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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gaeron</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T08:28:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Artifact&amp;diff=77900</id>
		<title>Category:Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Artifact&amp;diff=77900"/>
		<updated>2013-02-12T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Last change reverted, updated info from GMs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] &lt;br /&gt;
&lt;br /&gt;
Artifacts are unique and powerfull items currently found only on [[Elevation]], which were found in the ground at separate random locations all over the [[server]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The location or carrier of an artifact may be determined using the [[Locate Artifact]] spell.&lt;br /&gt;
* Each artifact has 120 charges. Every week 10 charges are removed. Activation|use removes 1 charge.&lt;br /&gt;
* When an artifact has 0 charges left it will disappear into the ground at a random location within the week unless recharged at either the [[White Light]] or [[Bone Altar]].&lt;br /&gt;
* Recharging takes up to 4 minutes, can only be done one artifact at a time and emits a serverwide event message.&lt;br /&gt;
* Artifacts do not decay or take damage when used.&lt;br /&gt;
* May not be taken to any other server.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Artifact&amp;diff=77888</id>
		<title>Category:Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Artifact&amp;diff=77888"/>
		<updated>2013-02-12T07:35:00Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] &lt;br /&gt;
&lt;br /&gt;
Artifacts are unique and powerfull items currently found only on [[Elevation]], which were found in the ground at separate random locations all over the [[server]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The location or carrier of an artifact may be determined using the [[Locate Artifact]] spell.&lt;br /&gt;
* Each artifact has 120 charges. Every week 10 charges are removed. Activation|use removes 1 charge.&lt;br /&gt;
* When an artifact has 0 charges left it will disappear into the ground at a random location within the week unless recharged at either the [[White Light]] or [[Bone Altar]].&lt;br /&gt;
* Recharging takes up to 4 minutes, can only be done one artifact at a time and emits a serverwide event message.&lt;br /&gt;
* Artifacts do not decay or take damage when used.&lt;br /&gt;
* May not be taken to any other server.&lt;br /&gt;
* If removed from your inventory there is a chance the artifact will immediately de-spawn and relocate itself, requiring it to located all over again. Confirmed by GM but chance percentage not revealed.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=69056</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=69056"/>
		<updated>2011-12-12T11:08:17Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: level 11 hate title........&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 14+ days&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 90 || ? || 13th Eidolon || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14**&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''**Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| ?  || '[[Path of Insanity#Final Breath|Final Breath]]' || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=68487</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=68487"/>
		<updated>2011-11-15T08:32:19Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added damage references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Archery Skills are effected by [[Sleep bonus]]!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=68486</id>
		<title>Bowyery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=68486"/>
		<updated>2011-11-15T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added damage reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Bowyery''' is the [[skill]] in creating [[bows]]. Creating the [[:Category:Arrows|arrows]] for bows is [[fletching]].&lt;br /&gt;
&lt;br /&gt;
Bows are best made out of [[willow]] but [[birch]] bows are good too. The quality of the bow has an impact on the amount of damage done.&lt;br /&gt;
&lt;br /&gt;
==[[Item]]s==&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
* [[Bow]]&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowmaker at 50 skill&lt;br /&gt;
* Able Bowmaker at 70 skill&lt;br /&gt;
* Master Bowmaker at 90 skill&lt;br /&gt;
&lt;br /&gt;
==[[Characteristics]] trained==&lt;br /&gt;
* [[Body control]]&lt;br /&gt;
* [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
At least one [[player]] has found the best way to grind bowery skill is to create 10 to 20 of a certain type of bow. There does not seem to be a skill difference between [[improving]] a normal bow or a short bow, so going with a short bow is easier to make.&lt;br /&gt;
&lt;br /&gt;
Once many bows have been made, improve them all to 10[[QL]], and then increase them all to 10+ bowery skill. You will quickly get to a point where you need to make more bows to imp, so always have some new ones handy. A [[toolbelt]] is VERY handy to have around.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* Types of [[:Category:Bows|Bows]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS109:Alignment&amp;diff=68197</id>
		<title>Special:Badtitle/NS109:Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS109:Alignment&amp;diff=68197"/>
		<updated>2011-10-31T00:26:25Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: delete request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please delete this page as it is poorly duplicating the contents of [[Alignment]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=68185</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=68185"/>
		<updated>2011-10-30T15:18:27Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: new title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Smasher&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| N/A|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
|Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
|Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
Players without posts have the forum title of 'Newbie'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
In addition to the above title, moderating staff (such as [[Community Assistant|Community Assistants]] and [[GM|Game Moderators]]) and [[dev|developers]] receive a banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=67880</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=67880"/>
		<updated>2011-10-06T12:16:55Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Some detail on archery damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Archery Skills are effected by [[Sleep bonus]]!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_Of_Mol-rehan&amp;diff=67879</id>
		<title>House Of Mol-rehan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_Of_Mol-rehan&amp;diff=67879"/>
		<updated>2011-10-06T11:51:16Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Link hyphenated version to base.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[House of Mol Rehan]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dskaggsgv&amp;diff=67878</id>
		<title>User:Dskaggsgv</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dskaggsgv&amp;diff=67878"/>
		<updated>2011-10-06T11:47:22Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: on request of the player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-hots}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Player&lt;br /&gt;
|name=[[User:Dskaggsgv|DskaggsGV]]&lt;br /&gt;
|kingdom=hots&lt;br /&gt;
|server=Wild&lt;br /&gt;
|settlement=Unknown&lt;br /&gt;
|alts=&lt;br /&gt;
* Dskaggs&lt;br /&gt;
* TheFighterfox&lt;br /&gt;
* Banlord&lt;br /&gt;
* Banzord&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Im Finnaly on wild! Im not the best i am making a Castle but beware raiders you'll die if you try to attack me! HoM-R has enough guards to take anyone down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTICE : I've officaly put a © on Dskaggsgv, Thefighterfox, Roam, Banlord, Banzord.&lt;br /&gt;
&lt;br /&gt;
Please do not copy these names in any way. Skaggs is © threw law ( Marriage ).&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Channeling&amp;diff=67829</id>
		<title>Channeling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Channeling&amp;diff=67829"/>
		<updated>2011-10-04T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Detailed explanation on how channelling works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Channeling]] is the [[skill]] used in the casting of [[:Category:Spells|spells]] in order to enchant [[item]]s. You will need to be a [[priest]] and have your god's [[statuette]] activated in order to channel.&lt;br /&gt;
&lt;br /&gt;
The mechanism of casting takes into account a number of factors. When a cast is made your channelling skill, [[alignment]], [[soul depth]] and spell difficulty are used to generate a result. This result can be positive or negative. As your skills and attributes improve the chance and degree of a negative cast will be reduced but never completely removed.&lt;br /&gt;
&lt;br /&gt;
If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.&lt;br /&gt;
&lt;br /&gt;
If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1x quality and 3x quality then the item is damaged. If the power is over 3x the quality the item is shattered.&lt;br /&gt;
&lt;br /&gt;
The absolute range of power generated is not actually known  but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.&lt;br /&gt;
&lt;br /&gt;
An important note is that the system is such that it is impossible to guarantee that an item being cast on will not shatter. At higher skills with higher quality items it will be very unlikely but it can not be ruled out even then. For a caster there is no such thing as high enough channelling, the more the better. This is especially an aim of Vynora priests as the more channelling they have. the higher the chance of getting a 90+ power on a cast in either [[Wind of Ages]] or [[Circle of Cunning]], the two most desired enchants. &lt;br /&gt;
&lt;br /&gt;
===Tips for early skilling===&lt;br /&gt;
* Fo priests should concentrate on [[Bless]]ing, [[Morning Fog]], [[healing]] and enchanting [[Pottery flask|flask]]s of [[water]] with [[Fo's Touch]].&lt;br /&gt;
* Vynora priests should bless things until 15 channeling, then [[Opulence]] [[meal]]s/food items until 40 channeling (The quality of the food affects the chance to succesfully cast Opulence, so a high [[quality]] food results in less fails), then use either [[Vynora's Touch]] on flasks of water or the various item augmentations ([[Circle of Cunning]], [[Wind of Ages]], [[Frostbrand]] etc)&lt;br /&gt;
* Magranon priests should [[Bless]] objects and make [[Light token]] until 10 channeling, then enchant water with [[Magranon's Shield]] (in a [[flask]] for example)&lt;br /&gt;
* Libila priests should bless objects until 5 channeling, then use the drain spells on a penned animal until 15 channeling, then enchant flasks of water with [[Libila's Scale]]&lt;br /&gt;
* Using a higher quality statuette is not known to affect success chance or skillgain if it is augmented with [[Circle of Cunning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
* Channeler at 50 skill&lt;br /&gt;
* Conduit at 70 skill&lt;br /&gt;
* Casting specialist at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Arachnadelphia&amp;diff=67826</id>
		<title>Settlement:Arachnadelphia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Arachnadelphia&amp;diff=67826"/>
		<updated>2011-10-04T09:20:54Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: corrected player links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Arachnadelphia&lt;br /&gt;
|motto=FOR THE WAR!!!&lt;br /&gt;
|type=V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor=&lt;br /&gt;
|population=&lt;br /&gt;
|allies= &lt;br /&gt;
*[[Mol Rehan]]&lt;br /&gt;
|enemies=*[[HOTS]] }}&lt;br /&gt;
&lt;br /&gt;
Arachnadelphia is southwest of Kallana Verde&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
[[Player:Runningoutofcreativenames|Runningoutofcreativenames]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Lostsoul|Lostsoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Reasons|Reasons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Shadowedlight|Shadowedlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Moranon|Moranon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Mikoto|Mikoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Robus|Robus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Rhasinah|Rhasinah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Kurtsi|Kurtsi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Finnishpkt|Finnishpkt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Beelzebub|Beelzebub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Flabcio|Flabcio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Birdmansback|Birdmansback]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Akari|Akari]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Overheat&amp;diff=67747</id>
		<title>Historical:Overheat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Overheat&amp;diff=67747"/>
		<updated>2011-09-29T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Explaining overheating while casting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Overheating is where you consume a lot of favour in a short time while [[channeling]]. To do this you would need to either [[sacrifice]] items at an altar or use gems to recover favour quickly. This state is normally associated with the gem draw method of recovering favour as sacrificing effectively counts as a thirty second pause in casting thus reducing the likelihood of overheating. [[Mind speed]] raises the ceiling before you overheat so if this is an issue then development of this characteristic is a must.&lt;br /&gt;
&lt;br /&gt;
Most priests will either cast when their favour recovers naturally or cast after sacrificing items. In both these cases overheating is not an issue. The time a priest normally requires a lot of gems for fast favour recovery is when they are involved in PvP. This is where almost all known instances of overheating are seen. Typically it is the casting of the area of effect spells that will trigger this issue.&lt;br /&gt;
&lt;br /&gt;
Once you've hit this barrier you will be '''unable to cast spells''' until the cool down effect expires. This appears to be approximately two minutes after each cast so the cool down is complete two minutes after your ''last'' cast. If you cast again before the cool down is complete then its possible to pass the threshold again immediately and have to wait again.&lt;br /&gt;
&lt;br /&gt;
As a comparison think of it as a leaky bucket. The holes are the cool down mechanism but every time you cast you dump a load of water in. The more favour you used, the more water goes in. With the bucket you can only cast if the bucket is less than three quarters full. Space your casts apart enough and the bucket is always almost empty. Cram the casts together and the water cannot drain off fast enough. Get a big cast as your last one and you can pretty much fill the bucket to the brim which means you'll be waiting a while to cast again as it has to drop to only three quarters full.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_speed&amp;diff=67746</id>
		<title>Mind speed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_speed&amp;diff=67746"/>
		<updated>2011-09-29T11:32:07Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added overheat reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mind speed''' [[characteristic]] supposedly affects the chance to land a [[special move]]. It is also said to influence timer upon item creation.&lt;br /&gt;
&lt;br /&gt;
[[Fighting]] and its subskills increase mind speed gain, as well as training fighting with a [[practice doll]]. Mind speed can no longer be raised using a [[yoyo]].&lt;br /&gt;
&lt;br /&gt;
Mind speed also has an impact on channelling and the higher your mind speed, the longer you can go before you [[overheat]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horde_of_the_Summoned&amp;diff=67716</id>
		<title>Horde of the Summoned</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horde_of_the_Summoned&amp;diff=67716"/>
		<updated>2011-09-27T12:21:57Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Noted kingdom bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;http://www.wurmonline.com/images/stories/banners/WurmOnline_Banner_HOTS.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''Horde of the Summoned'''&lt;br /&gt;
&lt;br /&gt;
'''As the [[Bone Altar]] reads, “''Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!''”'''&lt;br /&gt;
&lt;br /&gt;
The '''Horde of the Summoned''' is a Kingdom with a long rich history of war, brutality, deception, and both victories and defeats. It is often perceived as the uncivilized kingdom that is populated by savages who follow no rules or honor, only hatred. The kingdom follows only one God, [[Libila]], who requires her followers to use terror, deception, torture, death, and sacrifices. The Horde is not a kingdom for everyone, and new players will face many struggles, hardships, accusations, and will be forced to earn each other’s trust. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Bone Altar]], otherwise known as the [[Black Light]] or BL.]]&lt;br /&gt;
&lt;br /&gt;
The Horde of the Summoned, commonly known as &amp;quot;HotS&amp;quot; or &amp;quot;HOTS&amp;quot;, is the smallest of the three kingdoms on Wild, and often presents more of a challenge to new players because their traditions and small population. Equipment like tools, armor, and weapons are earned through work, dedication, and or PvP, and tends not to be sold abundantly on merchants. This gives players more sense of pride to rightfully earn their equipment as opposed to be given it for free. &lt;br /&gt;
&lt;br /&gt;
Followers of Libila are meant to be evil, and are told to use deceptive tactics in order to succeed. Therefore you will not be punished when [[stealing]], [[lockpicking]], or even attacking fellow Horde members. Libila also possess some of the strongest spells for PvP, including spells that can drain health or stamina, create [[mycelium]], summon zombies, and even rebirth dead animals (including Champions) into zombie pets. &lt;br /&gt;
&lt;br /&gt;
The Horde of the Summoned is ruled by an Emperor or Empress, who is in turn chosen by the Cobra King at random when the position is vacant. The Emperor/Empress may appoint titles and honours, and their tenure is judged on the Kingdom stats viewable from any village token. The Emperor is typically considered a figurehead, and does not have absolute power in the Kingdom save for the aforementioned office appointing power.&lt;br /&gt;
&lt;br /&gt;
The Horde of the Summoned exists around the [[Blacklight]] and [[The Shroud]] in the south of Wild, and hold a small share of the map primarily on peninsulas and islands. The Horde of the Summoned is at war with [[Mol-Rehan]] in the north-west and [[Jenn-Kellon]] in the north-east.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*[[Mycelium]], a corrupted and fungus infested version of grass that is unique to the kingdom is great for both crafters and fighters. By simply standing on mycelium it will over time raise your nutrition and food to the maximum amount, and at high nutrition you receive a 5% skill gain bonus. Mycelium will grow in houses and naturally spread to infect grass, dirt, and tree tiles if within Horde of the Summoned territory and Libila influence. Additionally a player can absorb a mycelium tile to heal their wound(s) instead of using cotton. &lt;br /&gt;
*Ability to butcher human meat, butchered from the bodies of tower guards or killed humans. This is in contrast to the other Kingdoms who are unable to obtain human meat from butchering humans, and this have less sources of food.&lt;br /&gt;
*Use of [[Libila]] spells, which intergrate the spells of Whitelight gods and are deadly in PvP.&lt;br /&gt;
*Ability to PvP other HotS players without penalty and steal their boats without penalty.&lt;br /&gt;
*A kingdom bonus improving skill gain in thievery skills, [[lockpicking]], [[traps]], [[stealing]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
* [[The First Culling]]&lt;br /&gt;
* [[Wilem Benth|Wilem Benth's Prophetic Illiad]]&lt;br /&gt;
&lt;br /&gt;
==Useful links==&lt;br /&gt;
* [[Helpful Horde of the Summoned wild players]]&lt;br /&gt;
* [[Horde of the Summoned wild settlements]]&lt;br /&gt;
* http://wurmonline.com/forum/index.php?topic=54642.msg497633#msg497633&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soul_strength&amp;diff=67702</id>
		<title>Soul strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soul_strength&amp;diff=67702"/>
		<updated>2011-09-26T14:08:03Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Soul strength''' is gained by [[skill]]s like [[channeling]], [[mining]], [[paving]], and [[taming]]. &lt;br /&gt;
&lt;br /&gt;
Soul strength helps defend against offensive [[:Category:Spells|spells]] cast upon you. [[Priest]]s of [[Libila]] and [[Magranon]] need at least 25 soul strength to become a [[Champion player|champion]]. To see which activities help increase this attribute refer to the [[Characteristics|characteristics table]]&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You now feel confident enough to attack other people. : When soul strength rises to 20.5.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=67701</id>
		<title>Soul depth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=67701"/>
		<updated>2011-09-26T14:07:39Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Soul depth''' is the depth of [[faith]] you have in your [[god]]. Your god judges you by soul depth. [[Priest]]s need at least 23 soul depth to become a [[Champion player|Champion]]. Soul depth increases your god's view of you. To see which activities help increase this attribute refer to the [[Characteristics|characteristics table]]&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Soul depth ==&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
**[[Hot food cooking]]&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
**[[Praying]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Characteristics]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=67531</id>
		<title>Faith bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=67531"/>
		<updated>2011-09-18T22:16:56Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
An altar can generate an area of influence and it is possible for the influence from the altars of different gods to overlap. One will be dominant and when you enter its area you are told you feel the influence of the appropriate god.&lt;br /&gt;
&lt;br /&gt;
This influence can be visible when you look at spell effects, you will sometimes see a faith bonus which is generated from the influence. The amounts vary (possibly on distance from the altar and its quality) but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.&lt;br /&gt;
&lt;br /&gt;
Once your [[faith]] passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))&lt;br /&gt;
&lt;br /&gt;
Faith bonus affects the success of your spells so it is a case of the higher the better.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_talk:Castle&amp;diff=67530</id>
		<title>Template talk:Castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_talk:Castle&amp;diff=67530"/>
		<updated>2011-09-18T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Disagree with template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I currently fail to see the purpose behind this category.&lt;br /&gt;
&lt;br /&gt;
There are no castles in Wurm, not in the way this template attempts to portray. This is just an extra way to say village and I believe just adds an un-needed complexity which will cause confusion&lt;br /&gt;
&lt;br /&gt;
--[[User:Gaeron|Gaeron]] 22:04, 18 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Frying_pan&amp;diff=67482</id>
		<title>Talk:Frying pan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Frying_pan&amp;diff=67482"/>
		<updated>2011-09-16T14:39:14Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: statement challenge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Its an observed fact that the quality of the pan does indeed impact the quality of the meals created.&lt;br /&gt;
&lt;br /&gt;
The difference between a 20 and 70ql pan for a high skilled player is an approximate improvement of 15-20ql depending on ingredients quality.&lt;br /&gt;
&lt;br /&gt;
Can we check with the CA who stated this then look to correcting it again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Gaeron|Gaeron]] 14:39, 16 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wisdom_of_Vynora&amp;diff=67374</id>
		<title>Wisdom of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wisdom_of_Vynora&amp;diff=67374"/>
		<updated>2011-09-10T18:31:20Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|cooldowntime=30 minutes&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell converts available fatigue into sleep bonus. It appears to be limited to twelve minutes of sleep bonus and for every minute you gain you must pay with five minutes of fatigue. This means gaining twelve minutes of the bonus will cost you a full hour of fatigue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Buff spells]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67285</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67285"/>
		<updated>2011-09-05T22:38:36Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: title update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12**&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''***Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=67086</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=67086"/>
		<updated>2011-08-25T10:43:30Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added pets and combat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a [[gank]] bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 Pigs, Dogs, Rats, Deer&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35 Cavebugs&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67054</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=67054"/>
		<updated>2011-08-23T11:17:21Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: max level updated from Rolf's comments on IRC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12**&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14***&lt;br /&gt;
| 24 Days || 90 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''***Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You start meditating. :You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. :Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Message you get if you choose yes in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your progress sink in for several hours / days / more than a week / a few weeks. :You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Gallifrey&amp;diff=67047</id>
		<title>Settlement:Gallifrey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Gallifrey&amp;diff=67047"/>
		<updated>2011-08-22T13:33:15Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: corrected player links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Gallifrey&lt;br /&gt;
|motto= Just the beginning&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=[[Player:Telvanni|Telvanni]]&lt;br /&gt;
|population=2&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Iceland|Iceland]]&lt;br /&gt;
|enemies=&lt;br /&gt;
None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Gallifrey is an extremely new village. We started out about a month ago and are just getting on our feet. We still have a lot of work to do on the village before it is settled, even though we will never be done making changes.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
On the edge of the vast northeastern tundra/steppe. Settled right near the woods. Giving a rather large hunting ground to all sorts of fighters. To get to us please PM Telvanni or Atropos in game.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
==== Mayor ====&lt;br /&gt;
* [[Player:Telvanni|Telvanni]]&lt;br /&gt;
&lt;br /&gt;
==== Elders ====&lt;br /&gt;
* [[Atropos|Atropos]]&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
While we are not actively recruiting if you would like to join PM Telvanni on the forums or message Atropos or Telvanni in game and we will see what we can do.&lt;br /&gt;
&lt;br /&gt;
== Coming Soon ==&lt;br /&gt;
We are working on our skills to provide a public service. Telvanni is working on weapon smithing. We plan on placing a merchant in the freedom market that will be selling weapons of all types and any types of tools that could be required to start your own place. Atropos is still deciding on what to do but when we she knows what she wants to do we will be adding that to the list of items that we are going to be offering.&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=67046</id>
		<title>Talk:Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Nutrition&amp;diff=67046"/>
		<updated>2011-08-22T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need some input on the following.&lt;br /&gt;
&lt;br /&gt;
==[[Bread]]==&lt;br /&gt;
&lt;br /&gt;
==[[Casserole]]==&lt;br /&gt;
&lt;br /&gt;
==[[Gulasch]]==&lt;br /&gt;
I am seeing a pattern here in water based dishes.  While in the case of Gulasch, you don't need water but it still works.  It uses the same water to food ratio that I found for porridge: At the most .02kg of water for every .30kg of food.  An easy way to get a proper ratio is to fill an empty sauce pan, use that water to fill an empty water skin.  You now would have .04kg of water so just put in .60k or more of food. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Meal]]==&lt;br /&gt;
26.47ql meal made of : 2x black bear meat (low ql, 10ish), onion (50ish ql), and basil (20ish ql) gave me nutrition 71% consistently. I'm getting this from most hot meals, while losing 1 or 2% from eating it cold. [[User:Othobrithol|Othobrithol]] 16:06, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
ql14.83 meal made of loads of cooked meat (random ql), onion (ql45ish), and a herb (random ql) gives me 69% consistently. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
At my cooking skill level (approx 27 as shown above) all &amp;quot;hot&amp;quot; meals I make are pushing me up to a max of 73% (usually 72%), and down to 65% (usually 68%) when cold. Ialways make simple meals (mass of meat + one veggie). [[User:Othobrithol|Othobrithol]] 05:04, 30 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Using my alt, 22.67 meal (2x deer meat, potato, lovage) hot gives 72% as well. [[User:Othobrithol|Othobrithol]] 05:55, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
QL81 meal hot gives around 82 or 83% nutrition. - [[User:Thorgot|thorgot]] 07:59, 2 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Tried making a more complex meal set (cooked meat, pumpkin, garlic, 2 veggies, and 2 spices) which again, gave me 72% when hot at 24ql. Meal recipe seems to have no effect on nutrtion levels, but this would still be nice to check for the components with subskills (bread and cheese). [[User:Othobrithol|Othobrithol]] 16:28, 6 July 2009 (CDT)&lt;br /&gt;
:It seemed to have an effect before the last official ''tweak'', as I was getting more nut from my 14QL meals than other people with higher QL meals. Anyway, getting 69% consistently and 60% for cold meals. -[[User:Ulviirala|Ulviirala]] 05:27, 7 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
To me it seems to make a difference if i eat the meal in a house on deed or not. Searing hot (86%) and (82%) is different too (both on deed in a house, 76ql meal).--[[User:KaiH|KaiH]] 14:53, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Meal Nutrition Table===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Meal Ql || Hot % || Cold %&lt;br /&gt;
|-&lt;br /&gt;
| 14.83 || 69|| 60 &lt;br /&gt;
|-&lt;br /&gt;
| 22.67 || 72 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 73 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 77 ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 78 ||&lt;br /&gt;
|-&lt;br /&gt;
| 42.5 || || 70 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 80 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 86 || &lt;br /&gt;
|-&lt;br /&gt;
| 72 || || 80&lt;br /&gt;
|-&lt;br /&gt;
| 74 || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || 91 ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added the above to make this slightly easier to track. I'm trying to work my alt up to 50 cooking so I will add data points as they occur.[[User:Othobrithol|Othobrithol]] 05:29, 31 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
gaining high nutrition levels takes time... you don't get to the max as an instant. 81ql hot at 83% seems wrong to me--[[User:KaiH|KaiH]] 16:47, 17 September 2009 (CDT)&lt;br /&gt;
*I moved it to the cold column since that seems more plausible. [[User:Othobrithol|Othobrithol]] 06:30, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think i figured it out as close as possible:&lt;br /&gt;
'''nutrition% = (QL/2,75)+55'''   ''(55 for meals)'' Someone please check if this fits in any way for other food types --KaiH 22:22, 17 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Porridge]]==&lt;br /&gt;
I wasn't able to make anything but dishwater ([[Examine|examining]]), putting grain and water into a sauce pan with insane ratios. --[[User:Ulviirala|Ulviirala]] 03:18, 28 May 2009 (CDT)&lt;br /&gt;
:I hear it's only possible in a cauldron. --[[User:Ulviirala|Ulviirala]] 05:28, 7 July 2009 (CDT)&lt;br /&gt;
I was able to get porridge in a sauce pan, no more than .02 water per .30 grain.  Perhaps the ratio is different in cauldrons? -AvatarJTC&lt;br /&gt;
:No, I tried with a sauce pan, starting with water from a flask with 3 grains and a potato and one grain. I also tried full water and then putting grains in it until no more would fit, spilling more and more water and it always said it makes dishwater instead of porridge. Someone mentioned s/he cooked porridge in a cauldron instead. &lt;br /&gt;
:I suggested testing it with a cauldron because I don't have the patience to thoroughly test it myself.&lt;br /&gt;
:No pun at your direction intended.&lt;br /&gt;
:Further I was suggesting using something else than water because gulasch didn't need water after the update either. But also '''because getting so minimal amounts of water, that it's only obtainable through hacking around with the game is ridiculous''' and stupid. If one can't make a dish otherwise, Mr. Jansson probably just fucked up the recipe. --[[User:Ulviirala|Ulviirala]] 15:35, 14 July 2009 (CDT)&lt;br /&gt;
Definitely sauce pan filled with grains and water. To get the least amount of water, put 4 corn and a potatoe in a flask. the remaining amount is 0,004 displayed as 0,00 (good for lye and gulash/stew/soup too). --[[User:KaiH|KaiH]] 16:16, 14 July 2009 (CDT)&lt;br /&gt;
Or fill a sauce pan then fill a water skin with the water in your sauce pan, that gives you a very small amount of water as well.  I agree though, it's dumb how much screwing around you have to do to get such small amounts of water. -AvatarJTC&lt;br /&gt;
&lt;br /&gt;
==[[Sandwich]]==&lt;br /&gt;
&lt;br /&gt;
==[[Soup]]==&lt;br /&gt;
&lt;br /&gt;
==[[Stew]]==&lt;br /&gt;
Fish stew with strawberries and oregano. 14.13q and food went up pretty fast but nutrition dropped by 1%. Food was hot when eating. --[[User:Marni|purp]] 05:07, 17 May 2009 (CDT)&lt;br /&gt;
:Did the same again, hit 40% while food was boiling. Temperature seems to play a key role in nutrition and food. --[[User:Marni|purp]] 15:01, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==[[Meat|Raw Meat]]==&lt;br /&gt;
Raised to 18%N with 90q meat(cold) [[User:Urman|Urman]] 17:41, 18 July 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=New_Soularis&amp;diff=67045</id>
		<title>New Soularis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=New_Soularis&amp;diff=67045"/>
		<updated>2011-08-22T13:11:49Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wateredge&amp;diff=67044</id>
		<title>Wateredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wateredge&amp;diff=67044"/>
		<updated>2011-08-22T13:10:26Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Kopite&amp;diff=67043</id>
		<title>Player:Kopite</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Kopite&amp;diff=67043"/>
		<updated>2011-08-22T13:09:09Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Hobo&amp;diff=67042</id>
		<title>Player:Hobo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Hobo&amp;diff=67042"/>
		<updated>2011-08-22T13:08:52Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Binari&amp;diff=67041</id>
		<title>Player:Binari</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Binari&amp;diff=67041"/>
		<updated>2011-08-22T13:08:38Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maplegrove&amp;diff=67040</id>
		<title>Maplegrove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maplegrove&amp;diff=67040"/>
		<updated>2011-08-22T13:08:12Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined historical settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=67039</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=67039"/>
		<updated>2011-08-22T11:56:32Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: corrected town link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles:&lt;br /&gt;
&lt;br /&gt;
Mayor of [[Silent Hill]]&lt;br /&gt;
&lt;br /&gt;
[[Mason]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[digger]]&lt;br /&gt;
&lt;br /&gt;
[[excavator]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
prior Wizard of [[Bear Bay]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Undefined_player&amp;diff=67038</id>
		<title>Undefined player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Undefined_player&amp;diff=67038"/>
		<updated>2011-08-22T10:35:38Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: added further clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have reached this page then you have been redirected from a page which has been referred to but never populated.&lt;br /&gt;
&lt;br /&gt;
The player to whom this refers to may have never intended for there to be such a page or does not have a wiki account with which to create such a page. Either way this page is a generic place-holder to help progress things.&lt;br /&gt;
&lt;br /&gt;
You may :&lt;br /&gt;
*Ignore this page, the info you desire is sadly not here&lt;br /&gt;
*This is someone else's name&lt;br /&gt;
**The owner has gone inactive or quit. In this situation you can do nothing and the link should remain as is.&lt;br /&gt;
**You know them and tell them they don't have their own wiki page. Now its up to them to change things.&lt;br /&gt;
**They may ask you to update their page for them. You need to be careful here as there have been complaints when someone changes someone else's page. &lt;br /&gt;
*Its your name!&lt;br /&gt;
**You don't have a wiki account, well as it says on the front page contact [[User:Eir|Eir]] to change that.&lt;br /&gt;
**You want to create your own page in which case look at the top and it should have the undefined player tag followed by (redirect from your_name). Click on your_name and you'll be able to edit it. Remove the #redirect line and put your own stuff in.&lt;br /&gt;
**You already have a User:Player_name page and want to use that, in which case simply put User:yourname in place of the undefined_player tag and save. Now both Player:Player_name and User:Player_name will go to the same place!&lt;br /&gt;
**This is actually one of your secondary characters (alts) but doesn't need its own page. You can change the redirect to User:yourname or Player:yourname where yourname is your main chars name. This way you can group a number of your characters to the one page.&lt;br /&gt;
&lt;br /&gt;
A helpful hint, every save appears in recent changes so rather than save/change/save/change do preview/change/preview/change/save. This reduces the spam for recent changes, something everyone appreciates.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Oreohh&amp;diff=67034</id>
		<title>Player:Oreohh</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Oreohh&amp;diff=67034"/>
		<updated>2011-08-22T10:25:22Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Marley&amp;diff=67032</id>
		<title>Player:Marley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Marley&amp;diff=67032"/>
		<updated>2011-08-22T10:24:47Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Madrocks&amp;diff=67031</id>
		<title>Player:Madrocks</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Madrocks&amp;diff=67031"/>
		<updated>2011-08-22T10:24:35Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Kakushan&amp;diff=67030</id>
		<title>Player:Kakushan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Kakushan&amp;diff=67030"/>
		<updated>2011-08-22T10:24:18Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:WhyKillMe&amp;diff=67029</id>
		<title>Player:WhyKillMe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:WhyKillMe&amp;diff=67029"/>
		<updated>2011-08-22T10:24:00Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Atazs&amp;diff=67028</id>
		<title>Player:Atazs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Atazs&amp;diff=67028"/>
		<updated>2011-08-22T10:23:46Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Deathangel&amp;diff=67027</id>
		<title>Player:Deathangel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Deathangel&amp;diff=67027"/>
		<updated>2011-08-22T10:23:31Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Aramisii&amp;diff=67026</id>
		<title>Player:Aramisii</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Aramisii&amp;diff=67026"/>
		<updated>2011-08-22T10:23:16Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_Inn&amp;diff=67025</id>
		<title>The Inn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_Inn&amp;diff=67025"/>
		<updated>2011-08-22T10:22:46Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wintermute%27s_Homestead&amp;diff=67024</id>
		<title>Wintermute's Homestead</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wintermute%27s_Homestead&amp;diff=67024"/>
		<updated>2011-08-22T10:22:23Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Westmarch&amp;diff=67023</id>
		<title>Westmarch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Westmarch&amp;diff=67023"/>
		<updated>2011-08-22T10:22:05Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pointe_Du_Hoc_Redux&amp;diff=67022</id>
		<title>Pointe Du Hoc Redux</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pointe_Du_Hoc_Redux&amp;diff=67022"/>
		<updated>2011-08-22T10:20:44Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hostis_Ad_Portarum&amp;diff=67021</id>
		<title>Hostis Ad Portarum</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hostis_Ad_Portarum&amp;diff=67021"/>
		<updated>2011-08-22T10:20:29Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rosewood_Manor&amp;diff=67020</id>
		<title>Rosewood Manor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rosewood_Manor&amp;diff=67020"/>
		<updated>2011-08-22T10:19:41Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined historical settlement]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sobokan&amp;diff=67019</id>
		<title>Player:Sobokan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sobokan&amp;diff=67019"/>
		<updated>2011-08-22T10:17:52Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Folker&amp;diff=67018</id>
		<title>Player:Folker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Folker&amp;diff=67018"/>
		<updated>2011-08-22T10:14:55Z</updated>

		<summary type="html">&lt;p&gt;Gaeron: pointing to default catch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Undefined player]]&lt;/div&gt;</summary>
		<author><name>Gaeron</name></author>
		
	</entry>
</feed>