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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daggani</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T12:59:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=61279</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=61279"/>
		<updated>2010-12-23T02:28:14Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of [[Wurm]]. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. However, in time the two split off due to their own reasons. After exploring the world some, he ended up encountering Mommat and her towns people. Mommat and he got along well, and he would end up visiting many times. Due to the distance of travel, he decided to relocate in a long term but temporary stay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour smithing]], [[Large iron shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59670</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59670"/>
		<updated>2010-10-06T21:41:28Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Horse Names'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is a compilation of the known route words that are combined randomly to name horses when they are born. All horse names appear to be any of these two following words combined in any order. If you have more route words to add that are not on the list, please feel free to add them. Also if you notice any double additions, feel free to remove one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rock&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Rolf&lt;br /&gt;
&lt;br /&gt;
Wild&lt;br /&gt;
&lt;br /&gt;
Anna&lt;br /&gt;
&lt;br /&gt;
Cliff&lt;br /&gt;
&lt;br /&gt;
Hopper&lt;br /&gt;
&lt;br /&gt;
Dream&lt;br /&gt;
&lt;br /&gt;
Gold&lt;br /&gt;
&lt;br /&gt;
Warrior&lt;br /&gt;
&lt;br /&gt;
Lightning&lt;br /&gt;
&lt;br /&gt;
Iron&lt;br /&gt;
&lt;br /&gt;
Mountain&lt;br /&gt;
&lt;br /&gt;
Yahya&lt;br /&gt;
&lt;br /&gt;
Wind&lt;br /&gt;
&lt;br /&gt;
North&lt;br /&gt;
&lt;br /&gt;
Hunting&lt;br /&gt;
&lt;br /&gt;
Nana&lt;br /&gt;
&lt;br /&gt;
Pot&lt;br /&gt;
&lt;br /&gt;
East&lt;br /&gt;
&lt;br /&gt;
Happy&lt;br /&gt;
&lt;br /&gt;
Queen&lt;br /&gt;
&lt;br /&gt;
Walking&lt;br /&gt;
&lt;br /&gt;
Daisy&lt;br /&gt;
&lt;br /&gt;
Lily&lt;br /&gt;
&lt;br /&gt;
Chaser&lt;br /&gt;
&lt;br /&gt;
Heart&lt;br /&gt;
&lt;br /&gt;
Rage&lt;br /&gt;
&lt;br /&gt;
Cloud&lt;br /&gt;
&lt;br /&gt;
Ecker&lt;br /&gt;
&lt;br /&gt;
Sweet&lt;br /&gt;
&lt;br /&gt;
Dog&lt;br /&gt;
&lt;br /&gt;
Ebony&lt;br /&gt;
&lt;br /&gt;
Clip&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
Wing&lt;br /&gt;
&lt;br /&gt;
Strong&lt;br /&gt;
&lt;br /&gt;
Stark&lt;br /&gt;
&lt;br /&gt;
Flea&lt;br /&gt;
&lt;br /&gt;
Eagle&lt;br /&gt;
&lt;br /&gt;
Grey&lt;br /&gt;
&lt;br /&gt;
Lace&lt;br /&gt;
&lt;br /&gt;
Xena&lt;br /&gt;
&lt;br /&gt;
Bella&lt;br /&gt;
&lt;br /&gt;
Bom&lt;br /&gt;
&lt;br /&gt;
Jolly&lt;br /&gt;
&lt;br /&gt;
Ben&lt;br /&gt;
&lt;br /&gt;
Run&lt;br /&gt;
&lt;br /&gt;
Itarain&lt;br /&gt;
&lt;br /&gt;
Rags&lt;br /&gt;
&lt;br /&gt;
Sage&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59668</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59668"/>
		<updated>2010-10-06T21:26:01Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Horse Names'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is a compilation of the known route words that are combined randomly to name horses when they are born. All horse names appear to be any of these two following words combined in any order. If you have more route words to add that are not on the list, please feel free to add them. Also if you notice any double additions, feel free to remove one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rock&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Rolf&lt;br /&gt;
&lt;br /&gt;
Wild&lt;br /&gt;
&lt;br /&gt;
Anna&lt;br /&gt;
&lt;br /&gt;
Cliff&lt;br /&gt;
&lt;br /&gt;
Hopper&lt;br /&gt;
&lt;br /&gt;
Dream&lt;br /&gt;
&lt;br /&gt;
Gold&lt;br /&gt;
&lt;br /&gt;
Warrior&lt;br /&gt;
&lt;br /&gt;
Lightning&lt;br /&gt;
&lt;br /&gt;
Iron&lt;br /&gt;
&lt;br /&gt;
Mountain&lt;br /&gt;
&lt;br /&gt;
Yahya&lt;br /&gt;
&lt;br /&gt;
Wind&lt;br /&gt;
&lt;br /&gt;
North&lt;br /&gt;
&lt;br /&gt;
Hunting&lt;br /&gt;
&lt;br /&gt;
Nana&lt;br /&gt;
&lt;br /&gt;
Pot&lt;br /&gt;
&lt;br /&gt;
East&lt;br /&gt;
&lt;br /&gt;
Happy&lt;br /&gt;
&lt;br /&gt;
Queen&lt;br /&gt;
&lt;br /&gt;
Walking&lt;br /&gt;
&lt;br /&gt;
Daisy&lt;br /&gt;
&lt;br /&gt;
Lily&lt;br /&gt;
&lt;br /&gt;
Chaser&lt;br /&gt;
&lt;br /&gt;
Heart&lt;br /&gt;
&lt;br /&gt;
Rage&lt;br /&gt;
&lt;br /&gt;
Cloud&lt;br /&gt;
&lt;br /&gt;
Ecker&lt;br /&gt;
&lt;br /&gt;
Sweet&lt;br /&gt;
&lt;br /&gt;
Dog&lt;br /&gt;
&lt;br /&gt;
Ebony&lt;br /&gt;
&lt;br /&gt;
Clip&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
Wing&lt;br /&gt;
&lt;br /&gt;
Strong&lt;br /&gt;
&lt;br /&gt;
Stark&lt;br /&gt;
&lt;br /&gt;
Flea&lt;br /&gt;
&lt;br /&gt;
Eagle&lt;br /&gt;
&lt;br /&gt;
Grey&lt;br /&gt;
&lt;br /&gt;
Lace&lt;br /&gt;
&lt;br /&gt;
Xena&lt;br /&gt;
&lt;br /&gt;
Bella&lt;br /&gt;
&lt;br /&gt;
Bom&lt;br /&gt;
&lt;br /&gt;
Jolly&lt;br /&gt;
&lt;br /&gt;
Ben&lt;br /&gt;
&lt;br /&gt;
Run&lt;br /&gt;
&lt;br /&gt;
Itarain&lt;br /&gt;
&lt;br /&gt;
Rags&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59667</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=59667"/>
		<updated>2010-10-06T21:24:43Z</updated>

		<summary type="html">&lt;p&gt;Daggani: Created page with ''''Horse Names'''    This page is a compilation of the known route words that are combined randomly to name horses when they are born. All horse names appear to be any of these t…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Horse Names'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is a compilation of the known route words that are combined randomly to name horses when they are born. All horse names appear to be any of these two following words combined in any order. If you have more route words to add that are not on the list, please feel free to add them. Also if you notice any double additions, feel free to remove one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rock&lt;br /&gt;
Hard&lt;br /&gt;
Rolf&lt;br /&gt;
Wild&lt;br /&gt;
Anna&lt;br /&gt;
Cliff&lt;br /&gt;
Hopper&lt;br /&gt;
Dream&lt;br /&gt;
Gold&lt;br /&gt;
Warrior&lt;br /&gt;
Lightning&lt;br /&gt;
Iron&lt;br /&gt;
Mountain&lt;br /&gt;
Yahya&lt;br /&gt;
Wind&lt;br /&gt;
North&lt;br /&gt;
Hunting&lt;br /&gt;
Nana&lt;br /&gt;
Pot&lt;br /&gt;
East&lt;br /&gt;
Happy&lt;br /&gt;
Queen&lt;br /&gt;
Walking&lt;br /&gt;
Daisy&lt;br /&gt;
Lily&lt;br /&gt;
Chaser&lt;br /&gt;
Heart&lt;br /&gt;
Rage&lt;br /&gt;
Cloud&lt;br /&gt;
Ecker&lt;br /&gt;
Sweet&lt;br /&gt;
Dog&lt;br /&gt;
Ebony&lt;br /&gt;
Clip&lt;br /&gt;
War&lt;br /&gt;
Wing&lt;br /&gt;
Strong&lt;br /&gt;
Stark&lt;br /&gt;
Flea&lt;br /&gt;
Eagle&lt;br /&gt;
Grey&lt;br /&gt;
Lace&lt;br /&gt;
Xena&lt;br /&gt;
Bella&lt;br /&gt;
Bom&lt;br /&gt;
Jolly&lt;br /&gt;
Ben&lt;br /&gt;
Run&lt;br /&gt;
Itarain&lt;br /&gt;
Rags&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59495</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59495"/>
		<updated>2010-09-29T23:51:50Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.&lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim - Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Donar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
[http://img843.imageshack.us/img843/7929/44100683.jpg Dragonia (Construction)2]&lt;br /&gt;
&lt;br /&gt;
[http://img42.imageshack.us/img42/4821/61260210.jpg Dragonia (Construction)3]&lt;br /&gt;
&lt;br /&gt;
[http://img840.imageshack.us/img840/6346/wurm201009262037.jpg Dragonia (Construction)4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scenic Screenshots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img215.imageshack.us/img215/4900/wurm2010092616082.jpg Nightfall in Dragonia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbour (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img841.imageshack.us/img841/3193/15577931.jpg Dragonian Harbour (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59460</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59460"/>
		<updated>2010-09-27T00:44:39Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.&lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim - Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
[http://img843.imageshack.us/img843/7929/44100683.jpg Dragonia (Construction)2]&lt;br /&gt;
&lt;br /&gt;
[http://img42.imageshack.us/img42/4821/61260210.jpg Dragonia (Construction)3]&lt;br /&gt;
&lt;br /&gt;
[http://img840.imageshack.us/img840/6346/wurm201009262037.jpg Dragonia (Construction)4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scenic Screenshots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img215.imageshack.us/img215/4900/wurm2010092616082.jpg Nightfall in Dragonia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbour (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img841.imageshack.us/img841/3193/15577931.jpg Dragonian Harbour (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59459</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59459"/>
		<updated>2010-09-27T00:28:39Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.&lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim - Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
[http://img843.imageshack.us/img843/7929/44100683.jpg Dragonia (Construction)2]&lt;br /&gt;
&lt;br /&gt;
[http://img42.imageshack.us/img42/4821/61260210.jpg Dragonia (Construction)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scenic Screenshots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img215.imageshack.us/img215/4900/wurm2010092616082.jpg Nightfall in Dragonia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbour (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img841.imageshack.us/img841/3193/15577931.jpg Dragonian Harbour (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59458</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59458"/>
		<updated>2010-09-27T00:14:20Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.&lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim - Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
[http://img843.imageshack.us/img843/7929/44100683.jpg Dragonia (Construction)2]&lt;br /&gt;
&lt;br /&gt;
[http://img42.imageshack.us/img42/4821/61260210.jpg Dragonia (Construction)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbour - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img841.imageshack.us/img841/3193/15577931.jpg Dragonian Harbor (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59457</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59457"/>
		<updated>2010-09-27T00:06:51Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshops for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies and potentially hosting tournaments in Freedom for players to come and show off their skill in a fight.&lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a triple walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
The following are only guidelines and a general idea of things. Rules may change as needed to better suit the demands of people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently undecided in which Kingdom it supports in Wild. We will probably not make a solid decision until close to the time to jump, unless one side become very clear and obvious to join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim - Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbor - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59456</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59456"/>
		<updated>2010-09-27T00:02:08Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility''' &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies. &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbor - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59455</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59455"/>
		<updated>2010-09-27T00:01:47Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies. &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbor - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59454</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59454"/>
		<updated>2010-09-26T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Matrim &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
~None at current~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbour Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Members'''&lt;br /&gt;
&lt;br /&gt;
Garit - Former Admiral and council member. Retired and moved to Jaxville&lt;br /&gt;
&lt;br /&gt;
Prophecy - Former Mistress of the Sea and military member. Retired and moved to Jaxville. &lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbor - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59347</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59347"/>
		<updated>2010-09-21T21:56:53Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
Matrim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny - Harbor Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Deed Expansions'''&lt;br /&gt;
&lt;br /&gt;
Dragonian Harbor - This area is used as a port town and dock and is stationed on the coast down the mountain side from the main base. The deed is owned and operated by Renny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/3466/harbour1.jpg Dragonian Harbor (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59346</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59346"/>
		<updated>2010-09-21T21:41:16Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
Matrim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59345</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59345"/>
		<updated>2010-09-21T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
Matrim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Forming the land&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia  (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia  (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia  (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
Stage 2 - Construction&lt;br /&gt;
&lt;br /&gt;
[http://img802.imageshack.us/img802/2528/dragcon.jpg Dragonia (Construction)1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59337</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59337"/>
		<updated>2010-09-21T18:04:44Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
Matrim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia under construction (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia under construction (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.As well as continued donations of various items.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59126</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59126"/>
		<updated>2010-09-14T22:43:27Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)1]&lt;br /&gt;
&lt;br /&gt;
[http://img96.imageshack.us/img96/2158/wurm201009141833.jpg Dragonia under construction (Terraforming)2]&lt;br /&gt;
&lt;br /&gt;
[http://img828.imageshack.us/img828/3839/wurm201009141835.jpg Dragonia under construction (Terraforming)3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59040</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=59040"/>
		<updated>2010-09-13T23:44:40Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;br /&gt;
&lt;br /&gt;
Oreohh - Helping with terraforming and providing a pack of tools, armour and other helpful items to get us started.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58984</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58984"/>
		<updated>2010-09-11T06:30:02Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of [[Wurm]]. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour smithing]], [[Large iron shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58959</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58959"/>
		<updated>2010-09-10T12:13:04Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy - Mistress of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58958</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58958"/>
		<updated>2010-09-10T12:12:44Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy (Mistress of the Sea)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58957</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58957"/>
		<updated>2010-09-10T11:55:40Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
Renny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Sirus&amp;diff=58955</id>
		<title>Player talk:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Sirus&amp;diff=58955"/>
		<updated>2010-09-10T11:20:10Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think you should use &amp;quot;Player:Sirus&amp;quot; and not &amp;quot;Sirus&amp;quot; alone, as it's a namespace used for villages and other stuff&lt;br /&gt;
--[[User:Fabryz|Fabryz]] 10:32, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree fully, but at the time of creation I was unsure how to do it. Do I just name the page &amp;quot;Player:Sirus&amp;quot; or is there some sort of code tag to stick in the page (Kinda like with Freedom settlements to add it to the list)?  -- --[[User:Daggani|Daggani]] 11:20, 10 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58913</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58913"/>
		<updated>2010-09-08T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
[[Sirus]] - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58912</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58912"/>
		<updated>2010-09-08T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of [[Wurm]]. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour smithing]], [[Large iron shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58911</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58911"/>
		<updated>2010-09-08T16:43:29Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour smithing]], [[Large iron shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58910</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58910"/>
		<updated>2010-09-08T16:42:50Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour smithing]], [[Large shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58909</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58909"/>
		<updated>2010-09-08T16:42:21Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[Chain armour]] crafting, [[Large shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58908</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58908"/>
		<updated>2010-09-08T16:41:21Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on [[Freedom]], but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the [[Wild Server]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen [[Blacksmithing]] as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are [[chainmail]] crafting, [[Large shield]] crafting, [[Catapult]] crafting/use, and [[Masonry]]. [[Fighting]] is an obvious skill needed as well, giving the intentions of the [[Wild Server]] jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58907</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58907"/>
		<updated>2010-09-08T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on Freedom, but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of [[Dragonia]]. [[Dragonia]] is a military outpost set in Freedom for the use of training and preparing for a jump into the Wild Server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen Blacksmithing as his main profession, with focus towards [[Weapon Smithing]]. Other highlights of interest are chainmail crafting, Large shield crafting, Catapult crafting/use, and Masonry. Fighting is an obvious skill needed as well, giving the intentions of the Wild Server jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58906</id>
		<title>Player:Sirus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sirus&amp;diff=58906"/>
		<updated>2010-09-08T16:38:33Z</updated>

		<summary type="html">&lt;p&gt;Daggani: Created page with 'A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former player from back in 2008. Only played for about two weeks and was forced to quit due to now owning a proper PC to run the game and was constantly forced to use a friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returned in August of 2010 (Originally as Daggani, but Sirus was made to be sent to Premium) and quickly became addicted to the wonderful world of Wurm. A chance meeting with Sybil (Sasha on Freedom)lead to not only the formation of a new settlement on Freedom, but also the foundations of a great match between the two. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, Sirus is the commander of Dragonia. Dragonia is a military outpost set in Freedom for the use of training and preparing for a jump into the Wild Server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirus has chosen Blacksmithing as his main profession, with focus towards Weapon Smithing. Other highlights of interest are chainmail crafting, Large shield crafting, Catapult crafting/use, and Masonry. Fighting is an obvious skill needed as well, giving the intentions of the Wild Server jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a period of October 12th, 2010 until an estimated six months after, Sirus will be inactive due to his commitment to the US ARNG.&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58902</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58902"/>
		<updated>2010-09-08T05:28:50Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians will of course have more access to certain areas that the public does not.  Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58900</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58900"/>
		<updated>2010-09-07T23:02:52Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and be given a 2x3 house of their choice. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Writs will be controlled by the leadership. If you wish to permit access on the writ to someone, please contact the leadership to have it arranged. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58899</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58899"/>
		<updated>2010-09-07T22:33:19Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for assistance'''&lt;br /&gt;
&lt;br /&gt;
Kole and Eyesgood - For providing a warm welcome to Freedom as well as continued support and assistance with various things. &lt;br /&gt;
&lt;br /&gt;
Dreww - Well spirited and helpful nature. Donated a few things to Dragonia to jump start our progress&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58898</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58898"/>
		<updated>2010-09-07T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Images of Dragonia'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://img267.imageshack.us/img267/4118/dragonia1st.jpg Dragonia under construction (Terraforming)]&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58897</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58897"/>
		<updated>2010-09-07T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58896</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58896"/>
		<updated>2010-09-07T21:55:36Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58895</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58895"/>
		<updated>2010-09-07T21:55:09Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58894</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58894"/>
		<updated>2010-09-07T21:54:27Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies and resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58893</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58893"/>
		<updated>2010-09-07T21:54:00Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  &lt;br /&gt;
&lt;br /&gt;
~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58892</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58892"/>
		<updated>2010-09-07T21:53:02Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian'''&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Military'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58891</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58891"/>
		<updated>2010-09-07T21:52:35Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Civilian&lt;br /&gt;
'''&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
2. Military'''&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58890</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58890"/>
		<updated>2010-09-07T21:51:22Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
1. Civilian&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
2. Military&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. This page, and any members, will be kept up to date when this changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58889</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58889"/>
		<updated>2010-09-07T21:50:06Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
1. Civilian&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
2. Military&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. &lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &lt;br /&gt;
&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58888</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58888"/>
		<updated>2010-09-07T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;Daggani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
1. Civilian&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
2. Military&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. &lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander &amp;lt;/br&amp;gt;&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58887</id>
		<title>Settlement:Dragonia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonia&amp;diff=58887"/>
		<updated>2010-09-07T21:49:07Z</updated>

		<summary type="html">&lt;p&gt;Daggani: Created page with ''''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dragonia - Wilderness Training Facility'''  ~Dragonia is still undergoing terraforming and construction. No new village members are being openly accepted at this time other than the original crew that was accepted~&lt;br /&gt;
&lt;br /&gt;
Dragonia is a military settlement founded within the wilderness of Freedom server. This settlement's goal is to provide a safe area to effectively train skills needed to better survive the Wild server environment while in the meantime also recruiting and training new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Fortress'''&lt;br /&gt;
&lt;br /&gt;
The fortress is made up of a 21x21 design that which within it's thick walls contains more than enough supplies ad resources to operate efficiently in a time of siege. (Yes, I am aware this is Freedom we are in currently but it is better to get in the habit of treating it like Wild now than to jump into Wild and be screwed cause no one knows what to do). Within the fortress contains an area for farming, breeding, stables, animal ranch, tree farm, charcoal farm, workshop for all crafting, warehouse for storage, barracks for living of military members, mess hall for all food related items, hospital stocked with healing items, penned up animals for combat training and healing training (Don't kill them. Heal them once they get low),  and finally an Arena built for the purpose of sparring/dueling to practice PvP combat strategies as well as leveling up fight skill (Assuming sparring/dueling raises skill level and isn't capped somehow). &lt;br /&gt;
&lt;br /&gt;
The heart of the fortress is a double walled Keep which stores the most vital of the items in the fortress. The keep is only accessed by the highest leadership unless in a time of war. &lt;br /&gt;
&lt;br /&gt;
There are two general tiers of membership to the settlement. Civilian and Military. &lt;br /&gt;
&lt;br /&gt;
1. Civilian&lt;br /&gt;
&lt;br /&gt;
All civilian class members of the settlement are not considered part of the intended Wild server army jump. They are also not permitted access to the main fort stationed in the center of the settlement. Civilians are given access, as well as the public, to the outer perimeter of the fortress. Civilians may join and create a 2x3 house in their location of choice, giving it does not conflict with any needed land to be used for the leadership. You have permission to lock your own personal items up in fences and houses, but do not block access to public carts or other sections of land deemed public. Settlement settings will be set to not allow the passing of gate locks for citizens, so be sure to keep a key for any gates you create. &lt;br /&gt;
&lt;br /&gt;
For the most part, the civilian section of the deed is free to build however civilians wish. If conflicts arise, leadership will step in to resolve the issue. None of the civilians present are allowed access to any items meant for the use of the military personnel recruited. There will be a separate storage, farm, ranch, forge and etc for use by civilians. &lt;br /&gt;
&lt;br /&gt;
2. Military&lt;br /&gt;
&lt;br /&gt;
All military members have agreed that in exchange for support and training by Dragonia they will in turn agree to jump to the Wild server with us when the time comes. Military members have all the same rights as civilians, plus more items will be provided to them. (Mostly combat related, such as weapons and armour to use). Only military members of a certain rank will be given full access to the fortress at free will. Otherwise, you must be let into the fortress by an officer. You have the option to either build your own house in the civilian plot, or opt to use the barracks in the fortress where you will be given a bed and a large chest with your own personal lock and key for storage. &lt;br /&gt;
&lt;br /&gt;
~Keep in mind that these are guidelines. In the end, the leadership has the final say in what can or can not be done. Please respect that at all times.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At current, no deadline is arranged for the jump to Wild Server. &lt;br /&gt;
&lt;br /&gt;
This settlement is at currently aligned with intentions to join with Jenn-Kellon. Whether this changes or not has not been determined. Time will tell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leadership'''&lt;br /&gt;
&lt;br /&gt;
Sirus - Commander&lt;br /&gt;
Sasha - Co-commander&lt;br /&gt;
Garit - Admiral(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Military members'''&lt;br /&gt;
&lt;br /&gt;
Prophecy(?) ~Awaiting confirmation~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Civilian members'''&lt;br /&gt;
&lt;br /&gt;
~None at present~&lt;/div&gt;</summary>
		<author><name>Daggani</name></author>
		
	</entry>
</feed>