<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doughboy</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doughboy"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Doughboy"/>
	<updated>2026-06-04T08:14:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dev&amp;diff=63622</id>
		<title>Dev</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dev&amp;diff=63622"/>
		<updated>2011-04-08T00:58:11Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=The Founding Developers=&lt;br /&gt;
At the core of any game are the people that make it. Wurms original creators are Rolf and Notch. Rolf to this day is still the server developer and is the guiding hand that keeps the game moving. Notch retired in 2007 as the founding client dev, and since then Rolf has created the client dev team.&lt;br /&gt;
&lt;br /&gt;
=What do Devs do?=&lt;br /&gt;
Developers are responsible for developing the game. This includes a vast array of things from fixing bugs, graphics, website maintenance, sysadmin work and much more. They directly affect the game by making changes to code, adding content, and altering how things work. While Rolf remains the sole server dev Wurm has expanded its client team to help increase progress. Rolf is the only employee of OneTooFree, all other developers are volunteers. &lt;br /&gt;
&lt;br /&gt;
=== Developers ===&lt;br /&gt;
* '''[[User:Rolf|Rolf]] - Founder / Server programming'''&lt;br /&gt;
* [[User:Egal|Egal]] - Website Programming / Web Sysadmin / Client programmer&lt;br /&gt;
* [[User:Mortimar|Mortimar]] - Content Manager / Graphics&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a Haraldstern - Client programmer&lt;br /&gt;
* [[User:Wintermute|Wintermute]] - Client programmer&lt;br /&gt;
* [[User:Zcul|Zcul]] a.k.a. Andreas - Client programmer&lt;br /&gt;
* [[User:Dashiva|Dashiva]] - Client programmer&lt;br /&gt;
* [[User:Athero|Athero]] - Art developer&lt;br /&gt;
* Kinoss - Art developer&lt;br /&gt;
* Mrbloodworth - Art developer&lt;br /&gt;
* Taliesin a.k.a [[User:Doughboy|Doughboy]] - Sound Developer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retired Developers, Thanks guys! ===&lt;br /&gt;
* '''[[User:Notch|Notch]] - Founder / Client programmer'''&lt;br /&gt;
* [[User:DragonM|DragonM]] - Coordinator, client development team&lt;br /&gt;
* Jake Lear - Artist&lt;br /&gt;
* Inventor - Artist&lt;br /&gt;
* Ron Smits - Server programmer&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63505</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63505"/>
		<updated>2011-03-31T04:26:05Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated March 1, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63393</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63393"/>
		<updated>2011-03-29T01:27:17Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated March 1, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/YTP1PsTg6F GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=63133</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=63133"/>
		<updated>2011-03-15T06:49:07Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110311 Sleep bonus frozen by default ==&lt;br /&gt;
*By default, sleep bonus is now frozen when you log in so don't type /fsleep until you want to start using it.&lt;br /&gt;
&lt;br /&gt;
== 110310 Registration and artifacts ==&lt;br /&gt;
*Registration emails work again but for yahoo and hotmail they usually end up in the spam folder. We'll try to figure out which settings are wrong.&lt;br /&gt;
*Artifacts will now disappear after around a month of use. The current ones will disappear randomly in about 3 weeks. Most artifacts had new functionality added and shorter cooldown.&lt;br /&gt;
*Transfers between different types of servers are now limited to at least one hour.&lt;br /&gt;
&lt;br /&gt;
== 110309 Servers moved, all systems online ==&lt;br /&gt;
*We officially have to declare this last effort to move the server software to new hardware a success. There have been many failures and worries along the way but everything seems to be up and running perfectly now on the new hardware.&lt;br /&gt;
*The registration and shop pages are open and working again.&lt;br /&gt;
&lt;br /&gt;
== 110309 Shop and registration down due to server move ==&lt;br /&gt;
*The shop and registration is down because we have moved the game servers to new hardware and operating system which means a lot has changed. Since these pages use dns entries we had to move the servers so that we can pinpoint the problems and find solutions.&lt;br /&gt;
*The forums are also undergoing some changes in case you think they look different.&lt;br /&gt;
&lt;br /&gt;
== 110303 Horses buffed and mine door restrictions ==&lt;br /&gt;
*Horses have received a buff and barding protects the whole horse for now.&lt;br /&gt;
*Various restrictions on surface mining was imposed because of exploitability, and you can no longer attach mine doors to openings larger than &amp;quot;90&amp;quot; steps/dirt&lt;br /&gt;
*A bug with staff skill was fixed that prevented them from working properly&lt;br /&gt;
*Archery will act a bit weird and deal damage with a delay until next update because we are making arrows visible during flight.&lt;br /&gt;
&lt;br /&gt;
== 110302 Guards and horse barding ==&lt;br /&gt;
*Spirit guard combat rating was returned to what it was before&lt;br /&gt;
*Horses now can wear barding (just bug fixed)&lt;br /&gt;
*Armour chains are now created in larger doses.&lt;br /&gt;
*Two handed weapons now give CR bonus versus creatures on vehicles if you're not on a vehicle yourself.&lt;br /&gt;
*The brand new polearms give double damage against mounted moving creatures&lt;br /&gt;
&lt;br /&gt;
== 110301 Guards nerfed ==&lt;br /&gt;
*Spirit guards were nerfed because they were deemed over powered with the recent changes.&lt;br /&gt;
*The amount of village bonus you get from sacrificing was made ten times higher. There's a forum post in City Hall covering the details.&lt;br /&gt;
*The server move was a moderate success but we had to rever again. It seems the servers themselves are very fast but there is something wrong with the network.&lt;br /&gt;
&lt;br /&gt;
== 110228 Village faith bonuses ==&lt;br /&gt;
*There are now a couple of small faith bonuses that apply to the whole village. You gain these bonuses as you sacrifice items. They are visible in the Settlement Info window.&lt;br /&gt;
*A new attempt at changing the hosting will take place on Tue 1st of March at 10 AM CET. Estimated downtime is up to 4 hours.&lt;br /&gt;
&lt;br /&gt;
== 110217 Champions gone ==&lt;br /&gt;
*Apparently the deities decided that there were too many champions and removed them all. The skill bonuses they received have been reverted. Those who raised channeling a lot after champing long ago have been compensated somewhat.&lt;br /&gt;
*The deities have apparently agreed to only allow a certain number of champions - 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
*Champions no longer have real death - instead they lose 1 point extra characteristic when they lose champion status. They are required to gather champion points by slaying enemies and raiding deeds. A champion starts with 15 champion points and loses 1 per day. In other respects they are the same as before.&lt;br /&gt;
*The three known champions who sacrificed their lives for their deities will stay revered in the memory of the people they served: Longshanks, Teslas and Maincorpse.&lt;br /&gt;
*On another note - spirit guards have changed some and may be a bit too hard now. They may attack mounts and also attack in larger groups on extremely heavily guarded deeds. Give feedback.&lt;br /&gt;
*Most creatures hunt a bit differently - hopefully more effectively.&lt;br /&gt;
*Priests should now be able to finish unfinished items.&lt;br /&gt;
*OH and you are now able to do more things on boats such as crafting in inventory. Possibly archery and spells. This may be disruptive so come with feedback as soon as possible after trying it out.&lt;br /&gt;
&lt;br /&gt;
== 110131 Deeds, contracts, and skill corrections ==&lt;br /&gt;
*Merchants now trade ownership when the contract is traded&lt;br /&gt;
*A bug which let you control mounts and vehicles with too little skill was fixed&lt;br /&gt;
*A bug where non-premiums were able to trade deeds for founded settlements was fixed&lt;br /&gt;
*Lamp/sign/flag decay bugfix&lt;br /&gt;
&lt;br /&gt;
== 110124 Zombie skill-gain ==&lt;br /&gt;
*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.&lt;br /&gt;
&lt;br /&gt;
== 110121 Jewelry enchantments ==&lt;br /&gt;
*You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.&lt;br /&gt;
*You will now see how many more items your personal merchant may put up for sale in the management windows.&lt;br /&gt;
*No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.&lt;br /&gt;
&lt;br /&gt;
== 110120 Locate, creature enchants, and healing ==&lt;br /&gt;
*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders&lt;br /&gt;
*Creature enchantments and healing now works on allies like they should&lt;br /&gt;
&lt;br /&gt;
== 110117 More spell and champion tweaks ==&lt;br /&gt;
*Vulnerable actions such as casting and healing are more often interrupted by being hit now&lt;br /&gt;
*A speed bug with web armor was fixed&lt;br /&gt;
*Frantic charge now updates movement properly&lt;br /&gt;
*Using key-bind to repair through walls was fixed&lt;br /&gt;
*Area spells still are too dominant on the battle field so favor cost was increased to 30&lt;br /&gt;
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.&lt;br /&gt;
*Willow-spine should work better now&lt;br /&gt;
*Being overheated invalidates your link just as if you are out of range&lt;br /&gt;
*Champions no longer receive Faith bonus in their own territory&lt;br /&gt;
&lt;br /&gt;
== 110114 Spell tweaks ==&lt;br /&gt;
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.&lt;br /&gt;
*Ward should have more effect. Creatures should become more careful overall.&lt;br /&gt;
*Web Armour didn't have the slow down effect it was supposed to which was fixed.&lt;br /&gt;
*Zombie infestation now creates more powerful zombies.&lt;br /&gt;
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)&lt;br /&gt;
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bug-fix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Fire-pillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=62042</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=62042"/>
		<updated>2011-01-30T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110124 Zombie skill-gain ==&lt;br /&gt;
*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.&lt;br /&gt;
&lt;br /&gt;
== 110121 Jewelry enchantments ==&lt;br /&gt;
*You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.&lt;br /&gt;
*You will now see how many more items your personal merchant may put up for sale in the management windows.&lt;br /&gt;
*No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.&lt;br /&gt;
&lt;br /&gt;
== 110120 Locate, creature enchants, and healing ==&lt;br /&gt;
*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders&lt;br /&gt;
*Creature enchantments and healing now works on allies like they should&lt;br /&gt;
&lt;br /&gt;
== 110117 More spell and champion tweaks ==&lt;br /&gt;
*Vulnerable actions such as casting and healing are more often interrupted by being hit now&lt;br /&gt;
*A speed bug with web armor was fixed&lt;br /&gt;
*Frantic charge now updates movement properly&lt;br /&gt;
*Using key-bind to repair through walls was fixed&lt;br /&gt;
*Area spells still are too dominant on the battle field so favor cost was increased to 30&lt;br /&gt;
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.&lt;br /&gt;
*Willow-spine should work better now&lt;br /&gt;
*Being overheated invalidates your link just as if you are out of range&lt;br /&gt;
*Champions no longer receive Faith bonus in their own territory&lt;br /&gt;
&lt;br /&gt;
== 110114 Spell tweaks ==&lt;br /&gt;
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.&lt;br /&gt;
*Ward should have more effect. Creatures should become more careful overall.&lt;br /&gt;
*Web Armour didn't have the slow down effect it was supposed to which was fixed.&lt;br /&gt;
*Zombie infestation now creates more powerful zombies.&lt;br /&gt;
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)&lt;br /&gt;
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bug-fix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Fire-pillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61913</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61913"/>
		<updated>2011-01-22T19:16:53Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110121 Jewelry enchantments ==&lt;br /&gt;
*You can now cast nolocate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.&lt;br /&gt;
*You will now see how many more items your personal merchant may put up for sale in the management windows.&lt;br /&gt;
*Nolocate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.&lt;br /&gt;
&lt;br /&gt;
== 110120 Locate, creature enchants, and healing ==&lt;br /&gt;
*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders&lt;br /&gt;
*Creature enchantments and healing now works on allies like they should&lt;br /&gt;
&lt;br /&gt;
== 110117 More spell and champion tweaks ==&lt;br /&gt;
*Vulnerable actions such as casting and healing are more often interrupted by being hit now&lt;br /&gt;
*A speed bug with web armour was fixed&lt;br /&gt;
*Frantic charge now updates movement properly&lt;br /&gt;
*Using keybind to repair through walls was fixed&lt;br /&gt;
*Area spells still are too dominant on the battle field so favor cost was increased to 30&lt;br /&gt;
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.&lt;br /&gt;
*Willowspine should work better now&lt;br /&gt;
*Being overheated invalidates your link just as if you are out of range&lt;br /&gt;
*Champions no longer receive Faith bonus in their own territory&lt;br /&gt;
&lt;br /&gt;
== 110114 Spell tweaks ==&lt;br /&gt;
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.&lt;br /&gt;
*Ward should have more effect. Creatures should become more careful overall.&lt;br /&gt;
*Web Armour didn't have the slow down effect it was supposed to which was fixed.&lt;br /&gt;
*Zombie infestation now creates more powerful zombies.&lt;br /&gt;
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)&lt;br /&gt;
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bugfix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Firepillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61880</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61880"/>
		<updated>2011-01-20T21:08:20Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110120 Locate, creature enchants, and healing ==&lt;br /&gt;
*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders&lt;br /&gt;
*Creature enchantments and healing now works on allies like they should&lt;br /&gt;
&lt;br /&gt;
== 110117 More spell and champion tweaks ==&lt;br /&gt;
*Vulnerable actions such as casting and healing are more often interrupted by being hit now&lt;br /&gt;
*A speed bug with web armour was fixed&lt;br /&gt;
*Frantic charge now updates movement properly&lt;br /&gt;
*Using keybind to repair through walls was fixed&lt;br /&gt;
*Area spells still are too dominant on the battle field so favor cost was increased to 30&lt;br /&gt;
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.&lt;br /&gt;
*Willowspine should work better now&lt;br /&gt;
*Being overheated invalidates your link just as if you are out of range&lt;br /&gt;
*Champions no longer receive Faith bonus in their own territory&lt;br /&gt;
&lt;br /&gt;
== 110114 Spell tweaks ==&lt;br /&gt;
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.&lt;br /&gt;
*Ward should have more effect. Creatures should become more careful overall.&lt;br /&gt;
*Web Armour didn't have the slow down effect it was supposed to which was fixed.&lt;br /&gt;
*Zombie infestation now creates more powerful zombies.&lt;br /&gt;
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)&lt;br /&gt;
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bugfix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Firepillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61807</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61807"/>
		<updated>2011-01-17T18:47:20Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110117 More spell and champion tweaks ==&lt;br /&gt;
*Vulnerable actions such as casting and healing are more often interrupted by being hit now&lt;br /&gt;
*A speed bug with web armour was fixed&lt;br /&gt;
*Frantic charge now updates movement properly&lt;br /&gt;
*Using keybind to repair through walls was fixed&lt;br /&gt;
*Area spells still are too dominant on the battle field so favor cost was increased to 30&lt;br /&gt;
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.&lt;br /&gt;
*Willowspine should work better now&lt;br /&gt;
*Being overheated invalidates your link just as if you are out of range&lt;br /&gt;
*Champions no longer receive Faith bonus in their own territory&lt;br /&gt;
&lt;br /&gt;
== 110114 Spell tweaks ==&lt;br /&gt;
*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.&lt;br /&gt;
*Ward should have more effect. Creatures should become more careful overall.&lt;br /&gt;
*Web Armour didn't have the slow down effect it was supposed to which was fixed.&lt;br /&gt;
*Zombie infestation now creates more powerful zombies.&lt;br /&gt;
*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)&lt;br /&gt;
*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bugfix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Firepillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sore&amp;diff=61792</id>
		<title>Player:Sore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sore&amp;diff=61792"/>
		<updated>2011-01-16T21:38:32Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Undo revision 61762 by Mojo (Talk) http://wurmonline.com/forum/index.php?topic=18787.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
Sore is a crazy and wonderful man who can make you laugh or disturb you with his perversion. xD&lt;br /&gt;
&lt;br /&gt;
Sore met Aiya in wurm many years ago and they have been attached ever since.&lt;br /&gt;
They are currently engaged and waiting for everything to fall into place so they can get married.&lt;br /&gt;
&lt;br /&gt;
As a team, Sore and Aiya can be the best at helping or causing chaos, depending on their moods.&lt;br /&gt;
They have caused lots of trouble together in the past and present and you'll never know when they'll do it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aiya says &amp;quot;I love you babe, always and forever. You are my One and only and I will spend the rest of my life showing you how much I love you and how much I appreciate all you do for me. You saved me from a nightmare and brought love back into my heart when I had given up and barely had any hope left. I owe you my life. Never give up.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Thunderstruck&amp;diff=61791</id>
		<title>Player:Thunderstruck</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Thunderstruck&amp;diff=61791"/>
		<updated>2011-01-16T21:38:01Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Undo revision 61760 by Mojo (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
He has been playing Wurm now for somehwere around 4 years.Dont get on his bad side cause he's not the nicest fella when you are.also creater of the &amp;quot;Thunderstruck Tango&amp;quot; and the famous &amp;quot;Drive By&amp;quot; used in the BlvsBl raid on the last beta map when he was the only one in the village on he single handedly took out most of the attacking squad(Devils peak) before his back up arrived by then Dp had retreated.&lt;br /&gt;
[[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Mojo&amp;diff=61790</id>
		<title>User talk:Mojo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Mojo&amp;diff=61790"/>
		<updated>2011-01-16T21:37:43Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plan before moving ==&lt;br /&gt;
&lt;br /&gt;
It's good that you want to improve the wiki, but please do a discussion entry before duplicating an existing page. Not only is it good practice to build consensus, but doing a copy-paste move like you did breaks page history, something a proper move doesn't. - [[User:Dashiva|Dashiva]] 18:55, 7 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://wurmonline.com/forum/index.php?topic=18787.0 According to this he is. I'll contact Oracle in the mean time. I see both thunderstruck and sore listed so until confirmed otherwise I'll add them back on. --[[User:Doughboy|Doughboy]] 21:34, 16 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Mojo&amp;diff=61789</id>
		<title>User talk:Mojo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Mojo&amp;diff=61789"/>
		<updated>2011-01-16T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plan before moving ==&lt;br /&gt;
&lt;br /&gt;
It's good that you want to improve the wiki, but please do a discussion entry before duplicating an existing page. Not only is it good practice to build consensus, but doing a copy-paste move like you did breaks page history, something a proper move doesn't. - [[User:Dashiva|Dashiva]] 18:55, 7 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://wurmonline.com/forum/index.php?topic=18787.0 According to this he is. I'll contact Oracle in the mean time. --[[User:Doughboy|Doughboy]] 21:34, 16 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Thorgot&amp;diff=61756</id>
		<title>User talk:Thorgot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Thorgot&amp;diff=61756"/>
		<updated>2011-01-16T03:38:32Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LOL thank you for doing the redirect for me - I was just about to do it since you had said that would be ok but you beat me to it.&lt;br /&gt;
&lt;br /&gt;
Also I appreciate that you took the time to give me some advice and would be glad to hear any other wiki editing advice that you may have.&lt;br /&gt;
&lt;br /&gt;
There is a full list to go on the banned page if you want to add the whole list. http://wurmonline.com/forum/index.php?topic=18787.0 --[[User:Doughboy|Doughboy]] 03:38, 16 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=61755</id>
		<title>User talk:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=61755"/>
		<updated>2011-01-16T03:36:39Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for doing that!&lt;br /&gt;
-Poolsclosed 25/11/2009 16:19 (GMT -0600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sorry for the multiple edits, apparently my browser has a problem with adding redirects and updating the browser cache.&lt;br /&gt;
&lt;br /&gt;
No offense to you but I made the template and listed it on several wiki player pages. Good edit btw on the template. --[[User:Doughboy|Doughboy]] 03:35, 16 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=61754</id>
		<title>User talk:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=61754"/>
		<updated>2011-01-16T03:35:51Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for doing that!&lt;br /&gt;
-Poolsclosed 25/11/2009 16:19 (GMT -0600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sorry for the multiple edits, apparently my browser has a problem with adding redirects and updating the browser cache.&lt;br /&gt;
&lt;br /&gt;
No offense to you but I made the template and listed it on several wiki player pages. --[[User:Doughboy|Doughboy]] 03:35, 16 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Doughboy&amp;diff=61721</id>
		<title>Player:Doughboy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Doughboy&amp;diff=61721"/>
		<updated>2011-01-14T06:52:34Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=800px|bgcolor=#ffffff|bordercolor=green|align=center}} &amp;gt;&lt;br /&gt;
'''&amp;lt;b&amp;gt;Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
I began playing Wurm about a month before the end of [[beta]] and have been playing ever since. I have started numerous homesteads in the course of playing during Gold 1 and I was mostly a hermit that lived near [[Hammerfell]] during [[Beta]] and Gold 1. I mostly done stuff around my area on Gold 1 near [[Hammerfell]] and kept to myself and just enjoyed the game until the crash which started Gold 2. I moved to a island southeast on the map during the start of Gold 2 and lived on the island by myself for some time before a player by the name of [[Player:Omnivore|Omnivore]] arrived and settled in while I was taking a short break from Wurm. [[Player:Aonghais|Aonghais]] &amp;quot;who is [[Player:Fomar|Fomar]]&amp;quot; settled in the area some time after [[Player:Omnivore|Omnivore]] and I came back online to find two new people on the island and another on the steppe near my area. I eventually moved to wild with Omnivore to a area on the southwest section of the map near where [[Whosville]] is located now. &lt;br /&gt;
&lt;br /&gt;
We were on wild for about 3 weeks working on a settlement and we were going to convert to HOTS but I never got the chance because Rolf refused to allow [[Player:Omnivore|Omnivore]] to go [[HOTS]] without becoming a follower of [[Libila]] which would go against his religious beliefs. Omnivore quit and I moved back to my homestead on home called New Breed and contacted [[Player:Fomar|Fomar]] about starting our own Size 10 village on Jk Home. [[Player:Fomar|Fomar]] agreed and brought [[Player:Firey|Firey]] a friend of his along. We took about a week to level [[Noriyah]] and started working on the inner buildings and you can see some of the village on how it was after we were done here [http://thenextlevelgaming.com/gallery/thumbnails.php?album=8]. After some time of living in the area we founded a homestead southeast of the village just south of the steppe and called it [[Noriyah]] Training Center to use for new recruits.&lt;br /&gt;
&lt;br /&gt;
After some months we had some trouble with a few individuals making basic alts to grieve the area around [[Noriyah]] and I decided enough was enough and attacked these grievers. I was told by Wolfram who was a GM at the time that I could not force my play style on other players and I decided with the rest of my village that it was time for us to move to wild. I took some time to train up my fight skill in preparation of the move. I ended up getting 70 fight skill and I became one of the top fighters on JK home. We decided to make a few basic alt accounts on wild to scout around and find a area suitable for us to build on and went searching around the northeast part of the map until we found the island near Point Du Hoc which was a ideal location. We moved shortly after from home to wild and began work on the village layout and started moving a lot of dirt to make a 21x21 flattened area. I ended up getting 86 digging skill by the time we had finished making [[Tyre]]. We were attacked by some Blers from the Bat Cave but not so much because they had just started on their place as well. So while we built they took the time to build up their defenses as well and that gave us ample time to finish and get prepared for a attack which came from MR and the Blers. We have only been attacked 3 times and each time they have not been able to get on deed yet. &lt;br /&gt;
&lt;br /&gt;
The area we are currently in is perfect for us because we like not having the drama that JK home has. We can actually take care of problems if they should arise. I find life on Wild ideal for the game play style Wurm offers. I deeply enjoy the game and I wouldn't have played for near 4 years if it wasn't that good. I always find myself coming back for more when I find it's time for a little break now and again.&lt;br /&gt;
&lt;br /&gt;
'''''Currently I am working as a Sound Developer for Wurm Online. I've modified all current environment sounds along with some 40+ additional sounds that have been added. In the future I plan on adding more missing sounds along with redoing the current crafting sounds to update them and fix issues that I have with some of them not really fitting the type of crafting you are doing.'''''&lt;br /&gt;
&lt;br /&gt;
==Village==&lt;br /&gt;
&lt;br /&gt;
[[Noriyah]] (Founder &amp;amp; Former Mayor)&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] (Founder &amp;amp; Current Mayor)&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Carpenter&lt;br /&gt;
*&amp;lt;s&amp;gt;Digger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Excavator&amp;lt;/s&amp;gt; Landshaper&lt;br /&gt;
*&amp;lt;s&amp;gt;Handyman&amp;lt;/s&amp;gt; Tim The Toolman&lt;br /&gt;
*&amp;lt;s&amp;gt;Lumberjack&amp;lt;/s&amp;gt; Timberman&lt;br /&gt;
*&amp;lt;s&amp;gt;Mason&amp;lt;/s&amp;gt; High Mason&lt;br /&gt;
*&amp;lt;s&amp;gt;Miner&amp;lt;/s&amp;gt; Prime Minester&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Keeper of Faith&lt;br /&gt;
*Butcher&lt;br /&gt;
*&amp;lt;s&amp;gt;Soldier&amp;lt;/s&amp;gt; Mercenary&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
*Kingslayer&lt;br /&gt;
*Giantslayer&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Warrior&lt;br /&gt;
*Drover&lt;br /&gt;
*Fearless&lt;br /&gt;
*&amp;lt;s&amp;gt;Prospector&amp;lt;/s&amp;gt; Geologist &lt;br /&gt;
*Quacksalver&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Repairman&lt;br /&gt;
*&amp;lt;s&amp;gt;Sculptor&amp;lt;/s&amp;gt; Artist&lt;br /&gt;
*&amp;lt;s&amp;gt;Shieldsmith&amp;lt;/s&amp;gt; Able Shieldsmith&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Alchemist&lt;br /&gt;
*Fine Carpenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Koletar|Koletar]]&lt;br /&gt;
*[[Player:Tillian|Tillian]]&lt;br /&gt;
*[[Player:Vean|Vean]]&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Fomar|Fomar]]&lt;br /&gt;
*[[Player:Eledok|Eledok]]&lt;br /&gt;
*[[Player:Shyana|Shyana]]&lt;br /&gt;
*[[Player:Nimisha|Nimisha]]&lt;br /&gt;
*[[Player:Fuegan|Fuegan]]&lt;br /&gt;
*[[Player:Trashmanguy|Trashmanguy]]&lt;br /&gt;
*[[Player:Fogshark|Fogshark]]&lt;br /&gt;
*[[Player:Allurapre|Allurapre]]&lt;br /&gt;
*[[Player:Xallo|Xallo]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Krelos|Krelos]]&lt;br /&gt;
*[[Player:Pancakebunny|Pancakebunny]]&lt;br /&gt;
*[[Player:Omnivore|Omnivore]]&lt;br /&gt;
*[[Player:Wollschaf|Wollschaf]]&lt;br /&gt;
*[[Player:Saroman|Saroman]]&lt;br /&gt;
*[[Player:Pryath|Pryath]]&lt;br /&gt;
*[[Player:Sharaka|Sharaka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=61720</id>
		<title>User:Doughboy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=61720"/>
		<updated>2011-01-14T06:52:12Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=800px|bgcolor=#ffffff|bordercolor=green|align=center}} &amp;gt;&lt;br /&gt;
'''&amp;lt;b&amp;gt;Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
I began playing Wurm about a month before the end of [[beta]] and have been playing ever since. I have started numerous homesteads in the course of playing during Gold 1 and I was mostly a hermit that lived near [[Hammerfell]] during [[Beta]] and Gold 1. I mostly done stuff around my area on Gold 1 near [[Hammerfell]] and kept to myself and just enjoyed the game until the crash which started Gold 2. I moved to a island southeast on the map during the start of Gold 2 and lived on the island by myself for some time before a player by the name of [[Player:Omnivore|Omnivore]] arrived and settled in while I was taking a short break from Wurm. [[Player:Aonghais|Aonghais]] &amp;quot;who is [[Player:Fomar|Fomar]]&amp;quot; settled in the area some time after [[Player:Omnivore|Omnivore]] and I came back online to find two new people on the island and another on the steppe near my area. I eventually moved to wild with Omnivore to a area on the southwest section of the map near where [[Whosville]] is located now. &lt;br /&gt;
&lt;br /&gt;
We were on wild for about 3 weeks working on a settlement and we were going to convert to HOTS but I never got the chance because Rolf refused to allow [[Player:Omnivore|Omnivore]] to go [[HOTS]] without becoming a follower of [[Libila]] which would go against his religious beliefs. Omnivore quit and I moved back to my homestead on home called New Breed and contacted [[Player:Fomar|Fomar]] about starting our own Size 10 village on Jk Home. [[Player:Fomar|Fomar]] agreed and brought [[Player:Firey|Firey]] a friend of his along. We took about a week to level [[Noriyah]] and started working on the inner buildings and you can see some of the village on how it was after we were done here [http://thenextlevelgaming.com/gallery/thumbnails.php?album=8]. After some time of living in the area we founded a homestead southeast of the village just south of the steppe and called it [[Noriyah]] Training Center to use for new recruits.&lt;br /&gt;
&lt;br /&gt;
After some months we had some trouble with a few individuals making basic alts to grieve the area around [[Noriyah]] and I decided enough was enough and attacked these grievers. I was told by Wolfram who was a GM at the time that I could not force my play style on other players and I decided with the rest of my village that it was time for us to move to wild. I took some time to train up my fight skill in preparation of the move. I ended up getting 70 fight skill and I became one of the top fighters on JK home. We decided to make a few basic alt accounts on wild to scout around and find a area suitable for us to build on and went searching around the northeast part of the map until we found the island near Point Du Hoc which was a ideal location. We moved shortly after from home to wild and began work on the village layout and started moving a lot of dirt to make a 21x21 flattened area. I ended up getting 86 digging skill by the time we had finished making [[Tyre]]. We were attacked by some Blers from the Bat Cave but not so much because they had just started on their place as well. So while we built they took the time to build up their defenses as well and that gave us ample time to finish and get prepared for a attack which came from MR and the Blers. We have only been attacked 3 times and each time they have not been able to get on deed yet. &lt;br /&gt;
&lt;br /&gt;
The area we are currently in is perfect for us because we like not having the drama that JK home has. We can actually take care of problems if they should arise. I find life on Wild ideal for the game play style Wurm offers. I deeply enjoy the game and I wouldn't have played for near 4 years if it wasn't that good. I always find myself coming back for more when I find it's time for a little break now and again.&lt;br /&gt;
&lt;br /&gt;
'''''Currently I am working as a Sound Developer for Wurm Online. I've modified all current environment sounds along with some 40+ additional sounds that have been added more or less I have added/modified/replaced 600+ sounds and counting. In the future I plan on adding more missing sounds along with redoing the current crafting sounds to update them and fix issues that I have with some of them not really fitting the type of crafting you are doing.'''''&lt;br /&gt;
&lt;br /&gt;
==Village==&lt;br /&gt;
&lt;br /&gt;
[[Noriyah]] (Founder &amp;amp; Former Mayor)&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] (Founder &amp;amp; Current Mayor)&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Carpenter&lt;br /&gt;
*&amp;lt;s&amp;gt;Digger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Excavator&amp;lt;/s&amp;gt; Landshaper&lt;br /&gt;
*&amp;lt;s&amp;gt;Handyman&amp;lt;/s&amp;gt; Tim The Toolman&lt;br /&gt;
*&amp;lt;s&amp;gt;Lumberjack&amp;lt;/s&amp;gt; Timberman&lt;br /&gt;
*&amp;lt;s&amp;gt;Mason&amp;lt;/s&amp;gt; High Mason&lt;br /&gt;
*&amp;lt;s&amp;gt;Miner&amp;lt;/s&amp;gt; Prime Minester&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Keeper of Faith&lt;br /&gt;
*Butcher&lt;br /&gt;
*&amp;lt;s&amp;gt;Soldier&amp;lt;/s&amp;gt; Mercenary&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
*Kingslayer&lt;br /&gt;
*Giantslayer&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Warrior&lt;br /&gt;
*Drover&lt;br /&gt;
*Fearless&lt;br /&gt;
*&amp;lt;s&amp;gt;Prospector&amp;lt;/s&amp;gt; Geologist &lt;br /&gt;
*Quacksalver&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Repairman&lt;br /&gt;
*&amp;lt;s&amp;gt;Sculptor&amp;lt;/s&amp;gt; Artist&lt;br /&gt;
*&amp;lt;s&amp;gt;Shieldsmith&amp;lt;/s&amp;gt; Able Shieldsmith&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Alchemist&lt;br /&gt;
*Fine Carpenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Koletar|Koletar]]&lt;br /&gt;
*[[Player:Tillian|Tillian]]&lt;br /&gt;
*[[Player:Vean|Vean]]&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Fomar|Fomar]]&lt;br /&gt;
*[[Player:Eledok|Eledok]]&lt;br /&gt;
*[[Player:Shyana|Shyana]]&lt;br /&gt;
*[[Player:Nimisha|Nimisha]]&lt;br /&gt;
*[[Player:Fuegan|Fuegan]]&lt;br /&gt;
*[[Player:Trashmanguy|Trashmanguy]]&lt;br /&gt;
*[[Player:Fogshark|Fogshark]]&lt;br /&gt;
*[[Player:Allurapre|Allurapre]]&lt;br /&gt;
*[[Player:Xallo|Xallo]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Krelos|Krelos]]&lt;br /&gt;
*[[Player:Pancakebunny|Pancakebunny]]&lt;br /&gt;
*[[Player:Omnivore|Omnivore]]&lt;br /&gt;
*[[Player:Wollschaf|Wollschaf]]&lt;br /&gt;
*[[Player:Saroman|Saroman]]&lt;br /&gt;
*[[Player:Pryath|Pryath]]&lt;br /&gt;
*[[Player:Sharaka|Sharaka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=61719</id>
		<title>User:Doughboy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=61719"/>
		<updated>2011-01-14T06:50:49Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=800px|bgcolor=#ffffff|bordercolor=green|align=center}} &amp;gt;&lt;br /&gt;
'''&amp;lt;b&amp;gt;Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
I began playing Wurm about a month before the end of [[beta]] and have been playing ever since. I have started numerous homesteads in the course of playing during Gold 1 and I was mostly a hermit that lived near [[Hammerfell]] during [[Beta]] and Gold 1. I mostly done stuff around my area on Gold 1 near [[Hammerfell]] and kept to myself and just enjoyed the game until the crash which started Gold 2. I moved to a island southeast on the map during the start of Gold 2 and lived on the island by myself for some time before a player by the name of [[Player:Omnivore|Omnivore]] arrived and settled in while I was taking a short break from Wurm. [[Player:Aonghais|Aonghais]] &amp;quot;who is [[Player:Fomar|Fomar]]&amp;quot; settled in the area some time after [[Player:Omnivore|Omnivore]] and I came back online to find two new people on the island and another on the steppe near my area. I eventually moved to wild with Omnivore to a area on the southwest section of the map near where [[Whosville]] is located now. &lt;br /&gt;
&lt;br /&gt;
We were on wild for about 3 weeks working on a settlement and we were going to convert to HOTS but I never got the chance because Rolf refused to allow [[Player:Omnivore|Omnivore]] to go [[HOTS]] without becoming a follower of [[Libila]] which would go against his religious beliefs. Omnivore quit and I moved back to my homestead on home called New Breed and contacted [[Player:Fomar|Fomar]] about starting our own Size 10 village on Jk Home. [[Player:Fomar|Fomar]] agreed and brought [[Player:Firey|Firey]] a friend of his along. We took about a week to level [[Noriyah]] and started working on the inner buildings and you can see some of the village on how it was after we were done here [http://thenextlevelgaming.com/gallery/thumbnails.php?album=8]. After some time of living in the area we founded a homestead southeast of the village just south of the steppe and called it [[Noriyah]] Training Center to use for new recruits.&lt;br /&gt;
&lt;br /&gt;
After some months we had some trouble with a few individuals making basic alts to grieve the area around [[Noriyah]] and I decided enough was enough and attacked these grievers. I was told by Wolfram who was a GM at the time that I could not force my play style on other players and I decided with the rest of my village that it was time for us to move to wild. I took some time to train up my fight skill in preparation of the move. I ended up getting 70 fight skill and I became one of the top fighters on JK home. We decided to make a few basic alt accounts on wild to scout around and find a area suitable for us to build on and went searching around the northeast part of the map until we found the island near Point Du Hoc which was a ideal location. We moved shortly after from home to wild and began work on the village layout and started moving a lot of dirt to make a 21x21 flattened area. I ended up getting 86 digging skill by the time we had finished making [[Tyre]]. We were attacked by some Blers from the Bat Cave but not so much because they had just started on their place as well. So while we built they took the time to build up their defenses as well and that gave us ample time to finish and get prepared for a attack which came from MR and the Blers. We have only been attacked 3 times and each time they have not been able to get on deed yet. &lt;br /&gt;
&lt;br /&gt;
The area we are currently in is perfect for us because we like not having the drama that JK home has. We can actually take care of problems if they should arise. I find life on Wild ideal for the game play style Wurm offers. I deeply enjoy the game and I wouldn't have played for near 4 years if it wasn't that good. I always find myself coming back for more when I find it's time for a little break now and again.&lt;br /&gt;
&lt;br /&gt;
'''''Currently I am working as a Sound Developer for Wurm Online. I've modified all current environment sounds along with some 40+ additional sounds that have been added more or less I have added/modified/replaced 600+ sounds and counting. In the future I plan on adding more missing sounds along with redoing the current crafting sounds to update them and fix issues that I have with some of them not really fitting the type of crafting you are doing.'''''&lt;br /&gt;
&lt;br /&gt;
==Village==&lt;br /&gt;
&lt;br /&gt;
[[Noriyah]] (Founder &amp;amp; Former Mayor)&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] (Founder &amp;amp; Current Mayor)&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Carpenter&lt;br /&gt;
*&amp;lt;s&amp;gt;Digger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Excavator&amp;lt;/s&amp;gt; Landshaper&lt;br /&gt;
*&amp;lt;s&amp;gt;Handyman&amp;lt;/s&amp;gt; Tim The Toolman&lt;br /&gt;
*&amp;lt;s&amp;gt;Lumberjack&amp;lt;/s&amp;gt; Timberman&lt;br /&gt;
*&amp;lt;s&amp;gt;Mason&amp;lt;/s&amp;gt; High Mason&lt;br /&gt;
*&amp;lt;s&amp;gt;Miner&amp;lt;/s&amp;gt; Prime Minester&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Keeper of Faith&lt;br /&gt;
*Butcher&lt;br /&gt;
*&amp;lt;s&amp;gt;Soldier&amp;lt;/s&amp;gt; Mercenary&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
*Kingslayer&lt;br /&gt;
*Giantslayer&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Warrior&lt;br /&gt;
*Drover&lt;br /&gt;
*Fearless&lt;br /&gt;
*&amp;lt;s&amp;gt;Prospector&amp;lt;/s&amp;gt; Geologist &lt;br /&gt;
*Quacksalver&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Repairman&lt;br /&gt;
*&amp;lt;s&amp;gt;Sculptor&amp;lt;/s&amp;gt; Artist&lt;br /&gt;
*&amp;lt;s&amp;gt;Shieldsmith&amp;lt;/s&amp;gt; Able Shieldsmith&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Alchemist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Koletar|Koletar]]&lt;br /&gt;
*[[Player:Tillian|Tillian]]&lt;br /&gt;
*[[Player:Vean|Vean]]&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Fomar|Fomar]]&lt;br /&gt;
*[[Player:Eledok|Eledok]]&lt;br /&gt;
*[[Player:Shyana|Shyana]]&lt;br /&gt;
*[[Player:Nimisha|Nimisha]]&lt;br /&gt;
*[[Player:Fuegan|Fuegan]]&lt;br /&gt;
*[[Player:Trashmanguy|Trashmanguy]]&lt;br /&gt;
*[[Player:Fogshark|Fogshark]]&lt;br /&gt;
*[[Player:Allurapre|Allurapre]]&lt;br /&gt;
*[[Player:Xallo|Xallo]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Krelos|Krelos]]&lt;br /&gt;
*[[Player:Pancakebunny|Pancakebunny]]&lt;br /&gt;
*[[Player:Omnivore|Omnivore]]&lt;br /&gt;
*[[Player:Wollschaf|Wollschaf]]&lt;br /&gt;
*[[Player:Saroman|Saroman]]&lt;br /&gt;
*[[Player:Pryath|Pryath]]&lt;br /&gt;
*[[Player:Sharaka|Sharaka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Doughboy&amp;diff=61718</id>
		<title>Player:Doughboy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Doughboy&amp;diff=61718"/>
		<updated>2011-01-14T06:50:06Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=800px|bgcolor=#ffffff|bordercolor=green|align=center}} &amp;gt;&lt;br /&gt;
'''&amp;lt;b&amp;gt;Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
I began playing Wurm about a month before the end of [[beta]] and have been playing ever since. I have started numerous homesteads in the course of playing during Gold 1 and I was mostly a hermit that lived near [[Hammerfell]] during [[Beta]] and Gold 1. I mostly done stuff around my area on Gold 1 near [[Hammerfell]] and kept to myself and just enjoyed the game until the crash which started Gold 2. I moved to a island southeast on the map during the start of Gold 2 and lived on the island by myself for some time before a player by the name of [[Player:Omnivore|Omnivore]] arrived and settled in while I was taking a short break from Wurm. [[Player:Aonghais|Aonghais]] &amp;quot;who is [[Player:Fomar|Fomar]]&amp;quot; settled in the area some time after [[Player:Omnivore|Omnivore]] and I came back online to find two new people on the island and another on the steppe near my area. I eventually moved to wild with Omnivore to a area on the southwest section of the map near where [[Whosville]] is located now. &lt;br /&gt;
&lt;br /&gt;
We were on wild for about 3 weeks working on a settlement and we were going to convert to HOTS but I never got the chance because Rolf refused to allow [[Player:Omnivore|Omnivore]] to go [[HOTS]] without becoming a follower of [[Libila]] which would go against his religious beliefs. Omnivore quit and I moved back to my homestead on home called New Breed and contacted [[Player:Fomar|Fomar]] about starting our own Size 10 village on Jk Home. [[Player:Fomar|Fomar]] agreed and brought [[Player:Firey|Firey]] a friend of his along. We took about a week to level [[Noriyah]] and started working on the inner buildings and you can see some of the village on how it was after we were done here [http://thenextlevelgaming.com/gallery/thumbnails.php?album=8]. After some time of living in the area we founded a homestead southeast of the village just south of the steppe and called it [[Noriyah]] Training Center to use for new recruits.&lt;br /&gt;
&lt;br /&gt;
After some months we had some trouble with a few individuals making basic alts to grieve the area around [[Noriyah]] and I decided enough was enough and attacked these grievers. I was told by Wolfram who was a GM at the time that I could not force my play style on other players and I decided with the rest of my village that it was time for us to move to wild. I took some time to train up my fight skill in preparation of the move. I ended up getting 70 fight skill and I became one of the top fighters on JK home. We decided to make a few basic alt accounts on wild to scout around and find a area suitable for us to build on and went searching around the northeast part of the map until we found the island near Point Du Hoc which was a ideal location. We moved shortly after from home to wild and began work on the village layout and started moving a lot of dirt to make a 21x21 flattened area. I ended up getting 86 digging skill by the time we had finished making [[Tyre]]. We were attacked by some Blers from the Bat Cave but not so much because they had just started on their place as well. So while we built they took the time to build up their defenses as well and that gave us ample time to finish and get prepared for a attack which came from MR and the Blers. We have only been attacked 3 times and each time they have not been able to get on deed yet. &lt;br /&gt;
&lt;br /&gt;
The area we are currently in is perfect for us because we like not having the drama that JK home has. We can actually take care of problems if they should arise. I find life on Wild ideal for the game play style Wurm offers. I deeply enjoy the game and I wouldn't have played for near 4 years if it wasn't that good. I always find myself coming back for more when I find it's time for a little break now and again.&lt;br /&gt;
&lt;br /&gt;
'''''Currently I am working as a Sound Developer for Wurm Online. I've modified all current environment sounds along with some 40+ additional sounds that have been added. In the future I plan on adding more missing sounds along with redoing the current crafting sounds to update them and fix issues that I have with some of them not really fitting the type of crafting you are doing.'''''&lt;br /&gt;
&lt;br /&gt;
==Village==&lt;br /&gt;
&lt;br /&gt;
[[Noriyah]] (Founder &amp;amp; Former Mayor)&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] (Founder &amp;amp; Current Mayor)&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Carpenter&lt;br /&gt;
*&amp;lt;s&amp;gt;Digger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Excavator&amp;lt;/s&amp;gt; Landshaper&lt;br /&gt;
*&amp;lt;s&amp;gt;Handyman&amp;lt;/s&amp;gt; Tim The Toolman&lt;br /&gt;
*&amp;lt;s&amp;gt;Lumberjack&amp;lt;/s&amp;gt; Timberman&lt;br /&gt;
*&amp;lt;s&amp;gt;Mason&amp;lt;/s&amp;gt; High Mason&lt;br /&gt;
*&amp;lt;s&amp;gt;Miner&amp;lt;/s&amp;gt; Prime Minester&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Keeper of Faith&lt;br /&gt;
*Butcher&lt;br /&gt;
*&amp;lt;s&amp;gt;Soldier&amp;lt;/s&amp;gt; Mercenary&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
*Kingslayer&lt;br /&gt;
*Giantslayer&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Warrior&lt;br /&gt;
*Drover&lt;br /&gt;
*Fearless&lt;br /&gt;
*&amp;lt;s&amp;gt;Prospector&amp;lt;/s&amp;gt; Geologist &lt;br /&gt;
*Quacksalver&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Repairman&lt;br /&gt;
*&amp;lt;s&amp;gt;Sculptor&amp;lt;/s&amp;gt; Artist&lt;br /&gt;
*&amp;lt;s&amp;gt;Shieldsmith&amp;lt;/s&amp;gt; Able Shieldsmith&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Alchemist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Koletar|Koletar]]&lt;br /&gt;
*[[Player:Tillian|Tillian]]&lt;br /&gt;
*[[Player:Vean|Vean]]&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Fomar|Fomar]]&lt;br /&gt;
*[[Player:Eledok|Eledok]]&lt;br /&gt;
*[[Player:Shyana|Shyana]]&lt;br /&gt;
*[[Player:Nimisha|Nimisha]]&lt;br /&gt;
*[[Player:Fuegan|Fuegan]]&lt;br /&gt;
*[[Player:Trashmanguy|Trashmanguy]]&lt;br /&gt;
*[[Player:Fogshark|Fogshark]]&lt;br /&gt;
*[[Player:Allurapre|Allurapre]]&lt;br /&gt;
*[[Player:Xallo|Xallo]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Krelos|Krelos]]&lt;br /&gt;
*[[Player:Pancakebunny|Pancakebunny]]&lt;br /&gt;
*[[Player:Omnivore|Omnivore]]&lt;br /&gt;
*[[Player:Wollschaf|Wollschaf]]&lt;br /&gt;
*[[Player:Saroman|Saroman]]&lt;br /&gt;
*[[Player:Pryath|Pryath]]&lt;br /&gt;
*[[Player:Sharaka|Sharaka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Channeling&amp;diff=61717</id>
		<title>Talk:Channeling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Channeling&amp;diff=61717"/>
		<updated>2011-01-14T06:29:56Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&amp;quot;Optimal success rate for a priest is obtained around 40-45 channeling.&amp;quot; what am I reading here? this makes no sense&lt;br /&gt;
&lt;br /&gt;
I'm not sure about this either.--[[User:Doughboy|Doughboy]] 06:29, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61702</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61702"/>
		<updated>2011-01-13T05:23:35Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor overheating test ==&lt;br /&gt;
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area spell &amp;amp; leading bugfix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag situations reduced ==&lt;br /&gt;
*The lag that occurred after a Firepillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2010&amp;diff=61701</id>
		<title>Wurm Server Release Notes 2010</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2010&amp;diff=61701"/>
		<updated>2011-01-13T05:23:06Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 101225 Creature bugfix ==&lt;br /&gt;
*The bug that made creatures hard to interact with using an item has been fixed.&lt;br /&gt;
*Meditating now gives a message when you have reached the 3 hour limit.&lt;br /&gt;
*Metal shields now give a bonus to bashing compared to wooden shields.&lt;br /&gt;
*Branding now properly requires a branding iron.&lt;br /&gt;
&lt;br /&gt;
== 101222 MCANDHNY ==&lt;br /&gt;
*A cheerful and Merry Christmas to you all and a Happy New Year!&lt;br /&gt;
*The unstable client is needed to fully enjoy this years christmas gift. Download it at http://www.wurmonline.com/client/wurmclient_unstable.jnlp&lt;br /&gt;
*The last person who led or unhitched a creature should now always be able to start leading again until the next restart.&lt;br /&gt;
*You may also try out the new branding irons, which should enable premium citizens to brand their creatures on deed. Subject to change but works for now.&lt;br /&gt;
*A bug with area effects such as fire pillar has been fixed so they now make affected areas a lot more dangerous. Visible in unstable and will receive improvements over time.&lt;br /&gt;
&lt;br /&gt;
== 101214 Change to faith gain ==&lt;br /&gt;
*You now gain 0.2 faith if you have 10 premium followers who are affected by your sermon instead of 1. If you have more than 5 premium followers who are affected, your prayers per day is reset to 0. A follower is affected when he/she is eligible to receive an alignment update. The reason for the change is that we want priests to hold sermons but a lot of people considered it overpowered compared to praying at an altar.&lt;br /&gt;
*You will now botanize cotton instead of cotton seeds.&lt;br /&gt;
&lt;br /&gt;
== 101208 Servers communicating ==&lt;br /&gt;
*The servers now communicate some more information, notable in for instance the /who command where you now will see how many players are in the whole game.&lt;br /&gt;
*Portals now will stop you from entering if the server on the other end is full or in maintenance mode. You will also receive better messages.&lt;br /&gt;
*These improvements caused some downtime today because the new code made the servers spam eachother with connections:) The effect appeared after a while but wasn't noticed on the test machines.&lt;br /&gt;
&lt;br /&gt;
== 101130 New payment options ==&lt;br /&gt;
*We have implemented Super Rewards in our web shop at store.wurmonline.com! A lot of improved payment options for purchasing silver coins including Wallie card and more mobile phone offers!&lt;br /&gt;
*The somewhat annoying stamina regen delay targeted at a climbing exploit was better targetted and removed from normal actions.&lt;br /&gt;
&lt;br /&gt;
== 101125 Skill display bug and team restructuring ==&lt;br /&gt;
*The bug where skill values jumped up and down in a weird way was fixed.&lt;br /&gt;
*The former Player Assistants and Chat Moderators are now merged into one role - Community Assistant (CA).&lt;br /&gt;
*The Player Assistant window has been replaced by a Community Assistant window and will be available on Freedom as well.&lt;br /&gt;
*The old and obsolete command /pa has been replaced by the brand new command /ca&lt;br /&gt;
*Some CA's still may not mute and the situation will be sorted out over time.&lt;br /&gt;
&lt;br /&gt;
== 101123 New Tutorial! Freedom server opens! ==&lt;br /&gt;
*The Freedom server has been opened for non-paying players! We think that it is best for the game if new players can play with the more experienced ones to learn the game and see the possibilities, and we have been taking a lot of precautions in order for this to work.&lt;br /&gt;
*One of those precautions has been the creation of a new tutorial that will serve to guide new players and teach them the game in a good way.&lt;br /&gt;
*The tutorial has been created by our sharpest minds:&lt;br /&gt;
**Enki lead the work and has done most of the scripting together with the ingenious Manny and Spellcast.&lt;br /&gt;
**Poseidon helped out massively with the island creation which is very befitting a sea god.&lt;br /&gt;
**MrBloodworth created all those funny images and came with a lot of suggestions and ideas for a better user experience.&lt;br /&gt;
**Wollschaf has coded client support like the mission button and has like MrBloodworth &amp;quot;been coming up with and adding new features and ideas left and right&amp;quot;.&lt;br /&gt;
**Almost the whole PA team has been involved in suggestions, testing and feedback.&lt;br /&gt;
**Thanks to Epona for scouting and preparing the landing zone on Freedom.&lt;br /&gt;
*This is a huge step in making the game a lot more accessible and attractive to more people and on behalf of the Wurm community I want to thank all of you involved for giving the game a bright(er) future!&lt;br /&gt;
&lt;br /&gt;
== 101112 White Light mysteriously moved ==&lt;br /&gt;
*The Altar of Three has moved on the wild server and is now located more in the center. Spirits whisper about some kind of deal where Magranon made a secret promise to Fo and Vynora in order for this to happen. (The previous placement was grossly unfair to the Mol-Rehan. Look at the maps at http://wurmonline.com/forum/index.php?topic=43341.15 . MR start was supposed to be up northwest but no suitable place was found back then and I didn't understand how skewed the WL placement became)&lt;br /&gt;
*The crude pickaxe should now work.&lt;br /&gt;
&lt;br /&gt;
== 101109 Various Improvements for newbies ==&lt;br /&gt;
*Minimum crop yield is now 2&lt;br /&gt;
*Foodstuff that can be put in storage bins should now be possible to put on traders and merchants&lt;br /&gt;
*Skillgains are always updated to give better feedback on progress&lt;br /&gt;
*Butchering should more often yield meat&lt;br /&gt;
*A bug with unhitching that made the creature immobile or irresponsive was found and overkilled&lt;br /&gt;
*When you have lost all items you may now rummage through rock tiles and find some basic iron ore and rocks to create 'crude' tools. *These tools will have very low quality but may get you going. Forage for a branch that can be used to create a crude pickaxe for instance. Also you can create low quality fires from wood scraps and kindling. Note: It will take a day or so for these items to appear on the map.&lt;br /&gt;
&lt;br /&gt;
== 101101 Minor exploitabilities fixed ==&lt;br /&gt;
*You will now block try to with your shield if you're in very close combat.&lt;br /&gt;
*The poison status should work better in the effects window.&lt;br /&gt;
*You now can't start riding animals while climbing because of exploitability.&lt;br /&gt;
*There is now a small delay before you can start dragging after you've stopped dragging because of exploitability.&lt;br /&gt;
&lt;br /&gt;
== 101028 Working on the Epic server ==&lt;br /&gt;
*Currently most work is directed into getting the Epic code in place. Progress is good and hopefully we can start testing it in a week or two.&lt;br /&gt;
*This recent update contained a few bug fixes with kingdom status and some other minor issues.&lt;br /&gt;
*Drain health casting time was increased on the thursday then reset on friday but a 10 second cooldown was added instead. You are not supposed to cast the spell several times in ten seconds but with the lower casting time you should usually manage to cast it. The reasons for these changes are that like cure light wounds it was overpowered.&lt;br /&gt;
&lt;br /&gt;
== 101022 Tweet tweaks ==&lt;br /&gt;
*Villages no longer auto-tweet chat. There is a checkbox in the twitter configuration window that toggles this. You can also use the command /tweet to tweet to the village twitter regardless of that setting.&lt;br /&gt;
*Cure serious has 2 seconds longer casting time in order to balance it versus cure light&lt;br /&gt;
&lt;br /&gt;
== 101021 Twittering servers ==&lt;br /&gt;
*The servers now support twitter, so as soon as we've verified that it works properly we'll provide links for the twitter feeds with server-wide events.&lt;br /&gt;
*You will also be able to set up twitter feeds for your village! You will find some information at the token if you are allowed to manage settlement settings. Also a bit more detailed information at http://wurmonline.com/forum/index.php?topic=42268.0&lt;br /&gt;
*Cure Light is not supposed to be easily castable in combat, so casting time was increased to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== 101018 Kingdom proximity changes ==&lt;br /&gt;
*Enemies spawning on the surface of a deed are now moved outside to random location, but not if they are below ground so prisons still work pretty well.&lt;br /&gt;
*Towers have 60 tiles kingdom influence to allow for chaining close to enemy kingdoms.&lt;br /&gt;
*You may now build towers and found settlements minimum 150 tiles from another kingdom, unless you are within your own kingdom in which case that figure is 60 tiles. Minimum distance between own towers is still 50 tiles.&lt;br /&gt;
*Vehicle management now works again.&lt;br /&gt;
*The dysfunct pile item naming change was reverted.&lt;br /&gt;
&lt;br /&gt;
== 101015 Lockpicking and kingdoms ==&lt;br /&gt;
*Potions were toned down in availability, power and duration&lt;br /&gt;
*Kingdom influence now exists only within village perimeters and 50 tiles out from towers. In order to found a new settlement you should need to be within 50 tiles of your kingdom.&lt;br /&gt;
*You should now be able to plant towers pretty much anywhere except within 50 tiles of another tower or hostile kingdom.&lt;br /&gt;
*Lockpicking has been changed and should work better. You should gain pretty good skill if there are guards closeby that may object to your lockpicking. Followers of Libila gain 15% bonus to thievery skillgains.&lt;br /&gt;
*Kings may now form alliances with other kingdoms.&lt;br /&gt;
*The bug where you got healed on login was fixed.&lt;br /&gt;
*Creature movement was changed a bit so they should spread out better.&lt;br /&gt;
&lt;br /&gt;
== 100930 Balancing the economy ==&lt;br /&gt;
*Due to a bug a few weeks ago where creatures behaved like traders, the money pot (often referred to as the King) was depleted and ended up in the negatives. This has been balanced and the King now has a surplus of funds to share with his traders again.&lt;br /&gt;
&lt;br /&gt;
== 100928 Free transfers between wild and freedom ==&lt;br /&gt;
*The silver cost to travel between wild and freedom has been removed. You will still lose some fighting and archery skill, and any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. You can only change kingdom 4 times on wild. All kingdom convert counters have been reset.&lt;br /&gt;
*Wood, cloth and other items that burn will now be destroyed in fires.&lt;br /&gt;
*A bug where Wind Of Ages did not work properly during creation was fixed.&lt;br /&gt;
&lt;br /&gt;
== 100927 More timer tweaks ==&lt;br /&gt;
*The mining timer was tweaked a bit more to better accomodate for skillgain at higher levels.&lt;br /&gt;
*Heating timers were reduced so things like cooking and smelting are faster.&lt;br /&gt;
*Make sure to remove items like wood and cloth from your ovens and forges until next update since they will start burning again.&lt;br /&gt;
&lt;br /&gt;
== 100924 Embarking changed ==&lt;br /&gt;
* Since wednesday, embarking vehicles no longer cause the world to reload as long as you are on the same tile as you'll end up on. A few bugs with this functionality has also been fixed these last few days including drifting when disembarking on a tile close to the boat.&lt;br /&gt;
* The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.&lt;br /&gt;
* Creating healing covers also take less time.&lt;br /&gt;
  &lt;br /&gt;
== 100920 Decayed skills returned ==&lt;br /&gt;
* Since skill decay was removed we decided that it was fair to let old players who quit because of it the opportunity to return with their decayed skills restored. Enjoy!&lt;br /&gt;
* Corpse creation using suicide was put to the limit yesterday so it had to be toned down a bit. You can now only suicide a few times and corpses will not always be created.&lt;br /&gt;
* Some of the deeds that were disbanded due to a bug this weekend were restored. A few problems may remain but we'll do our best to sort them out.&lt;br /&gt;
&lt;br /&gt;
== 100918 Changes to weapon damage ==	 	 &lt;br /&gt;
* Weapon damage now uses a rounder &amp;quot;Curve&amp;quot; formula, which pretty much puts quality level 70 at 90% of max damage. After that the curve flattens out towards 100% at ql 100. It also boosts low ql weapons. The formula and a nice graph can be found in the forums. Thanks Othob!&lt;br /&gt;
* Weapon damage overall was lowered a bit. Note that neither of these changes have been applied to archery where damage still is linear with quality level.&lt;br /&gt;
* The change to very light wounds was reverted for now since the way it was implemented benefited Champions too much.&lt;br /&gt;
&lt;br /&gt;
== 100917 Defensive mode buff ==&lt;br /&gt;
* Defensive mode now ignores the defense movement penalty applied when running around&lt;br /&gt;
* Very light wounds no longer give movement or skill penalties&lt;br /&gt;
* Some issues with referrals and the free premium silver were sorted out&lt;br /&gt;
* Referrals now give 1 hour sleep bonus plus either 20 days premium or 3 silver&lt;br /&gt;
* Iron fences are now stronger&lt;br /&gt;
* The village decay modifier now gives a small bonus to item crafting instead&lt;br /&gt;
* The &amp;quot;70 rule&amp;quot; weapon damage we tried during the night was removed&lt;br /&gt;
&lt;br /&gt;
== 100916 Some positive tweaks ==&lt;br /&gt;
* Skill decay was removed on all servers&lt;br /&gt;
* New premium players receive 2 silver in their bank account&lt;br /&gt;
* Referrals now give 3 silver or 1 month premium instead&lt;br /&gt;
* Aggressive fighting now increased max damage from 125 to 133%&lt;br /&gt;
* Items now use a new &amp;quot;70 rule&amp;quot; where they deal 95% of their base damage at quality level 70. The next 30 quality levels increases damage linearly towards 100%.&lt;br /&gt;
* Lowered damage received on weapons, armour and shields so they will not need to be repaired as much&lt;br /&gt;
* Improving item quality will now be similar in speed to arrows for weapons, armour and shields&lt;br /&gt;
&lt;br /&gt;
== 100914 Post-Summer update ==&lt;br /&gt;
* Client:&lt;br /&gt;
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.&lt;br /&gt;
** Improved tree rendering performance. This should help on older graphics cards, multi-clienting, or at high wurm Window / screen resolutions.&lt;br /&gt;
** Changed coloring system. Dyed objects retain more of their original texture. Painting transparent objects now works.&lt;br /&gt;
** Crop, grass and steppe texture layout changed to get rid of the floating lines.&lt;br /&gt;
** Bugfix: Large ships no longer rotating needlessly when embarking as passenger.&lt;br /&gt;
** Distant sounds should not be as loud as they were before.&lt;br /&gt;
** Horses, ships and large carts now rotate smoothly when you ride/steer them.&lt;br /&gt;
** The position for the commander / rider is now fixed. No more wobbling around on horses and boats!&lt;br /&gt;
** Client does not play ambient grass environment sounds that often.&lt;br /&gt;
** Bugfix: Footsteps not audible from huge distances anymore.&lt;br /&gt;
** Bugfix: Footsteps from other players now use the tile type they are standing on.&lt;br /&gt;
** Bugfix: Clicking on PA players in the PA channel user list now generates right /tell command.&lt;br /&gt;
** Fight window icons displayed at icon size to improve sharpness.&lt;br /&gt;
** Added support for separate small fight window icons.&lt;br /&gt;
** Fight window layout modified to accommodate bigger distance meter.&lt;br /&gt;
** Fight window button for the active fighting mode stays visible with some transparency&lt;br /&gt;
** Sound: Doppler effect now works. This shouldn't affect everyday situations.&lt;br /&gt;
** Maximum hearing distance of footsteps emitted by other players and creatures increased a bit.&lt;br /&gt;
** Some other optimizations to reduce CPU load.&lt;br /&gt;
** Bugfix: file chooser dialog now works properly with old Java versions on Windows Vista.&lt;br /&gt;
** Bugfix: Water shader now works properly with compressed textures enabled.&lt;br /&gt;
** Added support for colored text and images in server-supplied windows (for the tutorial).&lt;br /&gt;
&lt;br /&gt;
* Server:&lt;br /&gt;
** Shields now are more properly positioned.&lt;br /&gt;
** The title for slaying Champions was not properly awarded.&lt;br /&gt;
** Mayors should now be able to dismiss merchants for long gone players.&lt;br /&gt;
** Failing when creating items should be less dramatic.&lt;br /&gt;
&lt;br /&gt;
* Art and models:&lt;br /&gt;
** Banners and flags have been added. 4 kingdom flags and banners each, and a &amp;quot;blank&amp;quot; flag and banner. 10 in total.&lt;br /&gt;
** Added new fence models for woven and iron fences.&lt;br /&gt;
** New low stone wall models added. (Replaces current)&lt;br /&gt;
** New low stone distant images added. (Replaces current)&lt;br /&gt;
** Updated the crop, grass and steppe sprite to conform to client changes. (Line at the top fix)&lt;br /&gt;
** Updated fight icons. (By Timecatcher)&lt;br /&gt;
** Added small versions of fight window icons.&lt;br /&gt;
** Redesigned the distance gauge.&lt;br /&gt;
** Edited the heart icon to remove line.&lt;br /&gt;
** Corrected distant images for planned walls.&lt;br /&gt;
** Corrected palisade distant images.&lt;br /&gt;
** New start up screen. (Thanks “CobbleMan” for pointing it out)&lt;br /&gt;
** Added temporary mapping for a sea creature to use an existing model.&lt;br /&gt;
** Re-compressed leaf, butterfly, bird and fish images.&lt;br /&gt;
** Added the mappings for the decayed version of wooden fences. (Currently unused)&lt;br /&gt;
** Added decay texture for wooden and woven fences. (Currently unused)&lt;br /&gt;
&lt;br /&gt;
* Sounds and environment:&lt;br /&gt;
** Updated environment (ambient) sounds (By Doughboy).&lt;br /&gt;
** There are now separate male and female emotes.&lt;br /&gt;
** Reduced volume on crickets.&lt;br /&gt;
** Added crafting sounds, new saw sound.&lt;br /&gt;
** Added trap and combat sounds.&lt;br /&gt;
** Added new shield bash sound along with destroy wood/stone.&lt;br /&gt;
** Many mobs that were once silent now are not.&lt;br /&gt;
** Many file formats changed to .ogg format.&lt;br /&gt;
** So many ambient sound and ecosystem sound changes it’s impossible to list, but Wurm is much &amp;quot;calmer&amp;quot; now.&lt;br /&gt;
** Added push/pull sounds.&lt;br /&gt;
** Added drinking and eating sounds.&lt;br /&gt;
** Added farming sound which also added sounds for a lot of other actions.&lt;br /&gt;
** Added paving sound.&lt;br /&gt;
** Added bandaging wound sound.&lt;br /&gt;
** Added fire sound. (Currently unused)&lt;br /&gt;
** Added the loom work sound.&lt;br /&gt;
** Cleaned up and modified several sounds.&lt;br /&gt;
** Changed twenty two sound files from stereo to mono to assist distance drop of in the sound system.&lt;br /&gt;
** Removed redundant applause sound and mapping.&lt;br /&gt;
** Corrected file name error for male &amp;quot;call&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 100903 Archery change ==&lt;br /&gt;
* In todays update, archery changed so that long and medium bows now require a minimum range of 10 and 5 tiles respectively. Previously there was no reason to practice anything else than longbow really.&lt;br /&gt;
* Moru changed the registration pages so now you actually see the challenge phrase when you want to recover your password!&lt;br /&gt;
&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=61700</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=61700"/>
		<updated>2011-01-13T04:57:06Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Land of the BANNED&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Archer&lt;br /&gt;
*Miner&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Padre&lt;br /&gt;
*Handyman&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Fearless&lt;br /&gt;
*Excavator &lt;br /&gt;
*Farmer&lt;br /&gt;
*Soldier&lt;br /&gt;
*Mercenary&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[User: Melpy|Melpy]] is my RL girlfriend and companion on Wurm.&lt;br /&gt;
&lt;br /&gt;
Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009...for a total of 9,999 days.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gate&amp;diff=61699</id>
		<title>Historical:Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gate&amp;diff=61699"/>
		<updated>2011-01-13T04:54:47Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Undo revision 55160 by Gate (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gate joined Wurm back before Golden Valley was created (A couple days after boats were released into the game), but quit shortly thereafter due to immediate death.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
'''March 23rd, 2009''' Gate recreated his account so that he could try out Golden Valley.&lt;br /&gt;
&lt;br /&gt;
'''March 24th, 2009''' Gate's mine got pilfered out of due to not having a Gate Lock. He had 44kg of iron lumps.&lt;br /&gt;
&lt;br /&gt;
'''March 25th, 2009''' Gate discovered an abandoned mine, made an anvil, and locked it up.&lt;br /&gt;
&lt;br /&gt;
'''March 26th, 2009''' Gate's mine got infiltrated by a Black wolf, and almost ate Gate alive. Shortly thereafter, Rhaen and Azog came to his rescue. Gate then followed Azog/Rhaen to their village, which he then joined.&lt;br /&gt;
&lt;br /&gt;
'''March 27th, 2009''' Gate's house was made in the village of YEW, and lives there currently.&lt;br /&gt;
&lt;br /&gt;
'''April 10th, 2009''' Gate decided to move up to where his &amp;quot;Copper mine&amp;quot; is located.&lt;br /&gt;
&lt;br /&gt;
'''April 21st, 2009''' Gate will no longer give anything to any newb on GV, seeing as his mine got pilfered out of today due to lava destroying ONE of his lowstone walls, allowing a newb to jump in, grab a numerous lot of useful items, then use the cart to ship them out of the side of the cave. Among the losses were: 7ropes, only cauldron, 4 saucepans, smallbarrel+25kgof gulasch, cart full of useful items where gate kept everything that he would need ever, iron file, scythe, rake...and the list goes on.&lt;br /&gt;
&lt;br /&gt;
'''May 4th, 2009''' Gate is planning to move from his mountain home, over to Powers' house, where he will await the release of the non-PVP server. Hurrah.&lt;br /&gt;
&lt;br /&gt;
'''May 11th, 2009''' Gate successfully transferred over to [[Mol-Rehan|MR-H]] carrying the big amount of 88kg worth of items. After walking for about 15 minutes he met up with [[Player:Jiker|Jiker]] who then loaned Gate a cart. Currently he has planted down next to the settlement his friends are making, which is where Solaris once stood. He is currently debating whether or not to join a real village for awhile, seeing as the trip will be ''long''.&lt;br /&gt;
&lt;br /&gt;
'''May 12th, 2009''' Gate got banned due to client editing? That's complete balogna as I would never cheat in any game, expecially right after I spent real life money and 12 days of in-game time working on stuff. That would be incredibly stupid. I hope to know the exact reason why I was banned, to somehow relieve myself from my ban. If I cannot, then i'm leaving wurm for good. If I can get banned at any time for doing absolutely nothing, then what is the point in playing. It's just pathetic and incredibly annoying, and it pisses me off greatly.&lt;br /&gt;
&lt;br /&gt;
http://wurmonline.com/forum/index.php?topic=18787.msg176498#msg176498&lt;br /&gt;
&lt;br /&gt;
=Gate's final message originally posted on the forums=&lt;br /&gt;
I'm not telling how I bypassed the IP ban for the forums, as I have no need to look at this page from now on. However, I happen to be Gate. (This was the account I made ages ago, and just looked up the password for it now).&lt;br /&gt;
&lt;br /&gt;
I am stating that I will never be coming back to wurm, even though I have technological expertise to do so. If a mod just closes/deletes this right away, I don't really care. I'm just going to PM it to a few select people that I can call friends on here, and let them decide if they want to read it or not as well. But I thought I would throw this out to the public as well.&lt;br /&gt;
&lt;br /&gt;
---MY STORY---&lt;br /&gt;
&lt;br /&gt;
I started back on GV on march 23rd or so, and stumbled around. I had played wurm before, but was still a little rusty on everything that went on. So I eventually found a mine, and a tried to claim it as my own. I spent a total of ~4 hours chopping down trees, mining iron, and making them into lumps so I could make a large anvil. Unfortunately I had to log off, so I just left everything in my mine. The next day I awoke to find everything stolen from me. I then moved to a different mine and successfully attached a lock on the fence, therefore allowing myself to relax.&lt;br /&gt;
&lt;br /&gt;
A week or so later, a wolf spawned into my mine. Being the newb I was, I could not survive against it, therefore making me have no place to go. I let out a few cries for help on PA help, and thankfully Azog and Rhaen came to my rescue. Upon killing the beast, they invited me to join their village, which I graciously accepted.&lt;br /&gt;
&lt;br /&gt;
So we started on our journey over to HOTS lake.&lt;br /&gt;
&lt;br /&gt;
The next day I accompanied Azog over to Powers' house to do some chores, so we could recieve a cow. That was the first time I met Powers, and i'm glad I accompanied Azog.&lt;br /&gt;
&lt;br /&gt;
Over the next week we built an entire village up on the western shore of HOTS lake on the GV server. I did a lot of the terraforming there, which took a lot of my time. (This is how I got to 20digging)&lt;br /&gt;
&lt;br /&gt;
Eventually I learned more and more secrets of the trade, and started to read the wiki more and more. Therefore almost beckoning me to be more vocal in &amp;quot;PA help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Over the course of about 1 month, I believe I helped somewhere around 100 (newer) newbs with their problems, no matter how trivial. I answered questions, and even gave advice, even if there were PAs on. I am glad to say that 80-90% of everyone on the GV server knew me, and it was in a positive light.&lt;br /&gt;
&lt;br /&gt;
After a while, everyone in our village started to become inactive, so I moved up to where I found a copper mine while exploring one time. I loved the view so much, and it was one of my favorite places throughout the whole map. During this time I got my mining and a couple of other skills up to 20.&lt;br /&gt;
&lt;br /&gt;
A little time after that, I eventually decided to move over with Powers, as we were both anticipating the PvE server. So I placed a thread on the forums stating that I was giving away my house (which no one responded too :\), so I just gave it to Atlas. He was ecstatic.&lt;br /&gt;
&lt;br /&gt;
So I packed up all of my belongings, and moved over with Powers, waiting and planning on what we would do once we got on the PvE server.&lt;br /&gt;
&lt;br /&gt;
One fine day I awoke to a sign stating &amp;quot;I'm moving to MRH soon&amp;quot;. So I took out my credit card, went to the wurm shop, and bought meself some premium time. Then I headed over to MRH with everything I owned. Thankfully I met up with Jiker, who allowed me to take one of his carts, and live nearby him, along with Praxius.&lt;br /&gt;
&lt;br /&gt;
So I started building numerous amounts of fortifications all around me, so that I would be protected from any potential raiders, meanwhile talking to everyone in KChat. (Man I love KChat).&lt;br /&gt;
&lt;br /&gt;
I recieve numerous offers to join villages (over the course of 2 gaming sessions with hours of playtime of ~8 hours straight each), and I might've joined one, but today I awoke to find out that I was banned from the game due to a blasphemous accusation of cliend modifications. Oh well, I would just like to say the following:&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone that has ever helped me, I will never forget it.&lt;br /&gt;
Thanks Powers, Lweena/Jade, Rhaen, Azog, Minari, Tanaris, Cyrusx, Gaffy, Garrettwademan, Onesickpuppy, Emoo, and Disciple.&lt;br /&gt;
&lt;br /&gt;
Some of you I may not have known for long, but I still thank you a whole lot.&lt;br /&gt;
&lt;br /&gt;
That being said, I'm actually glad I got banned for no reason. It makes me realize that I don't want to play a game where I can do nothing wrong, and lose everything I worked for.&lt;br /&gt;
&lt;br /&gt;
I played this game almost non-stop. A little more than 12days worth of play time, and I joined late march. Thanks Rolf, thanks a lot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sore&amp;diff=61698</id>
		<title>Player:Sore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sore&amp;diff=61698"/>
		<updated>2011-01-13T04:44:04Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
Sore is a crazy and wonderful man who can make you laugh or disturb you with his perversion. xD&lt;br /&gt;
&lt;br /&gt;
Sore met Aiya in wurm many years ago and they have been attached ever since.&lt;br /&gt;
They are currently engaged and waiting for everything to fall into place so they can get married.&lt;br /&gt;
&lt;br /&gt;
As a team, Sore and Aiya can be the best at helping or causing chaos, depending on their moods.&lt;br /&gt;
They have caused lots of trouble together in the past and present and you'll never know when they'll do it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aiya says &amp;quot;I love you babe, always and forever. You are my One and only and I will spend the rest of my life showing you how much I love you and how much I appreciate all you do for me. You saved me from a nightmare and brought love back into my heart when I had given up and barely had any hope left. I owe you my life. Never give up.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Thunderstruck&amp;diff=61697</id>
		<title>Player:Thunderstruck</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Thunderstruck&amp;diff=61697"/>
		<updated>2011-01-13T04:43:23Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
He has been playing Wurm now for somehwere around 4 years.Dont get on his bad side cause he's not the nicest fella when you are.also creater of the &amp;quot;Thunderstruck Tango&amp;quot; and the famous &amp;quot;Drive By&amp;quot; used in the BlvsBl raid on the last beta map when he was the only one in the village on he single handedly took out most of the attacking squad(Devils peak) before his back up arrived by then Dp had retreated.&lt;br /&gt;
[[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=61696</id>
		<title>Historical:Steffe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=61696"/>
		<updated>2011-01-13T04:40:01Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently an elder of [[LO]] and [[Moderator|Chat Moderator]] on the MR side of wild.&lt;br /&gt;
&lt;br /&gt;
Played for the first time during the first Beta, and was living in the very first Swec-village.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current [[titles]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Giantslayer]]&lt;br /&gt;
* [[Reverent]]&lt;br /&gt;
* [[Devout]]&lt;br /&gt;
** [[Padre]]&lt;br /&gt;
*** [[Enlightened]]&lt;br /&gt;
* [[Butchering|Butcher]]&lt;br /&gt;
* [[Fearless]]&lt;br /&gt;
* [[Repairman]]&lt;br /&gt;
* [[Channeler]]&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
** [[Prime Minester]]&lt;br /&gt;
*** [[Mastermine]]&lt;br /&gt;
* [[Trollslayer]]&lt;br /&gt;
* [[Handyman]]&lt;br /&gt;
* [[Prospector]]&lt;br /&gt;
** [[Geologist]]&lt;br /&gt;
* [[Dragonslayer]]&lt;br /&gt;
* [[Keeper of Faith]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
** [[Bowman]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
** [[Mercenary]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* Firestarter (Kingdom title)&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Phyreman&amp;diff=61695</id>
		<title>Historical:Phyreman</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Phyreman&amp;diff=61695"/>
		<updated>2011-01-13T04:36:38Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
I currently am an Elder of Silent Hill (SH). I love to help people out the best I can, however I don't like people who are irritating and slack off constantly. If you ever get bored and would like to chat, send me a tell! ^^&lt;br /&gt;
Also, I have used the &amp;quot;Slap&amp;quot; Emote on a Adolescent Scorpion 5 times without taking any damage. Want to know how? Too bad! :p At least you get to see the Event log to prove it though!&lt;br /&gt;
&lt;br /&gt;
'''Selling:''' I am a ropemaker, so if you need a high QL rope, send me a /t and I'll see what I can do for you.&lt;br /&gt;
&lt;br /&gt;
http://img245.imageshack.us/img245/452/scorpslapgx6.png&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Phyreman&amp;diff=61694</id>
		<title>Historical:Phyreman</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Phyreman&amp;diff=61694"/>
		<updated>2011-01-13T04:36:24Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}&lt;br /&gt;
&lt;br /&gt;
I currently am an Elder of Silent Hill (SH). I love to help people out the best I can, however I don't like people who are irritating and slack off constantly. If you ever get bored and would like to chat, send me a tell! ^^&lt;br /&gt;
Also, I have used the &amp;quot;Slap&amp;quot; Emote on a Adolescent Scorpion 5 times without taking any damage. Want to know how? Too bad! :p At least you get to see the Event log to prove it though!&lt;br /&gt;
&lt;br /&gt;
'''Selling:''' I am a ropemaker, so if you need a high QL rope, send me a /t and I'll see what I can do for you.&lt;br /&gt;
&lt;br /&gt;
http://img245.imageshack.us/img245/452/scorpslapgx6.png&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Pancakebunny&amp;diff=61693</id>
		<title>Historical:Pancakebunny</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Pancakebunny&amp;diff=61693"/>
		<updated>2011-01-13T04:35:37Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Pancakebunny was a great citizen of the Libilian Outlawz. The account was banned, unfortunately because the one cheater in LO had used the account.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*Chainsmith / Renowned Chainsmith / Master Chainsmith&lt;br /&gt;
*Blacksmith / Renowned Blacksmith&lt;br /&gt;
*Animal Trainer / Beastspeaker&lt;br /&gt;
*Mason / High Mason&lt;br /&gt;
*Soldier / Mercenary&lt;br /&gt;
*Digger / Excavator&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Repairman&lt;br /&gt;
*Handyman&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Carpenter&lt;br /&gt;
*Warrior&lt;br /&gt;
*Farmer&lt;br /&gt;
*Archer&lt;br /&gt;
*Miner&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Delamore&amp;diff=61692</id>
		<title>Historical:Delamore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Delamore&amp;diff=61692"/>
		<updated>2011-01-13T04:18:43Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}&lt;br /&gt;
&lt;br /&gt;
Delamore is banned from Wurm Online game servers.&lt;br /&gt;
&lt;br /&gt;
Delamore was the Mayor of [[Copperblazes]]&lt;br /&gt;
&lt;br /&gt;
Delamore was the Mayor of [[Silent Hill]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61691</id>
		<title>Historical:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61691"/>
		<updated>2011-01-13T04:17:55Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/P]]&lt;br /&gt;
{{Banned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border:1px solid #A3B1BF; -moz-border-radius:10px; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|http://img44.imageshack.us/img44/6172/poolk.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;An artist's rendition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* The character ''Poolsclosed'' is a [[Jenn-Kellon]] on the [[Wild]] server.&lt;br /&gt;
* This character is a regular follower of [[Fo]].&lt;br /&gt;
* Aggressive against everyone.&lt;br /&gt;
* Appears to be stronger than a [[Brown bear|bear]] and [[huge spider]].&lt;br /&gt;
* Appears to have good armour.&lt;br /&gt;
* Fast attack speed.&lt;br /&gt;
* Can not be tamed.&lt;br /&gt;
*[[Butchering]] products include [[meat]] and [[armour]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Describes himself as &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Neutral chaotic neutral]&amp;quot; but others have reportedly described his behavior at times as being &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Good chaotic good]&amp;quot;.&lt;br /&gt;
* This creature is extremely unpredictable should never be approached directly, if possible. &lt;br /&gt;
* If there is no other choice but to confront this player, extreme caution must be used.&lt;br /&gt;
* Is rumoured to enjoy [http://en.wikipedia.org/wiki/Barter bartering] and [http://en.wikipedia.org/wiki/Real_estate_appraisal appraising] the value of items.&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
* This player has been seen frequently gaining unauthorized access to village structures.&lt;br /&gt;
* Frequently observed breaking altars honoring [[Libila]], [[Vynora]], and [[Magranon]] but has never been seen breaking an altar honoring the deity [[Fo]].&lt;br /&gt;
* Has been seen dragging a [[catapult]] over large distances for reasons unknown.&lt;br /&gt;
* Uncharacteristically appears to enjoy [[gardening]], [[forestry]], and overall [[nature]] skills.&lt;br /&gt;
* Can be seen frequently causing unrest and general instability around populated urban environments.&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|http://img35.imageshack.us/img35/4929/accesrestreintsignerest.jpg&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Villages ==&lt;br /&gt;
&lt;br /&gt;
This player is rumoured to have been a member of the following villages in Wurm Online, but the nature and extent of his involvement with each remains unknown.&lt;br /&gt;
&lt;br /&gt;
* Wild server&lt;br /&gt;
** [[Kyara]]&lt;br /&gt;
** [[Sparta]]&lt;br /&gt;
** [[Ironworks]]&lt;br /&gt;
&lt;br /&gt;
* Jenn-Kellon Home server&lt;br /&gt;
** [[Noriyah]]&lt;br /&gt;
** [[New Broleans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61687</id>
		<title>Historical:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61687"/>
		<updated>2011-01-13T04:00:03Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/P]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border:1px solid #A3B1BF; -moz-border-radius:10px; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|http://img44.imageshack.us/img44/6172/poolk.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;An artist's rendition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* '''''The Poolsclosed account has been perma-banned from the game.'''''&lt;br /&gt;
* The character ''Poolsclosed'' is a [[Jenn-Kellon]] on the [[Wild]] server.&lt;br /&gt;
* This character is a regular follower of [[Fo]].&lt;br /&gt;
* Aggressive against everyone.&lt;br /&gt;
* Appears to be stronger than a [[Brown bear|bear]] and [[huge spider]].&lt;br /&gt;
* Appears to have good armour.&lt;br /&gt;
* Fast attack speed.&lt;br /&gt;
* Can not be tamed.&lt;br /&gt;
*[[Butchering]] products include [[meat]] and [[armour]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Describes himself as &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Neutral chaotic neutral]&amp;quot; but others have reportedly described his behavior at times as being &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Good chaotic good]&amp;quot;.&lt;br /&gt;
* This creature is extremely unpredictable should never be approached directly, if possible. &lt;br /&gt;
* If there is no other choice but to confront this player, extreme caution must be used.&lt;br /&gt;
* Is rumoured to enjoy [http://en.wikipedia.org/wiki/Barter bartering] and [http://en.wikipedia.org/wiki/Real_estate_appraisal appraising] the value of items.&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
* This player has been seen frequently gaining unauthorized access to village structures.&lt;br /&gt;
* Frequently observed breaking altars honoring [[Libila]], [[Vynora]], and [[Magranon]] but has never been seen breaking an altar honoring the deity [[Fo]].&lt;br /&gt;
* Has been seen dragging a [[catapult]] over large distances for reasons unknown.&lt;br /&gt;
* Uncharacteristically appears to enjoy [[gardening]], [[forestry]], and overall [[nature]] skills.&lt;br /&gt;
* Can be seen frequently causing unrest and general instability around populated urban environments.&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|http://img35.imageshack.us/img35/4929/accesrestreintsignerest.jpg&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Villages ==&lt;br /&gt;
&lt;br /&gt;
This player is rumoured to have been a member of the following villages in Wurm Online, but the nature and extent of his involvement with each remains unknown.&lt;br /&gt;
&lt;br /&gt;
* Wild server&lt;br /&gt;
** [[Kyara]]&lt;br /&gt;
** [[Sparta]]&lt;br /&gt;
** [[Ironworks]]&lt;br /&gt;
&lt;br /&gt;
* Jenn-Kellon Home server&lt;br /&gt;
** [[Noriyah]]&lt;br /&gt;
** [[New Broleans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2009&amp;diff=61686</id>
		<title>Wurm Server Release Notes 2009</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2009&amp;diff=61686"/>
		<updated>2011-01-13T03:55:44Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Removed links which are not really needed for release notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091229==&lt;br /&gt;
* Upkeep should now be added as traders sell things instead of buys&lt;br /&gt;
* Bloodthirst strength is now added in melee only and the efficiency depends on weapon quality level as well. It will be added in archery the next update.&lt;br /&gt;
* Mail CoD prices were a bit miscalculated and were usually about 10 copper too expensive.&lt;br /&gt;
* The Vessel spell now usually requires at least 5 favor to put into the gem.&lt;br /&gt;
* The bug where creating items used up too little material was fixed.&lt;br /&gt;
&lt;br /&gt;
==091221==&lt;br /&gt;
* The new religion code is now live. The change contains more spells, the ability to link casters, the need to keep your alignment in check by for instance taking confession or holding sermons. Most functionality is like before though. In order to reduce the incitament for everyone to become a priest, priests gain basic body and mind characteristics slower.&lt;br /&gt;
* Some changes were implemented to make it easier on newbies like large anvil weight, fireplace heating and less-than-20 skill gain speed.&lt;br /&gt;
* Bugs with vehicles/boats and entering caves were fixed so mounts and vehicles shouldn't get stuck or disappear. You've heard it before but this time should be different.&lt;br /&gt;
* Champions can take more damage.&lt;br /&gt;
* Secondary weapon attacks had a bug which made them attack too often. This has been fixed so test it out on something harmless.&lt;br /&gt;
* A lot of other small changes and bugfixes were introduced that should have a positive effect on the game.&lt;br /&gt;
* The reason that this is released a few days before christmas is so that we have time to detect any really bad bugs before the holidays. In any case, this update will fix more bugs than it causes.&lt;br /&gt;
&lt;br /&gt;
==091030==&lt;br /&gt;
* When you lead or ride creatures they no longer should suffocate in rock&lt;br /&gt;
* Domestic creatures should move more often between reboots.&lt;br /&gt;
* The previous Mol Rehan server was upgraded to 16GB RAM yesterday and today we asked our hosting company to install 64-bit linux on the machine.  When that is done we'll prepare the system a while then move wild there. We expect that to happen next week or the week after.&lt;br /&gt;
&lt;br /&gt;
==091026==&lt;br /&gt;
* The bug where you could raise 3 corners of a road section by flattening was removed so that it prevents raising on all 4 corners instead.&lt;br /&gt;
* The strength requirement to remove paved tiles was lowered to 20.&lt;br /&gt;
&lt;br /&gt;
==091020==&lt;br /&gt;
* You may now buy premium time at settlement tokens for silver coins ingame. The cost is 10 silver, and 3 silver is returned to the traders.&lt;br /&gt;
* You may now travel between the wild server and the freedom server using portals found in the capitals. On freedom there are portals in Samling and Freedom Market. The cost for using a portal is 10 silver coins deducted from your bank account. You can only bring no-drop and newbie items as well as coins in order to reduce local trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described in the web forum.&lt;br /&gt;
* The bug where animals attached to the wrong vehicle when hitched was fixed.&lt;br /&gt;
&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61685</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61685"/>
		<updated>2011-01-13T03:34:12Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 110112 Favor Overheating Test ==&lt;br /&gt;
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. &lt;br /&gt;
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.&lt;br /&gt;
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.&lt;br /&gt;
&lt;br /&gt;
== 110110 Area Spell &amp;amp; Leading Bugfix ==&lt;br /&gt;
*Casting area spells below ground now properly is obstructed by cave walls&lt;br /&gt;
*The bug with leading your mounts on foreign deeds was fixed&lt;br /&gt;
&lt;br /&gt;
== 110105 Lag Situations Reduced ==&lt;br /&gt;
*The lag that occurred after a Firepillar spell was cast has been remedied&lt;br /&gt;
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_release_notes&amp;diff=61683</id>
		<title>Wurm release notes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_release_notes&amp;diff=61683"/>
		<updated>2011-01-13T03:28:54Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Technical Details|Technical details]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
* [[Wurm Client Release History|Wurm client release history]]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
* [[Wurm Server Release History|Current year]]&lt;br /&gt;
* [[Wurm Server Release Notes 2010|2010]]&lt;br /&gt;
* [[Wurm Server Release Notes 2009|2009]]&lt;br /&gt;
* [[Wurm Server Release Notes 2008|2008]]&lt;br /&gt;
* [[Wurm Server Release Notes 2007|2007]]&lt;br /&gt;
* [[Wurm Server Release Notes 2006|2006]]&lt;br /&gt;
* [[Wurm Server Release Notes 2005|2005]]&lt;br /&gt;
* [[Wurm Server Release Notes 2004|2004]]&lt;br /&gt;
&lt;br /&gt;
== Resource packs ==&lt;br /&gt;
* [[Wurm_Resource_Pack_Release_History|Wurm resource pack release history]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Technical Details]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=61682</id>
		<title>Template:Update-header</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=61682"/>
		<updated>2011-01-13T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shameless, unofficial copy of the Wurm server release notes as shown in the news section of the [[client|Wurm client]]. &lt;br /&gt;
&lt;br /&gt;
The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by OneTooFree AB, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=300px|bgcolor=#8E8|bordercolor=#000|align=center}} &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wurm Server Release History|2011]]&lt;br /&gt;
- [[Wurm Server Release Notes 2010|2010]]&lt;br /&gt;
- [[Wurm Server Release Notes 2009|2009]]&lt;br /&gt;
- [[Wurm Server Release Notes 2008|2008]]&lt;br /&gt;
- [[Wurm Server Release Notes 2007|2007]]&lt;br /&gt;
- [[Wurm Server Release Notes 2006|2006]]&lt;br /&gt;
- [[Wurm Server Release Notes 2005|2005]]&lt;br /&gt;
- [[Wurm Server Release Notes 2004|2004]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2010&amp;diff=61681</id>
		<title>Wurm Server Release Notes 2010</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2010&amp;diff=61681"/>
		<updated>2011-01-13T03:22:32Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Created page with '{{update-header}}  == 101225 Creature Bugfix == *The bug that made creatures hard to interact with using an item has been fixed. *Meditating now gives a message when you have rea…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 101225 Creature Bugfix ==&lt;br /&gt;
*The bug that made creatures hard to interact with using an item has been fixed.&lt;br /&gt;
*Meditating now gives a message when you have reached the 3 hour limit.&lt;br /&gt;
*Metal shields now give a bonus to bashing compared to wooden shields.&lt;br /&gt;
*Branding now properly requires a branding iron.&lt;br /&gt;
&lt;br /&gt;
== 101222 MCANDHNY ==&lt;br /&gt;
*A cheerful and Merry Christmas to you all and a Happy New Year!&lt;br /&gt;
*The unstable client is needed to fully enjoy this years christmas gift. Download it at http://www.wurmonline.com/client/wurmclient_unstable.jnlp&lt;br /&gt;
*The last person who led or unhitched a creature should now always be able to start leading again until the next restart.&lt;br /&gt;
*You may also try out the new branding irons, which should enable premium citizens to brand their creatures on deed. Subject to change but works for now.&lt;br /&gt;
*A bug with area effects such as fire pillar has been fixed so they now make affected areas a lot more dangerous. Visible in unstable and will receive improvements over time.&lt;br /&gt;
&lt;br /&gt;
== 101214 Change to faith gain ==&lt;br /&gt;
*You now gain 0.2 faith if you have 10 premium followers who are affected by your sermon instead of 1. If you have more than 5 premium followers who are affected, your prayers per day is reset to 0. A follower is affected when he/she is eligible to receive an alignment update. The reason for the change is that we want priests to hold sermons but a lot of people considered it overpowered compared to praying at an altar.&lt;br /&gt;
*You will now botanize cotton instead of cotton seeds.&lt;br /&gt;
&lt;br /&gt;
== 101208 Servers communicating ==&lt;br /&gt;
*The servers now communicate some more information, notable in for instance the /who command where you now will see how many players are in the whole game.&lt;br /&gt;
*Portals now will stop you from entering if the server on the other end is full or in maintenance mode. You will also receive better messages.&lt;br /&gt;
*These improvements caused some downtime today because the new code made the servers spam eachother with connections:) The effect appeared after a while but wasn't noticed on the test machines.&lt;br /&gt;
&lt;br /&gt;
== 101130 New payment options ==&lt;br /&gt;
*We have implemented Super Rewards in our web shop at store.wurmonline.com! A lot of improved payment options for purchasing silver coins including Wallie card and more mobile phone offers!&lt;br /&gt;
*The somewhat annoying stamina regen delay targeted at a climbing exploit was better targetted and removed from normal actions.&lt;br /&gt;
&lt;br /&gt;
== 101125 Skill display bug and team restructuring ==&lt;br /&gt;
*The bug where skill values jumped up and down in a weird way was fixed.&lt;br /&gt;
*The former Player Assistants and Chat Moderators are now merged into one role - Community Assistant (CA).&lt;br /&gt;
*The Player Assistant window has been replaced by a Community Assistant window and will be available on Freedom as well.&lt;br /&gt;
*The old and obsolete command /pa has been replaced by the brand new command /ca&lt;br /&gt;
*Some CA's still may not mute and the situation will be sorted out over time.&lt;br /&gt;
&lt;br /&gt;
== 101123 New Tutorial! Freedom server opens! ==&lt;br /&gt;
*The Freedom server has been opened for non-paying players! We think that it is best for the game if new players can play with the more experienced ones to learn the game and see the possibilities, and we have been taking a lot of precautions in order for this to work.&lt;br /&gt;
*One of those precautions has been the creation of a new tutorial that will serve to guide new players and teach them the game in a good way.&lt;br /&gt;
*The tutorial has been created by our sharpest minds:&lt;br /&gt;
**Enki lead the work and has done most of the scripting together with the ingenious Manny and Spellcast.&lt;br /&gt;
**Poseidon helped out massively with the island creation which is very befitting a sea god.&lt;br /&gt;
**MrBloodworth created all those funny images and came with a lot of suggestions and ideas for a better user experience.&lt;br /&gt;
**Wollschaf has coded client support like the mission button and has like MrBloodworth &amp;quot;been coming up with and adding new features and ideas left and right&amp;quot;.&lt;br /&gt;
**Almost the whole PA team has been involved in suggestions, testing and feedback.&lt;br /&gt;
**Thanks to Epona for scouting and preparing the landing zone on Freedom.&lt;br /&gt;
*This is a huge step in making the game a lot more accessible and attractive to more people and on behalf of the Wurm community I want to thank all of you involved for giving the game a bright(er) future!&lt;br /&gt;
&lt;br /&gt;
== 101112 White Light mysteriously moved ==&lt;br /&gt;
*The Altar of Three has moved on the wild server and is now located more in the center. Spirits whisper about some kind of deal where Magranon made a secret promise to Fo and Vynora in order for this to happen. (The previous placement was grossly unfair to the Mol-Rehan. Look at the maps at http://wurmonline.com/forum/index.php?topic=43341.15 . MR start was supposed to be up northwest but no suitable place was found back then and I didn't understand how skewed the WL placement became)&lt;br /&gt;
*The crude pickaxe should now work.&lt;br /&gt;
&lt;br /&gt;
== 101109 Various Improvements for newbies ==&lt;br /&gt;
*Minimum crop yield is now 2&lt;br /&gt;
*Foodstuff that can be put in storage bins should now be possible to put on traders and merchants&lt;br /&gt;
*Skillgains are always updated to give better feedback on progress&lt;br /&gt;
*Butchering should more often yield meat&lt;br /&gt;
*A bug with unhitching that made the creature immobile or irresponsive was found and overkilled&lt;br /&gt;
*When you have lost all items you may now rummage through rock tiles and find some basic iron ore and rocks to create 'crude' tools. *These tools will have very low quality but may get you going. Forage for a branch that can be used to create a crude pickaxe for instance. Also you can create low quality fires from wood scraps and kindling. Note: It will take a day or so for these items to appear on the map.&lt;br /&gt;
&lt;br /&gt;
== 101101 Minor exploitabilities fixed ==&lt;br /&gt;
*You will now block try to with your shield if you're in very close combat.&lt;br /&gt;
*The poison status should work better in the effects window.&lt;br /&gt;
*You now can't start riding animals while climbing because of exploitability.&lt;br /&gt;
*There is now a small delay before you can start dragging after you've stopped dragging because of exploitability.&lt;br /&gt;
&lt;br /&gt;
== 101028 Working on the Epic server ==&lt;br /&gt;
*Currently most work is directed into getting the Epic code in place. Progress is good and hopefully we can start testing it in a week or two.&lt;br /&gt;
*This recent update contained a few bug fixes with kingdom status and some other minor issues.&lt;br /&gt;
*Drain health casting time was increased on the thursday then reset on friday but a 10 second cooldown was added instead. You are not supposed to cast the spell several times in ten seconds but with the lower casting time you should usually manage to cast it. The reasons for these changes are that like cure light wounds it was overpowered.&lt;br /&gt;
&lt;br /&gt;
== 101022 Tweet tweaks ==&lt;br /&gt;
*Villages no longer auto-tweet chat. There is a checkbox in the twitter configuration window that toggles this. You can also use the command /tweet to tweet to the village twitter regardless of that setting.&lt;br /&gt;
*Cure serious has 2 seconds longer casting time in order to balance it versus cure light&lt;br /&gt;
&lt;br /&gt;
== 101021 Twittering servers ==&lt;br /&gt;
*The servers now support twitter, so as soon as we've verified that it works properly we'll provide links for the twitter feeds with server-wide events.&lt;br /&gt;
*You will also be able to set up twitter feeds for your village! You will find some information at the token if you are allowed to manage settlement settings. Also a bit more detailed information at http://wurmonline.com/forum/index.php?topic=42268.0&lt;br /&gt;
*Cure Light is not supposed to be easily castable in combat, so casting time was increased to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== 101018 Kingdom proximity changes ==&lt;br /&gt;
*Enemies spawning on the surface of a deed are now moved outside to random location, but not if they are below ground so prisons still work pretty well.&lt;br /&gt;
*Towers have 60 tiles kingdom influence to allow for chaining close to enemy kingdoms.&lt;br /&gt;
*You may now build towers and found settlements minimum 150 tiles from another kingdom, unless you are within your own kingdom in which case that figure is 60 tiles. Minimum distance between own towers is still 50 tiles.&lt;br /&gt;
*Vehicle management now works again.&lt;br /&gt;
*The dysfunct pile item naming change was reverted.&lt;br /&gt;
&lt;br /&gt;
== 101015 Lockpicking and kingdoms ==&lt;br /&gt;
*Potions were toned down in availability, power and duration&lt;br /&gt;
*Kingdom influence now exists only within village perimeters and 50 tiles out from towers. In order to found a new settlement you should need to be within 50 tiles of your kingdom.&lt;br /&gt;
*You should now be able to plant towers pretty much anywhere except within 50 tiles of another tower or hostile kingdom.&lt;br /&gt;
*Lockpicking has been changed and should work better. You should gain pretty good skill if there are guards closeby that may object to your lockpicking. Followers of Libila gain 15% bonus to thievery skillgains.&lt;br /&gt;
*Kings may now form alliances with other kingdoms.&lt;br /&gt;
*The bug where you got healed on login was fixed.&lt;br /&gt;
*Creature movement was changed a bit so they should spread out better.&lt;br /&gt;
&lt;br /&gt;
== 100930 Balancing the economy ==&lt;br /&gt;
*Due to a bug a few weeks ago where creatures behaved like traders, the money pot (often referred to as the King) was depleted and ended up in the negatives. This has been balanced and the King now has a surplus of funds to share with his traders again.&lt;br /&gt;
&lt;br /&gt;
== 100928 Free transfers between wild and freedom ==&lt;br /&gt;
*The silver cost to travel between wild and freedom has been removed. You will still lose some fighting and archery skill, and any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. You can only change kingdom 4 times on wild. All kingdom convert counters have been reset.&lt;br /&gt;
*Wood, cloth and other items that burn will now be destroyed in fires.&lt;br /&gt;
*A bug where Wind Of Ages did not work properly during creation was fixed.&lt;br /&gt;
&lt;br /&gt;
== 100927 More timer tweaks ==&lt;br /&gt;
*The mining timer was tweaked a bit more to better accomodate for skillgain at higher levels.&lt;br /&gt;
*Heating timers were reduced so things like cooking and smelting are faster.&lt;br /&gt;
*Make sure to remove items like wood and cloth from your ovens and forges until next update since they will start burning again.&lt;br /&gt;
&lt;br /&gt;
== 100924 Embarking changed ==&lt;br /&gt;
* Since wednesday, embarking vehicles no longer cause the world to reload as long as you are on the same tile as you'll end up on. A few bugs with this functionality has also been fixed these last few days including drifting when disembarking on a tile close to the boat.&lt;br /&gt;
* The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.&lt;br /&gt;
* Creating healing covers also take less time.&lt;br /&gt;
  &lt;br /&gt;
== 100920 Decayed skills returned ==&lt;br /&gt;
* Since skill decay was removed we decided that it was fair to let old players who quit because of it the opportunity to return with their decayed skills restored. Enjoy!&lt;br /&gt;
* Corpse creation using suicide was put to the limit yesterday so it had to be toned down a bit. You can now only suicide a few times and corpses will not always be created.&lt;br /&gt;
* Some of the deeds that were disbanded due to a bug this weekend were restored. A few problems may remain but we'll do our best to sort them out.&lt;br /&gt;
&lt;br /&gt;
== 100918 Changes to weapon damage ==	 	 &lt;br /&gt;
* Weapon damage now uses a rounder &amp;quot;Curve&amp;quot; formula, which pretty much puts quality level 70 at 90% of max damage. After that the curve flattens out towards 100% at ql 100. It also boosts low ql weapons. The formula and a nice graph can be found in the forums. Thanks Othob!&lt;br /&gt;
* Weapon damage overall was lowered a bit. Note that neither of these changes have been applied to archery where damage still is linear with quality level.&lt;br /&gt;
* The change to very light wounds was reverted for now since the way it was implemented benefited Champions too much.&lt;br /&gt;
&lt;br /&gt;
== 100917 Defensive mode buff ==&lt;br /&gt;
* Defensive mode now ignores the defense movement penalty applied when running around&lt;br /&gt;
* Very light wounds no longer give movement or skill penalties&lt;br /&gt;
* Some issues with referrals and the free premium silver were sorted out&lt;br /&gt;
* Referrals now give 1 hour sleep bonus plus either 20 days premium or 3 silver&lt;br /&gt;
* Iron fences are now stronger&lt;br /&gt;
* The village decay modifier now gives a small bonus to item crafting instead&lt;br /&gt;
* The &amp;quot;70 rule&amp;quot; weapon damage we tried during the night was removed&lt;br /&gt;
&lt;br /&gt;
== 100916 Some positive tweaks ==&lt;br /&gt;
* Skill decay was removed on all servers&lt;br /&gt;
* New premium players receive 2 silver in their bank account&lt;br /&gt;
* Referrals now give 3 silver or 1 month premium instead&lt;br /&gt;
* Aggressive fighting now increased max damage from 125 to 133%&lt;br /&gt;
* Items now use a new &amp;quot;70 rule&amp;quot; where they deal 95% of their base damage at quality level 70. The next 30 quality levels increases damage linearly towards 100%.&lt;br /&gt;
* Lowered damage received on weapons, armour and shields so they will not need to be repaired as much&lt;br /&gt;
* Improving item quality will now be similar in speed to arrows for weapons, armour and shields&lt;br /&gt;
&lt;br /&gt;
== 100914 Post-Summer update ==&lt;br /&gt;
* Client:&lt;br /&gt;
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.&lt;br /&gt;
** Improved tree rendering performance. This should help on older graphics cards, multi-clienting, or at high wurm Window / screen resolutions.&lt;br /&gt;
** Changed coloring system. Dyed objects retain more of their original texture. Painting transparent objects now works.&lt;br /&gt;
** Crop, grass and steppe texture layout changed to get rid of the floating lines.&lt;br /&gt;
** Bugfix: Large ships no longer rotating needlessly when embarking as passenger.&lt;br /&gt;
** Distant sounds should not be as loud as they were before.&lt;br /&gt;
** Horses, ships and large carts now rotate smoothly when you ride/steer them.&lt;br /&gt;
** The position for the commander / rider is now fixed. No more wobbling around on horses and boats!&lt;br /&gt;
** Client does not play ambient grass environment sounds that often.&lt;br /&gt;
** Bugfix: Footsteps not audible from huge distances anymore.&lt;br /&gt;
** Bugfix: Footsteps from other players now use the tile type they are standing on.&lt;br /&gt;
** Bugfix: Clicking on PA players in the PA channel user list now generates right /tell command.&lt;br /&gt;
** Fight window icons displayed at icon size to improve sharpness.&lt;br /&gt;
** Added support for separate small fight window icons.&lt;br /&gt;
** Fight window layout modified to accommodate bigger distance meter.&lt;br /&gt;
** Fight window button for the active fighting mode stays visible with some transparency&lt;br /&gt;
** Sound: Doppler effect now works. This shouldn't affect everyday situations.&lt;br /&gt;
** Maximum hearing distance of footsteps emitted by other players and creatures increased a bit.&lt;br /&gt;
** Some other optimizations to reduce CPU load.&lt;br /&gt;
** Bugfix: file chooser dialog now works properly with old Java versions on Windows Vista.&lt;br /&gt;
** Bugfix: Water shader now works properly with compressed textures enabled.&lt;br /&gt;
** Added support for colored text and images in server-supplied windows (for the tutorial).&lt;br /&gt;
&lt;br /&gt;
* Server:&lt;br /&gt;
** Shields now are more properly positioned.&lt;br /&gt;
** The title for slaying Champions was not properly awarded.&lt;br /&gt;
** Mayors should now be able to dismiss merchants for long gone players.&lt;br /&gt;
** Failing when creating items should be less dramatic.&lt;br /&gt;
&lt;br /&gt;
* Art and models:&lt;br /&gt;
** Banners and flags have been added. 4 kingdom flags and banners each, and a &amp;quot;blank&amp;quot; flag and banner. 10 in total.&lt;br /&gt;
** Added new fence models for woven and iron fences.&lt;br /&gt;
** New low stone wall models added. (Replaces current)&lt;br /&gt;
** New low stone distant images added. (Replaces current)&lt;br /&gt;
** Updated the crop, grass and steppe sprite to conform to client changes. (Line at the top fix)&lt;br /&gt;
** Updated fight icons. (By Timecatcher)&lt;br /&gt;
** Added small versions of fight window icons.&lt;br /&gt;
** Redesigned the distance gauge.&lt;br /&gt;
** Edited the heart icon to remove line.&lt;br /&gt;
** Corrected distant images for planned walls.&lt;br /&gt;
** Corrected palisade distant images.&lt;br /&gt;
** New start up screen. (Thanks “CobbleMan” for pointing it out)&lt;br /&gt;
** Added temporary mapping for a sea creature to use an existing model.&lt;br /&gt;
** Re-compressed leaf, butterfly, bird and fish images.&lt;br /&gt;
** Added the mappings for the decayed version of wooden fences. (Currently unused)&lt;br /&gt;
** Added decay texture for wooden and woven fences. (Currently unused)&lt;br /&gt;
&lt;br /&gt;
* Sounds and environment:&lt;br /&gt;
** Updated environment (ambient) sounds (By Doughboy).&lt;br /&gt;
** There are now separate male and female emotes.&lt;br /&gt;
** Reduced volume on crickets.&lt;br /&gt;
** Added crafting sounds, new saw sound.&lt;br /&gt;
** Added trap and combat sounds.&lt;br /&gt;
** Added new shield bash sound along with destroy wood/stone.&lt;br /&gt;
** Many mobs that were once silent now are not.&lt;br /&gt;
** Many file formats changed to .ogg format.&lt;br /&gt;
** So many ambient sound and ecosystem sound changes it’s impossible to list, but Wurm is much &amp;quot;calmer&amp;quot; now.&lt;br /&gt;
** Added push/pull sounds.&lt;br /&gt;
** Added drinking and eating sounds.&lt;br /&gt;
** Added farming sound which also added sounds for a lot of other actions.&lt;br /&gt;
** Added paving sound.&lt;br /&gt;
** Added bandaging wound sound.&lt;br /&gt;
** Added fire sound. (Currently unused)&lt;br /&gt;
** Added the loom work sound.&lt;br /&gt;
** Cleaned up and modified several sounds.&lt;br /&gt;
** Changed twenty two sound files from stereo to mono to assist distance drop of in the sound system.&lt;br /&gt;
** Removed redundant applause sound and mapping.&lt;br /&gt;
** Corrected file name error for male &amp;quot;call&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 100903 Archery change ==&lt;br /&gt;
* In todays update, archery changed so that long and medium bows now require a minimum range of 10 and 5 tiles respectively. Previously there was no reason to practice anything else than longbow really.&lt;br /&gt;
* Moru changed the registration pages so now you actually see the challenge phrase when you want to recover your password!&lt;br /&gt;
&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61680</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=61680"/>
		<updated>2011-01-13T03:14:54Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 101225 Creature Bugfix ==&lt;br /&gt;
*The bug that made creatures hard to interact with using an item has been fixed.&lt;br /&gt;
*Meditating now gives a message when you have reached the 3 hour limit.&lt;br /&gt;
*Metal shields now give a bonus to bashing compared to wooden shields.&lt;br /&gt;
*Branding now properly requires a branding iron.&lt;br /&gt;
&lt;br /&gt;
== 101222 MCANDHNY ==&lt;br /&gt;
*A cheerful and Merry Christmas to you all and a Happy New Year!&lt;br /&gt;
*The unstable client is needed to fully enjoy this years christmas gift. Download it at http://www.wurmonline.com/client/wurmclient_unstable.jnlp&lt;br /&gt;
*The last person who led or unhitched a creature should now always be able to start leading again until the next restart.&lt;br /&gt;
*You may also try out the new branding irons, which should enable premium citizens to brand their creatures on deed. Subject to change but works for now.&lt;br /&gt;
*A bug with area effects such as fire pillar has been fixed so they now make affected areas a lot more dangerous. Visible in unstable and will receive improvements over time.&lt;br /&gt;
&lt;br /&gt;
== 101214 Change to faith gain ==&lt;br /&gt;
*You now gain 0.2 faith if you have 10 premium followers who are affected by your sermon instead of 1. If you have more than 5 premium followers who are affected, your prayers per day is reset to 0. A follower is affected when he/she is eligible to receive an alignment update. The reason for the change is that we want priests to hold sermons but a lot of people considered it overpowered compared to praying at an altar.&lt;br /&gt;
*You will now botanize cotton instead of cotton seeds.&lt;br /&gt;
&lt;br /&gt;
== 101208 Servers communicating ==&lt;br /&gt;
*The servers now communicate some more information, notable in for instance the /who command where you now will see how many players are in the whole game.&lt;br /&gt;
*Portals now will stop you from entering if the server on the other end is full or in maintenance mode. You will also receive better messages.&lt;br /&gt;
*These improvements caused some downtime today because the new code made the servers spam eachother with connections:) The effect appeared after a while but wasn't noticed on the test machines.&lt;br /&gt;
&lt;br /&gt;
== 101130 New payment options ==&lt;br /&gt;
*We have implemented Super Rewards in our web shop at store.wurmonline.com! A lot of improved payment options for purchasing silver coins including Wallie card and more mobile phone offers!&lt;br /&gt;
*The somewhat annoying stamina regen delay targeted at a climbing exploit was better targetted and removed from normal actions.&lt;br /&gt;
&lt;br /&gt;
== 101125 Skill display bug and team restructuring ==&lt;br /&gt;
*The bug where skill values jumped up and down in a weird way was fixed.&lt;br /&gt;
*The former Player Assistants and Chat Moderators are now merged into one role - Community Assistant (CA).&lt;br /&gt;
*The Player Assistant window has been replaced by a Community Assistant window and will be available on Freedom as well.&lt;br /&gt;
*The old and obsolete command /pa has been replaced by the brand new command /ca&lt;br /&gt;
*Some CA's still may not mute and the situation will be sorted out over time.&lt;br /&gt;
&lt;br /&gt;
== 101123 New Tutorial! Freedom server opens! ==&lt;br /&gt;
*The Freedom server has been opened for non-paying players! We think that it is best for the game if new players can play with the more experienced ones to learn the game and see the possibilities, and we have been taking a lot of precautions in order for this to work.&lt;br /&gt;
*One of those precautions has been the creation of a new tutorial that will serve to guide new players and teach them the game in a good way.&lt;br /&gt;
*The tutorial has been created by our sharpest minds:&lt;br /&gt;
**Enki lead the work and has done most of the scripting together with the ingenious Manny and Spellcast.&lt;br /&gt;
**Poseidon helped out massively with the island creation which is very befitting a sea god.&lt;br /&gt;
**MrBloodworth created all those funny images and came with a lot of suggestions and ideas for a better user experience.&lt;br /&gt;
**Wollschaf has coded client support like the mission button and has like MrBloodworth &amp;quot;been coming up with and adding new features and ideas left and right&amp;quot;.&lt;br /&gt;
**Almost the whole PA team has been involved in suggestions, testing and feedback.&lt;br /&gt;
**Thanks to Epona for scouting and preparing the landing zone on Freedom.&lt;br /&gt;
*This is a huge step in making the game a lot more accessible and attractive to more people and on behalf of the Wurm community I want to thank all of you involved for giving the game a bright(er) future!&lt;br /&gt;
&lt;br /&gt;
== 101112 White Light mysteriously moved ==&lt;br /&gt;
*The Altar of Three has moved on the wild server and is now located more in the center. Spirits whisper about some kind of deal where Magranon made a secret promise to Fo and Vynora in order for this to happen. (The previous placement was grossly unfair to the Mol-Rehan. Look at the maps at http://wurmonline.com/forum/index.php?topic=43341.15 . MR start was supposed to be up northwest but no suitable place was found back then and I didn't understand how skewed the WL placement became)&lt;br /&gt;
*The crude pickaxe should now work.&lt;br /&gt;
&lt;br /&gt;
== 101109 Various Improvements for newbies ==&lt;br /&gt;
*Minimum crop yield is now 2&lt;br /&gt;
*Foodstuff that can be put in storage bins should now be possible to put on traders and merchants&lt;br /&gt;
*Skillgains are always updated to give better feedback on progress&lt;br /&gt;
*Butchering should more often yield meat&lt;br /&gt;
*A bug with unhitching that made the creature immobile or irresponsive was found and overkilled&lt;br /&gt;
*When you have lost all items you may now rummage through rock tiles and find some basic iron ore and rocks to create 'crude' tools. *These tools will have very low quality but may get you going. Forage for a branch that can be used to create a crude pickaxe for instance. Also you can create low quality fires from wood scraps and kindling. Note: It will take a day or so for these items to appear on the map.&lt;br /&gt;
&lt;br /&gt;
== 101101 Minor exploitabilities fixed ==&lt;br /&gt;
*You will now block try to with your shield if you're in very close combat.&lt;br /&gt;
*The poison status should work better in the effects window.&lt;br /&gt;
*You now can't start riding animals while climbing because of exploitability.&lt;br /&gt;
*There is now a small delay before you can start dragging after you've stopped dragging because of exploitability.&lt;br /&gt;
&lt;br /&gt;
== 101028 Working on the Epic server ==&lt;br /&gt;
*Currently most work is directed into getting the Epic code in place. Progress is good and hopefully we can start testing it in a week or two.&lt;br /&gt;
*This recent update contained a few bug fixes with kingdom status and some other minor issues.&lt;br /&gt;
*Drain health casting time was increased on the thursday then reset on friday but a 10 second cooldown was added instead. You are not supposed to cast the spell several times in ten seconds but with the lower casting time you should usually manage to cast it. The reasons for these changes are that like cure light wounds it was overpowered.&lt;br /&gt;
&lt;br /&gt;
== 101022 Tweet tweaks ==&lt;br /&gt;
*Villages no longer auto-tweet chat. There is a checkbox in the twitter configuration window that toggles this. You can also use the command /tweet to tweet to the village twitter regardless of that setting.&lt;br /&gt;
*Cure serious has 2 seconds longer casting time in order to balance it versus cure light&lt;br /&gt;
&lt;br /&gt;
== 101021 Twittering servers ==&lt;br /&gt;
*The servers now support twitter, so as soon as we've verified that it works properly we'll provide links for the twitter feeds with server-wide events.&lt;br /&gt;
*You will also be able to set up twitter feeds for your village! You will find some information at the token if you are allowed to manage settlement settings. Also a bit more detailed information at http://wurmonline.com/forum/index.php?topic=42268.0&lt;br /&gt;
*Cure Light is not supposed to be easily castable in combat, so casting time was increased to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== 101018 Kingdom proximity changes ==&lt;br /&gt;
*Enemies spawning on the surface of a deed are now moved outside to random location, but not if they are below ground so prisons still work pretty well.&lt;br /&gt;
*Towers have 60 tiles kingdom influence to allow for chaining close to enemy kingdoms.&lt;br /&gt;
*You may now build towers and found settlements minimum 150 tiles from another kingdom, unless you are within your own kingdom in which case that figure is 60 tiles. Minimum distance between own towers is still 50 tiles.&lt;br /&gt;
*Vehicle management now works again.&lt;br /&gt;
*The dysfunct pile item naming change was reverted.&lt;br /&gt;
&lt;br /&gt;
== 101015 Lockpicking and kingdoms ==&lt;br /&gt;
*Potions were toned down in availability, power and duration&lt;br /&gt;
*Kingdom influence now exists only within village perimeters and 50 tiles out from towers. In order to found a new settlement you should need to be within 50 tiles of your kingdom.&lt;br /&gt;
*You should now be able to plant towers pretty much anywhere except within 50 tiles of another tower or hostile kingdom.&lt;br /&gt;
*Lockpicking has been changed and should work better. You should gain pretty good skill if there are guards closeby that may object to your lockpicking. Followers of Libila gain 15% bonus to thievery skillgains.&lt;br /&gt;
*Kings may now form alliances with other kingdoms.&lt;br /&gt;
*The bug where you got healed on login was fixed.&lt;br /&gt;
*Creature movement was changed a bit so they should spread out better.&lt;br /&gt;
&lt;br /&gt;
== 100930 Balancing the economy ==&lt;br /&gt;
*Due to a bug a few weeks ago where creatures behaved like traders, the money pot (often referred to as the King) was depleted and ended up in the negatives. This has been balanced and the King now has a surplus of funds to share with his traders again.&lt;br /&gt;
&lt;br /&gt;
== 100928 Free transfers between wild and freedom ==&lt;br /&gt;
*The silver cost to travel between wild and freedom has been removed. You will still lose some fighting and archery skill, and any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. You can only change kingdom 4 times on wild. All kingdom convert counters have been reset.&lt;br /&gt;
*Wood, cloth and other items that burn will now be destroyed in fires.&lt;br /&gt;
*A bug where Wind Of Ages did not work properly during creation was fixed.&lt;br /&gt;
&lt;br /&gt;
== 100927 More timer tweaks ==&lt;br /&gt;
*The mining timer was tweaked a bit more to better accomodate for skillgain at higher levels.&lt;br /&gt;
*Heating timers were reduced so things like cooking and smelting are faster.&lt;br /&gt;
*Make sure to remove items like wood and cloth from your ovens and forges until next update since they will start burning again.&lt;br /&gt;
&lt;br /&gt;
== 100924 Embarking changed ==&lt;br /&gt;
* Since wednesday, embarking vehicles no longer cause the world to reload as long as you are on the same tile as you'll end up on. A few bugs with this functionality has also been fixed these last few days including drifting when disembarking on a tile close to the boat.&lt;br /&gt;
* The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.&lt;br /&gt;
* Creating healing covers also take less time.&lt;br /&gt;
  &lt;br /&gt;
== 100920 Decayed skills returned ==&lt;br /&gt;
* Since skill decay was removed we decided that it was fair to let old players who quit because of it the opportunity to return with their decayed skills restored. Enjoy!&lt;br /&gt;
* Corpse creation using suicide was put to the limit yesterday so it had to be toned down a bit. You can now only suicide a few times and corpses will not always be created.&lt;br /&gt;
* Some of the deeds that were disbanded due to a bug this weekend were restored. A few problems may remain but we'll do our best to sort them out.&lt;br /&gt;
&lt;br /&gt;
== 100918 Changes to weapon damage ==	 	 &lt;br /&gt;
* Weapon damage now uses a rounder &amp;quot;Curve&amp;quot; formula, which pretty much puts quality level 70 at 90% of max damage. After that the curve flattens out towards 100% at ql 100. It also boosts low ql weapons. The formula and a nice graph can be found in the forums. Thanks Othob!&lt;br /&gt;
* Weapon damage overall was lowered a bit. Note that neither of these changes have been applied to archery where damage still is linear with quality level.&lt;br /&gt;
* The change to very light wounds was reverted for now since the way it was implemented benefited Champions too much.&lt;br /&gt;
&lt;br /&gt;
== 100917 Defensive mode buff ==&lt;br /&gt;
* Defensive mode now ignores the defense movement penalty applied when running around&lt;br /&gt;
* Very light wounds no longer give movement or skill penalties&lt;br /&gt;
* Some issues with referrals and the free premium silver were sorted out&lt;br /&gt;
* Referrals now give 1 hour sleep bonus plus either 20 days premium or 3 silver&lt;br /&gt;
* Iron fences are now stronger&lt;br /&gt;
* The village decay modifier now gives a small bonus to item crafting instead&lt;br /&gt;
* The &amp;quot;70 rule&amp;quot; weapon damage we tried during the night was removed&lt;br /&gt;
&lt;br /&gt;
== 100916 Some positive tweaks ==&lt;br /&gt;
* Skill decay was removed on all servers&lt;br /&gt;
* New premium players receive 2 silver in their bank account&lt;br /&gt;
* Referrals now give 3 silver or 1 month premium instead&lt;br /&gt;
* Aggressive fighting now increased max damage from 125 to 133%&lt;br /&gt;
* Items now use a new &amp;quot;70 rule&amp;quot; where they deal 95% of their base damage at quality level 70. The next 30 quality levels increases damage linearly towards 100%.&lt;br /&gt;
* Lowered damage received on weapons, armour and shields so they will not need to be repaired as much&lt;br /&gt;
* Improving item quality will now be similar in speed to arrows for weapons, armour and shields&lt;br /&gt;
&lt;br /&gt;
== 100914 Post-Summer update ==&lt;br /&gt;
* Client:&lt;br /&gt;
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.&lt;br /&gt;
** Improved tree rendering performance. This should help on older graphics cards, multi-clienting, or at high wurm Window / screen resolutions.&lt;br /&gt;
** Changed coloring system. Dyed objects retain more of their original texture. Painting transparent objects now works.&lt;br /&gt;
** Crop, grass and steppe texture layout changed to get rid of the floating lines.&lt;br /&gt;
** Bugfix: Large ships no longer rotating needlessly when embarking as passenger.&lt;br /&gt;
** Distant sounds should not be as loud as they were before.&lt;br /&gt;
** Horses, ships and large carts now rotate smoothly when you ride/steer them.&lt;br /&gt;
** The position for the commander / rider is now fixed. No more wobbling around on horses and boats!&lt;br /&gt;
** Client does not play ambient grass environment sounds that often.&lt;br /&gt;
** Bugfix: Footsteps not audible from huge distances anymore.&lt;br /&gt;
** Bugfix: Footsteps from other players now use the tile type they are standing on.&lt;br /&gt;
** Bugfix: Clicking on PA players in the PA channel user list now generates right /tell command.&lt;br /&gt;
** Fight window icons displayed at icon size to improve sharpness.&lt;br /&gt;
** Added support for separate small fight window icons.&lt;br /&gt;
** Fight window layout modified to accommodate bigger distance meter.&lt;br /&gt;
** Fight window button for the active fighting mode stays visible with some transparency&lt;br /&gt;
** Sound: Doppler effect now works. This shouldn't affect everyday situations.&lt;br /&gt;
** Maximum hearing distance of footsteps emitted by other players and creatures increased a bit.&lt;br /&gt;
** Some other optimizations to reduce CPU load.&lt;br /&gt;
** Bugfix: file chooser dialog now works properly with old Java versions on Windows Vista.&lt;br /&gt;
** Bugfix: Water shader now works properly with compressed textures enabled.&lt;br /&gt;
** Added support for colored text and images in server-supplied windows (for the tutorial).&lt;br /&gt;
&lt;br /&gt;
* Server:&lt;br /&gt;
** Shields now are more properly positioned.&lt;br /&gt;
** The title for slaying Champions was not properly awarded.&lt;br /&gt;
** Mayors should now be able to dismiss merchants for long gone players.&lt;br /&gt;
** Failing when creating items should be less dramatic.&lt;br /&gt;
&lt;br /&gt;
* Art and models:&lt;br /&gt;
** Banners and flags have been added. 4 kingdom flags and banners each, and a &amp;quot;blank&amp;quot; flag and banner. 10 in total.&lt;br /&gt;
** Added new fence models for woven and iron fences.&lt;br /&gt;
** New low stone wall models added. (Replaces current)&lt;br /&gt;
** New low stone distant images added. (Replaces current)&lt;br /&gt;
** Updated the crop, grass and steppe sprite to conform to client changes. (Line at the top fix)&lt;br /&gt;
** Updated fight icons. (By Timecatcher)&lt;br /&gt;
** Added small versions of fight window icons.&lt;br /&gt;
** Redesigned the distance gauge.&lt;br /&gt;
** Edited the heart icon to remove line.&lt;br /&gt;
** Corrected distant images for planned walls.&lt;br /&gt;
** Corrected palisade distant images.&lt;br /&gt;
** New start up screen. (Thanks “CobbleMan” for pointing it out)&lt;br /&gt;
** Added temporary mapping for a sea creature to use an existing model.&lt;br /&gt;
** Re-compressed leaf, butterfly, bird and fish images.&lt;br /&gt;
** Added the mappings for the decayed version of wooden fences. (Currently unused)&lt;br /&gt;
** Added decay texture for wooden and woven fences. (Currently unused)&lt;br /&gt;
&lt;br /&gt;
* Sounds and environment:&lt;br /&gt;
** Updated environment (ambient) sounds (By Doughboy).&lt;br /&gt;
** There are now separate male and female emotes.&lt;br /&gt;
** Reduced volume on crickets.&lt;br /&gt;
** Added crafting sounds, new saw sound.&lt;br /&gt;
** Added trap and combat sounds.&lt;br /&gt;
** Added new shield bash sound along with destroy wood/stone.&lt;br /&gt;
** Many mobs that were once silent now are not.&lt;br /&gt;
** Many file formats changed to .ogg format.&lt;br /&gt;
** So many ambient sound and ecosystem sound changes it’s impossible to list, but Wurm is much &amp;quot;calmer&amp;quot; now.&lt;br /&gt;
** Added push/pull sounds.&lt;br /&gt;
** Added drinking and eating sounds.&lt;br /&gt;
** Added farming sound which also added sounds for a lot of other actions.&lt;br /&gt;
** Added paving sound.&lt;br /&gt;
** Added bandaging wound sound.&lt;br /&gt;
** Added fire sound. (Currently unused)&lt;br /&gt;
** Added the loom work sound.&lt;br /&gt;
** Cleaned up and modified several sounds.&lt;br /&gt;
** Changed twenty two sound files from stereo to mono to assist distance drop of in the sound system.&lt;br /&gt;
** Removed redundant applause sound and mapping.&lt;br /&gt;
** Corrected file name error for male &amp;quot;call&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 100903 Archery change ==&lt;br /&gt;
* In todays update, archery changed so that long and medium bows now require a minimum range of 10 and 5 tiles respectively. Previously there was no reason to practice anything else than longbow really.&lt;br /&gt;
* Moru changed the registration pages so now you actually see the challenge phrase when you want to recover your password!&lt;br /&gt;
&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Kuja&amp;diff=61139</id>
		<title>Player:Kuja</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Kuja&amp;diff=61139"/>
		<updated>2010-12-15T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ex - ==[[Shaolin Monastery]] Citizen== deed defeated in 2009 &lt;br /&gt;
&lt;br /&gt;
Kuja is a [[Horde_of_the_Summoned|Horde_of_the_Summoned]] [[Libila]] Champion who currently resides on the [[Wild|Wild]] server.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
&lt;br /&gt;
*Miner&lt;br /&gt;
*Digger&lt;br /&gt;
*Excavator&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*mason&lt;br /&gt;
*Carpenter&lt;br /&gt;
*Handywoman&lt;br /&gt;
*Soldier&lt;br /&gt;
*trollslayer&lt;br /&gt;
*Giantslayer&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Terrorhawk_(Carm)&amp;diff=61138</id>
		<title>Talk:Terrorhawk (Carm)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Terrorhawk_(Carm)&amp;diff=61138"/>
		<updated>2010-12-15T21:21:56Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Created page with 'You have two pages now listed for a boat. Terrorhawk is a player and that page should not be used for a boat listing and this page should not exist as we don't need thousands of …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have two pages now listed for a boat. Terrorhawk is a player and that page should not be used for a boat listing and this page should not exist as we don't need thousands of player made boats on the wiki. --[[User:Doughboy|Doughboy]] 21:21, 15 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Terrorhawk&amp;diff=61136</id>
		<title>Talk:Terrorhawk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Terrorhawk&amp;diff=61136"/>
		<updated>2010-12-15T21:12:03Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Will revert it back to what I had this morning. Have any problems with it PM me on the Wurm Online forums @ Nightfall and we shall discuss it. As of now I only know of one Terrorhawk not anymore.&lt;br /&gt;
&lt;br /&gt;
~ Carmichael&lt;br /&gt;
&lt;br /&gt;
Why are we cluttering up the wiki with boat entries? --[[User:Doughboy|Doughboy]] 21:12, 15 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61055</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61055"/>
		<updated>2010-12-13T06:33:01Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: Contacted Eir about my map entry and it was mistakenly deleted, updated page to add it back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated December 4, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. &lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=60979</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=60979"/>
		<updated>2010-12-08T22:35:22Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
==What are Game Masters==&lt;br /&gt;
In Wurm GM's serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result in grief, examine bugs, investigate exploits and a handful of other less colorful things. GM's are responsible for enforcing rules throughout the game and handle the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
''As a quirky side note Wurm actually refers to its head gm as game master while the rest of the GMs are referred to as game moderators.''&lt;br /&gt;
&lt;br /&gt;
==Who are Game Masters==&lt;br /&gt;
The original GM's were chosen by the founding developers from the playerbase. Since then that tradition has continued with new GM's being selected by the Head GM and the current team. This means that all GM's are players just like you! Typically a GM is someone that has long term game experience, shown a willingness to help and contribute to the community, and may have spent time as a CM. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===The Team===&lt;br /&gt;
GM name followed by regular character name.&lt;br /&gt;
*''' [[User:Oracle|Oracle]] a.k.a. [[User:Barakus|Barakus]] - Head GM'''&lt;br /&gt;
* [[User:Bianca|Bianca]] a.k.a. [[User:Niobe|Niobe]] - GM&lt;br /&gt;
* [[User:Blackout|Blackout]] a.k.a. [[User:Fathertime|Fathertime]] - GM&lt;br /&gt;
* [[User:Diana|Diana]] a.k.a. [[User:Lex|Lex]] - GM&lt;br /&gt;
* [[User:Eir|Qualia]] a.k.a. [[User:Eir|Eir]] - GM&lt;br /&gt;
* [[User:Enki|Enki]] a.k.a. [[User:Dreammaster|Dreammaster]] - GM&lt;br /&gt;
* Epona - GM&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a [[User:Haraldstern|Haraldstern]] - GM&lt;br /&gt;
* [[User:LeveDara|LeveDara]] a.k.a. [[User:LeveDara|Mithika]] - GM&lt;br /&gt;
* [[User:Whos|Whos]] a.k.a. [[User:Horton|Horton]] - GM&lt;br /&gt;
* Bodi a.k.a [[player:pacer|Pacer]] - GM&lt;br /&gt;
* Foucault a.k.a. Wollschaf - GM&lt;br /&gt;
* Anhur a.k.a. Manny - GM&lt;br /&gt;
* [[User:Wossoo|Poseidon]] a.k.a. [[User:Wossoo|Wossoo]] - GM&lt;br /&gt;
* Vali a.k.a. Spellcast - GM&lt;br /&gt;
* Pomona - GM&lt;br /&gt;
* Lakota a.k.a. [[Player:Becket|Becket]] - GM&lt;br /&gt;
* Freyr a.k.a. [[Player:Tealc|Tealc]] - GM&lt;br /&gt;
* Rebelair - GM&lt;br /&gt;
* [[User:Wolfram|Wolfram]] a.k.a [[User:Uzetaab|Uzetaab]] - GM&lt;br /&gt;
&lt;br /&gt;
===Retired GM's, Thanks guys!===&lt;br /&gt;
* [[User:Bahamut|Bahamut]] a.k.a. [[User:Commcd|Commcd]] - GM &lt;br /&gt;
* [[User:Chloe|Chloe]] a.k.a. Pinkdaisy - GM&lt;br /&gt;
* [[User:Fission|Fission]] a.k.a. [[User:Zerobyte|Zerobyte]] - GM&lt;br /&gt;
* [[User:Gibbogm|Gibbogm]] a.k.a [[User:Gibbo|Gibbo]] - GM&lt;br /&gt;
* [[User:Liphos|Liphos]] - Head GM, website developer and client helper&lt;br /&gt;
* [[User:Morph|Morph]] - GM&lt;br /&gt;
* [[User:Unforgiven|Unforgiven]] - Head GM&lt;br /&gt;
* [[User:Escher|Escher]] a.k.a [[user:Urman|Urman]] - GM&lt;br /&gt;
* [[User:Sentinel|Sentinel]] a.k.a. [[user:Inacron|Inacron]] - GM&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Myths==&lt;br /&gt;
There are a lot of idea's about what a gm can and cannot do. In a lot of cases they are happy to surprise you! However here is a short list of some things they can't help you with.&lt;br /&gt;
* Locating corpses - There are no tools to do this.&lt;br /&gt;
* Destroying abandoned structures/objects - GM's are under very specific guidelines for item destruction. Generally 'only in the event of a bug or exploit' is a good guideline to expect.&lt;br /&gt;
* Spawning animals - Unfortunately if your pet gets stuck somehow the only thing a gm can do is put it out of it's misery. Spawn rights are reserved for Devs and the Head GM and are very rarely used in game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60821</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60821"/>
		<updated>2010-12-01T02:05:29Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], and [[dye]]making.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=60561</id>
		<title>User:Doughboy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Doughboy&amp;diff=60561"/>
		<updated>2010-11-23T04:25:37Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=800px|bgcolor=#ffffff|bordercolor=green|align=center}} &amp;gt;&lt;br /&gt;
'''&amp;lt;b&amp;gt;Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
I began playing Wurm about a month before the end of [[beta]] and have been playing ever since. I have started numerous homesteads in the course of playing during Gold 1 and I was mostly a hermit that lived near [[Hammerfell]] during [[Beta]] and Gold 1. I mostly done stuff around my area on Gold 1 near [[Hammerfell]] and kept to myself and just enjoyed the game until the crash which started Gold 2. I moved to a island southeast on the map during the start of Gold 2 and lived on the island by myself for some time before a player by the name of [[Player:Omnivore|Omnivore]] arrived and settled in while I was taking a short break from Wurm. [[Player:Aonghais|Aonghais]] &amp;quot;who is [[Player:Fomar|Fomar]]&amp;quot; settled in the area some time after [[Player:Omnivore|Omnivore]] and I came back online to find two new people on the island and another on the steppe near my area. I eventually moved to wild with Omnivore to a area on the southwest section of the map near where [[Whosville]] is located now. &lt;br /&gt;
&lt;br /&gt;
We were on wild for about 3 weeks working on a settlement and we were going to convert to HOTS but I never got the chance because Rolf refused to allow [[Player:Omnivore|Omnivore]] to go [[HOTS]] without becoming a follower of [[Libila]] which would go against his religious beliefs. Omnivore quit and I moved back to my homestead on home called New Breed and contacted [[Player:Fomar|Fomar]] about starting our own Size 10 village on Jk Home. [[Player:Fomar|Fomar]] agreed and brought [[Player:Firey|Firey]] a friend of his along. We took about a week to level [[Noriyah]] and started working on the inner buildings and you can see some of the village on how it was after we were done here [http://thenextlevelgaming.com/gallery/thumbnails.php?album=8]. After some time of living in the area we founded a homestead southeast of the village just south of the steppe and called it [[Noriyah]] Training Center to use for new recruits.&lt;br /&gt;
&lt;br /&gt;
After some months we had some trouble with a few individuals making basic alts to grieve the area around [[Noriyah]] and I decided enough was enough and attacked these grievers. I was told by Wolfram who was a GM at the time that I could not force my play style on other players and I decided with the rest of my village that it was time for us to move to wild. I took some time to train up my fight skill in preparation of the move. I ended up getting 70 fight skill and I became one of the top fighters on JK home. We decided to make a few basic alt accounts on wild to scout around and find a area suitable for us to build on and went searching around the northeast part of the map until we found the island near Point Du Hoc which was a ideal location. We moved shortly after from home to wild and began work on the village layout and started moving a lot of dirt to make a 21x21 flattened area. I ended up getting 86 digging skill by the time we had finished making [[Tyre]]. We were attacked by some Blers from the Bat Cave but not so much because they had just started on their place as well. So while we built they took the time to build up their defenses as well and that gave us ample time to finish and get prepared for a attack which came from MR and the Blers. We have only been attacked 3 times and each time they have not been able to get on deed yet. &lt;br /&gt;
&lt;br /&gt;
The area we are currently in is perfect for us because we like not having the drama that JK home has. We can actually take care of problems if they should arise. I find life on Wild ideal for the game play style Wurm offers. I deeply enjoy the game and I wouldn't have played for near 4 years if it wasn't that good. I always find myself coming back for more when I find it's time for a little break now and again.&lt;br /&gt;
&lt;br /&gt;
'''''Currently I am working as a Sound Developer for Wurm Online. I've modified all current environment sounds along with some 40+ additional sounds that have been added more or less I have added/modified/replaced 600+ sounds and counting. In the future I plan on adding more missing sounds along with redoing the current crafting sounds to update them and fix issues that I have with some of them not really fitting the type of crafting you are doing.'''''&lt;br /&gt;
&lt;br /&gt;
==Village==&lt;br /&gt;
&lt;br /&gt;
[[Noriyah]] (Founder &amp;amp; Former Mayor)&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] (Founder &amp;amp; Current Mayor)&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Carpenter&lt;br /&gt;
*&amp;lt;s&amp;gt;Digger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Excavator&amp;lt;/s&amp;gt; Landshaper&lt;br /&gt;
*&amp;lt;s&amp;gt;Handyman&amp;lt;/s&amp;gt; Tim The Toolman&lt;br /&gt;
*&amp;lt;s&amp;gt;Lumberjack&amp;lt;/s&amp;gt; Timberman&lt;br /&gt;
*&amp;lt;s&amp;gt;Mason&amp;lt;/s&amp;gt; High Mason&lt;br /&gt;
*&amp;lt;s&amp;gt;Miner&amp;lt;/s&amp;gt; Prime Minester&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Keeper of Faith&lt;br /&gt;
*Butcher&lt;br /&gt;
*&amp;lt;s&amp;gt;Soldier&amp;lt;/s&amp;gt; Mercenary&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
*Kingslayer&lt;br /&gt;
*Giantslayer&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Warrior&lt;br /&gt;
*Drover&lt;br /&gt;
*Fearless&lt;br /&gt;
*&amp;lt;s&amp;gt;Prospector&amp;lt;/s&amp;gt; Geologist &lt;br /&gt;
*Quacksalver&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Repairman&lt;br /&gt;
*&amp;lt;s&amp;gt;Sculptor&amp;lt;/s&amp;gt; Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Koletar|Koletar]]&lt;br /&gt;
*[[Player:Tillian|Tillian]]&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Fomar|Fomar]]&lt;br /&gt;
*[[Player:Eledok|Eledok]]&lt;br /&gt;
*[[Player:Shyana|Shyana]]&lt;br /&gt;
*[[Player:Nimisha|Nimisha]]&lt;br /&gt;
*[[Player:Fuegan|Fuegan]]&lt;br /&gt;
*[[Player:Trashmanguy|Trashmanguy]]&lt;br /&gt;
*[[Player:Fogshark|Fogshark]]&lt;br /&gt;
*[[Player:Allurapre|Allurapre]]&lt;br /&gt;
*[[Player:Xallo|Xallo]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Krelos|Krelos]]&lt;br /&gt;
*[[Player:Pancakebunny|Pancakebunny]]&lt;br /&gt;
*[[Player:Omnivore|Omnivore]]&lt;br /&gt;
*[[Player:Wollschaf|Wollschaf]]&lt;br /&gt;
*[[Player:Saroman|Saroman]]&lt;br /&gt;
*[[Player:Pryath|Pryath]]&lt;br /&gt;
*[[Player:Sharaka|Sharaka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eula&amp;diff=60560</id>
		<title>Eula</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eula&amp;diff=60560"/>
		<updated>2010-11-23T04:22:52Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|This is not the official EULA. It is simply an unofficial copy for reference purposes.}}&lt;br /&gt;
&lt;br /&gt;
====WURM ONLINE GAME AGREEMENT====&lt;br /&gt;
&lt;br /&gt;
OneTooFree AB is not interested in cheating anyone, and we'll always do our best to help resolve any problems that might occur. However, by registering a Wurm Online account, you agree to the following terms:&lt;br /&gt;
&lt;br /&gt;
Here is a brief non exhaustive summary to help you. However, please ensure you read the full terms and conditions contained in the rest of this agreement as it is those that you are agreeing to.&lt;br /&gt;
&lt;br /&gt;
* Wurm Online is Copyright OneTooFree AB&lt;br /&gt;
* You agree to pay any charges associated with a premium account&lt;br /&gt;
* You are solely responsible for the security of your password&lt;br /&gt;
* You have no ownership in the account; this is a service provided by OneTooFree AB.&lt;br /&gt;
* Purchase of silver coins is payment for a service provided by OneTooFree AB. Silver coins have no value.&lt;br /&gt;
* You must abide by the Wurm Online game rules, forum and chat rules as published by OneTooFree now or in the future&lt;br /&gt;
* You must follow the rules for choosing a player name&lt;br /&gt;
* The Java Client is supplied as is and OneTooFree AB accepts no responsibility for any damage to your system&lt;br /&gt;
* You may not use any third party software that adds functionality or mines data from the servers or client.&lt;br /&gt;
* You must agree to all the terms stated below. These terms may be revised from time to time and applied retrospectively to all accounts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TERMS AND CONDITIONS====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm Online is the copyrighted work of OneTooFree AB and all content is the copyrighted work of OneTooFree AB and its affiliates, and all use of the Wurm Online service is governed by the terms and conditions as stated in this agreement, including any future revisions that may be implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use of a Wurm Online account indicates your agreement with these terms and conditions. All terms and conditions in this agreement apply retrospectively to all Wurm Online accounts.&lt;br /&gt;
&lt;br /&gt;
Creation of this account allows you the exclusive use of this account for playing the Wurm Online game by accessing the service provided by OneTooFree AB pursuant to the terms and conditions in this agreement. You acknowledge and agree that you shall have no ownership or other property interest in the Account and that the account is under the sole ownership of OneTooFree AB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial creation of an account is free, however should this account be used to access services on servers that are or may be in the future reserved for subscription premium accounts, you hereby agree to pay all charges incurred by the Account, including applicable taxes, in accordance with billing terms for access to the Service that are in effect at the time that the fee or charge becomes payable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OneTooFree AB may, in its sole and absolute discretion, suspend or terminate your access to the Service and disable or delete the Account, if you use all the allotted time you have purchased through the Wurm Online Shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The registration process requires you to register a user name, password and email address. You are solely responsible for the security of your Password. Never give your password to another or allow anyone other than yourself to use your password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OneTooFree AB is not responsible for any harm that may result to the Account (including but not limited to loss of skills, deletion of the account or loss of inventory) as a result of a lost or shared password and may be unable to restore your character to its original status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Player account gives personal and individual access to the Wurm Online game. Unauthorised access to another player's account is not accepted as any part of the Wurm Online game or some kind of strategy, but a violation of their private data. Any player who accesses any account without authorisation will have their own account and any subsidiary accounts immediately and permanently deleted from the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purchase of Silver Coins in the online store is payment for the service which we provide to add the fictional currency to you in game account. Silver, Iron, Copper and Gold coins are deemed to have no value and are purely a function of the game story. Use of this service does not imply ownership of the coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====RULES OF CONDUCT====&lt;br /&gt;
&lt;br /&gt;
It is your responsibility to familiarise yourself and abide by the Game Rules, Forum Rules and Chat Rules and all future revisions thereof that must be adhered to by all users of Wurm Online and are published on the Wurm Online site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In creating an account you may not choose any name that includes swear words or words that are seen to be defamatory, obscene, hateful or racially or religiously offensive.&lt;br /&gt;
&lt;br /&gt;
The name must not violate the rights of any other individual or company, nor be seen to impersonate any public figure or related to pop culture or personas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your chosen name must not be an attempt to impersonate any other player of Wurm Online, or any of the moderation team (Game Masters and Chat Moderators) or the owners of Wurm Online and their affiliates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====CLIENT SOFTWARE AND WURM ONLINE SERVERS====&lt;br /&gt;
&lt;br /&gt;
Playing of the Wurm Online game requires the download and installation of the Wurm Online Java client and the installation of the required java libraries.&lt;br /&gt;
&lt;br /&gt;
You accept that the Online Client is provided as is and OneTooFree AB accept no responsibility for any damage, data loss or other problems associated with the installation and use of the client.&lt;br /&gt;
&lt;br /&gt;
You agree that:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.You will not modify or cause to be modified in anyway any files that are part of the Wurm Online client or any additional packs.&lt;br /&gt;
&lt;br /&gt;
2.You will not create cheats, modifications or any software designed to alter the Wurm Online game experience in anyway.&lt;br /&gt;
&lt;br /&gt;
3.You will not create or use any third party software or application that intercepts or &amp;quot;mines&amp;quot; any data from the Wurm Online servers or from the Wurm Online client, or use data resulting from the use of such software by any other persons.&lt;br /&gt;
&lt;br /&gt;
4.You will not initiate, assist or be involved with any attack upon the Wurm Online servers or in any way attempt to disrupt the playing experience of other players. Please be aware that any attempt by you or any other player on an account traceable to you that undermines the legitimate operation of the Wurm Online game is a violation of criminal and civil law and OneTooFree AB reserves the right to seek damages to the full extent permitted under the law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OneTooFree AB will continue to maintain and run the Wurm Online game service until such a time as it is deemed to be &amp;quot;out of publication.&amp;quot; This service maybe subjected to testing and maintenance outages from time to time. OneTooFree AB is not under any obligation to refund through any mechanism for game time lost through any &amp;quot;downtime&amp;quot; in the Wurm Online Service. OneTooFree AB may at its own discretion credit player accounts using the &amp;quot;Sleep Bonus&amp;quot; mechanism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;THERE ARE NO FINANCIAL REFUNDS FOR ANY REASON.&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are entirely liable for all activities conducted through your account and are responsible for ensuring that the game rules and other rules as published on the Wurm Online site are followed at all times. If you break any of the rules you risk getting temporarily or permanently banned from playing Wurm Online.&lt;br /&gt;
&lt;br /&gt;
Your premium game time will not be paused during this time.&lt;br /&gt;
&lt;br /&gt;
OneTooFree AB reserves the right to modify, add to or supplement or delete these terms and conditions at any time. All such changes shall be seen as applying retrospectively to all accounts.&lt;br /&gt;
&lt;br /&gt;
I hereby acknowledge that I agree that my use of the Wurm Online service is an acknowledgment of my agreement to be bound by the terms and conditions of this Wurm Online Game Agreement. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Copyright]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60347</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60347"/>
		<updated>2010-11-16T23:57:50Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 2-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], and [[dye]]making.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60217</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=60217"/>
		<updated>2010-11-14T01:50:45Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 2-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], and [[dye]]making.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dev&amp;diff=60066</id>
		<title>Dev</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dev&amp;diff=60066"/>
		<updated>2010-11-05T18:41:40Z</updated>

		<summary type="html">&lt;p&gt;Doughboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=The Founding Developers=&lt;br /&gt;
At the core of any game are the people that make it. Wurms original creators are Rolf and Notch. Rolf to this day is still the server developer and is the guiding hand that keeps the game moving. Notch retired in 2007 as the founding client dev, and since then Rolf has created the client dev team.&lt;br /&gt;
&lt;br /&gt;
=What do Devs do?=&lt;br /&gt;
Developers are responsible for developing the game. This includes a vast array of things from fixing bugs, graphics, website maintenance, sysadmin work and much more. They directly affect the game by making changes to code, adding content, and altering how things work. While Rolf remains the sole server dev Wurm has expanded its client team to help increase progress. Rolf is the only employee of OneTooFree, all other developers are volunteers. &lt;br /&gt;
&lt;br /&gt;
=== Developers ===&lt;br /&gt;
* '''[[User:Rolf|Rolf]] - Founder / Server programming'''&lt;br /&gt;
* [[User:Egal|Egal]] - Website Programming / Web Sysadmin / Client programmer&lt;br /&gt;
* [[User:Mortimar|Mortimar]] - Content Manager / Graphics&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a Haraldstern - Client programmer&lt;br /&gt;
* [[User:Zcul|Zcul]] a.k.a. Andreas - Client programmer&lt;br /&gt;
* [[User:Dashiva|Dashiva]] - Client programmer&lt;br /&gt;
* [[User:Athero|Athero]] - Art developer&lt;br /&gt;
* Kinoss - Art developer&lt;br /&gt;
* Mrbloodworth - Art developer&lt;br /&gt;
* Taliesin a.k.a [[User:Doughboy|Doughboy]] - Sound Developer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retired Developers, Thanks guys! ===&lt;br /&gt;
* '''[[User:Notch|Notch]] - Founder / Client programmer'''&lt;br /&gt;
* [[User:DragonM|DragonM]] - Coordinator, client development team&lt;br /&gt;
* Jake Lear - Artist&lt;br /&gt;
* Inventor - Artist&lt;br /&gt;
* Ron Smits - Server programmer&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Doughboy</name></author>
		
	</entry>
</feed>