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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Faetyl</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T08:53:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clad&amp;diff=116157</id>
		<title>Clad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clad&amp;diff=116157"/>
		<updated>2020-08-17T21:20:37Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Clad is the terminology given to the process of applying materials to an existing reinforced mine wall. This is used in a decorative or aesthetic purpose, and has no further [[Support beam|reinforcement]] effect on the tile it is applied to.&lt;br /&gt;
Requires at least 30 masonry to perform the action.&lt;br /&gt;
&lt;br /&gt;
==Clad Options==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=wikitable&lt;br /&gt;
! width=200 |Wall Type !! width=200|Material Used !! width=200|Image&lt;br /&gt;
|-&lt;br /&gt;
|| Stone brick || [[Stone brick]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10 || [[Image:Stone brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Marble brick || [[Marble brick]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10|| [[Image:Marble brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Pottery brick || [[Pottery brick]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10|| [[Image:Pottery brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Round stone brick || [[Rounded stone]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10|| [[Image:Rounded stone brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Sandstone brick || [[Sandstone brick]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10|| [[Image:Sandstone brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Slate brick || [[Slate brick]] x10 &amp;lt;br&amp;gt; [[Mortar]] x10|| [[Image:Slate brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Wood clad || [[Plank]] x10 &amp;lt;br&amp;gt; [[Large nails]] x1|| [[Image:Wood clad reinforced cave wall.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Rendered brick || Stone brick reinforced wall + [[Clay]] (10kg) || [[Image:Rendered brick reinforced cave wall.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
To clad a mine wall, one must first reinforce it with a [[support beams|support beam]].&lt;br /&gt;
&lt;br /&gt;
Activate a [[trowel]] (for brick cladding), or a [[hammer]] or [[mallet]] (for wooden cladding), right-click the reinforced wall, then click the desired '''Clad''' option. Then, use the same tool to continue cladding with the materials listed.&lt;br /&gt;
&lt;br /&gt;
To create a rendered brick reinforced wall, first clad with [[stone brick|stone bricks]] and [[mortar]] to create a stone brick reinforced wall, then [[combine]] [[clay]] into a single unit at least 10kg large. Activate the clay, right-click the wall, and click '''Render wall'''. 10kg of clay will be consumed and the wall will become rendered.&lt;br /&gt;
===Removing clad===&lt;br /&gt;
Clad must be removed with the use of a [[crowbar]]. After clad removal, the tile will remain reinforced and unprepared as it was prior to its cladding.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Age&amp;diff=97180</id>
		<title>Talk:Age</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Age&amp;diff=97180"/>
		<updated>2016-01-18T02:41:00Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animals do die of age, see patchnote 050907b. If they no longer do, report it in bugzilla, as the purpose of the aging system is to get rid of any animals that are stuck/unreachable.&lt;br /&gt;
&lt;br /&gt;
Animals dying of age was very noticeable on several occasions when their live-time was shortened. --[[User:Manny|Manny]] 17:28, 10 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Certain animals like boars and poultry die reguarily as part of population control, this is true. However, other animals seem to live forever. As one example, Azzu had a pet spider for over six months in gold-1. I have reworded the article as a middle ground. - [[User:Dashiva|Dashiva]] 20:12, 10 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I was always under the impression that animals that are older hit harder than young animals. I have noticed this with many animals. fr example, Young crocodiles deal about 30 damage through chain, old crocs deal about 50 damage through chain.  ~Madt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;quote&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Manny: Does animal age effect their fighting capabilities? &amp;lt;br&amp;gt;&lt;br /&gt;
Rolf: No =( &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/quote&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age effecting fighting strength was added in the new system, so re-adding it to the page --[[User:Manny|Manny]] 03:48, 24 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Disambiguation page would be nice for animals and trees. Maybe we could even add to the fighting capabilities of older animals. -[[User:Mojo|Mojo]] 13:58, 1 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chart ==&lt;br /&gt;
&lt;br /&gt;
Chart appears to be wrong.&lt;br /&gt;
Aged and old are reversed. Also missing venerable.&lt;br /&gt;
Here's what's showing as of this post...&lt;br /&gt;
&lt;br /&gt;
Age	Real life days	Wurm weeks	Wurm months&lt;br /&gt;
Young (foal)	3 days	4 weeks	1 months&lt;br /&gt;
Adolescent (foal)	10.5 days	12 weeks	3 months&lt;br /&gt;
Young	7 days	8 weeks	2 months&lt;br /&gt;
Adolescent	17.5 days	20 weeks	5 months&lt;br /&gt;
Mature	14 days	16 weeks	4 months&lt;br /&gt;
Aged	63 days	72 weeks	18 months&lt;br /&gt;
Old	35 days	40 weeks	10 months&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Age&amp;diff=97179</id>
		<title>Talk:Age</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Age&amp;diff=97179"/>
		<updated>2016-01-18T02:36:30Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Chart */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animals do die of age, see patchnote 050907b. If they no longer do, report it in bugzilla, as the purpose of the aging system is to get rid of any animals that are stuck/unreachable.&lt;br /&gt;
&lt;br /&gt;
Animals dying of age was very noticeable on several occasions when their live-time was shortened. --[[User:Manny|Manny]] 17:28, 10 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Certain animals like boars and poultry die reguarily as part of population control, this is true. However, other animals seem to live forever. As one example, Azzu had a pet spider for over six months in gold-1. I have reworded the article as a middle ground. - [[User:Dashiva|Dashiva]] 20:12, 10 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I was always under the impression that animals that are older hit harder than young animals. I have noticed this with many animals. fr example, Young crocodiles deal about 30 damage through chain, old crocs deal about 50 damage through chain.  ~Madt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;quote&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Manny: Does animal age effect their fighting capabilities? &amp;lt;br&amp;gt;&lt;br /&gt;
Rolf: No =( &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/quote&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age effecting fighting strength was added in the new system, so re-adding it to the page --[[User:Manny|Manny]] 03:48, 24 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Disambiguation page would be nice for animals and trees. Maybe we could even add to the fighting capabilities of older animals. -[[User:Mojo|Mojo]] 13:58, 1 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chart ==&lt;br /&gt;
&lt;br /&gt;
Chart appears to be wrong.&lt;br /&gt;
Aged and old are reversed.&lt;br /&gt;
Here's what's showing as of this post...&lt;br /&gt;
&lt;br /&gt;
Age	Real life days	Wurm weeks	Wurm months&lt;br /&gt;
Young (foal)	3 days	4 weeks	1 months&lt;br /&gt;
Adolescent (foal)	10.5 days	12 weeks	3 months&lt;br /&gt;
Young	7 days	8 weeks	2 months&lt;br /&gt;
Adolescent	17.5 days	20 weeks	5 months&lt;br /&gt;
Mature	14 days	16 weeks	4 months&lt;br /&gt;
Aged	63 days	72 weeks	18 months&lt;br /&gt;
Old	35 days	40 weeks	10 months&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Fo&amp;diff=97170</id>
		<title>Talk:Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Fo&amp;diff=97170"/>
		<updated>2016-01-16T20:38:36Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Cast timers and such */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have over 50 faith. I didn't lose a spell with the change. so Libilia's Demise did not go up. Sorry. All I can say for sure. --[[User:Uzetaab|Uzetaab]] 19:37, March 5, 2006 (CST)--[[User:Uzetaab|Uzetaab]] 19:37, March 5, 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought Libilia's demise was better on the 2nd line because on the top line it makes it seem like it may be a healing spell, as all the other healing spells r on the top line. As an alternative we could move all the healing spells to the bottom row. --[[User:Uzetaab|Uzetaab]] 19:21, March 23, 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Oh, I thought it was just an error I had made while making the tables, so I corrected it. Moving the healing spells to the bottom row seems like a good idea to me. --[[User:Ketza|Ketza]] 09:01, 26 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
The spell Fo's Hand is named Fo's Touch ingame and is gotten at 32 Faith, not 30. --[[Player:Daz|Daz]] 19:05, December 17, 2008&lt;br /&gt;
&lt;br /&gt;
Giant spiders ignore me at 63 faith and 51 favor. [[User:Urman|Urman]] 03:06, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cast timers and such ==&lt;br /&gt;
&lt;br /&gt;
Would be nice if the cast timers could be maintained for all priests, including the event messages given on successful casts. (For custom timer configuration for use with Wurm Assistant and others...) I see courier's cooldown timer is missing for example. (5 minutes)&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=91494</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=91494"/>
		<updated>2015-05-08T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: Wears off with use... max ql 0-100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Blood from special creatures is said to have magic enchanting powers.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Combine with [[source salt]] to make various potions which can be used to enhance [[tools]].&lt;br /&gt;
&lt;br /&gt;
*[[Red Dragon]] - [[Oil of the weapon smith]]&lt;br /&gt;
*[[Black Dragon]] - [[Oil of the armour smith]]&lt;br /&gt;
*[[Green Dragon]] - [[Potion of acid]]&lt;br /&gt;
*[[White Dragon]] - [[Salve of frost]]&lt;br /&gt;
*[[Goblin Leader]] - [[Potion of mining]]&lt;br /&gt;
*[[Kyklops]] - [[Potion of leatherworking]]&lt;br /&gt;
*[[Forest Giant]] - [[Potion of woodcutting]]&lt;br /&gt;
*[[Troll King]] - [[Ointment of stonecutting]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain. It is not treated as a liquid by the game so it does not have to be held within a [[container]].&lt;br /&gt;
*The blood of each unique creates a potion particular to that unique.&lt;br /&gt;
*Examine line of enhanced tools says: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''&lt;br /&gt;
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Armour&amp;diff=91337</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Armour&amp;diff=91337"/>
		<updated>2015-04-30T02:10:17Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* External Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Armour type&lt;br /&gt;
! Base protection&lt;br /&gt;
! Speed on [[Cobblestone|cobble]] (km/h)&lt;br /&gt;
! Percent of unarmored speed&lt;br /&gt;
! Casting/Archery Buff&lt;br /&gt;
! Weight (kg)&lt;br /&gt;
|-&lt;br /&gt;
! Unarmoured&lt;br /&gt;
| None || 17.30 || 100% || +30% || 0.00 &lt;br /&gt;
|-&lt;br /&gt;
! [[Cloth armour|Cloth with jacket]]&lt;br /&gt;
| Very low || 17.28 || 96.75% || +30% || 1.80 &lt;br /&gt;
|-&lt;br /&gt;
! [[Leather armour|Leather]]&lt;br /&gt;
| Low || 15.40 || 89.02% || +30% || 3.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Studded leather armour|Studded leather]]&lt;br /&gt;
| Moderate || 14.77 || 85.38% || +0% || 4.90&lt;br /&gt;
|-&lt;br /&gt;
! [[Chain armour smithing|Chain]]&lt;br /&gt;
| Moderate || 13.90 || 80.35% || -15% || 8.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Plate armour|Plate with great helm]]&lt;br /&gt;
| High || 10.90 || 63.01% || -30% || 20.5&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drake hide armour|Drake hide (no cap)]]&lt;br /&gt;
| High || 15.60 || 90.17% || -30% || 3.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Dragon scale armour|Dragon scale (no helm)]]&lt;br /&gt;
| Very High || 16.32 || 94.33% || -30% || 5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.&lt;br /&gt;
&lt;br /&gt;
For spellcasting/archery buff.  Defaults to the heaviest type of armor that is worn.  Leather with a chain gauntlet will default to chain.  Plate with a plate helm.&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation;&lt;br /&gt;
''multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95'', &lt;br /&gt;
where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:&lt;br /&gt;
{|&lt;br /&gt;
|Cloth &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
|Leather &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|Studded Leather &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|Chain &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|Drake Hide / Steel Plate &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale / Adamantine Plate&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|Glimmersteel Plate / Seryll Plate&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note:  Rolf stated rare armour pieces give 9-14% damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Armour]]&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://wurmtoolbox-warlander.rhcloud.com/?page=armor Web-based damage reduction calculator by Warlander]&lt;br /&gt;
&lt;br /&gt;
*[http://armynator.de/wurm/armorcalc.php Web-based damage reduction calculator by Armynator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armour|*]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plain_stone_wall&amp;diff=91032</id>
		<title>Plain stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plain_stone_wall&amp;diff=91032"/>
		<updated>2015-04-05T05:51:30Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: correcting pliers to mallet for changing plain to normal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Plain_stone_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[mortar]]s (40kg)&lt;br /&gt;
* 20x [[stone brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks&lt;br /&gt;
|note=*You must have 1 [[stone brick]] and 1 [[mortar]] in inventory to build the wall.&lt;br /&gt;
*You need 30 [[masonry]] skill to build stone walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A plain solid wall for a [[stone house]].&lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* [[Mallet]] is used for modifying the plain stone wall into a [[Stone house wall]].&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=90395</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=90395"/>
		<updated>2015-02-22T16:05:43Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 5 known colour types: black, white, grey, brown and gold, however wild horses are more commonly grey.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong  opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
They can be [[lead]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]]. Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attacks tamed horses/mounts. For this reason always be aware of whether your mount is taking hits. Quickly retreating will usually fix the problem. Be extra aware when disembarked from a tamed horse, since especially bears and wolves that run around a lot likes to attack these.&lt;br /&gt;
&lt;br /&gt;
Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40.While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
&lt;br /&gt;
One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HorseColors.png|thumb|750px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph (when riding it). Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed, and only by the tamer. When riding down 20+ slopes the rider will not receive wounds like when walking, and mounts will go neither up nor down slopes over a certain max, so it can be wise to ride to avoid falling off mountains.&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
At 50ql a horseshoe will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a horseshoe will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a horseshoe will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
At 50ql a saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
50 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
70 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
90 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe or the saddle is [[rare]], that will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe is [[supreme]], that will increase the speed by 1.44km/h&lt;br /&gt;
&lt;br /&gt;
Thus a horse with 4 x 90ql horseshoes, a 90ql saddle and 90 WoA on them all will get a speed bonus of 7.2km/h&lt;br /&gt;
&lt;br /&gt;
Note: Recent use of a 69ql unenchanted saddle provided a speedbonus of 1.46km/h. Horseshoes provided the boost stated. There seems to be a change in saddles, further testing required.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
&lt;br /&gt;
Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
&lt;br /&gt;
Colour of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different colour at birth.&lt;br /&gt;
&lt;br /&gt;
Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design.&lt;br /&gt;
&lt;br /&gt;
Traits that increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''' - Bonus to maintaining top speed.&lt;br /&gt;
&lt;br /&gt;
Some traits can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:horse|Horse]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=90394</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=90394"/>
		<updated>2015-02-22T16:05:23Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|rideable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 5 known colour types: black, white, grey, brown and gold, however wild horses are more commonly grey.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong  opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
They can be [[lead]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]]. Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attacks tamed horses/mounts. For this reason always be aware of whether your mount is taking hits. Quickly retreating will usually fix the problem. Be extra aware when disembarked from a tamed horse, since especially bears and wolves that run around a lot likes to attack these.&lt;br /&gt;
&lt;br /&gt;
Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40.While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
&lt;br /&gt;
One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HorseColors.png|thumb|750px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph (when riding it). Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed, and only by the tamer. When riding down 20+ slopes the rider will not receive wounds like when walking, and mounts will go neither up nor down slopes over a certain max, so it can be wise to ride to avoid falling off mountains.&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
At 50ql a horseshoe will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a horseshoe will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a horseshoe will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
At 50ql a saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
50 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
70 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
90 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe or the saddle is [[rare]], that will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe is [[supreme]], that will increase the speed by 1.44km/h&lt;br /&gt;
&lt;br /&gt;
Thus a horse with 4 x 90ql horseshoes, a 90ql saddle and 90 WoA on them all will get a speed bonus of 7.2km/h&lt;br /&gt;
&lt;br /&gt;
Note: Recent use of a 69ql unenchanted saddle provided a speedbonus of 1.46km/h. Horseshoes provided the boost stated. There seems to be a change in saddles, further testing required.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
&lt;br /&gt;
Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
&lt;br /&gt;
Colour of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different colour at birth.&lt;br /&gt;
&lt;br /&gt;
Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design.&lt;br /&gt;
&lt;br /&gt;
Traits that increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''' - Bonus to maintaining top speed.&lt;br /&gt;
&lt;br /&gt;
Some traits can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:horse|Horse]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Emerald&amp;diff=89642</id>
		<title>Emerald</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Emerald&amp;diff=89642"/>
		<updated>2014-11-23T18:36:11Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A beautiful, forest green emerald.''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Emerald.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Mining, digging, dredging, and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem}}&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:emerald|Emerald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=89639</id>
		<title>Smoke from sol</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=89639"/>
		<updated>2014-11-22T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: Adding details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crystal vial containing the vicious fumes of [[Sol]] that twisted the demons and fuels their madness. It has 3 charges left.&lt;br /&gt;
&lt;br /&gt;
*Item use requirements: ?&lt;br /&gt;
&lt;br /&gt;
*Spell granted: Karma Disease (1,000 karma cost to inflict a 19 damage &amp;quot;infected&amp;quot; wound)&lt;br /&gt;
*Resistance: Physical 10% (Decreases physical damage taken by 10%)&lt;br /&gt;
*Weakness: Poison 10% (Increases poison damage taken by 10%)&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=88456</id>
		<title>Flowerbed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=88456"/>
		<updated>2014-09-22T01:27:53Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[flower]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 5x [[flower]]s of the same kind&lt;br /&gt;
* 3x [[plank]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x [[dirt]] (20.00kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=gardening&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A flowerbed filled with long-stemmed orange-red flowers with thick, pointy leaves.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[flowerbed]] is a decorative structure that can be built on [[tile border]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To create a flowerbed, you need to have all materials in your inventory.&lt;br /&gt;
* Activate a flower, right-click a tile border and select &amp;quot;''Plant flowerbed''&amp;quot;.&lt;br /&gt;
* All materials will be consumed at once. &lt;br /&gt;
* The flowerbed can not be improved, use materials as high quality as possible to make it last.&lt;br /&gt;
* You can water a flowerbed with any container that holds water to reduce its decay.&lt;br /&gt;
* When creating one side must NOT be paved. &amp;quot;You cannot plant a flowerbed there.&amp;quot;&lt;br /&gt;
* They currently do not take damage on deed. (Confirmed 2014/09)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Variety of flowerbeds&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Orange-Red :&lt;br /&gt;
! Yellow :&lt;br /&gt;
! Blue :&lt;br /&gt;
! Greenish-Yellow :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Orangered_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Yellow_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Blue_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Greenishyellow_flowerbed.jpg|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! White :&lt;br /&gt;
! Purple :&lt;br /&gt;
! White-Dotted :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:White_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Purple_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Whitedotted_flowerbed.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88011</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=88011"/>
		<updated>2014-08-26T03:41:37Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */ reorganizing to improve readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn. &lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types appear to have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=87995</id>
		<title>Wind of Ages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=87995"/>
		<updated>2014-08-24T16:29:54Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: Adding list to clarify which items/actions WoA does not affect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cast on tools to reduce the length of time taken to complete actions with that tool.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Circle of Cunning]] and [[demise_spells | Demise spells]].&lt;br /&gt;
&lt;br /&gt;
This spell will not stack with [[Nimbleness]] or [[Blessings of the dark]].&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your [[channeling]] skill.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Wind of ages reduces the time it takes to perform your action, up to the base timer (4 seconds for most tools). It's effectiveness depends on the type of tool. As part of skill-gain is based on the length of the action timer, skill-gain per action is reduced when using WoA enchanted equipment. However, skill-gain per time spent doing actions is identical between WoA enchanted and not.&lt;br /&gt;
&lt;br /&gt;
On weapons, it no longer affects swing timers. (Rumors suggest it affects parry rates however)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Wind of ages has no effect on the following:&lt;br /&gt;
*Fishing Pole (Fishing)&lt;br /&gt;
*Meditation Rug (Meditation)&lt;br /&gt;
*Sacrificial Knife (Sacrificing)&lt;br /&gt;
&lt;br /&gt;
==Warning==	 &lt;br /&gt;
There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_acid&amp;diff=87335</id>
		<title>Potion of acid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_acid&amp;diff=87335"/>
		<updated>2014-07-16T02:50:14Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=green dragon's [[blood]] &lt;br /&gt;
|passive=[[source salt]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small flask containing an poisonous green smoky fluid.'' [sic]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not stack with demise enchantments&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=86912</id>
		<title>Sprout</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=86912"/>
		<updated>2014-07-04T04:23:26Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[file:Sprout.png]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''A delicate tree sprout with a few tender leaves.''&lt;br /&gt;
&lt;br /&gt;
A [[tree]] or a bush sprout, picked from one.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* To pick a sprout: Activate a [[sickle]], right-click a tree or bush and select 'Pick sprout'.&lt;br /&gt;
&lt;br /&gt;
Only mature to very old trees form sprouts. Note that not all trees have sprouts even then (e.g. if somebody has already picked it), so you might need to check several to have the option. The option to pick a sprout refreshes periodically, every couple of weeks, or sometimes at server restarts.&lt;br /&gt;
&lt;br /&gt;
* To [[Gardening|plant]] a sprout: Activate the sprout and select 'Plant' on a dirt tile or 'Nature'-&amp;gt;'Plant' on a grass tile. &lt;br /&gt;
&lt;br /&gt;
The[[ Quality]] and [[damage]] of a sprout and [[gardening]] skill affects the chance of successfully planting it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
# Planting new trees.&lt;br /&gt;
# Making a [[fruit press]].&lt;br /&gt;
# Making a [[cheese drill]].&lt;br /&gt;
# Planting [[hedges]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Sprout quality only affects success chance when planting. (Sprout quality does not determine tree quality nor does it have any affect in growth rate.)&lt;br /&gt;
* If a sprout is not picked, it will attempt to plant itself to a random nearby tile when it advances to the next stage of growth. If the tile is not &amp;quot;available&amp;quot; (Grass or  flower tile) then the sprout is wasted.&lt;br /&gt;
&lt;br /&gt;
== Skills used== &lt;br /&gt;
:*[[Forestry]] (picking sprouts)&lt;br /&gt;
:*[[Gardening]] (planting sprouts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86893</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86893"/>
		<updated>2014-07-02T13:50:30Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Ingame IRC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;irc&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /msg NickServ IDENTIFY yourircpasswordhere&amp;lt;/code&amp;gt; (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /join #yourchannel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt;followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86892</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86892"/>
		<updated>2014-07-02T13:49:31Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Ingame IRC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* [code]irc[/code]&lt;br /&gt;
* [code]ircsay /msg NickServ IDENTIFY yourircpasswordhere[/code] (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* [code]ircsay /join #yourchannel[/code]&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt;followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86891</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86891"/>
		<updated>2014-07-02T13:47:38Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Ingame IRC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
Example:&lt;br /&gt;
* irc&lt;br /&gt;
* ircsay /msg NickServ IDENTIFY yourircpasswordhere (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* ircsay /join #yourchannel&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt;followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86890</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=86890"/>
		<updated>2014-07-02T13:46:44Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Ingame IRC */ adding basic info regarding automatically connecting through configuring autorun.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
Example:&lt;br /&gt;
irc&lt;br /&gt;
ircsay /msg NickServ IDENTIFY yourircpasswordhere (Skip this line if you haven't registered with IRC)&lt;br /&gt;
ircsay /join #yourchannel&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt;followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86442</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86442"/>
		<updated>2014-06-05T21:24:06Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: Created page with &amp;quot;Blood from special creatures is said to have magic enchanting powers. Combine with X to make X which can be used to enhance items as follows: It has been imbued with special a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood from special creatures is said to have magic enchanting powers.&lt;br /&gt;
Combine with X to make X which can be used to enhance items as follows:&lt;br /&gt;
It has been imbued with special abilities, and it improves one of the following depending on type: [leather working, carpentry, mining, etc] max ql [0-xxx]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=86053</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=86053"/>
		<updated>2014-05-11T21:23:44Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burn-time of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
Added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
&lt;br /&gt;
* [[Linden]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Walnut]] - [[Charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces&lt;br /&gt;
* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
* Trees spread if a sprout is left on them when they advance to the next growth stage. (Note: The tile in which they spread is random and must support tree growth. &amp;quot;Grass or flower time above water)&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=86052</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=86052"/>
		<updated>2014-05-11T21:21:45Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: Undo revision 84773 by Manny (talk) Sprout spreading is confirmed. Re-adding information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burn-time of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
Added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
&lt;br /&gt;
* [[Linden]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Walnut]] - [[Charcoal pile]]s made from walnut will give a 10% bonus on the quality of the items it produces&lt;br /&gt;
* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
* Trees spread if a sprout is left on them when they advance to the next growth stage.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=86045</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=86045"/>
		<updated>2014-05-11T15:55:21Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour .&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 more hours, after which breeding may resume.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have miscarriages which can kill the mother with no child spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
* The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Traits are gained based on mechanics below:&lt;br /&gt;
* All traits are put into the gene pool.&lt;br /&gt;
* Parents' trait then add %chance that traits from parents will appear. if both parents have same trait, this %chance is even a lot higher.&lt;br /&gt;
* Inbreeding add %chance that bad traits will appear.&lt;br /&gt;
* Animal Husbandry is only partially on the Curve.  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Lastly, breeder's Animal Husbandry affects the minimum and maximum number of traits that will appear in a horse. (Currently the maximum number of traits experienced on one animal in game is 9 at 90+ AH)&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
[[Freedom]] Skill Level ([[Epic]] Skill [[Curve]] Level) 'skill': &amp;quot;Trait name&amp;quot; (Suspected function)&lt;br /&gt;
*  0 skill: Horse's color is considered a trait. (Although it DOES NOT go against the trait limit.)&lt;br /&gt;
* 20 (10.56) skill: &amp;quot;It will fight fiercely.&amp;quot; (Higher fighting skill?)&lt;br /&gt;
* 21 (11.12) skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost.)&lt;br /&gt;
* 22 (11.68) skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage.)&lt;br /&gt;
* 23 (12.25) skill: &amp;quot;It has a strong body.&amp;quot; (Bonus to maintaining top speed.)&lt;br /&gt;
* 24 (12.82) skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration.)&lt;br /&gt;
* 25 (13.40) skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load.)&lt;br /&gt;
* 26 (13.98) skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 (14.56) skill: &amp;quot;It has keen senses.&amp;quot; (Stays tame longer &amp;quot;keen sense of loyalty&amp;quot;, Increased aggression range, or possibly harder to tame? All unconfirmed.)&lt;br /&gt;
* 28 (15.15) skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 (15.74) skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 (16.33) skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 (16.93) skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 (17.54) skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will stop being led at random.)*&lt;br /&gt;
* 33 (18.15) skill: &amp;quot;It has some illness.&amp;quot; (Body strength will slowly reduce over time, which will eventually making the animal unrideable. Note: Genesis will cause it to slowly regain strength up to it's old level.)*&lt;br /&gt;
* 34 (18.76) skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast to become hungry again.)*&lt;br /&gt;
* 39 (21.90) skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to catching a disease.)*&lt;br /&gt;
* 40 (22.54) skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease.)&lt;br /&gt;
* 41 (23.19) skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, Triggers the Lightning trait more often? see talk.)&lt;br /&gt;
* 83 (58.77) skill: &amp;quot;Bred in captivity.&amp;quot;&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding has a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Non-premium players can only care for 1 animal.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
You can get a list of all the animals you are currently caring for by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=85906</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=85906"/>
		<updated>2014-05-01T00:51:21Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Additional notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 6x [[log]] (17.00kg)&lt;br /&gt;
* 5x [[rope]] (0.50kg)&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A war machine designed to launch projectiles at walls and buildings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
&lt;br /&gt;
Needs 21.0 body strength to use. Can be dragged. Cannot be fired inside caves.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and ores do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load. &lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.&lt;br /&gt;
This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage then rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse|Corpses]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional notes==&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile. &lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors. (Confirmed 2014/04/30)&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* A brass [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
* [[Quality]] not only affects damage as previously stated, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not); &lt;br /&gt;
* On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=85905</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=85905"/>
		<updated>2014-05-01T00:34:58Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Additional notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 6x [[log]] (17.00kg)&lt;br /&gt;
* 5x [[rope]] (0.50kg)&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A war machine designed to launch projectiles at walls and buildings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
&lt;br /&gt;
Needs 21.0 body strength to use. Can be dragged. Cannot be fired inside caves.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and ores do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load. &lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.&lt;br /&gt;
This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage then rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse|Corpses]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional notes==&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile. &lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors. (Requires additional confirmation)&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* A brass [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
* [[Quality]] not only affects damage as previously stated, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not); &lt;br /&gt;
* On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Colossus&amp;diff=85840</id>
		<title>Talk:Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Colossus&amp;diff=85840"/>
		<updated>2014-04-26T18:12:32Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I recommend the &amp;quot;known colosi&amp;quot; section be removed as it serves no purpose here.&lt;br /&gt;
&lt;br /&gt;
Does anyone know the distance in tiles which players can visibly see Colossi?--[[User:Mallaboro|Echo Le&amp;amp;#39;owl Telm]] 03:38, 12 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's whatever you set your rendering distance to so it varies per person. I don't think you can see building past 50 tiles though even at the highest settings. --[[User:Zao|Zao]] 15:51, 12 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it's 100 tiles from personal experience, they do NOT render using building settings but instead are items/their own class altogether. Also, could we get a colossus list for Deli made up? --[[User:Docterchese|Docterchese]] 15:20, 21st August 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85733</id>
		<title>Wild growth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85733"/>
		<updated>2014-04-16T04:33:42Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=41&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Wild growth''' is an area of effect spell given to priests of Fo at 41 faith.&lt;br /&gt;
&lt;br /&gt;
''An invigorating energy flows through you into the ground and reaches the roots of plants and trees.''&lt;br /&gt;
&lt;br /&gt;
It nurtures and tends to all trees and fields within a small radius around the caster.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click a tile&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Wild growth''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Gives the same chance of increased crop yields as tending the field with a rake does. &lt;br /&gt;
*The range affected by the spell is determined by the power of the cast (up to 4 tiles radius)&lt;br /&gt;
*[[Tree]]s and bushes are set one growth step up, fresh planted sprouts take around 4 casts to get the tree/bush to mature&lt;br /&gt;
*Cutting a sprout and casting '''Wild growth''' has a high chance to give the tree/bush a sprout again&lt;br /&gt;
**This is highly usefull to get a lot of sprouts if the area is dense filled with the same type of tree/bush&lt;br /&gt;
*Casting Wild Growth is effective in increasing hedge growth stages. (One cast per growth stage for hedges)&lt;br /&gt;
**Note: If casting on deed, it is recommended that you are a villager of that deed. Otherwise you may receive the following message &amp;quot;You are not allowed to affect the hedges in [settlement name].&amp;quot;&lt;br /&gt;
*When casting on the center tile to affect hedges in the 3x3 area, the hedges on the NW tile borders will be affected while the SE will not.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85732</id>
		<title>Wild growth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85732"/>
		<updated>2014-04-16T04:16:20Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=41&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Wild growth''' is an area of effect spell given to priests of Fo at 41 faith.&lt;br /&gt;
&lt;br /&gt;
''An invigorating energy flows through you into the ground and reaches the roots of plants and trees.''&lt;br /&gt;
&lt;br /&gt;
It nurtures and tends to all trees and fields within a small radius around the caster.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click a tile&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Wild growth''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Gives the same chance of increased crop yields as tending the field with a rake does. &lt;br /&gt;
*The range affected by the spell is determined by the power of the cast (up to 4 tiles radius)&lt;br /&gt;
*[[Tree]]s and bushes are set one growth step up, fresh planted sprouts take around 4 casts to get the tree/bush to mature&lt;br /&gt;
*Cutting a sprout and casting '''Wild growth''' has a high chance to give the tree/bush a sprout again&lt;br /&gt;
**This is highly usefull to get a lot of sprouts if the area is dense filled with the same type of tree/bush&lt;br /&gt;
*Casting Wild Growth is effective in increasing hedge growth stages&lt;br /&gt;
**Note: If casting on deed, it is recommended that you are a villager of that deed. Otherwise you may fail and receive the following message &amp;quot;You are not allowed to affect the hedges in [settlement name].&amp;quot;&lt;br /&gt;
*When casting on the center tile to affect hedges in the 3x3 area, the hedges on the NW tile borders will be affected while the SE will not.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85731</id>
		<title>Wild growth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=85731"/>
		<updated>2014-04-16T04:13:35Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=41&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Wild growth''' is an area of effect spell given to priests of Fo at 41 faith.&lt;br /&gt;
&lt;br /&gt;
''An invigorating energy flows through you into the ground and reaches the roots of plants and trees.''&lt;br /&gt;
&lt;br /&gt;
It nurtures and tends to all trees and fields within a small radius around the caster.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click a tile&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Wild growth''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Gives the same chance of increased crop yields as tending the field with a rake does. &lt;br /&gt;
*The range affected by the spell is determined by the power of the cast (up to 4 tiles radius)&lt;br /&gt;
*[[Tree]]s and bushes are set one growth step up, fresh planted sprouts take around 4 casts to get the tree/bush to mature&lt;br /&gt;
*Cutting a sprout and casting '''Wild growth''' has a high chance to give the tree/bush a sprout again&lt;br /&gt;
**This is highly usefull to get a lot of sprouts if the area is dense filled with the same type of tree/bush&lt;br /&gt;
*Casting Wild Growth is effective in increasing hedge growth stages&lt;br /&gt;
**Note: If casting on deed, it is recommended that you are a villager of that deed. Otherwise you may fail and receive the following message &amp;quot;You are not allowed to affect the hedges in [settlement name].&amp;quot;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Beverages&amp;diff=85730</id>
		<title>Beverages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Beverages&amp;diff=85730"/>
		<updated>2014-04-16T04:07:49Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Foraged fruits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Beverages''' is a [[skill]] used when crafting [[liquid]]-based [[food]] and drinks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* Any [[container]]&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
====Foraged fruits====&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
====Harvestable fruits====&lt;br /&gt;
* [[Apple]]&lt;br /&gt;
* [[Cherry]]&lt;br /&gt;
* [[Grape]]s (green or blue)&lt;br /&gt;
* [[Lemon]]&lt;br /&gt;
* [[Olives]]&lt;br /&gt;
&lt;br /&gt;
== Resulting products ==&lt;br /&gt;
====[[Stamina]]- and [[water]]-based regeneration items====&lt;br /&gt;
* [[Lemonade]]&lt;br /&gt;
* Red [[Wine]]&lt;br /&gt;
* White [[Wine]]&lt;br /&gt;
&lt;br /&gt;
====Water-based regeneration items====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* [[Olive Oil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Beverages| ]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Beverages&amp;diff=85729</id>
		<title>Beverages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Beverages&amp;diff=85729"/>
		<updated>2014-04-16T04:07:28Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Foraged fruits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Beverages''' is a [[skill]] used when crafting [[liquid]]-based [[food]] and drinks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* Any [[container]]&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
====Foraged fruits====&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Ligonberry]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
====Harvestable fruits====&lt;br /&gt;
* [[Apple]]&lt;br /&gt;
* [[Cherry]]&lt;br /&gt;
* [[Grape]]s (green or blue)&lt;br /&gt;
* [[Lemon]]&lt;br /&gt;
* [[Olives]]&lt;br /&gt;
&lt;br /&gt;
== Resulting products ==&lt;br /&gt;
====[[Stamina]]- and [[water]]-based regeneration items====&lt;br /&gt;
* [[Lemonade]]&lt;br /&gt;
* Red [[Wine]]&lt;br /&gt;
* White [[Wine]]&lt;br /&gt;
&lt;br /&gt;
====Water-based regeneration items====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* [[Olive Oil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Beverages| ]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85317</id>
		<title>Linden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85317"/>
		<updated>2014-03-25T03:37:07Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Linden Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Linden]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Linden.jpg|thumb|400px|right|A linden tree.]]&lt;br /&gt;
== Linden Tree ==&lt;br /&gt;
&lt;br /&gt;
No known use for '''Linden''' trees yet except for lumber.&lt;br /&gt;
* Currently unconfirmed but based on real life, would assume Linden would grant some benefit to toys ([[yoyo]]'s and [[puppet]]s) made with them. (Perhaps in some future game update)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Linden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85316</id>
		<title>Linden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85316"/>
		<updated>2014-03-25T03:36:40Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Linden Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Linden]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Linden.jpg|thumb|400px|right|A linden tree.]]&lt;br /&gt;
== Linden Tree ==&lt;br /&gt;
&lt;br /&gt;
No known use for '''Linden''' trees yet except for lumber.&lt;br /&gt;
* Currently unconfirmed but based on real life, would assume Linden would grant some benefit to toys ([[yoyo]]'s and [[puppets]]) made with them. (Perhaps in some future game update)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Linden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85315</id>
		<title>Linden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linden&amp;diff=85315"/>
		<updated>2014-03-25T03:36:11Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Linden Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Linden]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Linden.jpg|thumb|400px|right|A linden tree.]]&lt;br /&gt;
== Linden Tree ==&lt;br /&gt;
&lt;br /&gt;
No known use for '''Linden''' trees yet except for lumber.&lt;br /&gt;
* Currently unconfirmed but based on real life, would assume Linden would grant some benefit to toys ([[yo yo]]'s and [[puppets]]) made with them. (Perhaps in some future game update)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Linden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84190</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84190"/>
		<updated>2014-02-21T04:57:23Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Wagon&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the load function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance&lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=84093</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=84093"/>
		<updated>2014-02-19T04:52:03Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Mind]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mind logic''' is a [[characteristic]] that can be raised by [[skill]]s like [[carpentry]], [[digging]] and [[repairing]]; see list below.&lt;br /&gt;
&lt;br /&gt;
With 20 mind logic, you can [[Action queue|queue]] 3 actions, For every 10 mind logic more, you can [[Action queue|queue]] one additional action. Trying to queue more will give you the message: &amp;quot;''You're too busy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Most [[ship]]s also require some mind logic to command:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Vehicle || Mind Logic &lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Wagon]]|| 21&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]|| 21.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]|| 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]|| 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]|| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A head [[wound]] can lower your effective mind logic until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
== List of Skills that Raise Mind Logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*Cooking&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*Healing&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*Miscellaneous items&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
*Nature&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
*Tailoring&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Building [[wooden house]] walls is a very fast, if wasteful, way to raise Mind logic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84092</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84092"/>
		<updated>2014-02-19T04:51:15Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Wagon&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;br /&gt;
* 21 mind logic is needed to command it&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=84046</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=84046"/>
		<updated>2014-02-17T18:26:12Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Vessel Details */ Adding capacity for both new crates per current dev info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. This was changed in Summer 2011. &amp;lt;s&amp;gt;Before that the last person who had the unfinished ship in the [[inventory]] became the owner.&amp;lt;/s&amp;gt;''' &lt;br /&gt;
&lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window.&lt;br /&gt;
&lt;br /&gt;
Server crossing: on '''Freedom servers''' you need to be owner of the boat to sail to another server, on '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*'''FREEDOM ONLY''' - You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Hold Capacity (Sm Crates) || Hold Capacity (Lg Crates) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 0 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || ~7.2 || 756 || 0 || 0 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 100 || 85 || 49 || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 51 || 29 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 || ?? || ?? || 100 || 75 || 43 || 4x1 || 8 Dirt (?) || ?? || 7 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 100 || 62 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=83998</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=83998"/>
		<updated>2014-02-13T22:12:34Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */ removed broken link to external healing cover calc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=healing_cover.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.51 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' For those of you that organize based on power, '''pretty efficient''' and '''good''' ranges changed. '''pretty good''' no longer exists. Power (12) has been moved to '''good''' and power (9) has moved to '''pretty efficient'''.&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83975</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83975"/>
		<updated>2014-02-11T03:13:51Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Skill Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall that blocks movement. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
Note: Mine entrance slopes are exempt from skill requirements for this fence type if a mine door has not been placed.&lt;br /&gt;
&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83974</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83974"/>
		<updated>2014-02-10T21:19:56Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: adding &amp;quot;for this fence type&amp;quot; to be more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall that blocks movement. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
Note: Mine entrance slopes are exempt from skill requirements for this fence type.&lt;br /&gt;
&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83973</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83973"/>
		<updated>2014-02-10T20:58:13Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall that blocks movement. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
Note: Mine entrance slopes are exempt from skill requirements.&lt;br /&gt;
&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83966</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83966"/>
		<updated>2014-02-09T23:04:35Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Skill Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall that blocks movement. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
This need verification...&lt;br /&gt;
I wasn't aware there was ever a max slope or skill requirement. (I just built some on 80 slope)&lt;br /&gt;
&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83965</id>
		<title>Low stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Low_stone_wall&amp;diff=83965"/>
		<updated>2014-02-09T23:04:20Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone wall.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall that blocks movement. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
An unfinished wall will start at 1QL. Each rock shards adds up to 10% of its quality value to the wall. The actual amount is random but with higher skill you'll get the maximum per shards more often. The masonry skill also limits the effective shard QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]]. A 20kg rock shards will fix the walls [[damage]] by 10. &lt;br /&gt;
Low stone walls will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance, just like [[wooden fence|wooden fences]].&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
This need verification...&lt;br /&gt;
I wasn't aware there was ever a max slope or skill requirement. (I just built some on 80 slope)&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=83820</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=83820"/>
		<updated>2014-01-28T15:55:29Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*[[Large nails]] x7 (0.30 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
*[[Mixed grass]] x4&lt;br /&gt;
*[[Rope]] x1&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from complete misses to fine nines.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Training [[archery]] and [[:Category:Bowyery items|bow]] skills.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can no longer gain skill if at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
*Drops from inventory upon completion.&lt;br /&gt;
*Can not be picked up.&lt;br /&gt;
* Arrows fired at the archery target will be on the same tile and can be retrieved if they do not break.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=83759</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=83759"/>
		<updated>2014-01-24T18:14:15Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burntime of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Trees===&lt;br /&gt;
Added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
* [[Linden]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Walnut]]&lt;br /&gt;
* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
* Trees spread if a sprout is left on them when they advance to the next growth stage.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Birch, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=83758</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=83758"/>
		<updated>2014-01-24T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by activating and using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burntime of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Trees===&lt;br /&gt;
Added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
* [[Linden]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Walnut]]&lt;br /&gt;
* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Shriveled''' (Old and Shriveled on Examine)&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
* Trees spread if a sprout is left on them when they advance to the next growth stage.&lt;br /&gt;
* Order in tree height (at very old stage) is as follows: Cedar, Pine, Maple, Chestnut, Oak, Linden, Fir, Walnut, Willow, Olive, Apple, Cherry, Lemon&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=83756</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=83756"/>
		<updated>2014-01-24T03:20:05Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. All ships are started by using a [[keel section]] on a [[keel section]]. (Note: Each keel section weighs 60kg. Therefore you must be able to carry 120kg in order to start a ship.)&lt;br /&gt;
&lt;br /&gt;
* [[Small raft]] (cannot be boarded but can be dragged)&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The last person to pick up and drop a boat while under construction will be marked as the owner of that boat upon completion.&amp;lt;/del&amp;gt;&lt;br /&gt;
* The person attaching the last piece to a boat will become the owner.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Epic]] cluster and the [[Chaos]] server, but not on any other server in the [[Freedom]] cluster. To take ownership of a boat you must board the boat as captain whilst the current owner is an enemy.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg)&lt;br /&gt;
* [[Hull plank]] (8.00kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg)&lt;br /&gt;
* [[Small tackle]] (6.50kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]] || NA || NA || NA || 20.1&lt;br /&gt;
| &amp;lt;20 || 20.1 || 21.05 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || &amp;lt;20 || 20 || &amp;lt;20 || ~29 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || unfinished&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || yes&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || yes&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For details regarding completed vessel statistics you may also want to see the [[Ship#Vessel Details | Vessel Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Wood types ==&lt;br /&gt;
&lt;br /&gt;
Different woods gives different looks.&lt;br /&gt;
&lt;br /&gt;
The last wood piece attached will determine the wood type the ship is made out of.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Wood types&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Apple :&lt;br /&gt;
! Birch :&lt;br /&gt;
! Cedar :&lt;br /&gt;
! Cherry :&lt;br /&gt;
! Lemon :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-apple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-birch.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cedar.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cherry.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-lemon.jpg|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Maple :&lt;br /&gt;
! Oak :&lt;br /&gt;
! Olive :&lt;br /&gt;
! Pine :&lt;br /&gt;
! Willow :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-maple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-oak.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-olive.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-pine.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-willow.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
* Master Shipwright at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=83438</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=83438"/>
		<updated>2014-01-16T23:53:30Z</updated>

		<summary type="html">&lt;p&gt;Faetyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Sometimes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
* Lava is the most dangerous tile in [[Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
* [[Animals]] will avoid walking over lava, but they can be led onto a lava tile--but will not receive any damage. This can be used to an advantage if a player is being chased by an aggressive animal.&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Lava dries up over time and changes back into rock, raising its [[slope]] by a tiny amount.&lt;br /&gt;
* Follower of [[Path of Power]] level 7 receive the ability to erupt lava tiles and freeze back to rock tiles. (Can not erupt on deed. Confirmed 01/2014 &amp;quot;Some psychological issue stops you from spawning lava here.&amp;quot;)&lt;br /&gt;
* Lava affects the whole 'column' of rock on which it sits, meaning it will appear underground as a 'lava wall' in line with the surface tile. &lt;br /&gt;
* Lava walls in caves are not harmful if touched. They act like a solid wall and you cannot pass through them. Also, if you try to mine the wall it will give the message ''The rock is too hard to mine.''&lt;br /&gt;
* Priests of [[Magranon]] with above 40 [[faith]] and 40 [[favor]] receive the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Faetyl</name></author>
		
	</entry>
</feed>