A siege of this magnitude was exceptionally rare for its time and still has yet to be bested. The aftermath would be short lived as the Mongol Empire would eventually reunite under the banner of Jenn-Kellon, but with the game being prepared for them this time. The Avarga Siege was a good thing for epic, it showed what was truly possible in Wurm as a PvP game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/53297-skirmishesrandom-kills-pvp-logs-only/ Pvp Logs for Epic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Battles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore_talk:Siege_of_Avarga&amp;diff=106747</id>
		<title>Lore talk:Siege of Avarga</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore_talk:Siege_of_Avarga&amp;diff=106747"/>
		<updated>2018-05-04T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone planning to finish this? Its getting to be a few years... only noticed it myself when skimming the battles category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am going to finish it.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106739</id>
		<title>Talk:Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106739"/>
		<updated>2018-05-03T16:55:32Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Removal of Libila Follower Line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;edited out.... found what i was looking for.&lt;br /&gt;
&lt;br /&gt;
we found the stone where this sword was. or is supposed to be, its immovable. :)&lt;br /&gt;
&lt;br /&gt;
Actually, what you found is the place Taya removed the &amp;quot;Sword in the Stone&amp;quot;. Which made him Chancellor over Mol-Rehan --[[User:Steffel|Steffe]] 19:28, 3 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
All Hail Taya... the Drag Queen of Mol Rehan! --[[User:Klaa|Klaa]] 00:04, 5 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Removal of Libila Follower Line ==&lt;br /&gt;
&lt;br /&gt;
The following below:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can be wielded by a Blacklighter as a two-handed sword, it is unknown whether it degrades in effectiveness in the hands of a follower of Libila. (outdated?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Has had no evidence to dictate it being necessary, the only benefit of the line is adding a little flavor, and lore context to the game.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106738</id>
		<title>Talk:Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106738"/>
		<updated>2018-05-03T16:55:10Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Removal of Libila Follow Line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;edited out.... found what i was looking for.&lt;br /&gt;
&lt;br /&gt;
we found the stone where this sword was. or is supposed to be, its immovable. :)&lt;br /&gt;
&lt;br /&gt;
Actually, what you found is the place Taya removed the &amp;quot;Sword in the Stone&amp;quot;. Which made him Chancellor over Mol-Rehan --[[User:Steffel|Steffe]] 19:28, 3 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
All Hail Taya... the Drag Queen of Mol Rehan! --[[User:Klaa|Klaa]] 00:04, 5 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Removal of Libila Follower Line ==&lt;br /&gt;
&lt;br /&gt;
The following like:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can be wielded by a Blacklighter as a two-handed sword, it is unknown whether it degrades in effectiveness in the hands of a follower of Libila. (outdated?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Has had no evidence to dictate it being necessary, the only benefit of the line is adding a little flavor, and lore context to the game.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106737</id>
		<title>Talk:Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Steel_Sword_of_Magranon&amp;diff=106737"/>
		<updated>2018-05-03T16:55:00Z</updated>

		<summary type="html">&lt;p&gt;Cndo: /* Removal of Libila Follow Line */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;edited out.... found what i was looking for.&lt;br /&gt;
&lt;br /&gt;
we found the stone where this sword was. or is supposed to be, its immovable. :)&lt;br /&gt;
&lt;br /&gt;
Actually, what you found is the place Taya removed the &amp;quot;Sword in the Stone&amp;quot;. Which made him Chancellor over Mol-Rehan --[[User:Steffel|Steffe]] 19:28, 3 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
All Hail Taya... the Drag Queen of Mol Rehan! --[[User:Klaa|Klaa]] 00:04, 5 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Removal of Libila Follow Line ==&lt;br /&gt;
&lt;br /&gt;
The following like:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can be wielded by a Blacklighter as a two-handed sword, it is unknown whether it degrades in effectiveness in the hands of a follower of Libila. (outdated?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Has had no evidence to dictate it being necessary, the only benefit of the line is adding a little flavor, and lore context to the game.&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_axe&amp;diff=106736</id>
		<title>Small axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_axe&amp;diff=106736"/>
		<updated>2018-05-03T15:36:07Z</updated>

		<summary type="html">&lt;p&gt;Cndo: Spelling fix, &amp;quot;Stronget to Stronger&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Small axe&lt;br /&gt;
|image=Small Axe.png&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[small axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A short but sturdy axe with a thick blade.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* The small axe is primarily a weapon. Much like the small maul and short sword, it sacrifices damage for increased accuracy, speed, and parry rate. The standard relationship between swords, mauls, and axes suggests that small axes most likely do more damage than short swords and small mauls, but perhaps parries less than both. &lt;br /&gt;
* Used for cutting down [[trees]], shrubbery, and chopping up [[felled tree]]s.&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Skills: [[Axes]] -&amp;gt; [[Skills:Small axe|Small axe]]&lt;br /&gt;
*Strength: 0.250 (Stronger than the small maul)&lt;br /&gt;
*Attack Speed: 3 seconds&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: One-hander&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is the lightest of four varieties of axe and as such will not do much damage in combat, although it is rather fast.  &lt;br /&gt;
* In the past, a [[birchwood]] version of this axe was included in the newbie starter kit, but it was replaced by the [[hatchet]] as of a patch in late 2007.&lt;br /&gt;
*Can be used to chop trees/bushes to skill the weapon up to 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=106735</id>
		<title>Metal properties</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_properties&amp;diff=106735"/>
		<updated>2018-05-03T15:17:28Z</updated>

		<summary type="html">&lt;p&gt;Cndo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Various '''Metal Properties''' within [[Wurm]]&lt;br /&gt;
&lt;br /&gt;
===Adamantine Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*5% Movement Speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% Damage Dealt&lt;br /&gt;
====General====&lt;br /&gt;
*-60% Damage Taken&lt;br /&gt;
*8x Trader Price&lt;br /&gt;
*15% shatter resistance&lt;br /&gt;
*-60% decay reduction&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*15% Pendulum Area of Effect bonus&lt;br /&gt;
*7.5% bash damage bonus&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Brass Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapon====&lt;br /&gt;
*-1% damage dealt&lt;br /&gt;
*5% bonus to damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-5% damage taken&lt;br /&gt;
*2.5% ql gain per improvement action&lt;br /&gt;
*6x trader price&lt;br /&gt;
*-5% decay damage&lt;br /&gt;
*10% bonus to quality upon creation&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Bronze Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*1% DR bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-1.5% damage dealt&lt;br /&gt;
*7.5% bonus damage dealt to armour&lt;br /&gt;
====General====&lt;br /&gt;
*-10% damage taken&lt;br /&gt;
*5x trader price&lt;br /&gt;
*-15% decay damage&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*2.5% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Copper Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1% DR&lt;br /&gt;
*1% movement speed bonus&lt;br /&gt;
*-2% glance rate&lt;br /&gt;
====Weapon====&lt;br /&gt;
*Deals 35% less damage&lt;br /&gt;
*Deals extra poison wound at 30% of damage after 35% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*5x trader price&lt;br /&gt;
*15% extra damage taken&lt;br /&gt;
*-5% decay damage taken&lt;br /&gt;
*5% bonus to quality gain per improvement action&lt;br /&gt;
*2.5% bonus to repairing&lt;br /&gt;
*-5% lockpicking penalty&lt;br /&gt;
*-5% to pendulum area of effect&lt;br /&gt;
*-10% to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Glimmersteel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR Bonus&lt;br /&gt;
*10% movement speed bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% attack speed&lt;br /&gt;
====General====&lt;br /&gt;
*-40% damage taken&lt;br /&gt;
*25% shatter resistance&lt;br /&gt;
*10x Trader prices&lt;br /&gt;
*-40% decay taken&lt;br /&gt;
*5% bonus to repairing&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*20% bonus to pendulum area of effect&lt;br /&gt;
*10% ql bonus to items created&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Iron Properties===&lt;br /&gt;
Iron Exhibits no special properties&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
===Lead Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2.5% DR&lt;br /&gt;
*-2.5% movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*-50% damage dealt&lt;br /&gt;
Deals extra poison wound at 75%% of damage after 50% reduction&lt;br /&gt;
====General====&lt;br /&gt;
*.75x trader prices&lt;br /&gt;
*30% extra damage taken&lt;br /&gt;
*-20% decay damage taken&lt;br /&gt;
*10% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-10% repair speed&lt;br /&gt;
*-5% penalty to lockpicking&lt;br /&gt;
*-10% penalty to pendulum area of effect&lt;br /&gt;
*20% bonus to bash damage&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
===Seryll Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*5% DR&lt;br /&gt;
*10% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*5% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*12x trader prices&lt;br /&gt;
*-50% damage taken&lt;br /&gt;
*-50% decay damage taken&lt;br /&gt;
*100% shatter resistance&lt;br /&gt;
*5% bonus to repair speed&lt;br /&gt;
*5% bonus to lockpicking&lt;br /&gt;
*25% bonus to pendulum area of effect&lt;br /&gt;
*7.5% bonus to bash damage&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
===Silver Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-.75% DR&lt;br /&gt;
*-2% movement speed&lt;br /&gt;
*1% glance rate bonus&lt;br /&gt;
====Weapons====&lt;br /&gt;
*10% damage to hunter mobs (most aggressive)&lt;br /&gt;
*-2.5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*8x Trader prices&lt;br /&gt;
*2.5% extra damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*10% resistance to shatter&lt;br /&gt;
*2.5% bonus to lockpicking&lt;br /&gt;
*Can be used to make unicorn shoes&lt;br /&gt;
*5% bonus to pendulum area of effect&lt;br /&gt;
*10% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Steel Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*2.5% DR&lt;br /&gt;
====Weapons====&lt;br /&gt;
*2.5% extra damage to armour&lt;br /&gt;
====General====&lt;br /&gt;
*2.5x trader prices&lt;br /&gt;
*-20% damage taken&lt;br /&gt;
*-30% decay damage taken&lt;br /&gt;
*2.5% bonus to repair speed&lt;br /&gt;
*5% lockpicking bonus&lt;br /&gt;
*2.5% bonus to pendulum area of effect&lt;br /&gt;
*5% bonus to bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Tin Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-1.75% DR&lt;br /&gt;
*2% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*4% bonus to attack speed&lt;br /&gt;
*-7.5% damage dealt&lt;br /&gt;
*-5% parry rate&lt;br /&gt;
====General====&lt;br /&gt;
*20% bonus damage taken&lt;br /&gt;
*-7.5% decay penalty&lt;br /&gt;
*2.5% bonus to quality gain per improvement action&lt;br /&gt;
*5% bonus to quality upon creation&lt;br /&gt;
*-2.5% penalty to repair speed&lt;br /&gt;
*-2.5% lockpicking penalty&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-10% bash damage&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
===Zinc Properties===&lt;br /&gt;
====Armour====&lt;br /&gt;
*-2% DR&lt;br /&gt;
*2.5% bonus to movement speed&lt;br /&gt;
====Weapons====&lt;br /&gt;
*5% attack speed&lt;br /&gt;
*-10% damage dealt&lt;br /&gt;
====General====&lt;br /&gt;
*.9x trader prices&lt;br /&gt;
*25% extra damage taken&lt;br /&gt;
*20% extra decay damage taken&lt;br /&gt;
*7.5% bonus to quality gain per improvement action&lt;br /&gt;
*-5% repair speed&lt;br /&gt;
*-2.5% lockpicking bonus&lt;br /&gt;
*-5% penalty to pendulum area of effect&lt;br /&gt;
*-15% bash damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Cndo</name></author>
		
	</entry>
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