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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragonelle</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragonelle"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Dragonelle"/>
	<updated>2026-06-04T07:50:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dragonelle&amp;diff=104275</id>
		<title>User:Dragonelle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dragonelle&amp;diff=104275"/>
		<updated>2017-09-16T00:46:07Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
=====Location=====&lt;br /&gt;
&lt;br /&gt;
Indigo Forest, Independence (31x, 13y)&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=84774</id>
		<title>Floor loom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=84774"/>
		<updated>2014-03-08T09:10:50Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Floor loom.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 10x [[shaft]] (1.00 kg)&lt;br /&gt;
* 2x [[plank]]s&lt;br /&gt;
* 10x [[string of cloth]] (0.20 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large wooden loom, made for weaving.''&lt;br /&gt;
&lt;br /&gt;
'''Loom''' is used for weaving [[cotton]] goods and armour/clothing.  Once completed, it cannot be picked up.&lt;br /&gt;
However, it CAN be pushed, pulled and rotated.&lt;br /&gt;
&lt;br /&gt;
As of 1.2 Floor Looms can be loaded into a Wagon for transport.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
On failure the [[small nails]] and plank are damaged. The quality of the nails affect the success chance.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
The floor loom is used to create:&lt;br /&gt;
:* [[square piece of cloth]] from [[string of cloth]]&lt;br /&gt;
:* [[meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[fine meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[beautiful meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[exquisite meditation rug]] from [[string of cloth]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The partially made rug that is part of the loom graphics, shares the same graphics as the fine meditation rug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Floor_loom_rug.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=84313</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=84313"/>
		<updated>2014-02-22T07:08:56Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[lye]] (1.50 kg)&lt;br /&gt;
|passive=[[mortar]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Concrete, for instance used to raise cave floors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[lye]] used to create the [[concrete]] affects your success chance.&lt;br /&gt;
* Right click a cave floor tile or exterior rock tile with the [[concrete]] and select &amp;gt; raise corner - this raises the corner the equivalent of 1 dirt.&lt;br /&gt;
* The corner closest to where you are standing will be the one that is raised, just like when dropping dirt.&lt;br /&gt;
* Unsuccessful attempts result in the loss of .05kg [[lye]] and .30 kg [[mortar]]&lt;br /&gt;
* Can not be used in deep water.&lt;br /&gt;
* Can not be used at steep slopes, giving the message ''the concrete would only flow away''. (The exact slope is 26)&lt;br /&gt;
* Can not be used on any corner of a cliff tile regardless of slope&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=84312</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=84312"/>
		<updated>2014-02-22T07:05:38Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[lye]] (1.50 kg)&lt;br /&gt;
|passive=[[mortar]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Concrete, for instance used to raise cave floors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[lye]] used to create the [[concrete]] affects your success chance.&lt;br /&gt;
* Right click a cave floor tile with the [[concrete]] and select &amp;gt; raise corner - this raises the corner the equivalent of 1 dirt.&lt;br /&gt;
* The corner closest to where you are standing will be the one that is raised, just like when dropping dirt.&lt;br /&gt;
* Unsuccessful attempts result in the loss of .05kg [[lye]] and .30 kg [[mortar]]&lt;br /&gt;
* Can not be used in deep water.&lt;br /&gt;
* Can not be used at steep slopes, giving the message ''the concrete would only flow away''. (The exact slope is 26)&lt;br /&gt;
* Can not be used on any corner of a cliff tile regardless of slope&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marsh&amp;diff=82131</id>
		<title>Marsh</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marsh&amp;diff=82131"/>
		<updated>2013-10-28T11:11:19Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Reclaiming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Marsh&lt;br /&gt;
|speed=8.18km/h&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''marsh''' is a form of vegetation similar to grass found close to or under [[water tile|water]] that; however, it's uses are more restricted.&lt;br /&gt;
&lt;br /&gt;
Marsh can spread naturally.&lt;br /&gt;
&lt;br /&gt;
==Reclaiming==&lt;br /&gt;
&lt;br /&gt;
Digging marsh with a [[shovel]] does not convert it into [[dirt tile|dirt]] as it does with [[grass]]. It can only be reclaimed by paving with [[floor board]]s, it may then be safely unpaved to be used as dirt or allow repaving with another [[pave|paving]] type.&lt;br /&gt;
&lt;br /&gt;
Marsh tiles cannot be raised out from underwater by the use of [[leveling]] or [[flattening]]. The only known way to raise marsh out of the water is to dump dirt on it.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Marsh can spread to [[dirt]] and [[grass]]. Stop the spread by placing [[sand]] around the perimeter of the marsh.&lt;br /&gt;
&lt;br /&gt;
Stone walls and other fence types do not stop the spread of marsh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marsh&amp;diff=82130</id>
		<title>Marsh</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marsh&amp;diff=82130"/>
		<updated>2013-10-28T11:10:55Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Reclaiming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Marsh&lt;br /&gt;
|speed=8.18km/h&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''marsh''' is a form of vegetation similar to grass found close to or under [[water tile|water]] that; however, it's uses are more restricted.&lt;br /&gt;
&lt;br /&gt;
Marsh can spread naturally.&lt;br /&gt;
&lt;br /&gt;
==Reclaiming==&lt;br /&gt;
&lt;br /&gt;
Digging marsh with a [[shovel]] does not convert it into [[dirt tile|dirt]] as it does with [[grass]]. It can only be reclaimed by paving with [[floor board]]s, it may then be safely unpaved to be used as dirt or allow repaving with another [[pave|paving]] type.&lt;br /&gt;
&lt;br /&gt;
Marsh tiles cannot be raised out from underwater b the use of [[leveling]] or [[flattening]]. The only known way to raise marsh out of the water is to dump dirt on it.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Marsh can spread to [[dirt]] and [[grass]]. Stop the spread by placing [[sand]] around the perimeter of the marsh.&lt;br /&gt;
&lt;br /&gt;
Stone walls and other fence types do not stop the spread of marsh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=81346</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=81346"/>
		<updated>2013-09-11T11:44:51Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* As a regular player, the best way to grind ropemaking is to improve [[net trap]]s, which uses a [[cloth tailoring]] tool set.&lt;br /&gt;
* As a priest, an excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp fibre]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
See also&lt;br /&gt;
*''[[:Category:Ropemaking items]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81318</id>
		<title>Net trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81318"/>
		<updated>2013-09-09T13:34:07Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]] (0.5 kg)&lt;br /&gt;
|passive=[[Rope]] (0.5 kg)&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 5 x [[Cordage rope]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth Tailoring&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A net that should be laid out, entwining anyone who triggers it.''&lt;br /&gt;
&lt;br /&gt;
The cotton '''net trap''' is a [[trap]] used to temporarily reduce its victim's movement speed. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active rope.&lt;br /&gt;
* Failure in creating will damage both ropes; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
&amp;lt;del&amp;gt;* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]]. &amp;lt;/del&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;* Using combined [[string of cloth]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. &amp;lt;/del&amp;gt;Although, &amp;lt;del&amp;gt;single strings require more clicking, since the whole string will be used in one improvement.&amp;lt;/del&amp;gt; [[Net trap]]s can no longer be improved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Net trap is placed on [[tree]] and bush tiles, with [[Traps]] skill influencing placement success.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart. &lt;br /&gt;
&amp;lt;del&amp;gt;* Improving these is a very good way to train up Ropemaking. &amp;lt;/del&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].&amp;lt;/del&amp;gt; See Improving above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
[[Category:Ropemaking items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81317</id>
		<title>Net trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81317"/>
		<updated>2013-09-09T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]] (0.5 kg)&lt;br /&gt;
|passive=[[Rope]] (0.5 kg)&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 5 x [[Cordage rope]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth Tailoring&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A net that should be laid out, entwining anyone who triggers it.''&lt;br /&gt;
&lt;br /&gt;
The cotton '''net trap''' is a [[trap]] used to temporarily reduce its victim's movement speed. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active rope.&lt;br /&gt;
* Failure in creating will damage both ropes; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
&amp;lt;del&amp;gt;* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]]. &amp;lt;/del&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;* Using combined [[string of cloth]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. &amp;lt;/del&amp;gt;Although, &amp;lt;del&amp;gt;single strings require more clicking, since the whole string will be used in one improvement.&amp;lt;/del&amp;gt; [[Net trap]]s can no longer be improved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Net trap is placed on [[tree]] and bush tiles, with [[Traps]] skill influencing placement success.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart. &lt;br /&gt;
* Improving these is a very good way to train up Ropemaking. &lt;br /&gt;
&amp;lt;del&amp;gt;* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].&amp;lt;/del&amp;gt; See Improving above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
[[Category:Ropemaking items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81316</id>
		<title>Net trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=81316"/>
		<updated>2013-09-09T13:32:12Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Improving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]] (0.5 kg)&lt;br /&gt;
|passive=[[Rope]] (0.5 kg)&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 5 x [[Cordage rope]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth Tailoring&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A net that should be laid out, entwining anyone who triggers it.''&lt;br /&gt;
&lt;br /&gt;
The cotton '''net trap''' is a [[trap]] used to temporarily reduce its victim's movement speed. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active rope.&lt;br /&gt;
* Failure in creating will damage both ropes; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
&amp;lt;del&amp;gt;* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]]. &amp;lt;/del&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;* Using combined [[string of cloth]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. &amp;lt;/del&amp;gt;Although, &amp;lt;del&amp;gt;single strings require more clicking, since the whole string will be used in one improvement.&amp;lt;/del&amp;gt; [[Net trap]]s can no longer be improved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Net trap is placed on [[tree]] and bush tiles, with [[Traps]] skill influencing placement success.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart. &lt;br /&gt;
* Improving these is a very good way to train up Ropemaking. &lt;br /&gt;
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
[[Category:Ropemaking items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=81315</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=81315"/>
		<updated>2013-09-09T13:24:45Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
&amp;lt;del&amp;gt;* As a regular player, the best way to grind ropemaking is to improve [[net trap]]s, which uses a [[cloth tailoring]] tool set.&amp;lt;/del&amp;gt; [[Net trap]]s can no longer be imp'ed&lt;br /&gt;
* As a priest, an excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp fibre]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
See also&lt;br /&gt;
*''[[:Category:Ropemaking items]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Butchering_knife&amp;diff=81150</id>
		<title>Butchering knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Butchering_knife&amp;diff=81150"/>
		<updated>2013-09-01T08:12:23Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Butchering knife&lt;br /&gt;
|active=[[butchering knife blade]] (1.1 kg)&lt;br /&gt;
|passive=[[wooden handle]] (0.1 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.2 kg)&lt;br /&gt;
|skill=weapon smithing&lt;br /&gt;
|improve=weapon smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy knife with a bent blade perfect for butchering.''&lt;br /&gt;
&lt;br /&gt;
A knife used when [[butchering]] all kinds of [[corpse]]s.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Butchering knives with rare properties have been seen to increase the yield and quality of meats produced.&lt;br /&gt;
Gives a minimum of one meat even from starving creatures.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Also used for filleting [[meat]] and [[fish]]. &lt;br /&gt;
&lt;br /&gt;
* Older butchering knives weigh only 0.40 kg, and thus can be stored in a [[bag of keeping]].&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_anvil&amp;diff=81149</id>
		<title>Large anvil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_anvil&amp;diff=81149"/>
		<updated>2013-09-01T05:53:47Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Anvil&lt;br /&gt;
|image=Large anvil.png&lt;br /&gt;
|active=[[iron lump]] (10.00 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large, heavy metal anvil.''&lt;br /&gt;
&lt;br /&gt;
'''Large anvil''' allows a player to make more advanced metalworking items than the [[small anvil]] but is heavier and requires more iron to make and improve.&lt;br /&gt;
&lt;br /&gt;
An older version that can still be occasionally found is an large anvil weighing 50kg.  These are no longer craftable, but apparently does have a little collectors interest.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Combine [[glowing]] from heat [[iron lump]]s into one 10 kg lump, right-click a small anvil in your inventory and select 'Create &amp;gt; Decorations &amp;gt; large anvil'. If the large anvil turns out unfinished, it needs to be dropped on the ground and still glowing hot before you can finish it.&lt;br /&gt;
Uses 1 kg of your lump upon failure to create.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
In order to use a large anvil to make things, it must be dropped on the ground.&lt;br /&gt;
Activate a glowing hot [[lump]], right-click the anvil, and 'Create &amp;gt;'. &lt;br /&gt;
&lt;br /&gt;
== Smithing Items ==&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* [[Basinet helm]] - [[steel lump|steel]]&lt;br /&gt;
* [[Breast plate]] - steel&lt;br /&gt;
* [[Dragon scale jacket]] - [[dragon scale]]&lt;br /&gt;
* [[Dragon scale glove]] - dragon scale&lt;br /&gt;
* [[Dragon scale pants]] - dragon scale&lt;br /&gt;
* [[Dragon scale boot]] - dragon scale&lt;br /&gt;
* [[Dragon scale sleeve]] - dragon scale&lt;br /&gt;
* [[Steel great helm|Great helm]] - steel&lt;br /&gt;
* [[Steel open helmet|Open helm]] - steel&lt;br /&gt;
* [[Plate gauntlet]] - steel&lt;br /&gt;
* [[Plate leggings]] - steel&lt;br /&gt;
* [[Plate sabatons|Plate sabaton]] - steel&lt;br /&gt;
* [[Plate vambrace]] - steel&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Altar]] - [[gold lump|gold]], [[silver lump|silver]]&lt;br /&gt;
* [[Bowl]] - iron, [[bronze lump|bronze]], [[copper lump|copper]], gold, silver, steel&lt;br /&gt;
* [[Cauldron]] - iron&lt;br /&gt;
* [[Frying pan]] - iron&lt;br /&gt;
* [[Sauce pan]] - iron&lt;br /&gt;
* [[Brass oil lamp]] - [[brass lump|brass]]&lt;br /&gt;
* [[Lantern]] - iron&lt;br /&gt;
* [[Metal torch]] - iron&lt;br /&gt;
=== Locks ===&lt;br /&gt;
* [[Boat lock]] - iron&lt;br /&gt;
* [[Gate lock]] - iron&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Anchor]] - [[lead lump|lead]]&lt;br /&gt;
* [[Armour chains]] - iron, bronze, copper, gold, silver, steel&lt;br /&gt;
* [[Dredge scraping lip]] - steel&lt;br /&gt;
* [[Iron fence bars|Fence bars]] - iron&lt;br /&gt;
* [[Hanging lamp head]] - brass, bronze, copper, gold, silver&lt;br /&gt;
* [[Horse shoe]] - iron, steel&lt;br /&gt;
* [[Huge axe head]] - iron&lt;br /&gt;
* [[Huge sword blade]] - iron&lt;br /&gt;
* [[Iron imperial lamp head|Imperial lamp head]] - iron&lt;br /&gt;
* [[Lamp head]] - iron, brass, bronze&lt;br /&gt;
* [[Large axe head]] - iron&lt;br /&gt;
* [[Large maul head]] - iron&lt;br /&gt;
* [[Long sword blade]] - iron&lt;br /&gt;
* [[Maul head]] - iron&lt;br /&gt;
* [[Mouth bit]] - iron, steel&lt;br /&gt;
* [[Ribbon]] - iron&lt;br /&gt;
* [[Scythe blade]] - iron&lt;br /&gt;
* [[Shovel blade]] - iron&lt;br /&gt;
* [[Sickle blade]] - iron&lt;br /&gt;
* [[Small maul head]] - iron&lt;br /&gt;
* [[Spring]] - steel&lt;br /&gt;
=== Shields ===&lt;br /&gt;
* [[Large shield]] - iron&lt;br /&gt;
* [[Shield]] - iron&lt;br /&gt;
* [[Small iron shield|Small metal shield]] - iron&lt;br /&gt;
Skills used: [[blacksmithing]], [[blades smithing]], [[chain armour smithing]], [[jewelry smithing]], [[locksmithing]], [[plate armour smithing]], [[weapon heads smithing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=81059</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=81059"/>
		<updated>2013-08-26T12:38:07Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools timers are 0.1 seconds faster than normal tools. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare tools take 10% less damage than normal tools.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality. Gives a minimum of one [[meat]] even from starving creatures.&lt;br /&gt;
*Rare [[Small anvil]], [[Large Anvil]], [[saw]]s, [[hatchet]]s, [[rope tool]]s, and most other tools increase the quality cap (normally limited by the material quality) of products by up to 1QL. This amount goes down as the QL of the resource goes up and becomes negligible at very high QL.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Large cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h extra gain.&lt;br /&gt;
*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
*Rare [[charcoal pile]]s will produce a random number of rare [[tar]], [[ash]] and [[charcoal]].&lt;br /&gt;
*Rare [[Guard tower]]s can have a maximum of 5 [[Tower guard]]s&lt;br /&gt;
*Combining two rare [[clay]]s yields still rare clay.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=81058</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=81058"/>
		<updated>2013-08-26T12:34:12Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools timers are 0.1 seconds faster than normal tools. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare tools take 10% less damage than normal tools.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality. Gives a minimum of one [[meat]] even from starving creatures.&lt;br /&gt;
*Rare [[Small anvil]], [[Large Anvil]], [[saw]]s, [[hatchet]]s, [[rope tool]]s, and most other tools increase the quality cap (normally limited by the material quality) of products by up to 1QL. This amount goes down as the QL of the resource goes up and becomes negligible at very high QL.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Large cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h extra gain.&lt;br /&gt;
*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
*Rare [[charcoal pile]]s will produce a random number of rare [[tar]], [[ash]] and [[charcoal]].&lt;br /&gt;
*Combining two rare [[clay]]s yields still rare clay.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dragonelle&amp;diff=81037</id>
		<title>User:Dragonelle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dragonelle&amp;diff=81037"/>
		<updated>2013-08-24T06:49:04Z</updated>

		<summary type="html">&lt;p&gt;Dragonelle: Created page with &amp;quot;{{HP-freedom}}  =====Location=====  Insanity Hills, Independence (22x, 17y)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
=====Location=====&lt;br /&gt;
&lt;br /&gt;
Insanity Hills, Independence (22x, 17y)&lt;/div&gt;</summary>
		<author><name>Dragonelle</name></author>
		
	</entry>
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