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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FlakAttack</id>
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	<updated>2026-06-04T06:12:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68478</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68478"/>
		<updated>2011-11-14T19:56:12Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
Large clapper and the resonator must be glowing hot to make it.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_clapper&amp;diff=68477</id>
		<title>Large clapper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_clapper&amp;diff=68477"/>
		<updated>2011-11-14T19:55:25Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Clapper&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[iron lump]] (2.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is a lump of metal designed to hang in a large bell and make ding dong.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Used with a [[Large Bell Resonator]] to make a [[Huge bell]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tiny_clapper&amp;diff=68476</id>
		<title>Tiny clapper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tiny_clapper&amp;diff=68476"/>
		<updated>2011-11-14T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tiny Clapper&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[iron lump]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This small metal lump which should be attached to a small ceremonial bell to allow a tingeling sound to be made...&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Used with a [[Small Resonator]] to make a [[Small Bell]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Small_resonator&amp;diff=68475</id>
		<title>Talk:Small resonator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Small_resonator&amp;diff=68475"/>
		<updated>2011-11-14T19:54:04Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: Created page with 'Is this made from brass or bronze? Need confirmation. - ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this made from brass or bronze? Need confirmation. - [[User:FlakAttack|FlakAttack]] 19:54, 14 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_bell_resonator&amp;diff=68474</id>
		<title>Large bell resonator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_bell_resonator&amp;diff=68474"/>
		<updated>2011-11-14T19:51:50Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Bell Resonator&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[Brass lump]] (6.3 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (? kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The resonator part of a huge bell. It still needs a clapper if it's going to make a sound.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Can only be made out of brass.&lt;br /&gt;
*Used with a [[Large Clapper]] to make a [[Huge bell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_clapper&amp;diff=68473</id>
		<title>Large clapper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_clapper&amp;diff=68473"/>
		<updated>2011-11-14T19:49:29Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Clapper&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[iron lump]] (2.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is a lump of metal designed to hang in a large bell and make ding dong.&lt;br /&gt;
*Used with a [[Large Bell Resonator]] to make a [[Huge bell]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_bell_resonator&amp;diff=68472</id>
		<title>Large bell resonator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_bell_resonator&amp;diff=68472"/>
		<updated>2011-11-14T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large Bell Resonator&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[Brass lump]] (6.3 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (? kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The resonator part of a huge bell. It still needs a clapper if it's going to make a sound.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Can only be made out of brass.&lt;br /&gt;
*Used with a [[Large Clapper]] to make a [[Huge bell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tiny_clapper&amp;diff=68471</id>
		<title>Tiny clapper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tiny_clapper&amp;diff=68471"/>
		<updated>2011-11-14T19:44:54Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tiny Clapper&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[iron lump]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This small metal lump which should be attached to a small ceremonial bell to allow a tingeling sound to be made...&lt;br /&gt;
*Used with a [[Small Resonator]] to make a [[Small Bell]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68470</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68470"/>
		<updated>2011-11-14T19:40:57Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
Large clapper and the resonator must be glowing hot to make it.&lt;br /&gt;
&lt;br /&gt;
*Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68469</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=68469"/>
		<updated>2011-11-14T19:38:25Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
Large clapper and the resonator must be glowing hot to make it.&lt;br /&gt;
&lt;br /&gt;
Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=51332</id>
		<title>Historical:Meal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=51332"/>
		<updated>2009-12-14T22:52:53Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Some Recipes and Difficulty (partly outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
The highest nutrition food.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Making meals can be very simple: Put [[meat]] / [[fish]] and [[potato]] / [[corn]] / [[onion]] / [[pumpkin]] (commonly referred to as ''vegetables'') in a [[frying pan]] and heat it up. Voila, a meal. Do not use fish and meat at the same time, as that will only make a [[stew]].&lt;br /&gt;
&lt;br /&gt;
If there are no &amp;quot;vegetables&amp;quot; available, they can be substituted by [[bread]]. Adding [[salt]] halves the meal's decay rate.&lt;br /&gt;
&lt;br /&gt;
Examine the frying pan before cooking to determine the difficulty and whether or not it will become a meal. [[Herb|Herbs]] can be added for additional difficulty. The more ingredients a meal has, the more difficult it will be to cook.&lt;br /&gt;
&lt;br /&gt;
Meals made with [[onion|onions]] are less difficult to make than meals made with [[potato]] or [[corn]]. [[Pumpkin]] and [[bread]] are cooking ingredients with an even higher difficulty.&lt;br /&gt;
&lt;br /&gt;
Meals have higher base difficulty than other cooking, so beginners are recommended to use [[stone oven]]s when cooking them. If difficulty isn't an issue, any fire source can be used. Experienced cooks will sometimes use [[campfire]]s or [[stone forge]]s to intentionally increase the difficulty and therefore their skill gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base [[QL]] of a meal is your [[hot food cooking]] skill, and at lower skill it will match this most of the time. As [[hot food cooking]] becomes higher, it also becomes harder and harder to maintain maximum quality. When it exceeds 70, the meal [[QL]] will drop and become more dependent on the ql of the items and the difficulty of making it (the easier the meal, the higher [[QL]] meal made).&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
; Fire source&lt;br /&gt;
: [[Campfire]], [[Stone forge]], [[Stone oven]]&lt;br /&gt;
; Cooking implement&lt;br /&gt;
: [[Frying pan]]&lt;br /&gt;
; Meaty part&lt;br /&gt;
: Either [[meat]] or [[fish]] (regular or fillet)&lt;br /&gt;
; Vegetable part&lt;br /&gt;
: [[Potato]], [[corn]], [[onion]] or [[pumpkin]].&lt;br /&gt;
: Alternatively: [[bread]].&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
* 1x '''meal'''&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Hot food cooking]]&lt;br /&gt;
&lt;br /&gt;
== Some Recipes and Difficulty (partly outdated) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Ingredients &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Difficulty&lt;br /&gt;
|----&lt;br /&gt;
!Vegetable&lt;br /&gt;
![[Meat]]&lt;br /&gt;
!Filler&lt;br /&gt;
!Herb&lt;br /&gt;
![[Stone Oven]]&lt;br /&gt;
![[Campfire]]&lt;br /&gt;
![[Stone Forge]]&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|2x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|2x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|47&lt;br /&gt;
|61&lt;br /&gt;
|66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vegetables are [[corn]] or [[potato]] or [[onion]] or [[pumpkin]]&lt;br /&gt;
*Meat is [[meat]], [[fillets of meat]], [[fish]] or [[fillets of fish]] (but do not mix meat and fish as that reduces the meal to a stew)&lt;br /&gt;
*Filler is [[bread]], [[cheese]]&lt;br /&gt;
*2x means 2 different kinds of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=51331</id>
		<title>Historical:Meal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=51331"/>
		<updated>2009-12-14T22:52:24Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Some Recipes and Difficulty (partly outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
The highest nutrition food.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Making meals can be very simple: Put [[meat]] / [[fish]] and [[potato]] / [[corn]] / [[onion]] / [[pumpkin]] (commonly referred to as ''vegetables'') in a [[frying pan]] and heat it up. Voila, a meal. Do not use fish and meat at the same time, as that will only make a [[stew]].&lt;br /&gt;
&lt;br /&gt;
If there are no &amp;quot;vegetables&amp;quot; available, they can be substituted by [[bread]]. Adding [[salt]] halves the meal's decay rate.&lt;br /&gt;
&lt;br /&gt;
Examine the frying pan before cooking to determine the difficulty and whether or not it will become a meal. [[Herb|Herbs]] can be added for additional difficulty. The more ingredients a meal has, the more difficult it will be to cook.&lt;br /&gt;
&lt;br /&gt;
Meals made with [[onion|onions]] are less difficult to make than meals made with [[potato]] or [[corn]]. [[Pumpkin]] and [[bread]] are cooking ingredients with an even higher difficulty.&lt;br /&gt;
&lt;br /&gt;
Meals have higher base difficulty than other cooking, so beginners are recommended to use [[stone oven]]s when cooking them. If difficulty isn't an issue, any fire source can be used. Experienced cooks will sometimes use [[campfire]]s or [[stone forge]]s to intentionally increase the difficulty and therefore their skill gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base [[QL]] of a meal is your [[hot food cooking]] skill, and at lower skill it will match this most of the time. As [[hot food cooking]] becomes higher, it also becomes harder and harder to maintain maximum quality. When it exceeds 70, the meal [[QL]] will drop and become more dependent on the ql of the items and the difficulty of making it (the easier the meal, the higher [[QL]] meal made).&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
; Fire source&lt;br /&gt;
: [[Campfire]], [[Stone forge]], [[Stone oven]]&lt;br /&gt;
; Cooking implement&lt;br /&gt;
: [[Frying pan]]&lt;br /&gt;
; Meaty part&lt;br /&gt;
: Either [[meat]] or [[fish]] (regular or fillet)&lt;br /&gt;
; Vegetable part&lt;br /&gt;
: [[Potato]], [[corn]], [[onion]] or [[pumpkin]].&lt;br /&gt;
: Alternatively: [[bread]].&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
* 1x '''meal'''&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Hot food cooking]]&lt;br /&gt;
&lt;br /&gt;
== Some Recipes and Difficulty (partly outdated) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Ingredients &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Difficulty&lt;br /&gt;
|----&lt;br /&gt;
!Vegetable&lt;br /&gt;
![[Meat]]&lt;br /&gt;
!Filler&lt;br /&gt;
!Herb&lt;br /&gt;
![[Stone Oven]]&lt;br /&gt;
![[Campfire]]&lt;br /&gt;
![[Stone Forge]]&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|2x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|1x&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|33&lt;br /&gt;
|43&lt;br /&gt;
|53&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|2x&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|40&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|----&lt;br /&gt;
|2x&lt;br /&gt;
|2x&lt;br /&gt;
|1x&lt;br /&gt;
|*&lt;br /&gt;
|47&lt;br /&gt;
|61&lt;br /&gt;
|66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vegetables are [[corn]] or [[potato]] or [[onion]] or [[pumpkin]]&lt;br /&gt;
*Meat is [[meat]], [[fillets of meat]], [[fish]] or [[fillets of fish]] (but do not mix meat and fish as that reduces the meal to a stew)&lt;br /&gt;
*Filler is [[bread]], [[cheese]] or [[pumpkin]]&lt;br /&gt;
*2x means 2 different kinds of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora_puppet&amp;diff=49208</id>
		<title>Vynora puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora_puppet&amp;diff=49208"/>
		<updated>2009-10-12T04:43:37Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Blueberry]]&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hand [[puppet]] made from cloth and yarn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
see [[Puppeteering]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] is used up (0.50kg) and any leftovers take heavy damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a Yo-Yo to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in [[toy making]] better use low ql shafts or attach  it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila_puppet&amp;diff=49207</id>
		<title>Libila puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila_puppet&amp;diff=49207"/>
		<updated>2009-10-12T04:43:19Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Charcoal]] (0.50kg)&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hand [[puppet]] made from cloth and yarn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
see [[Puppeteering]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] is used up (0.50kg) and any leftovers take heavy damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a Yo-Yo to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in [[toy making]] better use low ql shafts or attach  it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon_puppet&amp;diff=49206</id>
		<title>Magranon puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon_puppet&amp;diff=49206"/>
		<updated>2009-10-12T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Cochineal]] (0.20kg)&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hand [[puppet]] made from cloth and yarn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
see [[Puppeteering]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] is used up (0.50kg) and any leftovers take heavy damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a Yo-Yo to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in [[toy making]] better use low ql shafts or attach  it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo_puppet&amp;diff=49205</id>
		<title>Fo puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo_puppet&amp;diff=49205"/>
		<updated>2009-10-12T04:42:52Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Acorn]]&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hand [[puppet]] made from cloth and yarn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
see [[Puppeteering]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] is used up (0.50kg) and any leftovers take heavy damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a Yo-Yo to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in [[toy making]] better use low ql shafts or attach  it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Puppet&amp;diff=49204</id>
		<title>Puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Puppet&amp;diff=49204"/>
		<updated>2009-10-12T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 types of puppet, one for every [[God]]:&lt;br /&gt;
&lt;br /&gt;
*[[Fo puppet]]&lt;br /&gt;
*[[Libila puppet]]&lt;br /&gt;
*[[Magranon puppet]]&lt;br /&gt;
*[[Vynora puppet]]&lt;br /&gt;
&lt;br /&gt;
Note: To unlock the ability to make puppets, you need to first make a Yo-Yo to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Toy making items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_sign&amp;diff=47872</id>
		<title>Large sign</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_sign&amp;diff=47872"/>
		<updated>2009-08-22T17:09:55Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]] &lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[plank]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A large sign which can have a message carved into it.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
The higher the [[quality]], the more you can write on the sign, at a ratio of 2 letter per each whole quality. Right click the sign at any time and select Rename to enter your message.  The name of the sign will be displayed on mouse-over once planted.&lt;br /&gt;
&lt;br /&gt;
To plant the sign simply stand in place, right click on the sign in your inventory and select Plant. Once planted the sign may be pushed, pulled or rotated by using the right-click interface. Only the player who planted the sign may rename, move or remove the sign.&lt;br /&gt;
&lt;br /&gt;
If you fail creation, the nail is lost and plank is damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox|You may only plant signs once every real week. Planting a sign will also restrict you from planting a lamppost for one week.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sign&amp;diff=47771</id>
		<title>Sign</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sign&amp;diff=47771"/>
		<updated>2009-08-18T02:44:04Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''sign''' is an [[item]] made out of [[wood]] that can hold a message. Higher [[quality]] signs allow more characters per quality level/point. Each quality point adds a certain amount of letters depending on the sign type.&lt;br /&gt;
&lt;br /&gt;
* [[Large sign]] - 2 characters per quality level&lt;br /&gt;
* [[Small sign]] - 1 character per quality&lt;br /&gt;
* [[Pointing sign]] - 1 character per quality&lt;br /&gt;
&lt;br /&gt;
To edit a sign, you need to make it the active item.&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Regular_fishing_rod&amp;diff=47751</id>
		<title>Regular fishing rod</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Regular_fishing_rod&amp;diff=47751"/>
		<updated>2009-08-17T05:09:38Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fishing rod&lt;br /&gt;
|active=[[fishing line (regular)]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long pole with a string and a hook made of wood and a small stone as a sink.''&lt;br /&gt;
&lt;br /&gt;
Fishing line determines success rate, shaft determines initial quality.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used for [[fishing]] (obviously).&lt;br /&gt;
&lt;br /&gt;
Note: [[Wind of Ages]] does nothing to improve the speed of fishing when using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
Remember that fishing rods can break, even at very low damage. Keeping spares is suggested.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fine fishing rod]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Fine_fishing_rod&amp;diff=47750</id>
		<title>Historical:Fine fishing rod</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Fine_fishing_rod&amp;diff=47750"/>
		<updated>2009-08-17T05:08:47Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[fishing line (fine)]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''{{PAGENAME}}''' (1.01 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long pole with a string and a hook made of iron.''&lt;br /&gt;
&lt;br /&gt;
Fishing line determines success rate, shaft determines initial quality.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used for [[fishing]] (obviously).&lt;br /&gt;
&lt;br /&gt;
Note: [[Wind of Ages]] does nothing to improve the speed of fishing when using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
Remember that fishing rods can break, even at very low damage. Keeping spares is suggested.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Regular fishing rod]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=47672</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=47672"/>
		<updated>2009-08-13T00:08:25Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.50 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.0 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large kiln-like [[pile]] made from [[log]] and covered in [[dirt]]. The purpose is to turn the logs into [[tar]], [[ash]], and [[charcoal]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After finished, light the pile with your [[steel and flint]] and a [[kindling]] in your inventory. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, accumulating charcoal over time. The higher the QL, the longer the pile will burn. The pile products can be removed at any time without harm to further [[charcoal]], [[tar]] and [[ash]] production.&lt;br /&gt;
&lt;br /&gt;
== Hint ==&lt;br /&gt;
The [[quality]] of the [[kindling]] affects the chance of creating a [[charcoal pile]]. The [[log]] and [[dirt]] will affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 [[tar]], [[coal]] and [[ash]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=47645</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=47645"/>
		<updated>2009-08-12T01:39:21Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Permission Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. villages may never be any closer than the 100 tile limit to another village, regardless of settings.&lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each homestead's token must be placed a certain distance from tiles submersed in water. In the case of a size 5 Homestead, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%, and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
Citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours.&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)&lt;br /&gt;
&lt;br /&gt;
== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.&lt;br /&gt;
&lt;br /&gt;
=== Perimeter Control ===&lt;br /&gt;
&lt;br /&gt;
Perimeter control allows deed holders to specify which activities can be carried out in said deed's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls can be found on the table below. The following are the perimeter options.&lt;br /&gt;
;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.&lt;br /&gt;
;Destroy fences : Allows non-citizens to bash or [[catapult]] fences.&lt;br /&gt;
;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.&lt;br /&gt;
;Build roads and floorboards : Allows non-citizens to [[pave]].&lt;br /&gt;
;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.&lt;br /&gt;
;Allow allies to do all of the above : Allows [[Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
''Monthly upkeep'' is actually for 28 days. Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Citizens&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Perimeter control&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Monthly upkeep&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number of guards&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || +50 || 111x111 || 25s&lt;br /&gt;
| 2s 50c  || 7s 50c || 12s 50c&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | 3 || rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || 21x21 || 5s&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 50c || style=&amp;quot;color:red&amp;quot; | 7s 50c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || +50 || 121x121 || 1g&lt;br /&gt;
| 10s || 30s || 50s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 7 || rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || 41x41 || 75s&lt;br /&gt;
| 7s 50c || 22s 50c || &amp;lt;tt&amp;gt;37s 50c&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31&lt;br /&gt;
| 90 || +50 || 131x131 || 2g25s&lt;br /&gt;
| 22s 50c || 67s 50c || 1g 12s 50c&lt;br /&gt;
| 7 || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || +50 || 141x141 || 4g&lt;br /&gt;
| 40s || 1g 20s || 2g&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | ?? || rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || 81x81 || 2g&lt;br /&gt;
| 20s || 60s || 1g&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101&lt;br /&gt;
| 1,000 || +50 || 201x201 || 20g&lt;br /&gt;
| 2g || 6g || 10g&lt;br /&gt;
| 33 || ?? || 66&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201&lt;br /&gt;
| 4,000 || +50 || 301x301 || 40g&lt;br /&gt;
| 4g || 12g || 20g&lt;br /&gt;
| ?? || ?? ||133&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401&lt;br /&gt;
| 16,000 || +50 || 501x501 || 55g&lt;br /&gt;
| 5g 50s || 16g 50s || 22g 50s&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=47644</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=47644"/>
		<updated>2009-08-11T23:45:30Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. villages may never be any closer than the 100 tile limit to another village, regardless of settings.&lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each homestead's token must be placed a certain distance from tiles submersed in water. In the case of a size 5 Homestead, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%, and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
Citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours.&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)&lt;br /&gt;
&lt;br /&gt;
== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
=== Perimeter Control ===&lt;br /&gt;
&lt;br /&gt;
Perimeter control allows deed holders to specify which activities can be carried out in said deed's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls can be found on the table below. The following are the perimeter options.&lt;br /&gt;
;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.&lt;br /&gt;
;Destroy fences : Allows non-citizens to bash or [[catapult]] fences.&lt;br /&gt;
;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.&lt;br /&gt;
;Build roads and floorboards : Allows non-citizens to [[pave]].&lt;br /&gt;
;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.&lt;br /&gt;
;Allow allies to do all of the above : Allows [[Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
''Monthly upkeep'' is actually for 28 days. Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Citizens&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Perimeter control&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Monthly upkeep&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number of guards&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || +50 || 111x111 || 25s&lt;br /&gt;
| 2s 50c  || 7s 50c || 12s 50c&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | 3 || rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || 21x21 || 5s&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 50c || style=&amp;quot;color:red&amp;quot; | 7s 50c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || +50 || 121x121 || 1g&lt;br /&gt;
| 10s || 30s || 50s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 7 || rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || 41x41 || 75s&lt;br /&gt;
| 7s 50c || 22s 50c || &amp;lt;tt&amp;gt;37s 50c&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31&lt;br /&gt;
| 90 || +50 || 131x131 || 2g25s&lt;br /&gt;
| 22s 50c || 67s 50c || 1g 12s 50c&lt;br /&gt;
| 7 || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || +50 || 141x141 || 4g&lt;br /&gt;
| 40s || 1g 20s || 2g&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | ?? || rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || 81x81 || 2g&lt;br /&gt;
| 20s || 60s || 1g&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101&lt;br /&gt;
| 1,000 || +50 || 201x201 || 20g&lt;br /&gt;
| 2g || 6g || 10g&lt;br /&gt;
| 33 || ?? || 66&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201&lt;br /&gt;
| 4,000 || +50 || 301x301 || 40g&lt;br /&gt;
| 4g || 12g || 20g&lt;br /&gt;
| ?? || ?? ||133&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401&lt;br /&gt;
| 16,000 || +50 || 501x501 || 55g&lt;br /&gt;
| 5g 50s || 16g 50s || 22g 50s&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=47167</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=47167"/>
		<updated>2009-07-30T01:07:32Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
When starting one, the stone brick used will be destroyed on failure, however, once it's started, failure will only damage the bricks.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Guard Towers take up one tile but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=44504</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=44504"/>
		<updated>2009-05-29T22:40:20Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)?&lt;br /&gt;
* 100x [[plank]]s?&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards. Guard towers are 3x3 tiles.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=43938</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=43938"/>
		<updated>2009-05-11T04:34:47Z</updated>

		<summary type="html">&lt;p&gt;FlakAttack: /* Upkeep draining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. villages may never be any closer than the 100 tile limit to another village, regardless of settings.&lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each homestead's token must be placed a certain distance from tiles submersed in water. In the case of a size 5 Homestead, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted. &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
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== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
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Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
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Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%, and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
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Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
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Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
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=== Upkeep draining ===&lt;br /&gt;
Currently, on any server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours.&lt;br /&gt;
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Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)&lt;br /&gt;
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== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
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== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
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===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
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===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
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== Permissions ==&lt;br /&gt;
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=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
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; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
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There are two additional permissions, which are not linked to roles&lt;br /&gt;
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; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
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; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).&lt;br /&gt;
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=== Perimeter Control ===&lt;br /&gt;
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Perimeter control allows deed holders to specify which activities can be carried out in said deed's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls can be found on the table below. The following are the perimeter options.&lt;br /&gt;
;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.&lt;br /&gt;
;Destroy fences : Allows non-citizens to bash or [[catapult]] fences.&lt;br /&gt;
;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.&lt;br /&gt;
;Build roads and floorboards : Allows non-citizens to [[pave]].&lt;br /&gt;
;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.&lt;br /&gt;
;Allow allies to do all of the above : Allows [[Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.&lt;br /&gt;
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== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
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''Monthly upkeep'' is actually for 28 days. Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Citizens&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Perimeter control&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Monthly upkeep&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number of guards&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || +50 || 111x111 || 25s&lt;br /&gt;
| 2s 50c  || 7s 50c || 12s 50c&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | 3 || rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || 21x21 || 5s&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 50c || style=&amp;quot;color:red&amp;quot; | 7s 50c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || +50 || 121x121 || 1g&lt;br /&gt;
| 10s || 30s || 50s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 7 || rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || 41x41 || 75s&lt;br /&gt;
| 7s 50c || 22s 50c || 37s 50c&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31&lt;br /&gt;
| 90 || +50 || 131x131 || 2g 25s&lt;br /&gt;
| 22s 50c || 67s 50c || 1g 12s 50c&lt;br /&gt;
| 7 || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || +50 || 141x141 || 4g&lt;br /&gt;
| 40s || 1g 20s || 2g&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | ?? || rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || 81x81 || 2g&lt;br /&gt;
| 20s || 60s || 1g&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101&lt;br /&gt;
| 1,000 || +50 || 201x201 || 20g&lt;br /&gt;
| 2g || 6g || 10g&lt;br /&gt;
| 33 || ?? || 66&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201&lt;br /&gt;
| 4,000 || +50 || 301x301 || 40g&lt;br /&gt;
| 4g || 12g || 20g&lt;br /&gt;
| ?? || ?? ||133&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401&lt;br /&gt;
| 16,000 || +50 || 501x501 || 55g&lt;br /&gt;
| 5g 50s || 16g 50s || 22g 50s&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>FlakAttack</name></author>
		
	</entry>
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