<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gingeko</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gingeko"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Gingeko"/>
	<updated>2026-06-04T04:14:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=131278</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=131278"/>
		<updated>2026-03-11T03:56:21Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=Grape Juice&lt;br /&gt;
|passive=Maple syrup&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''Unfermented (white/red) wine'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from maple syrup and grape juice. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* Creating unfermented wine uses an equal amount of grape juice and maple syrup.&lt;br /&gt;
* The unfermented wine must then be placed in a [[wine barrel]], and the barrel sealed with a [[wood scrap]]. The wine will then ferment over time.&lt;br /&gt;
** To seal the barrel, first activate the [[wood scrap]], right click the [[wine barrel]], and select '''Create''' -&amp;gt; '''Drink''' -&amp;gt; '''fermenting (white/red) wine'''&lt;br /&gt;
** Using a fruit tree wood scrap will result in vinegar instead of wine.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed [[small barrel]] or [[wine barrel]], although a wine barrel produces the best results.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine increases [[stamina]] and reduces [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* After fermentation is complete, you may either leave it sealed with the woodscrap, or unseal the fermented wine barrel, and reseal with a peg for the aging process. Wood scrap is only necessary for fermentation.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of the wood scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alcohol]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=131165</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=131165"/>
		<updated>2026-01-25T23:45:24Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Table of Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|}}&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]] or the individual spells for complete descriptions. &lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br&amp;gt; (seconds) !![[Fo]] !![[Libila]] !![[Magranon]] !! [[Vynora]] !! Cooldown &amp;lt;br&amp;gt; (minutes)&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid protection]] || 32 || 30 || 30 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Animal demise]] || 43 || 40 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of shared pain]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bearpaws]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze]] || 46 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]] || 8 || 10 || 10 || Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blessings of the dark]] || 51 || 70 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodthirst]] || 31 || 50 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Break altar]] || 40 || 20/80 || 50 || Altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Charm animal]] || 30 || 40 || 35 || Creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of cunning]] || 51 || 50 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleanse]] || 33 || 26 || 30 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrosion]] || 44 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupt]] || 33 || 26 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Courier]] || 30 || 30 || 20 || Item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure light]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure medium]] || 32 || 13 || 10 || Creature, Wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure serious]] || 35 || 17 || 15 || Creature, Wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dark messenger]] || 30 || 30 || 40 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dirt (spell)|Dirt]] || 40 || 20 || 50 || Tile, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Disintegrate]] || 70 || 80|| 70 || Tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel]] || 10 || 10 || 20 || Tile, Creature, Item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominate]] || 39 || 40 || 35 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain health]] || 19 || 15 || 20 || Creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain stamina]] || 10 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Essence drain]] || 61 || 100 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Excel]] || 35 || 20 || 30 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire pillar]] || 37 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire protection]] || 28 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fireheart]] || 35 || 20 || 20 || Creature || 5 ||  [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||[[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Flaming aura]] || 39 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Focused will]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Forest giant strength]] || 55 || 50 || 49 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frantic charge]] || 30 || 20 || 30 || Creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frost protection]] || 30 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbrand]] || 40 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus trap]] || 33 || 23 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis]] || 70 || 30 || 40 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Glacial]] || 47 || 40 || 50 || Jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Goat shape]] || 25 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]] || 40 || 40 || 30 || Creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hell strength]] || 45 || 60 || 40 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Human demise]] || 61 || 60 || 80 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hypothermia]] || 70 || 50 || 30 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Holy crop]] || 50 || 300 || 60 || Item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[Humid drizzle]] || 21 || 30 || 20 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ice pillar]] || 35 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno]] || 65 || 40 || 50 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Land of the dead]] || 70 || 300 || 70 || Tile, Item || 300 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 4320 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Legendary demise]] || 51 || 50 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Life transfer]] || 61 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light of Fo]] || 33 || 60 || 40 || Tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light token]] || 20 || 5 || 10 || Tile, Item, Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate artifact]] || 80 || 70 || 70 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate soul]] || 20 || 20 || 10 || Tile, Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the dark]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the deep]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the woods]] || 31 || 30 || 60 || Pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Magranon's fire]] || 40 || 10 || 10 || Item || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mass stamina]] || 40 || 50 || 20 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mend]] || 29 || 29 || 20 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind stealer]] || 50 || 100 || 60 || Weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mole senses]] || 65 || 60 || 40 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Monster demise]] || 41 || 40 || 40 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Morning fog]] || 7 || 5 || 10 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nimbleness]] || 30 || 60 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nolocate]] || 22 || 60 || 10 || Jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Oakshell]] || 35 || 20 || 19 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Opulence]] || 15 || 10 || 10 || Item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Pain rain]] || 40 || 40 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Phantasms]] || 20 || 10 || 10 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Poison protection]] || 27 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Purge]] || 45 || 35|| 30 || Creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rebirth]] || 40 || 40 || 40 || Item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal creatures]] || 30 || 30 || 25 || Tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal settlements]] || 30 || 30 || 25 || Tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of death]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of spring]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[Ritual of the sun]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting touch]] || 33 || 40 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting gut]] || 35 || 10 || 10 || Creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorn of Libila]] || 40 || 40 || 50 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Second Wind]] || 20 || 15 || 20 || Creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of ice]] || 35 || 20 || 30 || Creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth sense]] || 6 || 15 || 20 || Creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Smite]] || 70 || 50 || 70|| Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Stone strike]] || 75 || 50 || 60 || Pickaxe || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Strongwall]] || 70 || 70 || 70 || Tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Summon soul]] || 80 || 100 || 10 || Items, Creature, Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunder]] || 60 || 50 || 30 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tangleweave]] || 10 || 30 || 30 || Creature || 3 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tentacles]] || 33 || 30 || 20 || Tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tornado]] || 40 || 50 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin]] || 45 || 40 || 20 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Truehit]] || 30 || 10 || 15 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Venom]] || 62 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ward]] || 43 || 20 || 20 || Tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Weakness]] || 40 || 50 || 40 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Web armour]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild growth]] || 41 || 40 || 40 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Willowspine]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wind of ages]] || 50 || 50 || 60 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisdom of Vynora]] || 30 || 30 || 50 || Creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Worm brains]] || 51 || 40 || 40 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wrath of Magranon]] || 50 || 50 || 50 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie infestation]] || 50 || 120 || 50|| Tile || 120 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon enchantments ==&lt;br /&gt;
each weapon can have up to 5(4+imbue or demise spell) enchants on it this explains how they interact with each other using a slot system to make it easier to understand.each slot can only have one of the enchantments that fit in it.:&lt;br /&gt;
&lt;br /&gt;
* slot 1: [[Circle of cunning|Circle of cunning (Coc)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 2: [[Wind of Ages|Wind of Ages (WoA)]],[[Nimbleness|Nimbleness (Nimb)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 3: [[Flaming Aura|Flaming Aura (FA)]],[[Frostbrand|Frostbrand (FB)]],[[Life Transfer|Life Transfer (LT)]],[[Rotting touch|Rotting touch (RT)]],[[Venom|Venom (Vnm)]],[[Bloodthirst|Bloodthirst (BT)]],[[Essence drain|Essence drain (ED)]].&lt;br /&gt;
* slot 4: [[Mind stealer|Mind stealer (MS)]].&lt;br /&gt;
* slot 5: [[demise spells]],[[salve of frost]],[[potion of acid]].&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''since Botd is a combination of Coc and Woa it uses both slots 1 and 2''&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Almanac&amp;diff=130978</id>
		<title>Almanac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Almanac&amp;diff=130978"/>
		<updated>2025-12-12T00:42:58Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Almanac.jpg&lt;br /&gt;
|active=[[Book]] &lt;br /&gt;
|passive=[[Strip of leather]] &lt;br /&gt;
|group= Writing&lt;br /&gt;
|materials=* 1x [[Book]]&lt;br /&gt;
* 3x [[strip of leather]] &lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An annual calendar containing information about fruit, nuts, flowers and other harvestables.''&lt;br /&gt;
&lt;br /&gt;
'''The Almanac''' is used to store and view reports containing information about harvesting [[seasons]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Almanac acts as a container for reports. A summary for all reports can be viewed by selecting ''Read Almanac summary'' in the context menu.[[File:Almanac_summary.jpg|200px|thumb|left|The almanac summary.]] It shows all reports with their quality, harvestable states and times including start and end of the season. Text colour indicates the default, best and currently harvestable reports. Reports can also be sorted by a drop-down menu. &lt;br /&gt;
&lt;br /&gt;
The command /almanac will tell you what is in season in the event-tab as long as you have the appropriate reports. It also shows when the season will end.&lt;br /&gt;
&lt;br /&gt;
Additional folders can be created to help organize the almanac pages by right-clicking the almanac and selecting ''Add folder'' in the context menu. Each folder can hold five reports. A summary for all reports in each folder can be viewed in the same manner for the general almanac.&lt;br /&gt;
The almanac needs to be in the inventory in order to be used.&lt;br /&gt;
&lt;br /&gt;
== Reports ==&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Reports are created by studying a harvestable tree, bush or trellis during its harvest season by selecting ''Nature &amp;gt; Study'' in the context menu. &lt;br /&gt;
&lt;br /&gt;
The results need to be recorded on a [[paper sheet]] or [[papyrus sheet]] with a [[reed pen]] containing [[black ink]] or any color of [[dye]]. Activate the reed pen and select ''Write Report''. &lt;br /&gt;
&lt;br /&gt;
The amount of information and quality of the report are depending on [[forestry|forestry skill]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Reports can be viewed seperately for general information and harvestable times without the almanac. Neither the almanac summary nor the /almanac command will benefit from the report this way though.&lt;br /&gt;
&lt;br /&gt;
[[File:Almanac_report.jpg|300px|thumb|left|A report for apple trees.]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The summary will only show the best report if it contains similar reports.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=130967</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=130967"/>
		<updated>2025-12-06T05:30:39Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Quantity Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with the required solid.&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin lump]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead lump]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper lump]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
* Tiles that have already been transmuted take half or less of the liquid to change it back to what the tile was.&lt;br /&gt;
* Tiles that your changing if you get an MOI will increase the amount of the tile changed. 1.2x rare, 1.5x supreme, 1.8x fantastic&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* You may create larger amounts of inactive transmutation liquid by combining multiple amounts of the required liquid and solid. Please note that the [[QL]] of the liquid will be random, so you have a chance of making a large amount of low quality. To be sure to get high [[QL]] it is better to do one batch at a time and separate out the [[QL]]. &lt;br /&gt;
* The required solid does not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty,and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example, passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only &amp;quot;Active&amp;quot; liquids (which have been enchanted with the [[Bless]] spell) can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]] &amp;amp; [[Defiance]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=130966</id>
		<title>Transmutation liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid&amp;diff=130966"/>
		<updated>2025-12-06T05:25:54Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Transmutation Liquid3.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with the required solid.&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
Transmutation liquids are used to change one type of tile into another type of tile. They are most often used to create convenient sources of uncommon resources (such as [[tar]], [[peat]] or [[clay]]) on or close to players' deeds, or to revert such resources to dirt to allow building or paving. &lt;br /&gt;
&lt;br /&gt;
Transmutation liquids can be '''passive ''' or '''active'''. Any priest can make a passive liquid active with the [[Bless]] spell. Only active liquids can transmute tiles.&lt;br /&gt;
&lt;br /&gt;
'''For the 2009 Christmas gift, please see [[Transmutation liquid (Gift)]]'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the Active liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
The amount of liquid you need to transmute a tile is dependent on the quality of the liquid, which server you are on, whether the tile is on-deed, and whether you are a citizen of that deed, as outlined below. It can take '''a lot''' of liquid to fully transmute a tile, and you can examine the tile if you're unsure how far along the process is.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Needed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transmutes !! Liquid !! Solid !! Quantity needed per tile (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] tile to [[clay]] tile || 0.05 kg [[Apples|Apple juice]] || 0.5 kg [[Tin lump]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass tile]]/[[Mycelium|Mycelium tile]] to [[peat tile]] ||  0.05 kg [[Lemons|Lemon juice]] || 0.5 kg [[Charcoal]] || (6700/liquid QL) * 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppe tile]] to [[tar tile]] || 0.05 kg [[Cherries|Cherry juice]] || 1.0 kg [[Iron lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay tile]] to [[dirt tile]] || 0.05 kg [[Lemons|Lemon juice ]] || 1.0 kg [[Zinc lump]] || (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat tile]] to [[dirt tile]] || 0.05 kg [[Cherries|Cherry juice]] || 0.3 kg [[Moss]] ||  (6700/liquid QL) * 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar tile]] to [[dirt tile]] || 0.05 kg [[Apples|Apple juice]] || 1.0 kg [[Lead lump]] ||  (6700/liquid QL) * 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss tile]] to [[Tundra|tundra tile]] ||0.05 kg [[Orange|Orange juice]] || 1.0 kg [[Copper lump]] || (1340/liquid QL) * 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quantity Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Tiles on a deed that you are a citizen of, on PvE servers, require the baseline amount of liquid listed above.&lt;br /&gt;
* Tiles off-deed on PvE servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on PvP servers require 50% more liquid than the baseline amount.&lt;br /&gt;
* Tiles on a deed you are not a citizen of, on a PvE server, require twice as much liquid as normal.&lt;br /&gt;
* Tiles that have already been transmuted take half or less of the liquid to change it back to what the tile was.&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
* You may create larger amounts of inactive transmutation liquid by combining multiple amounts of the required liquid and solid. Please note that the [[QL]] of the liquid will be random, so you have a chance of making a large amount of low quality. To be sure to get high [[QL]] it is better to do one batch at a time and separate out the [[QL]]. &lt;br /&gt;
* The required solid does not need to be combined in order to create larger amounts.&lt;br /&gt;
* Metal lumps do not need to be hot.&lt;br /&gt;
* Splitting active transformation liquids when moving a portion to a new container causes the moved portion to ''revert'' to passive transformation liquid. Moving the entire quantity at once retains the active status. &lt;br /&gt;
* Transmutation liquid on [[Epic]] has a higher difficulty,and requires more material to create.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example, passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Only &amp;quot;Active&amp;quot; liquids (which have been enchanted with the [[Bless]] spell) can transmute tiles.&lt;br /&gt;
* Deity spell casting permission is needed for use on deed.&lt;br /&gt;
* If using multiple batches of transmutation fluid, all fractions are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.&lt;br /&gt;
* It can be used on [[Chaos]] &amp;amp; [[Defiance]]. This comes with a restriction that you need 5 tiles around it in every direction not be clay/tar/peat/tundra.&lt;br /&gt;
* Liquids are effective on submerged tiles.&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=130938</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=130938"/>
		<updated>2025-11-26T02:36:43Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s, [[log]]s, or [[branch]]es. It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s. Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
== Type of wood ==&lt;br /&gt;
&lt;br /&gt;
The type of wood of the last wooden item that is attached to a carpentry item determines its type of wood. Depending on the type of wood an item is made of, it has different textures and colors.&lt;br /&gt;
== Bonus of Wood Types ==&lt;br /&gt;
===Oak===&lt;br /&gt;
*Tools made from oak take 20% less damage through use. &lt;br /&gt;
*Arrows made out of oak take less damage.&lt;br /&gt;
*Provides 25% additional bash resilience.&lt;br /&gt;
&lt;br /&gt;
===Fir===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Pine===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Cedar===&lt;br /&gt;
*Cedarwood items decay slower. This applies when the item is a container, too, however it does not affect the decay of the items inside the container.&lt;br /&gt;
*Arrows made out of cedar are 10% easier to improve and give a difficulty reduction on shot. &lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s.&lt;br /&gt;
&lt;br /&gt;
===Apple===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Oleander=== &lt;br /&gt;
This wood is Archaeology wood only&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Walnut===&lt;br /&gt;
*Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
===Maple===&lt;br /&gt;
*Arrows made out of maple take less damage and give a difficulty reduction on shot. They also take less damage each time they are fired.&lt;br /&gt;
===Willow=== &lt;br /&gt;
*Best wood for bows and gives a difficulty reduction.  &lt;br /&gt;
*It is also the best wood for fishing poles. &lt;br /&gt;
===Lemon/Orange===&lt;br /&gt;
*Best for [[wooden fishing hook]]s as it causes the fish to appear faster than any other wood type. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
==Rare Wood Types==&lt;br /&gt;
These wood types are only found through Archaeology and Restoration or when gathering [[rift wood]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arch_wood_types.jpg|1000px|Archaeology Wood Types]]&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
&lt;br /&gt;
[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Archaeology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=130937</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=130937"/>
		<updated>2025-11-26T02:36:09Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s, [[log]]s, or [[branch]]es. It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s. Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
== Type of wood ==&lt;br /&gt;
&lt;br /&gt;
The type of wood of the last wooden item that is attached to a carpentry item determines its type of wood. Depending on the type of wood an item is made of, it has different textures and colors.&lt;br /&gt;
== Bonus of Wood Types ==&lt;br /&gt;
===Oak===&lt;br /&gt;
*Tools made from oak take 20% less damage through use. &lt;br /&gt;
*Arrows made out of oak take less damage.&lt;br /&gt;
*Provides 25% additional bash resilience.&lt;br /&gt;
&lt;br /&gt;
===Fir===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Pine===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Cedar===&lt;br /&gt;
*Cedarwood items decay slower. This applies when the item is a container, too, however it does not affect the decay of the items inside the container.&lt;br /&gt;
*Arrows made out of cedar are 10% easier to improve and give a difficulty reduction on shot. &lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s.&lt;br /&gt;
&lt;br /&gt;
===Apple===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Oleander=== This wood is Archaeology wood only&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Walnut===&lt;br /&gt;
*Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
===Maple===&lt;br /&gt;
*Arrows made out of maple take less damage and give a difficulty reduction on shot. They also take less damage each time they are fired.&lt;br /&gt;
===Willow=== &lt;br /&gt;
*Best wood for bows and gives a difficulty reduction.  &lt;br /&gt;
*It is also the best wood for fishing poles. &lt;br /&gt;
===Lemon/Orange===&lt;br /&gt;
*Best for [[wooden fishing hook]]s as it causes the fish to appear faster than any other wood type. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
==Rare Wood Types==&lt;br /&gt;
These wood types are only found through Archaeology and Restoration or when gathering [[rift wood]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arch_wood_types.jpg|1000px|Archaeology Wood Types]]&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
&lt;br /&gt;
[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Archaeology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=130899</id>
		<title>Bulk container unit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=130899"/>
		<updated>2025-11-10T21:55:07Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Bulk container unit&lt;br /&gt;
|image=Bulkcontainerunit.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 1x [[large nails]]&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
* 6 x [[plank]]&lt;br /&gt;
* 4 x [[Bulk storage bin]]&lt;br /&gt;
|materialbreakdown=* 106x [[plank]]s&lt;br /&gt;
* 17x [[large nails]]&lt;br /&gt;
* 4x [[ribbon]]s&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (86.5 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount=38400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Requires 50 fine carpentry to begin and/or continue creation.&lt;br /&gt;
* The bulk container unit holds 4 bulk storage bins.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Bulk storage bins in the container unit must be empty in order to pick up the bulk container unit.&lt;br /&gt;
* Acts like a four-times-capacity bulk storage bin with four shelves for sorting.&lt;br /&gt;
* Individual bulk storage bins cannot be added or removed once created.&lt;br /&gt;
* To rename the shelves: after creation, &amp;quot;take&amp;quot; the bulk container unit into your inventory to establish ownership. Then you can plant the unit, and rename the shelves as the owner.&lt;br /&gt;
* Each individual shelf can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
* The minimum allowed quality of items put into each individual shelf can be dictated by the [[Quality lock]] feature.&lt;br /&gt;
* Last piece added determines the wood type.&lt;br /&gt;
* Cannot be hauled up or down a ladder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=130898</id>
		<title>Bulk container unit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=130898"/>
		<updated>2025-11-10T21:54:14Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Bulk container unit&lt;br /&gt;
|image=Bulkcontainerunit.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 1x [[large nails]]&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
* 6 x [[plank]]&lt;br /&gt;
* 4 x [[Bulk storage bin]]&lt;br /&gt;
|materialbreakdown=* 106x [[plank]]s&lt;br /&gt;
* 17x [[large nails]]&lt;br /&gt;
* 4x [[ribbon]]s&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (230 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount=38400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Requires 50 fine carpentry to begin and/or continue creation.&lt;br /&gt;
* The bulk container unit holds 4 bulk storage bins.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Bulk storage bins in the container unit must be empty in order to pick up the bulk container unit.&lt;br /&gt;
* Acts like a four-times-capacity bulk storage bin with four shelves for sorting.&lt;br /&gt;
* Individual bulk storage bins cannot be added or removed once created.&lt;br /&gt;
* To rename the shelves: after creation, &amp;quot;take&amp;quot; the bulk container unit into your inventory to establish ownership. Then you can plant the unit, and rename the shelves as the owner.&lt;br /&gt;
* Each individual shelf can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
* The minimum allowed quality of items put into each individual shelf can be dictated by the [[Quality lock]] feature.&lt;br /&gt;
* Last piece added determines the wood type.&lt;br /&gt;
* Cannot be hauled up or down a ladder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=130796</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=130796"/>
		<updated>2025-10-18T20:31:05Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Converting ==&lt;br /&gt;
{{main|Convert}} must issue the command '/invitations' to start accepting converting.&lt;br /&gt;
To become a priest a [[follower]] can either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]]''' or the [[black light]]'s '''[[Bone Altar]]''' on [[Chaos]], [[Elevation]] or [[Defiance]], depending on the god they follow or be converted by Another [[priest]] of the same religion if the requirements are right (PvE Servers only). Religious advisors found at starter towns can advance you from follower to priest if you have never been a priest before.&lt;br /&gt;
&lt;br /&gt;
* The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40.&lt;br /&gt;
* On pvp servers [[Chaos]], [[Elevation]] and [[Defiance]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar]] to become a priest.&lt;br /&gt;
* On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest.&lt;br /&gt;
;* Any character wishing to become a priest must have active [[premium]] time.&lt;br /&gt;
&lt;br /&gt;
; Altar Text&lt;br /&gt;
{{event|inline|You may chose to become a priest of &amp;lt;your god&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You will however by very limited in what you can do.&amp;lt;br&amp;gt;&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&amp;lt;br&amp;gt;&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&amp;lt;br&amp;gt;&lt;br /&gt;
If you later decide to become a Champion of &amp;lt;your god&amp;gt; these restrictions will be lifted.&amp;lt;br&amp;gt;&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br&amp;gt;&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?}}&lt;br /&gt;
&lt;br /&gt;
=== Changing faith ===&lt;br /&gt;
If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1.&lt;br /&gt;
&lt;br /&gt;
== Fo priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* Priests of Fo with 35 faith may pass through thorns unhindered.&lt;br /&gt;
* Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. &lt;br /&gt;
* Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
== Libila priest abilities and penalties ==&lt;br /&gt;
===Abilities===&lt;br /&gt;
* All Libila follower abilities except the bonus to improving leather, as priests can not improve items.&lt;br /&gt;
* Ability to cast Libila spells (see below).&lt;br /&gt;
* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). &lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.&lt;br /&gt;
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].&lt;br /&gt;
*Priests of Libila receive favor bonus for sacrificing animal parts.&lt;br /&gt;
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products.&lt;br /&gt;
* [[Mining|Mine]] ([[Vynora]] priests cannot do this).&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this).&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
* All Libila follower penalties except for the faith limit.&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
&lt;br /&gt;
== Magranon priests abilities and penalties ==&lt;br /&gt;
=== Priest abilities ===&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)&lt;br /&gt;
* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.&lt;br /&gt;
* Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.&lt;br /&gt;
* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.&lt;br /&gt;
* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead)&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].&lt;br /&gt;
* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
=== Priest penalties ===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]].&lt;br /&gt;
&lt;br /&gt;
== Vynora priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less [[stamina]] drain there. Vynora priests get this bonus on [[road|roads]].&lt;br /&gt;
* Priests of Vynora receive double favor gains from [[sacrifice|sacrificing]] wooden items, and pottery items.&lt;br /&gt;
* Priests of Vynora gain +2 defensive [[combat rating]] while fighting on pavement or at sea (boat/swimming)&lt;br /&gt;
* [[Paving]] (Priests of other gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this)&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot mine or prospect. &lt;br /&gt;
* Cannot destroy pavement.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
== Restrictions table==&lt;br /&gt;
With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
! width=80 &amp;quot;text-align=center&amp;quot;| [[Digging]]&lt;br /&gt;
! width=80| [[Dredging]]&lt;br /&gt;
! width=80| [[Woodcutting]]&lt;br /&gt;
! width=80| [[Mining]]&lt;br /&gt;
! width=80|  [[Paving]]&lt;br /&gt;
! width=80| [[Steal]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Fo]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! [[Libila]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]](on PVP)&lt;br /&gt;
|- &lt;br /&gt;
!  [[Magranon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!  [[Vynora]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No priest can [[improving|improve]] items, walls or structures. Priests can however still create, continue and plan items and structures.&lt;br /&gt;
&lt;br /&gt;
== Losing faith ==&lt;br /&gt;
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|&amp;lt;God&amp;gt; no longer accepts you as a priest!}}&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
Once a player runs out of [[premium]] time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium.  However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods.&lt;br /&gt;
;Faith gain beyond 30 is not possible for non-premium accounts.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*'''See [[Table of spells]] page for a full list of spells available to priests.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Almanac&amp;diff=130794</id>
		<title>Almanac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Almanac&amp;diff=130794"/>
		<updated>2025-10-16T23:38:31Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Almanac.jpg&lt;br /&gt;
|active=[[Book]] &lt;br /&gt;
|passive=[[Strip of leather]] &lt;br /&gt;
|group= Writing&lt;br /&gt;
|materials=* 1x [[Book]]&lt;br /&gt;
* 3x [[strip of leather]] &lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An annual calendar containing information about fruit, nuts, flowers and other harvestables.''&lt;br /&gt;
&lt;br /&gt;
'''The Almanac''' is used to store and view reports containing information about harvesting [[seasons]]. The higher the quality of the reports in the almanac, the more accurate it will be.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Almanac acts as a container for reports. A summary for all reports can be viewed by selecting ''Read Almanac summary'' in the context menu.[[File:Almanac_summary.jpg|200px|thumb|left|The almanac summary.]] It shows all reports with their quality, harvestable states and times including start and end of the season. Text colour indicates the default, best and currently harvestable reports. Reports can also be sorted by a drop-down menu. &lt;br /&gt;
&lt;br /&gt;
The command /almanac will tell you what is in season in the event-tab as long as you have the appropriate reports. It also shows when the season will end.&lt;br /&gt;
&lt;br /&gt;
Additional folders can be created to help organize the almanac pages by right-clicking the almanac and selecting ''Add folder'' in the context menu. Each folder can hold five reports. A summary for all reports in each folder can be viewed in the same manner for the general almanac.&lt;br /&gt;
The almanac needs to be in the inventory in order to be used.&lt;br /&gt;
&lt;br /&gt;
== Reports ==&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Reports are created by studying a harvestable tree, bush or trellis during its harvest season by selecting ''Nature &amp;gt; Study'' in the context menu. The results need to be recorded on a [[paper sheet]] or [[papyrus sheet]] with a [[reed pen]] containing [[black ink]] or any color of [[dye]]. Activate the reed pen and select ''Write Report''. The amount of information and quality of the report are depending on [[forestry|forestry skill]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Reports can be viewed seperately for general information and harvestable times without the almanac. Neither the almanac summary nor the /almanac command will benefit from the report this way though.&lt;br /&gt;
&lt;br /&gt;
[[File:Almanac_report.jpg|300px|thumb|left|A report for apple trees.]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The summary will only show the best report if it contains similar reports.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129985</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129985"/>
		<updated>2025-04-12T04:12:50Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Loyalty_program|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129984</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129984"/>
		<updated>2025-04-12T04:12:18Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard's Wrath|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129983</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129983"/>
		<updated>2025-04-12T04:05:29Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard%27s_wrath_skin|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129982</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129982"/>
		<updated>2025-04-12T04:04:44Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[https://www.wurmpedia.com/index.php/File:Sigvard%27s_wrath_skin.jpeg|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129981</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129981"/>
		<updated>2025-04-12T04:03:37Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard%27s_wrath_skin|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129980</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129980"/>
		<updated>2025-04-12T04:02:57Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[File:Sigvard%27s_wrath_skin.jpeg|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129977</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129977"/>
		<updated>2025-04-12T03:41:09Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard's wrath skin|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129976</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129976"/>
		<updated>2025-04-12T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard|Sigvard's Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129975</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=129975"/>
		<updated>2025-04-12T03:39:08Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Skins applicable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=New huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Strength: 0.60&lt;br /&gt;
*Attack Speed: 6 seconds (10% faster in Aggressive Mode)&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: Two-hander (Unable to use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Bearded Huge Battle Axe]]&lt;br /&gt;
* [[Sigvard|Wrath]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This weapon is best used in the [[aggressive fighting]] stance.&lt;br /&gt;
*Can be used to chop trees/bushes to gain Huge axe skill from 1 to 20.&lt;br /&gt;
*Very effective in bashing down wooden house walls, wooden fence types, wooden mine doors, and any wood furniture.&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a huge axe&lt;br /&gt;
* [[Axes]] &amp;gt; Huge axe&lt;br /&gt;
When creating a huge axe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Huge Axeman at 50 skill&lt;br /&gt;
* Headsman at 70 skill&lt;br /&gt;
* Axecutioner at 90 skill&lt;br /&gt;
* Legendary Decapitator at 100 skill&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gingeko%27s_dye_page&amp;diff=129789</id>
		<title>User:Gingeko's dye page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gingeko%27s_dye_page&amp;diff=129789"/>
		<updated>2025-02-16T19:48:21Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: In depth dye and dying items in Wurm online.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a lot of info on dye and dying items, I would like to share to make more information readily available to people.&lt;br /&gt;
&lt;br /&gt;
First my name is Gingeko I started Wurm Online few months after Cadence server launch with Steam. I have been working with and selling dye for about 2 years now. The info here is from my time selling and color matching things in game.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=129615</id>
		<title>Flowerbed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=129615"/>
		<updated>2025-01-06T01:50:26Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[flower]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 5x [[flower]]s of the same kind&lt;br /&gt;
* 3x [[plank]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x [[dirt]] (20.00kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=gardening&lt;br /&gt;
|improve=no&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A flowerbed filled with long-stemmed orange-red flowers with thick, pointy leaves.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[flowerbed]] is a decorative structure that can be built on [[tile border]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To create a flowerbed, you need to have all materials in your inventory.&lt;br /&gt;
* Activate a flower, right-click a tile border and select &amp;quot;''Plant flowerbed''&amp;quot;.&lt;br /&gt;
* All materials will be consumed at once. &lt;br /&gt;
* The flowerbed can not be improved, use materials as high quality as possible to make it last.&lt;br /&gt;
* You can water a flowerbed with any container that holds water to reduce its decay.&lt;br /&gt;
* When creating at least one side must not be paved. &amp;quot;You cannot plant a flowerbed there.&amp;quot;&lt;br /&gt;
* They do not take damage on settlements.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Variety of flowerbeds&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Orange-Red :&lt;br /&gt;
! Yellow :&lt;br /&gt;
! Blue :&lt;br /&gt;
! Greenish-Yellow :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Orangered_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Yellow_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Blue_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Greenishyellow_flowerbed.jpg|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! White :&lt;br /&gt;
! Purple :&lt;br /&gt;
! White-Dotted :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:White_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Purple_flowerbed.jpg|200px]]&lt;br /&gt;
| [[Image:Whitedotted_flowerbed.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129557</id>
		<title>User:Gingeko</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129557"/>
		<updated>2024-12-22T06:16:00Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful player on Cadence.&lt;br /&gt;
&lt;br /&gt;
Sells dyes.&lt;br /&gt;
&lt;br /&gt;
Has a large anvil collection, and will pay postage if you ship him one.&lt;br /&gt;
&lt;br /&gt;
Likes squeezing lemons. &lt;br /&gt;
&lt;br /&gt;
Also has a large statue collection, that has been called &amp;quot;inadequate&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Pythius&amp;diff=129556</id>
		<title>User:Pythius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Pythius&amp;diff=129556"/>
		<updated>2024-12-22T06:13:21Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pythius Known to many as the Queen of all Lemons.&lt;br /&gt;
&lt;br /&gt;
She once took out 2k lemon trees to spite land of its citrus.&lt;br /&gt;
&lt;br /&gt;
Once tanked a Champ Dragon like it was a drake and when it was dead yawned.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Pythius&amp;diff=129555</id>
		<title>User:Pythius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Pythius&amp;diff=129555"/>
		<updated>2024-12-22T06:12:47Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: Created page with &amp;quot;Pythius Known to many as the Queen of all Lemons.  She once took out 2k lemon trees to spite land of its citrus.  once tanked a Champ dragon like it was a drake and when it wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pythius Known to many as the Queen of all Lemons.&lt;br /&gt;
&lt;br /&gt;
She once took out 2k lemon trees to spite land of its citrus.&lt;br /&gt;
&lt;br /&gt;
once tanked a Champ dragon like it was a drake and when it was dead yawned.&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129552</id>
		<title>User:Gingeko</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129552"/>
		<updated>2024-12-22T02:23:04Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful player on Cadence.&lt;br /&gt;
Sells dyes.&lt;br /&gt;
&lt;br /&gt;
Quickly Quickly&lt;br /&gt;
&lt;br /&gt;
Likes squeezing lemons. but only Pythius's&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129551</id>
		<title>User:Gingeko</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gingeko&amp;diff=129551"/>
		<updated>2024-12-22T02:22:35Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful player on Cadence.&lt;br /&gt;
Sells dyes.&lt;br /&gt;
&lt;br /&gt;
Likes squeezing lemons. but only Pythius's&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ceilings&amp;diff=129473</id>
		<title>Ceilings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ceilings&amp;diff=129473"/>
		<updated>2024-11-29T02:01:25Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These are the ceiling types you can add to your buildings for a cosmetic upgrade.&lt;br /&gt;
To build a ceiling, activate a [[mallet]] or [[trowel]], and right-click on an existing roof or upper-story floor. Select ''Build'' and a Ceiling type. &lt;br /&gt;
Ceilings can NOT be dyed&lt;br /&gt;
&lt;br /&gt;
* [[Wood ceiling]]&lt;br /&gt;
* [[Pottery brick ceiling]]&lt;br /&gt;
* [[Rendered wood ceiling]]&lt;br /&gt;
* [[Rustic wood ceiling]]&lt;br /&gt;
* [[Squared wood ceiling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Ceilings]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tannin&amp;diff=129423</id>
		<title>Tannin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tannin&amp;diff=129423"/>
		<updated>2024-11-11T04:23:28Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[water]] (1.0 kg)&lt;br /&gt;
|passive=[[acorns]] (0.20 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.0 kg)&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Tannin acid made from acorns and water.''&lt;br /&gt;
&lt;br /&gt;
Used with [[iron lump]] to create black [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Failure decreases the volume of water by 0.1 weight and decreases the quality of the acorn by 0.5 ql.&lt;br /&gt;
*Quality of the acorns will determine the maximum quality of the Tannin. (RNG still has a window on the quality of the Tannin)&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=129422</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=129422"/>
		<updated>2024-11-11T04:18:48Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Color Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to color clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
== Color Recipes ==&lt;br /&gt;
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorns]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
:* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
:* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. &lt;br /&gt;
:* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
:* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye. (NOTE: White only works on lamps to change the color from a yellow to a bright white even at lower quality dye.)&lt;br /&gt;
&lt;br /&gt;
=== Method ===&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Dyes &amp;gt; &amp;lt;color&amp;gt; dye''. &lt;br /&gt;
&lt;br /&gt;
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].&lt;br /&gt;
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be slightly closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
** '''Note that this may occur even if the dye being combined are both the same color. The lower the QL of the combined dye, the closer to grey the dye will become. For example, it is possible for two units of RGB 1,1,1 dye to combine to produce a larger unit of RGB 2,2,2 dye.'''&lt;br /&gt;
* The higher the quality of the creation item is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color of the dye at creation. &lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make dye the mass of...&lt;br /&gt;
** the copper lump is decreased by 0.1.&lt;br /&gt;
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
** the [[woad]] is reduced in quality by 0.5&lt;br /&gt;
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' &amp;gt; ''On ground''.&lt;br /&gt;
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:&lt;br /&gt;
** Bed&lt;br /&gt;
** Armchair&lt;br /&gt;
** Caravel&lt;br /&gt;
** Cog&lt;br /&gt;
** Corbita&lt;br /&gt;
** Knarr&lt;br /&gt;
** Small sailing boat&lt;br /&gt;
&lt;br /&gt;
Improving color on dye uses high quality items of the color needed mixing into the already made dye IE 200 50 173 dye mixing pure cochineal of 100ql into this dye would only raise the RED value. &lt;br /&gt;
&lt;br /&gt;
* Items with a size rune attached will need slightly more dye than normal to paint them.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint' or ''Paint wood''.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armours, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least &amp;lt;# amount&amp;gt; g of dye.}}&lt;br /&gt;
&lt;br /&gt;
==Dye requirements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animal gear===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridle]]&lt;br /&gt;
|  0.004&lt;br /&gt;
|-&lt;br /&gt;
|[[Dyeable cloth barding]]&lt;br /&gt;
| Body-0.592 Pattern-0.177&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather barding]]&lt;br /&gt;
|  0.592&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Saddle]]&lt;br /&gt;
|  0.376&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Saddle bags]]&lt;br /&gt;
|  0.520&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour/Clothing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shoulders'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoulders]]&lt;br /&gt;
| 0.010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Helms'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Basinet helm]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather adventurer hat]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Chain'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain boot]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain coif]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain gauntlet]]&lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain jacket]]&lt;br /&gt;
|  0.130&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain sleeve]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Clothing'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather belt]]&lt;br /&gt;
|  0.004&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain white cloth pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain white cloth sleeve]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|  0.100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Scale'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale boot]]&lt;br /&gt;
|  0.020&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale glove]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale jacket]]&lt;br /&gt;
|  0.039&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale pants]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale sleeve]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Drake'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide boot]]&lt;br /&gt;
|  0.020&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide cap]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide glove]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide jacket]]&lt;br /&gt;
|  0.042&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide pants]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide sleeve]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Leather'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather boot]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather cap]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather glove]]&lt;br /&gt;
|  0.007&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather jacket]]&lt;br /&gt;
|  0.140&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather sleeve]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plate'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Breast plate]]&lt;br /&gt;
|  0.13&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate gauntlet]]&lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate leggings]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate sabaton]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate vambrace]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Studded'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather boot]] &lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather cap]] &lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather glove]] &lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather jacket]] &lt;br /&gt;
|  0.147&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather pants]] &lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather sleeve]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk container unit]]&lt;br /&gt;
|  38.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  3.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffee ibrik]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  3.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  4.200&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  4.200&lt;br /&gt;
|-&lt;br /&gt;
|[[Larder]]&lt;br /&gt;
|  4.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Large crate]]&lt;br /&gt;
|  3.456&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  1.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Large pottery amphora]]&lt;br /&gt;
|  1.080&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunchbox]]&lt;br /&gt;
|  0.073&lt;br /&gt;
|-&lt;br /&gt;
|[[Pet bowl]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate]]&lt;br /&gt;
|  0.104&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery coffee pot]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery cup]]&lt;br /&gt;
|  0.024&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery mug]]&lt;br /&gt;
|  0.024&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery teapot]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.168&lt;br /&gt;
|-&lt;br /&gt;
|[[Small pottery amphora]]&lt;br /&gt;
|  0.576&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Small crate]]&lt;br /&gt;
|  2.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  2.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Smelting pot]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle box]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  16.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furniture &amp;amp; Decorations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
! Fabric, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.216&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.064&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.166&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  2.208&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.662&lt;br /&gt;
|-&lt;br /&gt;
|[[Bedroll]] &lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.042&lt;br /&gt;
|-&lt;br /&gt;
|[[Book]] &lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.081&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.216&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton sheet]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Construction marker]]&lt;br /&gt;
|  1.512&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fence]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine high chair]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.618&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.166&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedge]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall|House walls]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large bar table]]&lt;br /&gt;
|  2.624&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large dining table]]&lt;br /&gt;
|  1.448&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large sign]]&lt;br /&gt;
|  0.056&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pointing sign]]&lt;br /&gt;
|  0.033&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  3.584&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal lounge chaise]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  2.230&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bedside table]]&lt;br /&gt;
|  1.235&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.029&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Small square table]]&lt;br /&gt;
|  0.384&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman (snow)]]&lt;br /&gt;
|  1.152&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit cottage]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit house]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit mansion]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stool]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Lights'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Main Item, kg&lt;br /&gt;
! Sub Item, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Buoy]]&lt;br /&gt;
|  0.312  (Lamp)&lt;br /&gt;
|  0.040 (Barrel)&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Street lamps|Street lamps]]&lt;br /&gt;
|  0.100&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp head]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Lamp]]&lt;br /&gt;
| 0.020&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|  65.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of boy]]&lt;br /&gt;
|  0.256&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of demon]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of dog]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of drake]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of eagle]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of fo]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of girl]]&lt;br /&gt;
|  0.256&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of hell horse]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of horse]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Libila]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Magranon]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of nymph]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of troll]]&lt;br /&gt;
|  1.792&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Vynora]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of worg]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.014&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Fo]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Libila]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Magranon]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Vynora]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.138&lt;br /&gt;
|-&lt;br /&gt;
|[[Dredge]]&lt;br /&gt;
|  0.264&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicles/Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Land'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Creature transporter]]&lt;br /&gt;
| 15.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  15.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship transporter]]&lt;br /&gt;
|  10.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  5.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sea'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
! Fabric, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  5.000&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  1.500&lt;br /&gt;
|-&lt;br /&gt;
|[[Crude canoe]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  5.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  169.600&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  50.880&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  36.488&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  10.946&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  62.568&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  18.770&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  220.000&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  66.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''War'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|  113.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Battering ram]]&lt;br /&gt;
|  26.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  18.048&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballista]]&lt;br /&gt;
|  17.800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Shields'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
| 0.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Large wooden shield]]&lt;br /&gt;
| 0.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium metal shield]]&lt;br /&gt;
| 0.180&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium wooden shield]]&lt;br /&gt;
| Wood: 0.180 Stripes: 0.054 &lt;br /&gt;
|-&lt;br /&gt;
|[[Small metal shield]]&lt;br /&gt;
| 0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
| 0.068&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House Wall]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.&lt;br /&gt;
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].&lt;br /&gt;
* If the item has dual dyeable areas:&lt;br /&gt;
** Dye on the wooden area is removed by using a [[metal brush]] on it.&lt;br /&gt;
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:&lt;br /&gt;
*** Bed - 0.331 kg&lt;br /&gt;
*** Armchair - 0.032 kg &lt;br /&gt;
*** Caravel - 33.000 kg&lt;br /&gt;
*** Cog - 5.473 kg &lt;br /&gt;
*** Corbita - 9.385 kg &lt;br /&gt;
*** Knarr - 25.440 kg&lt;br /&gt;
*** Small sailing boat - 0.750 kg&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Statuebarreldyed.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_colourful_carpet&amp;diff=129390</id>
		<title>Small colourful carpet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_colourful_carpet&amp;diff=129390"/>
		<updated>2024-10-25T21:40:19Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small_colourful_carpet.jpg&lt;br /&gt;
|active=[[String of cloth]] (3.0kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|materials=no&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0kg)&lt;br /&gt;
|skill=Cloth tailoring&lt;br /&gt;
|improve=Cloth tailoring&lt;br /&gt;
|dyeamount=150/500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This carpet adds a nice patch of color to any house or castle.''&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used as decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: 20 Cloth tailoring.&lt;br /&gt;
* Can be picked up by hand&lt;br /&gt;
* Cannot be [[mail]]ed&lt;br /&gt;
* Carpets made before 07-Mar-2023 patch keep their original look - See image below for size and color comparison;  small red carpet (aka [[Small colourful carpet]] ), medium blue carpet (aka [[Medium colourful carpet]] ), and large gold carpet (aka [[Large colourful carpet]] ). &lt;br /&gt;
* Dye the base of the carpet with 500g of dye and paint the trim with 150g of dye.&lt;br /&gt;
**Existing color can be removed as such: [[lye]] removes dye, and [[metal brush]] removes paint. &lt;br /&gt;
&lt;br /&gt;
[[File:Carpet size comparison.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Medium colourful carpet]]&lt;br /&gt;
* [[Large colourful carpet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_colourful_carpet&amp;diff=129389</id>
		<title>Small colourful carpet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_colourful_carpet&amp;diff=129389"/>
		<updated>2024-10-25T21:38:46Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small_colourful_carpet.jpg&lt;br /&gt;
|active=[[String of cloth]] (3.0kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|materials=no&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0kg)&lt;br /&gt;
|skill=Cloth tailoring&lt;br /&gt;
|improve=Cloth tailoring&lt;br /&gt;
|dyeamount=150/500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This carpet adds a nice patch of color to any house or castle.''&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used as decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: 20 Cloth tailoring.&lt;br /&gt;
* Can be picked up by hand&lt;br /&gt;
* Cannot be [[mail]]ed&lt;br /&gt;
* Carpets made before 07-Mar-2023 patch keep their original look - See image below for size and color comparison;  small red carpet (aka [[Small colourful carpet]] ), medium blue carpet (aka [[Medium colourful carpet]] ), and large gold carpet (aka [[Large colourful carpet]] ). &lt;br /&gt;
* Dye the base of the carpet with 250g of dye and paint the trim with 500g of dye.&lt;br /&gt;
**Existing color can be removed as such: [[lye]] removes dye, and [[metal brush]] removes paint. &lt;br /&gt;
&lt;br /&gt;
[[File:Carpet size comparison.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Medium colourful carpet]]&lt;br /&gt;
* [[Large colourful carpet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=129189</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=129189"/>
		<updated>2024-07-12T01:02:19Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
Lava is the most dangerous tile in [[Basic Knowledge|Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
&lt;br /&gt;
==Erupt==&lt;br /&gt;
* Follower of [[Path of Power]] level 7 receive the ability to erupt lava tiles and freeze back to rock tiles.&lt;br /&gt;
* Erupting a tile changes the rock tile to lava, and the rock/ore wall directly underneath into a lava wall. Freezing the above-ground lava tile will also freeze the lava wall beneath, changing it to rock, even if it was previously an ore tile.&lt;br /&gt;
* You can erupt stone tiles that are fully submerged in water. &lt;br /&gt;
* Cannot erupt on non-allied deed. When trying, you will see the message: {{event|inline|Some psychological issue stops you from spawning lava here.}}&lt;br /&gt;
* An erupted tile's northwest corner will become slightly raised.&lt;br /&gt;
* Erupt cannot be used on a tile next to a cave entrance, above an empty mine tile, or above a reinforced mine wall. Trying to do so will initially tell you &amp;quot;You start concentrating on the rock.&amp;quot;, but end up with &amp;quot;Nothing happens&amp;quot; - and this will not consume your daily usage of Erupt&lt;br /&gt;
* Nearby items such as altars and vehicles may prevent Erupt from working.&lt;br /&gt;
* Erupting requires that the tile is not in the domain of any god that isn't Magranon. In other words, it needs to be within Magranon's domain or no domain at all.&lt;br /&gt;
* A lava tile cannot be created on tiles adjacent to a settlement token.&lt;br /&gt;
&lt;br /&gt;
==Damage from lava==&lt;br /&gt;
* Lava will rapidly cause major fire damage wounds to any creature standing on it.&lt;br /&gt;
** The [[Path of Power]] ability &amp;quot;Elemental Immunity&amp;quot; will prevent this damage if active, as with other elemental damage.&lt;br /&gt;
** Priests of [[Magranon]] with 35 [[Faith|faith]] receive the ability to walk on lava tiles without taking damage.&lt;br /&gt;
* Lava tiles cause damage to items left on top of them.&lt;br /&gt;
** All items take 1.00 damage approximately every 15 minutes.&lt;br /&gt;
** Items inside containers on the tile will not take damage, unless the container is destroyed and spills the items directly onto the lava.&lt;br /&gt;
* Lava tiles cause damage to fences on their northern and western tile borders, taking 1 damage approximately every second.&lt;br /&gt;
* Lava walls in caves are not harmful if touched.&lt;br /&gt;
** Hitched animals may still take damage by clipping through the lava wall and onto the tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Over time, lava can freeze naturally, but has a smaller chance to spread to neighboring tiles instead.&lt;br /&gt;
** Spreading lava may affect non-rock tiles such as dirt, grass, bushes or even paved tiles, changing them to lava as well. When this lava freezes, the tile will become rock, effectively raising the rock layer on that tile.&lt;br /&gt;
* Enchanted trees will live forever and therefore block the lava spread forever. &lt;br /&gt;
* When spreading to nearby tiles, lava will only become a lava column beneath these tiles if the tile is not already mined out. &lt;br /&gt;
* Lava tiles consume anything on their north and west tile borders.&lt;br /&gt;
* Lava walls in caves act like solid walls and you cannot pass through them. Also, if you try to mine the wall it will give the message {{event|inline|The rock is too hard to mine.}}&lt;br /&gt;
* The following types of [[Resource nodes]] can spawn on Lava tiles: [[Rubble]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=129056</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=129056"/>
		<updated>2024-06-08T18:42:56Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Shield bashing is the skill of the advanced use of shields, offensively and defensively, in combat. A successful shield bash can [[stuns|stun]] the opponent and knock them to the ground.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* While having a shield equipped in the shield slot on the left arm, select '''shield bash''' from the combat stance bar (or bind SHIELD_BASH to some key). Successful bashing in combat results in an event message about the enemy combatant &amp;quot;sprawling on the [[ground]]&amp;quot;.&lt;br /&gt;
* The quality of the shield used makes no difference to the chance of knocking down the intended target. &lt;br /&gt;
* Shield bashing skill does not change the duration between bashes.&lt;br /&gt;
* The use of differing [[fighting]] stances, approaches, and skills have no effect on shield bashing.&lt;br /&gt;
* While shield bashing, players may gain both shield and shield bashing skill.&lt;br /&gt;
* The duration of a successful &amp;quot;stun&amp;quot; varies and is not known to have any maximum limit.&lt;br /&gt;
* Depending on shield bashing skill and the defenses of the opponent, some damage may also be dealt in a successful bash. Factors in this possible damage include the player's and their opponent's [[body control]] as well as what [[armour]], if any, the person being shield-bashed is wearing.&lt;br /&gt;
* Shield bashing does cause extra damage to the shield in the form of extra damage &amp;quot;ticks&amp;quot; beyond those assessed in normal shield use.&lt;br /&gt;
* Wind of Ages and Blessings of the Dark does not speed up action timer.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Fighting]] &amp;gt; Shield bashing&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Basher at 50 skill	&lt;br /&gt;
* Stunner at 70 skill	&lt;br /&gt;
* Juggernaut at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=129055</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=129055"/>
		<updated>2024-06-08T18:42:43Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Shield bashing is the skill of the advanced use of shields, offensively and defensively, in combat. A successful shield bash can [[stuns|stun]] the opponent and knock them to the ground.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* While having a shield equipped in the shield slot on the left arm, select '''shield bash''' from the combat stance bar (or bind SHIELD_BASH to some key). Successful bashing in combat results in an event message about the enemy combatant &amp;quot;sprawling on the [[ground]]&amp;quot;.&lt;br /&gt;
* The quality of the shield used makes no difference to the chance of knocking down the intended target. &lt;br /&gt;
* Shield bashing skill does not change the duration between bashes.&lt;br /&gt;
* The use of differing [[fighting]] stances, approaches, and skills have no effect on shield bashing.&lt;br /&gt;
* While shield bashing, players may gain both shield and shield bashing skill.&lt;br /&gt;
* The duration of a successful &amp;quot;stun&amp;quot; varies and is not known to have any maximum limit.&lt;br /&gt;
* Depending on shield bashing skill and the defenses of the opponent, some damage may also be dealt in a successful bash. Factors in this possible damage include the player's and their opponent's [[body control]] as well as what [[armour]], if any, the person being shield-bashed is wearing.&lt;br /&gt;
* Shield bashing does cause extra damage to the shield in the form of extra damage &amp;quot;ticks&amp;quot; beyond those assessed in normal shield use.&lt;br /&gt;
* Wind of Ages and Blessings of the Dark do not speed up action timer.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Fighting]] &amp;gt; Shield bashing&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Basher at 50 skill	&lt;br /&gt;
* Stunner at 70 skill	&lt;br /&gt;
* Juggernaut at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=129013</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=129013"/>
		<updated>2024-05-15T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Bridges|Bridges]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for players, land vehicles, and creatures to move across. Bridges can be built between land masses and structures alike as well as in caves, over land, and over water. Bridges can be flat as well as built on a slope from one end to the other.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The tiles you stand on from one side to the other are the total count of the distance of the entire span of the bridge. It is not the tiles in between the person with the dioptra, and the person with the range pole.&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:bridgepane.jpg]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 1 dirt or higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the xx corner of the plan has changed height since the start of the planning phase.'''&lt;br /&gt;
*Possible solution: move any animals away from the tiles where the bridge will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates.''' '''You may require slightly more skill in practice.''' &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length in tiles&lt;br /&gt;
!5 &lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone/Rounded Stone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the [[rope bridge]], how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile. No diagonal (corner) paving is possible. &lt;br /&gt;
&lt;br /&gt;
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone brick bridge|Sandstone brick bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery brick bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width. &lt;br /&gt;
* Bridges and their components cannot be dyed.&lt;br /&gt;
* Bridge type is somewhat limited by wall type when connected to a building. Rope bridges can be built with any wall type, but a wood building will only give rope and wood options. Building types using masonry (stone, slate, etc) will give the option to build non-wood bridges using masonry components. &lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/marble/wood/slate/sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Bridges max slope is 20 per bridge part.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.&lt;br /&gt;
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).&lt;br /&gt;
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality,  Note that the lowest QL  between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.&lt;br /&gt;
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Vessel clearance ==&lt;br /&gt;
*A wooden flat bridge at 15 above water can not be sailed under.&lt;br /&gt;
*A wooden flat bridge at 20 above water can be sailed under.&lt;br /&gt;
*A masonry flat bridge at 20 above water can not be sailed under.&lt;br /&gt;
*A masonry flat bridge at 30 above water can be sailed under.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * GM testing on Bridge Height requirements for ships to pass underneath https://forum.wurmonline.com/index.php?/topic/124030-community-bridge-project-in-southeast-deliverance/page/2/&amp;amp;tab=comments#comment-1279033 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bridge Types, Required Planning Tools ==&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Pottery brick bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Coffee_pot&amp;diff=127727</id>
		<title>Coffee pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Coffee_pot&amp;diff=127727"/>
		<updated>2023-11-08T19:50:16Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Coffee pot.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50 kg)&lt;br /&gt;
|creation=Heating [[clay coffee pot]]&lt;br /&gt;
|improve=no&lt;br /&gt;
|dyeamount=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay coffee pot hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A pottery coffee pot is created by heating a [[clay coffee pot]] in a [[campfire]], [[stone oven]], [[forge]], or [[kiln]]. &lt;br /&gt;
* Holds up to 4.50 kg of liquid.&lt;br /&gt;
* The coffee pot can also hold small non-liquid items.&lt;br /&gt;
* Can be sealed using a [[wax sealing kit]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking utensils]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statue_of_rift_beast&amp;diff=127691</id>
		<title>Statue of rift beast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statue_of_rift_beast&amp;diff=127691"/>
		<updated>2023-11-01T21:09:18Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Archaeology]] / [[Restoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statue_of_Rift_Beast.jpg&lt;br /&gt;
|active=[[fragment]]&lt;br /&gt;
|passive= [[fragment]]&lt;br /&gt;
|TopMost=Combine fragments&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (35kg)&lt;br /&gt;
|skill=restoration&lt;br /&gt;
|improveskill=stone cutting&lt;br /&gt;
|dyeamount=456&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statue of a beast seen appearing from rifts of jackal.''&lt;br /&gt;
&lt;br /&gt;
'''Statue of Rift Beast''' is a decorative statue of a ravenous Rift Beast, created from 46 [[fragment|fragments]] found in the wild.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* These statues are made by finding [[fragment|fragments]] in the wild, using the [[archaeology]] skill, then combining them, which gives [[restoration]] skill.&lt;br /&gt;
*  Statues can be improved once completed, with their corresponding materials.&lt;br /&gt;
*  Statues cannot be picked up by hand once finished, but can be moved with 'Push', 'Pull' and 'Turn' commands.&lt;br /&gt;
*  Statues can be loaded into large carts or wagons (23 body strength required for loading them).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:rift beast2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Statues]]&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Statues]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Autumn_wreath&amp;diff=127687</id>
		<title>Autumn wreath</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Autumn_wreath&amp;diff=127687"/>
		<updated>2023-10-30T11:09:56Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Archaeology]] / [[Restoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Autumn_wreath2.png&lt;br /&gt;
|active=[[fragment]]&lt;br /&gt;
|passive= [[fragment]]&lt;br /&gt;
|TopMost=Combine fragments&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.5kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|dyeamount=160&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A decorative wreath, carefully crafted out of branches, leaves and other seasonal bits and bobs.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A hangable decorative item obtained through [[Archaeology]] only during the annual Halloween event, introduced during Halloween 2023. &lt;br /&gt;
* Can be created by combining 3 autumn wreath fragments.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Holiday archaeology items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127533</id>
		<title>Human skull shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127533"/>
		<updated>2023-09-30T23:15:13Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Human Skull Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=Plate Armor Smithing&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design increases all damage dealt and received by the same amount.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The human skull shoulder pad gives a buff to weapon damage dealt and recieved.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127532</id>
		<title>Human skull shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Human_skull_shoulder_pad&amp;diff=127532"/>
		<updated>2023-09-30T23:14:34Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Items|Items]] / [[Shoulders]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Human Skull Shoulder Pad.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|improve=YES - Plate Armor Smithing&lt;br /&gt;
|dyeamount=10&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shoulder pad of this design increases all damage dealt and received by the same amount.''&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The human skull shoulder pad gives a buff to weapon damage dealt and recieved.&lt;br /&gt;
&lt;br /&gt;
{{Shoulder_pad_notes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shoulders]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_Kingdom_banner&amp;diff=126584</id>
		<title>Tall Kingdom banner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_Kingdom_banner&amp;diff=126584"/>
		<updated>2023-07-29T01:32:52Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Tall_Kingdom_Banner.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[square piece of cloth]] (4.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''tall kingdom banner''' (5.50 kg)&lt;br /&gt;
'''Or'''&lt;br /&gt;
*[[shaft]] (1.00 kg)&lt;br /&gt;
*[[square piece of cloth]] (4.50 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|dyeamount=482&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An elegant symbol of allegiance and faith.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Tall Kingdom banner''' is a large cloth on a pole, proudly displaying its creator's kingdom crest. &lt;br /&gt;
* Cloth determines success rate, shaft determines QL. The banner has a wood type.&lt;br /&gt;
* Available around 35 skill with 40-50q materials.&lt;br /&gt;
* Can be moved and rotated once planted.&lt;br /&gt;
* Cannot be stored in wagon, cart, boats, rafts.&lt;br /&gt;
* Can be transported in user's inventory&lt;br /&gt;
* The item name will be prefixed with the name of your kingdom, e.g. 'Jenn-Kellon kingdom banner' or 'Freedom Isles kingdom banner'.&lt;br /&gt;
* Custom banners can be submitted through template on forums ([http://forum.wurmonline.com/index.php?/topic/96673-pmk-graphic-templates/]).&lt;br /&gt;
* A maximum of 4 banners/flags can be planted per tile&lt;br /&gt;
** This number includes: [[Banner]], [[Tall Kingdom banner]], [[Kingdom banner]], [[Flag]], and [[Kingdom flag]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Tall_kingdom_Banners.jpg|Banner types]]&amp;lt;br&amp;gt;Banner types from left to right: [[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]], [[Freedom|Freedom Isles]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom flag]]&lt;br /&gt;
* [[Flag]]&lt;br /&gt;
* [[Banner]]&lt;br /&gt;
* [[Kingdom banner]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Roofs&amp;diff=126210</id>
		<title>Category:Roofs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Roofs&amp;diff=126210"/>
		<updated>2023-06-27T08:14:10Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Structures|Structures]] / '''Roofs'''&lt;br /&gt;
&lt;br /&gt;
These are the types of roofs you can build on your house.&lt;br /&gt;
&lt;br /&gt;
You have to create a floor plan below you before you can build a roof on any level other than the ground floor.  Do this by using a hammer/mallet on a floor and Plan&amp;gt;Floor below, then Plan&amp;gt;Roof. You cannot build a roof on a house underground.&lt;br /&gt;
&lt;br /&gt;
It can be fiddly to plan a new wall on a tile which has a completed roof structure adjacent.  This is due to the model for the roof overlapping the border tile and making it difficult to be selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery shingle roof.png|link=Pottery shingle roof|Pottery shingle roof&lt;br /&gt;
File:Slate shingle roof.png|link=Slate shingle roof|Slate shingle roof&lt;br /&gt;
File:Thatched roof.png|link=Thatched roof|Thatched roof&lt;br /&gt;
File:Wood shingle roof.png|link=Wood shingle roof|Wood shingle roof&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House&amp;diff=126209</id>
		<title>House</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House&amp;diff=126209"/>
		<updated>2023-06-27T08:13:17Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A house is a structure meant for living, storage, as a gateway, or simply for decoration. In Wurm, these can be built of wood, timber and clay, or various types of bricks. Houses must be built on flattened [[ground]]. &lt;br /&gt;
&lt;br /&gt;
== Planning a House ==&lt;br /&gt;
'''Note: In the Wurmpedia, we will use &amp;quot;ground/first floor&amp;quot; to refer to the floor of the house that touches the ground. &lt;br /&gt;
&lt;br /&gt;
In order to create a house, you will first need a mallet to create a plan. Activate your [[mallet]] and right-click the flat tile you want to start the building on. Select ''Plan Building''. You can plan further tiles of the same house the in the same manner as long as they are adjacent to the initial house tile. Once you have completed your housing plan, right-click on the plans of the building and select ''Finalize Build Plan''. You may still edit the plan of the building after you have finalized by right-clicking the tile you want to build on and selecting ''Add to building plan''. This can be done even after all of the house is complete by destroying a single wall and expanding the building through ''Add to building plan''.&lt;br /&gt;
&lt;br /&gt;
If you made a mistake, you can delete a part of the plan by right-clicking the tile of the plan you want to remove and select ''Remove Plan Here'' If you want to delete the entire plan, right-click the structure and select ''Structure &amp;gt; Destroy structure''. You will be given a confirmation window to make sure this is what you want to do. &lt;br /&gt;
&lt;br /&gt;
Once you have finalized the build plan, you are required to complete the ground/first floor before you will be allowed to build another floor. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Building a house is based on the [[carpentry]] skill for wooden and timber framed houses and a mixture of both [[carpentry]] and [[masonry]] for stone or brick houses. There is no minimum [[carpentry]] skill requirement for a one tile (1x1) house. If your house is to be made out of stone, 30 [[masonry]] skill is required.&lt;br /&gt;
&lt;br /&gt;
To create, right-click one of the wall sections and select ''Add to Crafting Window''. There are various wall plans and they require masonry &amp;amp; carpentry skill and a trowel for stone options; mallet and carpentry only for wood and timber framed options. Place the tool in the crafting window to see the options available to you. To start the creation process, you will also need to have the crafting items required in your inventory. Depending on the house style, this may be [[large nails]] and [[planks]], [[stone brick]]s and [[mortar]], [[wooden beam]]s, etc. &lt;br /&gt;
&lt;br /&gt;
Once you have finished all of the wall plans for the ground/first floor, the house is considered complete, and you can move on to create more houses.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the building will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through permissions management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1 - 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4 - 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 - 10&lt;br /&gt;
* mansion - 11 - 20&lt;br /&gt;
* estate - 21 - 30&lt;br /&gt;
* stronghold - 31 - 65&lt;br /&gt;
&lt;br /&gt;
== House Plan Examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required for the ground/first floor of a wooden or timber house. &lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 0    3     6          7      9       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 10     12&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 11     13&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 15                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 16   27    40     55      72       91&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the carpentry skill needed to build a house is the number of tiles + the number of outer walls - 5. For example: a 4 by 4 wall has 16 tiles and 16 outer walls so it would take 27 carpentry on the ground/first floor. For multi-story houses the formula is the same but there's an additional requirement based on the number of floors.&lt;br /&gt;
&lt;br /&gt;
===Doughnut Houses and Other Non-standard Houses===&lt;br /&gt;
Some styles of housing, like doughnut houses (a house shaped like a ring, with a hollow center) or other non-square shapes, may require a higher carpentry skill that these numbers give, because of interior walls required. Make sure you account for interior as well as exterior walls in your calculations. It may be easier to plan these kinds of houses row by row instead of all at once, if your carpentry skill is not high enough. Planning all outside walls, then inside, may work for a doughnut house as well.&lt;br /&gt;
&lt;br /&gt;
== Adding a Roof ==&lt;br /&gt;
Plan and completely build the walls before adding a roof. Roofs are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be planned, then built with the required materials. You however, cannot build a roof on a house underground.&lt;br /&gt;
&lt;br /&gt;
== Adding a Floor ==&lt;br /&gt;
Plan and completely build the walls before adding a floor. Floors are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be planned and built with the necessary materials. Alternately, you can pave the floors on your ground/first floor, using the paving skill. This will result in snow indoors during the winter months (this has no effect on play, but you may or may not like the look.)&lt;br /&gt;
&lt;br /&gt;
==Doors &amp;amp; Locks==&lt;br /&gt;
You'll need at least one door on your house (if you want to be able to leave!). Both single and double doors allow a cart to drive through. All doors to the outside should have locks and be locked. Without a lock, humanoid monsters may chase you inside and unwelcome players may also enter. If you are on deed in a '''finished''' house (first/ground floor completely built), on a PVE server, with correct permissions set, your possessions are safe, but no one wants unwelcome visitors. Install a lock, and then you can allow players and friends to visit anyway.&lt;br /&gt;
&lt;br /&gt;
== Stone/Brick Housing ==&lt;br /&gt;
A stone house is stronger than a regular wooden house. A stone house takes more skills and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]]. At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.&lt;br /&gt;
&lt;br /&gt;
==Underground Housing==&lt;br /&gt;
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.&lt;br /&gt;
&lt;br /&gt;
In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat, reinforced cave floor tile. Houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''NB: Houses built underground are safe from cave ins. '''&lt;br /&gt;
&lt;br /&gt;
== Multi-Story Housing ==&lt;br /&gt;
Buildings can be constructed with multiple stories, but each one requires higher skill to build. You'll need to build a staircase or ladder opening to get to higher levels. &lt;br /&gt;
&lt;br /&gt;
=== Carpentry Skill Needed ===&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile minus 5. With 5 skill a roof may be placed over the first floor, but not an opening or floor above. The roof counts as the same story you are currently building and does not require any extra skill to roof. For example, a  roof added to a 8 story building would still only require 70 skill.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to Make a Second, Third, etc Level in Your Building ===&lt;br /&gt;
&lt;br /&gt;
Plan and completely build the ground/first floor outer walls. Activate a mallet on a ground tile and plan a floor above. Plan at least one tile with an opening above to make a ladder or plan your staircase. Build the floors from below, then climb your ladder. Activate a mallet, right-click tile borders to plan walls on your new level.&lt;br /&gt;
&lt;br /&gt;
==Repairing &amp;amp; Improving==&lt;br /&gt;
* Any damage must be repaired on a house before improving it.&lt;br /&gt;
* Repairs and improvements are made with one of the same items used to create it: planks, bricks, or stones. &lt;br /&gt;
* Only 10 ql of damage can be fixed at a time. Heavy damage to a building will require multiple planks/bricks/stones. &lt;br /&gt;
* To improve the ql of a house wall, the improving item must be higher ql than the wall itself. For example, use a 20 ql plank to improve a 10 ql wall. &lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Safety ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]] on all servers, and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed ([[Lockpicking]] only applies to PvP servers). Freedom servers do not allow [[lockpicking]] of houses.&lt;br /&gt;
&lt;br /&gt;
'''On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.'''&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
=== Permissions Management ===&lt;br /&gt;
When the house is fully planned, you will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right-clicking on the house and selecting ''Permissions &amp;gt; Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.&lt;br /&gt;
&lt;br /&gt;
You can change the name of the house or transfer ownership from the Building Permission window.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You may have a total of 16 floors.&lt;br /&gt;
*[[Carpentry]] is the primary skill checked for planning each floor and building floors, openings, staircases, walls, and fences out of wood.&lt;br /&gt;
*[[Paving]] skill is required for stone floors, openings, and staircases.&lt;br /&gt;
*[[Masonry]] skill is required for stone walls, fences, parapets, as well as pottery and slate roofs. Multistory masonry structures also require the necessary carpentry skill level. &lt;br /&gt;
*[[Thatching]] skill is required for thatch roofs.&lt;br /&gt;
* Some materials might have higher skill requirements than the numbers mentioned below, in which case the highest requirement applies.&lt;br /&gt;
* You can not build floors above fences, walls, or parapets.&lt;br /&gt;
* You can [[haul]] [[cart]]s up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence on the roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops).&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The ground/first floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned, a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure, all items on upper levels will fall to the ground.&lt;br /&gt;
* 1kg of [[dye]] is needed to color one house wall.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages while Building or Planning ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 0. Since multistory buildings have been added houses can only be planned on absolute flat surfaces.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: You tried to add to a building plan before finishing the plan.&lt;br /&gt;
;You can't build on water.&lt;br /&gt;
:Occurs when trying to plan a house on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;The water is too deep.&lt;br /&gt;
:Occurs when trying to build a fence on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;You cannot build here, there must be a gap around the building.&lt;br /&gt;
:Occurs when trying to plan a house in a cave that does not have a buffer around it when the cave is against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed.&lt;br /&gt;
;You need to build in connection with a finished neighboring floor, roof or wall.&lt;br /&gt;
:Occurs when trying to plan a roof or floor that is not adjacent to an already finished floor/roof/or lower wall. Finish the adjacent tiles first before you can plan this tile.&lt;br /&gt;
;The ceiling is too close.&lt;br /&gt;
:Occurs underground when trying to add a tile to a building plan when the cave ceiling above would be too low for a single storey building. Mine the cave ceiling a little first, before planning this tile.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Toolkits]] - unofficial and unsupported house planning tools. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venice.jpg|An underground tunnel/housing&lt;br /&gt;
File:Stonefortress.jpg| Large stone house&lt;br /&gt;
File:Wood and timber.jpg| Wood and timber framed house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
For additional housing creation inspiration &lt;br /&gt;
* [[:Category:Floors]]&lt;br /&gt;
* [[:Category:Walls]]&lt;br /&gt;
* [[:Category:Fences]]&lt;br /&gt;
* [[:Category:Roofs]]&lt;br /&gt;
* [[:Category:Openings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tortoise_shield&amp;diff=126110</id>
		<title>Tortoise shield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tortoise_shield&amp;diff=126110"/>
		<updated>2023-06-13T08:45:02Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Shield smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Small tortoise shield &lt;br /&gt;
|active=[[Small tortoise shell]] (0.40 kg)&lt;br /&gt;
|passive=[[Small nails]]&lt;br /&gt;
|group=Shields         &lt;br /&gt;
|materials=&lt;br /&gt;
* 1 x [[Small tortoise shell]]&lt;br /&gt;
* 1 x [[Small nails]]&lt;br /&gt;
* 2 x [[Strip of leather]]&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.70 kg)&lt;br /&gt;
|skill=shield smithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A strange shield made from a tortoise shell.''&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Skills: [[Shields]] &amp;gt; Small wooden shield&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is suggested to use materials with the highest quality possible as the resulting shield can '''not''' be improved.&lt;br /&gt;
* Cannot be dyed&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tortoise]]&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Open_fireplace&amp;diff=125647</id>
		<title>Open fireplace</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Open_fireplace&amp;diff=125647"/>
		<updated>2023-03-28T05:28:39Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Openfireplace.jpg&lt;br /&gt;
|active=[[Mortar]]&lt;br /&gt;
|passive=[[brick]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 2x [[Plank]]&lt;br /&gt;
* 10x [[Mortar]]&lt;br /&gt;
* 10x [[brick]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improve=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A decorative open fireplace which provides light and warmth to those nearby.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: Masonry 35.&lt;br /&gt;
* Can only be loaded by a wagon.&lt;br /&gt;
* Light with [[steel and flint]], with a [[kindling]] in inventory.&lt;br /&gt;
* When on [[deed]], the fireplace will snuff during the day and relight at night. This occurs automatically after being lit just once. In underground dwellings however, fireplaces remain lit around the clock.&lt;br /&gt;
* Not a container or cooker, but does provide light. &lt;br /&gt;
* Able to have items placed on it.&lt;br /&gt;
* The open fireplace can quickly be snuffed by placing a snowball on it which will quickly melt and extinguish the fire within.&lt;br /&gt;
* The quality of the open fireplace does not increase the brightness of the light.&lt;br /&gt;
[[File:Fireplaces.png|600px|thumb|center|Open fireplace material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statue_of_guard&amp;diff=125386</id>
		<title>Statue of guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statue_of_guard&amp;diff=125386"/>
		<updated>2023-03-06T03:59:07Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Archaeology]] / [[Restoration]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statue of guard.png&lt;br /&gt;
|active=[[fragment]]&lt;br /&gt;
|passive= [[fragment]]&lt;br /&gt;
|TopMost=Combine fragments&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (100kg)&lt;br /&gt;
|skill=restoration&lt;br /&gt;
|improveskill=stone cutting&lt;br /&gt;
|dyeamount=1162}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statue of a strong guard.''&lt;br /&gt;
&lt;br /&gt;
'''Statue of Guard''' is a decorative statue of a noble guard, created from 93 [[fragment|fragments]] found in the wild.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* These statues are made by finding [[fragment|fragments]] in the wild, using the [[archaeology]] skill, then combining them, which gives [[restoration]] skill.&lt;br /&gt;
*  Statues can be improved once completed, with their corresponding materials.&lt;br /&gt;
*  Statues cannot be picked up by hand once finished, but can be moved with 'Push', 'Pull' and 'Turn' commands.&lt;br /&gt;
*  Statues can be loaded into large carts or wagons (23 body strength required for loading them).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Statues]]&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Tower Guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Statues]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=125369</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=125369"/>
		<updated>2023-03-02T07:14:21Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to color clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
== Color Recipes ==&lt;br /&gt;
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorns]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
:* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
:* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. &lt;br /&gt;
:* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
:* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
=== Method ===&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Dyes &amp;gt; &amp;lt;color&amp;gt; dye''. &lt;br /&gt;
&lt;br /&gt;
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].&lt;br /&gt;
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be slightly closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
** '''Note that this may occur even if the dye being combined are both the same color. The lower the QL of the combined dye, the closer to grey the dye will become. For example, it is possible for two units of RGB 1,1,1 dye to combine to produce a larger unit of RGB 2,2,2 dye.'''&lt;br /&gt;
* The higher the quality of the creation item is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color of the dye at creation. &lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make dye the mass of...&lt;br /&gt;
** the copper lump is decreased by 0.1.&lt;br /&gt;
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
** the [[woad]] is reduced in quality by 0.5&lt;br /&gt;
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' &amp;gt; ''On ground''.&lt;br /&gt;
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:&lt;br /&gt;
** Bed&lt;br /&gt;
** Armchair&lt;br /&gt;
** Caravel&lt;br /&gt;
** Cog&lt;br /&gt;
** Corbita&lt;br /&gt;
** Knarr&lt;br /&gt;
** Small sailing boat&lt;br /&gt;
&lt;br /&gt;
Improving color on dye uses high quality items of the color needed mixing into the already made dye IE 200 50 173 dye mixing pure cochineal of 100ql into this dye would only raise the RED value. &lt;br /&gt;
&lt;br /&gt;
* Items with a size rune attached will need slightly more dye than normal to paint them.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint' or ''Paint wood''.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armours, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least &amp;lt;# amount&amp;gt; g of dye.}}&lt;br /&gt;
&lt;br /&gt;
==Dye requirements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animal gear===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridle]]&lt;br /&gt;
|  0.004&lt;br /&gt;
|-&lt;br /&gt;
|[[Dyeable cloth barding]]&lt;br /&gt;
| Body-0.592 Pattern-0.177&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather barding]]&lt;br /&gt;
|  0.592&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Saddle]]&lt;br /&gt;
|  0.376&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Saddle bags]]&lt;br /&gt;
|  0.520&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour/Clothing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shoulders'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoulders]]&lt;br /&gt;
| 0.010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Helms'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Basinet helm]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather adventurer hat]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Chain'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain boot]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain coif]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain gauntlet]]&lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain jacket]]&lt;br /&gt;
|  0.130&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain sleeve]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Clothing'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather belt]]&lt;br /&gt;
|  0.004&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain white cloth pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain white cloth sleeve]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Scale'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale boot]]&lt;br /&gt;
|  0.020&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale glove]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale jacket]]&lt;br /&gt;
|  0.039&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale pants]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon scale sleeve]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Drake'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide boot]]&lt;br /&gt;
|  0.020&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide cap]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide glove]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide jacket]]&lt;br /&gt;
|  0.042&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide pants]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake hide sleeve]]&lt;br /&gt;
|  0.005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Leather'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather boot]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather cap]]&lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather glove]]&lt;br /&gt;
|  0.007&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather jacket]]&lt;br /&gt;
|  0.140&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather pants]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather sleeve]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Plate'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Breast plate]]&lt;br /&gt;
|  0.13&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate gauntlet]]&lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate leggings]]&lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate sabaton]]&lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate vambrace]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Studded'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather boot]] &lt;br /&gt;
|  0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather cap]] &lt;br /&gt;
|  0.018&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather glove]] &lt;br /&gt;
|  0.009&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather jacket]] &lt;br /&gt;
|  0.147&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather pants]] &lt;br /&gt;
|  0.036&lt;br /&gt;
|-&lt;br /&gt;
|[[Studded leather sleeve]]&lt;br /&gt;
|  0.019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk container unit]]&lt;br /&gt;
|  38.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  3.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffee ibrik]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  3.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  4.200&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  4.200&lt;br /&gt;
|-&lt;br /&gt;
|[[Larder]]&lt;br /&gt;
|  4.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Large crate]]&lt;br /&gt;
|  3.456&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  1.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Large pottery amphora]]&lt;br /&gt;
|  1.080&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunchbox]]&lt;br /&gt;
|  0.073&lt;br /&gt;
|-&lt;br /&gt;
|[[Pet bowl]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate]]&lt;br /&gt;
|  0.104&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery coffee pot]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery cup]]&lt;br /&gt;
|  0.024&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.010&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery mug]]&lt;br /&gt;
|  0.024&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery teapot]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.168&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Small crate]]&lt;br /&gt;
|  2.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  2.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Smelting pot]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle box]]&lt;br /&gt;
|  0.312&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  16.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furniture &amp;amp; Decorations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
! Fabric, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.216&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.064&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.166&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  2.208&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  0.662&lt;br /&gt;
|-&lt;br /&gt;
|[[Bedroll]] &lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.042&lt;br /&gt;
|-&lt;br /&gt;
|[[Book]] &lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.081&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.216&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton sheet]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Construction marker]]&lt;br /&gt;
|  1.512&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fence]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine high chair]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.618&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  0.166&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedge]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall|House walls]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large bar table]]&lt;br /&gt;
|  2.624&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large dining table]]&lt;br /&gt;
|  1.448&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Large sign]]&lt;br /&gt;
|  0.056&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pointing sign]]&lt;br /&gt;
|  0.033&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  3.584&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal lounge chaise]]&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|  2.230&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bedside table]]&lt;br /&gt;
|  1.235&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.029&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Small square table]]&lt;br /&gt;
|  0.384&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman (snow)]]&lt;br /&gt;
|  1.152&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit cottage]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit house]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit mansion]]&lt;br /&gt;
|  4.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stool]]&lt;br /&gt;
|  0.120&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Lights'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Main Item, kg&lt;br /&gt;
! Sub Item, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Buoy]]&lt;br /&gt;
|  0.312  (Lamp)&lt;br /&gt;
|  0.040 (Barrel)&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Street lamps|Street lamps]]&lt;br /&gt;
|  0.100&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp head]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.040&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Lamp]]&lt;br /&gt;
| 0.020&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statues===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|  65.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of boy]]&lt;br /&gt;
|  0.256&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of demon]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of dog]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of drake]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of eagle]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of fo]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of girl]]&lt;br /&gt;
|  0.256&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of hell horse]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of horse]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Libila]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Magranon]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of nymph]]&lt;br /&gt;
|  0.688&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of troll]]&lt;br /&gt;
|  1.792&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of Vynora]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue of worg]]&lt;br /&gt;
|  0.888&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.014&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Fo]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Libila]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Magranon]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette of Vynora]]&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.138&lt;br /&gt;
|-&lt;br /&gt;
|[[Dredge]]&lt;br /&gt;
|  0.264&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicles/Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Land'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Creature transporter]]&lt;br /&gt;
| 15.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  15.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship transporter]]&lt;br /&gt;
|  10.000&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  5.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sea'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Wood, kg&lt;br /&gt;
! Fabric, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  5.000&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  1.500&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  5.000&lt;br /&gt;
|bgcolor=&amp;quot;cccccc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  169.600&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  50.880&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  36.488&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  10.946&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  62.568&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  18.770&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  220.000&lt;br /&gt;
|bgcolor=&amp;quot;e1fefe&amp;quot;|  66.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''War'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|  113.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Battering ram]]&lt;br /&gt;
|  26.400&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  18.048&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballista]]&lt;br /&gt;
|  17.800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Shields'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
| 0.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Large wooden shield]]&lt;br /&gt;
| 0.304&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium metal shield]]&lt;br /&gt;
| 0.180&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium wooden shield]]&lt;br /&gt;
| Wood: 0.180 Stripes: 0.054 &lt;br /&gt;
|-&lt;br /&gt;
|[[Small metal shield]]&lt;br /&gt;
| 0.068&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
| 0.068&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House Wall]]&lt;br /&gt;
|  1.000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.&lt;br /&gt;
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].&lt;br /&gt;
* If the item has dual dyeable areas:&lt;br /&gt;
** Dye on the wooden area is removed by using a [[metal brush]] on it.&lt;br /&gt;
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:&lt;br /&gt;
*** Bed - 0.331 kg&lt;br /&gt;
*** Armchair - 0.032 kg &lt;br /&gt;
*** Caravel - 33.000 kg&lt;br /&gt;
*** Cog - 5.473 kg &lt;br /&gt;
*** Corbita - 9.385 kg &lt;br /&gt;
*** Knarr - 25.440 kg&lt;br /&gt;
*** Small sailing boat - 0.750 kg&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Statuebarreldyed.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=125103</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=125103"/>
		<updated>2023-02-20T08:32:10Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Caring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal. &lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=125102</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=125102"/>
		<updated>2023-02-20T08:28:36Z</updated>

		<summary type="html">&lt;p&gt;Gingeko: /* Caring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal. &lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dyeing from another creature killing it if its tamed, mischarging or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Gingeko</name></author>
		
	</entry>
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