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	<updated>2026-06-04T08:10:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_plank_floor&amp;diff=85790</id>
		<title>Wooden plank floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_plank_floor&amp;diff=85790"/>
		<updated>2014-04-21T00:01:07Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemM&lt;br /&gt;
|image=Wooden_plank_floor.png&lt;br /&gt;
|active=[[mallet]] or [[hammer]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|groupM=Build &amp;gt; Wooden plank floor&lt;br /&gt;
|materials=* 10x [[plank]] &lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
|result=*1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|note=* You must have 1 [[small nails]] and 1 [[plank]] in [[inventory]] to start building to wooden plank floor.}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create wood floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click the floor plan, select ''Build'' and ''Wooden plank floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have 1 small nails and 1 plank in inventory to start. &lt;br /&gt;
* Can be repaired and improved with a plank.&lt;br /&gt;
* Can be removed with a carving knife in one action using &amp;quot;destroy floor&amp;quot; on deed.  (Confirmed by Umbranik on 9/23/13)&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[plank]]&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=85275</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=85275"/>
		<updated>2014-03-21T21:18:04Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]]. Becoming a follower of this goddess will automatically mean joining her kingdom.&lt;br /&gt;
&lt;br /&gt;
Her [[Channeling]] item is a gold or silver [[Statuette]] of Libila.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Libila followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Followers of Libila can absorb [[Mycelium]], healing a random wound for 7 damage. This consumes the Mycelium tile.&lt;br /&gt;
* The foodbar of followers of Libila will slowly be restored while standing on Mycelium. (Using Mycelium as your sole food source will leave you with a nutrition level of 100%)&lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Libila's domain&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers are generally less successful when [[Taming]] animals.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities and penalties.&lt;br /&gt;
* Ability to cast Libila spells (see below)&lt;br /&gt;
* Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
* [[Archery]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Mining|Mine]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] and [[Magranon]] priests cannot do this)&lt;br /&gt;
====Penalties====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
* Cannot [[farming|farm]].&lt;br /&gt;
* Cannot use [[gardening]].&lt;br /&gt;
* Cannot [[taming|tame]].&lt;br /&gt;
* Cannot use [[alchemy]].&lt;br /&gt;
* Cannot use [[catapult]].&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill channeling grinding, use on blank altars to bless them to Libila.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain stamina]]&lt;br /&gt;
| 10 || 20 || 20 || Creature || Drains stamina and adds to you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Health]]&lt;br /&gt;
| 19 || 15 || 20 || Creature || Creates internal wounds and heals you. || Seems to heal and deal tiny to mediocre amounts of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || Creature, Item || Hides you from locate spells. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Web armour]]&lt;br /&gt;
| 25 || 35 || 60 || Item || May slow down creatures hitting you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Messenger]]&lt;br /&gt;
| 30 || 30 || 40 || Item || Tricks evil spirits to inhabit the target. || Cast on mailboxes to make them function.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]]&lt;br /&gt;
| 31 || 50 || 60 || Item || Increases damage. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates enemies. || Can only be cast on a pendulum, but makes it useless for water divining.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Trap]]&lt;br /&gt;
| 33 || 23 || 20 || Tile || The mycelium obeys you and attacks. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || Tile || Turns tiles to mycelium. || Creates a 3x3 area of Mycelium from grass and dirt tiles, can be cast on deep underwater tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Touch]]&lt;br /&gt;
| 33 || 40 || 60 || Item || Target causes rotting wounds, but takes more damage. || Can only be cast on weapons; causes an infected wound but weapon takes more damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting gut]]&lt;br /&gt;
| 35 || 10 || 10 || Creature || Causes a rotting gut wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm Brains]]&lt;br /&gt;
| 35 || 30 || 40 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || Stores favor in a gem. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain rain]]&lt;br /&gt;
| 40 || 40 || 20 || Tile || Causes rotting wounds in an area. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn of Libila]]&lt;br /&gt;
| 40 || 40 || 60 || Tile || Damages enemies and heals friends. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]]&lt;br /&gt;
| 40 || 50 || 40 || Creature || Removes one fifth of a creatures strength. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]]&lt;br /&gt;
| 40 || 40 || 40 || Item || Raises zombies from corpses. || Zombies count as pets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || Item || N/A || Destroys normal altars and can damage the [[Bone Altar]] and [[Altar of Three]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || Item || Higher crit chance against regenerating creatures. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || Item || Higher crit chance against animals. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || Item || Higher crit chance against Fo followers. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell strength]]&lt;br /&gt;
| 45 || 60 || 40 || Creature || May double strength. || Assuming strength is capped at 99.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || Item || Higher crit chance against followers of Magranon. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || Item || Higher crit chance against followers of Vynora. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Death]]&lt;br /&gt;
| 50 || 300 || 60 || Item || Draw life from enemies that are close to Libila domain and spreads [Mycelium] to tiles within the domain of Libila, causing a small internal wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie infestation]]&lt;br /&gt;
| 50 || 120 || 70 || Tile || Summons your best friends || One of three spells that priests must link together to cast, assuming it raises multiple zombies from corpses in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessings of the dark]]&lt;br /&gt;
| 51 || 70 || 60 || Item || Increases skill gain and speed. || Assuming this is a combination of CoC and WoA.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || Item || Higher crit chance against dragons. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the dead]]&lt;br /&gt;
| 70 || 300 || 70 || Tile , Item || Summons the souls of the deceased. || Rolf stated he intends this spell only to be cast once a month if even that, and that it is a &amp;quot;mass raise&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || Tile || Locates hidden artifacts. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[The First Culling]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=85274</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=85274"/>
		<updated>2014-03-21T21:17:46Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]]. Becoming a follower of this goddess will automatically mean joining her kingdom.&lt;br /&gt;
&lt;br /&gt;
Her [[Channeling]] item is a gold or silver [[Statuette]] of Libila.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Libila followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Followers of Libila can absorb [[Mycelium]], healing a random wound for 7 damage. This consumes the Mycelium tile.&lt;br /&gt;
* The foodbar of followers of Libila will slowly be restored while standing on Mycelium. (Using Mycelium as your sole food source will leave you with a nutrition level of 100%)&lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Libila's domain&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers are generally less successful when [[Taming]] animals.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities and penalties.&lt;br /&gt;
* Ability to cast Libila spells (see below)&lt;br /&gt;
* Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
* [[Archery]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Mining|Mine]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] and [[Magranon]] priests cannot do this)&lt;br /&gt;
====Penalties====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
* Cannot [[farming|farm]].&lt;br /&gt;
* Cannot use [[gardening]].&lt;br /&gt;
* Cannot [[taming|tame]].&lt;br /&gt;
* Cannot use [[alchemy]].&lt;br /&gt;
* Cannot use [[catapult]].&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill channeling grinding, use on blank altars to bless them to Libila.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain stamina]]&lt;br /&gt;
| 10 || 20 || 20 || Creature || Drains stamina and adds to you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Health]]&lt;br /&gt;
| 19 || 15 || 20 || Creature || Creates internal wounds and heals you. || Seems to heal and deal tiny to mediocre amounts of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || Creature, Item || Hides you from locate spells. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Web armour]]&lt;br /&gt;
| 25 || 35 || 60 || Item || May slow down creatures hitting you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Messenger]]&lt;br /&gt;
| 30 || 30 || 40 || Item || Tricks evil spirits to inhabit the target. || Cast on mailboxes to make them function.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]]&lt;br /&gt;
| 31 || 50 || 60 || Item || Increases damage. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates enemies. || Can only be cast on a pendulum, but makes it useless for water divining.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Trap]]&lt;br /&gt;
| 33 || 23 || 20 || Tile || The mycelium obeys you and attacks. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || Tile || Turns tiles to mycelium. || Creates a 3x3 area of Mycelium from grass and dirt tiles, can be cast on deep underwater tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Touch]]&lt;br /&gt;
| 33 || 40 || 60 || Item || Target causes rotting wounds, but takes more damage. || Can only be cast on weapons; causes an infected wound but weapon takes more damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting gut]]&lt;br /&gt;
| 35 || 10 || 10 || Creature || Causes a rotting gut wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm Brains]]&lt;br /&gt;
| 35 || 30 || 40 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || Stores favor in a gem. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain rain]]&lt;br /&gt;
| 40 || 40 || 20 || Tile || Causes rotting wounds in an area. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn of Libila]]&lt;br /&gt;
| 40 || 40 || 60 || Tile || Damages enemies and heals friends. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]]&lt;br /&gt;
| 40 || 50 || 40 || Creature || Removes one fifth of a creatures strength. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]]&lt;br /&gt;
| 40 || 40 || 40 || Item || Raises zombies from corpses. || Zombies count as pets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || Item || N/A || Destroys normal altars and can damage the [[Bone Altar]] and [[Altar of Three]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || Item || Higher crit chance against regenerating creatures. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || Item || Higher crit chance against animals. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || Item || Higher crit chance against Fo followers. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell strength]]&lt;br /&gt;
| 45 || 60 || 40 || Creature || May double strength. || Assuming strength is capped at 99.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || Item || Higher crit chance against followers of Magranon. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || Item || Higher crit chance against followers of Vynora. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Death]]&lt;br /&gt;
| 50 || 300 || 60 || Item || Draw life from enemies that are close to Libila domain and spreads [Mycelium] to tiles within the domain of Libila, causing a small internal wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie infestation]]&lt;br /&gt;
| 50 || 120 || 70 || Tile || Summons your best friends || One of three spells that priests must link together to cast, assuming it raises multiple zombies from corpses in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessings of the dark]]&lt;br /&gt;
| 51 || 70 || 60 || Item || Increases skill gain and speed. || Assuming this is a combination of CoC and WoA.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || Item || Higher crit chance against dragons. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the dead]]&lt;br /&gt;
| 70 || 300 || 70 || Tile , Item || Summons the souls of the deceased. || Rolf stated he intends this spell only to be cast once a month if even that, and that it is a &amp;quot;mass raise&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || Tile || Locates hidden artifacts. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[The First Culling]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=85198</id>
		<title>Steel and flint</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=85198"/>
		<updated>2014-03-16T08:51:49Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel and Flint&lt;br /&gt;
|image=Steel and Flint.png&lt;br /&gt;
|active=[[flint]] (0.10 kg)&lt;br /&gt;
|passive=[[steel lump]] (0.30 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A piece of sharp flint and a steel handle, which will produce sparks when struck against each other.''&lt;br /&gt;
&lt;br /&gt;
'''Steel and flint''' is a [[tool]] used to light [[campfire]]s, [[candle]]s, [[charcoal pile]]s, [[forge]]s, [[lamp]]s, [[lantern]]s, [[oven]]s, and [[torch]]es.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[flint]] affects success chance when creating.&lt;br /&gt;
* The quality of the [[steel lump]] affects the quality of the finished steel and flint.&lt;br /&gt;
* Neither the flint nor the steel lump need to be [[Temperature|glowing hot]] to begin creation.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
To light something up, activate the steel and flint, right-click the [[item]] you want to light up and select 'Light'.&lt;br /&gt;
&lt;br /&gt;
To snuff a candle, lamp, lantern or torch, right-click it, and select 'Snuff'.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A 50 [[Quality]] version of this item is included in the beginner tool pack. This steel and flint is kept upon [[death]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_lump&amp;diff=83252</id>
		<title>Iron lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_lump&amp;diff=83252"/>
		<updated>2014-01-03T02:44:57Z</updated>

		<summary type="html">&lt;p&gt;Fel: Incorrect, check the Bless page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|creation=Smelting [[Iron ore]] (20.00 kg)&lt;br /&gt;
|result=* '''Iron lump''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A lump of pure iron.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Produced by smelting [[iron ore]] in a [[forge]], [[campfire]], or [[oven]].&lt;br /&gt;
* Smelting returns 1.0kg '''iron lump''' per 20kg of iron. &lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
* Will be faster to use if enchanted with [[Wind of Ages]].&lt;br /&gt;
* No confirmation if iron lumps enchanted with [[Circle of Cunning]] will boost skill gained by using them.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Higher [[QL]] [[forge]]s, [[campfire]]s, and [[oven]]s will smelt the ore faster.&lt;br /&gt;
* To smelt you press &amp;quot;open&amp;quot; on the fire source and put the ore in the window.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[Small Anvil]]:&lt;br /&gt;
* [[Large Anvil]]&lt;br /&gt;
* [[Large padlock]]&lt;br /&gt;
* [[Door Lock]]&lt;br /&gt;
* [[Small padlock]]&lt;br /&gt;
* [[Pliers]]&lt;br /&gt;
* [[Small nails]]&lt;br /&gt;
* [[Needle]]&lt;br /&gt;
* [[Saw]]&lt;br /&gt;
* [[Large nails]]&lt;br /&gt;
* [[Iron hook]]s&lt;br /&gt;
* [[Iron fishing hook]]&lt;br /&gt;
* [[Carving knife blade]] &lt;br /&gt;
* [[Butchering knife blade]]&lt;br /&gt;
* [[Trowel blade]]&lt;br /&gt;
* [[Awl blade]]&lt;br /&gt;
* [[Pickaxe head]]&lt;br /&gt;
* [[Rivets]]&lt;br /&gt;
* [[Hammer head]]&lt;br /&gt;
* [[Hunting arrow head]]&lt;br /&gt;
* [[Small axe head]]&lt;br /&gt;
* [[Short sword blade]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
* [[Leather knife blade]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
* [[Scissor blade]]&lt;br /&gt;
* [[Rake blade]]&lt;br /&gt;
* [[Chisel blade]]&lt;br /&gt;
* [[File blade]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
&lt;br /&gt;
[[Large Anvil]]:&lt;br /&gt;
* [[Large maul head]]&lt;br /&gt;
* [[Lamp head]]&lt;br /&gt;
* [[Huge sword blade]]&lt;br /&gt;
* [[Huge axe head]]&lt;br /&gt;
* [[Large axe head]]&lt;br /&gt;
* [[Small maul head]]&lt;br /&gt;
* [[Shovel blade]]&lt;br /&gt;
* [[Maul head]]&lt;br /&gt;
* [[Iron ribbon]]&lt;br /&gt;
* [[Sickle blade]]&lt;br /&gt;
* [[Scythe blade]]&lt;br /&gt;
* [[Long sword blade]]&lt;br /&gt;
* [[Armour chains]]&lt;br /&gt;
* [[Gate Lock]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Hammer]] / [[Mallet]]:&lt;br /&gt;
* [[Small anvil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rebirth&amp;diff=83251</id>
		<title>Rebirth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rebirth&amp;diff=83251"/>
		<updated>2014-01-03T02:27:45Z</updated>

		<summary type="html">&lt;p&gt;Fel: Inability to trade zombies to other players added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Libila Spells|Libila spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=19&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
Allows you to raise a [[zombie]] from a corpse. This spell can only be cast by [[priest]]s of [[Libila]] with at least 40 [[faith]] and 40 [[favor]]. Failing the spell loses 2 favor. Stronger creatures are harder to zombify. On very strong creatures, there seems to be a 50% chance that the zombie will not listen to its master and turn against it. The success chance is determined by channeling skill and soul strength.&lt;br /&gt;
&lt;br /&gt;
Note: When rebirthing trolls, the zombie troll does not come back with its shod club equipped.&lt;br /&gt;
&lt;br /&gt;
The strength of a zombie may be somewhat weaker than the original, but they are not 50% weaker as it has normally been told.&lt;br /&gt;
&lt;br /&gt;
It is not possible to give the zombie to another player, even if that player is a priest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Libila Spells]][[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=83158</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=83158"/>
		<updated>2013-12-29T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Surface mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
{{see also|Mining warnings}}&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
* Important Note:  You cannot surface mine to correct an oddly shaped opening, so you must make sure to have the tile in the shape you want it to be, before you open the mine.&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby, especially to avoid [[drowning]].&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
*Important Note:  You cannot surface mine to correct an oddly shaped opening, so you must make sure to have the tile in the shape you want it to be, before you open the mine.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock (or mining tunnel rock) can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 25% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
Slopes created with surface mining are limited to 3x mining skill on PvE and 1x mining skill on PvP. Be careful as its possible to surface mine a slope's steepness one mine action beyond what your skill will allow. This small mistake prevents any mining actions on top of the slope.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below the water level. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has a raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus make it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action.)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards, since it's faster than mining cave walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]] or [[Marble wall]]: 90-99&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||[[Stone_cutting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fire_pillar&amp;diff=79564</id>
		<title>Fire pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fire_pillar&amp;diff=79564"/>
		<updated>2013-06-14T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Fel: Added cooldown time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=37&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|cooldowntime=60 seconds&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FirePillar.jpg|right|thumb|200px|Fire Pillar]]&lt;br /&gt;
==Description==&lt;br /&gt;
''Envelopes in fire''&lt;br /&gt;
&lt;br /&gt;
A ranged offensive spell with a casting distance of 4 tiles.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
A single tile is hit by a vortex of fire and the surrounding 4 tiles in each direction are set alight.  Hostile targets occupying the initial tile are wounded by burns and any hostile targets within the area of effect are damaged over time for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Supposedly, a high-power cast is able to destroy enchanted grass and trees.&lt;br /&gt;
* Non-agressive and non-hostile targets are not affected by the spell, even if sparring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chat&amp;diff=78968</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chat&amp;diff=78968"/>
		<updated>2013-04-14T09:37:11Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Global */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Chat]]&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; [[Event window|event]] boxes]]&lt;br /&gt;
&lt;br /&gt;
The '''chat''' [[interface|window]] is in the lower left corner by default. This is where a [[player]] talks (types) in local, [[kingdom]], [[village]] (when a citizen on a [[deed]]), and private messages (PM). To close a private conversation or kingdom chat, click the small X in the upper right corner of the window. Local chat cannot be closed.&lt;br /&gt;
&lt;br /&gt;
The chat window's [[key bindings|shortcut key]] is &amp;lt;tt&amp;gt;'''t'''&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
== Local ==&lt;br /&gt;
Local is a channel for [[player]]s within about 320 meters (80 [[tile]]s) radius from your position. The local channel is close to free speech, but you may not use offensive language, such as racist, sexist, and homophobic comments, or talk about illegal drugs or substances. Both [[Blacklighter]]s and [[Whitelighter]]s can talk here. It is possible for players to be within the 80 tile radius and not appear in the list of names if they are [[stealth]]ed or inside a [[mine]]. Note that if you do not want to receive messages from a certain player, use ([[chat commands|&amp;lt;tt&amp;gt;/ignore &amp;lt;name&amp;gt;&amp;lt;/tt&amp;gt;]]) to stop their comments from being seen.&lt;br /&gt;
&lt;br /&gt;
== Kingdom ==&lt;br /&gt;
Whether a member of [[Jenn-Kellon]], [[Horde of the Summoned]], [[Freedom]], or [[Mol-Rehan]], kingdom chat is a way for a player to speak to all online members of the same kindom on the same server. To talk in kingdom when the window isn't open, use &amp;lt;tt&amp;gt;/shout&amp;lt;/tt&amp;gt;: &amp;quot;/shout Look out for the truck!&amp;quot; Use &amp;lt;tt&amp;gt;/kchat&amp;lt;/tt&amp;gt; to toggle kingdom chat on and off.&lt;br /&gt;
&lt;br /&gt;
==Global==&lt;br /&gt;
Global chat is used to talk across the several maps on a cluster to people belonging to your kingdom. If located on Freedom it will be listed as &amp;lt;tt&amp;gt;GL-Freedom&amp;lt;/tt&amp;gt; and as MR on Epic &amp;lt;tt&amp;gt;GL-Mol Rehan&amp;lt;/tt&amp;gt;. It is toggled with the same &amp;lt;tt&amp;gt;/kchat&amp;lt;/tt&amp;gt; command as your server's chat. To send a message, use /kshout &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Village ==&lt;br /&gt;
If a member of a [[village]], the village chat can be opened using &amp;lt;tt&amp;gt;/village&amp;lt;/tt&amp;gt;, followed by the message. All members of a village who are currently logged in will get the messages sent here.&lt;br /&gt;
&lt;br /&gt;
==Alliance==&lt;br /&gt;
Alliance chat is seen by all villagers that live in a city belonging to an alliance. Upon server login it automatically comes up with your local chat.&lt;br /&gt;
&lt;br /&gt;
== Private Message ==&lt;br /&gt;
To talk to only one player, use &amp;lt;tt&amp;gt;/tell&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;/t&amp;lt;/tt&amp;gt;. For example:&lt;br /&gt;
&lt;br /&gt;
 /tell Player Hello, can you help me?&lt;br /&gt;
 /t Player Hello, can you help me?&lt;br /&gt;
&lt;br /&gt;
To ignore somebody, use &amp;lt;tt&amp;gt;/ignore&amp;lt;/tt&amp;gt;, followed by their name. Unignoring is accomplished the same way: &amp;lt;tt&amp;gt;/ignore&amp;lt;/tt&amp;gt; (without a name) shows a list of ignored players (if any).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/2126-chat-rules/ Chat rules]&lt;br /&gt;
* [[Chat commands]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78967</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78967"/>
		<updated>2013-04-14T09:06:14Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Priest abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Magranon's domain&lt;br /&gt;
* Receives double favor gain from sacrificing door locks.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (40+?) left, have about 75% chance to keep items at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
*  [[Priest]]s of Magranon with high faith (60+?) and with enough favour (40+?) left, have a chance (75%?) to keep skills at death(Fighting skill not included). &lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Priest]]s of Magranon receive double favor gains from [[sacrifice|sacrificing]] [[door lock]]s&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use alchemy.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 ||  Item || Damages the holy altars || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground, Note that a metre is 10 dirt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78966</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78966"/>
		<updated>2013-04-14T08:27:49Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump '''(this is probably no longer valid, more test is needed)'''&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** 0.50kg [[Tin]] lump + 1.00 [[Copper]] lump = 0.10 kg [[Bronze]] lump&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Smelter at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78851</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=78851"/>
		<updated>2013-04-03T13:06:50Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Priest abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Magranon followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Magranon's domain&lt;br /&gt;
* Receives double favor gain from sacrificing door locks.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
==== Priest abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (40+?) left, have about 75% chance to keep items at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
*  [[Priest]]s of Magranon with high faith (60+?) and with enough favour (40+?) left, have a chance (75%?) to keep skills at death.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Priest]]s of Magranon receive double favor gains from [[sacrifice|sacrificing]] [[door lock]]s&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Priest penalties ====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use alchemy.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 ||  Item || Damages the holy altars || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground, Note that a metre is 10 dirt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=78407</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=78407"/>
		<updated>2013-03-06T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=78406</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=78406"/>
		<updated>2013-03-06T00:28:59Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Skillgain is affected by [[Sleep Bonus]].&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78385</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78385"/>
		<updated>2013-03-04T19:23:16Z</updated>

		<summary type="html">&lt;p&gt;Fel: /* Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 1.90 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** 0.50kg [[Zinc]] lump + 1.00 [[Copper]] lump = 0.10 kg [[Bronze]] lump&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Smelter at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fel</name></author>
		
	</entry>
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