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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=80356</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=80356"/>
		<updated>2013-07-21T12:23:40Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]] or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). Please note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
&lt;br /&gt;
It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but only lowers the tile 1dirt depth per 10 lumps of clay dug up.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Milestones==&lt;br /&gt;
*Upon reaching digging skill level 15, you no longer have to examine nor double-click a border to see its slope. All you have to do is have a shovel activated and hover your mouse over the border. If the slope is level, it will say &amp;quot;(flat)&amp;quot;. You can also check if the whole tile is flat this way, by hovering mouse over the tile itself. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The only instance trees will obstruct digging is when there is a tree in the NE, NW and SW tiles.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message only happens when there is a tree in the NE, NW and SW tiles.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 20 body strength and 10 digging to remove pavement.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on rock or in a cave, you get &amp;quot;The rock is too shallow to bury anything in.&amp;quot; as the message.&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 8 dirt deep below water level.&lt;br /&gt;
&lt;br /&gt;
To dredge,  drive a boat to +-corner you wish to dredge and disembark, drag the boat to corner you want to dredge and stand still for a few seconds, embark the boat, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Small Digging Guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
* [[Visual digging with Axeblade]] a in game image guide to flattening 2 tiles&lt;br /&gt;
* [[Digging - Simplified]] an attempt to explain how to flatten a tile, and how it affects the surrounding area&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80324</id>
		<title>Pottery smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80324"/>
		<updated>2013-07-20T22:27:24Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Made from an [[Clay smelting pot]]&lt;br /&gt;
&lt;br /&gt;
Used for smelting finished metallic objects into recoverable metal, probably with a 90% material ql loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Higher quality pottery smelting pots do not heat up contents inside of it faster.&lt;br /&gt;
Currently does not work or hold anything.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=80321</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=80321"/>
		<updated>2013-07-20T13:07:12Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Priest penalties */ they can chop trees into logs...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Magranon's domain&lt;br /&gt;
* Receives double favor gain from sacrificing door locks.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (40+?) left, have about 75% chance to keep items at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
*  [[Priest]]s of Magranon with high faith (60+?) and with enough favour (40+?) left, have a chance (75%?) to keep skills at death(Fighting skill not included). &lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Priest]]s of Magranon receive double favor gains from [[sacrifice|sacrificing]] [[door lock]]s&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot chop down [[Tree|Trees]].&lt;br /&gt;
* Cannot use alchemy.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s. Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 ||  Item || Damages the holy altars || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground, Note that a metre is 10 dirt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80250</id>
		<title>Pottery smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80250"/>
		<updated>2013-07-15T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Made from an [[Clay smelting pot]]&lt;br /&gt;
&lt;br /&gt;
Used for smelting finished metallic objects into recoverable metal, probably with a 90% material ql loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Higher quality pottery smelting pots do not heat up contents inside of it faster.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80249</id>
		<title>Pottery smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=80249"/>
		<updated>2013-07-15T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: I might get it right this time Ago :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Made from an [[item:Clay smelting pot|Clay smelting pot]]&lt;br /&gt;
&lt;br /&gt;
Used for smelting finished metallic objects into recoverable metal, probably with a 90% material ql loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Higher quality pottery smelting pots do not heat up contents inside of it faster.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Pottery_smelting_pot&amp;diff=80235</id>
		<title>Special:Badtitle/NS105:Pottery smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Pottery_smelting_pot&amp;diff=80235"/>
		<updated>2013-07-14T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: Created page with &amp;quot;page is not used atm, but should be brought into use..... ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;page is not used atm, but should be brought into use..... [[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 20:05, 14 July 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=80231</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=80231"/>
		<updated>2013-07-14T16:37:24Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* List of Skills that Raise Mind Logic */ got a mind logic gain from gardening...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mind logic''' is a [[characteristic]] that can be raised by [[skill]]s like [[carpentry]], [[digging]] and [[repairing]]; see list below.&lt;br /&gt;
&lt;br /&gt;
For every 10 mind logic, you can [[Action queue|queue]] one additional action. For example: ML 30 lets you queue 3 actions, that is, 3 after your current one, so 4 in a row. Trying to queue more will give you the message: &amp;quot;''You're too busy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Most [[ship]]s also require some mind logic to command:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Vehicle || Mind Logic &lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]|| 21.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]|| 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]|| 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]|| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A head [[wound]] can lower your effective mind logic until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
== List of Skills that Raise Mind Logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*Cooking&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*Healing&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*Miscellaneous items&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
*Nature&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
*Tailoring&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Building [[wooden house]] walls is a very fast, if wasteful, way to raise Mind logic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Pheonix_Enterprises&amp;diff=80223</id>
		<title>Settlement:Pheonix Enterprises</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Pheonix_Enterprises&amp;diff=80223"/>
		<updated>2013-07-13T15:01:41Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Pheonix Enterprises&lt;br /&gt;
|motto=Work hard - Stay Alive&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=15&lt;br /&gt;
|mayor=Traxx&lt;br /&gt;
|population=19&lt;br /&gt;
|allies=&lt;br /&gt;
*Angmar Harbor&lt;br /&gt;
*Biberburg&lt;br /&gt;
*Brae Croft&lt;br /&gt;
*Cliff Side Port&lt;br /&gt;
*Corvallis&lt;br /&gt;
*Eat At Joe's&lt;br /&gt;
*Enzilo&lt;br /&gt;
*Frontier Harbour&lt;br /&gt;
*Midgard&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Solace]]&lt;br /&gt;
*Sutherland Shire&lt;br /&gt;
*The Stabbin' Cabbin&lt;br /&gt;
*Tristan&lt;br /&gt;
*[[United_Republic_of_the_Red_Sun|United Republic Of The Red Star]]&lt;br /&gt;
*Waffles Pancakes And French Toast&lt;br /&gt;
|enemies=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Founded on June 19, 2009 11:01:36 by Traxx&lt;br /&gt;
&lt;br /&gt;
For more information please visit our [http://pheonix-enterprises.com/forum/ forum]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Pheonix Enterprises was and still is a vision of Lando. It was his idea to make a construction company to do work for other players in exchange for money. It started in Gold1 before Wurmageddon as He owned Pitstop then on the road to Cliffside (correct me if im wrong Lando). I used to live in the shire which was just a undeeded spot between Riverside and a HS that was just a farm. I used to teach new players the ropes and the idea was to form a work crew for various project.&lt;br /&gt;
&lt;br /&gt;
After the crash Lando wanted to continue this goal and Noyst, Thoth, Mannifestation, Lando and I ( and one other..name escapes me) formed Pheonix Enterprises on the Noth shore of the lake on a tree and spider filled mountain slope. Things were harder as we all had zero skills to start with but over time we leveled farm1, planted a few crops and were underway. Iron was hard to find at first and we made Trinity Mines up on that mountain and made a rough ramp up to it. My deed guards didnt get a rest up there fighting of scorps and wolfs.&lt;br /&gt;
&lt;br /&gt;
I think our first job was to make 1000 motar for Vean from the clay pit up on the steppes. I had 4 Mason skill and Nos and Lando were around 12. 30 percent success isnt a fun thing but we managed to get it done and dragged back to Veans. The Next was a job of on some island east which was a 30 minute swim from NT. I got dragged along as I had 30 Carpentry and could plan the building but it was kind of fun killing a load of trees (yes Oaks too ) but we managed to get some oak sprouts and cedar that we planted on farm1 for protection. The only tree types there were lemon, maple and Pine at the time so this was a real gain for the area.&lt;br /&gt;
&lt;br /&gt;
The Willow tree in farm1 came from the Lost valley area where lando had arranged use of a mine there that had silver in it.&lt;br /&gt;
&lt;br /&gt;
The village grew slowly and we got a job on wild building Kyara's dirt walls. I think everyone left to go over there to earn some cash and i stayed behind for a month digging the upper terrace down and farming. &lt;br /&gt;
&lt;br /&gt;
We were getting kinda bored so we decided to build the Northern Highway landbridge. Alot of work by a small team of Binary, Bald, Qex lando and i with the aid of anyone wanting to dig dirt for cash. 40000 dirt later and a huge hole in wurm it was completed. Would have been alot easier had we known about fountain carts back then.&lt;br /&gt;
&lt;br /&gt;
Rest most of you know.. The Northern Highway project. The establishment of the road HS's Trinity, Sronghold and Timesink, the mad push to the coast and the setting up Of Pheonix North Port. Qex's beautiful HS on the NE coast made us push a road across 300 tiles of forest just to see his place... Then they introduced ships which made it redundant.. although we did have loads of fun hunting that road and the Desert Outpost.&lt;br /&gt;
&lt;br /&gt;
Alot of hours went into developing PNP to its size with its large farms and connections to the sea and wild. But many pleasant memories go with it and alot of friends that grew bored and frustrated with the game.&lt;br /&gt;
&lt;br /&gt;
Now we are on Freedom and have started a new village with some of Wurms most dedicated and skilled players.. Only time will tell if we succeed in making it a great place to live.&lt;br /&gt;
&lt;br /&gt;
--Traxx, Mayor of PE&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
We are located in the South-West of Independence at coordinates 12x57y.&lt;br /&gt;
Click [http://noizeviolation.com/wurm/Freedom_map.png here] for a map.&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
&lt;br /&gt;
=== Spokesmen ===&lt;br /&gt;
&lt;br /&gt;
* Traxx - [Master Mason], [Mastermine], [Saucier], [Deforester], [Renowned Carpenter], [Landshaper], [Alchemist], [Artist], [Master Potter], (Villager) - ''and more''&lt;br /&gt;
* [[Player:Lando|Lando]] - [Excavator], [Miner], [Handyman], [Smith], [Renowned Blacksmith], [Renowned Platesmith], [Lumberjack], [Dragonslayer], [Trollslayer], [Keeper of Faith]&lt;br /&gt;
* [[Player:Kaih|Kaih]] - [Master Tanner], [Master tailor], [Textiler], [Master Carpenter], [Master of Fine Carpentry], [Master Blacksmith], [Landshaper], (Villager) - ''and more''&lt;br /&gt;
* Zuperman - [Master Smith], [Arms master], [Renowned Carpenter], [Master Chainsmith], [Master Blacksmith], [Landshaper], [Shipwright], [Lumberjack], [Tim the toolman], (Scout) - ''and more''&lt;br /&gt;
* [[Player:Dopeymcdope|Dopey McDope]] - [Forester], [Coaler], [Handyman], [Digger], [Trollslayer]&lt;br /&gt;
* Halli - [Digger], [Miner], [Trollslayer], [Dragonslayer], [mercenary], [Master Carpenter], [Able Bowmaker], [Handyman], [Mason], [fletcher]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
&lt;br /&gt;
* Chaoticcajun&lt;br /&gt;
* Codock&lt;br /&gt;
* Lewisthefreeman - [Digger], [Goldsmith]&lt;br /&gt;
* Occhem - [Master Farmer], [Gardener], [Handywoman], [Carpenter], [Digger], [Drover]&lt;br /&gt;
* Seiver&lt;br /&gt;
* Snakegal&lt;br /&gt;
* Tossit&lt;br /&gt;
&lt;br /&gt;
=== Alts ===&lt;br /&gt;
&lt;br /&gt;
* Kaihmr - Fo priest - [Enlightened], [Excavator], [Caterer], [Crofter], [Angler], [Gardener], [Drover], [Handywoman], [Soldier], [Trollslayer]&lt;br /&gt;
* Karison - Vynora priest&lt;br /&gt;
* Majesty - Magranon priest - [Mystic], [Chaneller], [Miner], [Giantslayer], [Enlightened], [Mercenary], &lt;br /&gt;
* Marieke - Vynora priest - [Conduit], [Master Farmer], [Reverent], [Devout], [Hangwomen], [Gardener], [Caterer], [Handywoman], [Fisherwoman]&lt;br /&gt;
* Pto - [Slayer of Champions]&lt;br /&gt;
* [[Player:Threestars|Threestars]] - Fo priest&lt;br /&gt;
&lt;br /&gt;
=== Inactive Players ===&lt;br /&gt;
&lt;br /&gt;
* Emberfire - [Crofter], [Digger], [Trollslayer]&lt;br /&gt;
* Keihos - [Digger], [Carpenter], [Trollslayer]&lt;br /&gt;
* Missygirl&lt;br /&gt;
* Palanor - [Carpenter], [Digger], [Handyman], [Lumberjack], [Miner], [Mason], [Trollslayer]&lt;br /&gt;
* Shadowmage&lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
&lt;br /&gt;
* Timesink - Zirax&lt;br /&gt;
* Moonglow - Marieke&lt;br /&gt;
* Trinity Stronghold&lt;br /&gt;
* Trinsic - Hitek&lt;br /&gt;
* Newtown - Threestars&lt;br /&gt;
* Tristan - Pheonix ([[Server types|Deliverance]])&lt;br /&gt;
* Pitstop - Exope ([[Server types|Exodus]])&lt;br /&gt;
&lt;br /&gt;
== Nearby Resources ==&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Iron vein|Iron]]&lt;br /&gt;
* [[Zinc vein|Zinc]]&lt;br /&gt;
* [[Copper vein|Copper]]&lt;br /&gt;
* [[Lead vein|Lead]]&lt;br /&gt;
* [[Gold vein|Gold]]&lt;br /&gt;
* [[Silver vein|Silver]]&lt;br /&gt;
* every kind of [[tree]]&lt;br /&gt;
* all special [[fish]]ing spots except [[sailfish]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80222</id>
		<title>Player:Majesty</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80222"/>
		<updated>2013-07-13T12:38:20Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weird priestess of [[Magranon]], located in Tristan, North-west Deliverance.&lt;br /&gt;
A complete womanly woman, although only looks like a teenage sex-slave (But don't let her hear you calling her that!)&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
* Hobbies&lt;br /&gt;
** Fighting, just don't insult Ol' Tugger and she won't beat you down.&lt;br /&gt;
** Dyemaking, very bad at it and will randomly paint houses.&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80221</id>
		<title>Player:Majesty</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80221"/>
		<updated>2013-07-13T12:36:01Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weird priestess of [[Magranon]], located in [[Tristan]].&lt;br /&gt;
A complete womanly woman, although only looks like a teenage sex-slave (But don't let her hear you calling her that!)&lt;br /&gt;
&lt;br /&gt;
* Hobbies&lt;br /&gt;
** Fighting, just don't insult Ol' Tugger and she won't beat you down.&lt;br /&gt;
** Dyemaking, very bad at it and will randomly paint houses.&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80220</id>
		<title>Player:Majesty</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Majesty&amp;diff=80220"/>
		<updated>2013-07-13T12:31:19Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: Created page with &amp;quot;The weird priestess of Magranon, located in Tristan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weird priestess of [[Magranon]], located in [[Tristan]].&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Aeris&amp;diff=80219</id>
		<title>Player:Aeris</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Aeris&amp;diff=80219"/>
		<updated>2013-07-13T12:29:46Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Trivia */  sorry had to do it :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aeris in Wurmerland ==&lt;br /&gt;
One of the elders of the village [[Silent Hill]], located on the [[Independence]] server. Aeris's been residing (hiding) in the village ever since starting out. You might catch her out for a walk in the wilderness if the wind is blowing in the right direction as Valrei and Seris cross paths during a light rain, but other than that you've probably just hallucinated.&lt;br /&gt;
&lt;br /&gt;
Here is, however, a picture of one of the rare occasions where she's out in the woods:&lt;br /&gt;
&lt;br /&gt;
http://i70.photobucket.com/albums/i92/Emmis_eternal/wurm201301172243_zpsefba9d2f.png&lt;br /&gt;
(sure it was ~5 tiles offdeed, but still)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He's a very skilled player and that includes skills such as:&lt;br /&gt;
* Getting lost&lt;br /&gt;
* Creating corpse art&lt;br /&gt;
* Making horrible puns&lt;br /&gt;
* Logging in at irregular hours&lt;br /&gt;
* Trading furs&lt;br /&gt;
&lt;br /&gt;
== Stats and Stuff ==&lt;br /&gt;
She doesn't like to brag, but she can smith and stuff. When she's not making useful items (such as pickaxes) she can be found in front of a forge making bling 4 da hood.&lt;br /&gt;
Mining is another skill in which he has a keen interest. There is something about those walls that just ignites her heart, and she wishes all the mine floors eternal happiness and flatness.&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/genstats/Aeris.png&lt;br /&gt;
&lt;br /&gt;
Some of Aeris' top skills, as collected from http://wurm.riceri.se&lt;br /&gt;
&lt;br /&gt;
She's also a follower of [[Fo]], and Giving on the [[Path of Love]]. She stopped at Giving because it has a nice ring to it, and nothing more needs to be said on that matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fanart ==&lt;br /&gt;
Sometimes Aeris has to endure RL and when that becomes too much he re-creates the Wurmlands in his mind:&lt;br /&gt;
* Songs&lt;br /&gt;
** [http://aerisu.tumblr.com/post/53460060211/a-song-i-made-inspired-by-an-event-in-the-game#disqus_thread Independence Anthem]&lt;br /&gt;
* Stories&lt;br /&gt;
** [http://forum.wurmonline.com/index.php?/topic/83406-servers-just-crashed/?p=832099 Saving the Wurmland]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Aeris is the manliest man ever, with muscles that have muscles&lt;br /&gt;
** The heavy musclery of Aeris was in fact used once in an ad for a ship&lt;br /&gt;
* Isn't afraid of Chuck Norris (but he is of her....)&lt;br /&gt;
* Can be pretty easily distracted at times. This list point was supposed to be about something else but Aeris started doing something else and forgot what it was&lt;br /&gt;
* Enjoys running around in mines and describes staring at walls as great fun&lt;br /&gt;
* Is known among the allies for her merciless killing of poorly traited horses&lt;br /&gt;
** Has received PM:s in the past from concerned people passing the deed, asking if SH had been griefed since there were horse corpses lying over the place&lt;br /&gt;
* Every now and then a coin pops up that mentions one of her body parts, and Aeris is equally amused every time it happens&lt;br /&gt;
* Likes staring at you through your windows, so you better not have any&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Aeris&amp;diff=80218</id>
		<title>Player:Aeris</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Aeris&amp;diff=80218"/>
		<updated>2013-07-13T12:27:21Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Aeris in Wurmerland */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aeris in Wurmerland ==&lt;br /&gt;
One of the elders of the village [[Silent Hill]], located on the [[Independence]] server. Aeris's been residing (hiding) in the village ever since starting out. You might catch her out for a walk in the wilderness if the wind is blowing in the right direction as Valrei and Seris cross paths during a light rain, but other than that you've probably just hallucinated.&lt;br /&gt;
&lt;br /&gt;
Here is, however, a picture of one of the rare occasions where she's out in the woods:&lt;br /&gt;
&lt;br /&gt;
http://i70.photobucket.com/albums/i92/Emmis_eternal/wurm201301172243_zpsefba9d2f.png&lt;br /&gt;
(sure it was ~5 tiles offdeed, but still)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He's a very skilled player and that includes skills such as:&lt;br /&gt;
* Getting lost&lt;br /&gt;
* Creating corpse art&lt;br /&gt;
* Making horrible puns&lt;br /&gt;
* Logging in at irregular hours&lt;br /&gt;
* Trading furs&lt;br /&gt;
&lt;br /&gt;
== Stats and Stuff ==&lt;br /&gt;
She doesn't like to brag, but she can smith and stuff. When she's not making useful items (such as pickaxes) she can be found in front of a forge making bling 4 da hood.&lt;br /&gt;
Mining is another skill in which he has a keen interest. There is something about those walls that just ignites her heart, and she wishes all the mine floors eternal happiness and flatness.&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/genstats/Aeris.png&lt;br /&gt;
&lt;br /&gt;
Some of Aeris' top skills, as collected from http://wurm.riceri.se&lt;br /&gt;
&lt;br /&gt;
She's also a follower of [[Fo]], and Giving on the [[Path of Love]]. She stopped at Giving because it has a nice ring to it, and nothing more needs to be said on that matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fanart ==&lt;br /&gt;
Sometimes Aeris has to endure RL and when that becomes too much he re-creates the Wurmlands in his mind:&lt;br /&gt;
* Songs&lt;br /&gt;
** [http://aerisu.tumblr.com/post/53460060211/a-song-i-made-inspired-by-an-event-in-the-game#disqus_thread Independence Anthem]&lt;br /&gt;
* Stories&lt;br /&gt;
** [http://forum.wurmonline.com/index.php?/topic/83406-servers-just-crashed/?p=832099 Saving the Wurmland]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Aeris is the manliest man ever, with muscles that have muscles&lt;br /&gt;
** The heavy musclery of Aeris was in fact used once in an ad for a ship&lt;br /&gt;
* Can be pretty easily distracted at times. This list point was supposed to be about something else but Aeris started doing something else and forgot what it was&lt;br /&gt;
* Enjoys running around in mines and describes staring at walls as great fun&lt;br /&gt;
* Is known among the allies for her merciless killing of poorly traited horses&lt;br /&gt;
** Has received PM:s in the past from concerned people passing the deed, asking if SH had been griefed since there were horse corpses lying over the place&lt;br /&gt;
* Every now and then a coin pops up that mentions one of her body parts, and Aeris is equally amused every time it happens&lt;br /&gt;
* Likes staring at you through your windows, so you better not have any&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=80217</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=80217"/>
		<updated>2013-07-13T10:07:00Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Healing Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found on flat or flattish grass, with flowers and water nearby. Usually love tiles will be within 5 - 7 tiles from the shore.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on all of the tiles.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center.  If the flowers are ever picked, the special tile vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
It's rumored that trees can also be used instead of some of the flowers.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Effect seems to effect a very wide radius. It lasts 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
The Healing Hands effect lets you use your hands to heal and treat wounds, the amount healed is double that of cotton.&lt;br /&gt;
The effect also causes Lifesteal to heal double the amount which it normally would.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=80216</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=80216"/>
		<updated>2013-07-13T10:06:32Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Path Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you must join a path at that point if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cooldown for lighting the path&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cooldown between attempts.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (teacher). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Imunity|Spell Imunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=80209</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=80209"/>
		<updated>2013-07-12T09:08:06Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Faster Healing */  *stub* somebody with the effect please elabourate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found on flat or flattish grass, with flowers and water nearby. Usually love tiles will be within 5 - 7 tiles from the shore.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on all of the tiles.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center.  If the flowers are ever picked, the special tile vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
It's rumored that trees can also be used instead of some of the flowers.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Effect seems to effect a very wide radius. It lasts 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
The Healing Hands effect lets you use your hands to heal and treat wounds, the amount healed is double that of cotton.&lt;br /&gt;
The effect also causes Lifesteal to heal double the amount that it normally would.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Walnuts&amp;diff=79908</id>
		<title>Walnuts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Walnuts&amp;diff=79908"/>
		<updated>2013-06-23T16:32:13Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Walnut]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Walnut.jpg|thumb|400px|right|A walnut tree.]]&lt;br /&gt;
== Walnut Tree ==&lt;br /&gt;
&lt;br /&gt;
No known use for '''Walnut''' trees yet except for lumber and possible harvestable. Upon examine, Walnut give text 'You see a very old Walnut tree. The walnuts will soon be ripe.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fruit of the tree Aka Walnut itself gets the examination description of, &amp;quot;The corrugated seed of a walnut tree.&amp;quot; and seems that its nothing more useful than for cooking.&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Walnut]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Walnuts&amp;diff=79907</id>
		<title>Walnuts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Walnuts&amp;diff=79907"/>
		<updated>2013-06-23T16:31:33Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Walnut]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Walnut.jpg|thumb|400px|right|A walnut tree.]]&lt;br /&gt;
== Walnut Tree ==&lt;br /&gt;
&lt;br /&gt;
No known use for '''Walnut''' trees yet except for lumber and possible harvestable. Upon examine, Walnut give text 'You see a very old Walnut tree. The walnuts will soon be ripe.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fruit of the tree Aka Walnut itself gets the examination description of, &amp;quot;The corrugated seed of a walnut tree.&amp;quot;&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Walnut]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79802</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79802"/>
		<updated>2013-06-20T20:08:24Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: not -&amp;gt; now (typo)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers may spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.''&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.''&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.''&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.''&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.''&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.''&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.''&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As the tile is still grass, flowers are vulnerable. If a [[tree]] or [[bush]] [[sprout]]s on a flower tile, the flowers are gone even if the tree is cut down. Similarly, [[animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are filling a dirt area with grass by planting flowers, be sure to get more than you need. You can reuse the same flowers if you keep picking them, but planting them back can fail and you lose the flowers.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is now possible to plant flowers on tile borders using a [[Flowerbed]] or to pot them up into a [[Pottery_Flowerpot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79801</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79801"/>
		<updated>2013-06-20T20:07:34Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers may spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.''&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.''&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.''&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.''&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.''&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.''&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.''&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As the tile is still grass, flowers are vulnerable. If a [[tree]] or [[bush]] [[sprout]]s on a flower tile, the flowers are gone even if the tree is cut down. Similarly, [[animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are filling a dirt area with grass by planting flowers, be sure to get more than you need. You can reuse the same flowers if you keep picking them, but planting them back can fail and you lose the flowers.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is not possible to plant flowers on tile borders using a [[Flowerbed]] or to pot them up into a [[Pottery_Flowerpot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79800</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79800"/>
		<updated>2013-06-20T20:07:00Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers may spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.''&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.''&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.''&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.''&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.''&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.''&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.''&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As the tile is still grass, flowers are vulnerable. If a [[tree]] or [[bush]] [[sprout]]s on a flower tile, the flowers are gone even if the tree is cut down. Similarly, [[animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are filling a dirt area with grass by planting flowers, be sure to get more than you need. You can reuse the same flowers if you keep picking them, but planting them back can fail and you lose the flowers.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is not possible to plant flowers on tile borders using a [[Flowerbed]] or to pot them up into a [[Pottery_Flower_pot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79799</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79799"/>
		<updated>2013-06-20T20:06:11Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers may spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.''&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.''&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.''&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.''&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.''&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.''&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.''&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As the tile is still grass, flowers are vulnerable. If a [[tree]] or [[bush]] [[sprout]]s on a flower tile, the flowers are gone even if the tree is cut down. Similarly, [[animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are filling a dirt area with grass by planting flowers, be sure to get more than you need. You can reuse the same flowers if you keep picking them, but planting them back can fail and you lose the flowers.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is not possible to plant flowers on tile borders using a [[Flowerbed]] or to pot them up into a [[Flower_pot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79798</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flower&amp;diff=79798"/>
		<updated>2013-06-20T20:05:30Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Flowers are found growing on [[grass tiles]] throughout Wurm. Some tiles may have only a couple flowers on them. Tiles that have pickable flowers have many of the same color flower on that tile. Flowers are picked with a [[sickle]], and are planted on [[dirt]] tiles. Flowers may spread to nearby dirt tiles.&lt;br /&gt;
&lt;br /&gt;
Flowers can be used to turn a dirt tile to grass, which is useful for livestock feeding. Other than that they only have aesthetic value.&lt;br /&gt;
&lt;br /&gt;
Types of flowers from most common to most rare:&lt;br /&gt;
&lt;br /&gt;
* A bouquet of flowers: Yellow. ''Some prickly flowers.''&lt;br /&gt;
* A bouquet of long flowers: Orange-red. ''Some flowers with a long stem and thick, pointy leaves.''&lt;br /&gt;
* A bouquet of fluffy flowers: Purple. ''Some fluffy flowers.''&lt;br /&gt;
* A bouquet of thick flowers: White. ''Some flowers with a thick stem and long leaves.''&lt;br /&gt;
* A bouquet of beautiful flowers: Blue. ''Some crooked but beautiful flowers.''&lt;br /&gt;
* A bouquet of furry flowers: Greenish-yellow. ''Some furry flowers.''&lt;br /&gt;
* A bouquet of white-dotted flowers: Light purple with varying shades of pink. ''Some white-dotted flowers.''&lt;br /&gt;
&lt;br /&gt;
Planting flowers uses [[gardening]] skill.&lt;br /&gt;
Level 15 gardeners can mouse over a flower tile to determine flower type. &lt;br /&gt;
&lt;br /&gt;
As the tile is still grass, flowers are vulnerable. If a [[tree]] or [[bush]] [[sprout]]s on a flower tile, the flowers are gone even if the tree is cut down. Similarly, [[animals]] can graze or stomp a flower patch down to [[packed dirt]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are filling a dirt area with grass by planting flowers, be sure to get more than you need. You can reuse the same flowers if you keep picking them, but planting them back can fail and you lose the flowers.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.1, it is not possible to plant flowers on tile borders using a [[Flowerbed]] or to pot them up into [[Flower_pot]s]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74868</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74868"/>
		<updated>2012-08-27T20:54:46Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Skill Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Skill Use ==&lt;br /&gt;
While having a [[shield]] equipped on the left arm, select '''shield bash''' from the combat stance bar (or bind SHIELD_BASH to some key). When you are successful, you get the message that your opponent &amp;quot;is sprawling on the [[ground]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While shield bashing, you gain both [[Skills:Shields|shield]] and shield bashing [[skill]].&lt;br /&gt;
&lt;br /&gt;
The quality of the shield seems to make no difference to the chance of knocking down your target. Also shield bashing skill does not affect how long the target is stunned for, or the duration between bashes.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
A successful shield bash [[stuns]] the opponent. The length of this condition varies from a second to up to 4 seconds (there may be longer stuns).&lt;br /&gt;
&lt;br /&gt;
Depending on your shieldbashing skill and the defence of your opponent, you may also do a slight bit of damage. Factors in the damage include you and your opponent's [[body strength]], as well as what [[armour]], if any, the person being shield-bashed is wearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74867</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74867"/>
		<updated>2012-08-27T20:54:22Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Skill Use */ confirmed on the test server with shield bashing set @ 70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Skill Use ==&lt;br /&gt;
While having a [[shield]] equipped on the left arm, select '''shield bash''' from the combat stance bar (or bind SHIELD_BASH to some key). When you are successful, you get the message that your opponent &amp;quot;is sprawling on the [[ground]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While shield bashing, you gain both [[Skills:Shields|shield]] and shield bashing [[skill]].&lt;br /&gt;
&lt;br /&gt;
The quality of the shield seems to make no difference to the chance of knocking down your target. Also shield bashing skill does not affect how long the target is stunned for.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
A successful shield bash [[stuns]] the opponent. The length of this condition varies from a second to up to 4 seconds (there may be longer stuns).&lt;br /&gt;
&lt;br /&gt;
Depending on your shieldbashing skill and the defence of your opponent, you may also do a slight bit of damage. Factors in the damage include you and your opponent's [[body strength]], as well as what [[armour]], if any, the person being shield-bashed is wearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74709</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=74709"/>
		<updated>2012-08-16T19:12:44Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Skill Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Skill Use ==&lt;br /&gt;
While having a [[shield]] equipped on the left arm, select '''shield bash''' from the combat stance bar (or bind SHIELD_BASH to some key). When you are successful, you get the message that your opponent &amp;quot;is sprawling on the [[ground]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While shield bashing, you gain both [[Skills:Shields|shield]] and shield bashing [[skill]].&lt;br /&gt;
&lt;br /&gt;
The quality of the shield seems to make no difference to the chance of knocking down your target.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
A successful shield bash [[stuns]] the opponent. The length of this condition varies from a second to up to 4 seconds (there may be longer stuns).&lt;br /&gt;
&lt;br /&gt;
Depending on your shieldbashing skill and the defence of your opponent, you may also do a slight bit of damage. Factors in the damage include you and your opponent's [[body strength]], as well as what [[armour]], if any, the person being shield-bashed is wearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_iron_shield&amp;diff=74479</id>
		<title>Small iron shield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_iron_shield&amp;diff=74479"/>
		<updated>2012-08-07T17:22:26Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small Metal shield&lt;br /&gt;
|image=Small Metal shield.png&lt;br /&gt;
|active=[[iron lump]] (1.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Shields&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50 kg)&lt;br /&gt;
|skill=shield smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small metal shield with a leather strap.''&lt;br /&gt;
&lt;br /&gt;
This is the smallest [[:Category:Shields|shield]] made of Metal. They can be made of iron or steel.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Iron shield]]&lt;br /&gt;
* [[Large iron shield]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Hedges&amp;diff=74061</id>
		<title>Talk:Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Hedges&amp;diff=74061"/>
		<updated>2012-07-21T23:27:09Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems there is no max slope limit unlike other 'fence', as i just planted a maple hedge on a 131 slope --[[User:Beneldorla|Beneldorla]] ([[User talk:Beneldorla|talk]]) 13:10, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Would also appear I can prune them, although I just planted them, sickle gives me a prune option on them [14:13:42] The hedge is too low to be pruned. [[User:WesncIsMe|Wesnc]] ([[User talk:WesncIsMe|talk]]) 13:16, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a major problem with hedges.. They just keep growing.. Whilst normal fences/walls will decay when theres no deed covering them hedges keep on growing... [[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 12:40, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thats what hedges do... unless maintained by trimming they grow to great size. Now if they go above 3 levels of height... that may in fact be a new feature/bug--[[User:Brigander|Brigander]] ([[User talk:Brigander|talk]]) 16:29, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I kinda view this as a bug, If following the old land access rule... If hedges could shrivel and die if undeeded it may be handy (will forum it tomorrow) [[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 18:27, 21 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Hedges&amp;diff=74059</id>
		<title>Talk:Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Hedges&amp;diff=74059"/>
		<updated>2012-07-21T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems there is no max slope limit unlike other 'fence', as i just planted a maple hedge on a 131 slope --[[User:Beneldorla|Beneldorla]] ([[User talk:Beneldorla|talk]]) 13:10, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Would also appear I can prune them, although I just planted them, sickle gives me a prune option on them [14:13:42] The hedge is too low to be pruned. [[User:WesncIsMe|Wesnc]] ([[User talk:WesncIsMe|talk]]) 13:16, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a major problem with hedges.. They just keep growing.. Whilst normal fences/walls will decay when theres no deed covering them hedges keep on growing... [[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 12:40, 21 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=73792</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=73792"/>
		<updated>2012-07-10T13:02:44Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Age of horses vs pregnancy time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=73791</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=73791"/>
		<updated>2012-07-10T13:00:38Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... Is there some relation to the age of the animals to the pregnancy duration?&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=73758</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=73758"/>
		<updated>2012-07-09T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
'''Heart''' can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
Can be used in making [[healing cover]]s, with a potency of 5. When used in a healing cover, 0.50kg of the heart is consumed. The heart is edible and is also considered a meat and thus filletable, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73060</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73060"/>
		<updated>2012-06-03T10:02:32Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]]&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Break Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || n/a || Silver || Kill a [[crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || n/a || Silver || Kill a [[deer]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]]&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell hound]] and [[hell horse]](?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use an [[emote]] on a [[horse]] (tested with wave emote, just wave seems to work, gets counted only one time)&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving (tested with tools)&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || n/a || Silver || Kill a [[lava fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || n/a || Silver || Kill a [[lava spider]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving (tested with tools)&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || improving unfinished item (seems to count all imps atm) &lt;br /&gt;
|-&lt;br /&gt;
| Sailboat Sailor || Look, it floats! || Silver || Command a sailboat.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Soylent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill a [[Animal conditions|alert]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || n/a || Silver || Kill a [[spider]]&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server?&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wandered || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Taking a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || n/a || Silver || Kill a [[black_wolf|wolf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73059</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73059"/>
		<updated>2012-06-03T10:00:02Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]]&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Break Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || n/a || Silver || Kill a [[crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || n/a || Silver || Kill a [[deer]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]]&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell hound]] and [[hell horse]](?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use an [[emote]] on a [[horse]] (tested with wave emote, just wave seems to work, gets counted only one time)&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving (tested with tools)&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || n/a || Silver || Kill a [[lava fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || n/a || Silver || Kill a [[lava spider]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving (tested with tools)&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || improving unfinished item (seems to count all imps atm) &lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Soylent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill a [[Animal conditions|alert]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || n/a || Silver || Kill a [[spider]]&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server?&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wandered || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Taking a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || n/a || Silver || Kill a [[black_wolf|wolf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Pheonix_Enterprises&amp;diff=70124</id>
		<title>Settlement:Pheonix Enterprises</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Pheonix_Enterprises&amp;diff=70124"/>
		<updated>2012-03-02T23:11:32Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Pheonix Enterprises&lt;br /&gt;
|motto=Work hard - Stay Alive&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=15&lt;br /&gt;
|mayor=Traxx&lt;br /&gt;
|population=19&lt;br /&gt;
|allies=&lt;br /&gt;
*Angmar Harbor&lt;br /&gt;
*Biberburg&lt;br /&gt;
*Brae Croft&lt;br /&gt;
*Cliff Side Port&lt;br /&gt;
*Corvallis&lt;br /&gt;
*Eat At Joe's&lt;br /&gt;
*Enzilo&lt;br /&gt;
*Frontier Harbour&lt;br /&gt;
*Midgard&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Solace]]&lt;br /&gt;
*Sutherland Shire&lt;br /&gt;
*The Stabbin' Cabbin&lt;br /&gt;
*Tristan&lt;br /&gt;
*[[United_Republic_of_the_Red_Sun|United Republic Of The Red Star]]&lt;br /&gt;
*Waffles Pancakes And French Toast&lt;br /&gt;
|enemies=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Founded on June 19, 2009 11:01:36 by Traxx&lt;br /&gt;
&lt;br /&gt;
For more information please visit our [http://pheonix-enterprises.com/forum/ forum]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Pheonix Enterprises was and still is a vision of Lando. It was his idea to make a construction company to do work for other players in exchange for money. It started in Gold1 before Wurmageddon as He owned Pitstop then on the road to Cliffside (correct me if im wrong Lando). I used to live in the shire which was just a undeeded spot between Riverside and a HS that was just a farm. I used to teach new players the ropes and the idea was to form a work crew for various project.&lt;br /&gt;
&lt;br /&gt;
After the crash Lando wanted to continue this goal and Noyst, Thoth, Mannifestation, Lando and I ( and one other..name escapes me) formed Pheonix Enterprises on the Noth shore of the lake on a tree and spider filled mountain slope. Things were harder as we all had zero skills to start with but over time we leveled farm1, planted a few crops and were underway. Iron was hard to find at first and we made Trinity Mines up on that mountain and made a rough ramp up to it. My deed guards didnt get a rest up there fighting of scorps and wolfs.&lt;br /&gt;
&lt;br /&gt;
I think our first job was to make 1000 motar for Vean from the clay pit up on the steppes. I had 4 Mason skill and Nos and Lando were around 12. 30 percent success isnt a fun thing but we managed to get it done and dragged back to Veans. The Next was a job of on some island east which was a 30 minute swim from NT. I got dragged along as I had 30 Carpentry and could plan the building but it was kind of fun killing a load of trees (yes Oaks too ) but we managed to get some oak sprouts and cedar that we planted on farm1 for protection. The only tree types there were lemon, maple and Pine at the time so this was a real gain for the area.&lt;br /&gt;
&lt;br /&gt;
The Willow tree in farm1 came from the Lost valley area where lando had arranged use of a mine there that had silver in it.&lt;br /&gt;
&lt;br /&gt;
The village grew slowly and we got a job on wild building Kyara's dirt walls. I think everyone left to go over there to earn some cash and i stayed behind for a month digging the upper terrace down and farming. &lt;br /&gt;
&lt;br /&gt;
We were getting kinda bored so we decided to build the Northern Highway landbridge. Alot of work by a small team of Binary, Bald, Qex lando and i with the aid of anyone wanting to dig dirt for cash. 40000 dirt later and a huge hole in wurm it was completed. Would have been alot easier had we known about fountain carts back then.&lt;br /&gt;
&lt;br /&gt;
Rest most of you know.. The Northern Highway project. The establishment of the road HS's Trinity, Sronghold and Timesink, the mad push to the coast and the setting up Of Pheonix North Port. Qex's beautiful HS on the NE coast made us push a road across 300 tiles of forest just to see his place... Then they introduced ships which made it redundant.. although we did have loads of fun hunting that road and the Desert Outpost.&lt;br /&gt;
&lt;br /&gt;
Alot of hours went into developing PNP to its size with its large farms and connections to the sea and wild. But many pleasant memories go with it and alot of friends that grew bored and frustrated with the game.&lt;br /&gt;
&lt;br /&gt;
Now we are on Freedom and have started a new village with some of Wurms most dedicated and skilled players.. Only time will tell if we succeed in making it a great place to live.&lt;br /&gt;
&lt;br /&gt;
--Traxx, Mayor of PE&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
We are located in the South-West of Independence at coordinates 12x57y.&lt;br /&gt;
Click [http://noizeviolation.com/wurm/Freedom_map.png here] for a map.&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
&lt;br /&gt;
=== Spokesmen ===&lt;br /&gt;
&lt;br /&gt;
* Traxx - [Master Mason], [Mastermine], [Saucier], [Deforester], [Renowned Carpenter], [Landshaper], [Alchemist], [Artist], [Master Potter], (Villager) - ''and more''&lt;br /&gt;
* [[Player:Lando|Lando]] - [Excavator], [Miner], [Handyman], [Smith], [Renowned Blacksmith], [Renowned Platesmith], [Lumberjack], [Dragonslayer], [Trollslayer], [Keeper of Faith]&lt;br /&gt;
* [[Player:Kaih|Kaih]] - [Master Tanner], [Master tailor], [Textiler], [Master Carpenter], [Master of Fine Carpentry], [Master Blacksmith], [Landshaper], (Villager) - ''and more''&lt;br /&gt;
* Zuperman - [Master Smith], [Arms master], [Renowned Carpenter], [Master Chainsmith], [Master Blacksmith], [Landshaper], [Shipwright], [Lumberjack], [Tim the toolman], (Scout) - ''and more''&lt;br /&gt;
* [[Player:Dopeymcdope|Dopey McDope]] - [Forester], [Coaler], [Handyman], [Digger], [Trollslayer]&lt;br /&gt;
* Halli - [Digger], [Miner], [Trollslayer], [Dragonslayer], [mercenary], [Renowned Carpenter], [Able Bowmaker], [Handyman], [Mason], [fletcher]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
&lt;br /&gt;
* Chaoticcajun&lt;br /&gt;
* Codock&lt;br /&gt;
* Lewisthefreeman - [Digger], [Goldsmith]&lt;br /&gt;
* Occhem - [Master Farmer], [Gardener], [Handywoman], [Carpenter], [Digger], [Drover]&lt;br /&gt;
* Seiver&lt;br /&gt;
* Snakegal&lt;br /&gt;
* Tossit&lt;br /&gt;
&lt;br /&gt;
=== Alts ===&lt;br /&gt;
&lt;br /&gt;
* Kaihmr - Fo priest - [Enlightened], [Excavator], [Caterer], [Crofter], [Angler], [Gardener], [Drover], [Handywoman], [Soldier], [Trollslayer]&lt;br /&gt;
* Karison - Vynora priest&lt;br /&gt;
* Majesty - Magranon priest - [Mystic], [Chaneller], [Miner], [Giantslayer]&lt;br /&gt;
* Marieke - Vynora priest - [Conduit], [Master Farmer], [Reverent], [Devout], [Hangwomen], [Gardener], [Caterer], [Handywoman], [Fisherwoman]&lt;br /&gt;
* Pto - [Slayer of Champions]&lt;br /&gt;
* [[Player:Threestars|Threestars]] - Fo priest&lt;br /&gt;
&lt;br /&gt;
=== Inactive Players ===&lt;br /&gt;
&lt;br /&gt;
* Emberfire - [Crofter], [Digger], [Trollslayer]&lt;br /&gt;
* Keihos - [Digger], [Carpenter], [Trollslayer]&lt;br /&gt;
* Missygirl&lt;br /&gt;
* Palanor - [Carpenter], [Digger], [Handyman], [Lumberjack], [Miner], [Mason], [Trollslayer]&lt;br /&gt;
* Shadowmage&lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
&lt;br /&gt;
* Timesink - Zirax&lt;br /&gt;
* Moonglow - Marieke&lt;br /&gt;
* Trinity Stronghold&lt;br /&gt;
* Trinsic - Hitek&lt;br /&gt;
* Newtown - Threestars&lt;br /&gt;
* Tristan - Pheonix ([[Server types|Deliverance]])&lt;br /&gt;
* Pitstop - Exope ([[Server types|Exodus]])&lt;br /&gt;
&lt;br /&gt;
== Nearby Resources ==&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Iron vein|Iron]]&lt;br /&gt;
* [[Zinc vein|Zinc]]&lt;br /&gt;
* [[Copper vein|Copper]]&lt;br /&gt;
* [[Lead vein|Lead]]&lt;br /&gt;
* [[Gold vein|Gold]]&lt;br /&gt;
* [[Silver vein|Silver]]&lt;br /&gt;
* every kind of [[tree]]&lt;br /&gt;
* all special [[fish]]ing spots except [[sailfish]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:DopeymcDope&amp;diff=70114</id>
		<title>User:DopeymcDope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:DopeymcDope&amp;diff=70114"/>
		<updated>2012-03-01T19:14:22Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crazy coalmaking villager of [[Pheonix_Enterprises|Pheonix Enterprises]] and [[Tristan]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Mauz&amp;diff=70105</id>
		<title>Player:Mauz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Mauz&amp;diff=70105"/>
		<updated>2012-02-28T20:21:32Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mauz was from the Freedom Isles. &amp;lt;br&amp;gt;&lt;br /&gt;
She was very strong and has a good reserve of fat. &amp;lt;br&amp;gt;&lt;br /&gt;
She bore the mark of a mayor of Mouse Hole, in the middle of the west coast of Freedom Isles Independence. &amp;lt;br&amp;gt;&lt;br /&gt;
A devout Wurmian since October 22nd, 2007, she died IRL in March 2011. &amp;lt;br&amp;gt;&lt;br /&gt;
May she forever be rememebered. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=70102</id>
		<title>Locate Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=70102"/>
		<updated>2012-02-28T18:30:09Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[:category:spells|Spell]] of [[Vynora]] , [[Magranon]] and [[Libila]]. Locates [[:category:Artifact|Artifact]] items spread across the land.&lt;br /&gt;
&lt;br /&gt;
A 70 [[favor]] cost for this spell, cast on the ground tiles.&lt;br /&gt;
&lt;br /&gt;
It is a completely random process to locate each item.&lt;br /&gt;
&lt;br /&gt;
It will tell you what direction, right, left, forward/front/ahead etc and a relative distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Very far, far, pretty far, rather long distance, quite some distance, some distance, pretty close by, a stone throw away, practically standing on. (add more, and maybe some measure in km).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
eg. ''The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.''&amp;lt;br&amp;gt;&lt;br /&gt;
eg. ''The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Mist.''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you try to use the spell on a Freedom server it will give the message &amp;quot; The artifact was hidden from view by the gods. &amp;quot; demonstrating that there are no artifacts on the freedom cluster ** &amp;lt;br&amp;gt;&lt;br /&gt;
Although this is not nessisarily the case with Chaos (please update) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of artifacts ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vynora]] ===&lt;br /&gt;
:*[[Glass Eye of Vynora]]&lt;br /&gt;
:*[[Glass Mouth of Vynora]]&lt;br /&gt;
:*[[Glass Ear of Vynora]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fo]] ===&lt;br /&gt;
:*[[Silver Finger of Fo]]&lt;br /&gt;
:*[[Gold Rod of Beguiling]]&lt;br /&gt;
:*[[Gold Charm of Fo]]&lt;br /&gt;
&lt;br /&gt;
=== [[Magranon]] ===&lt;br /&gt;
:*[[Gold Crown of Might]]&lt;br /&gt;
:*[[Steel Sword of Magranon]]&lt;br /&gt;
:*[[Bronze Hammer of Magranon]]&lt;br /&gt;
&lt;br /&gt;
=== [[Libila]] ===&lt;br /&gt;
:*[[Glass Orb of Doom]]&lt;br /&gt;
:*[[Steel Sceptre of Ascension]]&lt;br /&gt;
:*[[Iron Scale of Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discoveries ==&lt;br /&gt;
Artifacts are items hidden in the ground, and once dug up it produces a server wide area history log. &lt;br /&gt;
&lt;br /&gt;
These artifacts can still be located and captured, regardless of if the holder is online or not, as they drop to the ground.&lt;br /&gt;
&lt;br /&gt;
:Has not been revealed! '''''[[Glass Eye of Vynora]]'''''&lt;br /&gt;
:July 15, 2009 4:10:17 PM - Saroman reveals the '''''[[Gold Crown of Might]]'''''&lt;br /&gt;
:July 15, 2009 7:54:59 PM - Miggy reveals the '''''[[Bronze Hammer of Magranon]]'''''&lt;br /&gt;
:July 15, 2009 2:14:16 PM - Gavin reveals the '''''[[Steel Sceptre of Ascension]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Iron Scale of Libila]]'''''&lt;br /&gt;
:July 15, 2009 8:23:04 PM - Jotz reveals the '''''[[Glass Orb of Doom]]'''''&lt;br /&gt;
:July 15, 2009 8:51:53 PM - Nubbs reveals the '''''[[Steel Sword of Magranon]]'''''&lt;br /&gt;
:July 15, 2009 7:34:25 PM - Doughboy reveals the '''''[[Glass Ear of Vynora]]'''''&lt;br /&gt;
:July 15, 2009 4:20:01 PM - Zamiel reveals the '''''[[Gold Rod of Beguiling]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Silver Finger of Fo]]'''''&lt;br /&gt;
:July 15, 2009 2:51:29 PM - Tehheretic reveals the '''''[[Gold Charm of Fo]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Glass Mouth of Vynora]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''All artifacts have not been revealed!'''&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=70101</id>
		<title>Locate Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=70101"/>
		<updated>2012-02-28T18:29:21Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[:category:spells|Spell]] of [[Vynora]] and [[Libila]]. Locates [[:category:Artifact|Artifact]] items spread across the land.&lt;br /&gt;
&lt;br /&gt;
A 70 [[favor]] cost for this spell, cast on the ground tiles.&lt;br /&gt;
&lt;br /&gt;
It is a completely random process to locate each item.&lt;br /&gt;
&lt;br /&gt;
It will tell you what direction, right, left, forward/front/ahead etc and a relative distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Very far, far, pretty far, rather long distance, quite some distance, some distance, pretty close by, a stone throw away, practically standing on. (add more, and maybe some measure in km).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
eg. ''The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.''&amp;lt;br&amp;gt;&lt;br /&gt;
eg. ''The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Mist.''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you try to use the spell on a Freedom server it will give the message &amp;quot; The artifact was hidden from view by the gods. &amp;quot; demonstrating that there are no artifacts on the freedom cluster ** &amp;lt;br&amp;gt;&lt;br /&gt;
Although this is not nessisarily the case with Chaos (please update) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of artifacts ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vynora]] ===&lt;br /&gt;
:*[[Glass Eye of Vynora]]&lt;br /&gt;
:*[[Glass Mouth of Vynora]]&lt;br /&gt;
:*[[Glass Ear of Vynora]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fo]] ===&lt;br /&gt;
:*[[Silver Finger of Fo]]&lt;br /&gt;
:*[[Gold Rod of Beguiling]]&lt;br /&gt;
:*[[Gold Charm of Fo]]&lt;br /&gt;
&lt;br /&gt;
=== [[Magranon]] ===&lt;br /&gt;
:*[[Gold Crown of Might]]&lt;br /&gt;
:*[[Steel Sword of Magranon]]&lt;br /&gt;
:*[[Bronze Hammer of Magranon]]&lt;br /&gt;
&lt;br /&gt;
=== [[Libila]] ===&lt;br /&gt;
:*[[Glass Orb of Doom]]&lt;br /&gt;
:*[[Steel Sceptre of Ascension]]&lt;br /&gt;
:*[[Iron Scale of Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discoveries ==&lt;br /&gt;
Artifacts are items hidden in the ground, and once dug up it produces a server wide area history log. &lt;br /&gt;
&lt;br /&gt;
These artifacts can still be located and captured, regardless of if the holder is online or not, as they drop to the ground.&lt;br /&gt;
&lt;br /&gt;
:Has not been revealed! '''''[[Glass Eye of Vynora]]'''''&lt;br /&gt;
:July 15, 2009 4:10:17 PM - Saroman reveals the '''''[[Gold Crown of Might]]'''''&lt;br /&gt;
:July 15, 2009 7:54:59 PM - Miggy reveals the '''''[[Bronze Hammer of Magranon]]'''''&lt;br /&gt;
:July 15, 2009 2:14:16 PM - Gavin reveals the '''''[[Steel Sceptre of Ascension]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Iron Scale of Libila]]'''''&lt;br /&gt;
:July 15, 2009 8:23:04 PM - Jotz reveals the '''''[[Glass Orb of Doom]]'''''&lt;br /&gt;
:July 15, 2009 8:51:53 PM - Nubbs reveals the '''''[[Steel Sword of Magranon]]'''''&lt;br /&gt;
:July 15, 2009 7:34:25 PM - Doughboy reveals the '''''[[Glass Ear of Vynora]]'''''&lt;br /&gt;
:July 15, 2009 4:20:01 PM - Zamiel reveals the '''''[[Gold Rod of Beguiling]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Silver Finger of Fo]]'''''&lt;br /&gt;
:July 15, 2009 2:51:29 PM - Tehheretic reveals the '''''[[Gold Charm of Fo]]'''''&lt;br /&gt;
:Has not been revealed! '''''[[Glass Mouth of Vynora]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''All artifacts have not been revealed!'''&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mass_stamina&amp;diff=69897</id>
		<title>Mass stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mass_stamina&amp;diff=69897"/>
		<updated>2012-02-10T18:59:03Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Refreshes all allies in the area, restoring their stamina.&lt;br /&gt;
Has a 13 minute cooldown timer, be areful if you are using it to swim further than you should.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Refresh (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Life_transfer&amp;diff=69730</id>
		<title>Life transfer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Life_transfer&amp;diff=69730"/>
		<updated>2012-01-31T20:19:38Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: typo: therefor -&amp;gt; therefore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=61&lt;br /&gt;
|favor=120&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Life transfer''' is a spell given to priests of Fo at 61 faith. It is a weapon enchantment that gives the wielder a chance to gain a small amount of health every time they land a hit on an opponent. It requires 120 favor to cast, and therefore requires [[linking]] of multiple priests. &lt;br /&gt;
&lt;br /&gt;
This spell will not stack with: [[Rotting Touch]], [[Venom]], [[Frostbrand]] or [[Flaming Aura]]&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate a statuette of [[Fo]] and right-click on an item Select &amp;quot;Spells &amp;gt; Life transfer&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Magranon&amp;diff=69702</id>
		<title>Talk:Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Magranon&amp;diff=69702"/>
		<updated>2012-01-28T21:47:32Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: Created page with 'Maggy Priests walking on lava.... 40 faith, 40 favour confirmed ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maggy Priests walking on lava.... 40 faith, 40 favour confirmed [[User:DopeymcDope|DopeymcDope]] 21:47, 28 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=69699</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=69699"/>
		<updated>2012-01-28T18:24:22Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=80&lt;br /&gt;
|difficulty=70&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=60&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Destroys rock. Doesn't work on reinforced tiles or veins.&lt;br /&gt;
If it is used to make sideshafts it will not crack the rocktile and will waste your favour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=69698</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=69698"/>
		<updated>2012-01-28T18:23:53Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=80&lt;br /&gt;
|difficulty=70&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=60&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Destroys rock. Doesn't work on reinforced tiles or veins.&lt;br /&gt;
If it is used to mak sideshafts it will not crack the rocktile and will waste your favour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=69280</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=69280"/>
		<updated>2011-12-27T13:51:48Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: /* Comparison Table */  removing the pavement thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the [[wild server]], at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]]  (depending which of the [[Gods]] follow) at 30 [[faith]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On [[freedom server]], a priest with 40 faith can convert a player with 30 faith to priesthood.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
? = In a recent change, Fo, Magranon, and Vynora priests can now destroy pavement.  If Libila can also, this column should be removed.&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
A follower can become a priest regardless of premium time, the reasoning behind is for players to try out priesthood or experience a little of the enchanting.&lt;br /&gt;
&lt;br /&gt;
A basic account is limited to 30 [[faith]] and 20 [[favor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69241</id>
		<title>Garden gnome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69241"/>
		<updated>2011-12-23T16:14:51Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arrgh make the music stop!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69240</id>
		<title>Garden gnome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=69240"/>
		<updated>2011-12-23T16:14:23Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: Created page with 'Arrgh make the music stop!!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arrgh make the music stop!!&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=AoE&amp;diff=69170</id>
		<title>AoE</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=AoE&amp;diff=69170"/>
		<updated>2011-12-18T18:03:27Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: Created page with 'AoE literally means &amp;quot;Area of Effect&amp;quot; i.e. rather than target an individual, it will cast in an area.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AoE literally means &amp;quot;Area of Effect&amp;quot; i.e. rather than target an individual, it will cast in an area.&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=69094</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=69094"/>
		<updated>2011-12-14T18:41:29Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: spelling/grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gems''' are precious stones which sometimes appear on the ground when [[mining]] in caves. They can also be received as a gift from the gods when [[praying]].&lt;br /&gt;
&lt;br /&gt;
Gems can be either sold to a [[trader]] for varying amounts of [[money]] or used by [[priest]]s to [[vessel]] the [[favor]] of the [[gods]], saving it for later use. Gems always weigh 0.50 kg. They never decay, but vesseling can make them lose quality until they disappear.&lt;br /&gt;
&lt;br /&gt;
The Black/Star gems are rare versions of their respective &amp;quot;common&amp;quot; counterparts.&lt;br /&gt;
&lt;br /&gt;
All the &amp;quot;common&amp;quot; gems are equally rare and at equal qualities worth the same/stores the same amount of favor.&lt;br /&gt;
&lt;br /&gt;
All the &amp;quot;rare&amp;quot; gems are equally rare and at equal qualities worth the same/stores the same amount of favor. Their value and ability to hold favor is double that of the common ones though.&lt;br /&gt;
&lt;br /&gt;
Some unique gems were received from [[easter egg]]s in 2006.&lt;br /&gt;
Another unique gem which is not found anymore was the [[Glass Crazy Diamond]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Tundra&amp;diff=69019</id>
		<title>Talk:Tundra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Tundra&amp;diff=69019"/>
		<updated>2011-12-10T17:12:04Z</updated>

		<summary type="html">&lt;p&gt;DopeymcDope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice Pillar cast on grass is capable of turning the tile to tundra*.&lt;br /&gt;
:Can you explain this a bit? --[[User:Ago|Ago]] 17:47, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ice pillar cast on grass tiles can form tundra. [[User:DopeymcDope|DopeymcDope]] 17:12, 10 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>DopeymcDope</name></author>
		
	</entry>
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