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	<updated>2026-06-04T06:12:34Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131114</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131114"/>
		<updated>2025-12-29T18:12:13Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s, and reduces the amount of damage taken by your character.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
* You need 20 Body Strength to destroy pavement.&lt;br /&gt;
* You need 20.10 Body Strength to dig on roads.&lt;br /&gt;
* You need 21 Body Strength to level near roads.&lt;br /&gt;
* You need 21 Body Strength to haul.&lt;br /&gt;
* You need 21 Body Strength to destroy fences, walls, or buildings.&lt;br /&gt;
* You need 21 Body Strength to remove a mine door.&lt;br /&gt;
* You need a 23.0 strength to load items into carts, wagons and boats.&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Body Strength helps to reduce the damage a character takes, with the exact formula varying between PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
* '''PVE''': Final Damage = Damage * (120 - Strength)/100&lt;br /&gt;
** In other words, a character gets damage reduced by 1% per point of Body Strength.&lt;br /&gt;
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.&lt;br /&gt;
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A leg [[wound]] can lower your effective body strength until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblance?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator precedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude canoe]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Robust at 50 skill&lt;br /&gt;
* Strongman at 70 skill&lt;br /&gt;
* Atlas at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131113</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131113"/>
		<updated>2025-12-29T18:10:18Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s, and reduces the amount of damage taken by your character.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
* You need 20 Body Strength to destroy pavement.&lt;br /&gt;
* You need 20.10 Body Strength to dig on roads.&lt;br /&gt;
* You need 21 Body Strength to level near roads.&lt;br /&gt;
* You need 21 Body Strength to haul.&lt;br /&gt;
* You need 21 Body Strength to destroy fences, walls, or buildings.&lt;br /&gt;
* You need 21 Body Strength to remove a mine door.&lt;br /&gt;
* You need a 23.0 strength to load items into carts, wagons and boats.&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Body Strength helps to reduce the damage a character takes, with the exact formula varying between PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
* '''PVE''': Final Damage = Damage * (120 - Strength)/100&lt;br /&gt;
** In other words, a character gets damage reduced by 1% per point of Body Strength.&lt;br /&gt;
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.&lt;br /&gt;
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A leg [[wound]] can lower your effective body strength until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblance?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator precedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude canoe]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Robust at 50 skill&lt;br /&gt;
* Strongman at 70 skill&lt;br /&gt;
* Atlas at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131112</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131112"/>
		<updated>2025-12-29T18:10:03Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Add titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s, and reduces the amount of damage taken by your character.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
* You need 20 Body Strength to destroy pavement.&lt;br /&gt;
* You need 20.10 Body Strength to dig on roads.&lt;br /&gt;
* You need 21 Body Strength to level near roads.&lt;br /&gt;
* You need 21 Body Strength to haul.&lt;br /&gt;
* You need 21 Body Strength to destroy fences, walls, or buildings.&lt;br /&gt;
* You need 21 Body Strength to remove a mine door.&lt;br /&gt;
* You need a 23.0 strength to load items into carts, wagons and boats.&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Body Strength helps to reduce the damage a character takes, with the exact formula varying between PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
* '''PVE''': Final Damage = Damage * (120 - Strength)/100&lt;br /&gt;
** In other words, a character gets damage reduced by 1% per point of Body Strength.&lt;br /&gt;
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.&lt;br /&gt;
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A leg [[wound]] can lower your effective body strength until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblance?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator precedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude canoe]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Robust at 50 skill&lt;br /&gt;
* Strongman at 70 skill&lt;br /&gt;
* Atlas at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=130969</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=130969"/>
		<updated>2025-12-07T00:40:19Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=L&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|material=stone shards&lt;br /&gt;
|examine=You see a strong stone wall.&lt;br /&gt;
|type=low stone&lt;br /&gt;
|inside=no&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=130968</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=130968"/>
		<updated>2025-12-07T00:40:00Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=L&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|material=stone shards&lt;br /&gt;
|examine=You see a strong stone wall.&lt;br /&gt;
|type=low stone&lt;br /&gt;
|inside=no&lt;br /&gt;
**Note that the maximum slope skill requirements are waived when this type of fence is constructed around mine entrances.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Missions&amp;diff=119971</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Missions&amp;diff=119971"/>
		<updated>2021-04-18T20:25:30Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
*Missions are randomly given tasks that are server specific.  They provide you with [[sleep_bonus|sleep bonus]] and [[karma]].&lt;br /&gt;
&lt;br /&gt;
*Turn on mission progress from the hud settings to see what current missions are available.&lt;br /&gt;
&lt;br /&gt;
*For Epic Server, missions provide additional material, refer to [[Scenarios]].&lt;br /&gt;
&lt;br /&gt;
==Requirements for Completing a Mission==&lt;br /&gt;
&lt;br /&gt;
*The only requirement is for the sacrifice missions. You will need to be at least a follower of any god and have enough faith to sacrifice.&lt;br /&gt;
&lt;br /&gt;
*You do not have to be premium to partake in or complete the mission and you will still receive the karma and sleep bonus if other requirements are met.&lt;br /&gt;
&lt;br /&gt;
*If the mission asks for a &amp;quot;Decent&amp;quot; item, this means it has to be 30 quality or higher.&lt;br /&gt;
&lt;br /&gt;
*What religion you follow does not limit which mission you can be a part of.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* 30 minutes of sleep bonus (only if you have less than 4 hours already). The sleep bonus is only awarded if the mission is successful.  If it fails because the time runs out you receive none.&lt;br /&gt;
* Each mission provides 1000 karma total.&lt;br /&gt;
* If it is a single player mission, that one player will get 1000 karma for completing it.&lt;br /&gt;
* If it is a mission that requires 132 parts, for example, each part will give 1000/132 per part. &lt;br /&gt;
* For Epic, refer to  [[Scenarios]].&lt;br /&gt;
&lt;br /&gt;
==Types of Missions==&lt;br /&gt;
&lt;br /&gt;
* Slay X number of creatures: Kill X amount of a type of creature on the server.&lt;br /&gt;
* Slay traitor: Kill a specific creature with &amp;quot;traitor&amp;quot; at the end of their name.&lt;br /&gt;
* Sacrifice normal item: Sacrifice X amount of a type of item at an altar. These items must be &amp;quot;Decent&amp;quot;, which is 30ql or higher.&lt;br /&gt;
* Sacrifice valrei item: Sacrifice X amount of Valrei object at an altar. These objects must be found and spawn randomly on the server. The name of the object doesn't matter, since you can use ANY valrei object for these missions. Unfortunately, they can spawn on deed and inside buildings.&lt;br /&gt;
* Build structure (Epic focus point): These are special structures that can only be built in specific locations. Only the person that completes it will get the rewards and be able to move it. They cannot be built on deed. Once built, they will not decay and then become a target for the ritual missions. They can be built in the Northwest, Southwest, and Southeast, but there has never been a mission to build them in the Northeast (unsure as if this is a bug or intended); There are only 3 of each type of structure that can be built on each server for the missions.  You can make them unfinished at the location and build more elsewhere but they will NOT become an epic focus point for future missions that way.&lt;br /&gt;
* Ritual: Easy to do mission that may or may not require an additional item to perform. Simply, click on the structure and perform ritual. Only one person per ritual and the number of people needed can vary from 1 or much more.&lt;br /&gt;
* Give item: Give a certain item to an avatar. The mission description tells you what deed it was last seen at but they can be dragged or move far from that location.  Ql does not matter on the item but a specific colour or type may. The missions can be ambiguous on the type of an item. The mission text may say common wool hat when it requires blue common wool hat.&lt;br /&gt;
* Create item: Produce the item given in the mission description. For items requiring multiple parts, priests cannot complete the mission without losing faith since they cannot continue building. Ql does not matter on the item but a specific colour or type may. The missions can be ambiguous on the type of an item. The mission text may say common wool hat when it requires blue common wool hat.&lt;br /&gt;
* Cut down tree: Cut down a specific tree on the server. The mission description will tell you what direction the tree will be from a deed in a quadrant of the server. WARNING: players might consider this griefing but since it is offdeed, there are no rules against it if it's for the mission. Only one person can ever complete this mission.  Partially chopping the tree does not progress the mission, it has to be completely cut down to know if you got it or not.&lt;br /&gt;
**Trees '''do''' have a sort of blue aura to them, signifying it is the tree to cut to complete the mission.&lt;br /&gt;
**NOTE: Particle Effects must be enabled for this aura to be displayed.&lt;br /&gt;
&lt;br /&gt;
==Issues to be concerned about==&lt;br /&gt;
&lt;br /&gt;
* If a duplicate mission pops up, only the newest mission will get credited so that the new mission must be completed before the older one can.&lt;br /&gt;
&lt;br /&gt;
* Sometimes a build mission will bug and it will say 'this cannot be completed at this time.' These can be reported and reset by a GM and they know about this issue.&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=119940</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=119940"/>
		<updated>2021-04-11T02:29:21Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Removed leftover part of old info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=80&lt;br /&gt;
|difficulty=70&lt;br /&gt;
|target=[[Cave wall]]&lt;br /&gt;
|castingtime=60&lt;br /&gt;
|god=* All: [[Magranon]]&lt;br /&gt;
* PvP Only: [[Vynora]], [[Libila]], [[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Disintegrate''' is a spell used [[Mining|underground]] to destroy [[rock tile]]s and [[Support beam|reinforced]] tiles. Metal [[vein]]s have not been tested extensively. The spell is available for [[Magranon]] on PvE based servers and all priests on PvP.&lt;br /&gt;
&lt;br /&gt;
Its use is tied into the [[mining]] role for [[deed]]s. This means on freedom servers, only players that have mining permissions can disintegrate inside a deed. Anyone can disintegrate off deed. You must have multiple mining permissions: Mine rock, mine iron veins, mine other veins, tunnel, mine floor, add/remove reinforcements as well as cast deity spells to cast this on deed. &lt;br /&gt;
&lt;br /&gt;
On PVP server, you can now only disintegrate reinforced tiles inside enemy settlements if they were drained during the last 2 hours.&lt;br /&gt;
==Usage==&lt;br /&gt;
* Disintegrate removes chunks from a vein or wall at 3 times the cast power of ore/rock from the wall. You lose the rock or ore when using disintegrate. &lt;br /&gt;
== Notes ==&lt;br /&gt;
* When a disintegrate cast results in the last bit of a wall being destroyed, it will result in the same floor slope as a &amp;quot;mine forward&amp;quot; action.&lt;br /&gt;
* If side shafts are attempted, it will not crack the rock tile and will only waste favor.&lt;br /&gt;
* If you are too deep under water to mine, it will not work and will only waste favor.&lt;br /&gt;
* Can be used to create an exit from a mine (follows same rules as manually mining), but cannot be used to create a tunnel from the outside.&lt;br /&gt;
**Mining or disintegrate from inside a mine will not result in the 20 entrance slope, it instead connects to the 2 lowest tile corners.&lt;br /&gt;
**Any item, corpse, player, mine door or altar in the way will result in 'Item in the way' error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Religion&amp;diff=119519</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Religion&amp;diff=119519"/>
		<updated>2021-03-23T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.&lt;br /&gt;
==Overview==&lt;br /&gt;
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods. &lt;br /&gt;
&lt;br /&gt;
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]], or a [[Scenarios#Player_demigods|demigod]].&lt;br /&gt;
*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.&lt;br /&gt;
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.&lt;br /&gt;
*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.&lt;br /&gt;
*'''[[Scenarios#Player_demigods|Demigods]]''' may join the ranks of the deities on [[Valrei]].&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Followers===&lt;br /&gt;
[[File:Religion_altars.jpg|200px|thumb|right|Player-made church]]Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.&lt;br /&gt;
&lt;br /&gt;
There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light.  Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood.  Many Wurmians are followers and enjoy their life without ever considering becoming a priest.&lt;br /&gt;
:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]&lt;br /&gt;
&lt;br /&gt;
===Priests===&lt;br /&gt;
Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.&lt;br /&gt;
&lt;br /&gt;
All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.&lt;br /&gt;
:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]&lt;br /&gt;
&lt;br /&gt;
===Champions===&lt;br /&gt;
A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.&lt;br /&gt;
&lt;br /&gt;
As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.&lt;br /&gt;
:'''Read more''': [[Champion player]] | [[Kingdom]]&lt;br /&gt;
&lt;br /&gt;
===Demigod===&lt;br /&gt;
A player may become a demigod providing they have assisted their god enough in their [[mission]]s to win [[scenarios]], and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged god.&lt;br /&gt;
:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[Scenarios]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, priests, and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.&lt;br /&gt;
&lt;br /&gt;
Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.&lt;br /&gt;
&lt;br /&gt;
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby.  The highest quality, and therefore most influential, will control the domain in the area.&lt;br /&gt;
:'''Read more''': [[Altar]]&lt;br /&gt;
&lt;br /&gt;
=== Animals of the gods ===&lt;br /&gt;
* [[Wild boar]]: [[Fo]]&lt;br /&gt;
* [[Mountain Gorilla]]: [[Magranon]]&lt;br /&gt;
* [[Anaconda]]: [[Vynora]]&lt;br /&gt;
* [[Rabid hyena]]: [[Libila]]&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
Religion is also the top branch in its respective skill set, covering [[preaching]], [[prayer]], [[channeling]], and [[exorcism]].  The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 4 child values.&lt;br /&gt;
;Titles&lt;br /&gt;
*Spiritual at 50 skill&lt;br /&gt;
*Theological at 70 skill&lt;br /&gt;
*Zealous at 90 skill&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Religion&amp;diff=119518</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Religion&amp;diff=119518"/>
		<updated>2021-03-23T11:11:49Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: The skill with titles+actual levelling is the parent of preaching, etc, not faith, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.&lt;br /&gt;
==Overview==&lt;br /&gt;
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods. &lt;br /&gt;
&lt;br /&gt;
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]], or a [[Scenarios#Player_demigods|demigod]].&lt;br /&gt;
*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.&lt;br /&gt;
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.&lt;br /&gt;
*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.&lt;br /&gt;
*'''[[Scenarios#Player_demigods|Demigods]]''' may join the ranks of the deities on [[Valrei]].&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Followers===&lt;br /&gt;
[[File:Religion_altars.jpg|200px|thumb|right|Player-made church]]Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.&lt;br /&gt;
&lt;br /&gt;
There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light.  Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood.  Many Wurmians are followers and enjoy their life without ever considering becoming a priest.&lt;br /&gt;
:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]&lt;br /&gt;
&lt;br /&gt;
===Priests===&lt;br /&gt;
Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.&lt;br /&gt;
&lt;br /&gt;
All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.&lt;br /&gt;
:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]&lt;br /&gt;
&lt;br /&gt;
===Champions===&lt;br /&gt;
A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.&lt;br /&gt;
&lt;br /&gt;
As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.&lt;br /&gt;
:'''Read more''': [[Champion player]] | [[Kingdom]]&lt;br /&gt;
&lt;br /&gt;
===Demigod===&lt;br /&gt;
A player may become a demigod providing they have assisted their god enough in their [[mission]]s to win [[scenarios]], and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged god.&lt;br /&gt;
:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[Scenarios]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, priests, and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.&lt;br /&gt;
&lt;br /&gt;
Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.&lt;br /&gt;
&lt;br /&gt;
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby.  The highest quality, and therefore most influential, will control the domain in the area.&lt;br /&gt;
:'''Read more''': [[Altar]]&lt;br /&gt;
&lt;br /&gt;
=== Animals of the gods ===&lt;br /&gt;
* [[Wild boar]]: [[Fo]]&lt;br /&gt;
* [[Mountain Gorilla]]: [[Magranon]]&lt;br /&gt;
* [[Anaconda]]: [[Vynora]]&lt;br /&gt;
* [[Rabid hyena]]: [[Libila]]&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
Religion is also the top branch in its respective skill set, covering [[preaching]], [[prayer]], [[channeling]], and [[alignment]].  The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 4 child values.&lt;br /&gt;
;Titles&lt;br /&gt;
*Spiritual at 50 skill&lt;br /&gt;
*Theological at 70 skill&lt;br /&gt;
*Zealous at 90 skill&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Age&amp;diff=119517</id>
		<title>Age</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Age&amp;diff=119517"/>
		<updated>2021-03-23T08:37:59Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Age''' plays an important role in two parts of [[Basic Knowledge|Wurm]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
When it comes to [[tree]]s, age plays an important role in the yield of wood you will get from it. The age of a tree is: young, mature, old, very old, overaged, and shriveled. To examine the age of a tree, right-click the [[tile]] the tree is on and examine it. The age will show up in the event window.&lt;br /&gt;
&lt;br /&gt;
Cutting down a young, mature, or old and shriveled tree will yield a very low amount of [[wood]] and will be a waste of a tree. The optimum time to cut down a tree is when is is old, very old, or overaged, with overaged yielding the most wood. Some overaged trees can be pruned to return them to very old status but still yield a high amount of wood. Shriveled trees are lost and will yield very low useful wood and cannot be pruned to maintain a useful age.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When it comes to the ages of [[creatures]], the ages are: young, adolescent, mature, aged, old, and venerable. Creatures take several Wurm [[month]]s to reach the venerable stage. They will eventually die of old age, but most species have extremely long lifespans. One [[huge spider]] was observed alive after over six months of real time.&lt;br /&gt;
&lt;br /&gt;
The following table shows a good estimate of each stage's duration, [http://forum.wurmonline.com/index.php?/topic/120560-length-of-time-for-each-horse-age/ based on some research and testing] for horses, but could well be applicable for all creature types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Age&lt;br /&gt;
! Real life days&lt;br /&gt;
! Wurm weeks&lt;br /&gt;
! Wurm months&lt;br /&gt;
|-&lt;br /&gt;
| Young ([[foal]]) || 3 days || 4 weeks || 1 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent ([[foal]]) || 10.5 days || 12 weeks || 3 months&lt;br /&gt;
|-&lt;br /&gt;
| Young || 7 days || 8 weeks || 2 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent || 17.5 days || 20 weeks || 5 months&lt;br /&gt;
|-&lt;br /&gt;
| Mature || 14 days || 16 weeks || 4 months&lt;br /&gt;
|-&lt;br /&gt;
| Aged || 63 days || 72 weeks || 18 months&lt;br /&gt;
|-&lt;br /&gt;
| Old || 35 days || 40 weeks || 10 months&lt;br /&gt;
|-&lt;br /&gt;
| Venerable || 48-365 days || 350-2920 weeks || 80-671 months&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creature age affects its size and running speed, and older animals will have increased [[fighting]] capabilities. Aged animals have been reported to be the fastest around, especially aged huge spiders; anything younger or older will be slower than aged.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Wurm_Server_Release_Notes_2015#150626 Repair in Creation Window, Breeding changes on PvP|Foals on PvP servers age a lot faster]]&lt;br /&gt;
* A [[Animal husbandry#Caring|cared-for]] animal will live longer (indefinitely) on its final age stage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farming]] (ages and stages in crop growth)&lt;br /&gt;
* [[Animal husbandry]] (provides info on care-for mechanic)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Age&amp;diff=119516</id>
		<title>Age</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Age&amp;diff=119516"/>
		<updated>2021-03-23T08:37:36Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Link to AH page for cared-for mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Age''' plays an important role in two parts of [[Basic Knowledge|Wurm]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
When it comes to [[tree]]s, age plays an important role in the yield of wood you will get from it. The age of a tree is: young, mature, old, very old, overaged, and shriveled. To examine the age of a tree, right-click the [[tile]] the tree is on and examine it. The age will show up in the event window.&lt;br /&gt;
&lt;br /&gt;
Cutting down a young, mature, or old and shriveled tree will yield a very low amount of [[wood]] and will be a waste of a tree. The optimum time to cut down a tree is when is is old, very old, or overaged, with overaged yielding the most wood. Some overaged trees can be pruned to return them to very old status but still yield a high amount of wood. Shriveled trees are lost and will yield very low useful wood and cannot be pruned to maintain a useful age.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When it comes to the ages of [[creatures]], the ages are: young, adolescent, mature, aged, old, and venerable. Creatures take several Wurm [[month]]s to reach the venerable stage. They will eventually die of old age, but most species have extremely long lifespans. One [[huge spider]] was observed alive after over six months of real time.&lt;br /&gt;
&lt;br /&gt;
The following table shows a good estimate of each stage's duration, [http://forum.wurmonline.com/index.php?/topic/120560-length-of-time-for-each-horse-age/ based on some research and testing] for horses, but could well be applicable for all creature types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Age&lt;br /&gt;
! Real life days&lt;br /&gt;
! Wurm weeks&lt;br /&gt;
! Wurm months&lt;br /&gt;
|-&lt;br /&gt;
| Young ([[foal]]) || 3 days || 4 weeks || 1 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent ([[foal]]) || 10.5 days || 12 weeks || 3 months&lt;br /&gt;
|-&lt;br /&gt;
| Young || 7 days || 8 weeks || 2 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent || 17.5 days || 20 weeks || 5 months&lt;br /&gt;
|-&lt;br /&gt;
| Mature || 14 days || 16 weeks || 4 months&lt;br /&gt;
|-&lt;br /&gt;
| Aged || 63 days || 72 weeks || 18 months&lt;br /&gt;
|-&lt;br /&gt;
| Old || 35 days || 40 weeks || 10 months&lt;br /&gt;
|-&lt;br /&gt;
| Venerable || 48-365 days || 350-2920 weeks || 80-671 months&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creature age affects its size and running speed, and older animals will have increased [[fighting]] capabilities. Aged animals have been reported to be the fastest around, especially aged huge spiders; anything younger or older will be slower than aged.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Wurm_Server_Release_Notes_2015#150626 Repair in Creation Window, Breeding changes on PvP|Foals on PvP servers age a lot faster]]&lt;br /&gt;
* A [[Animal Husbandry#Caring|cared-for]] animal will live longer (indefinitely) on its final age stage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farming]] (ages and stages in crop growth)&lt;br /&gt;
* [[Animal husbandry]] (provides info on care-for mechanic)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=119515</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=119515"/>
		<updated>2021-03-23T08:34:28Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** Tamed animals who are pregnant can lose the baby if they go offline when you do.&lt;br /&gt;
** Neither animal should be of same gender.&lt;br /&gt;
** Both animals should be of the same species.&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  &lt;br /&gt;
*The breeder's animal husbandry skill level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill. Bred animals can also have no traits.&lt;br /&gt;
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.&lt;br /&gt;
* Animal husbandry is only partially on the  Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in successfully examining and actually seeing specific traits present in an animal.&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;275&amp;quot; | Effect !! width=&amp;quot;50&amp;quot; |Good/Bad &lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
|  Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
| It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
| It has fleeter movement than normal. || Minor speed boost || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68&lt;br /&gt;
| It is a tough bugger || Withstands more damage  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25&lt;br /&gt;
| It has a strong body || Bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
| It has lightning movement || Major speed boost  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
| It can carry more than average || Major bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
| It has keen senses || Able to sense when on a water tile &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
| It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
| The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
| It seems overly aggressive || Random chance to bite  &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
| It looks very unmotivated || Major penalty to mounted weight limit &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
| It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
| It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
| It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
| It looks unusually strong and healthy || Has a higher resistance to disease  ||[[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
| It has a certain spark in its eyes || Lives 50% longer than normal  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!24.50&lt;br /&gt;
| It has been corrupted. || Grazes on [[mycelium]] instead of grass &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;  || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
| Bred in captivity || Informational, will not count toward the max number of traits  || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
* &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Animal taming]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Meditating]]&lt;br /&gt;
* [[Milking]]&lt;br /&gt;
* [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=119514</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=119514"/>
		<updated>2021-03-23T08:33:44Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Caring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** Tamed animals who are pregnant can lose the baby if they go offline when you do.&lt;br /&gt;
** Neither animal should be of same gender.&lt;br /&gt;
** Both animals should be of the same species.&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  &lt;br /&gt;
*The breeder's animal husbandry skill level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill. Bred animals can also have no traits.&lt;br /&gt;
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.&lt;br /&gt;
* Animal husbandry is only partially on the  Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in successfully examining and actually seeing specific traits present in an animal.&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;275&amp;quot; | Effect !! width=&amp;quot;50&amp;quot; |Good/Bad &lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
|  Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
| It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
| It has fleeter movement than normal. || Minor speed boost || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68&lt;br /&gt;
| It is a tough bugger || Withstands more damage  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25&lt;br /&gt;
| It has a strong body || Bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
| It has lightning movement || Major speed boost  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
| It can carry more than average || Major bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
| It has keen senses || Able to sense when on a water tile &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
| It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
| The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
| It seems overly aggressive || Random chance to bite  &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
| It looks very unmotivated || Major penalty to mounted weight limit &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
| It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
| It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
| It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  || [[File:sadface.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
| It looks unusually strong and healthy || Has a higher resistance to disease  ||[[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
| It has a certain spark in its eyes || Lives 50% longer than normal  || [[File:happy face.png|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!24.50&lt;br /&gt;
| It has been corrupted. || Grazes on [[mycelium]] instead of grass &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;  || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
| Bred in captivity || Informational, will not count toward the max number of traits  || [[File:neutralface.jpg|20px|center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
* &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
* [[Animal husbandry]]&lt;br /&gt;
* [[Animal taming]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Meditating]]&lt;br /&gt;
* [[Milking]]&lt;br /&gt;
* [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2021&amp;diff=119251</id>
		<title>Wurm Server Release Notes 2021</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2021&amp;diff=119251"/>
		<updated>2021-03-10T00:20:30Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Sort changelog in descending order like pages from other years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/182564-patch-notes-01feb21/ 210201] Patch Notes 01/FEB/21==&lt;br /&gt;
&lt;br /&gt;
* Prayer gain was tweaked again, slightly decreasing the skill tick size and skillgain.&lt;br /&gt;
* Average total action time to reach 70 prayer is now extended by about 50% from what it was after the latest change.&lt;br /&gt;
* Average total action time to reach 70 prayer is now between 30% (at 1 faith) and 300% *(at 100 faith) faster than it was before the first prayer change.&lt;br /&gt;
* Change: Hitched creatures will now not contribute to making players around them diseased&lt;br /&gt;
* Bugfix: Electrum Fo runes will now work correctly again&lt;br /&gt;
* Bugfix: Concrete will no longer raise the ground next to housing&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/182484-patch-notes-28jan21/ 210128] Patch Notes 28/JAN/21==&lt;br /&gt;
* Change: Altered Prayer skill gain to be significantly faster and more reliable.&lt;br /&gt;
** Note that this change only affects skill gain. &lt;br /&gt;
** The likelihood or quality of other events from prayer, such as receiving gems and gaining Faith, have not been altered.&lt;br /&gt;
** Altar quality is no longer a factor in skill gain.&lt;br /&gt;
** Higher Faith increases the chance of gaining Prayer skill.&lt;br /&gt;
** Prayer actions resulting in skill will give more skill than before.&lt;br /&gt;
** A higher percentage of prayer actions will result in Prayer skill gain, especially at higher skill levels&lt;br /&gt;
* Change: More items are now protected from accidentally being used to fuel a fire, including the following:&lt;br /&gt;
** Rare, supreme, and fantastic items&lt;br /&gt;
** Enchanted or runed items&lt;br /&gt;
** Items of very high base price&lt;br /&gt;
** Newbie items&lt;br /&gt;
** Runes Rift gear&lt;br /&gt;
** Magical chests&lt;br /&gt;
** Magical staves&lt;br /&gt;
** Indestructible items&lt;br /&gt;
** No-drop items&lt;br /&gt;
** Improvable, non-bulk items of 90 QL or higher&lt;br /&gt;
** Items that are seasonable drops, have been given as Christmas gifts or special rewards, or are similarly limited.&lt;br /&gt;
** Please note that this protection is only against using the “Burn” command to fuel a fire. Flammable items fitting these criteria will still burn if placed on or inside a hot forge, oven, or other heat sources.&lt;br /&gt;
** In addition, selling these items to a settlement token is no longer possible in cases when it was possible before. The following also can no longer be sold in this manner:&lt;br /&gt;
*** Drake hide armor&lt;br /&gt;
*** Dragon scale armor&lt;br /&gt;
*** Items made of moon metals (adamantine, seryll, and glimmersteel)&lt;br /&gt;
* Change: The penalty to quality level when mixing different qualities of the same item in bulk storage has been removed. Now, adding multiple items of the same type to a bulk storage bin, food storage bin, bulk container unit, or crate will always result in a quality level that is an exact average of the items themselves.&lt;br /&gt;
* Bugfix: You are no longer able to use a Charm rune, Rebirth, Summon skeleton, Summon worg, Summon wraith, or use the Charm of Fo when you have a caged pet.&lt;br /&gt;
* Bugfix: Can only seal/unseal liquid containers if you can currently pick up the item on a settlement or it is already in a players inventory&lt;br /&gt;
* Bugfix: Fixed the issue preventing embarking vehicles when they are on a bridge&lt;br /&gt;
* Bugfix: Fixed Traitor missions being removed before properly finishing the mission&lt;br /&gt;
* Bugfix: Horses should now retain their position when hitched on vehicles&lt;br /&gt;
* Bugfix: It is no longer possible to play checkers while being away from the board&lt;br /&gt;
* Bugfix: Mixing liquid foods or beverages will now appropriately average the CCFP and complexity values of the liquids being mixed.&lt;br /&gt;
* Bugfix: Non-English CA Help channel should no longer appear again after disabling on server restarts.&lt;br /&gt;
* Bugfix: Wagoner contract on traders will no longer show when on servers where wagoner feature is disabled.&lt;br /&gt;
* Bugfix: Affinities will no longer attempt to be awarded to a skill or characteristic that already has 5&lt;br /&gt;
* Bugfix: Fixed levelling in caves using old imbue formula.&lt;br /&gt;
* Bugfix: Fixed hate lockpicking bonus not working on defiance&lt;br /&gt;
* Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.&lt;br /&gt;
* Bugfix: Only one person can forage, botanize, rummage, or collect snowballs on a given tile at a given time&lt;br /&gt;
* Bugfix: Fixed Valrei rewards not always being given out to offline players&lt;br /&gt;
* Bugfix: Horses that have grown from foal to adult will now correctly apply speed penalties.&lt;br /&gt;
* Bugfix: Horse shoes will now take damage even when a saddle is not present when being ridden.&lt;br /&gt;
* Bugfix: Converting from BL to WL kingdom with marks deity swap will now always give you a positive alignment.&lt;br /&gt;
* Bugfix: Artifact Fixes&lt;br /&gt;
** Artifacts inside settlements that stick slightly outside the starter areas will now count as inside the starter areas when polling artifact decay, this includes the perimeters of that deed that may be outside the zone as well.&lt;br /&gt;
** Artifacts will now vanish when they run out of charges inside Defiance safe zones instead of waiting for the next natural decay tick.&lt;br /&gt;
** There is now a warning if you enter an area with increased artifact decay with an artifact on you. This warning is also shown when the artifact is moved around at all inside that area.&lt;br /&gt;
** Artifacts will now only lose 5 charges per hour within starter areas.&lt;br /&gt;
&lt;br /&gt;
Client Changes:&lt;br /&gt;
&lt;br /&gt;
* New: “Show detailed hover information” in UI tab of the settings (new UI only), can now be used to disable details of the item mouse-over box, leaving only the item name (like in the old UI)&lt;br /&gt;
* New: Added a font scale setting to the new UI (only affects certain UI components), and changes the minimum UI scale to 80%.&lt;br /&gt;
* Bugfix: Disembark default action when pressed over a creature will now work as intended.&lt;br /&gt;
* Bugfix: Enchant after Dispel will no longer show upon mouseover&lt;br /&gt;
* Bugfix: Enchanted items will now show correct enchants and power upon mouseover.&lt;br /&gt;
* Bugfix: Fixed players going bald after taking off helmets.&lt;br /&gt;
* Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.&lt;br /&gt;
* Bugfix: Skill tracker bars will now show progress to next level correctly on new UI&lt;br /&gt;
* Bugfix: Stopped the camera wobble when using the checkerboard.&lt;br /&gt;
* Bugfix: Subgroups within Inventory groups will now stay visible upon relogging&lt;br /&gt;
* Bugfix: TURN_UP and TURN_DOWN keybinds will no longer go outside reasonable camera rotation limits in first person.&lt;br /&gt;
* Bugfix: World portal map on Haven using the old UI client will now show correctly&lt;br /&gt;
* Bugfix: Horizontal bar on Village plan from the token now works correctly.&lt;br /&gt;
* Bugfix: Removed non-functional close button from the settlement founding form&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/182021-patch-notes-05jan21/ 210105] Patch Notes 05/JAN/21==&lt;br /&gt;
&lt;br /&gt;
* New: Moonmetal can now be purchased in the Marks store on Northern Freedom Isles servers.&lt;br /&gt;
** This does not include Defiance.&lt;br /&gt;
* Change: Changed Marks-purchased moonmetal quality to 80 quality.&lt;br /&gt;
* Bugfix: Healing in inactive rift area will no longer increase participation points.&lt;br /&gt;
* Bugfix: Fixed mining products being able to be gathered above 100 quality on Epic servers.&lt;br /&gt;
** Instances of this issue will be retroactively fixed back to 100 quality.&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=119250</id>
		<title>Rack for empty bsbs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=119250"/>
		<updated>2021-03-10T00:08:19Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Clarify wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Rack for Empty BSB&lt;br /&gt;
|image=Rackforemptybsb.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 1x [[large nails]]&lt;br /&gt;
* 2x [[wooden beam]]&lt;br /&gt;
* 6x [[plank]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (86.5 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store empty bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This rack holds 30 empty bulk storage bins.&lt;br /&gt;
** For storage of bulk storage bins with items in them, see [[Bulk container unit]]&lt;br /&gt;
* Cannot put items in the bsbs while in the rack.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be dyed&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* To pick it up, it must be empty of bulk storage bins.&lt;br /&gt;
* Individual empty bulk storage bins can be added and removed once created.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bulk container unit]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Crate rack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=118787</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=118787"/>
		<updated>2021-02-17T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: remove ancient note of bugged rod of transmutation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;.  &lt;br /&gt;
== Layout for surface prospecting ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area in which prospecting works is 7x7 with the player in the middle (the &amp;quot;o&amp;quot; represents the player).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==Skill levels ==&lt;br /&gt;
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):&lt;br /&gt;
&lt;br /&gt;
* 20 (Actual epic skill 10.56): Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''&lt;br /&gt;
* 40 (Actual epic skill 22.54): Detect salt when present&lt;br /&gt;
* 60 (Actual epic skill 36.75): Estimate the remaining amount of ore in a vein&lt;br /&gt;
* 80 (Actual epic skill 55.28) Exact quality when prospecting a tile underground (overrides prospecting 20 message)&lt;br /&gt;
* 90 (Actual epic skill 68.38) Exact remaining hits (overrides prospecting 60 message)&lt;br /&gt;
&lt;br /&gt;
The same abilities are available when prospecting the vein inside the mine.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60 (36.75), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;There is plenty of ore left&amp;quot; ''(more than 10000)''&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(between 5000 and 10000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* http://www.pvv.org/~magnusrk/wurm/prospect.html&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Prospector at 50 skill&lt;br /&gt;
* Geologist at 70 skill&lt;br /&gt;
* Goldsniffer at 90 skill&lt;br /&gt;
* I am so Vein at 100 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wind of Ages and stamina have no effect on the prospecting timer.&lt;br /&gt;
* Ceilings, walls and floors all give the same skill gain.&lt;br /&gt;
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer, and thus skill gain (excluding sleep bonus).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
* [[Analyse|Analysing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=118786</id>
		<title>Essence drain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=118786"/>
		<updated>2021-02-17T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Add to healing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=61&lt;br /&gt;
|favor=100&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Weapon&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Enchant that serves as Libila’s version of [[Life transfer]]. However, the healing done is only 1/3rd of what Fo’s Life transfer grants. To counterbalance, Essence drain also deals a wound at 10% of base damage as internal damage.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This spell will stack with [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], and [[Wind of ages]].&lt;br /&gt;
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Rotting touch]], [[Venom]], or [[Life transfer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]]&lt;br /&gt;
# Right-click an item or person&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Essence Drain''&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Healing spells]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=118785</id>
		<title>Essence drain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=118785"/>
		<updated>2021-02-17T03:20:11Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Add to Category:Enchantment spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=61&lt;br /&gt;
|favor=100&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Weapon&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Enchant that serves as Libila’s version of [[Life transfer]]. However, the healing done is only 1/3rd of what Fo’s Life transfer grants. To counterbalance, Essence drain also deals a wound at 10% of base damage as internal damage.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This spell will stack with [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], and [[Wind of ages]].&lt;br /&gt;
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Rotting touch]], [[Venom]], or [[Life transfer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]]&lt;br /&gt;
# Right-click an item or person&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Essence Drain''&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=118784</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=118784"/>
		<updated>2021-02-17T01:55:01Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Priest penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the [[gods|gods']] individual pages for details. Below lists only the abilities and penalties of Magranon. Follower abilities are only available to players with faith above 20. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* +15% skill gain to Fighting subskills, all “weapon” and &amp;quot;Shield&amp;quot; skills &amp;amp; their subskills, and Archery &amp;amp; its subskills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +1 range for world slope/flatness mouseover info.&lt;br /&gt;
* +10% QL gain when improving metallic items.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)&lt;br /&gt;
* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.&lt;br /&gt;
* Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.&lt;br /&gt;
* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.&lt;br /&gt;
* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead)&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].&lt;br /&gt;
* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]].&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=118783</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=118783"/>
		<updated>2021-02-17T01:54:52Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: Mag priests can bash structures (correct if wrong)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the [[gods|gods']] individual pages for details. Below lists only the abilities and penalties of Magranon. Follower abilities are only available to players with faith above 20. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* +15% skill gain to Fighting subskills, all “weapon” and &amp;quot;Shield&amp;quot; skills &amp;amp; their subskills, and Archery &amp;amp; its subskills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +1 range for world slope/flatness mouseover info.&lt;br /&gt;
* +10% QL gain when improving metallic items.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)&lt;br /&gt;
* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.&lt;br /&gt;
* Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.&lt;br /&gt;
* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.&lt;br /&gt;
* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead)&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].&lt;br /&gt;
* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]]&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=118782</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=118782"/>
		<updated>2021-02-17T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Converting ==&lt;br /&gt;
{{main|Convert}}&lt;br /&gt;
To become a priest a [[follower]] can either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]]''' on [[Chaos]] or [[Elevation]], or the [[black light]]'s '''[[Bone Altar]]''' on [[Elevation]], depending on the god they follow. Another [[priest]] of the same religion may also convert a follower if the requirements are right (PvE Servers only).&lt;br /&gt;
&lt;br /&gt;
* The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40.&lt;br /&gt;
* On [[Chaos]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar]] to become a priest.&lt;br /&gt;
* On the [[Epic]] cluster with 30 faith may visit the Altar of Three or Bone Altar on [[Elevation]] to become a priest.&lt;br /&gt;
;* Any character wishing to become a priest must have active [[premium]] time.&lt;br /&gt;
&lt;br /&gt;
; Altar Text&lt;br /&gt;
{{event|inline|You may chose to become a priest of &amp;lt;your god&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You will however by very limited in what you can do.&amp;lt;br&amp;gt;&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&amp;lt;br&amp;gt;&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&amp;lt;br&amp;gt;&lt;br /&gt;
If you later decide to become a Champion of &amp;lt;your god&amp;gt; these restrictions will be lifted.&amp;lt;br&amp;gt;&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br&amp;gt;&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?}}&lt;br /&gt;
&lt;br /&gt;
=== Changing faith ===&lt;br /&gt;
If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods.&lt;br /&gt;
&lt;br /&gt;
Priests typically cannot do any of the following actions (any exceptions are listed in the table below).  See the table below for details.&lt;br /&gt;
* [[Improve]] or destroy/bash items, walls or structures, or [[repair]] structures.  However they are permitted to create, continue and plan items and structures.&lt;br /&gt;
* [[digging|Dig]] or [[Woodcutting|cut wood]]&lt;br /&gt;
* Pack dirt or [[pave]].&lt;br /&gt;
* [[Mine]], [[prospect]], or tunnel.&lt;br /&gt;
* Cannot [[steal]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Comparison table&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:right&amp;quot;|&lt;br /&gt;
| WIDTH=86 HEIGHT=47 ALIGN=LEFT | &lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Digging]]&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Woodcutting]]&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Mining]]&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Paving]]&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | Destroy [[Structure]]s&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Steal]]&lt;br /&gt;
! WIDTH=110 ALIGN=CENTER | [[Farming]], [[Gardening]] &amp;amp; [[Taming]]&lt;br /&gt;
|- &lt;br /&gt;
! HEIGHT=17 ALIGN=LEFT | [[Fo]]&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
|- &lt;br /&gt;
! HEIGHT=17 ALIGN=LEFT | [[Libila]]&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
|- &lt;br /&gt;
! HEIGHT=17 ALIGN=LEFT | [[Magranon]]&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
|- &lt;br /&gt;
! HEIGHT=17 ALIGN=LEFT | [[Vynora]]&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#f4cccc&amp;quot; | &lt;br /&gt;
| ALIGN=CENTER BGCOLOR=&amp;quot;#d9ead3&amp;quot; | ☺&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing faith ==&lt;br /&gt;
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|&amp;lt;God&amp;gt; no longer accepts you as a priest!}}&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
Once a player runs out of [[premium]] time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium.  However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods.&lt;br /&gt;
;Faith gain beyond 30 is not possible for non-premium accounts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=95902</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=95902"/>
		<updated>2015-09-11T17:06:54Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* The Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* All meditations need to be 30 minutes apart at least&lt;br /&gt;
* Only 4 meditations per day can be less than 3 hours from the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 4 new chances at closer meditation immediately.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 118 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation instead of the usual size if this coincides with a skillgain tick.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=89463</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=89463"/>
		<updated>2014-11-05T14:25:17Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Enlightenment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || 15th Deva || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Imunity|Spell Imunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected) and you will receive a mini skill increase in meditation.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Stew&amp;diff=79180</id>
		<title>Historical:Stew</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Stew&amp;diff=79180"/>
		<updated>2013-05-09T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|creation=cooking&lt;br /&gt;
|container=[[pottery bowl]], [[sauce pan]] or [[frying pan]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=hot food cooking&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
A '''stew''' is the second easiest dish to [[cook]], and most new cooks should start with them. &lt;br /&gt;
&lt;br /&gt;
All the recipes below have difficulty 4. For higher difficulty, try adding more [[food]] of different types. This may also cause you to create a [[casserole]] instead of a stew. Eating stew may cause a decrease in your nutritional level.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
* Any 2 different [[Foraging|foraged]] berries: [[strawberry]], [[lingonberry]], [[blueberry]]&lt;br /&gt;
* Any [[meat]]/[[fish]] + crops ([[pumpkin]], [[corn]], [[potato]], etc)&lt;br /&gt;
* Meat/fish, plus filet&lt;br /&gt;
* Any crops + any foraged berries&lt;br /&gt;
* Any 2 different [[herbs]]: onion (actually a [[vegetable]]), garlic, basil, parsley, lovage, sassafras, thyme, belladonna&lt;br /&gt;
&lt;br /&gt;
Simply place the items into a [[sauce pan]], or [[frying pan]], and cook the ingredients until [[glowing]] hot.&lt;br /&gt;
&lt;br /&gt;
The only 2 combinations in the list above that will make stew in a pottery bowl are Meat/fish, plus filet and Any 2 different herbs.&lt;br /&gt;
&lt;br /&gt;
The other combinations listed will make a casserole if using a pottery bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Two meats will report as creating a difficulty 4 stew, however they will become two cooked meats before they can cook into a stew.  Two of the same food item will not make a stew, so the recipe does not work.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64512</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64512"/>
		<updated>2011-05-29T14:55:48Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  ? skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? Will not die of old age?)&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope?)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease) &lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
How traits are passed is explained on the [http://wurmonline.com/forum/index.php?topic=55489.0 forums]&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
With a recent change inbreeding is supposed to have a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it my be better to mate with your neighbours horses. &lt;br /&gt;
&lt;br /&gt;
See [http://wurmonline.com/forum/index.php?topic=55489.msg503824#msg503824 Rolfs forum post] for details.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prevent venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
* A player with 5 skill can care for one animal&lt;br /&gt;
* A player with 10 skill can care for two animals&lt;br /&gt;
* A player with 43 skill can care for up to 5 animals&lt;br /&gt;
&lt;br /&gt;
Likely: You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=64492</id>
		<title>Wild cat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_cat&amp;diff=64492"/>
		<updated>2011-05-28T00:20:58Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[pelt]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Wild cat hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Wild Cat]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wild cat, fierce and aggressive.''&lt;br /&gt;
&lt;br /&gt;
'''Wild cat''' is a small, huntable [[Animals|animal]]. Difficulty is between a [[large rat]] and a [[dog]]. Despite being aggressive towards player by default, it seems generally less prone to attack unprovoked.&lt;br /&gt;
&lt;br /&gt;
* FS around 5&lt;br /&gt;
* Normally female, but males do exist and can be found&lt;br /&gt;
&lt;br /&gt;
== Images == &lt;br /&gt;
[[Image:cat.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64491</id>
		<title>Mountain lion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64491"/>
		<updated>2011-05-28T00:18:35Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[paw]], [[pelt]].&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Mountain lion hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Looking like a huge cat, it is tawny-coloured, with a small head and small, rounded, black-tipped ears.''&lt;br /&gt;
&lt;br /&gt;
'''Mountain lion''' is a huntable [[Animals|animal]]. Difficulty between a [[wild cat]] and a [[black wolf]].&lt;br /&gt;
&lt;br /&gt;
*About 10 fighting skill recommended to kill a lion&lt;br /&gt;
*Can climb extreme slopes.&lt;br /&gt;
*Slashing attack.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:MountainLion.jpg|left|thumb|200px|Mountain Lion]]&lt;br /&gt;
[[Image:MountainLion2.jpg|left|thumb|187px|By the water]]&lt;br /&gt;
[[Image:MountainLion3.jpg|left|thumb|118px|Close up]]&lt;br /&gt;
[[Image:ChampMountainLion.jpg|left|thumb|150px|Champion Mountain Lion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:ChampMountainLion.jpg&amp;diff=64490</id>
		<title>File:ChampMountainLion.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:ChampMountainLion.jpg&amp;diff=64490"/>
		<updated>2011-05-28T00:15:15Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: A Champion Mountain lion in the desert on the Wild server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Champion Mountain lion in the desert on the Wild server.&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=64482</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=64482"/>
		<updated>2011-05-27T13:11:56Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://wurmonline.com/forum/index.php wurm forums] instead.  Also, do not expect an immediate response in the IRC channel.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64457</id>
		<title>Mountain lion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64457"/>
		<updated>2011-05-26T13:11:59Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[paw]], [[pelt]].&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Mountain lion hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Looking like a huge cat, it is tawny-coloured, with a small head and small, rounded, black-tipped ears.''&lt;br /&gt;
&lt;br /&gt;
'''Mountain lion''' is a huntable [[Animals|animal]]. Difficulty between a [[wild cat]] and a [[black wolf]].&lt;br /&gt;
&lt;br /&gt;
*About 10 fighting skill recommended to kill a lion&lt;br /&gt;
*Can climb extreme slopes.&lt;br /&gt;
*Slashing attack.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:MountainLion.jpg|left|thumb|200px|Mountain Lion]]&lt;br /&gt;
[[Image:MountainLion2.jpg|left|thumb|187px|By the water]]&lt;br /&gt;
[[Image:MountainLion3.jpg|left|thumb|118px|Close up]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64456</id>
		<title>Mountain lion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mountain_lion&amp;diff=64456"/>
		<updated>2011-05-26T13:11:19Z</updated>

		<summary type="html">&lt;p&gt;Darthryan: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[paw]], [[pelt]].&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Mountain lion hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Looking like a huge cat, it is tawny-coloured, with a small head and small, rounded, black-tipped ears.''&lt;br /&gt;
&lt;br /&gt;
'''Mountain lion''' is a huntable [[Animals|animal]]. Difficulty between a [[wild cat]] and a [[black wolf]].&lt;br /&gt;
&lt;br /&gt;
*About 10 fighting skill recommended to kill a lion&lt;br /&gt;
*Can climb extreme slopes.&lt;br /&gt;
*Slashing attack.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:MountainLion.jpg|left|thumb|200px|Mountain Lion]]&lt;br /&gt;
[[Image:MountainLion2.jpg|left|thumb|187px|By the water]]&lt;br /&gt;
[[Image:MountainLion3.jpg|left|thumb|118px|Close up]]&lt;br /&gt;
[[File:/home/kids/wurm/players/darthryan/screenshots/wurm.20110409.1107_2.jpg]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Darthryan</name></author>
		
	</entry>
</feed>