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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eldarian</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eldarian"/>
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	<updated>2026-06-04T05:05:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=122502</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=122502"/>
		<updated>2022-01-12T22:06:58Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Undo revision 122501 by Eldarian (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=122501</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=122501"/>
		<updated>2022-01-12T21:38:14Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle&lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=117258</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=117258"/>
		<updated>2020-11-22T22:29:15Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: traders are purchasable and place able on deed on defiance, and the items they listed they only sell here was incorrect as well. my deed has a trader on it on the server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|type=pvp&lt;br /&gt;
|image=Defiance_v4_2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=&lt;br /&gt;
|twitter=WO_Defiance&lt;br /&gt;
|mrtg-name=Defiance&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/382-defiance/&lt;br /&gt;
|start-towns=Frontier, Rotten Hollow, Rumble&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]]&lt;br /&gt;
|theft = yes&lt;br /&gt;
|guard-towers = yes&lt;br /&gt;
|deeds = influence&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Defiance is the PVP server of the Northern Freedom Isle cluster. More information to come. &lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
[[Mol-Rehan]] kingdom- Rumble&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jenn-Kellon]] kingdom-Frontier&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horde of the Summoned]] kingdom- Rotten Hollow&lt;br /&gt;
==Travel==&lt;br /&gt;
The only servers Defiance residents can reach are the [[Harmony]] and [[Melody]] PVE servers, via portal. Players may not take items to Harmony or Melody. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not.&lt;br /&gt;
&lt;br /&gt;
==Defiance PVP Rule Set==&lt;br /&gt;
Defiance has a different rule set from other servers, in addition to normal [[PVP]] rules, as follows:&lt;br /&gt;
&lt;br /&gt;
Similar to the Elevation server:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150 .&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate Damage Bonus Now Increases lockpicking chance.&lt;br /&gt;
* Element Immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Border crossing will be disabled, travel only available via portal.&lt;br /&gt;
* Trader contracts will be purchasable and traders can be placed.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* Hell horses and Unicorns cannot be hitched or ridden.&lt;br /&gt;
&lt;br /&gt;
Defiance only rules:&lt;br /&gt;
 &lt;br /&gt;
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.&lt;br /&gt;
* Starting areas have a zone around them providing some extra benefits and restrictions&lt;br /&gt;
** Much stronger tower guard spawns inside this zone instead of the normal ones.&lt;br /&gt;
** Reduced damage from siege weapons.&lt;br /&gt;
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.&lt;br /&gt;
** Shorter raid windows than outside the starting islands..&lt;br /&gt;
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.&lt;br /&gt;
** Capitals cannot be located inside this safe zone. &lt;br /&gt;
** Artifacts in the safe zone will lose charges every hour even when on players.&lt;br /&gt;
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.&lt;br /&gt;
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.&lt;br /&gt;
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.&lt;br /&gt;
** Lockpicking will always work even outside raid windows.&lt;br /&gt;
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.&lt;br /&gt;
* Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.&lt;br /&gt;
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:&lt;br /&gt;
** Summon Skeletons/Wraith/Worg&lt;br /&gt;
** Mirrored Self&lt;br /&gt;
** Stone/Ice/Fire walls&lt;br /&gt;
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.&lt;br /&gt;
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.&lt;br /&gt;
* Increased shield/shield bashing skill outside of the safe zones.&lt;br /&gt;
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.&lt;br /&gt;
* Locate souls will have a reduced range; this will also include locating corpses.&lt;br /&gt;
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.&lt;br /&gt;
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=defiance.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=116467</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=116467"/>
		<updated>2020-09-06T19:53:12Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: removed the focus modifier, does not allow you to focus while using the bows, tested numerous times, if someone else has tested please share results.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage.  (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short Bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Long Bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the better chance you have to hit your target.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in your backpack&lt;br /&gt;
#Arrows in an equipped quiver&lt;br /&gt;
#Arrows in a quiver in your inventory&lt;br /&gt;
#Arrows in your inventory not in a quiver&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory. &lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in Body Strength increases archery damage by 1%.&lt;br /&gt;
*Biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armor is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of Cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of Ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind Stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotten Touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 45 while practicing on an archery target. &lt;br /&gt;
* It is possible to gain 30 skill in one bow type, then begin a new bow type.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=116318</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=116318"/>
		<updated>2020-09-04T07:01:03Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|meattype=Horse&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 13 colour types: black, white, grey, brown, gold, blood bay, ebony black (also known as &amp;quot;jet black&amp;quot;), piebald pinto, chestnut, appaloosa, gold buckskin, skewbald pinto, and black silver.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse_colors.jpg|thumb|250px|Horse colours, image provided by Malena]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph when riding it. Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed by the tamer, or when branded by whoever has [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
==Speed Boosting==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center; cellpadding=&amp;quot;3&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: green;&amp;quot; | 50ql boost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: #c5c503;&amp;quot; | 70ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: red;&amp;quot; | 90 ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Horse shoe]] set of 4&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Saddle]]&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Wind of Ages]] &lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|cast on shoes or saddle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:blue&amp;quot; | rare versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:teal&amp;quot; | supreme versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1.44km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment speeds aren't determined at 50, 70 or 90 quality thresholds, it's linear and scales according to quality.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
*Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
*Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
*Color of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different color at birth.&lt;br /&gt;
*Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
There are numerous traits that can positively or negatively affect the speed of a creature being ridden by a player, or pulling a [[:Category:Vehicles|vehicle]].&lt;br /&gt;
&lt;br /&gt;
Horses and [[hell horses]] must pass a [[Soul Strength]] skill check periodically in order for a speed-related trait to take effect. These checks are recalculated often for each trait, so the speed of a horse, hell horse, or wagon being pulled by one may not be consistent. Hell horses have much higher Soul Strength than horses, so their speed-related traits take effect much more consistently.&lt;br /&gt;
&lt;br /&gt;
All other animals, including [[unicorns]], do not need to pass this skill check to use their traits; their speed-related traits are always in effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits that can increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''': +10% speed.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''': +20% speed.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot;''': +10% speed, +10kg weight limit.*&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''': +10kg weight limit.*&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot;''': +20kg weight limit.*&lt;br /&gt;
&lt;br /&gt;
Traits that can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot;''': -30% speed.&lt;br /&gt;
*'''&amp;quot;It has malformed hindlegs.&amp;quot;''': -10% speed.&lt;br /&gt;
*'''&amp;quot;It looks very unmotivated.&amp;quot;''': -30kg weight limit.*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;quot;Weight limit&amp;quot; refers to the amount of weight a creature can carry when a player is riding it. This is based on the [[Body Strength]] of the creature. Any weight above this limit will cause the creature to move more slowly. This does not apply to creatures hitched to a [[:Category:Vehicles|vehicle]], as the weight of the vehicle has no effect on them.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list of traits.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed or branded horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*They can be [[Animals#Leading|led]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]].&lt;br /&gt;
*Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attack tamed horses/mounts.&lt;br /&gt;
*Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40. While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
*One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
*Have 20 Body Strength.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Horse names]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=116259</id>
		<title>Epic portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=116259"/>
		<updated>2020-08-24T02:17:57Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4 x [[log]]s &lt;br /&gt;
* 11 x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumoured to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the [[Epic]] server.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right click the epic portal and select ''Use'' to travel to the [[epic cluster]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Visiting the epic cluster for the first time from a [[freedom]] server creates a new character with the same name, a fresh skillset and beginner tools.&lt;br /&gt;
* Premium time and bank account carries over.&lt;br /&gt;
* Epic portals cannot be dyed.&lt;br /&gt;
* Completed epic portals cannot be taken into player inventory or loaded onto a vehicle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[PVP]]&lt;br /&gt;
* [[Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116258</id>
		<title>Pvp portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116258"/>
		<updated>2020-08-24T02:17:34Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4 x [[log]]s &lt;br /&gt;
* 11 x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumored to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the PvP server [[Defiance]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right click the PvP portal and select ''Use'' to travel to the PvP server [[Defiance]]&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skills transfer over from the northern freedom cluster with the exception of [[fight skill]], [[faith]], and [[alignment]].&lt;br /&gt;
* Meditation path and Religion does not transfer.&lt;br /&gt;
* Premium time and bank account carries over.&lt;br /&gt;
* PvP portals cannot be dyed.&lt;br /&gt;
* Completed PvP portals cannot be taken into player inventory or loaded onto a vehicle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[PVP]]&lt;br /&gt;
* [[Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116257</id>
		<title>Pvp portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116257"/>
		<updated>2020-08-24T02:17:15Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4 x [[log]]s &lt;br /&gt;
* 11 x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumored to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the PvP server [[Defiance]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right click the PvP portal and select ''Use'' to travel to the PvP server [[Defiance]]&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skills transfer over from the northern freedom cluster with the exception of [[fight skill]], [[faith]], and [[alignment]].&lt;br /&gt;
* Meditation path and Religion does not transfer.&lt;br /&gt;
* Premium time and bank account carries over.&lt;br /&gt;
* PvP portals cannot be dyed.&lt;br /&gt;
* Completed PvP portals cannot be taken into player inventory or loaded onto a vehicle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Epic Portals]]&lt;br /&gt;
* [[PVP]]&lt;br /&gt;
* [[Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=116256</id>
		<title>Epic portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=116256"/>
		<updated>2020-08-24T02:15:35Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4 x [[log]]s &lt;br /&gt;
* 11 x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumoured to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the [[Epic]] server.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right click the epic portal and select ''Use'' to travel to the [[epic cluster]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Visiting the epic cluster for the first time from a [[freedom]] server creates a new character with the same name, a fresh skillset and beginner tools.&lt;br /&gt;
* Premium time and bank account carries over.&lt;br /&gt;
* Epic portals cannot be dyed.&lt;br /&gt;
* Completed epic portals cannot be taken into player inventory or loaded onto a vehicle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[PvP Portal]]&lt;br /&gt;
* [[PVP]]&lt;br /&gt;
* [[Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116255</id>
		<title>Pvp portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pvp_portal&amp;diff=116255"/>
		<updated>2020-08-24T02:14:38Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Created page with &amp;quot;Main / Skills / Masonry / '''{{PAGENAME}}'''  {{itemBox |name={{PAGENAME}} |image=Epic portal.jpg |active=stone brick |passive=log  |group=decorations...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4 x [[log]]s &lt;br /&gt;
* 11 x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumored to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the PvP server [[Defiance]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right click the PvP portal and select ''Use'' to travel to the PvP server [[Defiance]]&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skills transfer over from the northern freedom cluster with the exception of [[fight skill]], [[faith]], and [[alignment]].&lt;br /&gt;
* Meditation path and Religion does not transfer.&lt;br /&gt;
* Premium time and bank account carries over.&lt;br /&gt;
* PvP portals cannot be dyed.&lt;br /&gt;
* Completed PvP portals cannot be taken into player inventory or loaded onto a vehicle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Epic Portal]]&lt;br /&gt;
* [[PVP]]&lt;br /&gt;
* [[Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eberron_Stronghold&amp;diff=115590</id>
		<title>Settlement:Eberron Stronghold</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eberron_Stronghold&amp;diff=115590"/>
		<updated>2020-08-04T01:00:16Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Created page with &amp;quot;Elderian founded Eberron Stronghold Jul 31, 2020 7:14:28 AM in the great lands of defiance. This is a mighty stronghold that stands as the foothold between Mol-Rehan and Jenno...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elderian founded Eberron Stronghold Jul 31, 2020 7:14:28 AM in the great lands of defiance. This is a mighty stronghold that stands as the foothold between Mol-Rehan and Jennon-Kellon. The Choke point it holds prove vital to the kingdom of Mol-Rehan.&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Eldarian&amp;diff=114968</id>
		<title>User:Eldarian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Eldarian&amp;diff=114968"/>
		<updated>2020-06-09T20:50:22Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Eldarian&amp;diff=114967</id>
		<title>User:Eldarian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Eldarian&amp;diff=114967"/>
		<updated>2020-06-09T20:49:59Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Tridents Point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tridents point was founded by Eldarian.&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Poison&amp;diff=90228</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Poison&amp;diff=90228"/>
		<updated>2015-01-31T20:28:42Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You have poison wound(s) which have a chance of killing you on a healing tick.''&lt;br /&gt;
 &lt;br /&gt;
* When fishing, if you catch a [[white shark]] it will bite you and give you a poison [[wound]].&lt;br /&gt;
* Additionally, poison can be applied via enchanted weapons with [[venom]] or similar magical effects.&lt;br /&gt;
* Also the [[Deathcrawler minion]]s attacks are poisonous.&lt;br /&gt;
 &lt;br /&gt;
Poison wounds can be treated with [[farmer's salve]], [[healing cover]]s or magical healing ([[Fo#Spells|Fo]]), but not [[cotton]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wounds]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Poison&amp;diff=90227</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Poison&amp;diff=90227"/>
		<updated>2015-01-31T20:21:13Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &lt;br /&gt;
* When fishing, if you catch a [[white shark]] it will bite you and give you a poison [[wound]].&lt;br /&gt;
* Additionally, poison can be applied via enchanted weapons with [[venom]] or similar magical effects.&lt;br /&gt;
* Also the [[Deathcrawler minion]]s attacks are poisonous.&lt;br /&gt;
 &lt;br /&gt;
Poison wounds can be treated with [[farmer's salve]], [[healing cover]]s or magical healing ([[Fo#Spells|Fo]]), but not [[cotton]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wounds]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Salt&amp;diff=86652</id>
		<title>Salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Salt&amp;diff=86652"/>
		<updated>2014-06-21T03:50:57Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=salt.png&lt;br /&gt;
|creation=Mined from some cave tiles,&amp;lt;br/&amp;gt;Granted as a gift from praying&lt;br /&gt;
|result=* '''Salt''' (0.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Fine white, chunky salt.''&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Salt can be found on certain [[ore]] and [[rock tile]]s while [[mining]]. The maximum QL of the salt will be capped by your [[mining]] skill or the maximum QL of the rock/ore tile, whichever is lower.&lt;br /&gt;
It can also be granted as a gift to a [[follower]] or [[priest]] when [[praying]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Salt can be used in [[cooking]] in place of an [[herb]].&lt;br /&gt;
*If included in [[meal]]s, salt reduces the [[decay]] by half.&lt;br /&gt;
*Salt place in a barrel with water will help slow the decay of food.&lt;br /&gt;
*Salt is also used in the creation of Animal [[rug]]s.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
If you have a [[prospecting]] skill of at least 40, you can prospect a tile and see if it contains salt.&lt;br /&gt;
&lt;br /&gt;
Placing a salt (or any food item) into your [[bank]] will cause that item to immediately take some damage. The Event window will state &amp;quot;the salt gets dirty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=86446</id>
		<title>Large saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=86446"/>
		<updated>2014-06-05T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Large saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[Girth]]&lt;br /&gt;
|passive=[[Large saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[Stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (6.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
 Brown Bear?&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Girth]] quality affects the chance of creating.&lt;br /&gt;
* Does not fit on Horses, Unicorns, or Brown bears.&lt;br /&gt;
* The speed increase is dependent on the quality of the saddle.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ebonheart_stronghold&amp;diff=83950</id>
		<title>Settlement:Ebonheart stronghold</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ebonheart_stronghold&amp;diff=83950"/>
		<updated>2014-02-07T14:54:44Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: Settlement: EbonHeart StrongHold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EbonHeart StrongHold was found by Eldarian on December 16 2013. It is located on the server Desertion. It then established the the allaince Southern Brotherhood in January of 2014. The settlement is very rich in resources and has a great view of the land and has water front.&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79553</id>
		<title>Category talk:Items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79553"/>
		<updated>2013-06-14T13:47:16Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: /* Charming Orb */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Charming Orb ==&lt;br /&gt;
&lt;br /&gt;
* Charming orb is a lantern that is as bright as daytime in a mine.&lt;br /&gt;
* It does not require fuel just to be lit. &lt;br /&gt;
* You can light by putting in a forge with steel and flint as well and right click to snuff.&lt;br /&gt;
* QL seems to decrease over time when it is lit.&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79552</id>
		<title>Category talk:Items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79552"/>
		<updated>2013-06-14T13:44:38Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: /* Charming Orb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79551</id>
		<title>Category talk:Items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category_talk:Items&amp;diff=79551"/>
		<updated>2013-06-14T13:43:36Z</updated>

		<summary type="html">&lt;p&gt;Eldarian: /* Charming Orb */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Charming Orb ==&lt;br /&gt;
&lt;br /&gt;
* Charming orb is a lantern that is as bright as daytime in a mine.&lt;br /&gt;
* It does not require fuel just to be lit. &lt;br /&gt;
* You can light by putting in a forge with steel and flint as well and right click to snuff.&lt;br /&gt;
* QL seems to decrease over time when it is lit.&lt;/div&gt;</summary>
		<author><name>Eldarian</name></author>
		
	</entry>
</feed>