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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSatan</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T03:31:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kelp_tile&amp;diff=99669</id>
		<title>Kelp tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kelp_tile&amp;diff=99669"/>
		<updated>2016-09-27T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Small edit to clarify a method of harvesting kelp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Kelp&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kelp tiles occur naturally underwater and spread like [[grass tile|grass tiles]].&lt;br /&gt;
&lt;br /&gt;
[[Kelp]] can be gathered from them using a [[sickle]], and they can also be [[botanizing|botanized]]..&lt;br /&gt;
&lt;br /&gt;
If you dig on a kelp tile, you create a [[dirt tile]]. All the kelp tiles surrounding the digged corner will also turn into dirt tiles.&lt;br /&gt;
Dropping dirt/sand however will raise the kelp without destroying it, allowing deep tiles to be harvested.&lt;br /&gt;
==Examine==&lt;br /&gt;
You see a patch of kelp. The kelp is short and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
You see a patch of kelp. The kelp is medium and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
You see a patch of kelp. The kelp is tall and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
You see a patch of kelp. The kelp is wild and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Elaborate_shoulder_pad&amp;diff=99358</id>
		<title>Elaborate shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Elaborate_shoulder_pad&amp;diff=99358"/>
		<updated>2016-07-28T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Just a spelling fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Elaborate Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A decorative shoulder pad. These armor pieces come in a variety of materials and designs.''&lt;br /&gt;
&lt;br /&gt;
An item that is given as a prize randomly from participating in an active [[Rifts|rift]]. The different shoulder pads have different effects to them. The Elaborate shoulder pad gives a buff to Studded leather armor glance bonus versus two-handed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Shoulders]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_altar&amp;diff=99271</id>
		<title>Wooden altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_altar&amp;diff=99271"/>
		<updated>2016-07-24T03:38:37Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Small note about lack of texture variation for different wood types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wooden altar.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=* 9x [[plank]]s&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x metal [[bowl]]&lt;br /&gt;
* 2x [[square piece of cloth|square pieces of cloth]] (0.60kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[wood]]en altar, with decorations depicting famous [[Religion|religious]] events. &lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
* The [[quality]] of the [[small nails]] affects the success chance when creating.&lt;br /&gt;
* The small nails used to create the [[wooden altar]] is lost when you fail creating and the plank is damaged.&lt;br /&gt;
* You need to be a [[follower]] of a [[god]] to create and continue.&lt;br /&gt;
* Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
* The altar will be dedicated to the god of the follower who finishes it.&lt;br /&gt;
* Wooden altars can now be pushed/pulled once created. &lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or wooden altar dedicated to your god. Only stone or wooden altars dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
* Wooden altars do not change texture with varying wood type.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Altar]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=99167</id>
		<title>Practice doll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=99167"/>
		<updated>2016-06-27T07:37:45Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: After testing, it appears they do not give stance skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Practice doll&lt;br /&gt;
|image=Practice doll.png&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Combat training&lt;br /&gt;
|materials=* 1x [[large nails]] &lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[plank]]s &lt;br /&gt;
* 1x [[pumpkin]]&lt;br /&gt;
|result=* '''Practice doll''' (7.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An exquisite mansized practice doll made from shafts, a pair of planks and a pumpkin.''&lt;br /&gt;
&lt;br /&gt;
'''Practice doll''' is a wooden item used for raising your main [[fighting]] skill.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Drop the practice doll on ground after creating it. Right-click it and select ''Practice.''&lt;br /&gt;
&lt;br /&gt;
You must have some item in your right hand, either a low quality [[weapon]] or a [[shaft]] so that you will not damage the doll too much. The lower the quality of the item, the less damage you will cause, therefore the practice doll will last longer. Note that shafts are two-handed weapons, you must remove other weapons and shields in order to wield it.&lt;br /&gt;
&lt;br /&gt;
You can raise your fighting skill to a maximum of 20 using a doll and up to 20 in any weapon subskill. To gain more skill points after that, you must fight in real combat. &lt;br /&gt;
&lt;br /&gt;
Try to keep the quality of the doll as high as possible so that you will not damage it as much per hit. You will still get the same amount of skill, no matter how much damage you do or do not cause. Remember to repair the doll and your weapon often or they may break.&lt;br /&gt;
&lt;br /&gt;
To stop fighting the doll, step away, or use your Stop [[keybind]] if you have defined one.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike real combat, sleep bonus gives increased skill gain when using a practice doll. &lt;br /&gt;
* Bows can not be used to train. &amp;quot;You cannot practice attacks with bows on practice doll. You need to use an [[archery target]] instead.&amp;quot;&lt;br /&gt;
* Does not carry a signature.&lt;br /&gt;
* Fighting a practice doll will not give stance skills. IE: Aggressive, Normal and Defensive fighting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Combat training]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=99043</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=99043"/>
		<updated>2016-06-11T04:45:09Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: small edit to show that hedges can be dyed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Confirmed types of hedge are: [[Camellia]], [[Oleander]], [[Rose]], [[Thorn]], [[Cedar]], [[Maple]] and [[Lavender]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Grape]], [[Apple]], [[Cherry]], [[Lemon]], [[Olive]], [[Birch]], [[Pine]], [[Oak]], [[Willow]], [[Linden]]&lt;br /&gt;
(''Nobody has managed to grow those in hedges yet.'')&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
Hedges can't be planted on crop tile borders or packed dirt tile borders.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Can be destroyed just as any other fence using a bashing tool. [[Catapult]]s are confirmed to work on them. A [[Body Strength]] of 21 is required for both methods.  &lt;br /&gt;
&lt;br /&gt;
* Unsure at this time if damage done can be repaired, or if a growth would reset it.&lt;br /&gt;
* Pruning hedge to medium or low length before bashing increase the damage tremendously. (tested with 10ql rose hedges, 4 damage before prune, 40 damage after)&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
A sickle can also be used to destroy a low hedge.&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
As a [[priest]] can't attach parts, this is the only [[fence]] type they can build.&lt;br /&gt;
These cannot be built on the border of an Arched Wall.&lt;br /&gt;
Hedges can be dyed, takes 1.0kg of dye per hedge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=99000</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=99000"/>
		<updated>2016-06-05T01:16:22Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Clarifying that the Bred in Captivity trait will not count toward the max.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
===Characteristics gained===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[scissors]] and select ''shear'' while right-clicking on a [[sheep]].&lt;br /&gt;
&lt;br /&gt;
* [[Wool]] bundles drop to ground not inventory. Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.&lt;br /&gt;
* When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neither animal should be hungry.&lt;br /&gt;
*Neither animal should be of same gender.&lt;br /&gt;
*Both animals should be of the same species.&lt;br /&gt;
*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
*Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
*[[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old -Harvest)&lt;br /&gt;
*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
*Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''. One Wurm week is about 21 RL hours.&lt;br /&gt;
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
*If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
*The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
*The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; '''''animal'' shys away and interrupts the action''' : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; '''''animal'' is not in the mood''' : the male will not breed again for some time.&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.&lt;br /&gt;
&lt;br /&gt;
The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal  is currently 8 at 80+ skill.&lt;br /&gt;
&lt;br /&gt;
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits if one has the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding occurs when an offspring is bred with either of its parents.  It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.&lt;br /&gt;
&lt;br /&gt;
=== Trait list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;520&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
| Horse's color is considered a trait. || Does not count against the trait limit&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
|It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
|It has fleeter movement than normal. || Minor speed boost&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68)  &lt;br /&gt;
|It is a tough bugger || Withstands more damage&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25)&lt;br /&gt;
|It has a strong body || Bonus to maintaining top speed&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
|It has lightning movement || Randomly increases speed for a short duration&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
|It can carry more than average || Less penalty to speed due to high load&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
|It has very strong leg muscles || Less penalty to speed due to slope&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|It has keen senses || Increased aggression range or possibly harder to tame? Keen sense of loyalty ? &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
|It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
|The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
|It seems overly aggressive || Random chance to bite when emoted at &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
|It looks very unmotivated || Seldom uses speed boosts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
|It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
|It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
|It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
|It looks unusually strong and healthy || Has a higher resistance to disease&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
|It has a certain spark in its eyes || Lives 50% longer than normal&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!unk&lt;br /&gt;
|It has been corrupted. || Can be removed by a Fo, Vynora or Magranon priest using Bless&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
|Bred in captivity || Informational, will not count toward the max number of traits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.&lt;br /&gt;
&lt;br /&gt;
If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.&lt;br /&gt;
*Non-premium players can only care for 1 animal.&lt;br /&gt;
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;You no longer care for the one creature you used to.&lt;br /&gt;
*To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
*You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
*A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=98920</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=98920"/>
		<updated>2016-05-31T05:08:35Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: quick edit to show that halberds cannot be mailed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1(was 10) [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 1 (was 20) copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 1 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combining items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Birdcage&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (multiple sent in container, or all as a combined lump postage is still by kilo)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Practice Doll&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock Shards&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Halberd&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=98839</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=98839"/>
		<updated>2016-05-07T02:50:08Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Adding a small note that practice dolls can be mailed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1(was 10) [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 1 (was 20) copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 1 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combining items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Birdcage&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (multiple sent in container, or all as a combined lump postage is still by kilo)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Practice Doll&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock Shards&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pavilion&amp;diff=98659</id>
		<title>Pavilion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pavilion&amp;diff=98659"/>
		<updated>2016-04-15T03:58:32Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Fixing an error/bit of misinformation, as they can indeed be mended.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Pavilion&lt;br /&gt;
|image=pavilion.png&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 7x [[Square piece of cloth]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 11x [[Shaft]]&lt;br /&gt;
* 10x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''  2.5kg&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A pleasant open air tent designed for various kinds of gatherings.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Upon starting the pavilion will appear on the ground but may be picked up.  It may be continued in the inventory or while on the floor.  Once complete it will be placed on the floor but may be picked up again.  Failing to attach will damage the additional material.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pavilions do not have an owner in the same manner as other [[tents]] so may be picked up by anyone as any other item.&lt;br /&gt;
* They can not be moved, only picked up, however a corner will be positioned directly opposite the direction you are facing with the straight sides to your left and right.&lt;br /&gt;
* You cannot repair but can mend pavilions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=98197</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=98197"/>
		<updated>2016-04-07T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: reverted an edit, apparently I broke it previously.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||&lt;br /&gt;
|-&lt;br /&gt;
| 23||forage on [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 26||forage two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 33||forage on [[Tundra|tundra]]||&lt;br /&gt;
|-&lt;br /&gt;
| 43||forage on [[Marsh|marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||forage three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click any grass or tree tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* Sprouts for: [[Linden]], [[Walnut]], [[Chestnut]], [[Fir]]&lt;br /&gt;
* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|Ivy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=97529</id>
		<title>Botanizing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=97529"/>
		<updated>2016-03-23T17:52:29Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Added info for needing premium to select what you want to botanise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Botanizing]] is the [[skill]] used when searching [[tile|a tile]] for [[herbs]], [[seeds]] and [[resources]]. Some resources can be used to create [[healing cover]]s or creating [[dye]], and seeds can be used for [[farming]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, increases the likelihood of finding more than a single item on one tile, and enables you to botanize on more [[tile types]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to botanize (Anything, Herbs, Seeds, and Resources)|Need to be premium for this to work.|&lt;br /&gt;
|-&lt;br /&gt;
| 26||botanize two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 27||botanize on [[marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 35||botanize on [[moss]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||botanize three items on [[grass tile|grass]]||one item on short grass||&lt;br /&gt;
|-&lt;br /&gt;
| 80||botanize four items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method==&lt;br /&gt;
* Right-click a tile.&lt;br /&gt;
* Select &amp;quot;Nature &amp;gt; Botanize&amp;quot;.&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Belladonna]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Lovage]]&lt;br /&gt;
* [[Oregano]]&lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Rosemary]]&lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Sassafras]] &lt;br /&gt;
* [[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
===[[Seed]]s===&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Acorn]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
|}&lt;br /&gt;
== Messages == &lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be botanized on the tile. &lt;br /&gt;
; &amp;quot;You find nothing interesting.&amp;quot; : There is nothing to be botanized but you will find something foragable here.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be botanized every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.&lt;br /&gt;
* It has been said that you are more likely to find [[acorns]] around oak trees.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Herbalist at 50 skill&lt;br /&gt;
* Botanist at 70 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:botany|Botany]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=97528</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=97528"/>
		<updated>2016-03-23T17:51:39Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Added info for needing premium to select what you want to forage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)|Need to be premium for this to work|&lt;br /&gt;
|-&lt;br /&gt;
| 23||forage on [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 26||forage two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 33||forage on [[Tundra|tundra]]||&lt;br /&gt;
|-&lt;br /&gt;
| 43||forage on [[Marsh|marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||forage three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click any grass or tree tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* Sprouts for: [[Linden]], [[Walnut]], [[Chestnut]], [[Fir]]&lt;br /&gt;
* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|Ivy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=97397</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=97397"/>
		<updated>2016-03-19T03:10:49Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Further info on loading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11 [[stone brick]]s&lt;br /&gt;
*11 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the forge activate any wooden item, right click the forge and select '''Burn'''. Alternatively the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
 &lt;br /&gt;
A QL 26.6 forge using 1 log, stayed lit for 49 minutes (tested on 12/26/12 Pristine)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting burn in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
* While a large cart can hold 3 large crates ( equivalent size of a forge within a wagon), the cart cannot contain a forge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Probably the first 99QL forge was built by Raycg - [http://forum.wurmonline.com/index.php?/topic/69807-every-smiths-dream/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
*[[wikipedia:forge|Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Oven&amp;diff=97396</id>
		<title>Oven</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Oven&amp;diff=97396"/>
		<updated>2016-03-19T03:09:13Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Added info about loading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Oven&lt;br /&gt;
|image=Oven.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=* 11x [[stone brick]]s&lt;br /&gt;
* 22 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An oven made from stone bricks and clay intended for cooking and baking.''&lt;br /&gt;
&lt;br /&gt;
A stone '''oven''' is a fire container best suited for [[cooking]] and [[baking]], but can also be used to heat up [[ore]] (NB: the QL of the lump will be lower than  the ore QL), make [[pottery]] and so on, like [[campfire]] and [[forge]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* [[Activate]] the [[stone brick]], right-click the [[clay]], and select '''Create''' &amp;gt; '''Containers''' &amp;gt; '''Oven'''.&lt;br /&gt;
* The stone brick and clay used to start the oven are damaged if the attempt fails.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* Activate a [[rock shards]] from your [[inventory]], right-click the oven, and select 'Improve'&lt;br /&gt;
* Or activate a [[stone chisel]] and 'Chip'.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the oven will affect the duration of the [[fuel]]: the higher the quality, the longer fuel lasts. The higher the quality of the oven, the faster items [[heat]] up, too.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Ovens with rare properties heat up contained items more quickly than their regular counterparts and have been claimed to stay lit longer and cook food items faster.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Oven adds less difficulty to meals than forge, so it is better suited for cooking at low skills.&lt;br /&gt;
* Loading requires a wagon. While a large cart can hold 3 crates, they are too small for an oven. &lt;br /&gt;
* The oven takes approximately the space of 3 large crates when loaded.&lt;br /&gt;
* To light the forge activate a [[steel and flint]] with a [[kindling]] in your inventory.&lt;br /&gt;
* To [[fuel]] the forge activate any wooden item, right click the oven and select '''Burn'''. Alternatively the fuel can be placed inside the oven, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hota_statue&amp;diff=97390</id>
		<title>Hota statue</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hota_statue&amp;diff=97390"/>
		<updated>2016-03-19T00:49:44Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|creation=Winning the Hunt of the Ancients&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This statue is the prize of a Hota tournament.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Storage Container&lt;br /&gt;
* Optional Light, causing slow heating of contents&lt;br /&gt;
* Aesthetic Value&lt;br /&gt;
&lt;br /&gt;
'''Note : Lit statues will slowly heat their contents.  Never put a flammable object into a lit statue ... it will be destroyed after some time.'''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* They appear at the alliance capitols token after winning the HotA.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* When attempting to plant, if the statue is activated, you will get the message: &amp;quot;Needs to be on the ground.&amp;quot;&lt;br /&gt;
* There is a random chance of winning different statues at the HotA.&lt;br /&gt;
* They contain 5 glimmersteel and adamantine lumps when won.&lt;br /&gt;
* They can contain a medallion when won, sometimes more than one if multiple participants.&lt;br /&gt;
* They contain an optional light with a random color.&lt;br /&gt;
* When lit, they will slowly heat their contents. (Good for food; Very bad for flammable items)&lt;br /&gt;
* They no longer decay when carried in inventory.&lt;br /&gt;
* Only one statue can be loaded into a rowboat or sailboat.&lt;br /&gt;
* Bug : The mouse-over description will always show &amp;quot;Lit&amp;quot; even when the light is turned off&lt;br /&gt;
&lt;br /&gt;
== Types of Statues ==&lt;br /&gt;
* [[Scorpion]]&lt;br /&gt;
* [[Son of Nogump]]&lt;br /&gt;
* Bison and 3 Dogs&lt;br /&gt;
* Bull and Bear&lt;br /&gt;
* Bear and Man&lt;br /&gt;
* Dragon and Man&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Lady of the lake]]&lt;br /&gt;
* [[Sol Demon]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Hunt of the ancients]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Oven&amp;diff=97381</id>
		<title>Oven</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Oven&amp;diff=97381"/>
		<updated>2016-03-18T02:43:16Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Oven&lt;br /&gt;
|image=Oven.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=* 11x [[stone brick]]s&lt;br /&gt;
* 22 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An oven made from stone bricks and clay intended for cooking and baking.''&lt;br /&gt;
&lt;br /&gt;
A stone '''oven''' is a fire container best suited for [[cooking]] and [[baking]], but can also be used to heat up [[ore]] (NB: the QL of the lump will be lower than  the ore QL), make [[pottery]] and so on, like [[campfire]] and [[forge]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* [[Activate]] the [[stone brick]], right-click the [[clay]], and select '''Create''' &amp;gt; '''Containers''' &amp;gt; '''Oven'''.&lt;br /&gt;
* The stone brick and clay used to start the oven are damaged if the attempt fails.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* Activate a [[rock shards]] from your [[inventory]], right-click the oven, and select 'Improve'&lt;br /&gt;
* Or activate a [[stone chisel]] and 'Chip'.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the oven will affect the duration of the [[fuel]]: the higher the quality, the longer fuel lasts. The higher the quality of the oven, the faster items [[heat]] up, too.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Ovens with rare properties heat up contained items more quickly than their regular counterparts and have been claimed to stay lit longer and cook food items faster.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Oven adds less difficulty to meals than forge, so it is better suited for cooking at low skills.&lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
* The oven takes approximately the space of 3 large crates when loaded.&lt;br /&gt;
* To light the forge activate a [[steel and flint]] with a [[kindling]] in your inventory.&lt;br /&gt;
* To [[fuel]] the forge activate any wooden item, right click the oven and select '''Burn'''. Alternatively the fuel can be placed inside the oven, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=97380</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=97380"/>
		<updated>2016-03-18T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 12 large crates or 20 small crates can be [[Load_cargo|loaded]] on a wagon. Up to 9 large crates and a forge can also fit. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Wagons can hold 20 small crates or 12 large crates.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to  [[Kingdom_banner]]s.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=97379</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=97379"/>
		<updated>2016-03-18T02:27:52Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11 [[stone brick]]s&lt;br /&gt;
*11 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the forge activate any wooden item, right click the forge and select '''Burn'''. Alternatively the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
 &lt;br /&gt;
A QL 26.6 forge using 1 log, stayed lit for 49 minutes (tested on 12/26/12 Pristine)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting burn in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Probably the first 99QL forge was built by Raycg - [http://forum.wurmonline.com/index.php?/topic/69807-every-smiths-dream/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
*[[wikipedia:forge|Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plain_stone_arched_wall&amp;diff=97344</id>
		<title>Plain stone arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plain_stone_arched_wall&amp;diff=97344"/>
		<updated>2016-03-10T01:09:52Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; [[{{PAGENAME}}]]&lt;br /&gt;
|materials=* 20x [[mortar]]s (40.00 kg)&lt;br /&gt;
* 20x [[stone brick]]s&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / [[{{PAGENAME}}]]&lt;br /&gt;
''You see an arched wall opening.''&lt;br /&gt;
&lt;br /&gt;
An arched wall without trim for a [[stone house]]. Its archway is wide to facilitate vistas and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
====Skill Requirements====&lt;br /&gt;
* At least 30 [[masonry]] skill is required to build stone walls.&lt;br /&gt;
* See [[Multi-story_housing#Skill_needed|multi-story housing]] for more information regarding skill requirements on additional floors.&lt;br /&gt;
====Starting====&lt;br /&gt;
* Have at least 1 [[stone brick]] and 1 [[mortar]] in your inventory.&lt;br /&gt;
* '''Activate''' a [[trowel]] and '''right-click''' on a [[wall plan]].&lt;br /&gt;
* Select '''Build''' and then '''{{PAGENAME}}'''.&lt;br /&gt;
====Continuing====&lt;br /&gt;
* Continuation requires at least 1 stone brick and 1 mortar in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* A [[hammer]] or [[mallet]] can be used for modifying the plain stone arched wall into its trimmed version, the [[stone arched wall]]. '''Activate''' the tool and '''right-click''' the wall, then select '''Modify'''.&lt;br /&gt;
* You can turn walls to suit your needs by '''right-clicking''' them, and selecting '''Rotate wall'''.&lt;br /&gt;
== Improving ==&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* [[Activate]] a stone brick, '''right-click''' the wall and select '''Repair''' or '''Improve'''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
*[[hitching|Hitched]] draft animals (horses, bisons, etc) pulling a [[Carts|vehicle]] can go through it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Plain stone wall]]&lt;br /&gt;
* [[Plain stone door]]&lt;br /&gt;
* [[Plain stone double door]]&lt;br /&gt;
* [[Plain stone oriel]]&lt;br /&gt;
* [[Plain narrow stone window]]&lt;br /&gt;
* [[Plain stone portcullis]]&lt;br /&gt;
* [[Plain stone barred wall]]&lt;br /&gt;
* [[Plain stone window]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Walls]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Timber_framed_arched_wall&amp;diff=97343</id>
		<title>Timber framed arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Timber_framed_arched_wall&amp;diff=97343"/>
		<updated>2016-03-10T01:09:28Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Timber_framed_arched_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=*5x [[wooden beam]]&lt;br /&gt;
*20x [[clay]]&lt;br /&gt;
*10x [[mixed grass]]&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Planks&lt;br /&gt;
|note=* You must have 1 wooden beam in inventory to build the wall.&lt;br /&gt;
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
An arched wall for a [[timber framed house]]. Its archway is wide to facilitate vistas and vehicles.&lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There are also the [[Stone arched wall|stone]] and [[Wooden arched wall|wood]] versions.&lt;br /&gt;
* Hedges cannot be built on the same border as these.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=97342</id>
		<title>Wooden arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=97342"/>
		<updated>2016-03-10T01:08:27Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wooden_arched_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 1x [[Large nails]]&lt;br /&gt;
* 20x [[plank]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Planks&lt;br /&gt;
|note=*You must have 1 [[Large nails]] and 1 [[Planks]] in inventory to build the wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An arched wall for a [[wooden house]]. Its archway is wide to facilitate vistas and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repaired]] on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player|player's]] [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
&lt;br /&gt;
== Also see ==&lt;br /&gt;
[[Stone arched wall]], the stone version.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_arched_wall&amp;diff=97341</id>
		<title>Stone arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_arched_wall&amp;diff=97341"/>
		<updated>2016-03-10T01:08:03Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Stone_arched_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[mortar]]s (40kg)&lt;br /&gt;
* 20x [[stone brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks&lt;br /&gt;
|note=*You must have 1 [[stone brick]] and 1 [[mortar]] in inventory to build the wall.&lt;br /&gt;
*You need 30 [[masonry]] skill to build stone walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An arched wall for a [[stone house]]. Its archway is wide to facilitate vistas and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* [[Pliers]] are used for modifying the Stone arched wall into its trimless version the [[Plain stone arched wall]].&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
== Also see ==&lt;br /&gt;
[[Wooden arched wall]], the wooden version.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It says it is a door while building.&lt;br /&gt;
*It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
*[[hitching|Hitched]] draft animals (horses, bisons, etc) pulling a [[Carts|vehicle]] can go through it.&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=97340</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=97340"/>
		<updated>2016-03-10T01:06:29Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=Hedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Confirmed types of hedge are: [[Camellia]], [[Oleander]], [[Rose]], [[Thorn]], [[Cedar]], [[Maple]] and [[Lavender]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Grape]], [[Apple]], [[Cherry]], [[Lemon]], [[Olive]], [[Birch]], [[Pine]], [[Oak]], [[Willow]], [[Linden]]&lt;br /&gt;
(''Nobody has managed to grow those in hedges yet.'')&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
Hedges can't be planted on crop tile borders or packed dirt tile borders.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Can be destroyed just as any other fence using a bashing tool. [[Catapult]]s are confirmed to work on them. A [[Body Strength]] of 21 is required for both methods.  &lt;br /&gt;
&lt;br /&gt;
* Unsure at this time if damage done can be repaired, or if a growth would reset it.&lt;br /&gt;
* Pruning hedge to medium or low length before bashing increase the damage tremendously. (tested with 10ql rose hedges, 4 damage before prune, 40 damage after)&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
A sickle can also be used to destroy a low hedge.&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
As a [[priest]] can't attach parts, this is the only [[fence]] type they can build.&lt;br /&gt;
These cannot be built on the border of an Arched Wall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=97336</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=97336"/>
		<updated>2016-03-09T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of Templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=97304</id>
		<title>Long bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=97304"/>
		<updated>2016-02-28T01:38:39Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Long bow.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long slender bow that must be fired pretty far for good accuracy. It will then provide a hefty punch.''&lt;br /&gt;
&lt;br /&gt;
'''Long bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;A long but unstringed slender bow.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
This weapon is best used at 20 tiles range, or 80 m when looking through a [[spyglass]]. It requires a minimum range of 10 tiles. Higher [[Skills:Long_bow|skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
The long bow has the furthest range of hand-held weapons in game. Long bows at a long range can give very nasty wounds with a good enough bow. The maximum range seems to be 50 tiles from the target unless aided by a spyglass.&lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]].  Does not fit in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bow]] &lt;br /&gt;
* [[Short bow]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Portcullis&amp;diff=97224</id>
		<title>Portcullis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Portcullis&amp;diff=97224"/>
		<updated>2016-02-09T03:45:09Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Portcullis.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build {{PAGENAME}}&lt;br /&gt;
|materials=* 15x [[Stone brick]]s&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone brick&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a portcullis.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The slope you are building on has to be 10 or less, otherwise you get this message: [...] The slope must be 10 or less.&lt;br /&gt;
* It's possible to lock a Portcullis with a [[Gate lock]]. Intelligent creatures and players can open unlocked gates.&lt;br /&gt;
* Also see [[Stone portcullis]] and [[Plain stone portcullis]], both of which are building entryways, and as such, need door locks. &lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Repairing&amp;diff=97155</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Repairing&amp;diff=97155"/>
		<updated>2016-01-09T04:42:32Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Repairing]]&lt;br /&gt;
&lt;br /&gt;
'''Repairing''' is the [[skill]] used to repair [[damage ]]on [[item]]s. Repairing is useful for keeping items and buildings in good shape. A high repair skill will reduce the amount of [[quality]] lost while repairing.&lt;br /&gt;
&lt;br /&gt;
Repairing increases [[mind logic]] and [[body control]] characteristics.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
* Right-click the item. If repairing requires [[raw materials]] like a [[plank]], [[log]], [[rock shards]], [[wood scrap]] or [[stone brick]], activate the material needed first, then right-click the structure&lt;br /&gt;
* Select &amp;quot;Repair&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Vynora priests can use the [[Mend]] spell to repair otherwise unrepairable items&lt;br /&gt;
* If you try to repair a house wall within some other deed's perimeter, you will get the error message &amp;quot;&amp;lt;Deed Name&amp;gt; does not allow that.&amp;quot;&lt;br /&gt;
* The timer on repairing is affected by your [[mind logic]]&lt;br /&gt;
* The amount of QL reduction from repairing is affected by your repair skill in comparison to the items QL&lt;br /&gt;
&lt;br /&gt;
==Repair Chart (Active Materials &amp;amp; Damage Reduction)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
!Material !! Structure/Item !! Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|[[Log]] || [[Wooden palisade gate]], [[Palisade]] || Repairs 10 dmg per log&lt;br /&gt;
|-&lt;br /&gt;
|[[Plank]] || [[Wooden Fence]], [[Wooden Fence Gate]], [[Wooden house|Wooden house wall]]s/Windows/Doors ||| Fence/Gate = repairs 40 dmg per plank, House wall = repairs 10 dmg per plank&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Brick]] || [[Iron fence]], [[Iron fence gate]], [[Tall Stone Wall]], [[Stone House|Stone house wall]]s/Windows/Doors ||| Repairs 10 dmg per brick&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Shards]] || [[Stone wall]] ||| Repairs 10 dmg per shard&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood scrap]] || [[Woven fence]] ||| Repairs 10 dmg per woodscrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Not an all-inclusive list - please add any additional items/materials to the above table that are not included.''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Repairman/Repairwoman at 50 skill&lt;br /&gt;
* Materia Tamer at 70 skill&lt;br /&gt;
* Master Fixer at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fountain&amp;diff=97082</id>
		<title>Fountain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fountain&amp;diff=97082"/>
		<updated>2015-12-20T20:04:29Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Fountains and wells&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A low stone fountain with a basin wide enough to sit in. It can hold 1125 liters of [[water]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
Fountains will fill automatically when placed above underground water sources which can be found by [[Water_Divining|divining]] for water.&lt;br /&gt;
&lt;br /&gt;
Placing items inside a fountain will spill enough water out to accommodate for those items.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Once built it usually takes around 15 minutes for the Fountain to fill.&lt;br /&gt;
* Cannot be picked up. &lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
* It used to be possible to construct fountains in containers like [[backpack]]s and [[sauce pan]]s which could be used to expand the capacity of [[forge]]s and other containers. These fountain containers have been renamed to [[unstable source rift]]s and are being slowly phased out.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decorative fountain]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fountains and wells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Milk&amp;diff=96865</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Milk&amp;diff=96865"/>
		<updated>2015-11-05T08:13:11Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Milk&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[Jar]], [[Bucket]], [[Cauldron]], [[Water skin]] or [[Small barrel]] &lt;br /&gt;
|passive=[[Cow]], [[Sheep]], or [[Bison]]&lt;br /&gt;
|group=Milk&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Milk''' (1.0 kg)&lt;br /&gt;
|skill=Milking&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Milk from a [[cow]], [[sheep]], or [[bison]], can be drunk or used to make [[cheese]], [[feta cheese]], [[buffalo cheese]] or [[porridge]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Smaller containers can be used resulting in less milk.&lt;br /&gt;
* Cows can be milked several times per day, exactly how often varies. It is possibly related to age and how well fed the cow is.&lt;br /&gt;
* When drunk, milk will replenish water bar by approximately 4% for every 0.1 of volume consumed.&lt;br /&gt;
* Milk is always QL 100 when milked, but combining damaged milk results in lower QL.&lt;br /&gt;
* Bison produce '''Bison milk'''&lt;br /&gt;
* Sheep produce '''Sheep milk'''&lt;br /&gt;
* Cows produce '''Brown cow milk'''&lt;br /&gt;
* Milk produced from different animals cannot be combined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dairy food making items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=96851</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=96851"/>
		<updated>2015-11-04T04:16:47Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: Added that they cannot be made on tile border with packed dirt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=Hedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Confirmed types of hedge are: [[Camellia]], [[Oleander]], [[Rose]], [[Thorn]], [[Cedar]], [[Maple]] and [[Lavender]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Grape]], [[Apple]], [[Cherry]], [[Lemon]], [[Olive]], [[Birch]], [[Pine]], [[Oak]], [[Willow]], [[Linden]]&lt;br /&gt;
(''Nobody has managed to grow those in hedges yet.'')&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
Hedges can't be planted on crop tile borders or packed dirt tile borders.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Can be destroyed just as any other fence using a bashing tool. [[Catapult]]s are confirmed to work on them. A [[Body Strength]] of 21 is required for both methods.  &lt;br /&gt;
&lt;br /&gt;
* Unsure at this time if damage done can be repaired, or if a growth would reset it.&lt;br /&gt;
* Pruning hedge to medium or low length before bashing increase the damage tremendously. (tested with 10ql rose hedges, 4 damage before prune, 40 damage after)&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
A sickle can also be used to destroy a low hedge.&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
As a [[priest]] can't attach parts, this is the only [[fence]] type they can build.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=96651</id>
		<title>Small cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=96651"/>
		<updated>2015-10-07T04:48:14Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Small cart&lt;br /&gt;
|image=Small_cart.png&lt;br /&gt;
|active=[[plank]] &lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 5x [[plank]]s&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
* 2x [[shaft]]s &lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small two wheel cart designed to be dragged by one person.''&lt;br /&gt;
&lt;br /&gt;
A mobile [[container]] used to transport items.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
&lt;br /&gt;
*1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 12 [[plank|planks]]&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is not lost if you fail the initial attachment. &lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate. Small carts are naturally very resistant to damage.&lt;br /&gt;
* The volume of items affects how many fit into a cart.&lt;br /&gt;
* Although carts cannot be dragged in water tiles, they can be pushed. &lt;br /&gt;
* 6.05 kg of [[dye]] is needed to paint a cart.&lt;br /&gt;
* An unfinished cart missing only one plank weighs 23.40 kg, and will fit inside other carts and [[raft]]s for easy transport.&lt;br /&gt;
* The maximum weight you can drag in a small cart is determined by the formula (Body strength * 7 - Amount of weight you're carrying) * 10 - 60kg. See [[body strength]] for more details.&lt;br /&gt;
* A small cart can be [[lock]]ed with a small or large padlock.&lt;br /&gt;
* You can not hitch [[animal]]s to a small cart.&lt;br /&gt;
* A small cart may be [[load]]ed into a large cart or bigger transport vehicle.&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a small cart can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[rock shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
: [[Clay]] or similar items can be [[combine]]d to bypass the universal container limit of 100 items since their volume is small.&lt;br /&gt;
&lt;br /&gt;
==Crafting inside carts==&lt;br /&gt;
&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving you with a 99% complete item that can never be used and a useless cart. It is impossible to finish most items inside carts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ivy_trellis&amp;diff=96491</id>
		<title>Ivy trellis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ivy_trellis&amp;diff=96491"/>
		<updated>2015-09-22T20:51:03Z</updated>

		<summary type="html">&lt;p&gt;DrSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
|active=[[Ivy seedling]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[Ivy seedling]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
* 6x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
''Some ivy vines growing up a sturdy wooden trellis.''&lt;br /&gt;
&lt;br /&gt;
A trellis created out of an [[ivy seedling]]. It's a decorative item, cannot be harvested.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Seedling's quality determines chance to create.&lt;br /&gt;
*Failing to continue will damage the shaft or nails.&lt;br /&gt;
*Final shaft determines the wood type.&lt;br /&gt;
*May not be loaded but can be picked up and moved.&lt;br /&gt;
*Improves with carpentry items but uses the gardening skill.&lt;br /&gt;
*May be given a name which can be seen on the tooltip.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>DrSatan</name></author>
		
	</entry>
</feed>