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	<updated>2026-06-04T07:49:39Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=130980</id>
		<title>User:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=130980"/>
		<updated>2025-12-12T06:28:39Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61152</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61152"/>
		<updated>2010-12-16T19:08:31Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Things to Heal Yourself */  Added comment noting that cotton (Not just seeds) can be found via botany&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with me wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truely exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Exploring_For_Newbies&amp;diff=61151</id>
		<title>Guides talk:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Exploring_For_Newbies&amp;diff=61151"/>
		<updated>2010-12-16T19:07:01Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Created page with 'Just wanted to thank everyone who's been editing this. I really hope this page ends up helping someone :D --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to thank everyone who's been editing this. I really hope this page ends up helping someone :D&lt;br /&gt;
--[[User:Elshar|Elshar]] 19:07, 16 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61150</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61150"/>
		<updated>2010-12-16T19:06:25Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Extraneous Useful Tools */  (Realized I didn't mention saw, no saw = no planks = no carts, OR fences)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with me wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truely exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61149</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61149"/>
		<updated>2010-12-16T19:02:33Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Extraneous Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with me wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truely exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61121</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=61121"/>
		<updated>2010-12-15T17:49:25Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with me wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truely exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60938</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60938"/>
		<updated>2010-12-07T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60937</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60937"/>
		<updated>2010-12-07T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Useful Tools */  -&amp;gt; Changed tar-&amp;gt;moss for the torch components.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60933</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60933"/>
		<updated>2010-12-07T18:48:37Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60932</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60932"/>
		<updated>2010-12-07T18:48:24Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60930</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60930"/>
		<updated>2010-12-07T18:36:50Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60929</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60929"/>
		<updated>2010-12-07T18:30:59Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* If you're going through heavily mountainous terrain, you may consider carrying a [[pickaxe]] to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] - Might be one of the better ones. With it you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60928</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=60928"/>
		<updated>2010-12-07T18:03:05Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Created page with '{{Cleanup}} Just a quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.  ==Things You Need== Obvio…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
Just a quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]'' &lt;br /&gt;
* [[Healing Covers]] - Components for HC's can also be foraged, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most non-wild people do this (Disclaimer: DO NOT WANDER WILD WITH YOUR TOOLS). But for a new player, you won't have the strength to both carry alot of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. Small axes also work AND double as a weapon.&lt;br /&gt;
* [[Flint and Steel]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torche]]s if you happen to find some [[tar]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=59085</id>
		<title>User:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=59085"/>
		<updated>2010-09-14T19:26:14Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Wurm-related projects I'm currently working on:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/Linux]] - Attempting to create a guide to help people run wurm under linux. Currently Ubuntu/Debian-centric, but hopefully encompassing other dists as well.&lt;br /&gt;
&lt;br /&gt;
* [[/Benchmarks]] - Compiling a list of benchmarks from different hardware platforms. Currently working on: G5 PowerMac, Intel 32 + 64bit across different archs as well as some AMD setups.&lt;br /&gt;
&lt;br /&gt;
* [[/ExcelMap]] - My (Lame) Attempt to convert FRAM to an excel-map for extra data encoding (Pixel-perfect  map details, possibly dirt height? Ore qty/ql?) Starting with Firenze Island.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=59084</id>
		<title>Player:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=59084"/>
		<updated>2010-09-14T19:25:36Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Redirected page to User:Elshar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Elshar]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=59082</id>
		<title>User:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=59082"/>
		<updated>2010-09-14T18:41:08Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently living with my wife out east where I can practice shipbuilding in relative peace.&lt;br /&gt;
&lt;br /&gt;
Some Wurm-related projects current:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/Linux]] - Attempting to create a guide to help people run wurm under linux. Currently Ubuntu/Debian-centric, but hopefully encompassing other dists as well.&lt;br /&gt;
* [[/Benchmarks]] - Compiling a list of benchmarks from different hardware platforms. Currently working on: G5 PowerMac, Intel 32 + 64bit across different archs as well as some AMD setups.&lt;br /&gt;
* [[/ExcelMap]] - My (Lame) Attempt to convert FRAM to an excel-map for extra data encoding (Pixel-perfect  map details, possibly dirt height? Ore qty/ql?) Starting with Firenze Island.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=58665</id>
		<title>User:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=58665"/>
		<updated>2010-08-29T10:42:16Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently living with my wife out east where I can practice shipbuilding in relative peace.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=58509</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=58509"/>
		<updated>2010-08-22T22:48:30Z</updated>

		<summary type="html">&lt;p&gt;Elshar: added links to some items, minor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.06 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A QL 1 compass will become unreadable almost immediately, QL 30 after approximately 2 seconds, and QL 70 after 10 seconds.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_belt&amp;diff=58507</id>
		<title>Leather belt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_belt&amp;diff=58507"/>
		<updated>2010-08-22T19:19:32Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[Leather]] (0.33 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.3 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A thick strip of leather with holes and a metal husk.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Can be worn on Legs. Used to create [[Toolbelt]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Carpentry&amp;diff=58417</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Carpentry&amp;diff=58417"/>
		<updated>2010-08-20T22:06:09Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A skill which uses wood to create wooden items, typically with a [[carving knife]] or [[iron saw]].  Carpentry also determines the [[maximum slope]] you can build on, and is used when [[building a house]].&lt;br /&gt;
&lt;br /&gt;
The following tools are needed for improving and finishing carpentry items:&lt;br /&gt;
&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Iron file]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Fine carpentry]] - Fine carpentry contains more difficult carpentry functions such as creating [[barrel]]s and [[cart]]s.&lt;br /&gt;
* [[Toy making]] - The creation of toys.&lt;br /&gt;
* [[Bowyery]] - The creation of [[bows]]&lt;br /&gt;
* [[Fletching]] - The creation of [[arrows]]&lt;br /&gt;
* [[Ship building]] - The creation of [[boats]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also [[:Category:Carpentry items|Carpentry items]].&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Fine fishing rod]]&lt;br /&gt;
* [[Regular fishing rod|Fishing rod]]&lt;br /&gt;
* [[Grooming brush]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Wooden spindle]]&lt;br /&gt;
* [[Wooden spatula]]&lt;br /&gt;
* [[Wooden clay shaper]]&lt;br /&gt;
&lt;br /&gt;
=== Fences ===&lt;br /&gt;
* [[Palisade]]&lt;br /&gt;
* [[Wooden fence]]&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Floor boards]]&lt;br /&gt;
* [[Mallet head]]&lt;br /&gt;
* [[Mine door (wood) ]]&lt;br /&gt;
* [[Peg]]&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
* [[Practice doll]]&lt;br /&gt;
* [[Shaft]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[Wooden fishing hook]]&lt;br /&gt;
* [[Wooden handle]]&lt;br /&gt;
* [[Yoke]]&lt;br /&gt;
&lt;br /&gt;
=== [[Traps]] ===&lt;br /&gt;
* [[Axe trap]]&lt;br /&gt;
* [[Bow trap]]&lt;br /&gt;
* [[Knife trap]]&lt;br /&gt;
* [[Pole trap]]&lt;br /&gt;
* [[Stick trap]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Carpenter at 50 skill&lt;br /&gt;
* Renowned Carpenter at 70 skill&lt;br /&gt;
* Master Carpenter at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Carpentry Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Carpentry items|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=58416</id>
		<title>Grooming brush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=58416"/>
		<updated>2010-08-20T22:02:15Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Inserted Header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Grooming brush&lt;br /&gt;
|active=[[shaft]] (0.18 kg)&lt;br /&gt;
|passive=[[wemp fibre]] (0.17 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.35 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''grooming brush''' ''is used to groom [[animals]]. Its wooden handle (actually a shaft) is lined with lots of thin, strong [[wemp]] straws.''&lt;br /&gt;
&lt;br /&gt;
Grooming gives [[animal husbandry]] skill and cures as well as prevents animals from catching [[disease]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The shaft [[quality]] affects the success chance of creation.&lt;br /&gt;
* If using more than the required amout of shaft or [[wemp fibre]] it will take only the needed weight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava_fiend&amp;diff=57965</id>
		<title>Lava fiend</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava_fiend&amp;diff=57965"/>
		<updated>2010-08-12T00:42:56Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[charcoal]], [[flint]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Caves, lava&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
These lava creatures enter the surface through lava pools, probably in order to hunt, and are often found in caves. It is heavily armoured and makes a dangerous opponent due to its burning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiend.jpg|thumb|left|250px|A vicious Lava Fiend]]&lt;br /&gt;
[[Image:Fiend.JPG|thumb|left|250px|A cute Lava Fiend]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57893</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57893"/>
		<updated>2010-08-10T06:08:15Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Item stocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always have the following items in stock:&lt;br /&gt;
* A settlement form&lt;br /&gt;
* A [[personal merchant contract]]&lt;br /&gt;
* A [[trader contract]]&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[silver tuning fork of metal detection]]&lt;br /&gt;
* 3 [[sleep powder]]&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57892</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57892"/>
		<updated>2010-08-10T06:05:53Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Item stocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always have the following items in stock:&lt;br /&gt;
* A settlement form&lt;br /&gt;
* A personal merchant contract&lt;br /&gt;
* A trader contract&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[silver tuning fork of metal detection]]&lt;br /&gt;
* 3 [[sleep powder]]&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=57890</id>
		<title>Rod of transmutation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rod_of_transmutation&amp;diff=57890"/>
		<updated>2010-08-10T06:02:39Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two foot long granite rod that turns a normal cave tile into the ore vein of your choice. The tile will have a maximum ql limit of 99 and allows for 10,000 mining operations. The rod is destroyed when used.&lt;br /&gt;
&lt;br /&gt;
It can be bought from a [[trader]] for 50 silver coins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=57889</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=57889"/>
		<updated>2010-08-10T06:01:31Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Surface excavation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Surface mining is reported to allow you to lower surface rock below the level of existing tunnels underground. It would be good to get some additional confirmation of this, though I am rather certain that at one of my personal surface lowering locations, I did precisely that, lowering the level of rock to a point below where it should have broken through into a tunnel. Remember Wurm is not truly 3D.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward around 31 times before it is too high to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard height with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* Iron: 50-60&lt;br /&gt;
* Copper: 60-70&lt;br /&gt;
* Tin or lead: 70-85&lt;br /&gt;
* Silver: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your pickaxe or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57888</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=57888"/>
		<updated>2010-08-10T05:59:51Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Item stocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always have the following items in stock:&lt;br /&gt;
* A settlement form&lt;br /&gt;
* A personal merchant contract&lt;br /&gt;
* A trader contract&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Item:Rod of Transmutation | Rod of Transmutation]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[silver tuning fork of metal detection]]&lt;br /&gt;
* 3 [[sleep powder]]&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Tower_Point&amp;diff=52890</id>
		<title>Settlement:Tower Point</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Tower_Point&amp;diff=52890"/>
		<updated>2009-12-31T21:10:01Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Battlepants&lt;br /&gt;
|motto=LOL&lt;br /&gt;
|population=5&lt;br /&gt;
|allies= &amp;amp;nbsp;&lt;br /&gt;
|enemies=&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tower Point is a size 10 village located along the coast in the NE at 44x,10y on the Freedom Map.&lt;br /&gt;
&lt;br /&gt;
Most of the villagers used to belong to the JKH Village Greenside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
'''Bold''' = Title&lt;br /&gt;
==== Mayor: ====&lt;br /&gt;
* [[Player:Battlepants|Battlepants]] - '''[Lots]'''&lt;br /&gt;
&lt;br /&gt;
==== Currently Active Villagers ====&lt;br /&gt;
* Aeper&lt;br /&gt;
* [[Player:Elshar|Elshar]] - '''[Digger]''', '''[Excavator]''', '''[Trollslayer]''', '''[Carpenter]'''&lt;br /&gt;
* Shyel '''[Trollslayer]'''&lt;br /&gt;
* Sparkyrich&lt;br /&gt;
&lt;br /&gt;
==== Inactive Villagers + Alts ====&lt;br /&gt;
&lt;br /&gt;
* Chillywilly&lt;br /&gt;
* Figs&lt;br /&gt;
* Gurkin&lt;br /&gt;
* Longinus&lt;br /&gt;
* Muni&lt;br /&gt;
* Synapse&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Tower_Point&amp;diff=52889</id>
		<title>Settlement:Tower Point</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Tower_Point&amp;diff=52889"/>
		<updated>2009-12-31T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Elshar: Created page with '{{s-freedom}} {{settlement |name={{PAGENAME}} |type=v |size=10 |mayor=Battlepants |motto=LOL |population=5 |allies= &amp;amp;nbsp; |enemies=&amp;amp;nbsp; }}  Tower Point is a size 10 village lo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Battlepants&lt;br /&gt;
|motto=LOL&lt;br /&gt;
|population=5&lt;br /&gt;
|allies= &amp;amp;nbsp;&lt;br /&gt;
|enemies=&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tower Point is a size 10 village located along the coast in the NE at 44x,10y on the Freedom Map.&lt;br /&gt;
&lt;br /&gt;
Most of the villagers used to belong to the JKH Village Greenside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
'''Bold''' = Title&lt;br /&gt;
==== Mayor: ====&lt;br /&gt;
* [[Player:Battlepants|Eliasthecrimson]] - '''[Lots]'''&lt;br /&gt;
&lt;br /&gt;
==== Currently Active Villagers ====&lt;br /&gt;
* Aeper&lt;br /&gt;
* [[Player:Elshar|Elshar]] - '''[Digger]''', '''[Excavator]''', '''[Trollslayer]''', '''[Carpenter]'''&lt;br /&gt;
* Shyel '''[Trollslayer]'''&lt;br /&gt;
* Sparkyrich&lt;br /&gt;
&lt;br /&gt;
==== Inactive Villagers + Alts ====&lt;br /&gt;
&lt;br /&gt;
* Chillywilly&lt;br /&gt;
* Figs&lt;br /&gt;
* Gurkin&lt;br /&gt;
* Longinus&lt;br /&gt;
* Muni&lt;br /&gt;
* Synapse&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Tyre&amp;diff=52886</id>
		<title>Settlement:Tyre</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Tyre&amp;diff=52886"/>
		<updated>2009-12-31T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Villagers: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
&amp;lt;div {{boxstyle|width=600px|bgcolor=#C55|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Warning: Do not modify this page without consulting &amp;lt;b&amp;gt;[[User_talk:Doughboy|Doughboy]]&amp;lt;/b&amp;gt;'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Lord, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to hide the bodies of the people I had to kill because they pissed me off.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=15&lt;br /&gt;
|mayor=[[User:Doughboy|Doughboy]]&lt;br /&gt;
|population=42&lt;br /&gt;
|allies=&lt;br /&gt;
* Afkalot&lt;br /&gt;
* Arkham Asylum&lt;br /&gt;
* Blackhorse&lt;br /&gt;
* Ceasarea Maritima&lt;br /&gt;
* [[CAPSALOT]]&lt;br /&gt;
* [[Erika]]&lt;br /&gt;
* Greytown&lt;br /&gt;
* Greywater Motte&lt;br /&gt;
* Hippies Haven&lt;br /&gt;
* Homestead Bay&lt;br /&gt;
* Hotis Ad Portarum&lt;br /&gt;
* Ironworks&lt;br /&gt;
* Kingslayer Harbor&lt;br /&gt;
* [[Kyara]]&lt;br /&gt;
* Lock Haven&lt;br /&gt;
* New Prypjat&lt;br /&gt;
* Passaggio Ai Dei&lt;br /&gt;
* Pirate Outpost Memorial&lt;br /&gt;
* Point Du Hoc&lt;br /&gt;
* Port Middi&lt;br /&gt;
* Shaolin Monastary&lt;br /&gt;
* Sparta&lt;br /&gt;
* Sunnydale&lt;br /&gt;
* The Damned&lt;br /&gt;
* The Damned Homestead&lt;br /&gt;
* The Inn&lt;br /&gt;
* [[The Landing]]&lt;br /&gt;
* The Pirate Outpost&lt;br /&gt;
* [[Valhalla]]&lt;br /&gt;
* Vallhalla&lt;br /&gt;
* Vean's Place&lt;br /&gt;
* Water Works&lt;br /&gt;
* Wintermute's Homestead&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Blacklight]]&lt;br /&gt;
* [[Mol-Rehan]]&lt;br /&gt;
|status=&lt;br /&gt;
* At peace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tyre==&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] was founded a week after [[Player:Doughboy|Doughboy]] the &amp;quot;Mayor of Noriyah&amp;quot; and the village members decided that they had stomached enough on JK home. They packed all the gear they could carry and made sure that they would make only one trip and left for wild. They had been on wild with some alts they made &amp;quot;back when basics were allowed on wild&amp;quot; to scout the area and they had found the perfect spot that was situated on a island that would require a lot of dirt they would have to haul from the surrounding shore lines. Once they brought their main characters to wild they started working around the clock and in one week they had a flattened 21x21 size area and began work getting the walls put up. During this time the Black Lighters from a settle south of Tyre called &amp;quot;The Bat Cave&amp;quot; would harass the group every few days and would come down to check on their progress. After 2 days they had the outer walls up and started laying their defensive plans for the inner part of the deed which eledok had made in sketchup for them. After about 4 more days the inner deed was completed and secure. Then they began work on the western end of the deed that they would use for additional housing and to keep it from being used as a place to setup a catapult and attack the main deed from.&lt;br /&gt;
&lt;br /&gt;
To this day not a single raid has been successful nor has any other kingdom set foot on the main deed. [[Tyre]] is a island fortress that we base the concept from: The Siege of Tyre by Alexander The Great.&lt;br /&gt;
&lt;br /&gt;
[[Tyre]] has since built a Homestead to the east to block boats from entering Kingslayer Bay and also another building to the west after it was dredged down which made boat access easier in to the bay.&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
&lt;br /&gt;
====Seeking====&lt;br /&gt;
&lt;br /&gt;
We are actively seeking new recruits new and old. We encourage new recruits to grind what they wish to specialize in and if you do show us by staying active and wanting to provide for the village and help out, we'll provide you with whatever tools you may need or want. We don't discriminate by age, race, or gender and expect the same from all new recruits and current village members. We do require you to be on your best behavior because your actions reflect on our village. The current village members are all over 20 years old, mature, and we use vent but don't require it &amp;quot;having vent makes things a lot easier on us considering we hardly ever talk in game chat and it allows us to get to know you better&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
Click on a players name to display their user page for additional info about that individual.&lt;br /&gt;
&lt;br /&gt;
====Mayor:====&lt;br /&gt;
&lt;br /&gt;
* [[Player:Doughboy|Doughboy]]&lt;br /&gt;
&lt;br /&gt;
====Villagers:====&lt;br /&gt;
&lt;br /&gt;
* Adalima&lt;br /&gt;
* Alyndra&lt;br /&gt;
* [[Player:Xallo|Applepie]]&lt;br /&gt;
* Artero&lt;br /&gt;
* [[Player:Christa|Christa]]&lt;br /&gt;
* [[Player:Xallo|Dark]]&lt;br /&gt;
* Deikir&lt;br /&gt;
* Eledok&lt;br /&gt;
* Elemental&lt;br /&gt;
* [[Player:Elshar|Elshar]] (On Hiatus to Freedom)&lt;br /&gt;
* [[Player:Fogshark|Fogshark]]&lt;br /&gt;
* Fomar&lt;br /&gt;
* Fuegan&lt;br /&gt;
* [[Player:Ilario|Ilario]]&lt;br /&gt;
* Kaylos&lt;br /&gt;
* [[Player:Doughboy|Koletar]]&lt;br /&gt;
* Krelos&lt;br /&gt;
* Lokia&lt;br /&gt;
* Maidin&lt;br /&gt;
* Martinus&lt;br /&gt;
* Meseraphim&lt;br /&gt;
* [[Player:Meznev|Meznev]]&lt;br /&gt;
* Moderob&lt;br /&gt;
* Nimisha&lt;br /&gt;
* Noravondark&lt;br /&gt;
* Palepu&lt;br /&gt;
* Potissimus&lt;br /&gt;
* Raffeh&lt;br /&gt;
* Raoth&lt;br /&gt;
* Reidin&lt;br /&gt;
* Ronn&lt;br /&gt;
* Rothf&lt;br /&gt;
* Samsam&lt;br /&gt;
* Scotty&lt;br /&gt;
* Shyana&lt;br /&gt;
* Solei&lt;br /&gt;
* Spartacus&lt;br /&gt;
* Spiderhawk&lt;br /&gt;
* [[Player:Tirnael|Tirnael]]&lt;br /&gt;
* Trashmanguy&lt;br /&gt;
* [[Player:Xallo|Viribus]]&lt;br /&gt;
* Wallawalla&lt;br /&gt;
* [[Player:Xallo|Xallo]]&lt;br /&gt;
* Zae&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
[[Tyre]] doesn't have a formal hierarchy, even though it is a dictatorship. We welcome input from all villagers but final decisions will come from the Village founders.&lt;br /&gt;
&lt;br /&gt;
Here are some recent pictures of Tyre. [http://thenextlevelgaming.com/pics/tyre/]&lt;br /&gt;
&lt;br /&gt;
Tyre just expanded to a size 15 deed on June 01, 2009&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Located on the north east quadrant of wild server, [[Tyre]] is directly west of Rat Point. It is also directly east of the CrossRoads (not to be confused with the Trader's Post).&lt;br /&gt;
[[Tyre]] is located in a bay - which, thanks to recent events, was renamed to Kingslayer's Bay. [[Tyre]] is an island.&lt;br /&gt;
&lt;br /&gt;
Here is a map that [[Player:Doughboy|Doughboy]] has been working on for all of Wild to use. [[Tyre]] is located 66,67 across and 19 down [http://wurmonline.com/wiki/index.php?title=Wild_Village_Roadmap]&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
[[Tyre]] is currently at peace.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=52885</id>
		<title>Player:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=52885"/>
		<updated>2009-12-31T19:59:12Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I currently live in [[Tower Point]] as Elshar, and [[Tyre]] as Meznev.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=52884</id>
		<title>Player:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=52884"/>
		<updated>2009-12-31T19:58:39Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I currently live in [Tower Point] as Elshar, and [Tyre] as Meznev.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=49736</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=49736"/>
		<updated>2009-11-10T18:36:30Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Key binds */ This really needs alot more work, hopefully someone will nicify it better than I can :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. ({{key|F9}} in the current unstable client) Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
Key Binds by category (This is incomplete &amp;amp; needs cleaning up):&lt;br /&gt;
&lt;br /&gt;
'''* UI CONTROL:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* Movement/Control:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE, GLANCE_LEFT, GLANCE_RIGHT&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* FIGHTING/COMBAT:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_FIGHT_SPAM, TARGET&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* STATUS TOGGLES:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM MOVEMENT/MANIPULATION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DRAG, STOP_DRAGGING, PUSH, PULL, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5, TAKE, DROP, EXAMINE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MINING/DIGGING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DIG, FLATTEN, PACK, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PSROSPECT, DREDGE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* NATURE/FARMING/GROOMING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FORAGE, BOTANIZE, PICK_FLOWERS, PRUNE, CULTIVATE, PICK_SPROUT, FARM, HARVEST, BREED, GROOM, TAME, LEAD, STOP_LEADING, FEED&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* RELIGION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM CREATION/MISC ITEMS:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;IMPROVE, REPAIR, CUT_DOWN, CHOP_UP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MISC SKILLS:'''&lt;br /&gt;
TRACK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
By Addition date:&lt;br /&gt;
&lt;br /&gt;
Pre Nov 2007: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY]], [[climb|TOGGLE_CLIMB]], [[faith|TOGGLE_FAITHFUL]], [[steal|TOGGLE_LAWFUL]], ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for [[spam mode]])&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, [[take|TAKE]], [[drop|DROP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In August 2009 (client version 2.6.8-1658 [unstable]), more &amp;quot;keys&amp;quot; were added to the unstable client: &amp;lt;tt&amp;gt;[[drag|DRAG, STOP_DRAGGING]], [[push|PUSH]], [[repair|REPAIR]], TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, [[pull|PULL]], [[improve|IMPROVE]], [[dig|DIG, FLATTEN, PACK]], [[harvest|HARVEST, FARM]], [[cultivate|CULTIVATE]], [[mine|MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL]], [[prospect|PROSPECT]], [[pick|PICK_SPROUT]], [[prune|PRUNE]], [[cut|CUT_DOWN]], [[chop|CHOP_UP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October 2009 (2.6.8-1735 [testing]): &amp;lt;tt&amp;gt;ACTIVATE, [[tame|TAME]], [[lead|LEAD, STOP_LEADING]], [[track|TRACK]], [[feed|FEED]], [[target|TARGET]], [[absorb|ABSORB]], [[breed|BREED]], [[groom|GROOM]], [[dredge|DREDGE]], [[forage|FORAGE]], [[botanize|BOTANIZE]], [[pick|PICK_FLOWERS]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=49735</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=49735"/>
		<updated>2009-11-10T18:35:40Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Key binds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. ({{key|F9}} in the current unstable client) Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
Key Binds by category (This is incomplete &amp;amp; needs cleaning up):&lt;br /&gt;
&lt;br /&gt;
'''* UI CONTROL:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* Movement/Control:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE, GLANCE_LEFT, GLANCE_RIGHT&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* FIGHTING/COMBAT:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_FIGHT_SPAM, TARGET&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* STATUS TOGGLES:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, &amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM MOVEMENT/MANIPULATION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DRAG, STOP_DRAGGING, PUSH, PULL, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5, TAKE, DROP, EXAMINE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MINING/DIGGING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DIG, FLATTEN, PACK, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PSROSPECT, DREDGE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* NATURE/FARMING/GROOMING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FORAGE, BOTANIZE, PICK_FLOWERS, PRUNE, CULTIVATE, PICK_SPROUT, FARM, HARVEST, BREED, GROOM, TAME, LEAD, STOP_LEADING, FEED&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* RELIGION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM CREATION/MISC ITEMS:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;IMPROVE, REPAIR, CUT_DOWN, CHOP_UP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MISC SKILLS:'''&lt;br /&gt;
TRACK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
By Addition date:&lt;br /&gt;
&lt;br /&gt;
Pre Nov 2007: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY]], [[climb|TOGGLE_CLIMB]], [[faith|TOGGLE_FAITHFUL]], [[steal|TOGGLE_LAWFUL]], ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for [[spam mode]])&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, [[take|TAKE]], [[drop|DROP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In August 2009 (client version 2.6.8-1658 [unstable]), more &amp;quot;keys&amp;quot; were added to the unstable client: &amp;lt;tt&amp;gt;[[drag|DRAG, STOP_DRAGGING]], [[push|PUSH]], [[repair|REPAIR]], TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, [[pull|PULL]], [[improve|IMPROVE]], [[dig|DIG, FLATTEN, PACK]], [[harvest|HARVEST, FARM]], [[cultivate|CULTIVATE]], [[mine|MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL]], [[prospect|PROSPECT]], [[pick|PICK_SPROUT]], [[prune|PRUNE]], [[cut|CUT_DOWN]], [[chop|CHOP_UP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October 2009 (2.6.8-1735 [testing]): &amp;lt;tt&amp;gt;ACTIVATE, [[tame|TAME]], [[lead|LEAD, STOP_LEADING]], [[track|TRACK]], [[feed|FEED]], [[target|TARGET]], [[absorb|ABSORB]], [[breed|BREED]], [[groom|GROOM]], [[dredge|DREDGE]], [[forage|FORAGE]], [[botanize|BOTANIZE]], [[pick|PICK_FLOWERS]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=49415</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=49415"/>
		<updated>2009-10-24T03:09:34Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Key binds */ Added new keybindings from 2.6.8-1658 and 1735&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. ({{key|F9}} in the current unstable client) Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;action&amp;gt; is based on an internal client list. The known values are based on autorun.txt. They are: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for spam mode)&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, TAKE, DROP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In August 2009 (client version 2.6.8-1658 [unstable]), more &amp;quot;keys&amp;quot; were added to the unstable client: &amp;lt;tt&amp;gt;DRAG, STOP_DRAGGING, PUSH, REPAIR, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, PULL, IMPROVE, DIG, FLATTEN, PACK, HARVEST, FARM, CULTIVATE, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PROSPECT, PICK_SPROUT, PRUNE, CUT_DOWN, CHOP_UP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October 2009 (2.6.8-1735 [testing]): &amp;lt;tt&amp;gt;ACTIVATE, TAME, LEAD, STOP_LEADING, TRACK, FEED, TARGET, ABSORB, BREED, GROOM, DREDGE, FORAGE, BOTANIZE, PICK_FLOWERS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=44171</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=44171"/>
		<updated>2009-05-18T17:07:31Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Container Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Containers are created items used to store smaller items, and can be used to organize. There are many different kinds of containers, and if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container Comparison ==&lt;br /&gt;
Containers have a weight, and hold a given volume of items.  Some containers will not hold liquids and others only hold liquids.  Some are mobile containers, others are stationary, and most can be carried in your inventory.  Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|1125&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|?&lt;br /&gt;
|240&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/riding&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|73&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|2250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|250&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
X = not possible&amp;lt;br&amp;gt;&lt;br /&gt;
NA = not applicable&amp;lt;br&amp;gt;&lt;br /&gt;
? = need data&amp;lt;br&amp;gt;&lt;br /&gt;
Rags = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Cotton = 1.0kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Seeds = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Meat filet = 0.3kg each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid -- usually water -- a container will hold.  The weight attribute is the weight of the container itself, not the amount of weight it will hold.  Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used.  For example a cart will only hold 94kg of cotton, but that same cart will hold 1,400kg of bricks.  This occurs because the cotton has significantly greater volume than bricks do.  Unfortunately the volume of items are not displayed only their weights.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with cooking ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=43985</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=43985"/>
		<updated>2009-05-12T23:14:33Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Container Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Containers are created items used to store smaller items, and can be used to organize. There are many different kinds of containers, and if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container Comparison ==&lt;br /&gt;
Containers have a weight, and hold a given volume of items.  Some containers will not hold liquids and others only hold liquids.  Some are mobile containers, others are stationary, and most can be carried in your inventory.  Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|1125&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|?&lt;br /&gt;
|240&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/riding&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|73&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|2250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|250&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
X = not possible&amp;lt;br&amp;gt;&lt;br /&gt;
NA = not applicable&amp;lt;br&amp;gt;&lt;br /&gt;
? = need data&amp;lt;br&amp;gt;&lt;br /&gt;
Rags = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Cotton = 1.0kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Seeds = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Meat filet = 0.3kg each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid -- usually water -- a container will hold.  The weight attribute is the weight of the container itself, not the amount of weight it will hold.  Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used.  For example a cart will only hold 94kg of cotton, but that same cart will hold 1,400kg of bricks.  This occurs because the cotton has significantly greater volume than bricks do.  Unfortunately the volume of items are not displayed only their weights.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with cooking ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ash&amp;diff=43867</id>
		<title>Ash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ash&amp;diff=43867"/>
		<updated>2009-05-07T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[Ash]]&lt;br /&gt;
&lt;br /&gt;
Gained either from a burnt out [[campfire]] or [[charcoal pile]]. It is used to create [[lye]].  &lt;br /&gt;
&lt;br /&gt;
All items must be removed from a from a burnt out campfire for it to despawn.&lt;br /&gt;
&lt;br /&gt;
Adding logs will not increase the amount of ash created. Make multiple fires for this purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cochineal&amp;diff=43864</id>
		<title>Cochineal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cochineal&amp;diff=43864"/>
		<updated>2009-05-07T04:55:42Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Cochineal is a butchering product obtainable from [[cave bug|Cave bug]]s and [[Scorpion]]s. Use together with water in a container to create red [[dye]], quality on the final dye determines how &amp;quot;pure&amp;quot; the colour is, and the quality of the dye is determined by the [[quality]] of the cochineal and your skill in [[Natural Substances]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Container&amp;diff=43862</id>
		<title>Talk:Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Container&amp;diff=43862"/>
		<updated>2009-05-06T19:15:21Z</updated>

		<summary type="html">&lt;p&gt;Elshar: New page: What is the standard for deciding how many items a container can hold? Is it total combined item weight (for instance, huge tub has 250 cotton listed - 250 combined cottons?), or theoretic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the standard for deciding how many items a container can hold? Is it total combined item weight (for instance, huge tub has 250 cotton listed - 250 combined cottons?), or theoretical item max (Since no container holds more than 100 items)?--[[User:Elshar|Elshar]] 14:15, 6 May 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=43860</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=43860"/>
		<updated>2009-05-06T18:38:44Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Praying]] can increase your [[Faith]]. You'll need to pray at an [[Altar]] to gain Faith. You may only pray 5 times a day (within 24 hours) and each prayer must be at least 20 minutes apart.&lt;br /&gt;
&lt;br /&gt;
You can also pray at other locations then altars, depending on your [[Gods | God]], but this does not do anything currently. &lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - Very old trees.&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]]&lt;br /&gt;
:* [[Magranon]] - [[:Category:Cave tiles|Cave tiles]] (Including Ore Veins)&lt;br /&gt;
:* [[Libila]] - [[Corpse|Corpses]]&lt;br /&gt;
&lt;br /&gt;
The skill prayer currently has no effect whatsoever, and will be removed or reworked later. &lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=43859</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prayer&amp;diff=43859"/>
		<updated>2009-05-06T18:36:23Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Praying]] can increase your [[Faith]]. You'll need to pray at an [[Altar]] to gain Faith. You may only pray 5 times a day (within 24 hours) and each prayer must be at least 20 minutes apart.&lt;br /&gt;
&lt;br /&gt;
You can also pray at other locations then altars, depending on your [[Gods | God]], but this does not do anything currently. &lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - Very old trees.&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]]&lt;br /&gt;
:* [[Magranon]]- [[Category:Cave tiles]] (Including Ore Veins)&lt;br /&gt;
:* [[Libila]] - [[Corpse|Corpses]]&lt;br /&gt;
&lt;br /&gt;
The skill prayer currently has no effect whatsoever, and will be removed or reworked later. &lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Carpentry&amp;diff=43757</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Carpentry&amp;diff=43757"/>
		<updated>2009-05-03T05:01:25Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A skill which uses wood to create wooden items, typically with a [[carving knife]] or [[iron saw]].  Carpentry also determines the [[maximum slope]] you can build on, and is used when [[building a house]].&lt;br /&gt;
&lt;br /&gt;
The following tools are needed for improving and finishing carpentry items:&lt;br /&gt;
&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Iron file]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Fine carpentry]] - Fine carpentry contains more difficult carpentry functions such as creating barrels and carts.&lt;br /&gt;
* [[Toy making]] - The creation of toys. Only the [[yoyo]] can be made at the moment. &lt;br /&gt;
* [[Bowyery]] - The creation of [[bows]]&lt;br /&gt;
* [[Fletching]] - The creation of [[arrows]]&lt;br /&gt;
* [[Ship building]] - The creation of [[boats]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also [[:Category:Carpentry items|Carpentry items]].&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Wooden spindle]]&lt;br /&gt;
* [[Wooden spatula]]&lt;br /&gt;
* [[Wooden clay shaper]]&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fine Fishing Rod]]&lt;br /&gt;
&lt;br /&gt;
=== Fences ===&lt;br /&gt;
* [[Wooden fence]]&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Palisade]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Mallet head]]&lt;br /&gt;
* [[Wooden fishing hook]]&lt;br /&gt;
* [[Wooden handle]]&lt;br /&gt;
* [[Floor boards]]&lt;br /&gt;
* [[Shaft]]&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[Practice doll]]&lt;br /&gt;
&lt;br /&gt;
=== [[Traps]] ===&lt;br /&gt;
* [[Stick trap]]&lt;br /&gt;
* [[Pole trap]]&lt;br /&gt;
* [[Axe trap]]&lt;br /&gt;
* [[Knife trap]]&lt;br /&gt;
* [[Bow trap]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Carpenter at 50 skill&lt;br /&gt;
* Renowned Carpenter at 70 skill&lt;br /&gt;
* Master Carpenter at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Carpentry items|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=43745</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=43745"/>
		<updated>2009-05-02T20:17:20Z</updated>

		<summary type="html">&lt;p&gt;Elshar: /* Uzetaab's tips and notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Tools used ==&lt;br /&gt;
:* [[Metal lumps]], usually [[iron lump]] (Creation material)&lt;br /&gt;
:* [[Hammer]]&lt;br /&gt;
:* [[Small anvil]] (Creation tool)&lt;br /&gt;
:* [[Large anvil]] (Creation tool)&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Whetstone]]&lt;br /&gt;
:* [[Pelt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Awl]]&lt;br /&gt;
:*[[File]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Hatchet]]&lt;br /&gt;
:*[[Lantern]]&lt;br /&gt;
:*[[Leather knife]]&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
:*[[Metal brush]]&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Stone chisel]]&lt;br /&gt;
&lt;br /&gt;
=== Tool heads ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Hooks]]&lt;br /&gt;
:*[[Horse shoe]]&lt;br /&gt;
:*[[Iron fishing hook]]&lt;br /&gt;
:*[[Lamp head]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
:*[[Mouth bit]]&lt;br /&gt;
:*[[Rivets]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned Blacksmith at 70 skill&lt;br /&gt;
*Master Blacksmith &lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
'''*Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.'''&lt;br /&gt;
&lt;br /&gt;
*Always use a [[forge]]. Other fire types just don't cut it, because they heat things slower. However, forges do use more fuel.&lt;br /&gt;
&lt;br /&gt;
*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
:1) it heats things up quicker&lt;br /&gt;
:2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
*anymore than 20kg of fuel is wasted. (NOTE: Changes may mean this is no longer true. More research is required)&lt;br /&gt;
&lt;br /&gt;
*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it won't turn into lump. If you put a scrap into a cauldron in a unlit forge, it insta-cools.&lt;br /&gt;
*Having a water source right next to the forge is a must if you plan long smithing sessions. It's also useful for if you forget to refill your barrel when you log off &amp;amp; run out of water during sleep bonus. You may want to consider a dredge, it holds more water than a barrel. 3 ways to get water next to your forge, 2 of them require a door next to your forge.&lt;br /&gt;
:1) Try to build the forge near the water table, then dig a hole outside your door until water is revealed. The end result looks like a pond.&lt;br /&gt;
:2) Open a mine entrance next to your forge &amp;amp; mine the floor until you hit water. Make sure to support the walls so you don't have to do it again. This is the least ideal way because you tend to fall in &amp;amp; have to climb out again. Also, you have to step into the mine to refill, ponds work from inside the house. This end result is like a well.&lt;br /&gt;
:3) Build your forge next to one of these new magically refilling fountains. This is the best option, but having a big fountain in your house looks a little silly. This option is like a natural spring or indoor plumbing ;)&lt;br /&gt;
&lt;br /&gt;
*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back in the forge and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql. However, there are some variables that can affect this. Tool Quality is the big one, theoretically, if you had 20 skill &amp;amp; 90ql tools, you could imp something to 40 or 50ql. The other main variable is your actual skill. It's much easier to imp something to 30ql with 20 skill than it is to imp something to 80ql with 70 skill.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Blacksmithing is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
:1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
:2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
:3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
*Use a [[cauldron]] (Backpacks work better because they do not burn in a fire &amp;amp; hold more than cauldrons) to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge. Note that items in containers seem to heat slightly slower than in the forge itself.&lt;br /&gt;
&lt;br /&gt;
*This new imp column has been a godsend for smithing. It means you have to switch tools less often if you imp lots of things at once, so use a method like my imping everything that needs iron at once for the other tools too.&lt;br /&gt;
&lt;br /&gt;
*I find the toolbelt is most useful for imping since you tend to switch tools more often when imping than when doing anything else. But I don't bother to load the lumps into it since you have to switch them too often to combat cooling. Go for food instead.&lt;br /&gt;
&lt;br /&gt;
*There are a lot of people who say that using lower quality tools &amp;amp; no WOA raises your skill faster, &amp;amp; they may be right, especially when it comes to things like digging, WC &amp;amp; mining. But for imping, I don't believe this is the case (&amp;amp; I don't really believe it for the other 3 either, but that's another topic). Perhaps it's simply not true, but I suspect that my action speed &amp;amp; success rates (needing to repair after an imping action is a failure. You can still get skill from a failure, but it is less frequent) make up for the fact that I have a wider gap between actions that increase my skill. My proof for this is that I have managed to keep up with the best smiths in the game &amp;amp; have always used the best tools. But you may prefer to use lower quality tools on your smithing because it feels faster for you. This is extremely difficult because you have to balance success rates with skillgain, so simply using a 1ql tool will not work here, because as I've said in another point, the QL of the item you are imping will actually start to go backwards if there is too much of a gap, especially at high QL, but I will try to provide a guide to get you started.&lt;br /&gt;
&lt;br /&gt;
:This is assuming that your skill is 50. If your skill is different, you will have to adjust:&lt;br /&gt;
::1-30ql imping, 1ql tools&lt;br /&gt;
::31-40ql imping, 5-15ql tools&lt;br /&gt;
::41-50ql imping, 20-30ql tools&lt;br /&gt;
::50-60ql imping, 40-50ql tools&lt;br /&gt;
::60-70ql imping, 55-65ql tools&lt;br /&gt;
::70-80ql imping, 70-80ql tools&lt;br /&gt;
::81-90ql imping, 90-99ql tools&lt;br /&gt;
::90-99ql imping, 99ql tools&lt;br /&gt;
&lt;br /&gt;
:note that 60-65ql imping is ''hard'' &amp;amp; anything above 65 is probably impossible, but it should give you an idea for you to plan from. Interesting note, there is actually an upper limit to which the game will even let you attempt to imp something. I recently tried to imp a ~69.8ql longsword with ~61 skill &amp;amp; ~90ql tools &amp;amp; the game actually gave an error that I can not improve this item further. I was able to imp it with something like 62 skill, but when I got it to 69.97, I was actually getting improvements of less than 0.01ql. This cap is harder to come up against in blacksmithing because your skill moves so much faster, but it is still there.&lt;br /&gt;
&lt;br /&gt;
*CoC &amp;amp; WoA, my personal preference is to have both on my tools, but you may prefer just CoC for the reasons in the last point. Regardless of which you prefer, you should have your lumps &amp;amp; water enchanted too. If your lucky &amp;amp; you have a priest who is grinding channelling, you can probably get them to enchant all your lumps, but if not, then if you have a lump that is enchanted active &amp;amp; combine it with another lump it will keep the enchantment. When you refill your dredge, it will keep the enchantment too, just be careful not to let either of them get completely used up.&lt;br /&gt;
&lt;br /&gt;
*You can keep your items &amp;amp; lumps hot between sessions by logging out with them in an inventory, or giving them to a merchant (only allowed on home servers), but I personally prefer to log in an alt about 30mins (for a 50ql forge) before I start playing to light my forge. This way I don't waste sleep bonus waiting. Alternatively, you could spend your first 30 mins doing something like mining so that you don't have to rely on others for standard QL lumps. about 50 mining is a handy thing for a smith to have. The other thing you could do is ask a friend to light it for you if you have one who is usually on when you log in. Either set a time with them or contact them through other means (IRC, etc).&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 09:20, 14 February 2009 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Also note, the damage on older lumps can be turned into quality loss (to avoid losing the lumps) by combining with other lumps.  The qualities will be averaged as usual but the lump with decay will lose a percentage of its quality based on the damage level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=43588</id>
		<title>User:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Elshar&amp;diff=43588"/>
		<updated>2009-04-25T19:11:06Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently living with my wife out east where I can practice shipbuilding in relative peace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently looking for tools:&lt;br /&gt;
&lt;br /&gt;
* Carving knife (High QL, CoC)&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=28942</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=28942"/>
		<updated>2007-11-23T05:19:57Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Item:writ of ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. &lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted. &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[monster]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] with light guards costs 10% of the deed price, medium guards cost 31%, and heavy guards 56%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 31%) = 62 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the [[wild server]], citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you 15% of the monthly upkeep, of which the drainer receives 7.5%. The minimum drain is 75 [[copper]].&lt;br /&gt;
&lt;br /&gt;
== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
Guard columns are upkeep per month (actually 28 days). Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Deed area !! Citizens !! Price !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || 25s || 2s 50c  || 7s 75c || 14s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5s || style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 65c || style=&amp;quot;color:red&amp;quot; | 8s 40c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || 1g || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 75s || 7s 50c || 23s 25c || 42s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31 || 90 || 2g 25s || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || 4g || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2g || 20s || 62s || 1g 12s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101 || 1,000 || 20g || 2g || 6g 20s || 11g 20s&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201 || 4,000 || 40g || 4g || 12g 40s || 22g 40s&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401 || 16,000 || 55g || 5g 50s || 17g 5s || 30g 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=28800</id>
		<title>Player:Elshar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Elshar&amp;diff=28800"/>
		<updated>2007-11-19T01:38:58Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Likes to eat cheekan!&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lordtemplar&amp;diff=28798</id>
		<title>Player:Lordtemplar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lordtemplar&amp;diff=28798"/>
		<updated>2007-11-18T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Elshar: New page: Lord Templar lives in his abbey in the forests west of Aegis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lord Templar lives in his abbey in the forests west of Aegis.&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=28598</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=28598"/>
		<updated>2007-11-11T22:06:54Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also effects skill gain. The longer the action, the more skill you gain for that action. &lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. &lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
Unused skills will start to decay over time. People with low skills will hardly notice skill decay, while the very high skills will have some trouble maintaining there skill level. Skill decay does not kick in within 24 hours of using that skill.&lt;br /&gt;
&lt;br /&gt;
Decayed skill points are re-gained at 3x the normal skill-gain rate. &lt;br /&gt;
&lt;br /&gt;
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; Hammers : Warhammer&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]], [[Leather knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]]&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults (skill) | Catapult]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Uvellakish&amp;diff=28301</id>
		<title>Settlement:Uvellakish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Uvellakish&amp;diff=28301"/>
		<updated>2007-11-05T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Elshar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-home-jk}}&lt;br /&gt;
&lt;br /&gt;
A new settlment made up of people from the Dwarf Fortress community who are attempting to reclaim the location of [[Bearback Mountain]]. Uvellakish means &amp;quot;Bearback&amp;quot; in dwarven, and is meant as a way of honoring the people who originally built it.&lt;br /&gt;
&lt;br /&gt;
Currently a size 5 Homestead, we hope to someday rebuild the ruined city and bring glory to the dwarves of Uvellakish!&lt;br /&gt;
&lt;br /&gt;
Members include:&lt;br /&gt;
&lt;br /&gt;
Turgid Bolk - Owner of the Homestead Deed&lt;br /&gt;
&lt;br /&gt;
Greiger&lt;br /&gt;
&lt;br /&gt;
Amanita&lt;br /&gt;
&lt;br /&gt;
Elshar - Lives at Aegis, but wants to see his fellow DFers build a mighty fortress in classic DF style :)&lt;br /&gt;
&lt;br /&gt;
Irrd?&lt;br /&gt;
&lt;br /&gt;
Sappho&lt;br /&gt;
&lt;br /&gt;
Others? :)&lt;/div&gt;</summary>
		<author><name>Elshar</name></author>
		
	</entry>
</feed>