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	<updated>2026-06-04T04:11:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Buoy&amp;diff=109643</id>
		<title>Buoy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Buoy&amp;diff=109643"/>
		<updated>2018-12-30T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;Gmsf: Minimum quality required to plant added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Buoy&lt;br /&gt;
|image={{PAGENAME}}.jpg&lt;br /&gt;
|active=[[Mooring anchor]]&lt;br /&gt;
|passive=[[Small barrel]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|materials= *1x [[Shaft]] &lt;br /&gt;
*1x iron [[Lamp head]] &lt;br /&gt;
|result='''Buoy''' (3.00 kg)&lt;br /&gt;
&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A buoy with a lamp, used to mark a fishing spot or a sea lane.''&lt;br /&gt;
&lt;br /&gt;
Buoys can be used to mark fishing spots.  They are floating items that are anchored to a particular area, and may be used to show special fishing spots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Same placement rules as sign posts, except they need to be placed on underwater tiles&lt;br /&gt;
* They operate as light sources, similar to a [[street lamp]], and may be [[dye]]d&lt;br /&gt;
* Requires fuel to be lit but may be [[bless]]ed afterwards&lt;br /&gt;
* Requires a minimum of 10ql to be planted. Similar to [[street lamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gmsf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=108962</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=108962"/>
		<updated>2018-11-24T22:33:02Z</updated>

		<summary type="html">&lt;p&gt;Gmsf: Added notes section regarding Skillgain behaviours, as these differ from normal behaviours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for doing estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== Layout for surface prospecting ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area in which prospecting works is a 7x7 with the player in the middle (the &amp;quot;o&amp;quot; represents the player).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==Skill levels ==&lt;br /&gt;
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):&lt;br /&gt;
&lt;br /&gt;
* 20 (Actual epic skill 10.56): Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''&lt;br /&gt;
* 40 (Actual epic skill 22.54): Detect salt when present&lt;br /&gt;
* 60 (Actual epic skill 36.75): Estimate the remaining amount of ore in a vein&lt;br /&gt;
* 80 (Actual epic skill 55.28) Exact quality when prospecting a tile underground (overrides prospecting 20 message)&lt;br /&gt;
* 90 (Actual epic skill 68.38) Exact remaining hits (overrides prospecting 60 message)&lt;br /&gt;
&lt;br /&gt;
The same abilities are available when prospecting the vein inside the mine.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60 (36.75), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;There is plenty of ore left&amp;quot; ''(more than 10000)''&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(between 5000 and 10000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* http://www.pvv.org/~magnusrk/wurm/prospect.html&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Prospector at 50 skill&lt;br /&gt;
* Geologist at 70 skill&lt;br /&gt;
* Goldsniffer at 90 skill&lt;br /&gt;
* I am so Vein at 100 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wind of Ages and Stamina have no effect on the Prospecting Timer.&lt;br /&gt;
* Ceilings, Walls and Floors all give the same Skill Gain.&lt;br /&gt;
* Quality of Pickaxe ( and rarity ) are the only qualities which change the Prospecting Timer, and thus Skillgain (excl Sleep Bonus).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
* [[Analyse|Analysing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Gmsf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=108956</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=108956"/>
		<updated>2018-11-23T16:58:45Z</updated>

		<summary type="html">&lt;p&gt;Gmsf: Miniscule Traces - Type of Ore - Sandstone Level 64.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account Types|premium account]] to perform. To Analyse, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized rock shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed rockshard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view '''type of ore''' : (fileds with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like [xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || ? || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || 64 || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || ? || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view '''quality of ore''' : (fileds with &amp;quot;?&amp;quot; are unconfirmed, fields with &amp;quot;-&amp;quot; have not been discovered or may not exist)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || 22 || 24 || 24 || 25 || 26 || 28 || 29 || 30 || 31 || 22? &lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || 40 || 41 || 42 || 43 || 44 || 46 || 47 || 48 || 49 || 40? &lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 58 || 59 || 60 || 61 || 62 || 64 || 65 || 66 || 67 || 58 &lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 76 || 77 || 78 || 79 || 80 || 82 || 83 || 84 || 85 || 76? &lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 94 || 95 || 96 || 97 || 98 || - || - || - || - || 94? &lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Gmsf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=108941</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=108941"/>
		<updated>2018-11-22T01:29:55Z</updated>

		<summary type="html">&lt;p&gt;Gmsf: Verified 'Faint Traces' quality at Level 50 Prospecting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account Types|premium account]] to perform. To Analyse, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized rock shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed rockshard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view '''type of ore''' : (fileds with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like [xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || ? || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || ? || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || ? || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view '''quality of ore''' : (fileds with &amp;quot;?&amp;quot; are unconfirmed, fields with &amp;quot;-&amp;quot; have not been discovered or may not exist)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || 22 || 24 || 24 || 25 || 26 || 28 || 29 || 30 || 31 || 22? &lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || 40 || 41 || 42 || 43 || 44 || 46 || 47 || 48 || 49 || 40? &lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 58 || 59 || 60 || 61 || 62 || 64 || 65 || 66 || 67 || 58 &lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 76 || 77 || 78 || 79 || 80 || 82 || 83 || 84 || 85 || 76? &lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 94 || 95 || 96 || 97 || 98 || - || - || - || - || 94? &lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Gmsf</name></author>
		
	</entry>
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