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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78022</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78022"/>
		<updated>2013-02-20T04:16:33Z</updated>

		<summary type="html">&lt;p&gt;Essios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 49    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &amp;gt;94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78021</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78021"/>
		<updated>2013-02-20T04:14:50Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Survival Tips from a Seasoned Spelunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
All actions in Wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* [[Food]] Items, such as [[Casserole]], which is easy for new players to make. Note that this does not provide a lot of nutrition.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be botanized, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. For a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of  useful tools when traveling:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s work and double as a [[weapon]], but for the most part, you should use your [[short sword]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
*Always know which way is north. A [[compass]] is a very useful tool.&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at the shore. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. Walk until you reach water, and look for landmarks.&lt;br /&gt;
* The easiest way to find North or South is to type /weather, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78020</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78020"/>
		<updated>2013-02-20T04:06:58Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
All actions in Wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* [[Food]] Items, such as [[Casserole]], which is easy for new players to make. Note that this does not provide a lot of nutrition.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be botanized, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. For a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of  useful tools when traveling:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s work and double as a [[weapon]], but for the most part, you should use your [[short sword]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78019</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78019"/>
		<updated>2013-02-20T04:05:15Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
All actions in Wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* [[Food]] Items, such as [[Casserole]], which is easy for new players to make. Note that this does not provide a lot of nutrition.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be botanized, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. For a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of  useful tools when traveling:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s work and double as a [[weapon]], but for the most part, you should use your [[small sword]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78018</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78018"/>
		<updated>2013-02-20T04:03:19Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Things to Heal Yourself */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
All actions in Wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* [[Food]] Items, such as [[Casserole]], which is easy for new players to make. Note that this does not provide a lot of nutrition.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be botanized, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78017</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78017"/>
		<updated>2013-02-20T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Things You Need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
All actions in Wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* [[Food]] Items, such as [[Casserole]], which is easy for new players to make. Note that this does not provide a lot of nutrition.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78016</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=78016"/>
		<updated>2013-02-20T03:59:50Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Things You Need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. a water skin can be created with leather, which may be difficult to make at the start.&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=78015</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=78015"/>
		<updated>2013-02-20T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Essios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a created [[item]] used to store smaller items, and can be used to organize. There are many different kinds of containers and, if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container comparison ==&lt;br /&gt;
Containers have a weight and hold a given volume of items. Some containers will not hold liquids and others only hold liquids. Some are mobile containers, others are stationary, and most can be carried in your inventory. Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-style=&amp;quot;display:none;&amp;quot; &amp;lt;!-- This is an invisble row to set sorting for columns as numeric or alphabetical --&amp;gt;&lt;br /&gt;
|!a||-9999||-9999||!a||!a||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999&lt;br /&gt;
|-&lt;br /&gt;
|[[Armour stand]]&lt;br /&gt;
|NA&lt;br /&gt;
|NA&lt;br /&gt;
|Dry Goods&lt;br /&gt;
|Stationary&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|77&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|525&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|1125&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|5904&lt;br /&gt;
|240&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/riding&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|73&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|2250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|250&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|756&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|756&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|50916&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* X = not possible&lt;br /&gt;
* NA = not applicable&lt;br /&gt;
* ? = need data&lt;br /&gt;
* Rags = 0.1kg each&lt;br /&gt;
* Cotton = 1.0kg each&lt;br /&gt;
* Seeds = 0.1kg each&lt;br /&gt;
* Meat filet = 0.3kg each&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid--usually water--a container will hold. The weight attribute is the weight of the container itself, not the amount of weight it will hold. Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used. For example, a cart will only hold 94kg of [[cotton]], but that same cart will hold 1,400kg of [[brick]]s because the cotton has significantly greater volume than bricks. Unfortunately the volume of items is not displayed--only their weight.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with [[cooking]] ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]: containers reduce this&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=78014</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=78014"/>
		<updated>2013-02-19T20:26:06Z</updated>

		<summary type="html">&lt;p&gt;Essios: /* Total Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large barrel.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large wooden barrel, strengthened by iron ribbons with a capacity of 250 liters. Large barrels are used to store items in, but are difficult to move as they cannot be picked up. Large barrels slow the decay of the items in them.  Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
*If you fail creating, the ribbon and the plank used are both damaged.&lt;br /&gt;
*The last plank attached determines the wood-type.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
*2 iron ribbons&lt;br /&gt;
*5 planks&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=78013</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=78013"/>
		<updated>2013-02-19T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Essios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large barrel.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large wooden barrel, strengthened by iron ribbons with a capacity of 250 liters. Large barrels are used to store items in, but are difficult to move as they cannot be picked up. Large barrels slow the decay of the items in them.  Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
*If you fail creating, the ribbon and the plank used are both damaged.&lt;br /&gt;
*The last plank attached determines the wood-type.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
*2 iron ribbons&lt;br /&gt;
*5 Planks&lt;/div&gt;</summary>
		<author><name>Essios</name></author>
		
	</entry>
</feed>