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	<updated>2026-06-04T07:48:46Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=89645</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=89645"/>
		<updated>2014-11-24T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the forge activate any wooden item, right click the forge and select '''burn'''&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
A QL 50.01 forge using 20kg of ~QL 1 woodscraps stayed lit for 117 minutes (Tested 6/13/2012 on the Celebration Server).&lt;br /&gt;
 &lt;br /&gt;
A QL 26.6 forge using 1 log, stayed lit for 49 minutes (tested on 12/26/12 Pristine)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 7 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting burn in the actions menu.&lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Probably the first 99QL forge was built by Raycg - [http://forum.wurmonline.com/index.php?/topic/69807-every-smiths-dream/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
*[[wikipedia:forge|Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=89644</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=89644"/>
		<updated>2014-11-24T01:49:26Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
* At skill level 0, you can forage on [[grass tile|grass]] and [[trees|trees]].&lt;br /&gt;
* At skill level 20, you can choose what to forage (Anything, Vegetables, Resources, and Berries).&lt;br /&gt;
* At skill level 23, you can forage on [[Steppe_tile|steppe]].&lt;br /&gt;
* At skill level 26, you can forage two items on [[grass tile|grass]].&lt;br /&gt;
* At skill level 33, you can forage on [[Tundra|tundra]].&lt;br /&gt;
* At skill level 43, you can forage on [[Marsh|marsh]].&lt;br /&gt;
* Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click any grass or tree tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* Sprouts for: [[Linden]], [[Walnut]], [[Chestnut]], [[Fir]]&lt;br /&gt;
* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|Ivy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grave&amp;diff=89474</id>
		<title>Grave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grave&amp;diff=89474"/>
		<updated>2014-11-06T13:45:44Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirected page to Gravestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Gravestone]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=77496</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=77496"/>
		<updated>2013-01-23T12:16:52Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[lye]] (1.50 kg)&lt;br /&gt;
|passive=[[mortar]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Concrete is used to raise rock floors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[lye]] used to create the [[concrete]] affects your success chance.&lt;br /&gt;
* Right click a cave floor tile with the [[concrete]] and select &amp;gt; raise corner - this raises the corner the equivalent of 1 dirt.&lt;br /&gt;
* The corner closest to where you are standing will be the one that is raised, just like when dropping dirt.&lt;br /&gt;
* Unsuccessful attempts result in the loss of .05kg [[lye]] and .30 kg [[mortar]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=77440</id>
		<title>Steel and flint</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=77440"/>
		<updated>2013-01-21T02:04:54Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Sounded silly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel and Flint&lt;br /&gt;
|image=Steel and Flint.png&lt;br /&gt;
|active=[[flint]] (0.10 kg)&lt;br /&gt;
|passive=[[steel lump]] (0.30 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A piece of sharp flint and a steel handle, which will produce sparks when struck against each other.''&lt;br /&gt;
&lt;br /&gt;
'''Steel and flint''' is a [[tool]] used to light [[campfire]]s, [[candle]]s, [[charcoal pile]]s, [[forge]]s, [[lamp]]s, [[lantern]]s, [[oven]]s, and [[torch]]es.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[flint]] affects success chance when creating.&lt;br /&gt;
* The quality of the [[steel lump]] affects the quality of the finished steel and flint.&lt;br /&gt;
* Neither the flint nor the steel lump need to be [[Temperature|glowing hot]] to begin creation; however, should the product be an create a steel and flint - however, an [[Unfinished item|unfinished]] steel and flint will need to be glowing hot to be finished.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
To light something up, activate the steel and flint, right-click the [[item]] you want to light up and select 'Light'.&lt;br /&gt;
&lt;br /&gt;
To snuff a candle, lamp, lantern or torch, right-click it, and select 'Snuff'.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A 50 [[Quality]] version of this item is included in the beginner tool pack. This steel and flint is kept upon [[death]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improve&amp;diff=77377</id>
		<title>Improve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improve&amp;diff=77377"/>
		<updated>2013-01-18T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Improve''' (or '''imp''' for short) is done on an [[item]] to increase its [[quality]].&lt;br /&gt;
&lt;br /&gt;
To improve the item, right-click it, click &amp;quot;Examine&amp;quot;, read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.&lt;br /&gt;
&lt;br /&gt;
Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and select 'toggle imp column'&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some items require certain conditions to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.&lt;br /&gt;
* Most items need to be at 0 [[damage]] (repaired) to be improved, notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s.&lt;br /&gt;
* Some items cannot be improved and will reflect that when the examine command gives no information for improvement, for example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, can be combined with higher [[quality]] materials to be improved (at the expense of the higher quality material)), unrepairable items, etc.&lt;br /&gt;
* [[Unfinished item]]s can't be improved until finished. The &amp;lt;tt&amp;gt;improve&amp;lt;/tt&amp;gt; [[Key bindings|keybind]] won't work on them, use &amp;lt;tt&amp;gt;finish&amp;lt;/tt&amp;gt; instead.&lt;br /&gt;
* The quality you can improve something up to is limited by two things:&lt;br /&gt;
** your skill that is used for improving&lt;br /&gt;
** the quality of the materials that are needed for improving&lt;br /&gt;
* When improving with items like [[log]]s or lumps improving requires 5% of the weight of the object being improved in that material up to a maximum of .50.&lt;br /&gt;
As example: if you have carpentry 20 and use quality 10 logs to improve a mallet you can get it to atleast quality 10, after that the logs can't be used anymore for improving this mallet as its quality is higher than the quality of the logs. You can however get up to around 30 IF you are lucky and it only wants tools for the improving processes.&lt;br /&gt;
&lt;br /&gt;
You could get it without problems close to quality 30 but as soon as the quality of the item you want to improve is higher than your skill the quality gain per successful improve will become less and less while the damage on a fail becomes higher.&lt;br /&gt;
&lt;br /&gt;
The quality of your tools doesn't affect these limits but the better the quality the higher is the chance that the improving will succeed. On the other hand will higher quality tools give less skill gain for improving. So if you want to grind a skill better use quality 1 tools and things that need few material like spindles or clay shapers for carpentry, needles for blacksmithing, carving knifes for blade smithing and so on. The lighter an item is the less material it will need for improving, 5% of its weight or 0.5kg at max. This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
===The Toolbelt===&lt;br /&gt;
Here's a few things you could do to help improve when doing smithing. It's very helpful to have a [[toolbelt]], with the [[toolbelt]] you can bind your number keys 1-10 with [[key bindings]] for toggling imping tools on your [[toolbelt]].&lt;br /&gt;
* Use the [[console]] and type &amp;quot;Bind 1 Activate_Tool1&amp;quot;, then doing it 9 more times until you have your number keys 1-10 tied to the [[toolbelt]].&lt;br /&gt;
* After, use the [[console]] and type &amp;quot;Bind R Repair&amp;quot; and then &amp;quot;Bind I Improve&amp;quot;.&lt;br /&gt;
You now have all of your [[key bindings]] set. Now drag the common imping tools to your [[toolbelt]] like a [[whetstone]] for sharpening, a [[pelt]] for polishing, a [[hammer]] for dents, and when tempering with water, have a [[small barrel]] of water or a [[waterskin]] in your inventory and drag the water onto the [[toolbelt]]. And as well for the lump you are using for imping, put that onto your [[toolbelt]].&lt;br /&gt;
So now you should have everything ready. When you have your item that you are going to imp in your inventory, drag your mouse over the item and press the number keys 1 through 5 to whatever next step of imping it needs. Then press &amp;quot;I&amp;quot; for improving with that tool, and &amp;quot;R&amp;quot; for repairing.&lt;br /&gt;
With this you are conveniently imping with minimal effort. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Improving Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=77349</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=77349"/>
		<updated>2013-01-16T20:15:31Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: titles consistancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] [[skill|subskill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):&lt;br /&gt;
&lt;br /&gt;
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to get this bonus when prospecting on a rock surface outside, but not inside the mines.''&lt;br /&gt;
* 40: Detect salt when present&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Prospector at 50 skill&lt;br /&gt;
* Geologist at 70 skill&lt;br /&gt;
* Goldsniffer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Res_stone&amp;diff=77282</id>
		<title>Res stone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Res_stone&amp;diff=77282"/>
		<updated>2013-01-14T00:11:44Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirected page to Resurrection stone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Resurrection stone]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77235</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77235"/>
		<updated>2013-01-12T02:53:17Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: More information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 49    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &amp;gt;94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_parapet&amp;diff=77193</id>
		<title>Wooden parapet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_parapet&amp;diff=77193"/>
		<updated>2013-01-09T18:54:26Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Wooden parapet&lt;br /&gt;
|active=[[hammer]] or [[mallet]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden parapet&lt;br /&gt;
|materials=*2x [[shaft]]s&lt;br /&gt;
*13x [[small nails]]&lt;br /&gt;
*13x [[plank]]s&lt;br /&gt;
|result=*'''Wooden parapet'''&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|note=*You must have at least one shaft in your [[inventory]] to start building the wooden parapet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a strong wooden parapet''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Wooden parapets currently block archery&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Halberd&amp;diff=77192</id>
		<title>Halberd</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Halberd&amp;diff=77192"/>
		<updated>2013-01-09T18:51:55Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Halberd.jpg&lt;br /&gt;
|active=[[Staff]] (2.00 kg)&lt;br /&gt;
|passive=[[Huge halberd head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=Weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long polearm with an head looking both like an axe and a spear at the same time. Excellent against charging attackers.''&lt;br /&gt;
&lt;br /&gt;
The halberd is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Staff quality determines success chances.&lt;br /&gt;
* You wield a halberd in your two hands.&lt;br /&gt;
* Can parry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nolo&amp;diff=77141</id>
		<title>Nolo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nolo&amp;diff=77141"/>
		<updated>2013-01-07T01:48:41Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirected page to Nolocate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect[[Nolocate]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support&amp;diff=77104</id>
		<title>Support</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support&amp;diff=77104"/>
		<updated>2013-01-05T20:41:25Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirected page to Support beam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[support beam]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brown_bear&amp;diff=73335</id>
		<title>Brown bear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brown_bear&amp;diff=73335"/>
		<updated>2012-06-14T21:45:58Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Brownbear.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fur]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes (if tame)&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Bear cave]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''The brown bear has a distinctive hump on the shoulders, and long deadly claws on the front paws.''&lt;br /&gt;
&lt;br /&gt;
'''Brown bear''' is a dangerous [[animal]] to new players, but less so than its cousin [[black bear]]. It can be killed by a well-equipped player without much [[fighting]] skill. Do not try to run away from it into the water, because this bear can swim. It can be [[taming|tamed]] with meat or fish (15+ taming skill recommended). Since brown bears can swim, one in the water is sometimes referred to as a Bearshark.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Brown bears are the fastest hitched animals yet discovered&lt;br /&gt;
* Only Young, Adolescent, and Mature Brown Bears can be hitched. Aged and above results in the message &amp;quot;The Aged Brown Bear is too unruly to be hitched&amp;quot;&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:brown bear|Brown bear]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=NoGump&amp;diff=73232</id>
		<title>NoGump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=NoGump&amp;diff=73232"/>
		<updated>2012-06-07T17:31:18Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Son of Nogump]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eagle_Spirit&amp;diff=73231</id>
		<title>Eagle Spirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eagle_Spirit&amp;diff=73231"/>
		<updated>2012-06-07T17:30:02Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Making redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[eaglespirit]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=73228</id>
		<title>Practice doll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=73228"/>
		<updated>2012-06-07T01:49:01Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Practice doll&lt;br /&gt;
|image=Practice doll.png&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*1 [[pumpkin]] (1.0 kg)&lt;br /&gt;
*3 [[shaft]] (1.0 kg)&lt;br /&gt;
*2 [[plank]] (2.0 kg)&lt;br /&gt;
|result=* '''Practice doll''' (7.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An exquisite mansized practice doll made from shafts, a pair of planks and a pumpkin.''&lt;br /&gt;
&lt;br /&gt;
'''Practice doll''' is a wooden item used for raising your main [[fighting]] skill.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Drop the practice doll on ground after creating it. Right-click it and select ''Practice.''&lt;br /&gt;
&lt;br /&gt;
You must have some item in your right hand, either a low quality [[weapon]] or a [[shaft]] so that you will not damage the doll too much. The lower the quality of the item, the less damage you will cause, therefore the practice doll will last longer. Note that shafts are two-handed weapons, you must remove other weapons and shields in order to wield it.&lt;br /&gt;
&lt;br /&gt;
You can raise your fighting skill to a maximum of 20 using a doll, up to 20 in any weapon subskill, and [[body control]]. To gain more skill points after that, you must fight in real combat. &lt;br /&gt;
&lt;br /&gt;
Try to keep the quality of the doll as high as possible so that you will not damage it as much per hit. You will still get the same amount of skill, no matter how much damage you do or do not cause. Remember to repair the doll and your weapon often or they may break.&lt;br /&gt;
&lt;br /&gt;
To stop fighting the doll, step away, or use your Stop [[keybind]] if you have defined one.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike real combat, sleep bonus gives increased skill gain when using a practice doll.&lt;br /&gt;
* Bows can no longer be used to train. &amp;quot;You cannot practice attacks with bows on practice doll. You need to use an [[archery target]] instead.&amp;quot;&lt;br /&gt;
* Does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=73227</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=73227"/>
		<updated>2012-06-07T01:42:17Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Archery target&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*[[Large nails]] x7 (0.30 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
*[[Mixed grass]] x4&lt;br /&gt;
*[[Rope]] x1&lt;br /&gt;
|result= '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from complete misses to fine nines.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A player will no longer gain skill from an archery target if the player has at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
&lt;br /&gt;
* The archery target automatically drops from the player's inventory when the last item is added to it during creation. It may be moved but not picked up once created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=71779</id>
		<title>Category:Traps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=71779"/>
		<updated>2012-05-02T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Correcting some false information on the Quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Traps ==&lt;br /&gt;
&lt;br /&gt;
Traps are devious devices used to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, &amp;quot;Sadly you fail to set the trap properly, the trap triggers and is destroyed&amp;quot; appears and successfully setting a trap prompts the message &amp;quot;You carefully set the trap&amp;quot; To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click &amp;quot;Set trap.&amp;quot; Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected. &lt;br /&gt;
&lt;br /&gt;
Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below.&lt;br /&gt;
&lt;br /&gt;
'''Quality Scale:'''&lt;br /&gt;
&lt;br /&gt;
1 - 24.99 - Low&lt;br /&gt;
&lt;br /&gt;
25 - 54.99 - Average&lt;br /&gt;
&lt;br /&gt;
55 - 74.99 - High &lt;br /&gt;
&lt;br /&gt;
75 - 99.99 - ???&lt;br /&gt;
&lt;br /&gt;
== Countering Traps ==&lt;br /&gt;
&lt;br /&gt;
To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message &amp;quot;You fail to trigger any traps.&amp;quot; To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, &amp;quot;You detect a trap!&amp;quot; No further information on the trap is given.&lt;br /&gt;
&lt;br /&gt;
When examining a trapped tile you will receive the message &amp;quot;You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)&lt;br /&gt;
* A 15QL stick trap produced a 5.5 damage wound (unarmored)&lt;br /&gt;
* A 50QL stick trap produced two 20 damage wounds (unarmored)&lt;br /&gt;
When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.*&lt;br /&gt;
&lt;br /&gt;
[[Terraforming]] on tiles that are trapped does not effect the trap.&lt;br /&gt;
&lt;br /&gt;
If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=71535</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=71535"/>
		<updated>2012-04-23T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added Hell horse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Body control''' is a [[characteristic]] that helps with accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
Chopping trees with a [[longsword]] also offers fantastic Body Control gains.&lt;br /&gt;
&lt;br /&gt;
Archery on an [[archery target]] is excellent until about skill level 30.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.01 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;/= 28 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Hell horse]]&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The body control required to ride a cow has been slightly increased to over 20 [tested and able to ride at 20.000436 body control], hence you must now be premium to ride a cow. Free players can not ride any animal at the moment.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short Bow]]&lt;br /&gt;
**[[Bow|Medium Bow]]&lt;br /&gt;
**[[Long bow|Long Bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Ship building|Ship Building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting|Aggressive Fighting]]&lt;br /&gt;
**[[Defensive fighting|Defensive Fighting]]&lt;br /&gt;
**[[Normal Fighting]]&lt;br /&gt;
**[[Shield bashing|Shield Bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting|Weaponless Fighting]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering Knife]]&lt;br /&gt;
**[[Carving Knife]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour Smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon Smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Longsword]]&lt;br /&gt;
**[[Shortsword]]&lt;br /&gt;
**[[Two handed sword|Two Handed Sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth Tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You now feel confident enough to steal things. : When body control rises to 20.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_double_door&amp;diff=70997</id>
		<title>Stone double door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_double_door&amp;diff=70997"/>
		<updated>2012-04-12T14:24:32Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Stone_double_doors.jpg‎|thumb|400px|stone house]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Double door for a [[stone house]], A horse drawn cart can go through it. Opens to the outside.&lt;br /&gt;
&lt;br /&gt;
For the wood version, see [[Wooden_double_door|Wooden Double door]]&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Iron hammer]] or [[mallet]] to plan&lt;br /&gt;
* [[Trowel]] to build&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 20x [[mortar]] (40kg) per wall containing a double door&lt;br /&gt;
* 20x [[stone brick]] per wall containing a double door&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Masonry]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox|At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Triangular_rig&amp;diff=70500</id>
		<title>Triangular rig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Triangular_rig&amp;diff=70500"/>
		<updated>2012-03-27T02:58:29Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added finished weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Small mast]]&lt;br /&gt;
|passive=[[Triangular sail]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 2x [[cordage rope]]s&lt;br /&gt;
* 2x [[small tackle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (65 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tall mast, with a triangular sail and cordage.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the [[small mast]] affects the success chance when creating.&lt;br /&gt;
*On failure the [[triangular sail|sail]] is heavily damaged. &lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=70478</id>
		<title>Category:Traps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=70478"/>
		<updated>2012-03-25T00:07:45Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: More info, i'll keep adding my minor findings on traps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Traps ==&lt;br /&gt;
&lt;br /&gt;
Traps are devious devices uses to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, &amp;quot;Sadly you fail to set the trap properly, the trap triggers and is destroyed&amp;quot; and successfully setting a trap prompts the message &amp;quot;You carefully set the trap&amp;quot; To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click &amp;quot;Set trap.&amp;quot; Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected. &lt;br /&gt;
&lt;br /&gt;
Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below.&lt;br /&gt;
&lt;br /&gt;
'''Quality Scale:'''&lt;br /&gt;
&lt;br /&gt;
1  - 9.99  - Low&lt;br /&gt;
&lt;br /&gt;
10 - 19.99 - Low&lt;br /&gt;
&lt;br /&gt;
20 - 29.99 - Average&lt;br /&gt;
&lt;br /&gt;
30 - 39.99 - Average&lt;br /&gt;
&lt;br /&gt;
40 - 49.99 - Average&lt;br /&gt;
&lt;br /&gt;
50 - 59.99 - Average&lt;br /&gt;
&lt;br /&gt;
60 - 69.99 - High&lt;br /&gt;
&lt;br /&gt;
70 - 79.99 - High&lt;br /&gt;
&lt;br /&gt;
80 - 89.99 - High&lt;br /&gt;
&lt;br /&gt;
90 - 99.99 - High&lt;br /&gt;
&lt;br /&gt;
== Countering Traps ==&lt;br /&gt;
&lt;br /&gt;
To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message &amp;quot;You fail to trigger any traps.&amp;quot; To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, &amp;quot;You detect a trap!&amp;quot; No further information on the trap is given.&lt;br /&gt;
&lt;br /&gt;
When examining a trapped tile you will receive the message &amp;quot;You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)&lt;br /&gt;
* A 15QL stick trap produced a 5.5 damage wound (unarmored)&lt;br /&gt;
* A 50QL stick trap produced two 20 damage wounds (unarmored)&lt;br /&gt;
When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.*&lt;br /&gt;
&lt;br /&gt;
[[Terraforming]] on tiles that are trapped does not effect the trap.&lt;br /&gt;
&lt;br /&gt;
If a trap is set of a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Well&amp;diff=70426</id>
		<title>Well</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Well&amp;diff=70426"/>
		<updated>2012-03-20T21:51:39Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Well&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2kg [[clay]]&lt;br /&gt;
*1 x [[rope]]&lt;br /&gt;
*1 x [[bucket]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A grey stone well with a bucket.''&lt;br /&gt;
&lt;br /&gt;
'''Well''' is a stone structure that fills itself with 125 kg of [[water]] frequently when placed above an underground water source, found with [[Water divining|divining]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[stone brick]] affects the success chance when creating.&lt;br /&gt;
* No matter the size of the first clay (as long as its 2 kg or higher), the entire clay lump will be used up. adding clay just subtracts 2kg from a lump, though.&lt;br /&gt;
* The quality of the clay affects the initial quality of the well.&lt;br /&gt;
* If you fail creating, both the brick and the clay are damaged.&lt;br /&gt;
* The well can be [[Improving Guide|improved]]. it improves like [[masonry]] items.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once built it usually takes around 15 minutes for the Well to fill.&lt;br /&gt;
* [[Courier]] can be cast on wells to make them into [[wishing well]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=70423</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=70423"/>
		<updated>2012-03-20T18:34:52Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Helloweenguard.jpg|thumb|A tower at helloween in Wurm Online]]&lt;br /&gt;
[[Image:Isleguard.png|thumb|An isle tower guard.]]&lt;br /&gt;
&lt;br /&gt;
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''&lt;br /&gt;
&lt;br /&gt;
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.&lt;br /&gt;
&lt;br /&gt;
* If you butcher them, you can get human meat and lose alignment.&lt;br /&gt;
* They usually die by the time they are &amp;quot;aged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.&lt;br /&gt;
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.&lt;br /&gt;
&lt;br /&gt;
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''&amp;quot;help&amp;quot;'' or ''&amp;quot;guards!&amp;quot;'' in Local chat window,&lt;br /&gt;
this is case sensitive and must be all lower case in order to call the guards.&lt;br /&gt;
&lt;br /&gt;
== Fight Skill ==&lt;br /&gt;
Tower guards have 35~40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].&lt;br /&gt;
They can gain or lose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*It is use full to bind saying Help  local to a key. To do this - Press F1 to open console and type in Bind {key} &amp;quot;say Help&amp;quot;. Replace {key} with the key you wish to bind it to. From now on that key will call the tower guards unless rebound.&lt;br /&gt;
&lt;br /&gt;
*Guards only need to be close to the Target, not you, this means you can call them on a target from a distance.&lt;br /&gt;
&lt;br /&gt;
*Guards can walk though locked gates&lt;br /&gt;
&lt;br /&gt;
*Calling guards more than once can help as more will respond. This is because upon requesting help, half of the guards the tower has will attack the creature (no matter how many respond it will be half) and the other half will be available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will again half the guards if there are at least two of them left, if not the last guard will attack the creature you ask them to. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=70422</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=70422"/>
		<updated>2012-03-20T18:32:45Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Helloweenguard.jpg|thumb|A tower at helloween in Wurm Online]]&lt;br /&gt;
[[Image:Isleguard.png|thumb|An isle tower guard.]]&lt;br /&gt;
&lt;br /&gt;
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''&lt;br /&gt;
&lt;br /&gt;
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.&lt;br /&gt;
&lt;br /&gt;
* If you butcher them, you can get human meat and lose alignment.&lt;br /&gt;
* They usually die by the time they are &amp;quot;aged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.&lt;br /&gt;
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards.&lt;br /&gt;
&lt;br /&gt;
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''&amp;quot;help&amp;quot;'' or ''&amp;quot;guards!&amp;quot;'' in Local chat window.&lt;br /&gt;
&lt;br /&gt;
== Fight Skill ==&lt;br /&gt;
Tower guards have 35~40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].&lt;br /&gt;
They can gain or lose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*It is use full to bind saying Help  local to a key. To do this - Press F1 to open console and type in Bind {key} &amp;quot;say Help&amp;quot;. Replace {key} with the key you wish to bind it to. From now on that key will call the tower guards unless rebound.&lt;br /&gt;
&lt;br /&gt;
*Guards only need to be close to the Target, not you, this means you can call them on a target from a distance.&lt;br /&gt;
&lt;br /&gt;
*Guards can walk though locked gates&lt;br /&gt;
&lt;br /&gt;
*Calling guards more than once can help as more will respond. This is because upon requesting help, half of the guards the tower has will attack the creature (no matter how many respond it will be half) and the other half will be available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will again half the guards if there are at least two of them left, if not the last guard will attack the creature you ask them to. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axe_trap&amp;diff=70380</id>
		<title>Axe trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axe_trap&amp;diff=70380"/>
		<updated>2012-03-19T02:09:51Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 4 x [[Plank]]&lt;br /&gt;
* 1 x [[Large Axe]]&lt;br /&gt;
* 1 x [[Spring]]&lt;br /&gt;
* 1 x [[Bow String]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (50.0 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The trap is made from a strong wooden frame, and a spring that triggers a heavy axe.''&lt;br /&gt;
&lt;br /&gt;
The '''axe trap''' is a [[trap]] used to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active [[large nails]].&lt;br /&gt;
* Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.&lt;br /&gt;
* These are extremely difficult to make and continue, at least 55 carpentry is advised,&lt;br /&gt;
** 75 carpentry, 50 ql large nails = 70% creation chance&lt;br /&gt;
* The success rate is highly dependent on the [[quality]] of the material.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* Improvement uses the [[carpentry]] skill and items: [[file]], [[carving knife]], [[pelt]], and [[log]]&lt;br /&gt;
* Higher quality traps deal more [[damage]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Axe traps are placed on [[tree]] and [[tree|bush]] tiles, the [[traps]] skill affects the placement chance.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trap's volume is very large; a single trap is too big to fit in a small cart. &lt;br /&gt;
* Improving these is a good way to train carpentry.&lt;br /&gt;
* The '''axe trap''' is suspected to be among the most deadly traps, sided closely with the [[scythe trap]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]] &lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axe&amp;diff=70379</id>
		<title>Axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axe&amp;diff=70379"/>
		<updated>2012-03-19T02:01:11Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name=Large axe&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[large axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large axe with a wooden shaft. Axes are used for [[woodcutting|cutting]] down trees, as an component of an [[axe trap]], or for [[fighting]].&lt;br /&gt;
&lt;br /&gt;
Axes deal cutting damage when used in battle. Axes do not parry so should be considered strongly for use with [[aggressive fighting]]. Axes are the fastest weapon in its class and do the least damage before [[:Category:armour|armour]] modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=70316</id>
		<title>Category:Traps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Traps&amp;diff=70316"/>
		<updated>2012-03-14T23:17:34Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Updated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Traps ==&lt;br /&gt;
&lt;br /&gt;
Traps are devious devices uses to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, &amp;quot;Sadly you fail to set the trap properly, the trap triggers and is destroyed&amp;quot; and successfully setting a trap prompts the message &amp;quot;You carefully set the trap&amp;quot; To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click &amp;quot;Set trap.&amp;quot; Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected. &lt;br /&gt;
&lt;br /&gt;
Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below.&lt;br /&gt;
&lt;br /&gt;
'''Quality Scale:'''&lt;br /&gt;
&lt;br /&gt;
1  - 9.99  - Low&lt;br /&gt;
&lt;br /&gt;
10 - 19.99 - Low&lt;br /&gt;
&lt;br /&gt;
20 - 29.99 - Average&lt;br /&gt;
&lt;br /&gt;
30 - 39.99 - Average&lt;br /&gt;
&lt;br /&gt;
40 - 49.99 - Average&lt;br /&gt;
&lt;br /&gt;
50 - 59.99 - Average&lt;br /&gt;
&lt;br /&gt;
60 - 69.99 - High&lt;br /&gt;
&lt;br /&gt;
70 - 79.99 - High&lt;br /&gt;
&lt;br /&gt;
80 - 89.99 - High&lt;br /&gt;
&lt;br /&gt;
90 - 99.99 - High&lt;br /&gt;
&lt;br /&gt;
== Countering Traps ==&lt;br /&gt;
&lt;br /&gt;
To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message &amp;quot;You fail to trigger any traps.&amp;quot; To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, &amp;quot;You detect a trap!&amp;quot; No further information on the trap is given.&lt;br /&gt;
&lt;br /&gt;
When examining a trapped tile you will receive the message &amp;quot;You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)&lt;br /&gt;
* A 15QL stick trap produced a 5.5 damage wound (unarmored)&lt;br /&gt;
* A 50QL stick trap produced two 20 damage wounds (unarmored)&lt;br /&gt;
When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.*&lt;br /&gt;
&lt;br /&gt;
[[Terraforming]] on tiles that are trapped does not effect the trap.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:babel/T]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=70314</id>
		<title>Practice doll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Practice_doll&amp;diff=70314"/>
		<updated>2012-03-14T21:32:09Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Practice doll&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*1 [[pumpkin]] (1.0 kg)&lt;br /&gt;
*3 [[shaft]] (1.0 kg)&lt;br /&gt;
*2 [[plank]] (2.0 kg)&lt;br /&gt;
|result=* '''Practice doll''' (7.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An exquisite mansized practice doll made from shafts, a pair of planks and a pumpkin.''&lt;br /&gt;
&lt;br /&gt;
'''Practice doll''' is a wooden item used for raising your main [[fighting]] skill.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Drop the practice doll on ground after creating it. Right-click it and select ''Practice.''&lt;br /&gt;
&lt;br /&gt;
You must have some item in your right hand, either a low quality [[weapon]] or a [[shaft]] so that you will not damage the doll too much. The lower the quality of the item, the less damage you will cause, therefore the practice doll will last longer. Note that shafts are two-handed weapons, you must remove other weapons and shields in order to wield it.&lt;br /&gt;
&lt;br /&gt;
You can raise your fighting skill to a maximum of 20 using a doll, up to 20 in any weapon subskill, and [[body control]]. To gain more skill points after that, you must fight in real combat. &lt;br /&gt;
&lt;br /&gt;
Try to keep the quality of the doll as high as possible so that you will not damage it as much per hit. You will still get the same amount of skill, no matter how much damage you do or do not cause. Remember to repair the doll and your weapon often or they may break.&lt;br /&gt;
&lt;br /&gt;
To stop fighting the doll, step away, or use your Stop [[keybind]] if you have defined one.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike real combat, sleep bonus gives increased skill gain when using a practice doll.&lt;br /&gt;
* Bows can no longer be used to train. &amp;quot;You cannot practice attacks with bows on practice doll. You need to use an archery target instead.&amp;quot;&lt;br /&gt;
* Does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=70244</id>
		<title>Rivets</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=70244"/>
		<updated>2012-03-13T15:12:07Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rivets&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[lump]] (0.22 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
* [[metal scrap]] (0.02 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Small pieces of metal. They could be used to strengthen things.''&lt;br /&gt;
&lt;br /&gt;
Rivets are used for the creation of [[knarr]]s, [[Steel mine door]]s, [[Leather barding]]s and [[Leatherworking|studded leather armour]]. The material used in the rivets does not affect the armour. Rivets can not be improved. Their quality depends upon the quality of the lump used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=70243</id>
		<title>Rivets</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=70243"/>
		<updated>2012-03-13T15:11:00Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rivets&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[lump]] (0.22 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
* [[metal scrap]] (0.02 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Small pieces of metal. They could be used to strengthen things.''&lt;br /&gt;
&lt;br /&gt;
Rivets are used for the creation of [[knarr]]s, [[Steel Mine Door]]s, [[Leather barding]]s and [[Leatherworking|studded leather armour]]. The material used in the rivets does not affect the armour. Rivets can not be improved. Their quality depends upon the quality of the lump used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Serenity&amp;diff=70157</id>
		<title>Serenity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Serenity&amp;diff=70157"/>
		<updated>2012-03-04T15:35:08Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Epic Cluster]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Affliction&amp;diff=70156</id>
		<title>Affliction</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Affliction&amp;diff=70156"/>
		<updated>2012-03-04T15:34:40Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Epic Cluster]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Desertion&amp;diff=70155</id>
		<title>Desertion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Desertion&amp;diff=70155"/>
		<updated>2012-03-04T15:34:11Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Epic Cluster]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Elevation&amp;diff=70154</id>
		<title>Elevation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Elevation&amp;diff=70154"/>
		<updated>2012-03-04T15:31:26Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Epic Cluster]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=69705</id>
		<title>Rope trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=69705"/>
		<updated>2012-01-29T16:04:35Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]]&lt;br /&gt;
|passive=[[Cordage rope]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 1 x [[Bow string]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rope tied in a strangling loop will slow people down if laid out on the ground with a trigger mechanism.''&lt;br /&gt;
&lt;br /&gt;
The '''rope trap''' is a [[trap]] used to slow movement.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active [[rope]].&lt;br /&gt;
* Failure in creating will damage the rope; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make; 40 [[ropemaking]] is recommended.&lt;br /&gt;
* The success rate is highly dependent on the [[quality]] of the material.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* These traps can not be improved.&lt;br /&gt;
* Higher quality traps deal more [[damage]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Rope traps''' are placed on [[grass]], [[bush]], and [[tree]] tiles, the [[traps]] skill affects the placement chance.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The '''rope trap''' can be placed in carts.&lt;br /&gt;
[[Category:Traps]] &lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=69704</id>
		<title>Rope trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=69704"/>
		<updated>2012-01-29T16:04:21Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]]&lt;br /&gt;
|passive=[[Cordage rope]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 1 x [[Bow string]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rope tied in a strangling loop will slow people down if laid out on the ground with a trigger mechanism.''&lt;br /&gt;
&lt;br /&gt;
The '''rope trap''' is a [[trap]] used to slow movement.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active [[rope]].&lt;br /&gt;
* Failure in creating will damage the rope; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make; 40 [[ropemaking]] is recommended.&lt;br /&gt;
* The success rate is highly dependent on the [[quality]] of the material.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* These traps can not be improved.&lt;br /&gt;
* Higher quality traps deal more [[damage]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Rope traps''' are placed on [[grass]], [[bush]], and [[tree]] tiles, the [[traps]] skill affects the placement chance.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The '''rope trap''' can be placed in carts.&lt;br /&gt;
[[Category:Traps]] &lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charming_totem&amp;diff=69434</id>
		<title>Charming totem</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charming_totem&amp;diff=69434"/>
		<updated>2012-01-08T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Changed to a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Valrei item]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=69407</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=69407"/>
		<updated>2012-01-05T14:20:36Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added Drakespirits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=39&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=35&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[:category:spells|spell]] of [[Magranon]] given to [[Priest/Priestess|Priests/Priestesses]] at level 39 [[faith]] even though the spell requires 40 [[favor]].&lt;br /&gt;
&lt;br /&gt;
This spell is used against [[monster]]s. It works almost like [[taming]], but has a lower rate of failure (based on [[channeling]] skill and Soul Strength). It can be used to dominate [[monster]]s without [[food]] as oppose to [[taming]] and also to dominate Unique creatures, such as [[dragons]]. However, the only creatures noted to be successfully dominated without the Crown of Might are [[Troll|trolls]], [[Goblin|goblins]], [[scorpion]]s, [[drakespirit]]s, and [[lava fiend]]s. It seems that creatures with humanlike characteristics can only be dominated.&lt;br /&gt;
&lt;br /&gt;
*Dominate Lasts approximately 72 hours.&lt;br /&gt;
*When a creature is dominated, it will have a loyalty of 50.&lt;br /&gt;
*Pet does not disappear when dominator logs off.&lt;br /&gt;
*Dominated creatures lose loyalty when hurt. The more powerful the creature the easier it becomes aggravated&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=69404</id>
		<title>Exquisite meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=69404"/>
		<updated>2012-01-05T01:55:15Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is the rug that is hardest to create:&lt;br /&gt;
** 74 cloth tailoring, 81ql loom = 29% creation chance&lt;br /&gt;
** 90 cloth tailoring, 90ql loom = 46% creation chance&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* Can be placed in a bucket or small box and other containers and used in it, so you don't lose it within the tile. &lt;br /&gt;
* This offers the highest probability of getting meditation questions of any other meditation rug.&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Meditation rug]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Beautiful_meditation_rug&amp;diff=69403</id>
		<title>Beautiful meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Beautiful_meditation_rug&amp;diff=69403"/>
		<updated>2012-01-05T01:53:53Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It is easier to recieve a question than the [[Fine meditation rug]] and the [[Meditation rug]]&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=69402</id>
		<title>Fine meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=69402"/>
		<updated>2012-01-05T01:52:19Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added ommited info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fine meditation rug.jpg&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug is damaged every time it is used; the amount of damage done is dependent on the rug's quality. A 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It is easier to receive a question than the [[meditation rug]] when using this&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=69401</id>
		<title>Fine meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=69401"/>
		<updated>2012-01-05T01:51:14Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fine meditation rug.jpg&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug is damaged every time it is used; the amount of damage done is dependent on the rug's quality. A 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It is easier to receive a question than the [[meditation rug]] when using this&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corn&amp;diff=69396</id>
		<title>Corn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corn&amp;diff=69396"/>
		<updated>2012-01-04T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=Obtained by [[farming|harvesting]] and [[botanizing]]&lt;br /&gt;
|result=1 '''corn''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A corn stick. Corn will be hard to grow in this environment. It is normally used to cook and eat, or to sow with.''&lt;br /&gt;
&lt;br /&gt;
Corn is a crop that can be used in [[hot food cooking|cooking]] to make a [[meal]] or [[casserole]].&lt;br /&gt;
&lt;br /&gt;
Corn can be found by [[botanizing]], but it is also a [[Seeds|seed]] that can be [[Farming|sown]] on a dirt tile, to produce more crop. &lt;br /&gt;
&lt;br /&gt;
Corn can be used in a [[healing cover]] with a potency of 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Natural_substances_items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mojang&amp;diff=69395</id>
		<title>Mojang</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mojang&amp;diff=69395"/>
		<updated>2012-01-04T19:20:48Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Mojang Specifications was the former name of the company that develops and runs Wurm Online, it's name is &amp;quot;inspired&amp;quot; by the swedish word Mojäng. The company has been renamed to Onetoofree AB, and then renamed once again to Code Club AB, as on 10/12/11. &lt;br /&gt;
&lt;br /&gt;
On what mojäng means in Swedish;&lt;br /&gt;
&amp;quot;Thingie is a good translation, it usually refers to a thingie of mechanical sort. Like, a little machine that looks like a trash bin and only jumps up and down, puffing out smoke. For instance.&amp;quot; -- [[Player:Svensson|Svensson]]&lt;br /&gt;
&lt;br /&gt;
Mojang was run by a partnership of [[User:Rolf|Rolf]] and [[User:Notch|Notch]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.mojang.com/ Mojang homepage] &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:misc]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=69394</id>
		<title>Valrei item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=69394"/>
		<updated>2012-01-04T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A weird item belonging on Valrei.''&lt;br /&gt;
&lt;br /&gt;
These items have a randomly generated name, and are butchered from creatures spawned on the [[Server_types|Epic servers]] by one of the [[gods]] as part of a [[Scenarios|scenario]].&lt;br /&gt;
&lt;br /&gt;
The use of these items is currently unknown, but it may be used to somehow interact or access [[Valrei]], domain of the gods. These decay fast and can be lit like a candle.&lt;br /&gt;
&lt;br /&gt;
*Beautiful Spirit&lt;br /&gt;
*Charming Feather&lt;br /&gt;
*Charming Opal&lt;br /&gt;
*Charming totem&lt;br /&gt;
*Golden Strand&lt;br /&gt;
*Powerful quill&lt;br /&gt;
*Powerful Corpse&lt;br /&gt;
*Powerful Opal&lt;br /&gt;
*Shadow totem&lt;br /&gt;
*Shiny Jewel&lt;br /&gt;
*Silvery Circlet&lt;br /&gt;
*Wild diamond&lt;br /&gt;
*Wild opal&lt;br /&gt;
These items are only different by their name, which seems to be a random combination out of a pool of names.&lt;br /&gt;
&lt;br /&gt;
==Butchered from==&lt;br /&gt;
*Sol Demon (Test server)&lt;br /&gt;
*[[Spawn of Uttacha]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/V]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Skillgain_Guide_General&amp;diff=69393</id>
		<title>Guides:Skillgain Guide General</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Skillgain_Guide_General&amp;diff=69393"/>
		<updated>2012-01-04T19:07:19Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Skill gain''' - Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Other bonuses : '''&lt;br /&gt;
&lt;br /&gt;
''Altars'' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.&lt;br /&gt;
&lt;br /&gt;
''Sleep bonus'' - Of course, working during the [[sleep bonus]] allow you to gain skill twice as fast.&lt;br /&gt;
&lt;br /&gt;
''Full status'' - It has yet to be checked, but there's a suspected skillgain increase when you're [[player status effect|full]].&lt;br /&gt;
&lt;br /&gt;
''High nutrition'' - Having a high [[nutrition]] give a small skill gain (max. 5 %), which is always nice to take when grinding skills.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Death bonus&amp;quot;'' - If you have died, the skills you have lost due to [[death|death penalty]] can be recovered 3 times faster.&lt;br /&gt;
&lt;br /&gt;
''Intellect of the Enlightened'' - At level 11 on the Path Knowledge, skillgain is permanently increased by 25%&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flint&amp;diff=69392</id>
		<title>Flint</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flint&amp;diff=69392"/>
		<updated>2012-01-04T19:04:41Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Flint''' can be found while [[mining]]. It is used for creating [[steel and flint]] when combined with a [[steel lump]]. &lt;br /&gt;
&lt;br /&gt;
Players with at least 20 prospecting skill can detect flint within rock walls.&lt;br /&gt;
&lt;br /&gt;
Flint is also one of the [[butchering]] products from a [[lava fiend]].&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statue_of_demon&amp;diff=69391</id>
		<title>Statue of demon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statue_of_demon&amp;diff=69391"/>
		<updated>2012-01-04T18:59:50Z</updated>

		<summary type="html">&lt;p&gt;Fishybows: Added Finished Weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (110.00 kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (100 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A horrifying statue of a demon, complete with horns, claws, sharp teeth, mad piercing eyes and the tail curled around one of its goat legs.''&lt;br /&gt;
&lt;br /&gt;
'''Statue of demon''' is a fairly large decorative statue.&lt;br /&gt;
&lt;br /&gt;
Statues can be improved with [[rock shards]] and [[stone chisel]].&lt;br /&gt;
&lt;br /&gt;
Statues cannot be picked up once finished, only moved with 'Push' and 'Pull' commands.&lt;br /&gt;
&lt;br /&gt;
This statue takes 0.77 kg of [[dye]] to paint.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fishybows</name></author>
		
	</entry>
</feed>